GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 80 Metascore
    • 80 Critic Score
    Parts of this legacy have aged horribly, but they’re still undeniably a piece of Mega Man X history.
    • 56 Metascore
    • 40 Critic Score
    Earthfall follows a proven concept, but its delivery feels outdated, derivative, and woefully underdeveloped.
    • 72 Metascore
    • 80 Critic Score
    When Mothergunship is firing on all cylinders, it's a satisfying and thrilling shooter where it really counts. With an incredibly fun and never uninteresting gun-crafting mechanic, it certainly goes a long way with its clever hook and an endless flow of enemies to gun down.
    • 77 Metascore
    • 80 Critic Score
    With the game's clever gun crafting system added into the mix, familiar tropes and techniques from classic shooting galleries feel super-charged in the game's randomized bullet-hell dungeons.
    • 78 Metascore
    • 80 Critic Score
    When Mothergunship is firing on all cylinders, it's a satisfying and thrilling shooter where it really counts. With an incredibly fun and never uninteresting gun-crafting mechanic, it certainly goes a long way with its clever hook and an endless flow of enemies to gun down.
    • 77 Metascore
    • 70 Critic Score
    Despite its inconsistent level make-ups and underwhelming boss designs, 20XX is still an engrossing side-scroller that perfects the feeling of navigating dangerous, pitfall and enemy-filled stages.
    • 73 Metascore
    • 80 Critic Score
    On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it.
    • 82 Metascore
    • 80 Critic Score
    Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas.
    • 83 Metascore
    • 80 Critic Score
    You're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore.
    • 87 Metascore
    • 90 Critic Score
    While it was already a fantastic package on the outset, this new update makes it even better than before. If you missed Sonic Mania the first time around, now is the perfect time to catch up.
    • 89 Metascore
    • 90 Critic Score
    While it was already a fantastic package on the outset, this new update makes it even better than before. If you missed Sonic Mania the first time around, now is the perfect time to catch up.
    • 91 Metascore
    • 90 Critic Score
    While it was already a fantastic package on the outset, this new update makes it even better than before. If you missed Sonic Mania the first time around, now is the perfect time to catch up.
    • 64 Metascore
    • 50 Critic Score
    Rainbow Skies is the RPG equivalent of a store brand Cola--cheaper, but with far less flavor than the bigger brand names, and liable to go flat on you much faster. It gets the job done if you're looking for a real time sink, and there's potential depth there if you're willing to wade through repetitive combat to get there, but it's simply isn't enjoyable enough to justify the commitment it demands.
    • 64 Metascore
    • 80 Critic Score
    Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride.
    • 81 Metascore
    • 90 Critic Score
    It's rare when a racing game manages to modernize and reinvigorate an old formula with spectacular confidence, but Wreckfest does just that.
    • 79 Metascore
    • 80 Critic Score
    As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go.
    • 83 Metascore
    • 80 Critic Score
    Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating.
    • 79 Metascore
    • 60 Critic Score
    No amount of lighting or funny animations can make up for the rudimentary 3D platforming on display. You could even say that the look of these games belies their true nature.
    • 76 Metascore
    • 60 Critic Score
    It's easy to imagine how a dyed-in-the-wool Crash fan will fall in love all over again via the N. Sane Trilogy, but if you're experiencing Crash for the first time--or the first time in a while--it might pain you to realize that Crash's original adventures aren't as inventive or surprising as they were 20 years ago.
    • 78 Metascore
    • 60 Critic Score
    The culprit behind Crash's dated feel is the passage of time. Vicarious Visions, for its part, succeeded in revitalizing Crash from an artistic perspective while preserving the charm that made him appealing when he first showed up, but years have passed since the original PlayStation was relevant, and we are well past the formative years of 3D gaming.
    • 75 Metascore
    • 70 Critic Score
    It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.
    • 90 Metascore
    • 90 Critic Score
    Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date.
    • 79 Metascore
    • 80 Critic Score
    Life is Strange gained a huge cult following, and whether you're a veteran or a newcomer, Captain Spirit captures a lot of the original game's appeal.
