GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 68 Metascore
    • 70 Critic Score
    If you loved the Dark Souls games then Lords of the Fallen is made for you. Of course it's not as grand and superb as FromSoftware's franchise, but it is a decent first step towards that direction.
    • 68 Metascore
    • 60 Critic Score
    "You should not judge a book by its cover", a saying that applies ideally to this game. By no means a perfect or even great game, Train Station Renovation can be extremely relaxing and addictive. But alla that up until the point it gets repetitive and the bugs some times ruin the experience.
    • 67 Metascore
    • 70 Critic Score
    A modern remaster of the 16 bit original. Asha in Monster World is a rather enjoyable and classic, but nevertheless outdated game.
    • 67 Metascore
    • 80 Critic Score
    It is the MediEvil you remember (and probably love) from 1998, albeit with updated visuals and sound, a new camera system and a superb art direction. Some problems from the past -like the sometimes awkward camera- have somehow managed to find their way into this release as well, but the same can be said for the charming and unique gameplay and aesthetic that oozes from this game.
    • 67 Metascore
    • 70 Critic Score
    The Complete Edition of The Escapists has nothing essential to add to the series. Except from the fact that you can now play another great indie game on your Nintendo Switch.
    • 67 Metascore
    • 80 Critic Score
    Τhere is a vestigial effort of modernization in Maiden of Black Water and there are some minor mishaps in the control scheme and the level design. However, Maiden remains a very satisfying horror experience with the iconic Camera Obscura and the charming mixture o Japanese Folklore and modern age Madness.
    • 67 Metascore
    • 75 Critic Score
    Super Bomberman R for the PlayStation 4 comes with all the available content that has been released to the other platforms, accompanied with an exclusive skin for the console and guarantees that players are going to have a blast while playing with the many available modes the game offers. Previous owners of the Switch version should be careful, though, as this version does not offer any new content, thus lacking the ability to give a re-purchase incentive to potential buyers.
    • 67 Metascore
    • 50 Critic Score
    Too many technical flaws, bad design decisions and a price tag unsuitable for a game of this kind left as quite disappointed with Vikings: Wolves of Midgard.
    • 67 Metascore
    • 60 Critic Score
    It's always nice to return to the dark and foreboding world of Doom 3, and the chance to relive it in a Virtual Reality environment is truly welcomed, but in this version Doom 3 really shows its age.
    • 67 Metascore
    • 70 Critic Score
    Hercule Poirot: The London Case certainly isn't a game without faults, but in the end it offers a worthwhile experience in the long list of games based on one of the most famous detective of literature. Fans of Agatha Christie will definitely have a nice experience.
    • 67 Metascore
    • 60 Critic Score
    Rare’s newest endeavor has laid the foundation for a great game, an experience like no other, but at the same time -and at in its current state- Sea of Thieves is barren, empty and with little to do after the first 4 to 5 hours of traveling through the seas.
    • 67 Metascore
    • 75 Critic Score
    Nelke & the Legendary Alchemists: Ateliers of the New World is an Atelier spinoff that manages to do what similar games cannot; bring together two different genres and merge them into a unique city-building and managing experience. Mind, though, that it is not flawless; some development choices manage to spoil the fun. For the players, though, who are ready to disregard these flaws, the game promises to offer hours upon hours of fun.
    • 67 Metascore
    • 50 Critic Score
    Tesla Force is a twin-stick shooter with fast action and procedural generated levels that after a little while look the same. There is fun to be had, especially playing local co-op, but the missions lack variety and are so repetitive that it hurts the replayability.
    • 67 Metascore
    • 70 Critic Score
    Surely not your average shooter. Sniper Elite V2 is for those you have patience and are looking for a slow, stealthy game to enjoy some of the most amazing kills ever depicted in videogames.
    • 67 Metascore
    • 70 Critic Score
    A short but well made arcade twin-stick shooter experience with a minimalistic graphic approach.
    • 67 Metascore
    • 60 Critic Score
    The reintroduction of the campaign in the new SOCOM doesn't manage to offer anything memorable -save for the inclusion of the Korean female character- along with the disappointing absence of the co-op option. Fortunately, the multiplayer portion of the game succeeds in providing well designed maps that deliver intense battles.
    • 67 Metascore
    • 70 Critic Score
    A lovely little indie game that offers high challenge, but falls short on its content.
