Fallout 4: Far Harbor Image
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78

Generally favorable reviews - based on 14 Critic Reviews What's this?

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6.6

Mixed or average reviews- based on 100 Ratings

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  • Summary: A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflictA new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours. Expand

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Exploring Fallout 4's Far Harbor DLC
Score distribution:
  1. Positive: 11 out of 14
  2. Negative: 0 out of 14
  1. May 31, 2016
    90
    The setting for Far Harbor itself is not the most exciting due to its foggy nature and a generally dull and dark world. That being said, there's plenty here to keep you busy, interested and more than entertained for a good number of hours.
  2. May 22, 2016
    90
    In terms of design, art, and just plain content, 'Far Harbor' is some of the best DLC in Bethesda’s stable. The island and its marine inhabitants gobbled up many hours, and even now I still have much left to explore.
  3. May 26, 2016
    90
    A strong last act with many interesting consequences brought my time in Far Harbor back into focus. This DLC also includes new weapons like “The Striker” which lobs bowling balls for devastating blows, a wonderfully atmospheric island setting, and even a new quest for Nick Valentine that you can access once you return to The Commonwealth.
  4. May 23, 2016
    80
    Fallout 4’s Far Harbor DLC offers a new zone with over 15 hours of engaging content that improves on the core game’s storytelling, but introduces a new puzzle mechanic that may scare away the purists.
  5. May 26, 2016
    80
    So this is a decent DLC. The story is there, the new location is there and the added weapons and armour are there. Fans of the franchise will enjoy experiencing more Fallout content to be played around with. The only major fault that I could really pick out was the performance issues and because that affected the entire DLC, it was quite a big issue.
  6. May 23, 2016
    78
    Far Harbor is a juicy expansion. The island has identity and its large scale means many extra hours of exploration and discovery for the fans. On the other hand, the argument feels a bit redundant and the puzzle quests are utterly irritating. A solid expansion not a refreshing one.
  7. May 24, 2016
    60
    For its new locations and weapons, the turbulent waters of Maine are a satisfying compliment to Fallout 4. But where Far Harbor succeeds in delivering more of the same great gameplay and oddball characters that made the main campaign such a joy, it can't muster an interesting story.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 10 out of 18
  2. Negative: 4 out of 18
  1. May 20, 2016
    10
    Here's a briefly semi-detailed non-spoiler summary for anybody scrolling through hoping to get a feel for the beginning:
    First things first,
    Here's a briefly semi-detailed non-spoiler summary for anybody scrolling through hoping to get a feel for the beginning:
    First things first, you'll need to have met and recruited Nick. If he's dead in your playthrough then you'll need to use a new character and progress to that point, which isn't really that far into the game judging about just an hour of actual real time.
    Getting into it now, After you install Far Harbor and load up your gamesave, you'll be tasked first with listening to Valentine's Detective radio station (I forget the actual name but it's pretty obvious). Alternatively just round up Nick from wherever and head to his agency in Diamond City. Next his assistant will notify you of a missing person's report. The mission will begin and you'll head to the way-point. You'll discover a family residence and a couple asking you to find their daughter. After a bit of detective work you'll discover he departed to far harbor for certain reasons. So following about via about, you and Nick follow her trail. You pass the sign saying "Welcome to Far Harbor". In real life it would say "Welcome to Bar Harbor" and if you swim closer to it you'll notice that the elements of time an nature actually scaved away at the sign giving it the current appearance.
    (To reference the actual Bar Harbor check out the 4 images I'm going to post after this) You'll be greeted by the first group of people at a small fishing dock. This dock is Far Harbor. (So far, on the actual island, I've located over 30 locations and still haven't even found half of them, 4 of which are new settlements, so how about that one Preston!!!). Anyways, from this point on you're no longer considered the Sole Survivor. People on the islands call you Mainlander, New Guy/Girl, Stranger, Wastelander, and Mostly you'll be called Detective because now you are Officially Nicks Partner. Most of the Main Story Plots to this are related to Nicks deep past. From there on I'll leave you to discover the rest. I don't want to spoil anything for anyone. I honestly just gave like a total of 10 - 15 minutes worth of game time. BRING AMMO, I CANNOT STRESS THIS ENOUGH. Enemies will spawn accordingly to your current player level. At first it's baby steps for about 2-3 missions in. Then, holy hell. I'm level 212 (Not hiding the fact I used the copper glitch before they patched it to get from level 43 to level 130[something]) and I hard ass time avoiding death. Between fighting packs of Wolves, Salamander Raptors (Goupers as they're called), New types of mierlurks, New raiders, constant Rad exposure, traps, C.O.A., and much, much more dangerous things I'm not going into detail about, this is honestly such a rewarding DLC. I pretty much consider it to almost be it's own game. In full view, it's comparable to say it makes up about 3/4 of the size of Fallout: New Vegas. Lastly the art direction , atmosphere, in-game lore, and overall story is honestly a real overshot of what I thought it'd be. Best DLC of any game I've played in like the past 5 years. Almost nothing in it feels recycled from the core game. There's so much going on the you forget that this is still just fallout 4.
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  2. Aug 30, 2022
    10
    This is without question the best fallout dlc ever made, and maybe the best fallout story yet! If you love blade runner and the questions itThis is without question the best fallout dlc ever made, and maybe the best fallout story yet! If you love blade runner and the questions it poses about what it is to be human you will find yourself right at home with this dlc. The story is interesting, mysterious, and philosophical. The island is mysterious, eerie, and full of fun surprises and new enemies. The new characters are great, as well as the new follower. This is a must play for any RPG fan, fallout fan, or Bladerunner fan. Expand
  3. Jun 25, 2016
    9
    Not quite the Point Lookout follow up I was looking for and expecting, but still a fantastic DLC. Far Harbor adds a lot of new content to theNot quite the Point Lookout follow up I was looking for and expecting, but still a fantastic DLC. Far Harbor adds a lot of new content to the game. It's new region is dark, gloomy, and filled with interesting characters locked in a compelling conflict. For all of it's new gear, enemies, settlements, and other goodies, where Far Harbor succeeds the most is where the main game stumbled; presenting you with real choices that carry weight and feel truly meaningful.

