IGN Italia's Scores

  • Games
For 3,225 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3229 game reviews
    • 68 Metascore
    • 60 Critic Score
    An elegant but histrionic musou, far too simplistic and bland to appeal to those who are not fans of the original card game.
    • 60 Metascore
    • 60 Critic Score
    Godus is no more and no less than a freemium civilization game, marked by long waits and few interesting ideas, like the lemming-style minigame and the earth-shape feature. It’s very nice to watch, but not so much to play.
    • 59 Metascore
    • 60 Critic Score
    Diablo Immortal is a simplified and more accessible version of the series that can still provide hours of mindless fun and entertainment. Sadly, the games suffers in the long run because of all the tedious grinding and the greedy monetization system, making a game experience that starts as very enjoyable much less so as time goes on.
    • 79 Metascore
    • 60 Critic Score
    A love letter to mecha fans. Unfortunately a complete lack of any semblance of challenge makes it very hard to recommend to anyone but the most die hard of giant robots fan.
    • 58 Metascore
    • 60 Critic Score
    An arcade racing game with some spectacular moments, whose roots are guiltily stuck in the past.
    • 69 Metascore
    • 60 Critic Score
    Men of Medan promises a story about ghosts but the only ghost on the ship is the system of choiches and consequences, flat and shallow, "un-supported" by an unstable framerate and by command system that feels old and intricate. What saves this debut from failure is the atmosphere and the possibilities about future episodes.
    • 62 Metascore
    • 60 Critic Score
    Kingdom Under Fire II is far better than it first seem but still not enough to stand next to giants like Final Fantasy or TESO despite its own strengths.
    • 73 Metascore
    • 60 Critic Score
    An interesting, but very demanding, musical game. If you do not fear frustration.
    • 64 Metascore
    • 60 Critic Score
    The potential is there, but as of now there's not enough content and not many players on the servers.
    • 62 Metascore
    • 60 Critic Score
    An expansion that will not attract new players. Those who loved the main game could gain some entertainment from Shattered Space, but it's hard to give high praise for minimum effort.
    • 70 Metascore
    • 60 Critic Score
    Pokémon Unite is a fun and carefree MOBA, at least until you realize how much time you have to spend accumulating resources to upgrade your characters without spending money. The premises are good, despite the fact that it is a game that risks very little: it will be the long-term strategies that will determine the goodness of the project and, of course, its success.
    • 59 Metascore
    • 60 Critic Score
    Mario Kart Tour is a well done experiment, fun to play and suitable game for players of all ages. The game itself is too expensive compared to the full console game, limited due to the absence of a multiplayer mode. Potentially, you will risk spending more to unlock all the Mario Kart Tour characters than you would spend buying a Nintendo Switch with Mario Kart 8, which should make both players and Nintendo think that the path taken is not the right one.
    • 71 Metascore
    • 60 Critic Score
    Double Fine produced a good freemium timer-based sim, but only mitigates the flaws common in its genre. It does not eliminate them. Considering this is a free game, though, and the trademark Double Fine humor, Middle Manager of Justice could have been a little masterpiece of irony and fun.
    • 72 Metascore
    • 60 Critic Score
    Going back to Destiny was not exciting as we hoped, with most of the content not original enough to convince. Trials of Osiris are well done, though.
    • 64 Metascore
    • 60 Critic Score
    An interesting puzzle game that reminded us of Braid's time related puzzles. It lacks rhythm and ambition, but fans of the genre should give it a try.
    • 52 Metascore
    • 60 Critic Score
    The original idea to combine footballer’s life simulation dynamics with football manager’s management mechanics is surely intriguing, but not fully developed, failing to entertain for more than a season or two. It is like trying to get Balotelli and Mourinho to coexist: lots of fun for a while, bone-crushing in the long run.
    • 63 Metascore
    • 60 Critic Score
    Dogos tries to recreate the feeling that shrouded lates 80's coin-op cabinets, adding to the recipe a pinch of contemporaneity. Sadly the result is a tasteless shoot'em up.
    • 52 Metascore
    • 60 Critic Score
    As a direct comparison Sniper Elite V2 is a better shooter, but if you can't be without a sniper rifle (and considering the price) this City Interactive FPS can give you some splash of fun.
