GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Brothers: A Tale of Two Sons
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 55 Metascore
    • 60 Critic Score
    A quite decent sniping and stealth game is hidden behind the completely needless open world approach, the extremely long loading times and the atrocious story.
    • 55 Metascore
    • 65 Critic Score
    Some technical issues aside (like the rapid frame drops) Scrat's game is a decent platformer built specifically for young children. It may not be the best game ever or the best 3D platformer for that matter, but it can guarantee some 4 to 5 hours of fun for your kids.
    • 55 Metascore
    • 60 Critic Score
    This Italian indie game doesn't live up to our expectations, but it is in a position to deliver some interesting adventure/ horror moments and can offer some great replay value.
    • 55 Metascore
    • 50 Critic Score
    The yearly releases of Namcos franchise are having their toll. This year Spike delivers the worst game in the series that suffers from far too many QTEs, a bland fighting system and poor script.
    • 55 Metascore
    • 50 Critic Score
    It is more than obvious that Monochroma's inspiration is derived -mainly- from the excellent Limbo, presenting a rather interesting dystopian world. Unfortunately the large number of bugs, the unimaginative riddles and the inability to create any interest for the fate of the two brothers make this game utterly forgettable.
    • 55 Metascore
    • 60 Critic Score
    Dolmen’s saving grace comes from its well-crafted gameplay, with some interesting ideas, that provides a decent combat experience. Be that as it may the utterly generic sci-fi design in all its aspects ultimately drags down the experience.
    • 55 Metascore
    • 60 Critic Score
    From developer Beenox we expected something more than a bland, open-world Spidey game that loses almost all its interest after 5 hours.
    • 55 Metascore
    • 40 Critic Score
    Galaxy Warfighter is so poor in content, that feels like you play the exact same stage for a hundred times.
    • 55 Metascore
    • 50 Critic Score
    Don't let the title fool you. This game has nothing to do with the beloved RPG franchise from Lionhead. It's just a bland, repetitive and boring hack 'n slash adventure with some mini-games in it.
    • 55 Metascore
    • 50 Critic Score
    Α lazy port of an already poorly envisioned Diablo contender even back in 2006. Titan Quest 2018 does a poor job in the fields of level design, interesting gameplay and overall challenge. The controller response on this console version is a total mystery and the sinuous U.I. leaves little hope for a smooth experience.
    • 55 Metascore
    • 40 Critic Score
    A 5v5 arcade football game with pandas, no online play and no option to create tournaments. The power ups are interesting and the presentation is colourful and lively, but the game has problems in many areas and it lacks content.
    • 54 Metascore
    • 70 Critic Score
    While it is plagued with bad animation, lackluster puzzles and other issues, Moebius: Empire Rising can still offer a nice experience thanks to Jensen’s high writing level.
    • 54 Metascore
    • 65 Critic Score
    Anthem has its share of problems, like the poor "Quality of Life", a few major bugs and some design flaws, but it has laid the foundation for a game that can be greatly improved upon. Now it is time for BioWare's move.
    • 54 Metascore
    • 60 Critic Score
    With an absurd level of difficulty and some poor choices in its level design, Knack will probably appeal only to die-hard action/ platformer fans.
    • 54 Metascore
    • 50 Critic Score
    Three legendary games that are part of the all-time gaming pantheon. Too bad that in their definitive editions they didn't get the respect and care they truly deserved.
    • 54 Metascore
    • 40 Critic Score
    It is not quite clear to whom this game and its strange subject is targeted towards. In any case we find it flawed, repetitive and rather uninspired.
    • 54 Metascore
    • 50 Critic Score
    Bitlogic has its good moments like turning the lack of jumping into an advantage for the gameplay, but overall it is a game with few thing to offer and fewer to justify its existence today, except the nostalgia. But how can you feel nostalgic with something you never played when you were young?
    • 54 Metascore
    • 60 Critic Score
    Although it's not one of the best games PSVita's launch line-up has to offer, it is worth a look -especially for its AR capabilities- if you find it in the bargain bin.
    • 54 Metascore
    • 50 Critic Score
    The video game monster of Dr. Frankenstein, Valkyria Revolution is a huge pile of dozens of mismatched, poorly designed systems, bland presentation and poor design choices all over the board. It bears no similarities to its wonderful predecessors apart from an interesting plot, which is unfortunately torn apart by the thousands of cutscenes and loading screens.
    • 54 Metascore
    • 30 Critic Score
    A game broken in so many ways there's no point in even trying to press "start" in the menu screen.
