GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 56 Metascore
    • 40 Critic Score
    We see a fairly normal kid who idolizes his brother, a serviceman, can't gather the gumption to talk to a girl in his class, seems somewhat embarrassed about his interest in guns and knives, and uses the world of his notebook to brutalize and embarrass the things in reality that make life miserable. All this creates a funhouse-mirror image of screwed-up teenage gamerdom worth exploring with a measure of detachment, which makes it even more of a shame of the outdated, obnoxious shooter that never shuts up Drawn To Death actually is.
    • tbd Metascore
    • 80 Critic Score
    Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again.
    • 76 Metascore
    • 60 Critic Score
    For most of its tenure, Reverie Under the Moonlight is a satisfying game. It sounds unlikely, but the inviting presentation melds wonderfully with its uninviting atmosphere. The initial search and discovery process recalls the familiar comfort of games like Super Metroid or Castlevania: Symphony of the Night, with fun and challenging combat sprinkled throughout. But short of not finishing the game, there's no way to avoid the less-impressive closing hours when it runs out of new ideas, and at worse, halts your progress with increasing instant deaths and obtuse progress requirements.
    • 75 Metascore
    • 80 Critic Score
    The experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing...well, it's as distinctive as ever. If you missed Bulletstorm when it originally released--and based on sales numbers, you probably did--now's the time to treat yourself to a clever if cringe-worthy blockbuster.
    • 53 Metascore
    • 50 Critic Score
    Has-Been Heroes is, at least, a great fit for the Switch. It’s the sort of game you can play while half-watching a sitcom in the background, rather than one to which you’ll want to give your full attention. By the same token, playing the game with intense focus starts to feel like a waste of time after the first few hours. It’s a demanding game that gives very little back for the time and effort it eats up. The game’s name does not lie--it’s best to let these has-beens be.
    • 73 Metascore
    • 60 Critic Score
    Yooka-Laylee’s best and worst aspects come directly from its predecessor. Despite attempts at modernizing the formula, its style of gameplay is still outdated, and it doesn’t stay challenging or interesting for long as a result. But if you’re looking for a faithful return to the Banjo-Kazooie formula, Yooka-Laylee certainly delivers--from the font to the music to the wealth of collectibles, it’s worthy of the title of spiritual successor.
    • 61 Metascore
    • 60 Critic Score
    The aesthetics and vibe are still unlike anything else out there, and they’re still worth the hassle. But the greatest trick Parappa the Rapper ever pulled was convincing the world it's not a broken game.
    • 59 Metascore
    • 50 Critic Score
    In Rain World, the spectre of failure, often caused by events you can't control, lingers heavily. It quickly drives home the point that you're a foreigner in a ruined land where anyone larger than you wants to eat you. Its stunningly detailed backgrounds and few rewarding gameplay opportunities are vastly outweighed by its platforming imperfections and hibernation mechanic, which makes little sense in its connection to accessing new areas. Oftentimes, the frustrations resulting from failure devolve into apathy, which is a wholly unfortunate outcome for a game that gives off a deceptively promising first impression.
    • 66 Metascore
    • 50 Critic Score
    In Rain World, the spectre of failure, often caused by events you can't control, lingers heavily. It quickly drives home the point that you're a foreigner in a ruined land where anyone larger than you wants to eat you. Its stunningly detailed backgrounds and few rewarding gameplay opportunities are vastly outweighed by its platforming imperfections and hibernation mechanic, which makes little sense in its connection to accessing new areas. Oftentimes, the frustrations resulting from failure devolve into apathy, which is a wholly unfortunate outcome for a game that gives off a deceptively promising first impression.
    • 74 Metascore
    • 60 Critic Score
    As much as Above the Law advances A New Frontier’s narrative and sets up what will inevitably be a chaotic battle for Richmond, there just isn’t enough to do this time around.
    • 72 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 69 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 71 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 74 Metascore
    • 70 Critic Score
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
    • 85 Metascore
    • 80 Critic Score
    MLB The Show 17 continues the series' fantastic tradition of consistency and refinement. Improvements to its various game modes give you more ways to play the game how you want to, and the action on the field has never been better, with smarter fielding AI, and enhanced ball physics that bring the hitting to life. Commentary is still a little too stilted for my liking, and there are other blemishes lurking throughout. But when you connect with a fastball and send the ball spiralling into a gap in center field, any issues retreat to the back of your mind. This is America's National Pastime at its best.
