LevelUp's Scores

  • Games
For 1,188 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Sonic Boom: Rise of Lyric
Score distribution:
1188 game reviews
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals can be fun at times, but Rare assumes that Kinect works perfectly and increases the challenge accordingly, not knowing that the devise is still a bit slow. The result then turns into frustration and exhaustion. Add that to the lengthy loading screens, dull story and reiterative NPC sequences, and you end up with an experience that will only entertain for a few hours at most.
    • 59 Metascore
    • 60 Critic Score
    Anthem struggles to deliver an engaging and ongoing experience to return and grind every day. Even if you manage to look above its flaws, like underwhelming loot design, mission structure and rigid combat, there is little joy to be found in this game.
    • 52 Metascore
    • 60 Critic Score
    It doesn't matter if the game explores an interesting yet unknown aspect of WWII, the Warsaw Uprising, its lack of presentation and good art direction, along with tons of bugs, overshadow some interesting design ideas and good level design. The lackluster multiplayer doesn't help much to improve the game, either.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, we are facing a completely forgettable game. With a story mode that has many pacing problems, the experience becomes annoying really fast. It may be enjoyed by anime fans.
    • 63 Metascore
    • 60 Critic Score
    Various Daylife is an RPG originally designed for mobiles with the intention of being played for short periods of time. It has well-designed battle mechanics, and despite trying to provoke a sense of routine, players with little patience for casual systems will leave it after a couple of hours.
    • 70 Metascore
    • 60 Critic Score
    SpongeBob SquarePants: The Cosmic Shake represents a setback compared to what was seen in the remake of Battle for Bikini Bottom, which should be the standard, especially since this is a game with an "original" proposal. Without problems, it can be an introductory experience to gaming for children and youth audiences, but outside of that group and if you are not a fan of the series, better watch an episode or its movies.
    • 41 Metascore
    • 60 Critic Score
    BABYLON'S FALL is a huge disappointment. The initial charm of the combat system fades off very quickly and the level design feed that feeling of monotony of boredom. This is a shame, as the combat and the narrative concepts have so much potential.
    • 63 Metascore
    • 60 Critic Score
    A good choice for users who did not play the original title, as it keeps its excellent soundtrack, accessible gameplay, easy customization and a good implementation of 3D stereoscopic effect. Unfortunately, it doesn't add outstanding stuff to the mix to justify a second purchase at full price besides its compatibility with amiibos and the C-Stick on the New 3DS.
    • tbd Metascore
    • 60 Critic Score
    Aragami 2 is for those with the With good ideas and mechanics that made the first game well-loved, Aragami 2 falls short due repetition and exaggerated length. It's a game excellent for those with the patience to excell in stealth games, but for the many who prefer a fast and action packed game, Aragami 2 will be a difficult to play.
    • 62 Metascore
    • 60 Critic Score
    Mario Sports Superstars is a mediocre game by itself and even more in Nintendo’s standard. The real problem is not that the developers sacrificed depth in favor of greater variety, but that the execution lacked charisma in each and every sport. There’s no emotion nor intensity, only a very generic and technical experience. If Camelot and Nintendo would have chosen to leave behind the seriousness, to embrace the chaos and spontaneity that worked so well in the past, maybe then Mario Sports Superstars could had become a great sports game.
    • 61 Metascore
    • 60 Critic Score
    J-Stars Victory VS+ is a love letter to manga and anime fans, specifically those who enjoy Weekly Shonen Jump. True fans of the genre will find the story mode entertaining as well as the references to many renown franchises, while outsiders are left with nothing of interest at all.
    • 75 Metascore
    • 60 Critic Score
    Revelations 2 was a bit of a disappointment to us. A well-rounded story that appeals directly to fans of the series was not enough to make up for the gameplay and graphical shortcomings.
    • 58 Metascore
    • 60 Critic Score
    In some ways, One Piece: World Seeker is an exciting adventure that makes you feel inside an official OVA. Sadly, it has a poor combat system and an outdated mission design that makes you forget everything it does right.
    • 59 Metascore
    • 60 Critic Score
    The Inpatient has very good moments of immersive horror and high production values. On the other hand a bad history, irrelevant characters, imprecise controls and almost nonexistent game mechanics leave us with a forgettable VR experience.
    • 80 Metascore
    • 60 Critic Score
    It doesn't matter if this game looks great, it's a dull experience nevertheless, disguised with gimmicks such as jumps between foreground and background. The minigames included don't add up much to the experience. When you have so many quality platformers on the 3DS, it's hard to find a good reason to play this one.