    • 54 Metascore
    • 70 Critic Score
    A fairly difficult Diablo-like experience set in 16th century South America that will appeal to gamers who enjoy challenging dungeon crawlers.
    • 54 Metascore
    • 70 Critic Score
    It’s hard to talk about Welcome Tour without addressing Nintendo’s pricing strategy. As a companion title designed to showcase the Switch 2’s hardware through well-crafted and enjoyable mini-games, it shines. But it’s puzzling that Nintendo chose to sell it as a standalone release rather than include it as a preinstalled game on the console.
    • 54 Metascore
    • 50 Critic Score
    Playing with a friend over Xbox LIVE or in split-screen mode can be fun, but that's about it. The Devil's Cartel is an obsolete game that belongs to a long-gone gaming era.
    • 54 Metascore
    • 40 Critic Score
    For its price tag we’d recommend you to better choose a movie ticket for a good (or even a mediocre) sci-fi movie. It’s not a good sign when you feel the repetition of levels in the first playthrough of a game that lasts one hour at most.
    • 54 Metascore
    • 70 Critic Score
    A decent addition to the series, Warfighter brings some new ideas to the mix and offers a solid experience for every FPS fan. Its main issue is the lack of vision to push a bit further from the classic formula and offer something unique.
    • 54 Metascore
    • 70 Critic Score
    I wish Creepy Tale was bigger or with at least some elements of story and lore about the forest and its creatures. But in all honesty, I can’t really complain cause I had a very entertaining evening playing it from start to finish.
    • 54 Metascore
    • 40 Critic Score
    It may be surprisingly faithful to the original transcripts, even if it gives very little information regarding the Trojan War, but that is the only positive aspect of this new, "western oriented" button masher from Koei. This recreation of Homers Epic is extremely shallow and repetitive, offering nothing new to the genre.
    • 54 Metascore
    • 30 Critic Score
    If you ever wondered what an episode of Scooby Doo written by Tommy Wiseau would be like, Knee Deep gives you the chance to play it. Besides the bad writing though, a theatrical visual novel sounds like a good idea for a videogame.
    • 54 Metascore
    • 60 Critic Score
    Being the first true hardcore game for Kinect, Rise of Nightmares falls short of the challenge. Its b-movie aesthetic and nice combat system quickly gets tiresome due to the... nightmarish movement mechanics.
    • 54 Metascore
    • 40 Critic Score
    The concept of being a werewolf, combined with the lore of the original tabletop RPG from White Wolf, is the perfect recipe to create a unique game. Unfortunately, what we got with Werewolf: The Apocalypse - Earthblood is a mediocre game at best.
    • 54 Metascore
    • 40 Critic Score
    It starts with a good pace and well designed gameplay, but quickly you'll realise that it is something you've seen (and probably played) hundreds of times before.
    • 53 Metascore
    • 60 Critic Score
    Even though it is offered as a "budget-price title", Gaijin's latest is not capable of standing next to some great action/ hack 'n' slash games the genre has offered in this generation. Nevertheless Ayumi's blades and time manipulating capabilities can be charming.
    • 53 Metascore
    • 65 Critic Score
    The world building, the lore and the overall style of Grimshade are excellent and though there is actual tactical depth beneath the simplistic first glance, the game’s pace, excruciating difficulty, unneeded number of battles and unbalanced heroes hinder this tactical turn-based homage to 90s JRPGs from being a truly magnificent effort.
    • 53 Metascore
    • 70 Critic Score
    Tennis On-Court is lacking in terms of content and its technical prowess to truly justify its price tag. It's an unfortunate situation considering that the gameplay is up to the task.
    • 53 Metascore
    • 40 Critic Score
    A could-be ideal indie which is, unfortunately, a big disappointment. A generally rushed game, with few of its mechanics working as they are intended to, gives the impression that it could do much more than what it actually delivers. With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
    • 53 Metascore
    • 60 Critic Score
    A take on Minecraft and Metal Slug that needs immediate polishing in order to deliver what it has in store.
    • 53 Metascore
    • 60 Critic Score
    It's probably the most bland and repetitive DBZ game of this generation, with its only saving grace being the immense roster of characters.
    • 53 Metascore
    • 60 Critic Score
    The polished graphics and the fun factor that you'll find in this package cannot hide its age. He's still a bad ass, but Daniel hasn't aged that well.
    • 53 Metascore
    • 60 Critic Score
    Two great and two...not-so-great moments from SEGAs gaming history are included in this package. Sonic Adventure and Crazy Taxi surely worth the money, but it is clear that this collection was in need of some more well-known and loved games.
