Metascore
76

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 56
  2. Negative: 1 out of 56
  1. Aug 9, 2017
    73
    Tacoma is a playable science fiction movie with exciting ideas, but gameplay and emotions are lacking.
  2. Aug 7, 2017
    72
    The lean gameplay and mechanics don’t gel with the unfocused narrative, and it’s a singular flaw that Tacoma can’t overcome. There’s plenty to like in the game, but it struggles to find a cohesive theme that brings the experience together.
  3. Aug 2, 2017
    72
    The puzzles and the forward and rewinding function have been implemented too half-heartedly, for which the action ends too often in predictable and unconstrained paths.
  4. Edge Magazine
    Aug 17, 2017
    70
    It is wonderfully written, its world lived-in and vivid. It meets our expectations of a Fullbright game, but sadly leaves it at that. [Issue#310, p.114]
  5. Aug 13, 2017
    70
    Tacoma is a rightful heir to Gone Home. Exploration of the station, with the possibility to learn about the crew through holographic projections, makes us feel we are in a very lively place and the main story, that wants us to think about capitalism and I.A.'s future is captivating, even thought the experience is quite short.
  6. Aug 11, 2017
    70
    This space version of Gone Home isn't astonishing like the predecessor. The story is compelling but too compressed, and the graphics are sloppy. We'd expected something deeper from Fullbright's second game.
  7. Aug 9, 2017
    70
    After only two hours the mystery about Tacoma is solved, but the personal stories about the crew members definitely stick. The story might not be as brilliant as Gone Home's, the original way of storytelling is excellent.
  8. Aug 2, 2017
    70
    Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
  9. Aug 2, 2017
    70
    Tacoma domesticates the space adventure by making its characters and setting all-important. The plot does contain a couple of twists, but the revelations are more of the “ah” then the “ah-ha!” sort.
  10. Aug 1, 2017
    70
    Tacoma is a master class in interactive character work, in the art of giving you the tools to experience a fascinating place through others’ eyes.
  11. Aug 1, 2017
    70
    Fullbright has crafted an impressive yet ultimately unfulfilling narrative adventure in Tacoma. Its characters and setting are some of the best in the medium in terms of dialogue and atmosphere, but the overarching plot is far too weak to hold them altogether. That being said, exploring the lonely space station is a journey I don’t regret taking.
  12. Aug 1, 2017
    70
    I liked Tacoma though, even with its fumbles. I felt more engaged watching (and rewinding, pausing, fast-forwarding) how things played out than I had in a lot of games like it. That's likely because it's the rare game where the player is in direct control of what, when, and how they see everything.
  13. Aug 1, 2017
    70
    Meticulous attention to detail makes even the most mundane things, like a forgotten book in a corner or a bottle of shampoo, captivating, and strong voice acting and writing gives surprising depth to characters who are physically absent from the story itself. But its two levels never really intersect in meaningful ways, culminating in an ending that's thought-provoking but short of being revelatory.
  14. Aug 1, 2017
    70
    The story is built out of the playback mechanic, which gives birth to the subtler suggestions of what’s really going on with this station. But the playback system means there’s a lot of talking to listen to, and a lot of wireframes to stare at. For a game about an abandoned space station, Tacoma gave me plenty of company. But the moments where I had to reckon with being alone in space were the ones that stuck with me.
  15. CD-Action
    Oct 30, 2017
    60
    Gone Home developers tackle the issue of corporate hell aboard futuristic space station. Unfortunately their sentimental style does not go along with the brutally down-to-earth (oh, the irony!) subject too well. [10/2017, p.67]
  16. Aug 8, 2017
    60
    Tacoma lays the foundation for a truly great story, but a short length and some unexplored ideas leave it feeling lacking. I loved the characters I met over the course of the story and there are some standouts. ODIN, voiced by Justice League Unlimited alum Carl Lumbly, is particularly a treat. But by the end, I was hoping for just a little more from them, as well as more from the whole concept as a whole.
  17. Aug 7, 2017
    60
    This fuzziness at the game’s heart makes you wonder what magic Fullbright could work with its eye for detail worked into a meatier tale. As it is, Tacoma drifts towards ennui more than you would hope, especially given its familiar setting. But what a setting it can be; rich craft and detailed stories worked into every corner, device and discarded piece of paper. Despite some misgivings, a trip to Tacoma is still one worth taking.
  18. 60
    A disappointing follow-up to Gone Home that tells a less interesting and less focused tale, while failing to advance the art of interactive storytelling.
  19. 60
    Tacoma's top-notch story and presentation are arranged into an inappropriate structure that will dull the experience, even for fans of exploration games.
  20. Sep 21, 2017
    51
    Walking simulators live or die by the strength of their narrative, and Tacoma gives away its main plot just minutes after you start playing it. It does have other secrets, but they aren’t worth your time.
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  1. Aug 1, 2017
    A short, sweet translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction. [Recommended]
  2. Aug 1, 2017
    Tacoma ultimately succeeds as a piece of emotional storytelling. Every moment spent with the crew is spellbinding, as their strengths and struggles play out in painful detail. The experience is sometimes frustrating, but Tacoma leaves a lasting impression.
  3. As with Fullbright’s previous game, Gone Home, Tacoma won’t be for everyone, but it’s a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture. I think its linearity combined with my extensive exploration means I won’t replay it unless I suddenly think of a question I want answered or until I’ve forgotten a sufficient amount that it feels like a new discovery. But that’s not a criticism. I got everything I wanted from that playthrough and I loved it. [RPS Recommended]
  4. Aug 1, 2017
    Its twists are carefully planted and developed within that flood of information, subverting expectations based on Fullbright’s previous game, as well as those that have spawned in its wake. Its innovations are likely to be quietly imitated and refined for years to come, but, like its predecessor, it is most remarkable for doing something simpler and much more rare: It tells a damn good story.
  5. Aug 2, 2017
    Tacoma isn’t the revelation Gone Home was, but it also doesn’t have to be. Abrupt conclusion aside, the game is a smart and emotional experience, one that pushes the nascent first-person exploration genre ever slightly forward. If Gone Home was proof that first-person narrative games had a future, Tacoma represents that very future — and how much potential it still has.
  6. Aug 1, 2017
    Tacoma isn't Gone Home, but that's an impossible ask. Tacoma is, however, a clever game with a thoughtful story to tell about life, people, and technology.
User Score
6.3