    • 61 Metascore
    • 60 Critic Score
    A conservative expansion for a game that needed to change. The game is visually appealing, but underneath we still find problems with the GlassBox engine and the simulation.
    • 66 Metascore
    • 60 Critic Score
    This collection has got some nice bells and whistles, but lacks in meat and will not satisfy veterans as much as newcomers.
    • 68 Metascore
    • 60 Critic Score
    A nice looking and competently realized tower defense game, but it's a bit repetitive and not very original.
    • 55 Metascore
    • 60 Critic Score
    With a sleep-inducing game rhythm and discouraging visuals, Ken’s Rage 2 could have been dubbed years ago as a simple "data disk". But if you’re just looking for a silly brawler, with a rich cast of characters and literally thousands upon thousands of useless enemies, well Ken’s Rage 2 is your game.
    • 63 Metascore
    • 59 Critic Score
    There's something good in this attempt to fit the MOBA genre to mobile platforms, but lacks in content and it’s way too unbalanced to be recommended.
    • 66 Metascore
    • 59 Critic Score
    Godfire: Rise of Prometheus is not the bringer of the light that could have been, and this is due to its imprecise and rough combat system. It's stunning to watch tough, but this is not enough to recommend it.
    • 69 Metascore
    • 59 Critic Score
    Earth Defense Force 2025 is a mediocre game, especially from a technical point of view, but it can offer some moderate fun if you're into destroying cities and exterminating giant insects.
    • 74 Metascore
    • 59 Critic Score
    One should expect more from the extremely rich Warhammer 40k lore. Darktide has some good ideas but commits the ultimate sin for a game: it becomes boring due to its extreme repetitiveness.
    • 55 Metascore
    • 59 Critic Score
    An interesting idea ruined by a clumsy user interface and an overly complicated crafting system. The game has potential, but it needs a lot more work.
    • 60 Metascore
    • 59 Critic Score
    Despite the clear efforts and a few undeniable merits (most of all the facial scan tech), Kinect Sports Rivals fails right where it should have shone: the use of the new Kinect doesn't seem that groundbreaking at all, and the title is by no means a point of no return in motion controlled gaming. With shallow gameplay and the overall lack of fun, the result can't be that exciting.
    • 62 Metascore
    • 59 Critic Score
    Necromunda: Hired Gun unfortunately suffers from several bugs that make it a too immature game to be enjoyed properly. Underneath these issues, however, there is a far from trivial FPS.
    • 58 Metascore
    • 59 Critic Score
    The attempt to propose some more adult issues than usual and to offer from the beginning two playable characters and two different game environments are good choices, but the rest of the game (plot, storytelling, puzzles and visuals) isn't convincing at all.
    • 71 Metascore
    • 59 Critic Score
    Tokyo 42 offers a pretty cool city of the future to explore, a beautiful art style and tributes masterpieces of both game industry and film industry with great class, but fails to provide an entertaining experience. The game is too hard in some of its (many) missions because of its stiff camera and its not-so-pleasant way to aim, plus, it has technical problems.
    • 67 Metascore
    • 59 Critic Score
    Adventure Time: Hey Ice King! Why'd You Steal Our Garbage? is not really the typical lazy tie-in created as an easy cash cow: here and there you can see some intriguing ideas and cool stuff "à la Adventure Time", yet the inconsistency of the gameplay and the lack of fun seriously compromise the overall experience. Wouldn't it be time for a truly mathematical videogame?
    • 63 Metascore
    • 58 Critic Score
    Salary Man Escape is a great puzzle game ruined by its useless VR integration.
    • 54 Metascore
    • 58 Critic Score
    A great and fascinating idea, sadly merged with tedious gameplay.
    • 59 Metascore
    • 58 Critic Score
    Entwined is a shallow experiment, with dull mechanics and frustrating controls. Its somewhat luscious visuals simply aren't enough.
    • 54 Metascore
    • 58 Critic Score
    A bizarre game from the Hyperdimension Neptunia universe with poor game mechanics and not very interesting gameplay.
    • 54 Metascore
    • 58 Critic Score
    Grand Theft Auto: The Trilogy - The Definitive Edition is definitely ... a disappointment. The technical restyling on the three chapters of the saga was half successful but does not pay the right homage to the original trilogy, while the improvements to the gameplay are not enough to make us forget the many bugs and glitches of this unsuccessful collection.