    • 67 Metascore
    • 60 Critic Score
    It's a "3D Angry Birds", no doubt about that, but it can be fun, especially if you invite your friends over to your house for some party play.
    • 67 Metascore
    • 70 Critic Score
    While it is kept back by plain side activities and poor grinding mechanisms, Gotham Knights does manage to win over the player through its well told main story, the interesting gameplay variation between the four characters and its highly entertaining co-op mode.
    • 67 Metascore
    • 80 Critic Score
    An excellent 2D brawler with a rich combat system, many and diverse playable characters, a big campaign and very welcomed RPG elements and character progression.
    • 67 Metascore
    • 60 Critic Score
    As far as movie adaptations go, A Quiet Place: The Road Ahead is a decent effort. It captures the atmosphere of the films, and translates the necessity of silence effectively. However, the main gameplay mechanics feel one-note and even with its short runtime, it struggles to avoid repetitiveness, particularly in its final hours.
    • 67 Metascore
    • 40 Critic Score
    It’s quite perplexing that such a derivative dungeon crawler could be developed from the talented Frozenbyte, a studio that in the past brought the especially clever and charming Trine series. Nine parchments only retain the visual appeal (though not without repetition), in an otherwise unremarkable adventure filled with uninspired level design, lack of interesting enemies and an utterly problematic camera.
    • 67 Metascore
    • 70 Critic Score
    A game full of clever & fresh gameplay ideas. But it ultimately falls victim to its episodic structure, with a disappointing last couple of chapters and uneven distribution of its technical budget.
    • 67 Metascore
    • 40 Critic Score
    Industria creates the impression of a concept game, or a prologue, that wouldn’t be far fetched if it was given as a demo for a granter game. Though it is commendable that a two-person team mainly developed the game, this does not erase the fact that this dystopian world is derivative and highly underdeveloped.
    • 67 Metascore
    • 30 Critic Score
    There is nothing heroic in Marvel’s Avengers, a game that gives the feeling of a mobile title that invades our living room under the "AAA" budget hood. The thing that saddens the most is the sacrifice of Deus Ex’s third installment in order for this microtransaction fest to be released.
    • 67 Metascore
    • 70 Critic Score
    Once more the third chapter of the long-standing series remained unsurpassed, despite its promising outset. It doesn’t take long for the campaign to reveal its weak structure and for the player to realize that the game exhibits a tedious army development system which slows the action to a crawl.
    • 67 Metascore
    • 75 Critic Score
    Cthulhu: The Cosmic Abyss certainly nails its Lovecraftian atmosphere, especially in some truly daunting set pieces. Its environmental puzzles are also well implemented, offering a high level of challenge that fans of the genre will appreciate. If only the story lived up to the same standard.
    • 67 Metascore
    • 50 Critic Score
    This is a prime example of a good idea being badly executed. The post-apocalyptic world is devoid of situations or characters of interest and its problematic gameplay pales in comparison with its main inspirations, namely FTL and The Banner Saga.
    • 67 Metascore
    • 60 Critic Score
    Some poor design choices and a sometimes awful A.I., truly destroy what could have been a great tactical shooter. Thank God for that interesting co-op mode.
    • 67 Metascore
    • 50 Critic Score
    TurnOn is a cheerful first attempt with honest intentions, but -as is the case with almost every first attempt- it needed more work to fully expand its gameplay ideas.
    • 67 Metascore
    • 80 Critic Score
    A pretty, addictive rogue-lite game that offers a unique gameplay mechanism where the player must manage the health bar in order to progress. Note that it’s still in early access and nearly half the game isn’t available yet.
    • 67 Metascore
    • 75 Critic Score
    Νeocore uses all of its accumulated experience -gained from the Van Helsing franchise- and delivers a complete action/ RPG, faithful to the source material and accompanied by a tight storyline. Not all of the gameplay ideas were implemented successfully (i.e. the cover system), but genuinely tries to gust fresh air in an already over-saturated genre.
    • 67 Metascore
    • 65 Critic Score
    Call of Cthulhu has a very engaging atmosphere and story telling, adopting successfully the Lovecraftian Mythos, but messes things up when trying to insert gameplay mechanics like stealth and shooting. It should have focused more on puzzles, investigation and light RPG elements. Technically the game looks aged -something we could have overlooked- but the 45 euro price has no place for lenience.
    • 67 Metascore
    • 60 Critic Score
    Boy Loves Girl has a charming art direction and some clever gameplay mechanisms, but soon it gets repetitive and a little boring.