Mixed or average reviews- based on 159 Ratings

User score distribution:
  1. Positive: 70 out of 159
  2. Negative: 33 out of 159
  1. Aug 2, 2017
    2
    I am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a coupleI am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a couple of hours long, or anything else as long as long as it has a good story and the environment is engaging.

    I also normally do not care who makes the video games, but I have an issue when their politics affects the games that are made. Which is an issue I have with this game, and it isn't surprising if you know the personality of the creator of The Fullbright Company, Steve Gaynor. Both Tacoma and Gone Home are terrible, not by design, but by the intent behind them: to push a political agenda. It wasn't as bad in Gone Home (the problem with that game was that it was marketed and sold as a horror game, obviously it's not), but judging by Tacoma, the company's future games will only be worse.

    Do not support video game companies like this one and Beamdog, who care more about agendas than making good video games. (Beamdog's baldur's gate siege of dragonspear is absolutely terrible, even worse than Tacoma in pushing an agenda. Not to mention the content they added to an already amazing game (Baldur's Gate 2) is trash-tier fan fiction)
    Full Review »
  2. Aug 13, 2017
    4
    Too short, and a ho-hum story.

    I like walking simultors, and this game has been quite carefully crafted (even though Fullbright can't still
    Too short, and a ho-hum story.

    I like walking simultors, and this game has been quite carefully crafted (even though Fullbright can't still develop a decent 3D engine; it stutters very often, albeit less than Gone Home), but the story is just not very appealing, primarily due to the narrative structure of developing a past event.

    At 20$, this game is excessively expensive. If you played SOMA, and expect a similar (great) experience, stay clear of Tacoma; if you didn't play it, then buy that one instead.
    Full Review »
  3. Feb 5, 2018
    6
    Tacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one ofTacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one of many corporations operating in the year 2088. Your job is to retrieve the AI off of the evacuated space station Tacoma. While the company reminds you that everything you see on board is confidential, it takes a *long* time for those data transfers to complete, so you might as well look around…

    Made by the creators of Gone Home, this is not really a game. Rather, it is a linear story, told via the exploration of the space station, watching segments of the story unfold via the station’s 3D recording apparatus. You can move around and watch the scenes from several different perspectives, listening to various characters as they try to resolve the crisis on the space station, while their oxygen supply runs low, all the while getting guidance from ODIN, the space station’s AI.

    The biggest flaw with Gone Home was its ending – the ending of that game was pretty jarring with the overall themes of the rest of the piece. Tacoma, conversely, works a lot better – you get to see all of the pieces of the plot falling together, and it becomes increasingly obvious as you keep making your way through the plot what is REALLY going on.

    However, I still have to say they didn’t quite stick the landing. As a drama, this story does a lot better job of unfolding. However, it has one fairly critical flaw – while the characters throughout the story have a sense of agency, it feels like one of the crucial payoffs doesn’t have a lot of buildup to it. While the area where it comes up gives us some background on it, this is very late in the game, after the point at which it was plot critical, which is kind of annoying – while everything else was foreshadowed very well, that part wasn’t, and as a result, it diminishes the sense of agency there.

    Still, I have to say that on the whole, the story DID work. The voice acting was on-point, the environments weren’t so big as to be tedious to explore while being large enough to give you some stuff to look at and feel like you were unravelling the plot, and I was overall content with the experience – at the very least, I was never really bored while playing, though the lack of a sprint button felt like a somewhat odd choice.

    This is not a walking simulator that knocks it out of the park. But unlike many such experiences, it did at least feel decent to experience. While some people might decry it as being short – which it is, the game took me only in the realm of three and a half hours to 100% – it really didn’t want to be any longer than it was. The story was over by the end of it, and it would not have benefitted from being longer, and would have likely been boring to sit through.

    Overall, this is something that you’re likely to be interested in if you like cyberpunk-type stories, about a future society dominated by uncaring megacorporations and AIs, albeit a much more subdued version thereof – rather than being overtly dystopian, the world feels much more rounded around the edges, and it is clear that the megacorps are far from omnipotent, rather being very much subject to the laws of society, albeit laws that they try to circumvent to their own advantage.

    If you’re looking for an actual GAME, though, I’d say to avoid this; this is not a game in a very meaningful sense, despite a couple of very simple “puzzles” to unlock a few doors. This is a walking simulator heavily focused on story, and if you aren’t interested in wandering around inside a story that is unfolding around you without much interaction from you, this is not the product for you.

    Note also that this IS very short; keep in mind that this is an experience under four hours long. I was fine with that - I got it as part of a bundle - but I can understand that some people might be put off by the $20 price tag, given it is more akin to going to watch a movie in a theater than it is to a game that you are likely to play over and over again.
    Full Review »