    • 75 Metascore
    • 80 Critic Score
    Regardless of how you classify The Awesome Adventures of Captain Spirit--whether it's a standalone adventure, a demo, or a prologue--it's a beautiful game, and one that leaves you all the more excited about Life is Strange 2.
    • 78 Metascore
    • 80 Critic Score
    Regardless of how you classify The Awesome Adventures of Captain Spirit--whether it's a standalone adventure, a demo, or a prologue--it's a beautiful game, and one that leaves you all the more excited about Life is Strange 2.
    • 68 Metascore
    • 70 Critic Score
    When it's all working, it's like watching the components of a well-oiled machine tick over. Though it's similarly fun, albeit sadistic, to watch a full park of guests scramble for the emergency shelter when you trigger the alarms.
    • 76 Metascore
    • 70 Critic Score
    Evolution captures the essence of Jurassic Park while being a good park management sim in its own right.
    • 69 Metascore
    • 70 Critic Score
    If there's one word that could easily describe Jurassic World Evolution, it's "faithful." Taking control of a ranger behind the wheel of a Jeep in the rain and sidling up to a pack of socializing Stegosaurus is as epic as it sounds and is a definite highlight, as is releasing a newly recovered species into your park. Despite the campaign stumbling over itself and losing focus towards the end, Evolution captures the essence of Jurassic Park while being a good park management sim in its own right.
    • 76 Metascore
    • 80 Critic Score
    With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end.
    • 81 Metascore
    • 80 Critic Score
    With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end.
    • 77 Metascore
    • 80 Critic Score
    With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding.
    • 81 Metascore
    • 70 Critic Score
    It's a shame, then that Moonlighter's also a bit on the short end, as some of these ideas would do well with simply more--but then the combat would like thin out even more. Still, what's here is refreshing, and the balance struck between crawling through dungeons and working with the economics of the town are a good combo while it lasts.
    • 74 Metascore
    • 70 Critic Score
    It's a shame, then that Moonlighter's also a bit on the short end, as some of these ideas would do well with simply more--but then the combat would like thin out even more. Still, what's here is refreshing, and the balance struck between crawling through dungeons and working with the economics of the town are a good combo while it lasts.
    • 76 Metascore
    • 70 Critic Score
    Despite its imperfect transition to Switch, Sushi Striker is one of the more enjoyable puzzle games in the console's library. With a substantial campaign that's propped up by clever mechanics and a charmingly ludicrous story, the game offers a wealth of single- and multiplayer content to dive into. The controls suffer a bit in the move to Switch, and the campaign is stretched out for too long, but the fast-paced puzzle-matching gameplay offers a surprising amount of depth and is a real treat.
    • 85 Metascore
    • 80 Critic Score
    West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt.
    • 87 Metascore
    • 80 Critic Score
    West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt.
    • 75 Metascore
    • 90 Critic Score
    Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed.
    • 79 Metascore
    • 90 Critic Score
    Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast.
    • 76 Metascore
    • 90 Critic Score
    Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system.
    • 75 Metascore
    • 50 Critic Score
    Golem attempts but fails to find harmony in bringing a vague tale together with any sort of emotional resonance. That might have been easier to forgive if the journey itself was exceptional. Instead Golem's inconsistent puzzles and jarring difficulty spikes will infuriate you more than they infatuate.
    • 84 Metascore
    • 90 Critic Score
    Yoku’s Island Express takes two unlikely genres and combines them into one playful, natural experience. The game’s audio and visual design is simply joyous and the large game world seamlessly combines its pinball puzzles with some brilliant level designs.
    • 72 Metascore
    • 70 Critic Score
    And yet, the credits roll on Vampyr with the realization of how seldom we see an open-world RPG experience like this, where being a citizen with a responsibility to a place and its people feels personal, even if that investment lies in who looks delicious tonight. Vampyr is certainly shaggy and rough in the technical department, but its narrative successes still make for an impactful and worthwhile experience.
