Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Blue Prince
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 86 Metascore
    • 60 Critic Score
    In its combat and tricky platforming sections, The Lost Crown is mostly a blast. The problem is that it’s surrounded by dull exploration, frequently underwhelming bosses, and enough small frustrations to keep it from greatness. I’m baffled at how little it dives into its unique frozen-time premise, because the moments where it does are the best parts of the game. The Lost Crown’s high points are enough to recommend it to anyone looking for a good action platformer, but if you want a game that scratches the itch for satisfying exploration, you may walk away disappointed.
    • 83 Metascore
    • 80 Critic Score
    Moss: Book II is a perfect lesson in the power and limitations of VR. As a technology, VR is still clunky, but clearly its storytelling potential is only beginning to be realized. In terms of gameplay, Moss: Book II doesn’t always make the best of VR, but its unique perspective lets you form a genuine friendship with its loveable main character. In the end, my bond with Quill was far more satisfying than any flashy game mechanic.
    • 81 Metascore
    • 70 Critic Score
    I can take the journey to the lighthouse with Moira as many times as I want and, given enough time I will uncover every story within A Highland Song. But there is a cost. No magic would be left in those hills nor the memory of my first journey. There will be no more songs to hear. And that leaves me with a very empty feeling.
    • 56 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare 3 doesn’t come close to the quality you’d expect from a franchise with this sort of reputation celebrating its 20th year. The campaign is too short (especially at $70), which undermines what could’ve been a great story, and lacks any standout moments or compelling reasons to revisit it. The new Zombies approach has potential but isn’t quite there yet. There’s still fun to be had, especially given how little we’ve seen elsewhere in the genre this year. A solid multiplayer foundation can’t support the weight of everything else that’s been piled on top in an attempt to legitimize what is, unfortunately, one of the worst entries we’ve seen.
    • 84 Metascore
    • 70 Critic Score
    Nintendo’s newly released remake is more of a 1:1 remaster than a true remake. There’s nothing inherently wrong with this new version of Super Mario RPG, but some of the game’s design flaws and problems are more apparent. While the brilliance of the original still shines through, I continuously found myself wishing more was changed and reimagined.
    • 78 Metascore
    • 70 Critic Score
    Like a Dragon Gaiden: The Man Who Erased His Name goes back on much of this forward momentum and seeks to latch onto what fans loved about the previous era of the franchise. While it retains the wonderfully designed mini-games and impressively realized city streets of its fictionalized locales, the need to live in the past holds it back. Kazuma Kiryu’s presence is the most concerning, as the story fails to justify why it needs to keep bringing Kiryu out. Every time Kiryu gets out, will he get pulled back in? Maybe they’ll finally snuff him out for real in Like a Dragon: Infinite Wealth.
    • 75 Metascore
    • 80 Critic Score
    The minigames get even better in Party Mode, which is essentially a Mario Party clone within WarioWare: Move It! Players appear on a game board on which they roll dice to move, stopping every so often to compete in minigames. While I knew one person attempting to wiggle their body was funny enough, seeing up to four people do the task in tandem is nothing short of laugh-out-loud hysterical. As far as party games on the Switch go, WarioWare: Move It! makes a great case for being high on that list.
    • 86 Metascore
    • 90 Critic Score
    This remake is clearly a labor of love made by developers who were influenced by the classic game. Gemdrops managed to enhance everything great about Star Ocean 2 while still retaining the aesthetic and feel that was so essential to the original experience. The main narrative still feels a bit slow and underdeveloped at times, but so much has been improved that it hardly matters. Star Ocean The Second Story R truly sets a high new benchmark for how to remake classic RPGs.
    • 83 Metascore
    • 80 Critic Score
    What I was asking for was a way to control the world, but Jusant just wanted me to enjoy moving through it. Jusant did give me most of what I wanted in the end, but the real turning was just learning to accept what the game is. It’s about moving through a society that’s had to change or disappear, enjoying the bits of the past left for you and lamenting what was lost. When I learned to appreciate the poignancy of cracked tiles on the bottom of a fountain with no water running its carved mouth, I started to love Jusant.
    • 74 Metascore
    • 70 Critic Score
    In what was either a glitch or a very strange design choice, Cities: Skylines II sometimes insisted new businesses and residences were open even though construction cranes still occupied their footprints. At one point, I had an entire neighborhood of cranes supposedly occupied by productive citizens. Some combination of reloading, graphical tweaks, and waiting solved the issue, but it was a jarring oddity. So were my attempts to build farms that vanished into thin air upon being placed, forcing me to reload and try again.