    • 54 Metascore
    • 58 Critic Score
    It could have been the long awaited turning point for the series, but Harvest Moon: One World, despite some good ideas, is a weak and not very exciting farming simulator.
    • 56 Metascore
    • 58 Critic Score
    Little content compared to the competition. It has various structural, as well as technical, issues. Fun only in the short term and only with the right company.
    • 53 Metascore
    • 58 Critic Score
    Bad collisions, frustrating gameplay and a very short lifespan. Ice Cream Surfer does not work.
    • 56 Metascore
    • 58 Critic Score
    Hardware Rivals is poor fun: few cars and a weak variety of matches are thrown in the mix of a game that doesn't excite and that makes even driving and shooting something really not that amazing.
    • 57 Metascore
    • 58 Critic Score
    There are at least three flaws that are sinking Sacred 3. The solo Campaign is really too monotonous and repetitive, the loot is practically non-existent and space for customization make us regret any past action-RPG. If the game can avoid an even lower score, it's only thanks to the good the graphics and online co-op, that, while making it less boring, cannot revive the lackluster game formula.
    • 58 Metascore
    • 58 Critic Score
    Pac-Man and the Ghostly Adventures is a barely average game. It's got some nice ideas, but they don't translate in a really interesting and fun game.
    • 60 Metascore
    • 58 Critic Score
    A game that was born just six month ago as a portable adaptation of the original Arkham gameplay mechanics comes back on home consoles and PC in the form of a cheap Deluxe Edition. A commercial short circuit with no added value that should not be encouraged.
    • 56 Metascore
    • 58 Critic Score
    The premises (a blind character, a creepy house, an evil spirit) were good, but Perception falls short as survival horror and as an intriguing walking simulator.
    • 62 Metascore
    • 58 Critic Score
    The Good Life is Swery's first take on the Life simulators genre. While it incorporates all the features that made him a cult creator it also shows a disorienting mix of elements and mechanics that just don't work well together. The thin narrative line and the histrionic cast of characters fail to fully flesh out the social commentary that the creator intended to convey. The whole experience ends up feeling more like a list of chores rather than a smart and enjoyable experience in Swery's characteristic Troma-like fashion.
    • 54 Metascore
    • 57 Critic Score
    Spellforce II: Demons of the Past is an old-looking game, both in graphics and gameplay. There is some kind of narrative value here, but will appeal only to faithful fans of the series.
    • 65 Metascore
    • 57 Critic Score
    Esteban and the Mysterious Cities of Gold: Secret Worlds is a puzzle game that begins pretty well but gets worse very quickly due to a strong repetition, a confusing plot and a very low difficulty level. Technically it would not even be bad and the fans of the original TV series will appreciate the animated cut-scenes, but the rest of the game (including the weak stealth sections) is not so good.
    • 63 Metascore
    • 57 Critic Score
    Secret of Mana's remake doesn’t add as much as it could have and, if anything, removes some of the magic of the original.
    • 62 Metascore
    • 57 Critic Score
    Outward has a lot of potential, from the interesting death system to the complexity of the status effects, but the entire game is full of some big problems: clunky combat system, out-dated IA and rough (and superficial) gdr elements. Outward has definitely his little audience of early 2000-gdr lovers, and it's a bit charming in some ways, but in the end it's not even average.
    • 62 Metascore
    • 57 Critic Score
    Crossfire: Legion may not be a terrible game but it's not a good one either. Its single-player campaign is entirely forgettable, the three factions are about as generic as they come and gameplay wise it's a bit basic, lacking the depth of other (better) strategy games. Blackbird Interactive has shown better in the past but sadly they didn't seem to be as inspired with this project.
    • 64 Metascore
    • 56 Critic Score
    Some good ideas cannot rescue all these Tiny Brains from their cruel destiny: this is a poor puzzle game with shallow visuals and a lack of personality.
    • 54 Metascore
    • 55 Critic Score
    Rush Bros runs fast, but its heart is not able to keep its pace: a rat race against the clock can be a fun experience, but the road to the glory is blocked by flaws. And there are a bunch of better choices in the platform genre, like Super Meat Boy and Dustforce.