    • 70 Metascore
    • 70 Critic Score
    And yet, the credits roll on Vampyr with the realization of how seldom we see an open-world RPG experience like this, where being a citizen with a responsibility to a place and its people feels personal, even if that investment lies in who looks delicious tonight. Vampyr is certainly shaggy and rough in the technical department, but its narrative successes still make for an impactful and worthwhile experience.
    • 69 Metascore
    • 60 Critic Score
    It's a competent, fun little outing that's almost perfectly suited for kids who need something silly and ridiculous that won't require too much thought or technical mastery.
    • 83 Metascore
    • 80 Critic Score
    There's a lot to think about when it comes to surviving in The Forest, but the balance between each of its interlocking parts keeps the game moving at a riveting pace.
    • 47 Metascore
    • 30 Critic Score
    I entered Agony’s Gates of Hell with a slack-jawed gasp. It is such a disappointment to have to have left it with a shrug.
    • 79 Metascore
    • 80 Critic Score
    It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive.
    • 83 Metascore
    • 80 Critic Score
    It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive.
    • 80 Metascore
    • 80 Critic Score
    It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive.
    • 81 Metascore
    • 80 Critic Score
    It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive.
    • 73 Metascore
    • 70 Critic Score
    Quarantine Circular is a mostly well-written sci-fi tale that doesn't succumb to tired tropes or obvious plot contrivances to draw you in. Instead it uses its limited working space to deliver a captivating tale about human nature and our theoretical place within the universe.
    • 76 Metascore
    • 70 Critic Score
    There's a lot to love about Wizard of Legend. While it does have some issues, the cycle of exploration, discovery, failing, learning, and exploring again will keep your determination to conquer the Chaos Trials high. Wizard of Legend might not look like much on the surface, but there's some good magic underneath.
    • 64 Metascore
    • 30 Critic Score
    Ultimately, Conan Exiles is one of the most unsatisfying games I’ve ever played. Its crafting and resource systems may be dense enough that the ultra-patient could find something to enjoy here, but anyone else would likely walk away with their hands thrown up in defeat. The mind-numbing tedium of harvesting resources, woefully boring combat, and a slew of bugs left me feeling completely underwhelmed and unimpressed when it was all said and done.
    • 68 Metascore
    • 30 Critic Score
    Ultimately, Conan Exiles is one of the most unsatisfying games I’ve ever played. Its crafting and resource systems may be dense enough that the ultra-patient could find something to enjoy here, but anyone else would likely walk away with their hands thrown up in defeat. The mind-numbing tedium of harvesting resources, woefully boring combat, and a slew of bugs left me feeling completely underwhelmed and unimpressed when it was all said and done.
    • 78 Metascore
    • 70 Critic Score
    Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it's all a game in the end. Cage and Quantic Dream are getting closer to nailing this style of game, but it's obvious that there's still room to grow.
    • 78 Metascore
    • 70 Critic Score
    Runner 3, over time, reveals itself to be a veritable buffet of weird and whimsical environments, and thrilling, precision-based gameplay, but make no mistake: you will have to work for your meal.
    • 73 Metascore
    • 70 Critic Score
    The greatest compliment to be paid to a game like Runner 3 is that after feeling the urge to toss a controller, it's hard to think of anything else except trying again. Runner 3’s greatest strength is in rewarding that perseverance.
    • 69 Metascore
    • 50 Critic Score
    Perhaps if State of Decay 2 had the kind of depth that drew you in, these technical faults would be easier to overlook. But it’s because of the lack of meaningful motivations that they stick out so predominantly.
    • 66 Metascore
    • 50 Critic Score
    State of Decay 2 settles into a rhythm that might be easy for you to pass some hours with, but it’s never a ride with genuine surprises, excitement or purpose. There’s promise in so many systems that it introduces, but they’re woefully underutilized to make space for repetitive activities that are nowhere near as exciting to engage with. State of Decay 2 feels like the lumbering enemies that populate its country mountains. Aimless, wandering, and just out of place.
