GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 68 Metascore
    • 70 Critic Score
    The Hong Kong Massacre is a game with a specific goal--to capture the feeling of an over-the-top John Woo-style slow-motion diving kill shot, and it succeeds. The game's faults are washed away whenever you leap out of the way of a bullet and quickly take out the person who fired it. It's a game that sticks with you when you're not playing it, as you think through different approaches to the room you died in last time. You'll fail frequently, and the repetition can wear you down, but it's hard to resist the temptation of bursting through a window and perfectly lining up three kill shots.
    • 71 Metascore
    • 70 Critic Score
    The Hong Kong Massacre is a game with a specific goal--to capture the feeling of an over-the-top John Woo-style slow-motion diving kill shot, and it succeeds. The game's faults are washed away whenever you leap out of the way of a bullet and quickly take out the person who fired it. It's a game that sticks with you when you're not playing it, as you think through different approaches to the room you died in last time. You'll fail frequently, and the repetition can wear you down, but it's hard to resist the temptation of bursting through a window and perfectly lining up three kill shots.
    • 69 Metascore
    • 40 Critic Score
    Losing progress in a roguelike is meant to entice you to hop back in with new accessories to change your next run, but Genesis Alpha One doesn't have the mechanics in place to make these variations interesting enough to experiment with.
    • 83 Metascore
    • 80 Critic Score
    In 2002, as Sora, I left Destiny Islands to travel across the universe and make new friends. In 2019 I brought old ones home, and I had so much fun doing it.
    • 63 Metascore
    • 70 Critic Score
    What's there right now is undeniably good; however, what's missing makes you yearn for how good it could yet be. It's a fresh, invigorating, more personal take on the grand strategy game. But at the same time, it's lacking in a few areas, and they really do hold it back from greatness. Jon Shafer has found that fertile new ground on which to settle. He just needs to give it a few seasons to grow.
    • 79 Metascore
    • 80 Critic Score
    his care and attention to detail extends to the environments, which feel genuine and lived-in.
    • 74 Metascore
    • 80 Critic Score
    his care and attention to detail extends to the environments, which feel genuine and lived-in.
    • 73 Metascore
    • 80 Critic Score
    No matter how you leave Daniel and Sean at the end of this chapter, there is the palpable sense of hope, of a new way forward, and of the unconditional love between two brothers.
    • 91 Metascore
    • 90 Critic Score
    Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.
    • 93 Metascore
    • 90 Critic Score
    Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.
    • 89 Metascore
    • 90 Critic Score
    Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.
    • 84 Metascore
    • 80 Critic Score
    The extra mode certainly sweetens the pot for those who owned Bowser's Inside Story on DS, but fundamentally, it's the same game. If anything, the real drawback is the game coming off as an unnecessary surprise on the 3DS--which can already play the original game via backward compatibility. But the game itself remains one of Mario's RPG best, and it's a cheerful, inventive journey.
    • 76 Metascore
    • 80 Critic Score
    While Pikuniku is a light experience, it's got enough charm and verve to stick with you well beyond completion. From Piku's weird wobbly gait and looping jumps in the opening right through to the game's funny, bizarre ending, Pikuniku is more gripping than its simple aesthetic and playful tone would suggest. It'll make you feel like a kid again.
    • 74 Metascore
    • 80 Critic Score
    Pikuniku is a funny game on numerous levels--the script often undercuts tension and plays with tropes in amusing ways, the goofy way you flip when you jump is a constant source of amusement, and the game will often throw you into strange situations without much explanation.
    • 80 Metascore
    • 80 Critic Score
    Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.
    • 79 Metascore
    • 80 Critic Score
    Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.
    • 78 Metascore
    • 80 Critic Score
    Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.
    • 78 Metascore
    • 80 Critic Score
    Whatever awaits Clementine at the end of this road, she goes there with a full heart. If the finale lives up to the future set up in Broken Toys, so will we.
    • 59 Metascore
    • 50 Critic Score
    Despite YIIK's stunning art direction, kicking soundtrack, and occasionally interesting plot point, it suffers as a result of its clunky combat, tedious grinding, and poor puzzle design. Postmodern texts aren't always enjoyable--Wallace's Infinite Jest features walls of text that list every chemical name for prescription drugs under the sun, spanning pages upon pages at a time. However, Infinite Jest has substance. For the most part, YIIK doesn't.