    The decisions you make in the story shape this new location in exciting ways. You're actually having an impact on it's future. To make matters better each choice is fully fleshed out. You'll learn everybody's motivations and ultimately decide how things play out for everyone involved. Given how the main game was lacking in this department, Far Harbor feels like a return to form for the series.

    As always the gameplay is excellent. Plenty of exciting combat encounters are to be found and the new enemies can prove to be tough beasts to bring down. Side-quests are plentiful and it's filled with plenty of rewards. Most of these rewards come in the form of new weapons and other items. Getting off the beaten path is still a blast given that your never really know what you're going to stumble up on.

    As far as the location itself goes, the new location carries a gloomier feel. Radioactive fog, worn down buildings, and plenty of swamps sell the island feel. However some returning structure types from the main game mean that this doesn't feel like a completely different area like most of Fallout 3's DLC did. Still, it's a pretty different area to explore from the main game.

    Far Harbor ends up being more than just more Fallout 4. It adds some meaningful new content and sees the return of compelling decision making to the formula. While perhaps not likely to pull everyone in who had qualms with other areas of Fallout 4's design, those who had issues with feeling like they weren't actually making an impact on the fate of the Commonwealth as far as the story was concerned are likely to be very pleased. Either way it's a fantastic DLC worth getting if you are looking for more of Fallout 4's excellent gameplay.

    9.3/10
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  4. Dec 4, 2017
    8
    Un gros DLC bien gras pour l'excellent Fallout 4 qui nous envoit sur Far Harbor, une île ravagée par les radiations avec son lot de tarés, deUn gros DLC bien gras pour l'excellent Fallout 4 qui nous envoit sur Far Harbor, une île ravagée par les radiations avec son lot de tarés, de pauvres gens et de monstres...

    Il s'agit donc d'un endroit très hostile, froid et humide qu'on prend plaisir à parcourir (on avait besoin de vacances après les aventures sur le continent) et dont le "level design" est à citer en exemple : détaillé, délabré, escarpé et encore plus impressionnant avec les effets météo très réussis.

    L'histoire principale est remarquablement écrite, les surprises et les enjeux sont bien amenés et la fin qui propose 3 possibilités distinctes permet de satisfaire son appétit de vivre_ensemble ou de... vivre | séparément avec quelque ricanement sardonique sous cape (c'est ça l'esprit Fallout).

    Si Far Harbor est beau et glauque, si le patch Xbox One Enhanced nous propose un 4K net et précis avec les détails de la version PC, les ralentissements sont regrettables et souvent liés à ces volutes de broullard qui ne paient pas de mine mais font ramer le machin. Personne s'est dit chez Bethesda qu'il fallait trouver un autre effet ou du moins altérer celui-ci pour pas que ça cale ? eh bien non, personne.

    L'autre souci non négligeable concerne le "scaling" des ennemis encore renforcé ici et qu'on a déjà expérimenté sur d'autres DLC de Fallout 4 : ainsi, cette sensation de tirer avec un pistolet à bouchon sur des sacs à points de vie demeure éminemment pénible, d'autant que l'armure mange chaud et qu'on passe sa vie à la réparer et qu'on a pas que ça à faire... Contre toute attente, on finit par la laisser au vestiaire, puis on aborde les choses sous un angle furtif, bien plus efficace !

