SoulCalibur VI Image
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84

Generally favorable reviews - based on 19 Critic Reviews What's this?

User Score
5.3

Mixed or average reviews- based on 146 Ratings

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  • Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco] Expand
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Soulcalibur 6 - Inferno Character Reveal Trailer
Score distribution:
  1. Positive: 19 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 0 out of 19
  1. Nov 2, 2018
    90
    Soul Calibur is easily my favorite traditional style fighting game, and seeing it get back to form with a solid new entry in Soul Calibur VI warms my heart, and my thumbs. Bandai Namco has taken great strides in getting the franchise back on track, and it seems all they had to do was listen to its fans. Gone are the weird and increasingly questionable combat mechanics; instead what we have is a product that feels clean, inviting, and refreshingly fun.
  2. Oct 18, 2018
    90
    You owe it to yourself to play SOULCALIBUR VI if you have even the slightest interest in fighting games.
  3. Oct 20, 2018
    88
    SoulCalibur VI is the most dignified return to the stages of the Soul saga, which recovers the throne of 3D fighting games. With two intense story modes and solid gameplay that returns to its origins by adding new features that make it even more accessible, we'll enjoy exciting battles filled with epic nature and fun.
  4. Oct 17, 2018
    85
    Back after a six year hiatus, SoulCalibur VI proves that the series has lost none of its sparkle. If this is the final SoulCalibur we ever see (and we sincerely hope it isn't), at least we can rest assured that the series went out with a bang rather than a clang.
  5. Oct 17, 2018
    83
    If I was a more cynical and lazy person, I could have written this review in one sentence: Yup, it’s Soulcalibur. But I also happen to like Soulcalibur, so I won’t complain too much.
  6. Oct 17, 2018
    80
    SoulCalibur VI is an addictive and satisfying fighter, and more importantly the strongest the series has been in years.
  7. Official Xbox Magazine UK
    Dec 18, 2018
    80
    Excellent single-player offering for those who aren't usually into fighting games. [Christmas 2018, p.74]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 9 out of 19
  2. Negative: 5 out of 19
  1. Oct 21, 2018
    10
    Probably the best Soul Calibur to play right now. On par with first and second. 2 good campaign modes. Art and audio harks back to old days ofProbably the best Soul Calibur to play right now. On par with first and second. 2 good campaign modes. Art and audio harks back to old days of the series but modernized. Does a great job of retelling the Soul Calibur story from many different perspectives and is the most coherent way to consume the story and lore. If you like Soul Calibur you will like this. One warning is that on the regular Xbox One (not X) the load times are overly long and probably not worth getting for the platform until they fix it. I have it on the X and it looks and plays good and smooth. If you plan to get, skip the season pass and wait until that is on a sale and rest of the content is out for it. Expand
  2. May 5, 2020
    10
    An excelent fighting games with awsome characters. Everything has been updated and works well. really really awsome characters. What's more isAn excelent fighting games with awsome characters. Everything has been updated and works well. really really awsome characters. What's more is the game is absolutely stunning to look at on one x. The images super sharp frame rate is solid as a rock motion is fluid as can be. Absolutely love the characters in this game and they're movesets Expand
  3. Oct 23, 2018
    9
    beseuteu geim
    nollaun kaeligteo keoseuteom
    daejeongyeogtu geim dabge tagyeoggam joh-eun geim daman aswiunge gagyeog-i bissangam-i
    beseuteu geim
    nollaun kaeligteo keoseuteom
    daejeongyeogtu geim dabge tagyeoggam joh-eun geim
    daman aswiunge gagyeog-i bissangam-i eobsjianh-a iss-eum
    Expand
  4. Jun 11, 2020
    7
    Not a big fan of fighting simulators, but the game looks like something that fighting simulators fans would like.
  5. Oct 25, 2018
    6
    I've been a fan of Soul Calibur since the first game but I have to admit the series has been in decline since SCIV. SCIV is still the highI've been a fan of Soul Calibur since the first game but I have to admit the series has been in decline since SCIV. SCIV is still the high water mark, and while SCV was a slight step down due to how they removed the equipment stats and nerfed the armor break feature, it was still very good and had excellent online play.

    But the series took a huge step backwards with this latest installment. It seems the creators are taking a "back to basics" approach and cut out a huge swath of characters, some of which have become staples to the roster (including my favorite, Cassandra). They made one character, Tira, available only as DLC upon launch which leads me to believe they're going to be milking the fanbase for cash to get the rest of the characters as DLC packs over the next few years.

    They've also stripped down the number of equipment customization options considerably. I'm guessing we'll have to wait to buy DLC packs to get the equipment variety options we've become accustomed to in past SC games. To be fair, even in SCIV and SCV they sold extra equipment as part of DLC packs. But SCIV and SCV had a lot more equipment options available at launch that didn't require the purchase of DLC. The least they could have done was provided equipment options for the characters they cut out of the game. It would have been nice to use Character Creation to make a Cassandra look-alike.

    Like SCIV and SCV all of the customize-able equipment except for undergarments is destructible in combat, which is reasonable since this isn't supposed to be an adult game (still with some people can come up with some pretty naughty designs if they're creative enough). But I do think it was a bad design choice to attach shoes to a lot of the undergarments. I also always thought it was a mistake to take the stat bonuses out of the equipment when they nerfed the feature in SCV. Equipment stats added an extra layer of strategy to character creation and penalties for having your armor broken in combat that actually added depth. Now the whole feature is simply decorative. I'm glad it's still there n some form because it's the only good fighting game that has this sort of feature, but it would be nice if they went back to like SCIV's more robust equipment feature.