    • 67 Metascore
    • 60 Critic Score
    No doubt about it, it's better without Kinect.
    • 67 Metascore
    • 85 Critic Score
    Yes, it is walking somewhat close to the interactive movie genre of Telltale, but unlike those games there is actual gameplay, challenge and mystique while the choices in discussions are done expertly with reason and skill and they affect the game organically. While some (us included) might have some issues with the removal of more traditional adventure mechanisms, the world of Dreamfall: Chapters is so expertly created and its story so magnificently written that it is easy to overlook any issues and just get absorbed in this incredible tale.
    • 67 Metascore
    • 60 Critic Score
    Hotel Sowls is a really interesting game if you see it as the side project of two college students that it really is, but as a full indie game, there are many flaws to allow it to become something more than just an enjoyable but mediocre game.
    • 67 Metascore
    • 50 Critic Score
    A quite beautiful game with great visuals -thanks to the cell shaded graphics- which comes with many design flaws that almost completely ruin the overall experience.
    • 67 Metascore
    • 50 Critic Score
    Even though the story is well written and the flow of it helps the game, almost everything else in Mafia III is either broken, repetitive or bland.
    • 67 Metascore
    • 70 Critic Score
    AI Limit is a solid soulslike, featuring well-executed combat that is challenging without being frustrating, along with thoughtful level design that rewards exploration. However, its uninspired, ruined-urban setting holds it back. Even so, it remains a fine choice for genre fans constantly seeking new soulslike experiences.
    • 67 Metascore
    • 50 Critic Score
    Poorly executed and having no true relation with the original Thief games, the latest effort from the guys that gave us the superb Deus Ex: Human Revolution is a missed opportunity that will disappoint fans of the old games and newcomers alike.
    • 67 Metascore
    • 50 Critic Score
    The new Dissidia can be a good choice for those who seek to play with their favorite Final Fantasy characters in an online cooperative-fighting game.
    • 67 Metascore
    • 40 Critic Score
    DCUO never really takes off. It suffers from numerous bugs and glitches, and the structure of the quests looks more suitable for a single-player RPG rather than an MMO.
    • 67 Metascore
    • 60 Critic Score
    It seems that Milestone was not quite sure where to go with this one. MXGP3 can be a very difficult sim racer totally unsuitable for casual gamers, or a bland arcade racer when you turn on the driving assists. And none of these two faces of the game really works.
    • 67 Metascore
    • 70 Critic Score
    Capcom tried to satisfy all the fans of the series, but in the end, the result isn't what we expected. On the other hand, the great co-op mode and the variety of choices will keep players busy for a very long time.
    • 67 Metascore
    • 65 Critic Score
    Elli is the first attempt for BandanaKid to make a dynamic start in the videogames industry, yet fails in many parts. Lots of erroneous developing choices during production phase are obvious in the final product, which discourage players to treat the game the way it deserves. And it’s a shame, because there are so many things inside it, that can ultimately persuade players to stick with it to the very end. A recommended indie title, which should be scrutinized by all players before purchase.
    • 67 Metascore
    • 50 Critic Score
    The first DLC of Donkey Kong Bananza never comes close to the highs of the main game. Its new roguelike elements are underdeveloped, resulting in a tiring and repetitive experience.
    • 67 Metascore
    • 70 Critic Score
    The Way is almost exclusively aimed at those gamers who remembers fondly Another World and Flashback. It is almost a step-by-step recreation of those games, in terms of aesthetics and gameplay mechanics, filled with diverse environmental puzzles, lethal one-hit dangers and, of course, the obligatory kind-of-unresponsive jumping mechanics.
    • 67 Metascore
    • 50 Critic Score
    Α classic for Ocullus, is a lackluster for traditional gaming. It’s a wannabe soulsborne action-RPG, with a clever idea of levelling up through the aging of the character, that covers some basic points, but never reaches the depth and the quality of the games it borrows it’s basic premise. The combat can be both fun and clunky and its starting price point is outrageous.
    • 67 Metascore
    • 70 Critic Score
    The realism of the battlefields, uniforms and guns is at the heart and core of the game. The combat is brutal and unrelenting for anyone looking to dive into the historical battlefields of Isonzo. Players will have to deal with constant deaths while engaging with this historically accurate, tactical FPS delivered by BlackMill Games.
