- Publisher: Mode 7 Games
- Release Date: May 31, 2017
- Also On: PC, PlayStation 4
- Summary: Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn’t commit, you must delve into a world of assassins, deadly corporate intrigue and… tactical cats. A single-player story mode and a host of multiplayer modes await.
- Developer: SMAC Games
- Genre(s): Action, Shooter, Shoot-'Em-Up, Top-Down
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Score distribution:
-
Positive: 6 out of 15
-
Mixed: 9 out of 15
-
Negative: 0 out of 15
-
May 31, 2017With engaging combat and a story to accompany it, Tokyo 42 is a great addition to the ID@Xbox program.
-
Jun 1, 2017There’s something about Tokyo 42 that makes it quite engrossing. Playing it often feels like hard work due to the annoying camera, but it’s strangely rewarding.
-
Jun 16, 2017For the record, I’m not a huge fan of crime simulators like Grand Theft Auto V, so this game is out of my usual comfort zone. With that confession out of the way, SMAC Games has turned out a fun adventure that, despite the issues I have with its gameplay, keeps me wanting more. Tokyo 42 has found an unexpected fan in me, and if you give it a chance, it just may find one in you, as well.
-
May 31, 2017This is not a bad game by any means – although it can be as frustrating as hell – but the amazing world design feels second fiddle to the lacklustre gameplay and it would have been a lot better to focus on the exploration, or even make it an out and out stealth experience.
-
games(TM)Jul 7, 2017Bright in style and execution, but imperfect. [Issue#189, p.84]
-
May 31, 2017Tokyo 42 stands as a monument to intricate, beautiful design, and its tense, unpredictable combat is a highlight. But somewhere along the way it forgets to walk in the dirt.
-
May 31, 2017Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world. When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
Score distribution:
-
Positive: 0 out of 3
-
Mixed: 2 out of 3
-
Negative: 1 out of 3
-
Jun 8, 2017
-
-
Jun 3, 2017
-
-
Mar 1, 2019
-