GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky is immediately a massive game with impressive seamless transitions from ground to space, and it will entertain your inner collector for a while. The more you get to know it, the more you recognize its faults, and it's easy to fall so deep into the act of exploring and trading that your focus narrows to those aspects alone. If, however, you consider everything it has to offer and listen to what Atlas has to say, No Man's Sky becomes more than a collection of slightly different worlds in a seemingly never-ending galaxy--it becomes an examination of the meaning of life in a way that's more valuable than all the gold or starships in its virtual galaxy.
    • 90 Metascore
    • 90 Critic Score
    Act IV proves the journey is everything, and what people take from and give to each other--even in the most desolate, purgatorial version of America imaginable--still matters. It's heartening thinking about what other players might take away from the stories shared during our motley crew's time sailing Lake Lethe--and what it might spur them to do in the real world.
    • 66 Metascore
    • 70 Critic Score
    This Is the Police continually presents you with memorable and important choices that impact the story, and even though its most intriguing conflicts could benefit from more examination, the game is carried by a captivating antagonist.
    • 83 Metascore
    • 90 Critic Score
    Art exists to bridge a gap, to communicate emotions or ideas that would otherwise be impossible to articulate. Abzu does this--courageously, confidently, sincerely. Its stirring soundtrack, vivid colors, subtle storytelling, living world, and thoughtful execution combine to create a singularly moving, transcendent experience. In a word: Abzu is beautiful.
    • 78 Metascore
    • 90 Critic Score
    Art exists to bridge a gap, to communicate emotions or ideas that would otherwise be impossible to articulate. Abzu does this--courageously, confidently, sincerely. Its stirring soundtrack, vivid colors, subtle storytelling, living world, and thoughtful execution combine to create a singularly moving, transcendent experience. In a word: Abzu is beautiful.
    • 74 Metascore
    • 80 Critic Score
    Realm of Shadows establishes a compelling Bruce Wayne narrative and is an exciting start to the series.
    • 70 Metascore
    • 60 Critic Score
    There’s comfort to be found in the simple mission goals, but it’s impossible to ignore how repetitive they are--and how outdated they make Resurrection feel in practice.
    • 59 Metascore
    • 60 Critic Score
    Necropolis feels like a missed opportunity. Even though the game offers intense combat and an appealingly bizarre setting, there are just too many problems and limitations for it to hold your interest for very long.
    • 81 Metascore
    • 90 Critic Score
    Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great.
    • 77 Metascore
    • 80 Critic Score
    From its odd mechanics to its captivating presentation, Headlander's parallels to Metroid bubble under the surface; it's the game's fresh qualities that grab your attention and make it one of the most delightful takes on the well-worn formula in years.
    • 74 Metascore
    • 80 Critic Score
    From its odd mechanics to its captivating presentation, Headlander's parallels to Metroid bubble under the surface; it's the game's fresh qualities that grab your attention and make it one of the most delightful takes on the well-worn formula in years.
    • 55 Metascore
    • 50 Critic Score
    The Assembly feels like a small part of a bigger, much more engaging game. It's a good foundation for a world full of mystery, but it ends just as it starts to get interesting. A game that fully explores the dystopian facility, its history, and the state of the outside world is something I'd be interested in. However, as it is, The Assembly is hard to recommend.
    • 74 Metascore
    • 70 Critic Score
    An unapologetic homage to beloved Japanese RPGs that plays well but takes few risks.
    • 70 Metascore
    • 70 Critic Score
    In many ways, Brigador is the modern, indie progeny of classic mecha games like Armored Core. It's rough around the edges, and doesn't do much with its story or its tutorials, but distills the gluttony of the 90s action genre into an impassioned, indulgent package.
    • 30 Metascore
    • 30 Critic Score
    Ghostbusters has rare moments when it doesn't feel like an utter waste of time. But it's mostly a bizarre slog through mostly empty, overly cumbersome levels full of extreme repetition. Even for devoted fans of the films and four-player co-op shooters, Ghostbusters is a disappointment.
    • 60 Metascore
    • 60 Critic Score
    This is the B-list version of a big budget RPG. It’s almost inspiring how plucky Spiders is in its execution of The Technomancer. It's clearly trying to emulate the range of worlds and playstyles of games like The Witcher 3 and Dragon Age in a sci-fi setting, but isn't quite up to the task. It’s buggy, flawed, and, frankly, kind of cheap. This is absolutely a SyFy Channel-grade RPG, with all that implies.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Go’s strengths can’t hide the fact that its initial iteration is a buggy mess on all levels, from server and potential security issues to invisible trainers.