    • 70 Metascore
    • 55 Critic Score
    An extremely conservative operation. More like a port with extra content than a remaster; a product intended for fans of the saga and fans of the video game's history, but unlikely to appeal to younger gamers.
    • 72 Metascore
    • 55 Critic Score
    Demonschool is a game with a strong personality and a distinctive aesthetic, blending PS1-style pixel art with references to classic ’90s JRPGs and an atmosphere reminiscent of Italian horror cinema. However, the game’s ambition often works against it: the story is predictable, the cast is underdeveloped, and the constant humor rarely lands as intended. The combat system, despite some interesting ideas, becomes repetitive as the game progresses and lacks a real sense of progression or reward. Demonschool ultimately leaves the impression of unfulfilled potential, making it an interesting but never memorable experience.
    • tbd Metascore
    • 55 Critic Score
    A 90s experience with interesting ideas that however don't work as well when put into practice.
    • tbd Metascore
    • 55 Critic Score
    The gameplay works fine, but production values are really low and there's not much depth.
    • 67 Metascore
    • 55 Critic Score
    Despite the obvious efforts to maintain the technical sector and the disturbing atmosphere at times, White Day: Labyrinth Named School is an anachronistic, awkward title that comes out on PS4 out of time and shows a lot of years on its shoulders. The Korean title fails to thrill.
    • 59 Metascore
    • 55 Critic Score
    Gods Will Fall tries to reinterpret the roguelike genre and some ideas show that the theoretical potential to do so is there, but the problem is that the technical structure ruins any good intuition (such as faulty AI). On the Switch, the rough controls also increase frustration.
    • 47 Metascore
    • 55 Critic Score
    Terminator: Resistance is an old-school, low budget shooter that does not shine in any of its game mechanics, and offers a weak and uninspired experience, even for long-time Terminator fans.
    • 58 Metascore
    • 55 Critic Score
    A disappointing outcome, especially considering the prestigious names involved in its creation, like Yoko Shimomura and Kazushige Nojima. Despite their contributions, the game fails to live up to its potential, with lackluster storytelling, underdeveloped characters, and repetitive combat mechanics. While the Tokyo-based setting and the political undertones initially seem intriguing, they quickly devolve into shallow execution. The game's graphics, combat system, and soundtrack also suffer from mediocrity. Overall, Reynatis appears to be another missed opportunity from Furyu Corporation, relying on big names but delivering an ultimately forgettable experience.
    • 60 Metascore
    • 55 Critic Score
    Angry Birds Go! is a racing game dedicated for youngest players, since it does not offer challenge worthy or somehow exciting.
    • 63 Metascore
    • 55 Critic Score
    Despite many good ideas, Aztech Forgotten Gods is a superficial experience lacking real courage, representing a step backwards for Lienzo. The story develops hastily, failing to describe each of the characters featured in the game's plot. The gameplay is too confusing, with not very incisive and unfortunately similar to each other, never really giving the feeling of diversification in the combat system and with unfortunately very similar bosses.
    • 45 Metascore
    • 55 Critic Score
    If only Aliens: Colonial Marines had decent visuals, the score would also have been able to pass mark. Instead, due to the mediocre technical sector, the too-short single-player Campaign, questionable A.I. and the uninspired and bland narrative, the long=awaited return of Xenomorphs became, in the hands of Gearbox Software, something very close to a complete failure.
    • 52 Metascore
    • 55 Critic Score
    The new first-person shooter from City Interactive is not that bad for fans of old-style FPS, but the linear levels, the limited variety of the locations and the average enemy intelligence are not flaws to be underestimated.
    • 56 Metascore
    • 55 Critic Score
    Even if Open Country tries to differentiate itself from other similar games, it can't succeed in its task. The many implemented features are not a novelty and they fails to shine in a way or another. Moreover, the game feels unpolished due to many bugs and problems that can be often encountered. Right now, Open Country is no more than a beautiful place to watch landscapes from the top of a mountain.
    • 61 Metascore
    • 55 Critic Score
    There’s nothing really new or worth playing in this first premium DLC of Shadow of Mordor, and the few interesting mechanics are poorly developed.