    • 57 Metascore
    • 60 Critic Score
    The House of The Dead: Remake bets on nostalgia and tries to renew itself while leaving its arcade essence intact. Sadly, controls are not precise and makes it frustrating in a short time. If you overcome this huge problem, its new art direction that gives the impression of being an old game and adjust to its shortcomings, The House of The Dead: Remake becomes fun to deliver you a simple and action-packed experience.
    • 65 Metascore
    • 60 Critic Score
    Gat Out of Hell is the first title in the series for the current generation of consoles, therefore we expected improvements on both, graphics and gameplay. Unfortunately, Gat Out of Hell feels like an expansion, not a brand new title.
    • 64 Metascore
    • 59 Critic Score
    An emotional experience, NERO is also a brief and expensive game, hampered by a myriad of technical issues and uninspired mechanics.
    • 67 Metascore
    • 59 Critic Score
    A very brief and shallow experience that will entertain you for a few hours at best.
    • 64 Metascore
    • 58 Critic Score
    Simply put, Biomutant is an enjoyable but medicore RPG that tries to bite off more than it can chew. It has good ideas and a beautiful open world, but it fails at execution. Experiment 101 showed they have great talent, and I think their next project can be great. Sadly, Biomutant falls short.
    • 71 Metascore
    • 58 Critic Score
    Far Cry expansions were great ways in which developers could try something new and wild. Sadly, New Dawn is not the case. The game feels safe, simple and generic. It's time to let the franchise rest and let some new ideas flow.
    • 65 Metascore
    • 58 Critic Score
    Once again the people behind this series deliver a mediocre game that feels as if it was developed to fulfill a commitment instead of being made to please fans from Sonic and Mario with a great experience they would enjoy. The multiplayer component can be fun at times, but not enough for a lasting experience.
    • 59 Metascore
    • 58 Critic Score
    A blend between Dark Souls and Wind Waker, Necropolis is a game with excellent intentions but glaring faults: lack of variety, slow combat and too little content. A nice attempt to capitalize on gaming latest trends, but ultimately a disappointment.
    • 56 Metascore
    • 57 Critic Score
    A simple game that anyone can enjoy thanks to its straightforward controls and engaging mechanics, not to speak of its iconic representation of the Japanese culture. Sadly though, its brief duration, long cinematic pauses and poor replay value, make it feel unfinished, and it's pretty clear that the developers created it with one small and specific demographic in mind.
    • 73 Metascore
    • 55 Critic Score
    Outriders feel like a game designed by two different teams with no communication. The result is a discordant third person combat experience that arrives 10 years late.
    • 54 Metascore
    • 55 Critic Score
    An acceptable game buried under glaring flaws, Homefront cannot justify its performance problems and numerous bugs despite its competent-but-generic open world.
    • 58 Metascore
    • 55 Critic Score
    Kyn
    Kyn is a strategic game that draws inspiration from RPG's like Pillars of Eternity, and monster slaying action elements from Diablo III. The problem with such mix is that it fails to innovate the core essence of the original games due to many technical difficulties and programming bugs. What is left is the free attribute system for characters which is not enough to captivate and engage the player.
    • 58 Metascore
    • 55 Critic Score
    A proof of concept more than a game itself.
    • 60 Metascore
    • 55 Critic Score
    Instead of improving with time, Mario & Sonic at the Olympic Games is the kind of franchise that keeps making the same mistakes over and over again. It may be fun in the beginning, but the very mechanics that should sustain the experience make it rather dull after a short while.
    • 54 Metascore
    • 55 Critic Score
    Dragon Ball Z: Battle of Z proposes an interesting idea reflected in 4 vs 4 combat. However, it is poorly executed and without the minimum attention in the balance of its game mechanics and characters. Besides, it has several camera issues, the lock-on function is not very accurate and there are few combo options, which ends up offering one of the less attractive games based on the legendary Akira Toriyama's animation.
    • 68 Metascore
    • 53 Critic Score
    Fable Anniversary delivers almost the same experience as the original, minus its fantastic graphical style.
    • 44 Metascore
    • 53 Critic Score
    Transformers: Rise of the Dark Spark main problems are that High Moon Studios didn't developed it and that the terrible Michael Bay's movie, Transformers: Age of Extinction, was merged with the marvelous universe of War for Cybertron and Fall of Cybertron.
    • 59 Metascore
    • 53 Critic Score
    Even though Gates to Infinity presents a striking 3D world and a nice cast of Pokémon, the game experience suffers from tedious and simple dungeon design, and a childish and boring story.
    • 61 Metascore
    • 50 Critic Score
    Beyond the gorgeous melodies and the attractive protagonist of Drakengard 3 lies an inconsistent RPG action game, with serious technical issues, washed out graphics, silly story, unnecessary sexual references and questionable combat system.