    • 92 Metascore
    • 80 Critic Score
    In many ways, Wonder’s success is built upon the numerous iterations of past 2D Mario titles. The core idea of tight platforming across stages has been nailed down for so long that each new entry is able to iterate in more granular ways, even if it doesn’t innovate on a larger scale. Wonder doesn’t reinvent the wheel that is the Mario game, but it gives it a heck of a tune-up...Super Mario Bros. Wonder is a dazzling return to the 2D platformer for Nintendo’s star plumber and his band of friends. My only hope in the aftermath of Wonder is that it doesn’t take another decade to see more 2D Mario games.
    • 90 Metascore
    • 100 Critic Score
    The first half of Spider-Man 2’s narrative can feel a bit slow, but the superb open world and emotional second half more than make up for it. This is a compact and tight experience that feels laser-focused on delivering an experience that always feels varied and exciting. It universally succeeds in that vision and takes the crown for the best superhero game ever made.
    • 84 Metascore
    • 100 Critic Score
    Forza Motorsport is one of the best accessible surprises in 2023. Turn 10 Studios’ dedication to disabled players is tangible as soon as one starts the game. It’s beyond refreshing to finally have a racing title that physically disabled individuals can confidently purchase knowing they will be able to successfully complete every race. And as the industry continues to acquire new accessibility knowledge and improve upon itself, Forza Motorsport should be viewed as the beginning of a new accessibility era.
    • 66 Metascore
    • 70 Critic Score
    Detective Pikachu Returns ends up feeling much like its predecessor, a fun story and charming world that could have benefitted from more gameplay variety. The antics of its titular character are the beating heart of the experience. And while it would have been nice to see more ambition on the gameplay front, there’s an infectious charm about Detective Pikachu Returns that’s undeniable.
    • 76 Metascore
    • 50 Critic Score
    The smoothed-down experience of Assassin’s Creed Mirage is not even a video game as a toy, it is a video game as a fidget spinner. A mindless activity that washes over the player. Assassin’s Creed Mirage wants to return to its roots without understanding that giving developers creative freedom to do something new is what made the franchise great in the first place. They deserve the same chance to make something new that the developers of the first game had. The only way to make the next Assassin’s Creed is to not make Assassin’s Creed at all.
    • 84 Metascore
    • 90 Critic Score
    Mortal Kombat 1 is a love letter to everyone that’s grown up with the series, while still inviting newcomers to join the fight. Its a ‘best of MK’ compilation — that brings a few of the series’ missteps along for the ride. But it wouldn’t be Mortal Kombat without a bit of jank, right?
    • 87 Metascore
    • 90 Critic Score
    Cyberpunk 2077: Phantom Liberty is one of the best uses of the spy thriller I’ve ever seen in video games, and the difference between this expansion and the base game circa 2020 is staggering. I certainly didn’t expect to be saying Cyberpunk 2077 is now one of the must-play experiences of 2023, a year already packed with dozens of incredible games.
    • 71 Metascore
    • 40 Critic Score
    Maybe I’m missing the whole point here, but I just can’t see Samba de Amigo: Party Central fitting into my Switch rotation. If I want to master a rhythm game, Theatrhythm or Taiko no Tatsujin are far more satisfying. If I want a party game, there’s already Mario Kart and Super Smash Bros. If I just want to jump around while waving Joy-Cons, I’d rather pick up Ring Fit Adventure. Samba de Amigo: Party Central might suffice to keep a children’s birthday party entertained, but even then I don’t think it would be my first pick.
    • 83 Metascore
    • 80 Critic Score
    Bethesda’s latest is bursting with “just one last thing” attention-grabbers that will keep you up well past your bedtime, night after night. Its imperfections are vexing, but its allure is undeniable.
    • 86 Metascore
    • 100 Critic Score
    Armored Core VI: Fires of Rubicon is an utterly unforgettable experience with satisfyingly crunchy combat, a fascinating narrative with surprising twists, and deep customization for mech-heads. If this is the future of Armored Core, then the future is bright indeed.
    • 96 Metascore
    • 100 Critic Score
    Playing Baldur’s Gate 3 is an exercise in wonder. How could anyone manage to make a game of this scope, execution, and quality? It’s thrilling, it’s emotional, and it’s incredibly wacky, all at the same time. The sense of freedom and reactivity is unlike anything I’ve played for years, maybe even ever. and all of that is only heightened by a world that feels simultaneously whimsical and horrifying. Baldur’s Gate 3 is a game we’ll be looking back on for years to come.
    • 76 Metascore
    • 50 Critic Score
    If Stray Gods had been a Broadway musical, it would have been the second show I walked out of.