    • 62 Metascore
    • 50 Critic Score
    Flatout 4 doesn’t bring anything noteworthy to the series, and while the Flatout and party modes are good for some low stakes enjoyment, the grind of single-player progression is too much to bare. The challenge is borderline unfair at times, and that wrecks the partytime nature that the series used to do so well.
    • 84 Metascore
    • 70 Critic Score
    Thimbleweed Park is a time capsule that reminds us what we love about the point-and-click genre while still retaining many of its unremedied issues. Its amusing open world is packed with infectious personalities and clever puzzles that magnify the joy of its experiences. And its efforts to shift beyond the template of its predecessors and contemporaries make it surprisingly affecting, especially if you're a longtime devotee of point-and-click adventures. While this reverence for the past and its eventual conclusion could very well fly over the heads of the uninitiated, Thimbleweed Park recaptures the charm of the games from which it draws inspiration, presenting a worthwhile experience for those who've been playing them since the beginning.
    • 82 Metascore
    • 80 Critic Score
    The Ringed City moves and ends a little too quickly--well before it gets all the mileage it can out of its setting and premises--but that's a small knock against what’s otherwise an exceptional send-off. A well of inspired locales and a renewed focus on the series' obsession with cycles, death and rebirth, and the passage of time, plus a few spectacularly designed and animated foes round out a worthy conclusion to a storied franchise.
    • 81 Metascore
    • 70 Critic Score
    Stories Untold’s first three episodes are very effective as retro horror vignettes, though, and the fourth can’t undo that. This is a unique package with a strong sense of identity, one that finds a new, exciting way to weaponize nostalgia. Just know that you might not look at the old Spectrum or Commodore 64 you’ve got packed away in the attic quite the same way again after playing.
    • 93 Metascore
    • 90 Critic Score
    It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come.
    • 80 Metascore
    • 60 Critic Score
    There is no unifying theory of Everything. If the point is to invoke a sense of existentialist zen, it accomplishes that, but it subsequently undercuts the accomplishment with a sense of lame, abstract humor. If the point is to invent a wild playground where everything that exists has a self-centered consciousness all its own, it’s that as well--in which case, it's almost taking Alan Watts' ideas to Looney Tunes levels of ridiculousness. When those two elements are at odds, the game seems to lose all meaning.
    • 62 Metascore
    • 50 Critic Score
    The fact remains that you have to perform a lot of legwork to understand how each boss works in respect to your abilities. There's a fine line to be crossed in a boss rush game, where hard fought battles lead to either sighs of relief or aggravated groans. Too often, Malicious Fallen earns the latter. Malicious Fallen isn’t a game that feels triumphant so much as tiring.
    • 71 Metascore
    • 60 Critic Score
    The game can't escape its shortcomings, but patient explorers can still find a few stars shining in the darkness.
    • 84 Metascore
    • 80 Critic Score
    Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight.
    • 72 Metascore
    • 60 Critic Score
    The thrill of pulling off a flawless assassination as you smoothly sneak off with valuable artifacts is what makes these types of games worth playing. But its detractors--cliche writing, unsophisticated AI, and arbitrary quests--culminate to an experience that feels like it's stuck in the past.
    • 81 Metascore
    • 70 Critic Score
    Fast RMX isn’t as polished as the games it’s trying hard to emulate, but certainly isn’t a wash. It’s fast, looks excellent, and offers a great variety of tracks. The racing is fun, even if some of the track design is less than stellar. If the online multiplayer gets patched with more customization options, this will also make an excellent addition to the Switch’s scarce multiplayer options.
    • 76 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 70 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 69 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 80 Metascore
    • 70 Critic Score
    Snipperclips works best as a shared experience. When you're working with friends and you do finally complete a tough level together, the sense of accomplishment and camaraderie is palpable. Unfortunately, there's no real reason to replay levels--once you've figured out a solution, there's no incentive to try again, since there's no tangible benefit to finding out more efficient solutions. Snipperclips is indeed engaging, but it's likely something you'll only ever play through once. It isn't a Switch showstopper, but when a game is this inventive and appealing, it doesn't need to be.