    • 62 Metascore
    • 50 Critic Score
    Compared to the Wii U version, LEGO City Undercover: The Chase Begins feels more like the product of an advertising campaign than an attempt to offer more value to the players. The game suffers from excessive fog, low frame rate and long loading times. The irrelevant combat and repetitive missions only serve to discourage exploration on a city that feels plain and boring. Even if it's aimed at a younger audience, The Chase Begins fails to deliver a memorable game experience.
    • 64 Metascore
    • 50 Critic Score
    Crimsonland is fun at the beginning, but it won't stand out from other top-down shooters in the genre. The campaign turns very repetitive and despite its conspicuous love for classic dual-stick gameplay, the formula feels a bit dated in this day and age, especially when compared with the likes of Dead Nation.
    • 57 Metascore
    • 50 Critic Score
    The charm of the Mario Party series was always bringing together a group of people in front of the T.V, to spend an enjoyable time going through boards and minigames. Island Tour, however, restricts that fun to the players by being a portable version. It's a title that disguises the features of other Mario Party games and offers them like they were new. It's a boring party with a serious lack of modes and online multiplayer.
    • 55 Metascore
    • 50 Critic Score
    A derivative iteration designed with the bare minimum in sight, though always efficient with its tried-and-true brand of mechanics.
    • 64 Metascore
    • 50 Critic Score
    An ugly, banal experience, The Impossible Game is pretty much a forgettable game; a cash-in of the recent mini-game mania that excels at nothing.
    • 64 Metascore
    • 50 Critic Score
    Frame rate issues, lag, poor graphics and an excessively complicated control scheme, will make this trip back to Pandora one you will want to forget.
    • 54 Metascore
    • 50 Critic Score
    Hexodius turned out to be a game with a weak story, predictable enemy patterns and basically boring gameplay, and even though you might get a few kicks out of it, at the end, there are a whole lot better options out there.
    • 63 Metascore
    • 50 Critic Score
    With a lackluster touch control scheme and a poor implementation of the rating and objective systems, Lemmings Touch feels like a missed opportunity on the developers side considering the emblematic nature of the franchise.
    • 55 Metascore
    • 50 Critic Score
    Alien Spidy is an unnecessarily complicated game, with inaccurate controls and an unattractive story and art design, and even though it has certain production value it's far from offering an enjoyable experience.
    • tbd Metascore
    • 50 Critic Score
    Launching a game, even free-to-play, in such a sorry state is a total lack of respect for the user, and in this case, for the history of the once best soccer franchise.
    • 67 Metascore
    • 50 Critic Score
    Deeply flawed, Might & Magic Heroes VII rests on solid foundations but ultimately ruins them with horrible performance, game-breaking bugs and poor presentation.
    • tbd Metascore
    • 50 Critic Score
    The Next-Gen version of Assetto Corsa Competizione is a disaster. It can improve with attention and pertinent updates since the simulation and the gameplay are there, but it seems that there is no interest in doing it.
    • 57 Metascore
    • 50 Critic Score
    Far from fixing some of the endgame problems with Destiny 2, Curse of Osiris gave us a disappointing campaign, brief contents and mediocre activities.
    • 69 Metascore
    • 50 Critic Score
    A weak and uninspired entry for the franchise, The Hobbit presents a poor puzzle design riddled with annoying input problems while being deprived of the charm and ingenuity that characterizes other LEGO games.
    • 62 Metascore
    • 50 Critic Score
    You shouldn’t expect anything from this game; it is fairly common to run into camera issues and problems with the controls. It is filled with technical mishaps that we are supposed to understand as a joke, but in the end, they take a very real toll on the overall experience. This game will be an amusing joke for some, but for the rest it won’t be a funny one.
    • 38 Metascore
    • 50 Critic Score
    TMNT: Out of the Shadows is a game that promised a lot but fell short of the epic experience that the fans were waiting for. The dialog's lack charm and quickly turns old and repetitive, coop drop in/drop out is frustrating, and AI is clumsy and weak. Even though our favorite masked reptiles look great, Out of the Shadows just doesn't cut it as a TMNT game.
    • 60 Metascore
    • 50 Critic Score
    In the end, Fort Solis feels more like a project that stumbled its way through development rather than one that confidently defined its purpose. It tries to be both a video game and an interactive work, but doesn't quite shine in either category.
    • 59 Metascore
    • 50 Critic Score
    A boring and uninspired platformer hindered by baffling decisions like the ever-annoying stage roulette, Chibi-Robo! Zip Lash is, without doubt, the worst entry in the series. Avoid it.