    • 82 Metascore
    • 80 Critic Score
    With its distinctively clean retro stylings and deceptively simple set up, Videoball may blindside you with the pace and depth of its gameplay. It's reminiscent of arcade classics, and is easily one of the best multiplayer experiences of the year.
    • 77 Metascore
    • 80 Critic Score
    With its distinctively clean retro stylings and deceptively simple set up, Videoball may blindside you with the pace and depth of its gameplay. It's reminiscent of arcade classics, and is easily one of the best multiplayer experiences of the year.
    • 54 Metascore
    • 30 Critic Score
    Breached has a spark, but it ultimately fades before catching fire.
    • 85 Metascore
    • 80 Critic Score
    Monster Hunter Generations still feels like a niche, punishing game that bears more in common with Dark Souls than an adventure game you'd typically find on 3DS. But that punishment never feels arbitrary.
    • 77 Metascore
    • 80 Critic Score
    Furi lures you in with a cool lead character and a powerful soundtrack--qualities that are easy to appreciate--but its the journey to become a better fighter that defines the experience.
    • 69 Metascore
    • 60 Critic Score
    Still, Song of the Deep's mix of combat, puzzle-solving, and exploration generally lands somewhere around "fine," even if it waivers between aggravating and enjoyable in the process. And although the game tests your patience more often than your skill, its engrossing world and excellent story keep the experience afloat through it all.
    • 35 Metascore
    • 20 Critic Score
    7 Days to Die on console is a terrible port of a game which otherwise shows real promise on PC, where it currently languishes in Early Access. In its current state on consoles, the game is technically playable, but that's the best that can be said of it.
    • 61 Metascore
    • 50 Critic Score
    Developer Nilo Studios says it wants this to be the start of a series of experiences reminiscent of the X-Files or the Twilight Zone. Unfortunately, there’s so little pay off in Asemblance that it’s difficult to muster much excitement for its future.
    • 76 Metascore
    • 80 Critic Score
    Even with a couple of quibbles, it’s hard to deny the quality of 7th Dragon III taken as a whole. It’s challenging without being frustrating, unique in both its visual and character class design, and remains an engaging romp from chapter one to the finale.
    • tbd Metascore
    • 70 Critic Score
    As mind-numbing and soul-draining as the game (and customer service in general) tend to be, any game whose ultimate lesson turns out to be, just maybe, be better to each other, is an experience worth having.
    • 75 Metascore
    • 80 Critic Score
    Even though it's repetitive and occasionally frustrating, Space Run Galaxy is a great way to, as Deep Purple puts it, “go space truckin’ round the stars.” Tactical depth, a wide range of choices when it comes to customizing your ships, and a liberal dose of frantic action during cargo runs--not to mention a good sense of humor and attractively cartoony visuals--combines to deliver an experience that isn't easy to master, but one that's worth the extra effort.
    • 83 Metascore
    • 80 Critic Score
    Ultimately, Duskers is about allowing yourself to believe that you're really sitting on a rickety old space ship, with only drones for friends. You're alone, but not without hope. You may not conquer the universe, but you'll eventually learn how to survive it.
    • 71 Metascore
    • 60 Critic Score
    Dead by Daylight executes the concept of a competitive horror game well, but only to a point.
    • 81 Metascore
    • 60 Critic Score
    It may stumble too many times with its dialogue, fail to find much substance in its characters, and lack any impressive presentation. But it uses that fragmented structure to keep you guessing, and engaged, right up to its numerous depressing, hopeful, gruesome endings.
    • 69 Metascore
    • 70 Critic Score
    Those who do pick up Underground will also find a new way to play. The core mechanics and bullet sponge enemies haven't changed, but the option to engage in short bursts of customizable, cooperative gameplay provides a hugely welcome alternative to simply replaying story missions or struggling through the Dark Zone.
    • 68 Metascore
    • 50 Critic Score
    It's a disappointing game with a lot of missed potential, and it doesn't convey a good story or the rewarding feeling of surviving against the elements.