    • tbd Metascore
    • 100 Critic Score
    Great art isn’t about trying to speak to the largest audience. It is about selflessly tearing pieces of yourself off and sending them into the world to be seen by others — with no guarantee that anybody will resonate with them. It is the desperate hope that while your experience is personal, others will accept you for who you are and what your art says. The openness of HFTGOOM is an exercise in radical healing for someone who has gone through Ann’s experience of being forced to close themselves off.
    • 67 Metascore
    • 80 Critic Score
    There are some balancing issues between the classes, and going forward Capcom will need to provide more diverse content and game modes. I can understand the initial barrier of content-gating turning off a lot of people, but it’s clear that this ties directly into Capcom’s overall vision. If you can stick out those first few hours, though, you’ll find one of the most enrapturing experiences of the year.
    • 87 Metascore
    • 90 Critic Score
    This is the most approachable Pikmin to date, with satisfying gameplay systems that will appeal to a broad variety of players.
    • 73 Metascore
    • 60 Critic Score
    The first game’s most rewarding ending taught Alex that despite loss and heartache, she needed to move on. Oxenfree II: Lost Signals backpedals on this sentiment and refuses to let go of the past.
    • 81 Metascore
    • 90 Critic Score
    The truly staggering achievement of Trails into Reverie, however, is that it manages to bring some true catharsis and poignancy to nearly nineteen years of connected storytelling, something that no other video game series in existence can claim.
    • 64 Metascore
    • 40 Critic Score
    Given the long wait and high expectations, it’s easy to be disappointed by AEW: Fight Forever. It plays like a budget version of the WWE 2K series, which already has a litany of issues. Fight Forever may be fun for maybe a couple of matches, but it’s hard to imagine spending a considerable amount of time with this game.
    • 87 Metascore
    • 90 Critic Score
    The latest installment of Square Enix’s decade-spanning series gets its hooks in you immediately and never lets up. The stakes are consistently high, the scenery is always breathtaking, and the combat system is nothing short of fantastic— whether you’re battling bees on a sidequest or chipping away at Titan himself.
    • 75 Metascore
    • 60 Critic Score
    Just like life, you can make all the right decisions and still end up with the worst outcome, only able to wonder how it ended in such disappointment.
    • 92 Metascore
    • 100 Critic Score
    Capcom’s latest takes everything you’d expect from the father of the fighting genre and turns it up to 10. There’s something for everyone here, with no fat or filler to ruin the experience. Street Fighter 6 is the best fighting game experience in a long time, and in the years to come, its impact and legacy could be every bit as massive as Street Fighter 2.
    • 68 Metascore
    • 80 Critic Score
    Firmament is a magnificent achievement in visual worldbuilding that I’m still thinking about weeks later. I’m already back in the Realms, looking for Easter eggs I may have missed the first time. My desire to learn more about Firmament’s story is a testament to Cyan’s ability to make players care about fictional worlds, and its shorter runtime and smoother puzzle mechanics make it the most approachable game in the company’s history, as well as a perfect primer for the puzzle adventure genre at large. I truly hope Cyan keeps making worlds like this for decades to come.
    • 33 Metascore
    • 30 Critic Score
    The Lord of the Rings: Gollum is a messy and frustrating action platformer set in Middle-earth. ... Most of the gameplay involves platforming and stealth, though neither works very well. Gollum is full of technical problems that make an otherwise unpleasant experience even worse, and the game’s boring story makes it hard to recommend, even to the most hardcore Lord of the Rings fans.
    • 96 Metascore
    • 100 Critic Score
    Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. It’s an instant classic — and a testament to the unmatched ingenuity of Nintendo’s game design.
    • 56 Metascore
    • 50 Critic Score
    Redfall isn’t the game anyone wanted it to be, and what is there is just OK. It’s a freak show, a roadside attraction, inviting you and your friends to come and gawk at one of god’s failed designs for an evening or an afternoon. The longer you stay, the less fun it gets, but curiosity and the low cost of admission (for Game Pass subscribers anyway) is likely enough to keep up a slow trickle of players.
    • tbd Metascore
    • 60 Critic Score
    Trinity Trigger has a passable plot, but not one that stands out among the many fantasy RPGs out there. The trope-filled story offers plenty of familiar beats, and the campaign is over before you know it. Trinity Trigger is only about 15 to 18 hours long, not an 80-plus hour journey like Xenoblade Chronicles. It’s a fun detour for anyone looking for a quick RPG to devour in a weekend, but you’ll probably want to wait for a sale.