    • 67 Metascore
    • 65 Critic Score
    A dialogue-based puzzle indie game with a few gameplay twists, a well developed storyline, and inspired and realistic conversations with variable approaches, but with a lack of atmosphere building elements such as voice acting and animations.
    • 67 Metascore
    • 70 Critic Score
    It looks - and sometimes feels - like a free-to-play game, but look beneath that layer and you will find a decent tactics/ strategy game that is ideal for anyone who loved the TV series.
    • 67 Metascore
    • 60 Critic Score
    TT Isle of Man is quite a niche racing game. Although it should be a must buy for the motorbikes aficionados it should also be mentioned that it’s hardcore difficulty level and limited content could discourage the less enthusiasts.
    • 67 Metascore
    • 60 Critic Score
    Nba Playgrounds tries to revitalize the arcade basketball genre and brings many interesting and fresh gameplay ideas to the table, but fails to strike the balance between the conflicting gameplay mechanics. It still misses many key online features (like inviting a friend to play against) and the UI is unintuitive, but on the bright side Saber shows eagerness to rectify the wrongs.
    • 67 Metascore
    • 70 Critic Score
    Even though its production values are low -a given that’s is apparent almost everywhere in the game- Ultra Age can be a great choice for those who are seeking a well designed hack 'n' slash experience.
    • 67 Metascore
    • 60 Critic Score
    Cave Digger 2: Dig Harder is a co-op roguelike cave exploration game based on a repetitive cycle of exploring caves-mines and collecting. The gameplay loop, while simple, is effective and the game's four-player co-op mode makes runs much more entertaining. However, the movement system and some technical issues detract from the gameplay experience.
    • 66 Metascore
    • 50 Critic Score
    It may offer some fun as a party game, but there is nothing extraordinary here. The controls remind us why motion gaming has been considered by many as a "gimmick" and the design is fairly unremarkable.
    • 66 Metascore
    • 60 Critic Score
    Even though some aspects of the game, like the visuals and the roster- have been much improved, this year’s WWE suffers from a shallow My Career mode some bugs and, of course, loot boxes.
    • 66 Metascore
    • 60 Critic Score
    While Among The Sleep’s central idea is absolutely brilliant and unique, its execution in gameplay, puzzles and storytelling simply doesn’t reach the potential it could and should have.
    • 66 Metascore
    • 50 Critic Score
    Once upon a time there was a platformer that aspired to be something good. It was called Potata: Fairy Flower, and tried to blend different things, in order to be unique. Its creators thought the world of it, but did not do their best to make it worthwhile. And it never did. In the end, Potata started her journey in a very simplistic and minimalistic manner, that does not comply with modern standards.
    • 66 Metascore
    • 60 Critic Score
    The “minecraft” recipe works well and Lego Worlds is packed with content, but it is not as well crafted and enjoyable as the more linear and classic Lego games Tt Games has created in the past.
    • 66 Metascore
    • 80 Critic Score
    It's quite short, but the over the top action and humour of the franchise will surely pay out.
    • 66 Metascore
    • 60 Critic Score
    Snowblinds latest game seems like a relic from the previous generation. The story is weak and the gameplay has lots of problems. On the upside, the co-op mode is an excellent treat for fans of Tolkiens work.
    • 66 Metascore
    • 60 Critic Score
    Driveclub VR offers a nice gameplay experience in the most complete package seen in a PSVR game to date. Too bad that most players won’t be able to disregard the low tech graphics and the quite high nausea factor that hits in after 10 minutes of gameplay.
    • 66 Metascore
    • 60 Critic Score
    An old-school 2D platformer that recently found its way on Steam. Oozi has its good moments, but it gets very repetitive very soon and constantly recycles its content.
    • 66 Metascore
    • 50 Critic Score
    Fear the Timeloop has solid fundamentals that closely follow the survival-horror template established by Resident Evil, while also serving as a welcome ode to the genre’s golden era. It delivers effective scares, a good variety of enemies, and strong level design. However, in its current state, the experience is marred by numerous technical issues and aggravating, game-breaking bugs that frequently undermine what could otherwise be a solid, if slightly derivative, experience.
    • 66 Metascore
    • 80 Critic Score
    The return of a classic game that used to "eat" our coins like crazy back in the late 80's. This new edition of Toki retains all the charm of the original as well as its difficulty. The new art makes it fresh and playable again, but the lack of any kind of extra content left us wanting more.