    • 38 Metascore
    • 30 Critic Score
    Its systems are either unreliable or illogical, and as a result, it feels almost impossible to get a foothold. The first time an enemy kills you when they should have been dead, you may shrug it off. When it happens the dozenth time, you'll probably wonder why you're playing Umbrella Corps at all. There's ultimately no good excuse.
    • 93 Metascore
    • 80 Critic Score
    This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence.
    • 58 Metascore
    • 50 Critic Score
    Star Ocean: Integrity and Faithlessness' payoff was not worth the time I put into it. The story feels bloated and empty, with no worthwhile emotional payoff in character development or narrative. Combat and its subsequent upgrade systems are genuinely fun, but the overall experience is held back from being great by issues elsewhere.
    • 78 Metascore
    • 70 Critic Score
    These Lego games are confectionaries now, little candies that don't have a huge amount of substance but are enjoyable nonetheless. Lego Star Wars: The Force Awakens doesn't really take you to a new galaxy far, far away, but it's still a pleasant journey.
    • 80 Metascore
    • 80 Critic Score
    After a few dozen hours the semi-ludicrous story and systems set in front of you feel so comfortable together that this mashup of developer Atlus' most popular franchise and Intelligent Systems' beloved strategy RPG seems like it was destined to be.
    • 55 Metascore
    • 70 Critic Score
    Whatever mad genius decided to smash the two series together should be commended: the mix is mostly a successful one, and where it fails, it’s at least failure in favor of trying something new.
    • 67 Metascore
    • 60 Critic Score
    Making your torturous, long trek across planets and galaxies to discover the key to the afterlife can be fascinating. It's a psychological examination of the human spirit and mind, and what we’re truly capable of when we can’t accept our losses. You have to spend several hours solving frustrating puzzles to see it through, but The Way’s poignant story is worth the occasional struggle.
    • 52 Metascore
    • 50 Critic Score
    For a game that's meant to bear the legacy of a classic series, Mighty No. 9 barely succeeds. It may rouse excitement from time to time, but by and large, it lacks a pervading sense of artistry, both in its level design and presentation.
    • 55 Metascore
    • 50 Critic Score
    Mighty No. 9 is an inoffensively average game sprung from the memories of the past, with little to show for its position in the present.
    • 83 Metascore
    • 80 Critic Score
    For the dedicated, Hearts of Iron IV could end up being the best grand strategy game in some time. It’s many disparate pieces harmonize, and your decisions, and the responses of foes and allies, are different each and every time. While human drama might get lost in the spreadsheets and figures, there’s nothing quite like seeing the culmination of a strategy you’ve invested in since 1936 pay its dividends in 1945.
    • 56 Metascore
    • 40 Critic Score
    Dangerous Golf is a game you want to love, but it becomes increasingly difficult as you go: the unintuitive controls stop being cute and begin to become an annoyance; the objects you smash, which for a moment inspired joy, become an afterthought.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, Sherlock Holmes: The Devil’s Daughter succeeds where its predecessor did, by presenting a generous spate of intriguing cases, and giving you the freedom to come to your own conclusions. It’s a fantastic detective game; it’s just a shame that it's bogged down by myriad technical issues, and a mediocre attempt to inject some action into proceedings.
    • 75 Metascore
    • 70 Critic Score
    Tropico 5 on consoles is a great port. It's a faithful recreation of the PC classic and a welcome addition to the scant city builders console players can enjoy.
    • 69 Metascore
    • 80 Critic Score
    Fast action and strategy define Excubitor, and the smartly-designed levels and customization options encourage experimentation with the different weapon load-outs. Excubitor is a great action game that deftly mixes two distinct genres into one great new flavor.
    • 72 Metascore
    • 70 Critic Score
    I was consistently wowed by the movement and everything that comes with it, so while it's a disappointing action game, it works wonderfully as a platformer, puzzler, and racing game. And for that reason, I can't wait to keep playing.
    • 71 Metascore
    • 80 Critic Score
    Insomniac Games has a storied history that includes many beloved games and franchises, and with Edge of Nowhere, that legacy grows stronger.
    • 87 Metascore
    • 80 Critic Score
    It’s snappy, it’s got momentum, and it keeps me in the thick of the action, whether I’m fighting off fairies and frogs, or whether a gargantuan dragon is charging at me.