    • 85 Metascore
    • 90 Critic Score
    With Star Wars Jedi: Survivor, Respawn has crafted one of the most memorable Star Wars experiences of the last decade. If you’re a fan of a galaxy far, far away, you can’t miss this one.
    • 73 Metascore
    • 60 Critic Score
    Dead Island 2 is very much so a blast from the past. It looks pretty, but it’s a phoned-in first-person action zombie adventure with oddly unpolished combat, horrendous writing, and overly linear stages that lack depth.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Horizon Forbidden West: Burning Shores feels like a good tease. It flirts with the concept of some biggest things yet in this story, but doesn’t quite commit to most of them in full. It’s always great getting to spend more time with Aloy, and while I wish a couple of things were explored further, it’s still a fun ride that hints at some of what is to come.
    • 79 Metascore
    • 60 Critic Score
    It wants to deliver the chill vibes while confronting real-world social issues. There is no commitment to the latter beyond surface-level platitudes; Otherwise, it might detract from the relaxing goals of brewing drinks. It is a problem that existed in the original Coffee Talk but has only gotten worse. While there is no denying the joys of revisiting the magical residents of Seattle, Coffee Talk Episode 2 doesn’t nail the balance of bitter and sweet like a perfect cup of coffee.
    • 83 Metascore
    • 90 Critic Score
    Advance Wars 1+2: Re-Boot Camp leans into the toybox aesthetic of the series, giving the first two games a gorgeous new coat of paint, along with several welcome gameplay updates. If you’re a fan of strategic, turn-based gameplay, don’t sleep on this one.
    • 65 Metascore
    • 70 Critic Score
    Minecraft Legends looks like a role-playing game on the surface, but it’s more of a strategy game. It doesn’t fall in the same vein as lengthy RPGs, with parties of sword-wielding heroes that you bond with over emotional baggage. Instead, it commands the hero’s attention in real-time to protect villages and destroy piglin bases, something it gives players an impressive array of tools to accomplish. However, it relies on the assumption that the player will feel compelled to continue to the next piglin base or village in crisis based on the sheer enjoyment of the gameplay. While Minecraft Legends satisfies in terms of progression and exploration, the paper-thin plot and lack of incentives left me wanting more from the experience.
    • 59 Metascore
    • 60 Critic Score
    The most prominent emotion I felt during my playthrough was exhaustion – both physically and mentally. For a studio that has won multiple awards for its dedication to disabled players, it’s almost ironic that a key setting like customizing controls feels unfinished. Now that I finally have the game on a system I can use, it’s comical that my biggest obstacle is still the control scheme.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil’s focus on ecological restoration is refreshing to see, and it feels particularly poignant in the face of worsening global warming. Luckily, that strong theme is backed up by equally strong gameplay elements that all tie into that overarching theme. Generous thought has been put into each step of the restoration process, and whether you want a challenging city builder or a laid-back puzzle game, Terra Nil can fill either role.
    • 67 Metascore
    • 80 Critic Score
    What is truly surprising about Tron: Identity is that this is the game Tron fans deserve, one that has as much reverence for the source material as the fans do. Disney is a massive corporation known for theme-park entertainment – both in their actual theme parks and in their ethos of making successful properties like the MCU and Star Wars into endless content mills. It could easily have pumped money into making a heartless but generally appealing AAA Tron game where you get to fight hordes of enemies with your Identity Disc and speed around on a light cycle – Assassin’s Creed but with a Tron skin. That would have been a much worse game.
    • 82 Metascore
    • 80 Critic Score
    All things considered, the misfires in MLB The Show ‘23 feel smaller than they have in years, and the upsides in this year’s entry elevate the full package. The game’s core product is solid, and the Negro Leagues mode offers something that hasn’t been explored at this level before.
    • 52 Metascore
    • 60 Critic Score
    Rockay City has something interesting in its novel campaign structure, and its modest price tag currently discounted to $31.99 makes it an outright bargain. But there’s not enough to appreciate that warrants anybody to stick around for more than a random night with some buddies. The whole project is clearly a loving homage to the glory days of ‘90s action flicks, but the tone-deaf execution misses the mark. But how long can that hold your attention for when your multiplayer game time is far better spent elsewhere?
    • 81 Metascore
    • 80 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is another great entry in a criminally underrated series from an overlooked developer. It builds upon the previous games to deliver one of the year’s most satisfying RPG conclusions.
    • 93 Metascore
    • 90 Critic Score
    Resident Evil 4 mixes high-octane action, thrills, scares, and cinematic moments that exemplify what this series does best. If you never played the 2005 original — or any Resident Evil game at all — this is a great place to start.
