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Mixed or average reviews - based on 48 Critic Reviews What's this?

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6.4

Mixed or average reviews- based on 829 Ratings

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  • Summary: Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safeGarrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart. Expand
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Thief - Gamescom 2013 Uprising Trailer
Score distribution:
  1. Positive: 18 out of 48
  2. Negative: 3 out of 48
  1. Feb 24, 2014
    90
    One of the best action-stealth titles in years and the first serious contender for the “2014 Game of the Year” contest.
  2. Feb 24, 2014
    81
    Despite some of Thief’s annoyances, the game is rich in detail and hard to put down.
  3. Feb 24, 2014
    80
    With sharper AI and more considered NPC behaviour, Thief could have been a masterpiece. There are true flashes of brilliance, and they’re not rare, but they’re almost always offset by something that breaks the immersion or otherwise shakes the foundations of the game world.
  4. Feb 24, 2014
    70
    It all feels like a brilliant framework held back by a few unsavoury elements. The hub-based world and other problems would’ve been less apparent if there was actually a decent narrative to prop the game up, but instead we’re left with a half-baked tale that feels shallow and dissatisfying by the time you reach the end. Still, there is still plenty to be happy about here, with a wealth of great gameplay flares and a strong aesthetic.
  5. Mar 21, 2014
    60
    The return of the master thief Garrett is a mixed bag. Thief builds on its series proud heritage of tactile stealth, focusing on realism but loses some of the way to modern design trends. Thief has some unnecessary padding that smooth out the gameplay as well as some cinematic ambitions that do not reach all the way. Above all, it is plagued by qualitative valleys that appear to be a result of a stressed launch. Nevertheless, Thief gets a weak recommendation because the basic formula is still fun and somewhat unique.
  6. Feb 25, 2014
    60
    It’s the game world’s attention to detail that makes Thief’s frequent immersion-shattering moments that much more jarring, from A.I. characters who zone out or repeat the same dialogue over and over (yes, guy on the street, you’ve mentioned your favourite whorehouse literally 20 times now) to the fact Garrett can pocket dozens of golden candelabras but can’t carry more than one empty bottle.
  7. Feb 24, 2014
    40
    I had more fun making my way up to bed in the dark after playing Thief than I did at any point during its benighted trudge across The City.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 71 out of 201
  2. Negative: 49 out of 201
  1. Feb 25, 2014
    10
    So awesine, reminds me of Dishonored i love the stealth gameplay in this game thank you Square Enix * Eidos Montreal!!!! cant wait for a ThiefSo awesine, reminds me of Dishonored i love the stealth gameplay in this game thank you Square Enix * Eidos Montreal!!!! cant wait for a Thief 5!!!!!!!!!!!!!!!!!!! Expand
  2. Feb 27, 2014
    9
    Thief is in my opinion a reboot, of an amazing franchise, done the best way possible. It might not have the richest story of the Thief games,Thief is in my opinion a reboot, of an amazing franchise, done the best way possible. It might not have the richest story of the Thief games, but the gameplay is in many ways flawless. The ai acts the way you would expect in a stealth game, but the variety of enemy design may for some lack a bit. The traps in the game are cleverly placed, stopping the playing from rushing through the game, and forces you to stay aware. The shadows play, like in the other Thief games, a big role, and how you use them will determine your success, or at least how you succeed. The game features great HUD customization, that lets you tweak every detail. The graphics options are fairly extensive and features pretty much all the necessary features. the games has 3 preset difficulties, but for the hardcore player, it won't be much of a challenge. But Thief features customizable difficulty options. These options will make the game harder to play, and for every feature you remove, the game will award you with points, that can be compare to other players on a global leaderboard.
    Sadly the game does feature some minor bugs that, for the most part, will force you to restart the game.

    All in all a great game, that deserves a 9/10
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  3. Jun 5, 2014
    8
    After ten years since the last installment, the Thief series finally gets another entry in it's lineup. Although an enjoyable experience,After ten years since the last installment, the Thief series finally gets another entry in it's lineup. Although an enjoyable experience, Thief isn't exactly memorable.

    Being that this is a Thief game, the main form of gameplay is a combination of sneaking and stealing. Stealth mainly consists of sneaking around your enemies by staying in the shadows, and stealing any valuable loot along the way. This was done incredibly well by adding the swoop ability and allowing you to put out light sources. Nothing was more satisfying than cracking a safe while your enemy was only five feet away. Aside from that, there were plenty of ways to get loot, including pick-pocketing, cutting out pictures, unscrewing plaques, or just looting drawers and wardrobes. Ultimately, the game's stealth and thieving mechanics do a satisfying job of making you feel like just that, a Thief, in every way.