    • 81 Metascore
    • 90 Critic Score
    Torment is far more than just a phenomenal role-playing game. It’s a challenge to restore the depth and nuance for which the genre was once known.
    • 79 Metascore
    • 90 Critic Score
    Torment is far more than just a phenomenal role-playing game. It’s a challenge to restore the depth and nuance for which the genre was once known.
    • 76 Metascore
    • 90 Critic Score
    Torment is far more than just a phenomenal role-playing game. It’s a challenge to restore the depth and nuance for which the genre was once known.
    • 71 Metascore
    • 50 Critic Score
    Loot Rascals card and deck systems are enticing, and its singular aesthetic and strange sense of humor make the game fundamentally likable early on. After a few hours, however, it feels like there isn't a lot to gain for all the effort you're asked to put in. There are fleeting moments of joy when a strategic card collection lets you steamroll through the enemy forces, but the monotony of getting to those moments wears you down in the end.
    • 62 Metascore
    • 70 Critic Score
    In almost every respect, Super Bomberman R plays it safe with its tried-and-true formula. The story mode is short (less than two hours at most), but fun with some creative boss battles and plenty of nostalgic throwbacks. The heart of the game--the battle mode--is a welcome retro rush, and decades since the franchise debuted, it’s still one of the best party games around.
    • 84 Metascore
    • 90 Critic Score
    Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius.
    • 88 Metascore
    • 90 Critic Score
    Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius.
    • 72 Metascore
    • 70 Critic Score
    The Switch version of Imaginators has no physical portal, and instead you'll use the Switch controllers' built-in NFC reader to scan in your toys/characters. The characters will then be added to your roster, and can be accessed at any point during the game without having to rescan them in. The advantage, of course, is that it plays to the mobile nature of the Switch, allowing you to take Imaginators on the road without having to lug all your Skylander toys with you. The downside is the loss of that important, tactile feel of swapping your toys as your mood takes you.
    • 58 Metascore
    • 60 Critic Score
    Does it live up to Wii Sports? Not a chance. But that doesn't stop 1-2-Switch being an entertaining minigame collection--just make sure you've got enough willing friends to maintain your own fading high.
    • 97 Metascore
    • 100 Critic Score
    Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever delivered.
    • 88 Metascore
    • 90 Critic Score
    Though its charming and angsty story works well on its own merits, it’s special because of how it prioritizes conveying emotion over telling a straight narrative.
    • 74 Metascore
    • 70 Critic Score
    But even with some annoying interface issues and a handful of other frustrations (why am I failing delivery quests when I know I put the right items in the shipping bin in time?), Trio of Towns manages to deliver a fun, relaxing experience that's engaging and charming. Story of Seasons: Trio of Towns might not be that revolutionary step forward for this little sub-genre just yet, but it's a pleasant little diversion in its own right that's well worth your time.
    • 67 Metascore
    • 40 Critic Score
    Simply, Ride 2 doesn't make a convincing case for more motorcycle games to be produced. Yes, it is a genre that is underrepresented in comparison to its car-based siblings, but the level of expected quality across racing games as a whole is so high that anything other than an outstanding release is impossible to recommend.
    • 69 Metascore
    • 40 Critic Score
    On paper, then, Ride 2 is an exciting proposition that bundles the promises of aspirational game design with the raw power and fun associated with motorbikes. Unfortunately, those promises are broken and the resulting game falls flat. Unless you're so enamoured with two-wheeled machines that you simply can't help but pick yourself up a copy, you should wait for a new contender to try its hand at delivering a biking game of this scope.
    • 66 Metascore
    • 40 Critic Score
    On paper, then, Ride 2 is an exciting proposition that bundles the promises of aspirational game design with the raw power and fun associated with motorbikes. Unfortunately, those promises are broken and the resulting game falls flat. Unless you're so enamoured with two-wheeled machines that you simply can't help but pick yourself up a copy, you should wait for a new contender to try its hand at delivering a biking game of this scope.