    • 67 Metascore
    • 60 Critic Score
    This is not the return of No More Heroes you'd hoped for, but it at least shows signs of a series that still has life in it.
    • 67 Metascore
    • 60 Critic Score
    Had Double Cross opted to focus more on its strength--fun physics platforming--and de-emphasized things like combat and the tedious mystery-solving element, the game would have been an easy recommendation. But the weak parts of the package drag down the whole, and Double Cross winds up feeling like it's a somewhat undercooked mash of ideas.
    • 49 Metascore
    • 50 Critic Score
    It's all over very soon, too. This is a short game that constantly feels like it's still gearing up towards something better, a way to tie together all its mechanics. The last sections of the game are quite lackadaisical, simplifying the game's systems right down while relying on an investment in the game's thin lore. It's not just that the game doesn't give you easy answers--it also gives you little incentive to come up with your own.
    • 73 Metascore
    • 80 Critic Score
    The Eternal Castle is more than a mere nostalgia trip for aging gamers still hanging on to their 5.25-inch floppy drives. In many ways, it's just as modern as it is retro and more than capable of holding its own against its more illustrious contemporary peers. Luckily it's just my memory that isn't as good as it used to be.
    • 80 Metascore
    • 70 Critic Score
    Despite its aging formula, New Super Mario Bros. U Deluxe is still a great entry in the series, with its typically tight platforming and both accessibility and depth to spare. While it can feel a bit stale for those who have been round the Mushroom Kingdom one too many times before, Deluxe is well worth playing, especially if you didn't get a chance to play NSMBU on Wii U.
    • 73 Metascore
    • 80 Critic Score
    That the story it tells is so engaging and believable, with wonderfully well-rounded characters, only elevates its exploration of the realities of war, and it manages to successfully elicit a genuine human connection.
    • 67 Metascore
    • 60 Critic Score
    Below's extreme demands for patience and tolerance remain right through to the game's mysterious ending. But despite its assured aesthetic and the initial pleasures of discovery, Below will eventually turn into a slog for all but the most committed of players.
    • 70 Metascore
    • 60 Critic Score
    Below's extreme demands for patience and tolerance remain right through to the game's mysterious ending. But despite its assured aesthetic and the initial pleasures of discovery, Below will eventually turn into a slog for all but the most committed of players.
    • 65 Metascore
    • 60 Critic Score
    Battle Princess Madelyn looks and sounds fantastic, and half the game is a delightful spiritual throwback to a beloved action game series. It's a shame that the other half drags down the whole package--and performance issues on Switch like slowdown and stalling when moving through menus don't help, either.
    • 93 Metascore
    • 90 Critic Score
    An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.
    • 84 Metascore
    • 90 Critic Score
    Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart.
    • 46 Metascore
    • 50 Critic Score
    This could be a lovely proof of concept for a bigger game; as it stands, it's hard not to get caught up thinking about all that it could have been.
    • 58 Metascore
    • 50 Critic Score
    Desert Child has a wonderful sense of style, and there are moments when it clicks. When you jet across the water on your bike firing a shotgun blast that shatters several televisions in front of you, or when you first start to wrap your head around the aesthetic of Mars, the game briefly, but brightly, shines. But Desert Child doesn't quite hang together, and by the end of its very brief runtime the things that seemed exciting just an hour prior have lost most of their luster.
    • 60 Metascore
    • 50 Critic Score
    By the end of it you'll realize that there's not much more to Desert Child than what you got in those opening minutes.
    • tbd Metascore
    • 50 Critic Score
    By the end of it you'll realize that there's not much more to Desert Child than what you got in those opening minutes.
    • 86 Metascore
    • 80 Critic Score
    With a well-realized world filled to the brim with secrets and excellent platforming mechanics that always keeps things interesting, the Cursed Kingdom is a place you will want to discover every corner of.
    • 82 Metascore
    • 80 Critic Score
    Monster Boy and the Cursed Kingdom not only pays faithful homage to Wonder Boy, particularly The Dragon's Trap, but by refining the solid foundations of its spiritual predecessors with modern affordances, it becomes a rich platforming adventure in its own right.
    • 87 Metascore
    • 80 Critic Score
    Monster Boy and the Cursed Kingdom not only pays faithful homage to Wonder Boy, particularly The Dragon's Trap, but by refining the solid foundations of its spiritual predecessors with modern affordances, it becomes a rich platforming adventure in its own right.