    • 80 Metascore
    • 90 Critic Score
    The transition from saucy, mature action game to a family-friendly puzzle platformer is pulled off with surprising style and sincerity. 'Bayonetta Origins: Cereza and the Lost Demon' is the perfect sweet treat to convince lapsed fans the series can still be something special.
    • 85 Metascore
    • 90 Critic Score
    Paranormasight is brilliant and subversive, toying with expectations and tropes across genres. The final product is entrancing — and it doesn’t loosen its death grip until the very last second.
    • 86 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails to Azure is an incredibly strong RPG with phenomenal pacing, characters, and combat, but it also relies so much on the player’s connection to the previous game. I can’t in good conscience say anyone should play Trails to Azure without first playing Trails From Zero, but that’s exactly what makes the experience so special. The duology of Zero and Azure revels in sequential storytelling, building a convincing world filled to the brim with personality and political intrigue.
    • 69 Metascore
    • 70 Critic Score
    All things considered, Scars Above works because its pain points are, for the most part, forgivable when the runtime is this short. For me at least, the opening was thrilling enough to trigger fond memories of Mass Effect’s heyday. And the final product is admirable when you remember that this is a fledgling studio with a lot of ambition that merely fell just slightly short in a few areas.
    • 79 Metascore
    • 70 Critic Score
    Wo Long: Fallen Dynasty is almost great. Its unfair difficulty is its most substantial flaw, but this is something that could be tweaked in an update. Exploring the world is an immense amount of fun, its controls and movement are fluid, and the world has a definitive sense of style. But many players won’t get to experience all that it has to offer due to its overpowered bosses, especially at the start of the game.
    • 81 Metascore
    • 80 Critic Score
    The core gameplay of Company of Heroes has never felt better, and there are hours upon hours of fun to be had simply blasting your way through other players or teaming up against AI opponents. The dual campaigns are honestly a bit of a letdown, but I’m hopeful things could be streamlined or improved with future patches and updates. The RTS genre has undoubtedly been in a slump over the last decade, but Company of Heroes 3 might be just the shot in the arm it needs to keep going.
    • 70 Metascore
    • 60 Critic Score
    Although Atomic Heart is fun to play for its combat encounters, it’s packed to the brim with frustrating platforming and horrendous writing, making it tough to recommend. Ultimately, Atomic Heart feels like a Ubisoft game made by edgelords who love BioShock and Russia in equal measure. It’s a jack of all trades and master of none, which lands it somewhere near “decent.” The end result is an uneven gaming experience that has fun moments sprinkled throughout a marathon of cringe.
    • 79 Metascore
    • 80 Critic Score
    Kirby’s Return to Dream Land Deluxe is a fine remaster of an incredibly tight platformer. It may not have the same scope or energy as Kirby and the Forgotten Land, but it doesn’t need to. If you want a solid Kirby game for your Switch and don’t mind some of the lackluster add-on modes, then Kirby is worth a shot.
    • 81 Metascore
    • 90 Critic Score
    Like a Dragon: Ishin absolutely revels in the Yakuza series’ weirdo humor, but that’s only one half of the equation. There’s also a genuinely dramatic samurai story sizzling with tension. Ishin has some of the best storytelling the series has ever seen. The only thing holding it back is a convoluted combat system that takes a while to find its groove.
    • 85 Metascore
    • 70 Critic Score
    Despite my frustrations with the limited ways that Octopath Traveler II improves upon the original, at its core the game still scratches an itch that no other game can satisfy. I still spent more than 50 hours in the world of Solistia, exploring every part of the map I could and seeking out new stories to immerse myself in...For those who lament the modern state of Final Fantasy, or want something that feels truly inventive in its design compared to many cookie-cutter AAA games, Octopath Traveler II is a journey well worth taking.
    • 79 Metascore
    • 90 Critic Score
    Call of the Mountain succeeds where so many other ambitious VR projects stumble for one reason — it keeps it simple. Core mechanics like traversal and combat have a generous margin of error, and can be customized extensively depending on your appetite (or lack thereof) for a challenge. This keeps the focus on immersion and exploration, rather than fiddling with finicky button inputs and timing.
    • 64 Metascore
    • 60 Critic Score
    While Blanc is a cute cooperative puzzle that may satisfy players for the short runtime, it does not bring anything original to the table. Despite its obvious charms, it winds up feeling rather paint-by-numbers — but every color is white.
    • 85 Metascore
    • 80 Critic Score
    It’s refreshing to see how much care was put into the development and localization of Labyrinth of Galleria: The Moon Society. It’s in a niche genre, but the game has a staggering amount of content that’ll keep its players entertained for hours on end. Despite the immense potential runtime, the game's progression and overall pacing always feel just right. And between the charming art style and characters, you'll never get bored.