    • 66 Metascore
    • 70 Critic Score
    Elex II, as with all PB games, bites more that it can chew. Frustrating AI, clunky-janky gameplay and an engine that’s now a bit too old for wear are definite issues here, and the last 1/3 of the game feels like an afterthought. For fans of PB and western RPGs though, there is still a lot to love and enjoy in the second part of Jax’s story and in the wonderful world of Magalan.
    • 66 Metascore
    • 60 Critic Score
    Biomutant certainly is an ambitious game. This ambition though is what ultimately hurt the experience as a whole. A good fighting system, some gorgeous landscapes, the imaginative friend and foes, the well-thought crafting etc. are unfortunately held back by an utterly tiring open-world design, filled with the most basic and repetitive fetch-quests.
    • 66 Metascore
    • 50 Critic Score
    A mediocre arena fighter that makes sense only when you go online and fight with your friends. Recommended only for die-hard One Piece fans.
    • 66 Metascore
    • 40 Critic Score
    Even though it has the charming concept of the magical girl games, Blue Reflection falls flat due to its continuous recycling of the same content over and over again.
    • 66 Metascore
    • 70 Critic Score
    Combining the gameplay design of classic pet games, like Nintendogs, EyePet and Kinectimals, THQ's addition to the genre is quite the cocktail! Even if it falls a bit short of the aforementioned games, it still manages to deliver hours of fun to young gamers.
    • 66 Metascore
    • 70 Critic Score
    Not your average XCOM, but more of an "XCOM take on the Mass Effect recipe". Still, it's an enjoyable game with a nicely written story.
    • 66 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 delivers one of the weakest campaigns in the series, with a disjointed story and a lack of the bombastic set pieces fans expect. Its multiplayer, however, is far stronger, offering fast-paced gameplay and a solid variety of well-designed maps.
    • 66 Metascore
    • 60 Critic Score
    In very few words, Achilles: Legends Untold is a (very) low budget version of Diablo 4. Any class system is absent, the enemy variety is seriously lacking, the upgrade system is quite derivative and the combat system changes from tactical to pure button mashing half-way through. Nevertheless, it maintains enough pleasant non-stop and easy going action that it could very well qualify as a "guilty pleasure" game.
    • 66 Metascore
    • 85 Critic Score
    An engaging metaphysical thriller that oozes charm and gore, Cognition is a series with such a breathtaking storyline that makes us want to beg for a TV mini series.
    • 66 Metascore
    • 70 Critic Score
    3D Realms might not want to remake one of its old Duke Nukem masterpieces, but that doesn’t seem to stop them from publishing Interceptor Entertainment’s Rad Rodgers, a humble homage to the long lost era of DOS arcade platformers.
    • 66 Metascore
    • 70 Critic Score
    We are still waiting for the "Gran Turismo of motorcycles", but that doesn't mean that RIDE cannot offer some realistic and enjoyable hours of simulated riding.
    • 66 Metascore
    • 60 Critic Score
    A short but fun and cute shoot ‘em up that will appeal to fans of the genre -provided they do not mind its short duration.
    • 66 Metascore
    • 70 Critic Score
    Echoes of the End is a commendable first effort from Myrkur Games. Its detailed Icelandic vistas give the production a true AAA feel, and the combat system is satisfying, though it would benefit from greater enemy variety. The game also deserves credit for its wide range of environmental puzzles. However, its Achilles’ heel is poor sound design, with weak effects and an utterly forgettable soundtrack.
    • 66 Metascore
    • 65 Critic Score
    Kingdom Hearts III ReMind is a dlc that offers the post game content (boss fights) and the difficulty challenge that was absent from the main game.
    • 66 Metascore
    • 70 Critic Score
    The end of the XIII trilogy, from a gameplay standpoint, gains and loses its strength from design mechanics and decisions that sets Lightning Returns apart from its predecessors. It’s nevertheless a title that caters to the trilogy fan, giving also a different perspective and a fresh air of play to the veteran Final Fantasy players.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns is an especially simplistic game with very slow pace, non-existent challenge and a lot of backtracking. Nevertheless, a decent story in addition to its cute visuals may offer a passable experience for fans of Pikachu.
    • 66 Metascore
    • 65 Critic Score
    When compared to last year’s addition to the franchise, MotoGP 18 by Milestone seems a step back, a product that resembles more of an update of the previous edition rather than a completely new game. Nevertheless, the superb physics and overall great handling are guaranteed, elements that newcomers to the franchise will surely appreciate.