    • 82 Metascore
    • 80 Critic Score
    Duelyst overlaps enough with similar games in the genre that stepping into it doesn't feel like starting from scratch, but it still manages to distinguish itself with some clever additions. While it still has its faults, those faults never overpowered the satisfying feeling of executing a perfect play. Even if you're still devoted to your competitive card game of choice, Duelyst is definitely worth a look.
    • 44 Metascore
    • 40 Critic Score
    For the first time since the infamous dam level in the original NES Turtles game, God, it sucks being a turtle.
    • 81 Metascore
    • 80 Critic Score
    Planet Robobot's meager difficulty may feel like a turn off at times, but it's not a reason to write it off. Once you spend time sampling the large selection of powers in each stage, taking in the detailed visuals, the catchy soundtrack, and exploring the wealth of extra modes on hand, you are so focused on the game's pervasive charm that you're looking forward to the next delightful surprise, rather than praying for a grueling test of skill. Planet Robobot is another great feather in Kirby's cap that shouldn't be overlooked.
    • 92 Metascore
    • 80 Critic Score
    Geralt deserves to be called a legend, of course, not least because he stars in one of the greatest role-playing games ever made. Perhaps we will join him in yet another adventure, but if Blood and Wine is the White Wolf’s final interactive appearance, he at least departs in style.
    • 79 Metascore
    • 60 Critic Score
    For its new locations and weapons, the turbulent waters of Maine are a satisfying compliment to Fallout 4. But where Far Harbor succeeds in delivering more of the same great gameplay and oddball characters that made the main campaign such a joy, it can't muster an interesting story.
    • 75 Metascore
    • 60 Critic Score
    It over-confidently asserts twists and conundrums, without doing enough to earn your investment in the outcome of your decisions. If a moving story is what you're after, steer your ship back to the shores of the Commonwealth.
    • 78 Metascore
    • 60 Critic Score
    For its new locations and weapons, the turbulent waters of Maine are a satisfying compliment to Fallout 4. But where Far Harbor succeeds in delivering more of the same great gameplay and oddball characters that made the main campaign such a joy, it can't muster an interesting story.
    • 91 Metascore
    • Critic Score
    What's amazing is that, despite how different each hero is, they clash, interact, and cooperate in compelling matches.
    • 90 Metascore
    • Critic Score
    Overwatch's strongest aspect is how it manages to constantly teach you something new. Each match reveals another detail you might have previously ignored--the audio cue that signals McCree's lethal Deadeye attack; the sound a stalwart Bastion makes when entering its dangerous turret form. Playing Overwatch is a digging process, and finding new layers is part of what makes it special. It's not impressive that Overwatch tries so many different things--it's outstanding that it succeeds in every attempt.
    • 91 Metascore
    • 90 Critic Score
    It's that intoxicating path of discovery that makes Overwatch so varied, so rewarding, and ultimately another seminal release from developer Blizzard. Overwatch is an intelligent cascade of disparate ideas, supporting one another, pouring into one another, and coiling around themselves as they flow into the brilliant shooter underneath.
    • 72 Metascore
    • 60 Critic Score
    Hitman Go VR feels unnecessary. It's an excellent puzzle game, but it's already available on a bunch of different platforms where it plays very well; the non-VR versions will be enough to enjoy everything Hitman Go has to offer. Solving its puzzles is as satisfying and enjoyable as eliminating a target without getting detected, but the VR version shouldn't be your first choice to experience them. [VR Tested]
    • 64 Metascore
    • 50 Critic Score
    For a remake, it's not a good sign that the best part about the modern Shadow of the Beast is revisiting the game that inspired it.
    • 65 Metascore
    • 70 Critic Score
    It’s a wacky, bloody affair that never aspires for more.
    • 86 Metascore
    • 90 Critic Score
    It's a triumph of real-time strategy design, and the best the Total War series has ever been.
    • 49 Metascore
    • 50 Critic Score
    Its substantial story campaign is impressively rich and its shooting can be tense and fun, but half-baked stealth, an unfulfilling story, and a vast menagerie of technical inadequacies drag the overall experience into disappointing mediocrity.
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, spotty AI isn't Homefront's only technical problem--far from it. You can find rough edges basically everywhere you look, and on all three platforms.
    • 87 Metascore
    • 80 Critic Score
    Without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.
    • 85 Metascore
    • 80 Critic Score
    Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.