    • 54 Metascore
    • 50 Critic Score
    Even if you're a Warriors fan who knows not to expect a Dark Souls level of gratifying melee combat, Band of the Hawk still deprives you of the juicy sights and sounds that one associates with Guts' savagery; the splashes of red that result from every kill hardly counts as "gore".
    • 66 Metascore
    • 50 Critic Score
    Given how well Guts' bloodlust and battle experience are well-suited to the crowd fighting and mass slaughter of Warriors games, it's a disappointing that this tie-in lacks the engagement and nuance of Omega Force's more imaginative efforts with other franchises.
    • 71 Metascore
    • 60 Critic Score
    Rhombus of Ruin adopts a smart approach to VR and executes it with humor and confidence. But it could have been longer and deeper, more challenging and surprising. Like the story, the gameplay is superficially enjoyable but barely has time to develop, and because you’ll know all the puzzle solutions by the end, the campaign doesn’t offer much replay value.
    • 89 Metascore
    • 90 Critic Score
    Guerilla Games has delivered one of the best open-world games of this generation.
    • 76 Metascore
    • 80 Critic Score
    In its highest moments, For Honor is difficult to put down. Its slow combat pace and narrative shortcomings might turn off those unwilling to take the time to dive deep into what it has to offer. However, make no mistake--those who do will be rewarded with some of the most satisfying multiplayer melee fighting conceived in recent years.
    • 66 Metascore
    • 50 Critic Score
    And therein lies the true tragedy of Diluvion. For every one fresh, intriguing, and delightful element it brings to the table, the act of getting to experience any of it is an exercise in frustration. And while the story answers the questions posed at the outset, more often than not those answers aren’t worth the Sisyphean effort it takes to find them.
    • 79 Metascore
    • 60 Critic Score
    Halo Wars 2 carries forth enough of the series' beloved elements to make any fan of Halo feel right at home at first, but not in the long run. It’s palatable for those used to the FPS games, taking inspiration from favorite missions and putting a strategic spin on them; but just when things become more challenging and actually interesting, it runs out of steam.
    • 50 Metascore
    • 50 Critic Score
    Divide stretches on for a bit longer than it probably should, but the strengths of the story are heightened by decent writing and voice performances throughout. Conversations feel organic and real, line deliveries have a satisfying amount of emotion, and each character comes across as genuine. But the strength of the story is undermined by a game that poorly communicates necessary information and is built on repetition to the point that it loses the personality contained within the characters. If there’s a second meaning to the title, it describes the division between a strong narrative and mediocre gameplay that would’ve been better served with more variety and direction throughout.
    • 72 Metascore
    • 60 Critic Score
    When the incentive to keep playing is to be able to keep playing, it’s easy to burn out on Fire Emblem Heroes. Aside from obtaining your favorite characters--if you even care about that--Fire Emblem Heroes becomes less and less rewarding as time goes on. Grinding for loot in the form of characters can only be fun for so long before chasing rare allies becomes a chore, and in that sense it caters to two ends of a wide spectrum while offering little incentive for anyone in between.
    • 78 Metascore
    • 80 Critic Score
    Its stealth and action mechanics may be simplistic, but they're functional and regularly enjoyable. And the maps--with their impressive scale, open-ended objectives, and clever level design--coalesce these disparate systems into a creative and fulfilling whole. There are still some issues with AI inconsistency, a bland story, and some dull competitive multiplayer, but it finally feels like this series is living up to its long-standing potential.
    • 81 Metascore
    • 80 Critic Score
    Its stealth and action mechanics may be simplistic, but they're functional and regularly enjoyable. And the maps--with their impressive scale, open-ended objectives, and clever level design--coalesce these disparate systems into a creative and fulfilling whole. There are still some issues with AI inconsistency, a bland story, and some dull competitive multiplayer, but it finally feels like this series is living up to its long-standing potential.
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite 4 feels like a natural progression for this series, as Rebellion continues to refine its systems and put a greater emphasis on the long-range shooting.