    • 58 Metascore
    • 55 Critic Score
    Matchpoint Tennis Championships delivers a quite average tennis simulation physics wise, but fails to offer a compelling experience in terms of overall gameplay. A shallow IA, a flat career and some hiccups during the rallies make the game fall short in intensity and fun after a few hours. If you have Xbox Game Pass, though, the game can offer some fun in multiplayer.
    • 57 Metascore
    • 55 Critic Score
    Kirby Battle Royale is a missed opportunity, too repetitive and short lived.
    • 61 Metascore
    • 55 Critic Score
    Game & Wario is the worst WarioWare game ever. A predictable and sometimes irksome experience that found itself overthrown by the freshness and style of Nintendoland. Only a couple of minigames prove to be funny to some extent.
    • 65 Metascore
    • 55 Critic Score
    Graven had some problems during its early access periodo and sadly the 1.0 version doesn't solve all of them, nor does it make it a really compelling game.
    • 75 Metascore
    • 55 Critic Score
    Nihilumbra, mixing action and cleverness, is unable to create a perfect balance between the two souls and the result it's a sort of disappointment. The lack of rhythm, nefarious puzzles related to the second campaign and the intrusive narrator's voice are the game's most aggravating flaws.
    • 63 Metascore
    • 55 Critic Score
    Prince of Persia The Shadow and the Flame is a poor platform game, with an inaccurate control system that has nothing to do with the original game.
    • 64 Metascore
    • 55 Critic Score
    Spirit of the North: Enhanced Edition is a short and lighthearted adventure that boasts a good visual department but is crippled by several annoying technical problems.
    • 61 Metascore
    • 55 Critic Score
    Signal Ops tries something unusual, showing a different point of view, but the strategy-game and the first person shooter components don't seem to get along. Due to the clumsy interface, the game's pace is slow and uninspired: a pity, considering atmosphere and setting.
    • 64 Metascore
    • 55 Critic Score
    A dumbed-down version of Duels of the Planeswalkers with less game modes than the previous entries. Yes, there is a full deck-building option now, yet it is marred by a clear shift towards microtransactions.
    • 69 Metascore
    • 55 Critic Score
    Behind its beautiful aesthetic, there's a flawed roguelike action, unable to sustain the fun. And it's a shame, because, around the edges, you can feel there's something good. Like the evil that rests in the Earth's core, Abyss Odyssey is rotten from the inside, not the outside.
    • 68 Metascore
    • 55 Critic Score
    Dustborn has great unrealised potential, and that's a shame. The alternate world it sketches out is fascinating, and the cast of characters, with their diversity, adds great value to an otherwise poor experience that fails to shine in any other respect.
    • 68 Metascore
    • 55 Critic Score
    A second chapter completely bland, victim of a loop that leads to tedium after a handful of hours without even the fanservice being able to fuel it.
    • 33 Metascore
    • 55 Critic Score
    Plagued by several problems and with gameplay far from modern standards, The Lord of the Rings: Gollum is not the third-person adventure that we would have expected from Daedalic Entertainment. Except for the good characterization of the main character and for an overall appreciable plot, the new game of the German software house fails to be convincing and represents a wasted opportunity to offer the right amount of entertainment to all Tolkien fans who have a good passion for video games.
    • 68 Metascore
    • 55 Critic Score
    An ill conceived try to introduce some new gameplay elements that don't mesh well with the Nemesis System.
    • 54 Metascore
    • 55 Critic Score
    Army of Two: The Devil’s Cartel is a boring game, plain and simple. Its execution is often generic and shallow, its characterization is lackluster and its level design predictable. If you’re looking for a shoot’em up to play with a friend while chatting over all the time... please look somewhere else for something more affordable.
    • 69 Metascore
    • 55 Critic Score
    A zany, brilliant concept and unfortunately pretty much nothing else: Octodad: Dadliest Catch literally doesn't have a spine capable of holding everything up, making it closer to a wasted opportunity rather than the next big indie thing.
    • 47 Metascore
    • 55 Critic Score
    Overall, Paranoia: Happiness is Mandatory feels like a missed opportunity.
    • 56 Metascore
    • 55 Critic Score
    Unfortunately, even the really good shorts film contained in the disc can't save a production dragged down by a mediocre side-scrolling platform game, probably one of the worst of this year.