    • 90 Metascore
    • 100 Critic Score
    I simply can’t imagine not seeing Chai and 808 again, whether it’s in another game or some kind of animated spinoff. As triple-A gaming starts to feel more homogenized each year, Hi-Fi Rush is a stark reminder of how this industry was built on taking chances and experimenting. It’s a gutsy move from a developer known for only making “spooky” games, but it’s a gamble that’s clearly paid off.
    • 87 Metascore
    • 100 Critic Score
    Dead Space is a shot-for-shot recreation of the original that manages to recapture the 2008 game as you want to remember it — meaning it’s actually better than ever.
    • 76 Metascore
    • 60 Critic Score
    Season is an extremely chill game about leaving home for the first time, touring the world on a bike, and recording the wonders you find along the way. Also, the world might be ending, but no one is letting that ruin their day. While it’s filled with scenes of beauty, Season’s awkward pace and muddled message leave it feeling a little undercooked.
    • 64 Metascore
    • 70 Critic Score
    Forspoken is vibrant, experimental, and undercooked all at once. It feels like a throwback to the Xbox 360-era of Square Enix games that were weird and experimental, like The Last Remnant and Infinite Undiscovery, only with a much bigger budget and flashier visuals. Its traversal and combat mechanics shine, but they’re trapped underneath a story and setting that feels painfully average and completely unwilling to engage with more challenging themes.
    • tbd Metascore
    • 60 Critic Score
    Some publications call One Piece Odyssey the best One Piece game ever made. Heck, I wouldn’t be surprised if it’s the best anime game ever made. That’s not saying much in a consistently underwhelming subgenre, though. The long wait to get to the meat of the story and a genuine challenge makes it difficult to recommend to others, even fans.
    • 85 Metascore
    • 80 Critic Score
    A Space for the Unbound is a brisk 15-hour story that is full of surprises and potent emotional beats. While it doesn’t offer much in the way of replayability, it’s a hugely memorable experience nonetheless.
    • 80 Metascore
    • 60 Critic Score
    Fire Emblem’s tradition of focusing on character relationships hit a peak in Three Houses, and we all kind of assumed that would continue into Engage. Sadly, that’s not the case. Fire Emblem Engage scales its social interactions down to a bare minimum, leaving a cast of underdeveloped characters in its wake. At the same time, it features some of Fire Emblem’s best tactical combat, making the game feel as sharply divided as its protagonist’s over-discussed red-and-blue hair.
    • 81 Metascore
    • 70 Critic Score
    Midnight Suns is easy to recommend for fans of comics, strategy, and roleplaying games. While Firaxis does go overboard with the base-building and crafting side of the game, I did enjoy getting to know my heroes better. This game truly shines thanks to its unique and memorable combat system. Thanks to the mission structure and DLC on the way, it feels like a game I’ll revisit again and again.
    • 73 Metascore
    • 70 Critic Score
    Despite its flaws, I found myself always craving one more race; I could drive faster, customize my car better, and drift in even cooler ways than before. While not perfect, Need for Speed Unbound is the best the franchise has been and years — and hopefully a sign of even better things to come.
    • 78 Metascore
    • 80 Critic Score
    Though I would have liked to see Square Enix make more drastic changes to the overall formula, Crisis Core has never looked or felt better to play. Zack’s story is gripping, hopeful, and emotionally devastating. So despite a few minor flaws, Crisis Core Reunion feels like “essential reading” for anyone interested in Final Fantasy VII and the ongoing Remake project.
    • 69 Metascore
    • 60 Critic Score
    The Callisto Protocol succeeds as a desolate and brutal survival horror experience in its opening hours. But the second half is hindered by massive difficulty spikes and clunky melee combat.
    • 79 Metascore
    • 60 Critic Score
    Warzone 2.0 tries to cater to a wider audience by borrowing ideas from its competition, but it delivers a hodgepodge of ideas that seems to forget what made the original Warzone so iconic.
    • 72 Metascore
    • 70 Critic Score
    Pokémon Scarlet and Violet take a step forward that fans have wanted to see for years — but it’s not quite far enough.
    • 71 Metascore
    • 70 Critic Score
    Pokémon Scarlet and Violet take a step forward that fans have wanted to see for years — but it’s not quite far enough.
    • 73 Metascore
    • 80 Critic Score
    Harvestella is the perfect game to cuddle up on the couch with, preferably in handheld mode on Nintendo Switch or on Steam Deck. While it doesn’t deliver the best JRPG or farming sim, it is the only game that delivers both experiences at the same time, delivering a unique entry in a crowded genre that manages to be a breath of fresh air.