    • 50 Metascore
    • 50 Critic Score
    Double Dragon IV isn’t a good game in a modern sense, but it certainly is an honest trip back in time that will, if nothing else, offer a heavy dose of nostalgia for anyone with a fondness for the Lee Brothers' 8-bit adventures. Frankly, it mimics its source material perfectly. It’s a worthwhile historical artifact if nothing else, but absolutely cannot match the vast improvements in gaming since those early days.
    • 69 Metascore
    • 40 Critic Score
    These flashes of satisfaction aren't enough to hold up a game that’s mediocre at best and vexing at worst. Together with a host of minor annoyances, they add up to a long, dull stint with a bad game from a great franchise that deserves far better treatment.
    • 88 Metascore
    • 90 Critic Score
    Regardless how you choose to progress, the immense variety in environments is reflected in the thoughtful pacing of what will be an 80 hour playthrough for many. Nioh doesn't escalate in intensity with every subsequent mainline mission, although the endgame is rightfully brutal. Instead, there's a rhythmic ebb and flow as you advance through the story.
    • 75 Metascore
    • 50 Critic Score
    Beholder is based on a strong concept, and it has moments that land well, but it’s also held back by repetition and an unexciting script.
    • 77 Metascore
    • 70 Critic Score
    It's a game worth savoring, and one so effective at instilling you with both curiosity and relaxation that it ought not to be spoiled by binge playing.
    • 77 Metascore
    • 70 Critic Score
    Though the gulf between two very different difficulties is not fully fixed by its additions, from the updated Mellow Mode to the extra Poochy levels, Poochy and Yoshi’s Woolly World gives you what you put in--it can either be almost frustratingly hard for a determined collector or a good fit for someone who’s just looking for a fun, relaxing few hours of platforming.
    • 70 Metascore
    • 50 Critic Score
    If you really like Dynasty Warriors and you're jonesing for a new strategy game to get into after exhausting all the other brilliant ones available, it's worth a look. But that’s hardly enough of an endorsement in a strategy genre full of far better crafted games, is it.
    • 62 Metascore
    • 60 Critic Score
    Urban Empire is a trying game, but there's beauty in how it captures the many obstacles that plague political life, but it’s still marred by instances of poor execution and an unwieldy user interface. Still, if you've ever wanted to know what a more realistic, less tongue-in-cheek rendition of SimCity would be like, you could do a lot worse. If you're willing to spend the time, Urban Empire has a lot to show you, but it comes with its share of annoyances.
    • 76 Metascore
    • 70 Critic Score
    Birth By Sleep: A Fragmentary Passage might be short, but it's a beautiful, entertaining episode that fills in some gaps in the lore. Kingdom Hearts: Dream Drop Distance retains a lot of the fun that made it so popular on the 3DS, even if its Drop system grows tedious. And for all of its comparative drudgery, Kingdom Hearts x Back Cover is at least visually appealing. It might be an overall confusing entry for newcomers to the series, but on the whole, Kingdom Hearts HD 2.8: Final Chapter Prologue indicates that we have much to look forward to in the long-overdue Kingdom Hearts III.
    • 83 Metascore
    • 80 Critic Score
    As you might expect, PC offers the highest quality visual experience, with exceptionally believable lighting effects and extra detailed textures. The game runs smoothly even at 1440p with all the most demanding visual options selected.
    • 86 Metascore
    • 80 Critic Score
    Unfortunately, the Xbox One version of the game can't quite live up to the looks of the others. In contrast to the PC and PS4 versions, colors look washed out and muddy, while textures seem almost blurry. Certain details like hair look significantly less natural compared to other platforms, and one early moment involving a chainsaw and a window looks more like an object accidentally clipping through the geometry than a weapon intentionally slicing through solid material.
    • 79 Metascore
    • 70 Critic Score
    Tales of Berseria’s weak presentation and dull world design may not excite, but they only account for a piece of an otherwise enjoyable tale. The refined combat, and the darker tone, paired with the sinister characters, makes for a more engaging experience overall . In these ways, Tales of Berseria actually takes the series in an intriguing new direction.
    • 86 Metascore
    • 80 Critic Score
    By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special.