    • 85 Metascore
    • 80 Critic Score
    Monster Boy and the Cursed Kingdom not only pays faithful homage to Wonder Boy, particularly The Dragon's Trap, but by refining the solid foundations of its spiritual predecessors with modern affordances, it becomes a rich platforming adventure in its own right.
    • 72 Metascore
    • 80 Critic Score
    Despite the series' long-running nature, Earth Defense Force 5 is a standout action game, revelling in its own absurdity while crafting a brilliantly fun and lively action game around it. Its huge battles are a joy to watch play out both from up close and afar, and the wide variety of weapons and play styles with each player type offers plenty of reason to come back for more after the final bullet has been fired.
    • 81 Metascore
    • 90 Critic Score
    Ashen does more than enough to differentiate it from other Souls-like games. Although its combat utilizes the same stamina-focused mechanics, the inclusion of features that promote a sense of community with the game's characters makes for a wholly different experience.
    • 78 Metascore
    • 90 Critic Score
    The relationships you forge define your adventure through Ashen, and helping your new friends is a powerful motivator that drives you forward through the game's beautiful world.
    • 78 Metascore
    • 90 Critic Score
    Mutant Year Zero's clever focus on stealth and pre-combat preparation reward your diligence, its turn-based combat encounters are complex, and they help bolster its all-encompassing post-apocalyptic atmosphere. It is a superb tactical combat campaign that you shouldn't let sneak past.
    • 76 Metascore
    • 80 Critic Score
    It would be nice to see some more extensive options for those wanting to play by themselves or in non-competitive settings, but beyond that, Artifact is a great showing.
    • 68 Metascore
    • 60 Critic Score
    At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.
    • 55 Metascore
    • 50 Critic Score
    Big Bash Boom's potential is clear. Despite its singular focus making it feel a little barebones when compared to other cricket titles, the shift towards arcade gameplay feels perfectly suited to the relatively flamboyant presentation of the BBL. But it's washed with bugs that affect the core of the experience, and those technical issues make it difficult to warm up to.
    • tbd Metascore
    • 70 Critic Score
    Cosmic Top Secret's very existence and ethos makes it special in the realm of gaming. It's conceptually brilliant and heartwarming. Arguably, it's still worth fighting the game's mechanics just because Trine--and you, by proxy--deserves to know the truth and hear every angle of these peoples' captivating story firsthand.
    • 73 Metascore
    • 90 Critic Score
    Dancing In Moonlight is particularly special because of the strong remixes and remasters of familiar songs, recreations of places we've been, and reimagination of characters we've long known. You may find the overall premise a little strange, but if you let loose--just as the SEES crew has done--you'll find a brilliant rhythm game weaved into an amazing, evocative soundtrack.
    • 72 Metascore
    • 80 Critic Score
    The masterful fusion of jazz, pop, metal, and rock make for a great playlist that feels like a trip through the struggles and triumphs of Persona 5 all over again.
    • 86 Metascore
    • 80 Critic Score
    Beat Saber is an exhilarating rush and an exhausting game to play in the best way.
    • 75 Metascore
    • 70 Critic Score
    Despite its problems, Nidhogg 2 is spectacular, engrossing, funny, tragic, and dramatic in equal measure, and it will no doubt become another party game staple.
    • 64 Metascore
    • 40 Critic Score
    Darksiders 3 retrogrades on its predecessors with an unfocused approach that constantly clashes with itself. There are remnants of a good game here, buried within the vivacious combos of a combat style this game doesn't want to embrace. Unfortunately, it's buried far too deep to ever salvage.
    • 37 Metascore
    • 20 Critic Score
    Framed as a spiritual successor to Ultima Underworld, Underworld Ascendant misses the mark with almost every shot, much like my aforementioned hapless archer. At the same time, even freed from the expectations its historical baggage brings, it is a clear failure. The spirit of Ultima Underworld lives on elsewhere.
    • 49 Metascore
    • 40 Critic Score
    Fallout 76 can look and feel like its illustrious predecessors at times, but it's a soulless husk of an experience.
    • 53 Metascore
    • 40 Critic Score
    At launch, Fallout 76 is a poor experience. There are echoes of the series' admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you'll find no heart--just an inconsequential wasteland doomed to be nuked over and over again.