    Les trappeurs (les raiders du coin) sont à cet égard abusés et on hallucine de leur voir une telle résistance... putain les crevards, vu tout ce que je vous balance avec ma cracheuse, vous pourriez avoir le bon goût de crever plus vite que ça, bande de connaaaards...

    Quoi qu'il en soit -oh j'allais oublier de citer la musique inédite qui offre de superbes ambiances- Far Harbor est sans conteste le meilleur DLC de tout le saison-passe et une expérience estimable (malgré ses couacs) qui prolonge le voyage post-apo d'une fort belle façon.
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  5. May 22, 2016
    7
    After completing the story, I have to say this is a solid DLC. It's weak on the story early on but this picks up as you start mopping thingsAfter completing the story, I have to say this is a solid DLC. It's weak on the story early on but this picks up as you start mopping things up.

    It has enough little things hidden in it to keep most people happy. The new armor, and weapons. Though they continue to not give full legendary sets. Some of the melee weapons are worth the price alone for melee types. One does about 520 before perks! The ability to buy dogs, wolves, and mutant hounds for your settlements is great. The 4 new settlements are a nice touch also.

    The big let down for me were two fold first no radiant quest. 5 or 6 radiant quest would of made this a great alternative hunting ground for those chasing every perk. Basically giving you two great areas to play in. But without the radiant quest once you've done the main story, you have to wait forever for things to respawn. I would of glady taken 5+ radiant quest over that horrible puzzle series any day. A radiant quest would of been far more appreciated than the "joke" quest they threw in.

    The 2nd let down for me is the fact they didn't let the common wealth's factions get involved. My main chose the institute and I was able to get them on the island but all they wanted to do was destroy the synth faction there. Which is pointless if your choosing the peaceful resolution. Adding the other factions would of given plenty of room for radiant quest and added more complexity to the problems. It would of also made it feel like part of the main story. And radiant quest would of made it a place you kept playing in.

    If it had 5 radiant quest and the factions from the commonwealth this probably would be a 9.5 for a DLC. But without the radiant quest it just leaves you feeling empty, as once your done with the respectable story, your pretty much done with Far Harbor. And ultimately that just seems like a waste of a great new territory.
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  6. May 31, 2016
    5
    First things first: this IS the best Fallout 4 DLC released as of yet. The problem with that statement is that Fallout 4's DLC outings thusFirst things first: this IS the best Fallout 4 DLC released as of yet. The problem with that statement is that Fallout 4's DLC outings thus far have been mightily underwhelming. And the sad fact is that, although Far Harbor is it's best yet, the DLC continues to be underwhelming.

    What makes Far Harbor better than the other DLCs for Fallout 4 is the new map, complete with the same moody atmosphere and density of unique places to discover. As usual, Bethesda seems to have poured most of their efforts into crafting the game world, and that's never a bad idea. A unique and memorable game world can extend the life of a game well beyond it's initial playthrough. If this DLC were judged solely on its world, I can't see it getting much less than a 9 out of 10.

    The problem is that there's more to judge it on than it's world, and that's where it begins to disappoint. And if I were to boil all of the disappointment down to one core aspect of the DLC, it would be that it is simply more of the same. There are no interesting characters to be found, no highly memorable quests (except maybe for the memory retrieval quests, but those are not memorable for good reasons), no memorable plot points. The story is bland at best, and I personally found it regrettably boring and derivative of the main campaign found in the base game.

    Just like in the base game, you begin by chasing a lead involving a child. Just like in the base game, the world is divided between several opposed factions which will inevitably force you to choose sides. And, just like in the base game, the endings result in the destruction of one or more of these factions depending upon whom you choose to assist. There were so many other stories that Bethesda could have told with this new world they obviously put a lot of effort into. It's disappointing that they chose to tell a smaller version of the same story they told in the main game.

    This has become a serious issue with the Fallout series games that have been made by Bethesda Softworks. They really need to shake up their writing team, because the stories they have told in Fallout 3, Fallout 4, and now Far Harbor are not up to par with other games out there like The Witcher 3. They're not even up to par with other Bethesda games like Skyrim, or other Fallout games made by other companies, like New Vegas. They can't keep getting by on beautiful, moody, detailed worlds forever.
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  7. Nov 7, 2022
    0
    Cant see enemies. Dont know where they shooting from. Dogmeat gets in the way while i am looting. Asking me to kill raiders in a factory orCant see enemies. Dont know where they shooting from. Dogmeat gets in the way while i am looting. Asking me to kill raiders in a factory or some crap but the raiders dont come to me! I must find them and then kill them? Grenade markers are worthless. CRAP GAME WASTE OF TIME. STUPID BETHESDA. EAT 0 NOOB DEVS. CANT EVEN MAKE GAME THESE STUPID DEVS. Expand

See all 18 User Reviews