    • 53 Metascore
    • 50 Critic Score
    Black Clover makes its debut in the industry of video games with Quartet Knights a game that, ultimately, fails to deliver the expectations of fans and newcomers alike. It is a game that sticks to the lore and nature of the animanga series, yet makes huge leaps backwards in terms of gameplay, level design, control system and A.I interference. It’s a quartet, but only for the select few.
    • 53 Metascore
    • 50 Critic Score
    he sim racing genre is not only fiercely competitive but also quite niche. As such, RENNSPORT’s release is somewhat perplexing, as it clearly lacks content, with an alarmingly small selection of cars and tracks, while its physics also leave a lot to be desired.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Redfall will be remembered as the exact opposite of Arkane’s previous work. Utterly bland level design, flat and uninspired questlines, non-existent AI, and obsolete graphics are just some of the significant shortcomings of a game that creates the impression of a product created without any signs of vision.
    • 53 Metascore
    • 40 Critic Score
    The new Test Drive game is, unfortunately, marred by several issues, giving the impression of a title in (very) early access. Its always online restriction is especially problematic, causing many of the game's major frustratios. Additionally, the car list is quite limited compared to the competition, and the handling model is derivative.
    • 53 Metascore
    • 60 Critic Score
    Inversion is condemned to eternal oblivion due to the defiant lack of marketing and advertising. However it is a solid game, with satisfactory gameplay mechanics, some consistently implemented fresh ideas and interesting storyline which ends with a cliffhanger that will remain unresolved. Worshipers of the Gears of War religion, give Inversion a chance.
    • 53 Metascore
    • 60 Critic Score
    What Nihilistic managed to do, was put together some of the most beloved videogame characters, take away what made them PlayStation icons, and serve what's left in a mediocre arcade experience.
    • 53 Metascore
    • 40 Critic Score
    A poor adaptation of Martin's famous novel that tries to "cash-in" from the success of the TV show. Genesis is a monotonous, bland and uninspired strategy game.
    • 53 Metascore
    • 40 Critic Score
    With some major flaws like the poorly written story and the impossible to master and understand link system -which leads to a continuous "trial and error"- we really can't recommend this one.
    • 53 Metascore
    • 50 Critic Score
    Although it uses a tried and successful gameplay design - that of the Monster Hunter series - Lord of Arcana feels like a rushed, poor-man's version of Capcom's games. There's almost nothing original here and the few and far between clever ideas are wasted by some awkward design choices.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
    • 53 Metascore
    • 30 Critic Score
    Unfortunately Daymare is nothing more than a bland and uninspired clone of Resident Evil 2 without ever achieving even the slightest quality of the game it is paying tribute to.
    • 52 Metascore
    • 50 Critic Score
    There are some very interesting ideas in Eden Tomorrow and the world Soul Pix created is charming and sometimes quite beautiful, but after the first two hours it all gets extremely repetitive, bland and quite boring, leaving the player with the sense that this was, sadly, a missed opportunity.
    • 52 Metascore
    • 70 Critic Score
    An exhilarating indie adventure which combines elements of the past and present of the genre into a wonderful, albeit short, horror story.
    • 52 Metascore
    • 40 Critic Score
    A game that doesn't do justice to the name "Resident Evil". It's full of bugs. It's boring. It's a bad, bad game.
    • 52 Metascore
    • 50 Critic Score
    If you were waiting for a new platforming masterpiece from Keiji Inafune you will be disappointed. If you were waiting for a decent platforming game you will also be disappointed. Mighty No. 9 looks like a rushed product, devoid of any pathos in its making.
    • 52 Metascore
    • 30 Critic Score
    Unfortunately Asterix & Obelix XXL 3 let us down in every aspect of its design, failing to continue what we got out of original XXL 2 and, most importantly, failing the legacy of the legendary comics it is based upon.
    • 52 Metascore
    • 40 Critic Score
    Α shell of this franchise's glorious past. Fallout 76 is a disgrace to the series, with tedious questing and material grinding. Buggy and glitchy, clearly it was not ready to hit the market and the beautiful, huge world remains unexploited. An on-line survival co-op that, simply put, doesn't possess the “know-how” these games require.
    • 52 Metascore
    • 40 Critic Score
    Pneumata is one of those games where the only notable positive is that it was developed by a sole creator. Beyond that, every aspect of the game falls short, from the derivative gameplay to the poor level design and nonexistent A.I.
    • 52 Metascore
    • 40 Critic Score
    Apparently, Kalypso found "The First Templar" while dusting the attic, in a trunk labeled "2002" and decided to publish it.
    • 52 Metascore
    • 50 Critic Score
    A boring, repetitive and uninspired action shooter that is saved only by some of the very interesting ideas Rebellion has implemented.