    • 52 Metascore
    • 40 Critic Score
    At launch, Fallout 76 is a poor experience. There are echoes of the series' admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you'll find no heart--just an inconsequential wasteland doomed to be nuked over and over again.
    • 78 Metascore
    • 70 Critic Score
    While the various non-drum-controller control schemes aren't always optimal, the Switch version offers many nice options to pick from--and if you just want to play a couple of standard-difficulty songs with pals before competing in four-player noodle-slurping, motion controls prove to be plenty enjoyable. But if you've been longing for a quirky, enjoyable multiplayer music game, either version should scratch the itch quite nicely.
    • 81 Metascore
    • 80 Critic Score
    The Battlefield series has a winning formula that Battlefield V doesn't deviate far from, at least for now. Conquest and the map roster don't mesh well together, however, Grand Operations--and the other modes within it--steal the show and foster some of the greatest moments the franchise has offered.
    • 80 Metascore
    • 80 Critic Score
    Pokemon Let's Go Pikachu and Let's Go Eevee are delightful reimaginings of the series' origins and a deep RPG in their own right. It makes a lot of smart improvements on the original Red, Blue and Yellow while holding on to what made them so special in the first place. Fans of the series might be let down by the lack of features they've come to expect, but Let's Go Pikachu and Let's Go Eevee take the Pokemon formula in some exciting new directions.
    • 79 Metascore
    • 80 Critic Score
    Pokemon Let's Go Pikachu and Let's Go Eevee are delightful reimaginings of the series' origins and a deep RPG in their own right. It makes a lot of smart improvements on the original Red, Blue and Yellow while holding on to what made them so special in the first place. Fans of the series might be let down by the lack of features they've come to expect, but Let's Go Pikachu and Let's Go Eevee take the Pokemon formula in some exciting new directions.
    • 51 Metascore
    • 30 Critic Score
    From its restrictive mission structures, unbalanced difficulty and frustrating means of progression, The Walking Dead struggles to justify the time it requires from you. It's a collection gameplay blueprints stacked upon one another without thoughtful consideration on how they might cohesively work together, wrapped up in a dull presentation and mundane combat that very rarely excites. The Walking Dead is a mess of scattered ideas and a lack of direction, and there's no reason to make sense of it all.
    • 82 Metascore
    • 80 Critic Score
    The Reignited Trilogy is the best kind of collection that not only brings a beloved series up to current visual standards but also proves just how well-built the original titles were. Granted, the originals were done by a little studio called Insomniac, and it's not exactly surprising something that team did is a fine example of the genre. But the Reignited Trilogy's developer, Toys for Bob, deserves major kudos for bringing Insomniac's vision to life in the way we could've only dreamed in 1998.
    • 73 Metascore
    • 70 Critic Score
    It's uneven, yes, but there's undoubtedly more good than bad, and there are poignant scenes, tense moments and breathtaking images that will resonate long after the end credits have rolled.
    • 77 Metascore
    • 70 Critic Score
    It's uneven, yes, but there's undoubtedly more good than bad, and there are poignant scenes, tense moments and breathtaking images that will resonate long after the end credits have rolled.
    • 77 Metascore
    • 70 Critic Score
    When it comes together, whether in moments of high drama and urgent choices or in the quiet interludes that follow, 11-11 draws you deep into the lives of these men. When it misses the mark, whether through an implausible coincidence, a throwaway puzzle or tedious collectible, it can push you away and cause the surrounding narrative beats to fall flat.
    • 75 Metascore
    • 80 Critic Score
    Full Metal Furies is primarily a brawler, and a good one that promotes teamwork instead of button-mashing. But it's also a very hard puzzle game, one that challenges you to perceive each level, as well as the game's mechanics and characters, in new ways.
    • 78 Metascore
    • 80 Critic Score
    Full Metal Furies is primarily a brawler, and a good one that promotes teamwork instead of button-mashing. But it's also a very hard puzzle game, one that challenges you to perceive each level, as well as the game's mechanics and characters, in new ways.
    • 89 Metascore
    • 90 Critic Score
    Tetris Effect is a transformative game.
    • 57 Metascore
    • 60 Critic Score
    Sinner: Sacrifice for Redemption is an ambitious game that brings something new to an increasingly popular style of action game.