    • 85 Metascore
    • 80 Critic Score
    But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, co-op adds little to the overall package, which is a shame since Homefront definitely needs some help. Its substantial story campaign is impressively rich and its shooting can be tense and fun, but half-baked stealth, an unfulfilling story, and a vast menagerie of technical inadequacies drag the overall experience into disappointing mediocrity.
    • 78 Metascore
    • 70 Critic Score
    Stellaris is strange in that it wants you to play on its terms, but within that you have amazing latitude. Its emphasis on exploration is exhilarating. It makes each run feel inviting and special. But that doesn't always hold.
    • tbd Metascore
    • 80 Critic Score
    Soft Body is captivating. It’s the fish tank to my inner cat, a fascinating display of methodical movement, clever sound, and unusually satisfying puzzle solving. It’s a minimalist, meditative arcade throwback whose simplicity sometimes backfires into chaotic design, but more frequently delivers challenging and beautiful puzzles.
    • 74 Metascore
    • 70 Critic Score
    It's an intelligent, difficult game with a high barrier of entry, and without patience, you might not see how great it can be. But once you see the layers hidden beneath the surface, Tastee Lethal Tactics becomes an intricate game of cutthroat poker. It just takes a bit of frustration to buy in.
    • 76 Metascore
    • 70 Critic Score
    Those expecting to play around with the physics of an open video game world will find themselves lamenting the lack of control and additional objectives after a short period of time, and those wanting nothing more than to find out where the narrative goes will be discouraged by how frustrating the gameplay can occasionally be. The essence of The Magic Circle is somewhere in between.
    • 79 Metascore
    • 80 Critic Score
    While the game sometimes feels a little too eager to kill players and lacks local play, with a full troop online, it’s easily one of the best all-out action multiplayer games in recent memory.
    • 78 Metascore
    • 60 Critic Score
    Despite my complaints, it's hard to deny the sheer thrill of The Void: careening through space, leaping over a giant bug, and firing my last missile into a group of pirates before I speed toward the mission's evacuation point. The expansion may take a less engaging approach to survival, but it's still a frantic, intricate display of movement and reaction. The Void attempts to break ground of its own, and in some ways, it has. But the end result is weaker than the foundation it's built upon.
    • 77 Metascore
    • 80 Critic Score
    Chronos' flaws are obvious, but thankfully few and far between. When you push your way through its more annoying aspects, it welcomes you with enticingly grim set pieces and tense encounters. It's a highly-rewarding game that proves you can leverage VR to enhance traditional games, but Chronos doesn't use it as a crutch; it stands tall all on its own. [VR Tested]
    • 93 Metascore
    • 100 Critic Score
    In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come.
    • 82 Metascore
    • 80 Critic Score
    I don’t care much about Invisible Inc.'s throwaway story and its last-minute grasps at meaningful themes, or about my agents’ personal backgrounds. Like the game, my efforts are focused on getting the job done, emotionally disengaged but intellectually centered. I bask in the stylish cutscenes and the sharp voiceover, but my attachment is not to the agency or its people but to the sheer pleasure of a successful heist.
    • 64 Metascore
    • 50 Critic Score
    Pollen’s visual design is beautiful and the atmosphere it creates is strong, but the game falls short when the narrative and storytelling method fail to give it substance.
    • 78 Metascore
    • 90 Critic Score
    Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand.
    • 69 Metascore
    • 70 Critic Score
    The combat is frantic and tense, but often feels samey and superficial. The in-match leveling works wonderfully in the campaign, but can become problematic in multiplayer. The varied cast of heroes adds longevity, but the game still feels relatively content light. With so many moving parts that never quite gel, I found plenty of things to love but just as much to feel confused by and ambivalent about.
    • 71 Metascore
    • 70 Critic Score
    Battleborn's strong Saturday morning cartoon vibes might actually be the game's single most defining aspect. Outside of that consistent, permeating voice, the game feels like an elaborate patchwork of ideas that compete for attention without necessarily adding much to the experience.
    • 68 Metascore
    • 70 Critic Score
    The combat is frantic and tense, but often feels samey and superficial. The in-match leveling works wonderfully in the campaign, but can become problematic in multiplayer. The varied cast of heroes adds longevity, but the game still feels relatively content light. With so many moving parts that never quite gel, I found plenty of things to love but just as much to feel confused by and ambivalent about.