    • 88 Metascore
    • 90 Critic Score
    This historical murder mystery isn’t what you might expect from Obsidian Entertainment, known for first-person action RPGs like The Outer Worlds and Fallout: New Vegas, but there is still importance placed on building your character and choosing how you experience the world. It explores the societal, theological, and artistic beliefs of one town during a time of rapid change, and it does so with a beautiful art style unlike anything else in video games. Everything about Pentiment feels as carefully designed as the illuminated manuscripts it draws inspiration from, delivering an enthralling mystery that is a wonder to behold.
    • 82 Metascore
    • 90 Critic Score
    Despite being an Among Us naysayer who mostly wrote off the original as a bit childish, I’ve been transformed into a diehard Crewmate by Among Us VR, a must-play virtual reality experience that vastly improves upon the original in every way. [Meta Quest 2]
    • 84 Metascore
    • 70 Critic Score
    For all its murky mechanics and slow pace, Tactics Ogre: Reborn still blends satisfying combat with a top-tier story in a way that few games can match. If you’re a fan of the tactical RPG genre and want a serious challenge, there’s simply no reason not to play this game. But newcomers may want to start with something more approachable, or at least keep waiting for that Final Fantasy Tactics remake we’re all hoping for.
    • 70 Metascore
    • 70 Critic Score
    Sonic Frontiers is a fascinating game, mostly because of how little it actually feels like the rest of the series. The game’s marketing has called it an “evolution” of the Sonic formula, and that’s certainly accurate, but it’s still hampered by some growing pains. Sublime exploration and intuitive mechanics constantly clash with Sonic Frontiers’ insistence on introducing mandatory mini-games and one-off gimmicks, many of which simply aren’t engaging.
    • 94 Metascore
    • 80 Critic Score
    Kratos and Atreus’s latest adventure will tick a lot of boxes for fans of the 2018 game. But some odd narrative choices hold it back from joining the immortal pantheon.
    • 75 Metascore
    • 60 Critic Score
    Modern Warfare 2 is one of the most baffling Call of Duty games in years. It caters to newcomers, punishes veterans, and alienates everyone with overcomplicated menus. The campaign and Ground War are worthwhile. But Modern Warfare 2 still needs a lot of work to live up to its predecessors, and may not be worth your money just yet.
    • 69 Metascore
    • 80 Critic Score
    There’s still a layer of jankiness the series can’t escape in terms of visuals and tropey writing. But the compelling characters and gameplay mechanics overshadow the rough edges. If this is the last Star Ocean game, Tri-Ace has gone out with a bang.
    • 81 Metascore
    • 90 Critic Score
    Signalis is a masterful recreation of classic survival horror. Mechanically, it ticks every box that the genre requires. Yet this indie gem shines in how it evolves the formula, both mechanically and narratively for more modern audiences. Developer rose-engine pushed beyond the boundaries of a simple homage to create something that stands on its own as the best horror game of the year.
    • 86 Metascore
    • 80 Critic Score
    Bayonetta 3 delivers on its promise of a magical action RPG with sophisticated combat. Even with frustrating mini-games and objectives, it’s one of the best action games of 2022 thanks to its style and depth — whether or not you’re familiar with this absolutely bonkers universe.
    • 81 Metascore
    • 70 Critic Score
    So will Victoria 3 end up like Stellaris, which released to middling reviews but received years of updates that transformed it into a sublime experience? Or will it suffer the fate of Imperator: Rome, which launched in 2019 but had its support cut last year, leaving the game functional but tantalizingly unfinished? There are no shortage of directions for Victoria 3 to go in, but whether it fulfills its own economic goals remains unknown. I wasn’t always satisfied with it, but I am rooting for it.
    • 76 Metascore
    • 80 Critic Score
    The introduction of passive abilities for each role sounds subtle on paper, but when Reaper goes on a spree, gaining a 25 percent boost to movement and reload speed for 2.5 seconds with each elimination, he becomes a lot more deadly. Across the board, these passives and individual character toolkits incentivize a more aggressive approach to play that emphasizes hero roles more than ever before. It’s an elevated version of the original’s execution that takes some getting used to, but once you do, it’s a lot more fun and satisfying, because the big plays get even bigger.
    • 67 Metascore
    • 50 Critic Score
    Gotham Knights wants you to sympathize with Red Hood, but the game doesn’t do enough to contextualize his existential crisis, and we never see him evolve. He’s just the same angry brute doing the same thing over and over again, mashing that square button like the rest of us...Terrible combat, unnecessary RPG systems, a half-baked ending, and miserable Jason Todd leave very little to enjoy in Gotham Knights. Surely this is not what Bruce Wayne wanted for Gotham.