    • 58 Metascore
    • 60 Critic Score
    While it seems like it's missing a lick of paint to make sure that its aesthetics are as strong as its mechanics, it's still a smart step forward and a good example of how we can pay homage to the beloved works of others with originality.
    • 66 Metascore
    • 60 Critic Score
    While it seems like it's missing a lick of paint to make sure that its aesthetics are as strong as its mechanics, it's still a smart step forward and a good example of how we can pay homage to the beloved works of others with originality.
    • 63 Metascore
    • 60 Critic Score
    While it seems like it's missing a lick of paint to make sure that its aesthetics are as strong as its mechanics, it's still a smart step forward and a good example of how we can pay homage to the beloved works of others with originality.
    • 82 Metascore
    • 80 Critic Score
    Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.
    • 84 Metascore
    • 80 Critic Score
    Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.
    • 82 Metascore
    • 80 Critic Score
    Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.
    • 79 Metascore
    • 70 Critic Score
    Industries somehow feels like both a worthwhile and an unnecessary addition to the Cities: Skylines family.
    • 28 Metascore
    • 20 Critic Score
    Inexplicable design.
    • 78 Metascore
    • 80 Critic Score
    The 40th Anniversary Collection gives you a lot to play and many ways to tailor the experience to your whims, including settings that come in handy while playing vertically oriented games. From a technical and experiential standpoint, it's an all-around great collection.
    • 68 Metascore
    • 50 Critic Score
    Deracine has the buildings blocks of a good VR debut from Dark Souls creator FromSoftware, but it lacks the engrossing gameplay and mystique that has made the studio's previous titles so successful.
    • 86 Metascore
    • 80 Critic Score
    It's still not the most welcoming game for newcomers, stacking systems upon systems upon systems, but for veterans and those willing to put in the effort to learn, there's never been a better time to hop in and entrench yourself in the virtual dugout. Football Manager 2019's tweaks will have you happily settling in for another mammoth play session of juggling egos, pipping your rivals to the signing of a wonderkid, and smashing in a 90th-minute winner to capture a league title in triumphant fashion.
    • 67 Metascore
    • 50 Critic Score
    Much of Call of Cthulhu is a perfectly competent adventure game built on firm, if uninspired, point-and-click traditions.
    • 66 Metascore
    • 50 Critic Score
    Dwelling on these few low points may seem overly harsh--they account for no more than a small portion of the whole game, after all. But they are not merely poor moments in an otherwise solid game; they're awful pieces of game design utterly inconsistent with the rest of the game.
    • 63 Metascore
    • 50 Critic Score
    While it won't dazzle you with ambitious, creative puzzle-solving, its central story is as haunting and consuming as you want a good Lovecraft tale to be. But then, like some nightmare creature, an action sequence comes out of nowhere and ruins the experience.
    • 80 Metascore
    • 80 Critic Score
    Gwent clearly learns from other digital collectible card games that have carved their niche out of the market, but its play style offers up an entirely different type of challenge. It's one that requires some investment, and hard decisions on which Faction you'd like to invest in, but Gwent also respects your time by rewarding you for nearly every action in a match, tempting you to play just one more. Its matches could use some fine-tuning in their pacing and presentation, but Gwent is otherwise a refreshingly new take on card games that establishes itself firmly outside of the simple side activity it was in The Witcher 3.
    • 73 Metascore
    • 50 Critic Score
    It's a shame Black Bird is so shallow, because the core action is so appealing. The lighthearted atmosphere and sharp controls make it a joy to wreak havoc on the unprepared people and the difficulty hits a nice sweet spot where it provides a good challenge without ever being frustrating. I would have gladly spent more time in this sepia-toned world if there were more stages and more strategy, but with such meager offerings, I'd fly right by Black Bird.
    • 86 Metascore
    • 80 Critic Score
    Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul.
    • 88 Metascore
    • 90 Critic Score
    Diablo 3 is a game about long term goals accomplished in short, thrilling bursts. It's rewarding and subtle. It's flashy and boisterous. I have spent six years enjoying it, and will likely spend six years more. As far as video games go, that's a long time--I came into the Eternal Edition expecting a eulogy for one of my favorite games. Instead, I stumbled upon a celebration.
