Sword Art Online: Hollow Realization Image
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69

Mixed or average reviews - based on 34 Critic Reviews What's this?

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7.4

Mixed or average reviews- based on 100 Ratings

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  • Summary: An action RPG written under the supervision of Sword Art Online creator Reki Kawahara! Kirito receives a single mysterious message — a cryptic “I’m back to Aincrad” — and is drawn once again into a familiar world in which he was once trapped.
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Score distribution:
  1. Positive: 12 out of 34
  2. Negative: 0 out of 34
  1. Nov 23, 2016
    85
    Sword Art Online Hollow Realization is an almost perfect imitation of an MMO. The game feels like one, but is more JRPG than MMO. There is tons of stuff to do in a massive world. And it is lots of fun for fans, but also for newcomers to the franchise.
  2. Oct 23, 2017
    79
    Sword Art Online: Hollow Realization is a good JRPG. It's made with diligence, dedicated to anime fans from which it's drawn, but also suitable for simple lovers of the genre.
  3. Nov 29, 2016
    75
    An MMO without social obligations is a nice concept in and of itself. The story's decent and the gameplay amusing. Mediocre graphics put a bit of a damper on things though.
  4. Nov 14, 2016
    70
    It’s great to see how far the games have come in terms of managing all those damn menus, presenting an experience that is true to the source material, and figuring out how to take the combat system and make it fun and fluid. But in the end, it feels a bit too safe.
  5. Nov 22, 2016
    70
    Sword Art Online: Hollow Realization does not depart from the fluctuating quality of its predecessors, with a pleasant story, though designed specifically for fans of the original work, accompanied by a complex and layered gameplay, which, however, has unclear mechanics to challenge even the most experienced of players.
  6. Nov 16, 2016
    67
    A lot of effort was clearly put into Sword Art Online: Hollow Realization, because almost every aspect of its gameplay has an underlying set of properties and nuances to come to grips with. While I usually love that kind of complexity, here it rarely felt meaningful or even coherent. Paired with a story that lacks the stakes and urgency of the source material, it leaves Sword Art Online: Hollow Realization feeling pretty tepid aside from its enjoyable combat.
  7. Nov 28, 2016
    50
    Sword Art Online: Hollow Realization is a game that places too much of its emphasis on its dating sim mechanics rather than a polished RPG experience. Dodgy armor designs mar the progression that the weapons add to the game, and a rather stale storyline does not give enough motivation to want to progress through the game.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 14 out of 24
  2. Negative: 7 out of 24
  1. May 4, 2020
    10
    I wish they made a good game for a good anime, a high budget AAA game.Keşke yüksek bütçeli bir oyun yapsa vr versiyonu olun bir oyun aaaI wish they made a good game for a good anime, a high budget AAA game.Keşke yüksek bütçeli bir oyun yapsa vr versiyonu olun bir oyun aaa kalitede bir sword art oyunu olmalıydı ama hiç olmadı . Expand
  2. Feb 21, 2018
    10
    Game is very well made and easy to pick up if you have ever played an RPG with depth before. Cut scenes may run a little long at times, butGame is very well made and easy to pick up if you have ever played an RPG with depth before. Cut scenes may run a little long at times, but the world is big and full of things to collect and fight. Just don't expect tons of quests as most are narrative and reward nothing but progression in the story. Expand
  3. Nov 10, 2016
    10
    I love this game! I'm a weeb but that shouldn't taking away this game being great the characters and waifus are amazing you'll get addicted toI love this game! I'm a weeb but that shouldn't taking away this game being great the characters and waifus are amazing you'll get addicted to the skill system Expand
  4. Jan 12, 2017
    8
    I've played every SAO game that I know of to be released here in America. Is this game worth your time? Is it good for veterans? What aboutI've played every SAO game that I know of to be released here in America. Is this game worth your time? Is it good for veterans? What about fans? What about the newcomers? Stay for awhile, I'll be the one to answer those questions best I can.

    Keep in mind that these views are that of someone who has played through the good and bad of every game and beaten every last one I can get my hands on, I can handle these games better than most because I am easily entertained, but you are reading my view on the game so keep that in mind please.

    Is it for everyone?
    Okay so I know that SAO is a touchy subject and I'm quite convinced a lot of hate will come to it for being SAO because that's people right? This game is most definitely for fans, if you hate the series then you've got no reason to play this. If you have a passing interest I recommend it though.

    The Gameplay:
    Okay I'm starting here because this game could piss a few veterans off. This new combat, rocks. It's the best in the series so far, I find myself actually wanting to fight for once rather than run past everyone this time around and it feels like it would be how the real thing would control. This game has a lot of things to do in town and in the battle zones, which is commendable after the lacking quality of Lost Song. The new dating system is better now so you can finally date Yui, you freak. Or Sinon, because Asuna is dumb.
    The new skills system is more entertaining as skills can be fired off repeatedly and are gained at a nice and fair rate, once again far better than Lost Song's skills.

    Graphics:
    The new monster models are amazing, hands down they are amazing, the bosses in particular are ginormous and awe inspiring, you want to tear down these beasts. As for the character models, you don't really get to have that massive Warhammer 40K armor but the weapons get insane looking. As for animation quality, it's uh... well better than Lost Song.

    Soundtrack:
    Forgettable. It works in-game but I'll be damned if I could hum a single track out of context.
    At least the sword clangs and enemy death noises are satisfying.