    • 62 Metascore
    • 55 Critic Score
    With its creepy atmosphere, Master Reboot sometimes is able to do the right thing. Sadly, there are too many flaws and from a technical point of view the game lacks of polish. Even the diehard fans of the horror genre won't be satisfied by its core gameplay.
    • 56 Metascore
    • 55 Critic Score
    It might try to represent a simpler alternative to the other MOBA games, and it succeeds to a certain degree, but Guardians of Middle-Earth lacks the quality and the depth that make this genre so interesting and addictive.
    • tbd Metascore
    • 55 Critic Score
    AR-K has got some good and fun writing and a decent style, but the badly conceived puzzles drag it down.
    • 77 Metascore
    • 55 Critic Score
    Toukiden 2 could have been a fair game, if only it weren't so visually ugly and so absolutely not user friendly.
    • 63 Metascore
    • 55 Critic Score
    Project Motor Racing tries to pick up the Project CARS legacy by sitting on the more sim-focused side of simcade, with a decent variety of cars and tracks and a driving model that can be enjoyable, especially on a wheel with some assists enabled. Overall, however, it struggles to find a clear identity, with a dry, spreadsheet-like career, merely adequate visuals and sound, inconsistent AI and several missing features and rough edges. A project with interesting potential that, at launch, stays well below its own ambitions.
    • 53 Metascore
    • 55 Critic Score
    Deadfall Adventures fails to get a passing grade mainly due to weak writing and very rough and badly made shooter sections. This new effort by polish team The Farm 51 is saved only by some nice puzzles and the curiosity to seek the treasures scattered throughout the levels.
    • 65 Metascore
    • 55 Critic Score
    Spelunker Party! is a challenging, classic game, with a ton of levels and objects to customize our avatars. But it’s repetitive and some gameplay mechanics are overly punitive. We were expecting more from a new, payed, edition of its free-to-play brother, Spelunker World.
    • 58 Metascore
    • 55 Critic Score
    The horrible interface, mediocre tactical combat and lack of any "sense of wonder" banish Horizon to the dust bin of space strategy games.
    • 69 Metascore
    • 55 Critic Score
    If you really want to give Ninja Gaiden 3 a shot, Razor's Edge is surely the way to go. Yet, despite the undeniable improvements, we're still dealing with a mediocre action game and a chapter of a (once) glorious series we really hope to forget as soon as possible. Itagaki, we desperately miss you.
    • 65 Metascore
    • 55 Critic Score
    The console version of Le Tour De France 2013 tries to simplify gameplay too much by cutting away almost any managerial aspect and has some annoying technical issues, especially in terms of frame rate. It's a mediocre game, plain and simple.
    • 69 Metascore
    • 55 Critic Score
    The latest entry in the Sword of the Stars series is a flawed dungeon-crawler, with uninspiring 16 bit style graphics and questionable game-design choices. Kerberos' challenge is not fair, even for the die hard fans of the genre: if you want to have some fun, play FTL: Faster Than Light instead.
    • 53 Metascore
    • 55 Critic Score
    Angry Birds Star Wars is essentially a good game, with some amazing levels and a lot of stars to collect, but the it isn't meant to be played with a pad and in prolonged sessions. It could have been an honest porting, but the due to its absurd price tag it's sadly not the game you are looking for.
    • 69 Metascore
    • 55 Critic Score
    The first episode of George and Nico's return is a disappointing experience, unable to achieve its dreams. The game works fine, but the story itself lacks of punch and ends suddenly, when things start to get interesting. We can only hope that the best is yet to come, maybe in the second chapter.
    • 57 Metascore
    • 55 Critic Score
    Gungrave GORE is a game out of time even if you look at it through the lens of nostalgia. Beyond a narrative context that has not been received, but in line with the two past games, everything from gameplay to level design is too old, even when it manages to entertain in a rather genuine way.
    • 60 Metascore
    • 55 Critic Score
    Sing Party is a not-so-interactive karaoke, nothing more and something less than what Sony achieved with SingStar in the last decade. The shallow visuals don’t help either, but the tracklist hosts some pretty decent modern hit and a bunch of oldies-but-goldies.

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