    SCVI introduces a new "Libra" story mode that is similar to an RPG in some respects and is designed to help new players get used to the mechanics of the game, character creation feature, and different fighting styles. Your character travels the world going on adventures, earning experience and gold and even gaining party members as the story unfolds. Gold could be spent on weapons that change your fighting style or items that help you in combat, but only in Libra mode. Alternatively you could trade your gold in for RP points that can be spent on equipment that can be used outside Libra Mode. RP could spent to unlock equipment in Character Creation or Museum Mode features.

    Libra mode is unique to say the least and there are some aspects of it that are interesting, but it seems to play a bit more like an interactive novel with interspersed moments of 1 on 1 fighting game combat than an RPG. After about 30 mins I was bored with it. The story didn't hold my interest enough to keep me engaged and the time spent menu noodling between the short bouts of combat started to feel tedious. The Tower of Lost Souls from SCIV was a much simpler and better "quest mode" for a fighting game than this awkward "Libra" Mode. But again I give them props for trying something different. It might be a good idea with better presentation.

    The rest of the modes are the standard run of the mill fighting game fare that you see in most SC games. You have Arcade mode, Arcade story mode, Verses mode, Network verses mode, Character Creation, There's a museum gallery that gives you the stats and backstory on each character (and more if you spend the RP to unlock the extra features), and of course the xbox store where you can give Namco your hard earned cash to get the DLC that should have been in the game to begin with.

    As always the controls and fighting mechanics are top notch, and I did have a lot of fun playing online. The special moves are much easier to pull off. Maybe too easy, but I can't complain about that because I've always been a below average player when it comes to online rankings and like to have a low learning curve. This is a great fighting game for newbs to just pick up and play, but I'm sure there's enough for the dedicated to dig their teeth into and become really competitive with.

    So as a basic fighting game it gets a high rank, but I've come to expect much more from Soul Calibur so it loses a lot of points for that. 6/
    Expand
  6. Nov 6, 2020
    5
    Game is severely unbalanced like almost to a laughable point its not close to as good as 5 because there's no pay off to alot of things allGame is severely unbalanced like almost to a laughable point its not close to as good as 5 because there's no pay off to alot of things all you have to do is attack all round long and your set there's no reward for having good defense like in 5 certain characters have star power and it very clearly shows some of the match up are near unwinnable. Expand
  7. Jul 20, 2019
    0
    Quieren saber cómo cargarse una saga legendaria de videojuegos a base de cobrar más de 100 dólares? Pues Soulcalibur VI es la respuesta.Quieren saber cómo cargarse una saga legendaria de videojuegos a base de cobrar más de 100 dólares? Pues Soulcalibur VI es la respuesta.
    Juego completamente roto, gráficos que dejan mucho que desear, si los comparamos con SC 2 (que hasta el SC Broken Destiny era mucho mejor), una jugabilidad que dista mucho de las anteriores entregas, con ataques fuertes que le quitan emoción al combate, esa mecánica de QTE al estilo "piedra, papel, tijera" que no hace más que fastidiar la experiencia, TODO, ABSOLUTAMENTE TODO desbloqueado desde el minuto 1, lo cual el modo historia o un jugador está de adorno aquí, tiene 6 veces menos contenido que SC 2, en variedad de escenarios, trajes, y armas, un online que va fatal, y además... con DLCs y micropagos. En serio, Tira y Amy como DLCs, cuando deberían estar al menos bloqueados para ser jugados en un modo alterno al modo historia? (la historia es una precuela, ya lo sé, no aparece Cassandra, que aparece recién en el SC 2), entiendo a 2B, no tiene nada que ver con el universo de SC, y Geralt podría estar también, pero personajes del lore como DLCs... Ah, y me olvidé del creador de personajes, que está muy pobre en contenido, y ni siquiera te dan la opción de desbloquearlos mediante juego, solamente comprando los DLCs.

    Lo jugué en la Xbox One de un amigo, y la verdad, me he ahorrado 80 dlls, o mejor, más que eso...
    Primero MVC Infinite, luego SFV, y ahora SC 6...
    Tekken 7, KI, y MK 11 valen la pena como juegos de lucha.

    Want to know how to spoil a legendary saga of video games based on charging more than $ 100? Well, Soulcalibur VI is the answer.
    Game completely broken, graphics that leave much to be desired, if we compare them with SC 2 (that until the SC Broken Destiny was much better), a gameplay that is far from the previous deliveries, with strong attacks that take emotion away from the combat, that QTE mechanics in the style "stone, paper, scissors" that does nothing but annoy the experience, EVERYTHING, ABSOLUTELY EVERYTHING unlocked since minute 1, which the story mode or a player is adornment here, has 6 times less content than SC 2, in a variety of scenarios, costumes, and weapons, an online that is fatal, and also ... with DLCs and micropayments. Seriously, Tira and Amy as DLCs, when they should be at least blocked to be played in an alternate mode to the story mode? (the story is a prequel, I know, Cassandra does not appear, who appears only in SC 2), I understand 2B, it has nothing to do with the universe of SC, and Geralt could be too, but lore characters like DLCs ​​... Oh, and I forgot the character creator, who is very poor in content, and do not even give you the option to unlock them by playing, only buying the DLCs.

    I played it on a friend's Xbox One, and the truth is, I saved 80 dlls, or better, more than that ...
    First MVC Infinite, then SFV, and now SC 6 ...
    Tekken 7, KI, and MK 11 are worth fighting games.
    Expand

See all 19 User Reviews

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