    • 66 Metascore
    • 50 Critic Score
    Trüberbrook is a gorgeous looking game that will certainly catch the eye of a prospective player. But inside this beautiful packaging, the main course is a strange mixture of confused direction, poor pacing, uneven story and very low challenge rating. It just feels like this is more of an impressive tech demo from an Artist Collective rather than a cohesive, full gaming experience.
    • 66 Metascore
    • 40 Critic Score
    Chivalry II is a very poor game, devoid of single player content, clumsy battle system, scarce multiplayer modes and awfully repetitive gameplay. Apart from that, it is the ultimate barebones experience, and developer Torn Banner studios should have explored the option to publish it as a free-to-play title, like many other similar games out there.
    • 66 Metascore
    • 60 Critic Score
    The Occultist is largely focused on building a series of atmospheric, Lovecraftian-inspired stages, and it succeeds in delivering a visually engaging aesthetic. The experience is supported by simple yet satisfying environmental puzzles. However, its storytelling feels bland, the voice acting is subpar in many cases, and the stalker-type enemies should have been removed entirely.
    • 66 Metascore
    • 70 Critic Score
    Need for Speed is a well-wrought game, full of interesting features, albeit without many fresh ideas. However, it is prone to deliver most of the gamers in the uncomfortable arms of boredom sooner than later, although it is bound to satisfy the hardcore fans.
    • 66 Metascore
    • 70 Critic Score
    The videogame adaptation of the London Olympic Games is quite a surprise. Leaving behind the "button mashing" gameplay of the past, SEGA's latest sports game delivers an exciting and enjoyable experience that's better suited for multiplayer sessions.
    • 66 Metascore
    • 60 Critic Score
    With heavy inspiration from LittleBigPlanet and the Lego games, Disney Universe offers some enjoyable gaming moments that are suitable only for kids.
    • 66 Metascore
    • 70 Critic Score
    If you're a fan of the Worms franchise, Flockers will deliver many hours of the same beloved gameplay along with lots of laughs.
    • 66 Metascore
    • 50 Critic Score
    An utter embarrassment to an relatively solid series, The Devil’s Daughter falls into every cliché mistake of trying to cater to a massive audience. Overuse of QTEs, terrible action sequences, oversimplification and a lackluster story are just some of the complaints behind this massive letdown by Frogwares, giving us the worst Sherlock Holmes adventure in the past 25 years.
    • 66 Metascore
    • 60 Critic Score
    Vampire: The Masquerade -Swansong is a narrative-driven RPG that is faithful to the original “World of Darkness” cosmos. It is very engaging, with some brilliant ideas, especially in the dialog challenges, but fails, somehow short, due to its half-baked role-playing system that “punishes” the player’s character build decisions.
    • 66 Metascore
    • 60 Critic Score
    Despite its good intentions, Beyond the Ice Palace 2 ultimately feels derivative. It fails to evolve beyond the 30-minute mark, resulting in a repetitive experience. On top of that, traversal issues and excruciatingly distant checkpoints make it an often frustrating journey.
    • 66 Metascore
    • 70 Critic Score
    This edition is composed of the best bits we loved from the first two Tony Hawk games, but at the same time there is an absence of some major characteristics (no offline multiplayer and only 7 stages) that's completely unjustified.
    • 66 Metascore
    • 60 Critic Score
    An interesting and well written story, told through an adventure game created by just two people. Even though it becomes tiresome and repetitive at moments, it has a certain charm and multiple gameplay elements to keep you going until the end.
    • 66 Metascore
    • 70 Critic Score
    Quite an enjoyable, beautiful and nicely crafted Move game for kids. The motion controller of Sony needs more games like this one.
    • 66 Metascore
    • 60 Critic Score
    While the ideas behind Shades of Darkness are nice, we cannot in good conscience recommend a game that has obviously bypassed its beta testing. When it gets fixed though, it will be an interesting addition to the Heroes of Might and Magic universe.
    • 66 Metascore
    • 60 Critic Score
    Criterion's "side project" cannot stand on its own in a market full of great arcade games. It's fun and it stays true to the Burnout spirit, but the fun will last only for a couple of hours.
    • 66 Metascore
    • 60 Critic Score
    It doesn't need much thought to figure out that Re:coded is just a quick cash-in in a long line of spin-offs. Being essentially a smartphone game, not only does it fail in comparison to the exceptional Birth by Sleep, but also fails to justify its price as a DS title altogether.

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