    Although stealth is fun, it does have a habit of getting repetitive, which is something Thief does not suffer from. The game constantly throws change ups in gameplay, which keeps stealth fresh. An exciting chase sequence, a great boss fight, puzzle solving, and even one chapter with some interesting horror elements stopped this game from getting boring.

    Another great thing this game encourages in curiosity and exploration. During missions, the way to complete or reach an objective is never straight forward. There are usually several ways to infiltrate an area and grab an item. Outside of missions, the city has so many different nooks and crannies to explore, often leading to hidden areas and items.

    If you're not doing the story, you're likely doing the many side missions. Some are simple, requiring you to infiltrate a building and grab an item on the map, while others are more in depth, requiring you go to a separate area altogether. The variation keeps the side content fun, and the random loot placed randomly across the city stops you from getting bored.

    The combat is easy to grasp, and competent when fighting one on one, but it's useless against multiple enemies. Even though some may find that restrictive, I see it as encouragement to take a stealthy approach, which is what you're supposed to do.

    Unfortunately, not everything in this game is perfect. Case and point, the story. Although it does a good job of keeping you interested, the ending is so sudden and leaves the biggest plot point unresolved, making the ending feel empty. Luckily, the story has a nice mystery, and an interesting cast of characters. Although he has no background, Garret is an interesting, which can also be said about the supporting cast and the main villian.

    There are also a few missed opportunities. Wardrobes are good for hiding, but they would've been better for storing bodies, or useful for surprise attacks Assassin's Creed style. Focus mode is useful for identifying important items, but it's non regenerating meter encourages you to conserve it rather than use it freely. Because of this, most of the upgrades for it felt pointless. Thieving challenges are basically side objectives that give you extra money, but you can't view them during a mission's first playthrough, forcing you to do it a second time to get all of them.

    Some things are just plain bad. Caged animals which alert you to your enemies are annoying. The dogs aren't that bad and feel realistic, but birds have a bad habit of blending into the background, which means I alerted more than a few because I didn't know they were there. The city itself feels unnecessarily restrictive and hard to navigate around. Having to sneak around a certain guard post over and over got annoying quick. What's worse is that because of the story, the city watch does get replaced with the rebels, but they patrol the exact same way. There is no change in patrol, making it a simple palate swap. It also doesn't make sense that the replacements see you as an enemy, which doesn't make sense with the story, and the explanation for it is cheap.

    Graphics are nice, and fairly detailed, but they look more like they're topping the last generation of consoles instead of showing what the new consoles can do, especially when compared to games like Killzone and Ground Zeroes. Plus, during the higher resolution custcenes, the game suffered from frame rate drops.

    Lastly, this game's replay value is poor. There is no new game plus, even though this game screams for it. Upgrading your focus and buying items falls flat when you're unable to carry them over. You can replay missions, and I'm sure perfectionists will try to find all the loot and complete side objectives, but it feels like cheap way to add replay value. It would've been nice if unique loot carried over as well, but it doesn't.

    Overall, Thief is an enjoyable experience, but it has some problems, which can be overlooked easily, but the game isn't good enough to give the series the revival it deserves. In the end, Thief is fun, but forgettable.
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  4. Mar 23, 2014
    7
    I did enjoy this, technically an impressive game in some nice environments but maybe moreso as my first real taste of next gen dazzle!I did enjoy this, technically an impressive game in some nice environments but maybe moreso as my first real taste of next gen dazzle! ..however once the crappy ending arrived it dawned on me yes; stories in games are indeed now almost as important a feat as the gameplay and build. I am as caught between a 6 or 7 as most! Expand
  5. Jul 27, 2014
    6
    Thief is the first truly unremarkable game that I've played on my next generation console. There are things to like about this game, such asThief is the first truly unremarkable game that I've played on my next generation console. There are things to like about this game, such as the way the story is told. People have said that this game reminds them of Dishonored and in that regard I have to say that the story here is told in a much more slick and engaging fashion. However, where as Dishonored completely nailed it with gameplay and atmosphere, Thief completely falls flat! It's not a bad game per say but its one that I can't recommend. Expand
  6. Jun 10, 2022
    5
    Excellent jeu bravo Eidos un Thief 2 plz, ça serait énorme avec les graphismes d'aujourd'hui
  7. Dec 22, 2019
    0
    Ugliest game, really boring, controls sucks. Story is bad. Ughhh not worth playing

See all 201 User Reviews