    • 52 Metascore
    • 50 Critic Score
    A huge disappointment and a step back from the original game. Ghost Hunter 2 is boring, repetitive, and doesn't really immerse you in the world of snipers.
    • 51 Metascore
    • 60 Critic Score
    Even if you disregard the substandard graphics, the glitches, the stuttering, the poor performance and the terrible controlling through a “modernized” disastrous movement system, it is difficult to disregard that the plot carries no substance at all, with no connection to the past, no goal real pushing you forward and no ending. Syberia ended 13 years ago and this new sequel, while it carries some moments of magic, is too poorly executed to stand next to the large name it carries.
    • 51 Metascore
    • 50 Critic Score
    Cyanide managed to improve the mess that was last year's entry by delivering better gameplay and improved pacing, but their franchise still needs some serious work in order to deliver the excitement that the real-life Tour de France has to offer.
    • 51 Metascore
    • 60 Critic Score
    This tactical RPG from Cyanide implements some charming ideas, but it suffers from repetition and bland, poorly designed levels.
    • 51 Metascore
    • 50 Critic Score
    Generation Zero fails to deliver a competent outcome in almost every major area of a modern game. While its atmosphere and the initial 80s vibe premise was promising and the shooting is passable, the execution, on quest design, AI, narration, inventory management, graphics, interior environments, talent system, plethora of loot and enemies is below average.
    • 51 Metascore
    • 40 Critic Score
    Even though Shadwen introduce a clever basic idea it does nothing to expand on it. Every aspect of both the gameplay and the level design is so poor and repeated that it will make you feel like you play the same clumsy level for four hours.
    • 51 Metascore
    • 30 Critic Score
    Some cheap "boo scares" and a few dark corridors do not make a decent horror game. If you wish to be frightened look elsewhere.
    • 51 Metascore
    • 40 Critic Score
    It’s baffling that Iron Galaxy priced Extinction as an AAA game. Suffice to say that after we completed the first 3-4 levels we essentially saw everything the game had to offer in terms of environments and combat systems.
    • 50 Metascore
    • 50 Critic Score
    Sweet animation and charming character aside, Gomo is a lukewarm experience with an almost nonexistent duration and an irrelevant plot.
    • 50 Metascore
    • 40 Critic Score
    It does nothing more than to remind us that the NES version of Double Dragon wasn’t anything more than a seriously downgraded version of the arcade one. It doesn’t help that this tedious sequel reuses most of the old assets without even trying to bring something new.
    • 50 Metascore
    • 50 Critic Score
    More of "tech demo" than a valid release, Cyberpilot had all the potential to be a great VR addition to the franchise but fails miserably due to its ultra short duration.
    • 50 Metascore
    • 50 Critic Score
    With nothing really new to offer and with many recycled ideas from the first game, Save the World is just another mediocre party game.
    • 50 Metascore
    • 40 Critic Score
    A mess of a game that doesn't really know what it is trying to achieve. Fans of the legendary Ninja Gaiden franchise should keep their distance from this one.
    • 50 Metascore
    • 50 Critic Score
    An interesting idea, with 80 scenes from some of the most memorable movies ever. But Yoostar 2 is heavily flawed by some technical problems and the fact that the aforementioned 80 scenes are far too few.
    • 50 Metascore
    • 70 Critic Score
    It's a classic and beloved game that kick-started the survival horror genre. Even though it looks quite dated on the iOS, the original Alone in the Dark is a game every fan of horror games should try.
    • 50 Metascore
    • 50 Critic Score
    Syberia is an all-time classic which we adore. On the other hand, this edition is deeply flawed, never doing justice to the original vision of the creators.
    • 50 Metascore
    • 50 Critic Score
    The Last Oricru, to its credit, doesn't want to sow discord in the gaming family. It stands under the acrobat's rope, confused, with a look full of wonder. Equally bewildered were we who watched its endeavor, hoping at the end that the farce taking place would one day end and the true character of the title would emerge, saving all as a true hero.
    • 50 Metascore
    • 30 Critic Score
    One of the worst movie tie-ins ever created. It's pretty obvious that whichever version you play - the Kinect-based Xbox 360 or the more "traditional" PS3 version - this game is the epitome of a rushed cash-in.
    • 50 Metascore
    • 40 Critic Score
    The newest game from Silicon Knights is so mediocre and bland, it's very hard to believe that it was made by the same people who brought us Too Human and Eternal Darkness.
    • 49 Metascore
    • 40 Critic Score
    Under no circumstances this game can justify its release. Not when you can buy almost the same content from App Store for a mere 4 dollars.