    • 68 Metascore
    • 60 Critic Score
    It's a shame My Hero One's Justice's Story mode doesn't do a good job introducing the world of My Hero Academia, with several important narrative beats either missing or revealed through subtitles while you're busy trying to fight. The offline modes against AI don't do much for the game either. However, One's Justice's combat is both accessible and enjoyable. When two players face off--either online or off--the game captures the adrenaline-pumping feeling of My Hero Academia's most notable fights. Pulling off moves from the manga/anime and outsmarting an opponent with devastating combos feels rewarding, and that's enough to keep the player coming back to the game for more.
    • 71 Metascore
    • 60 Critic Score
    It's a shame My Hero One's Justice's Story mode doesn't do a good job introducing the world of My Hero Academia, with several important narrative beats either missing or revealed through subtitles while you're busy trying to fight. The offline modes against AI don't do much for the game either. However, One's Justice's combat is both accessible and enjoyable. When two players face off--either online or off--the game captures the adrenaline-pumping feeling of My Hero Academia's most notable fights. Pulling off moves from the manga/anime and outsmarting an opponent with devastating combos feels rewarding, and that's enough to keep the player coming back to the game for more.
    • 76 Metascore
    • 70 Critic Score
    WWE 2K19 might not reach the lofty heights of wrestling video gaming's heyday--or maybe that's just the nostalgia talking--but it's 2K's best effort so far. Maybe next year we'll be on to a true title contender.
    • 97 Metascore
    • 90 Critic Score
    Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done.
    • 97 Metascore
    • 90 Critic Score
    Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done.
    • 62 Metascore
    • 50 Critic Score
    It's fun to jump in for a few games and rack up points through extravagant slam dunks with your favorite players from the past and present. However, the novelty of arcade-style basketball wears thin quickly in NBA 2K Playgrounds 2.
    • 89 Metascore
    • 90 Critic Score
    Delivers a wonderfully evocative method of storytelling as you gain glimpses into the lives of each person on board at vital moments along the Obra Dinn's journey and piece together who they were, what they had to deal, what motivated them, and how they responded when tragedy struck. You may only see them in scratchy monochrome stills and hear them in brief snatches of urgent conversation, if at all, but if you're paying attention then you should feel like you know (almost) every one of these sixty people intimately by the end of the game.
    • 74 Metascore
    • 50 Critic Score
    Ultimately, Lego DC Super-Villains goes down as another cookie-cutter Lego game, and while there's still plenty of merry mayhem to unleash, it's the same kind of mayhem we've seen before. What should be as wild and riotous as the Clown Prince of Crime comes off as just another mild-mannered reporter.
    • 83 Metascore
    • 80 Critic Score
    While Dark Souls Remastered on Switch possesses some odd quirks and isn't as technically impressive as its current-gen counterparts, it still retains the heart of what the original game is all about.
    • 80 Metascore
    • 80 Critic Score
    SoulCalibur VI is a fighting game that's easy to recommend.
    • 84 Metascore
    • 80 Critic Score
    Like all the best titles in the genre, it has a low barrier to entry and high skill ceiling. For those looking to get in a few games with friends it's welcoming and immediately enjoyable. For those committed to ploughing the depths of its systems to get tournament ready, it has plenty to unpack and understand. Better still, those that want to play alone will find SoulCalibur VI has some of the most substantial single-player content in any fighting game today.
    • 84 Metascore
    • 80 Critic Score
    Like all the best titles in the genre, it has a low barrier to entry and high skill ceiling. For those looking to get in a few games with friends it's welcoming and immediately enjoyable. For those committed to ploughing the depths of its systems to get tournament ready, it has plenty to unpack and understand. Better still, those that want to play alone will find SoulCalibur VI has some of the most substantial single-player content in any fighting game today.
    • 85 Metascore
    • 90 Critic Score
    Its tale is mandatory if you're looking for more Witcher lore to chew on and manages to engage you with a strong cast of well-written characters and a suitably dark plot that challenges your morals every chance it can.
    • 84 Metascore
    • 80 Critic Score
    Reigns: GoT is by no means perfect. It doesn't lend itself to long play sessions thanks to the potential for repetition, which can make the action feel tedious. But that's ultimately a minor quibble for what's a genuinely fun experience: a choose-your-own adventure where you're faced with non-stop decisions and a seemingly endless combination of ways for things to play out.

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