    • 69 Metascore
    • 50 Critic Score
    The Borderlands series seems like it’s stuck in a rut right now. Borderlands 3 had great shooting and mechanics, but an abysmal story and dialogue. New Tales From the Borderlands suffers from those same issues, but the big problem is the focus on a lackluster narrative. For every rare good joke or exciting moment, there are hours of insufferable gags that make you cringe and wince.
    • 82 Metascore
    • 80 Critic Score
    The performances of the two siblings and the story itself are compelling enough to make up for the most glaring flaws, but the padded runtime hurts the pacing. At its worst, the game feels boring. Yet the shining moments of A Plague Tale: Requiem push through its problems, leaving a satisfying sequel, rats and all.
    • 85 Metascore
    • 80 Critic Score
    Though tedious puzzles and a slim margin for error weigh it down, there’s no denying that Ubisoft and Nintendo have created something magical for a second time.
    • 80 Metascore
    • 80 Critic Score
    Despite the unwanted pressure of its competition structure and potion-making getting a little bogged down toward the middle, I still kept finding myself playing at 3 a.m. after sitting down for “a quick session,” and I already want to do it again...I spent the first few hours of Potionomics falling more and more in love with the experience. Even once the new-game shine wore off, I never stopped being charmed by the meticulous care Voracious Games clearly put into every detail of Potionomics. That elevates an already great experience into one of the best games of the year, and one of my favorite management sims ever.
    • 72 Metascore
    • 80 Critic Score
    Like most hero shooters, the key to Gundam Evolution’s success is going to be how well Bandai Namco supports the game, and whether post-launch content can keep up a steady cadence of adding interesting new content. Still, Gundam Evolution has gotten the most important piece of the Overwatch formula right, making each hero feel distinct and providing interesting interactions between them. What that means is that Evolution should appeal to any fans of the genre, even those without any knowledge of Gundam whatsoever.
    • 67 Metascore
    • 60 Critic Score
    Boring library trips aside, I’d rather have only vocal work during cutscenes and have to read most text than endure the neverending string of grunts and chuckles, or worse, Waltaquin’s insane cackle. If you skip through most dialogue, vaguely pay attention to the story, and focus on the intensely enjoyable combat encounters, then the game’s 25-hour runtime is well worth it. The combat itself is good enough to serve as the basis of an entire DioField franchise if Square Enix is so inclined, and it's memorable enough that I could see this game becoming a cult classic...Still, I could not shake the feeling that I’d rather be flirting my way through Fódlan than fighting on the isle of DioField any day.
    • 85 Metascore
    • 90 Critic Score
    Trails From Zero is an exceptional JRPG that feels like it’s cut from the same cloth as the golden era of the genre when games like Chrono Trigger and Final Fantasy VII were released. Its deep and complex narrative has a strong sense of mystery and isn’t afraid to dive into tough topics, all of which make the setting of Crossbell feel that much more realistic. An integral part of this experience is the translation work from the fan group The Geofront, and it’s easy to see how the success story of Trails From Zero could serve as a blueprint for bringing even more forgotten JRPGs to the West.
    • 78 Metascore
    • 90 Critic Score
    There isn’t anything like Metal: Hellsinger. Diehard metal fans will no doubt fall in love with it instantly, but the overall experience is satisfying and compelling enough to serve as a gateway into the metal genre for newcomers. It perfectly embodies the passion, energy, and emotion that all metalheads share.
    • 83 Metascore
    • 90 Critic Score
    Splatoon 3 oozes charm and style at every level, and the level of polish here makes it better than ever. If Nintendo provides good post-launch support, it’s easy to see a time in the near-future when Splatoon 3 is the single best multiplayer experience on the Switch. Considering Splatoon 2 received support for nearly two years, and Nintendo has already revealed a roadmap for Splatoon 3, it seems likely that we’ll all be covered in paint for quite a few years to come.
    • 87 Metascore
    • 50 Critic Score
    Immortality is the antithesis of the belief that games are an art form, as its lofty attempts to establish prestige are built upon the language of another medium entirely (cinema). It relies on the spectacle of the project alone and not the substance, leaving an empty shell confident in but not convinced of its own self-importance.
    • 89 Metascore
    • 100 Critic Score
    Unforgettable characters, sky-high stakes, nail-biting action, and impeccable pacing make The Last of Us Part I a superlative gaming experience in every possible sense.

Top Trailers