    • 84 Metascore
    • 70 Critic Score
    The mediocre AI and animations return, as does the need to repeat the same old spy tricks, but they take a backseat this time around as Sapienza and its colorful denizens take center stage. Episode two doesn't fill your plate, but it's a satisfying experience nonetheless.
    • 73 Metascore
    • 80 Critic Score
    With the miniseries now complete, the game’s biggest flaw is in its structure. At least a half hour shorter than the other two episodes, What We Deserve nails the story Telltale has been tiptoeing around since first minute, and it’s something that only begins to present itself towards the end of Episode 2 before taking off here.
    • 82 Metascore
    • 80 Critic Score
    It takes a while to grasp, but once the game picks up steam, it becomes an intriguing experience that's unlike any other game on Vita to date.
    • 69 Metascore
    • 40 Critic Score
    As it stands, Ashes of the Singularity feels like little more than a tech demo of Stardock's new Oxide engine.
    • 76 Metascore
    • 80 Critic Score
    Its story and themes are delivered well, but they don't come off as pretentious or preachy. The challenging boss battles deliver immense satisfaction, and the breaks of tranquil exploration offer delightful moments of discovery.
    • 69 Metascore
    • 70 Critic Score
    While I don't like the new control scheme, it's a small price to pay to hop into the seat of an Arwing. Though I feel like I've seen most of this adventure before, Zero is a good-looking homage with some new locations to find and challenges to overcome. It doesn't supplant Star Fox 64, but it does its legacy justice.
    • 82 Metascore
    • 80 Critic Score
    Like the original game, the The Banner Saga 2 leaves you holding your breath, completely invested in the world, its inhabitants, and their struggles, anxiously eager for more.
    • 70 Metascore
    • 70 Critic Score
    A fun change of pace from other multiplayer-only games. It comes with a decent tutorial and bot match options as well, but the fast and fun 10-on-10 matches are the obvious draw. The Escape Run mode is an intense and creative twist that keeps things lively. For fans of old school shooters, this is especially worth checking out.
    • 77 Metascore
    • 80 Critic Score
    Returning home to Baldur’s Gate makes Siege of Dragonspear one of the most enjoyable RPGs that I have played in a long time, both for the nostalgia factor of revisiting an all-time favorite and for the impressively designed and involving narrative that captures nearly everything that fans love about traditional D&D. Even though the engine creaks in spots, the overall experience is everything that a hardcore D&D fan could ask for, and a superb expansion of one of the most legendary franchises in all of roleplaying game history.
    • 71 Metascore
    • 50 Critic Score
    There’s something to be said for the continuing efforts to keep turn-based RPGs viable, and Stranger of Sword City in particular shows a commendable willingness to at least try fusing new ideas with still-viable concepts of old. However, without characters even worth caring about to drive it along, Stranger of Sword City is left leaning on its gameplay, which is comprised primarily of the most laborious, antiquated aspects of the genre.
    • 84 Metascore
    • 80 Critic Score
    Salt and Sanctuary is wholly engrossing from every angle, from its happy marriage of combat and exploration to its ominously gripping art direction.
    • 81 Metascore
    • 70 Critic Score
    It has its restraints, but as the story closes on the plains of Luxendarc, Bravely Second's grasp more than matches its reach.
    • 85 Metascore
    • 80 Critic Score
    MLB 16 The Show improves in many ways it needed to, but don't expect it to feel like a totally new game.
    • 82 Metascore
    • 70 Critic Score
    So much care is apparent in its construction, but in its attempt to merge multiple genres and styles together, Enter the Gungeon’s most important elements--namely its roguelike flavors and massive offering of distinct weapons--don’t gel. It’s a game at odds with itself.
    • 85 Metascore
    • 80 Critic Score
    Ratchet & Clank is every bit as dynamic and fun as the 2002 original. It’s endearing and entertaining, a veritable power fantasy fueled by rockets and carried by specialty gadgets. Re-introducing a classic franchise to a new generation is a difficult task indeed, but Ratchet & Clank is a shining example of how it can be done.
    • 78 Metascore
    • 90 Critic Score
    Unlike its listless predecessor, Give No Shelter flies by, ending just as it reaches a critical, shocking apex, stoking anticipation for what's to come in the finale.

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