    Warning section:
    I got the best weapons early game by pure chance, your enjoyment of this game can come down to if you get the Riot Sword and Relfector shield early on or if you get something else. Those two weapons have made the game kind of easy for me, as it is a simple matter of "Oh look, an enemy... DEAD" now. So uh.. if you want to make it hard on yourself, if you get these weapons throw them away like instantaneously.

    Keeping a level head during this review, Hollow Realization has a lot to offer fans and potential fans, but if you hate the series you aren't going to be convinced, save your money and buy God Eater 2 Rage Burst, otherwise, have at this game, you may like it.
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  5. Jan 7, 2018
    7
    What i like of this game is its soul, how characters interact with each other, how they talk but other than that Bandai Namco really needsWhat i like of this game is its soul, how characters interact with each other, how they talk but other than that Bandai Namco really needs to improve how they make their games. This way of storytelling is the same I see on Saint Seiya Soldiers soul and it is not that great, you can do better, maybe you think it is fine because this game is also for portable but believe me, it is not. Because of my love for the franchise I give this a 7 but in reality this game can be a 4. Expand
  6. Jul 26, 2019
    4
    First and foremost, this is a grind/filler game made for Sword Art Online fans. So if you don't like generic RPG grinds or filler storyFirst and foremost, this is a grind/filler game made for Sword Art Online fans. So if you don't like generic RPG grinds or filler story content in your shows, then look elsewhere.

    The main story is basic and contains roughly 30 minutes worth of content (stretched over 40 hours). It deals with a mysterious NPC, who quickly becomes un-mysterious, and the origins of Sword Art Online. Without spoiling anything, the story starts out relatively interesting, but quickly loses steam and ends with a generic whimper where very little is accomplished or learned. Though some might like that this takes the Persona 5 route for its main plot, meaning that your young protagonists know more and are much more capable than the actual developers of the game or the institutions in place that regulate games.

    Note that the entirety of the game takes place within the game world and you don't interact with any of the characters in real life (which is disappointing).

    Besides the main story, you get lots of filler content dealing with the Sword Art Online characters. Well, the female characters at least. It becomes quickly apparent that this is a harem game. Even though you have a wife, you spend loads of time with all of the girls, with your wife generally having equal importance.

    I'm not opposed to harems, and actually had a bit of fun romancing all of the girls. Though I was disappointed when I reached the limit of the romance system: there's simply not much there. To summarize, you talk to a girl at a date spot and say "yes" or "no" to her statements. If she likes your answers, you can hold her hand, carry her, and take you to your bed, where nothing happens (besides more talking). There's other actions you can take, like "stroke hair" and "kiss," but these don't physically do anything and the girl just has a canned response for each.

    The most you get out of the romancing system is the ability to give the girls equipment and a single not-very-risque picture for each girl after you take them to bed.

    The rest of the story involves visual-novel events where you go on quests, cook/eat food, or just talk to the girls. These are self-contained and have no affect on the actual gameplay. It was disappointing when the characters talked about going on interesting quests with strange mechanics and rewards, and not actually being able to do that myself in-game.

    The contents of these story segments is simply filler. Half of them are about doing random daily things as friends with no intellectual depth (save for one or two, which try to be meaningful, but don't quite nail it). The other half are about putting the girls in precarious situations to give you a reason to ogle/touch their bodies/breasts/panties. And of course, there's bath scenes, swimsuits scenes, wet clothes scenes, and white stuff sprayed all over the girls' faces scenes. They're all visually mild, so you'll need to use your imagination.

    The game's playable section consists of one town and about five monster-filled zones. The town is mostly useless. I spent my time there looking for girls I needed to start events with and going to the quest board. There's simply nothing else useful in the town, including the shops, which sell gear that's much worse than what you can find in the zones.

    I was quite pleased when I went to the first non-town zone to fight monsters. It was interesting and full of good loot. But I quickly realized that all other zones were identical. Besides the look of the zone and monster types, all zones are set up the same: Monsters, chests, and events(to kill monsters) are spread out evenly. Your only goal is to get to the next teleport stone. There's little sense of this being a real world, and if this were an actual MMO, players would quickly get bored of its monotony.

    Quests are junk. These are actual fetch quests with no exposition. There's no guy who needs certain items or certain monsters killed so that he can do some thing (outside of the visual novel sections). You simply need to kill monsters or pick up items and turn them in. This is the closest I've been to a spreadsheet/checklist game. But at least quests aren't required. You can just pick them all up, and if you complete one by chance, then great.

    There's a lot of variety in the combat, with loads of different skills and weapon types, but there's no reason to use any of it. I was able to easily get through the game using 1h swords and a single attack skill. Bosses are especially silly since there's a lot of buildup and strategy planning for each, but they can be killed by simply standing in their face and repeating your basic attack.

    I liked the Sword Art Online anime, but this video game representation of it is no where near as good. With loads of filler story content that has no impact on the gameplay, meaningless monster grinding, and an incredibly basic world and gameplay mechanics, this is a below-average game at best.
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  7. Nov 21, 2016
    1
    Really boring games, fell asleep several times, the only thing good about it is the fighting, even with lots of lag trying to jump! SureReally boring games, fell asleep several times, the only thing good about it is the fighting, even with lots of lag trying to jump! Sure glad I didn't pay full price. Expand

See all 24 User Reviews