    • tbd Metascore
    • 70 Critic Score
    If you've already played Framed 1 and 2 on mobile there's not much reason to come back, but if you haven't these are the best versions of the unique and enduring puzzle games.
    • 79 Metascore
    • 70 Critic Score
    If you've already played Framed 1 and 2 on mobile there's not much reason to come back, but if you haven't these are the best versions of the unique and enduring puzzle games.
    • 78 Metascore
    • 80 Critic Score
    Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks.
    • 80 Metascore
    • 80 Critic Score
    Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back.
    • 80 Metascore
    • 80 Critic Score
    Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend.
    • 63 Metascore
    • 60 Critic Score
    If you aren't already dedicated to reaching the level cap and completing every late-game activity, Warmind doesn't offer many draws for you; the only reason to do anything is to level up or get new loot, and that can keep you busy for a while this time around.
    • 88 Metascore
    • 80 Critic Score
    Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it come, you'll be left with an indelible attachment to these islands when you do finally step away.
    • 67 Metascore
    • 70 Critic Score
    City of Brass is a good dungeon crawler, with some of its best moments and mechanics derived from its rendition of an Arabian Nights theme.
    • 69 Metascore
    • 70 Critic Score
    City of Brass' enemy difficulty and character upgrade system is tuned well enough that you will never be too over- or underpowered at any stage of the game.
    • 66 Metascore
    • 70 Critic Score
    City of Brass is a good dungeon crawler, with some of its best moments and mechanics derived from its rendition of an Arabian Nights theme. While its repetitive scenery and uneven presentation are noticeable tarnishes on its sheen, the satisfying combat and well-balanced difficulty curve will keep you going back for more.
    • 75 Metascore
    • 80 Critic Score
    While there are minor issues with AI, and pacing suffers when you’ve comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history’s winners and losers alike.
    • 68 Metascore
    • 70 Critic Score
    And that's just what Labo is at the moment: a great tool for creation, rather than for playing.
    • 77 Metascore
    • 70 Critic Score
    And that's just what Labo is at the moment: a great tool for creation, rather than for playing.
    • 86 Metascore
    • 90 Critic Score
    Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great.
    • 78 Metascore
    • 80 Critic Score
    Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game.
    • 74 Metascore
    • 70 Critic Score
    Jotun is a short game, and good players can probably plow through it in about 3 or 4 hours, but even with the ending behind me, I find myself dying to witness some images again and wanting to try different strategies. I want to hear Thora tell her tale again. Any good bedtime story that makes you want to hear it again right after it’s over is one for the ages.
    • 84 Metascore
    • 90 Critic Score
    Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold.
    • 71 Metascore
    • 70 Critic Score
    The Invisible Hours shifts depending on how you approach its story; scenes take on different meanings as you see them from different perspectives, and as a result, finding every detail in the bigger picture is rewarding. It strikes the same tone as an Agatha Christie novel and at times feels campy for it, but the characters are interesting and well-acted, making each trip through the same few minutes worth it just to see a different character's side of things.
    • 74 Metascore
    • 70 Critic Score
    While it needs a little refinement, The Swords of Ditto is sure to delight, whether played on your own or with a friend.
    • 74 Metascore
    • 70 Critic Score
    The Swords of Ditto is nothing short of a light-hearted good time. Despite a few bumps getting in the way of progress and some misgivings about the forced time limit per playthrough, it’s still a joy to slash through enemies and collect items while humming the game’s ear-tickling soundtrack.
    • 74 Metascore
    • 80 Critic Score
    There’s a lot to love about The Alliance Alive: a well-paced story in an interesting world, a meaty mashup of unique combat elements, and a fantastic soundtrack that keeps you pumped and eager to explore. If you can put up with a bit of a learning curve, you’ll find a great portable adventure well worth dusting off your 3DS for.
    • 77 Metascore
    • 80 Critic Score
    It's rare that a prequel truly works, where a story can captivate despite the audience knowing what's coming and where the path will lead. Life Is Strange: Before The Storm is one of those exceptional stories because it draws you in on its own terms. The only problem: You know it's building you up just to break your heart.