    • 85 Metascore
    • 80 Critic Score
    By weaving a complex web of relationships and alliances, Zero's story grows ever more fascinating, proving to be equal parts surprising and exciting from beginning to end.
    • 80 Metascore
    • 90 Critic Score
    While its stealth missions are lame and it's disappointing to experience camera issues from time to time, Gravity Rush 2 excels in almost every other respect, making its predecessor seem quaint by comparison. This is easily one of the best video game sequels in recent memory, and an adventure truly worthy of its excellent lead character.
    • 74 Metascore
    • 80 Critic Score
    Between the fine-tuned gameplay, the enhanced visuals and sound, the four-player fun, and the new gameplay-changing character additions, Wild Guns Reloaded is one of the best retro reissues we’ve yet seen on the PS4. It’s also fantastic representative of an underappreciated genre with an adorable pup riding a robot. What’s not to love?
    • 81 Metascore
    • 80 Critic Score
    The move to sharp graphics makes the game feel modern, yet the series' old-school charm lives on in the vibrant colors and expressive character animations. And the soundtrack is surprisingly catchy--with hilariously passionate (if minimal) voice work and a great score. It's easy to get wrapped up in fighting and platforming through Half-Genie Hero, which speaks to the pedigree of the series, and how well it translates to Shantae's latest adventure.
    • 86 Metascore
    • 90 Critic Score
    It’s all centered around whatever it is you want to accomplish that day. And that’s truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism.
    • 58 Metascore
    • 40 Critic Score
    While it captures the look and feel of a bleak sci-fi world, numerous quirks and bugs make Space Hulk: Deathwing a guilty pleasure at best. Playing cooperatively with a couple of buddies helps smooth over some of these problems, but regardless, combat remains incessantly tedious.
    • 80 Metascore
    • 80 Critic Score
    It moves quickly--and in some pretty familiar directions, given how we’ve seen events like the attack on Prescott and the desperate search for a new refuge many times before. But not everything is as expected here, and the dramatic weight tied to unpredictable moments--as well as the amount of action--provides more of the franchise alluring edge-of-your-seat storytelling.
    • 81 Metascore
    • 90 Critic Score
    Telltale has crafted another entertaining chapter in the always-growing Walking Dead story. The Ties That Bind Part I takes the series in a welcome new direction with the Garcia family while still staying true to the moral dilemmas and zombie-chomping action that made the first two seasons so compelling. The New Frontier is off to a great start, and its troubled cast's harrowing journey is just getting started.
    • 85 Metascore
    • 80 Critic Score
    Shadow Tactics' basic ideas are masterfully executed, making it one of the best stealth games in recent memory.
    • tbd Metascore
    • 70 Critic Score
    If Ubisoft can find a way to expand the community and add more incentives to return to the game, it's easy to see Werewolves Within becoming a regular haven for players looking to test their guile in VR.
    • 72 Metascore
    • 60 Critic Score
    If the progression felt a bit less stilted and fights weren't drawn out, repetitive affairs, this would be one of the strongest Dragon Ball games out there. Alas, just like Hercule in the series, Dragon Ball Fusions postures and promises more than it actually delivers.
    • 72 Metascore
    • 70 Critic Score
    Steep is a game that's never really sure what it is, and its vagueness and lack of meaningful rewards causes it to suffer in any comparisons to the likes of SSX. But there's a quiet thrill to exploring the Matterhorn and Mont Blanc, and snowed-in Alpine villages. It's a strangely attractive approach for all its qualifications, and there's a constant sense that Ubisoft is channeling George Mallory's famous response when asked why he wanted to scramble up Mount Everest: "Because it's there."
    • 77 Metascore
    • 80 Critic Score
    Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way.
    • 82 Metascore
    • 80 Critic Score
    Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way.
    • 76 Metascore
    • 70 Critic Score
    Simple controls be damned, Run offers great platforming and that distinct Mario charm that Nintendo's perfected over the years. It's a shame to find that it's on the easy side and bereft of a long-lasting platforming adventure, but it's the sort of game that you'll be happy to have in your pocket. Even if you don't play it to unlock every character and special course, finishing the game once will inspire you to dust off New Super Mario Bros. and revisit Run's quality roots on other platforms--a testament to the series' refined DNA than lives on in Run.