    • 49 Metascore
    • 50 Critic Score
    If it weren't for the uninspired puzzles and the low production values, Adam's Venture: Chronicles would have gained a much higher place in our hearts.
    • 49 Metascore
    • 50 Critic Score
    Α very simple and 100% casual experience reminiscing of mobile games in a charming fantasy setting, good enough for chilling out and effortlessly spending your time.
    • 49 Metascore
    • 40 Critic Score
    Captain Blood feels like discovering a long-lost game from the early PS3 or Xbox 360 era. The problem is, even if it had launched back then, it would have been mediocre at best. Released now, its flaws are only magnified, offering dated visuals, archaic level design, lackluster combat, and an overall quality that falls far short of modern standards.
    • 49 Metascore
    • 30 Critic Score
    A port from the mobile phone versions with limited to no use of the power and features PS Vita has.
    • 49 Metascore
    • 50 Critic Score
    Even though this new adventure of Pac-Man is targeted towards a younger audience, due to its bad design it can be frustrating and extremely difficult without any kind of real payoff to the gamer.
    • 49 Metascore
    • 50 Critic Score
    Yet another unsatisfying Dragon Ball Z iteration which on paper looks extremely promising, but in action falls surprisingly short.
    • 49 Metascore
    • 50 Critic Score
    Although the art direction of Earth Atlantis is unique and quite beautiful and the shooting is enjoyable, the game itself is pretty basic, repetitive and with little to no replayability.
    • 49 Metascore
    • 40 Critic Score
    Vane tries without succeeding to present a similar adventure with Journey, where the player could reach his own conclusions about a long-gone mysterious civilization. Here though the information given is extremely vague and in no part of the 2-3 hour trip we could make any assumption of what was going on. Some short-lived interesting gameplay ideas remain extremely unutilized, leaving in the end a game with simple and derivative gameplay along with the almost non-existent story.
    • 49 Metascore
    • 60 Critic Score
    The third installment in this RTS franchise is a decent game that focuses mostly on hardcore fans of the genre, but contains several important issues -like the poor A.I.- that affect the overall experience.
    • 49 Metascore
    • 30 Critic Score
    "It's time to kick ass and chew bubble gum ...and I'm all out of gum". Someone get Duke some bubble gum, cause he's all out of kick ass too.
    • 49 Metascore
    • 40 Critic Score
    More of a "side offer" with the awesome AV8R Flight Stick by Mad Catz than a proper game that could stand on its own in the market.
    • 49 Metascore
    • 40 Critic Score
    More of a mobile game than a successor to the famous racing franchise of the previous decade.
    • 48 Metascore
    • 60 Critic Score
    For almost every positive aspect of the game there is an overpowering negative one that drags it down, be it the satisfying weapons, the environmental design etc. Unfortunately the passion of Dambuster Studios can’t hide the fact that Homefront: The Revolution, even though had the fundamentals for a good FPS was nonetheless a product of a highly tumultuous developing cycle.
    • 48 Metascore
    • 40 Critic Score
    It’s a dated game in every aspect, with an abundance of graphics and story issues. It doesn’t help that it’s supposed to be a puzzle game and yet most of its puzzles are fairly obvious.
    • 48 Metascore
    • 60 Critic Score
    Aliens Colonial Marines is a half baked cake. The recipe and the pictures look delicious but the implementation reveals the only obvious thing: The game's age. Old look, old feeling and old design. Some fresh ideas, a fun multiplayer mode and decent fan service save the day.
    • 48 Metascore
    • 50 Critic Score
    The legacy of "Alive" and "Reflex" is not represented in this attempt that should have probably been a digital only release.
    • 48 Metascore
    • 50 Critic Score
    Past Cure tries to do many things and ultimately fails in all of them.
    • 48 Metascore
    • 20 Critic Score
    An atrocious game, with broken controls, extreme difficulty, minimal duration and little to no variety.
    • 48 Metascore
    • 50 Critic Score
    Dragon Takers boasts a charming retro aesthetic, but sadly, that’s where the appeal ends. If the atrocious UI doesn’t drive you away, the relentless grinding likely will.
    • 47 Metascore
    • 30 Critic Score
    Techland's move from the Wild West into the modern era didn't pay off. The Cartel is an uninspired, boring and sometimes broken game that should not have been published in this state.
    • 47 Metascore
    • 40 Critic Score
    Devil's Hunt tries to be a decent game but it fails in almost every aspect. The pacing and the writing is poor, the combat is bland and the graphics look dated. Even as an homage to Devil May Cry the result is, to say the least, disheartening.

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