    • 82 Metascore
    • 80 Critic Score
    It's rare that a prequel truly works, where a story can captivate despite the audience knowing what's coming and where the path will lead. Life Is Strange: Before The Storm is one of those exceptional stories because it draws you in on its own terms. The only problem: You know it's building you up just to break your heart.
    • 77 Metascore
    • 80 Critic Score
    It's rare that a prequel truly works, where a story can captivate despite the audience knowing what's coming and where the path will lead. Life Is Strange: Before The Storm is one of those exceptional stories because it draws you in on its own terms. The only problem: You know it's building you up just to break your heart.
    • 63 Metascore
    • 60 Critic Score
    Penny-Punching Princess doesn't set its sights particularly high, and while it feels like it's achieving what it intended, it's hard not to wish there was a little more to it.
    • 94 Metascore
    • 90 Critic Score
    In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come.
    • 47 Metascore
    • 40 Critic Score
    Play one hour of it and you've basically done a bit of everything it has to offer; then it's rinse and repeat for as long as you can bear to stick with it. It's a frail and monotonous game destined for the bargain bin.
    • 51 Metascore
    • 40 Critic Score
    Extinction shoots itself in the foot time and time again. It's so frustrating to see its good ideas buried under repetitive missions, a forgettable story, and embarrassing production values for its AAA price.
    • 52 Metascore
    • 40 Critic Score
    Extinction shoots itself in the foot time and time again. It's so frustrating to see its good ideas buried under repetitive missions, a forgettable story, and embarrassing production values for its AAA price.
    • 81 Metascore
    • 80 Critic Score
    As the saying goes: It's easy to learn, hard to master. Although a few shortcomings in the map design eventually surface and fatigue in looting can set in, Fortnite rarely fails at challenging you in unexpected ways, resulting in something more than just another typical last-person-standing shooter.
    • 88 Metascore
    • 80 Critic Score
    Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game.
    • 78 Metascore
    • 90 Critic Score
    Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful.
    • 82 Metascore
    • 90 Critic Score
    Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful.
    • 81 Metascore
    • 90 Critic Score
    Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world.
    • 79 Metascore
    • 80 Critic Score
    It’s a slickly presented adventure that continually manages to surprise you with every new area you uncover or item you procure, pushing you to pick away at its seams to uncover every drop of what it has to offer. With a delightful ending and more promised after its first run of credits, Minit is far more than just a collection of seconds.
    • 81 Metascore
    • 80 Critic Score
    Minit’s lives might only last 60 seconds, but its extremely well-thought-out world design and engrossing loop of progress make it a curse-filled adventure that is worth dying the world over for.
    • 76 Metascore
    • 70 Critic Score
    Making History certainly adds more to Kerbal Space Program, and those who've already poured hundreds of hours into the game may be grateful for the tiny cache of new supplies it introduces. But in this particular space race, players have already been to the Moon (sorry, Mun) and back long before developer Squad unveiled its new rockets.
    • 74 Metascore
    • 60 Critic Score
    Orwell is brimming with potential, but it feels like the sequel was rushed to ensure that it could comment on the state of the world in early 2018. But extensive private data collection, political turmoil, and pervasive surveillance aren't going anywhere, which is why the game's namesake, George Orwell, has remained so perpetually relevant. If there's a third Orwell game, hopefully Osmotic Studios will find more to say about it.
    • 82 Metascore
    • 90 Critic Score
    Sony's flagship baseball franchise has never been better.
    • 69 Metascore
    • 60 Critic Score
    For now, it's a somewhat hollow game that can be fun for a handful of hours when played with friends, and something worth trying out if you happen to be an Xbox Game Pass subscriber. Even though it's hard to wholeheartedly recommend, I like enough of what I see to hold out hope that things will eventually improve as the game continues to be patched and updated with new content.
    • 88 Metascore
    • 90 Critic Score
    Overall, Episode 5 of Telltale's Batman: The Enemy Within provides plenty of thrills and is a satisfying conclusion to the story.

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