    • 48 Metascore
    • 50 Critic Score
    Due to the simplicity of the levels and lack of enemy diversity, the game experience was extremely short; it took 2 players about 5 hours to finish the campaign on hardened difficulty, and to be clearer, we can say that the only difference between difficulties lays in damage resistance and the lack of a HUD.
    • 72 Metascore
    • 50 Critic Score
    WWE 2K16 ends up being a disappointment despite the few additions implemented to offset its shortcomings. This year's release feels just like WWE 2K15 but with a different coat of paint. Even the great detail of the characters seems sabotaged by the lackluster aspect of the audience.
    • 71 Metascore
    • 50 Critic Score
    This specific vision of DOOM is not compatible with PlayStation VR. Mainly due a horrific controls scheme that breaks everything DOOM stood for: a frenetic combat ballet that uses both weapons and movement.
    • 48 Metascore
    • 50 Critic Score
    Predictable, repetitive and dull, Daylight only manages to scare the player with its bugs, clunky level design and boring game flow. This is the horror movie that you have seen a hundred times. It's just not scary anymore.
    • 49 Metascore
    • 50 Critic Score
    Yaiba left behind everything that built the Ninja Gaiden franchise in order to deliver a generic hack and slash experience, long gone are the days of challenging combat with unique enemies and what remains is a tiresome and boring combat with an absurd story to tell.
    • 54 Metascore
    • 48 Critic Score
    GTA: The Trilogy has a total lack of attention to details. At times it seems that Rockstar Games didn't even bother to oversee the work of Grove Street Games. There are some moments and small details that lead one to think that an algorithm was responsible for remastering the graphics and that no human reviewed the final product. GTA deserves more.
    • tbd Metascore
    • 48 Critic Score
    Young Justice: Legacy proves once again that making a game just for the sake of taping into the appetite for another product, in this case, the cartoon, is a bad idea. Freedom Factory neglected the game all around and only the most enthusiastic fans of the cancelled TV series will enjoy it to some extent.
    • 38 Metascore
    • 45 Critic Score
    Umbrella Corps is a great idea with really poor development and a lousy execution. Somebody should have checked the game twice before release, because the mechanics and gameplay are absolutely awful. The only mode that could keep you relatively engaged would be the single player mode because the multiplayer front is completely deserted.
    • 60 Metascore
    • 45 Critic Score
    Despite its excellent graphics and animations, Beyond Eyes is just a piece of software; one that feels more like a technical demo than a game, properly speaking.
    • 60 Metascore
    • 45 Critic Score
    Just Sing seemed like a good idea when the trailer of the game was first shown... the result is different, though. The companion app does not work as it was supposed to and the experience of a great singing performance is not gratifying. This is merely a poor Just Dance adaptation to a karaoke game. The only salvageable aspect of Just Sing is a music selection made to please all tastes.
    • 58 Metascore
    • 45 Critic Score
    Its gameplay may be solid but Mario Tennis: Ultra Smash is a very weak package that lacks campaign or training modes. You can't help but feel that this was rushed to fill a gap in the Wii U's release calendar for this Christmas. The multiplayer component could at least give some hours of fun to those players looking for a challenge with the best of the best.
    • tbd Metascore
    • 45 Critic Score
    The first 3D simulator of bullfighting. The hideous presentation and repetitive mechanics of Toro greatly hinder what could have been a great game because of its mostly solid foundations. Frankly, a pretty bad defense for such a polemic practice.
    • 71 Metascore
    • 45 Critic Score
    Disney Magical World lacks challenge and appeal, even for a game that's aimed towards kids. The game features lots of content, however, most of it is reused many times, and that turns this “magical adventure” into a tedious and boring experience.
    • 43 Metascore
    • 45 Critic Score
    Dead or Alive Xtreme 3 is the worst entry in a series that was never good anyway. The production values are abysmal and the new features are shallow and insufficient. The game is simply not worth it even if you are a Dead or Alive fan.
    • 49 Metascore
    • 43 Critic Score
    Dollar Dash is a generic multiplayer action game with rusty game mechanics that suffer from an almost nonexistent player base, so you will end up playing against boring bots.
    • 54 Metascore
    • 40 Critic Score
    Visually beautiful but plagued with tedious and sometimes broken gameplay, The Tomorrow Children is a failed Utopia: an amazing concept that somehow has gone very wrong.
    • 60 Metascore
    • 40 Critic Score
    Ryse represents all that is wrong with the current AAA videogame model: it's epic, but superfluous; its main game mechanics are shallow and boring; its plot is full of Hollywood clichés and, in the end, it feels more like a marketing tool than a real effort to provide gamers with something meaningful and with value.