    • 75 Metascore
    • 80 Critic Score
    Killing Floor 2's strongest asset is in its simple yet effective combat--Tripwire could substitute the Zeds for robots or Nazis and still have a solid shooter on its hands.
    • 69 Metascore
    • 50 Critic Score
    Sword Art Online: Hollow Realization tries to do a lot of things, but it doesn't end up doing any of them terribly well. Every subtle good idea that it has is countered by a glaring shortfall. The open and flexible skill system is held back by its clumsy implementation, and the winding faux-virtual world by how little anything of interest actually occurs in it.
    • 75 Metascore
    • 70 Critic Score
    Appropriately dreamlike with its narrative that shifts from one strange moment to the next, Silence bounds from powerful emotion to powerful emotion in its last couple of hours, and there's a sense here that these are the feelings that developer Daedalic wanted to stir the first time around.
    • 80 Metascore
    • 70 Critic Score
    This addition to Cities: Skylines features all of the cinematic appeal of exposing your homemade municipalities to the wrath of God--along with a sober assessment of how such upheavals have to be planned for and managed in the real world. As a result, this is one of the best treatments of disasters in a city simulation, blending the actual demands of emergency planning measures with apocalyptic moments that ratchet up the tension in the virtual mayor’s office.
    • 64 Metascore
    • 70 Critic Score
    Robinson: the Journey is one of the most immersive, engaging games to hit PSVR, but it suffers from its short length and reliance on vague objectives. Still, the sheer visual splendor and moments of legitimately awesome sights make it an engaging experience. Crytek has taken their usual flair for gorgeous visuals and made a world worth stepping into.
    • 84 Metascore
    • 90 Critic Score
    This is a game focused on the positivity that amusement parks can bring, one that fosters even the smallest spark of imagination and creativity. Planet Coaster's scenario-based maps are a delightful challenge, the included assets are full of character, and its Steam Workshop community is a stupefying bounty of creative talent and inexhaustible content. It's a game that occupies your thoughts when you're not playing it, and it's thoroughly captivating when you are.
    • 82 Metascore
    • 90 Critic Score
    When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves.
    • 72 Metascore
    • 70 Critic Score
    Dead Rising 4 maintains the series' tradition of superficial yet entertaining mayhem by adapting ideas from every previous iteration.
    • 77 Metascore
    • 80 Critic Score
    Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it’s over.
    • 81 Metascore
    • 80 Critic Score
    Where its characters fail to impress, Final Fantasy XV's beautiful world and exciting challenges save the day.
    • 82 Metascore
    • 80 Critic Score
    Watch Dogs 2's world is a step up from the first game's dreary rendition of Chicago, and even though Watch Dogs 2 can't go toe-to-toe with genre heavyweights, it's hard to walk away from its fun-loving attitude and exuberant cast.
    • 85 Metascore
    • 80 Critic Score
    Delayed gratification from the episodic release schedule or not, this 2016 take on Hitman is a brilliant game. Expansive level design and nearly unlimited replay value courtesy of so many routes to your assassinations (and so many methods with which to carry them out) make the experience almost completely different each and every time you play. Yes, Agent 47 took his time getting here, but it was time well spent.
    • 83 Metascore
    • 80 Critic Score
    Delayed gratification from the episodic release schedule or not, this 2016 take on Hitman is a brilliant game. Expansive level design and nearly unlimited replay value courtesy of so many routes to your assassinations (and so many methods with which to carry them out) make the experience almost completely different each and every time you play. Yes, Agent 47 took his time getting here, but it was time well spent.
    • 84 Metascore
    • 80 Critic Score
    Delayed gratification from the episodic release schedule or not, this 2016 take on Hitman is a brilliant game. Expansive level design and nearly unlimited replay value courtesy of so many routes to your assassinations (and so many methods with which to carry them out) make the experience almost completely different each and every time you play. Yes, Agent 47 took his time getting here, but it was time well spent.
    • 78 Metascore
    • 80 Critic Score
    Overcooked contains all the necessary ingredients for a truly excellent co-op game.

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