    • 68 Metascore
    • 40 Critic Score
    Evidently, Battlefield 2042 was not ahead of schedule. The game greatly suffers from an incapacity to fundamentally understand what makes Battlefield a Battlefield game. EA and DICE failed to understand the assignment: this game is not what long time Battlefield veterans want to play.
    • 62 Metascore
    • 40 Critic Score
    With a lack of direction and filled with bugs, Ghost Recon Breakpoint is a mess of a game. Don’t buy this.
    • 53 Metascore
    • 40 Critic Score
    Redfall is an amalgamation of ideas from other more popular video games, however, lacking in its own originality and entertainment value.
    • 36 Metascore
    • 40 Critic Score
    Risen 3: Titan Lords disappoints on even the most basic elements, which perhaps with a little more time could've been fixed. It's a shame, because we can tell that deep inside lays a game that tries to offer hundreds of hours of fun. Sadly, though, the only surprising thing about this is that it found its way to the shelves.
    • 40 Metascore
    • 40 Critic Score
    Escape Dead Island is a terrible game with substandard graphics, unimaginative and rigid gameplay, convoluted story and unforgivable optimization issues.
    • 38 Metascore
    • 40 Critic Score
    Destroying cities and fighting other Kaijus is fun at first, but the joy Godzilla offers vanishes in a couple of gaming sessions. Godzilla was created for the fans, but at some point the development took a turn for the worse and it ended up turning into a game that would've been better on mobile.
    • 52 Metascore
    • 40 Critic Score
    An insult to thousands of backers, Mighty No. 9 is an exercise in mediocrity aggravated by appealing visuals and performance problems. A train-wreck of a project.
    • 64 Metascore
    • 40 Critic Score
    A lethargic, dismal experience, Federation Force is not the franchise-killing disaster most make it out to be, but it definitely isn't worth your time at all.
    • 52 Metascore
    • 40 Critic Score
    SILENT HILL: The Short Message speaks to the transcendental nature of P.T. for the survival horror genre as we know it today—a monument of great cultural importance within the industry, now lost thanks to Konami. Above all, it demonstrates the enormous magnitude of P.T. as a unique work, imitated a thousand times but never equaled. What we get in 2024 is a tasteless simulation, lacking any genuine, reflective, or penetrating qualities.
    • 47 Metascore
    • 38 Critic Score
    Sonic Boom: Shattered Crystal ends up being a product that fails on the most basic design elements, perhaps due to lack of time, money or just love for the franchise. Its pursuit of innovation in gameplay mechanics is commendable, but everything turns into a disaster by notorious negligence on the development side.
    • 54 Metascore
    • 35 Critic Score
    A tedious, dull and repetitive experience, Knack is a charmless launch title that punishes its players with little variety, poor music and an empty, abandoned and joyless game world.
    • 58 Metascore
    • 30 Critic Score
    More of an amateur programming exercise than an actual game, Hunter's Legacy, a Metroidvania without a single slope, pales in comparison with almost every game of the genre in the past 30 years.
    • 51 Metascore
    • 30 Critic Score
    A new low for the series, Five Nights at Freddy's 4 is a poor effort in almost every respect, an exercise in mediocrity better suited for YouTube than for an actual playthrough.
    • 26 Metascore
    • 25 Critic Score
    Tenkai Knights: Brave Battle is a disappointing adaptation that had everything to become an excellent comeback to the days of the GameBoy Advance. Its controls are frustrating, its stages are boring and not very different, and its gameplay is extremely repetitive. With a deeper, or at least better told, story along with improvements in its overall mechanics, this title would have been a much more enjoyable and entertaining experience, but due to all the design flaws it contains, you will not want to play it after trying it for 10 or 15 minutes.
    • 46 Metascore
    • 25 Critic Score
    Abysmal, one of the least interactive videogames ever made by Nintendo. Don't buy this.
    • 33 Metascore
    • 20 Critic Score
    The Lord of the Rings: Gollum is nothing more than a failed project that should have been cancelled, but since it is a lucrative IP, it was released to the market to deceive the unwary and that, gentlemen, is a scam that should not be be tolerated in this industry.
    • 64 Metascore
    • 20 Critic Score
    8-Bit Boy gathers elements from various classic platformers, such as Super Mario Bros., without making a fresh contribution of its own. The generic design results in predictable levels and its controls will be a real headache for the players.
    • 23 Metascore
    • 20 Critic Score
    Fighter Within is a boring and mediocre launch title, and basically the worst example of what the new Kinect has to offer.
    • 32 Metascore
    • 10 Critic Score
    The absolute worst Sonic video game.

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