Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • 63 Metascore
    • 60 Critic Score
    It's a small overhaul of the original game, but owners of the "vanilla" version won't find many reasons to spill out further money on this one.
    • 69 Metascore
    • 60 Critic Score
    Under Siege is a real-time strategy game with many issues, although it is still able to entertain. Recommended only for those who want to enjoy at all costs a strategy game on console that takes advantage of Move.
    • 72 Metascore
    • 60 Critic Score
    The Dark Pictures Anthology resumes its journey grounded in certain constants—its horror roots, its focus on plot and character, and its narrative branching—but also introduces significant new elements, chief among them a fresh setting and revamped gameplay mechanics. Unfortunately, this ambition to innovate was not fully realized; the stealth mechanics in *Directive 8020* prove too rudimentary to sustain the sheer volume of sequences that rely on them, while the sci-fi setting remains anchored to stylistic conventions so ordinary that they prevent the title from standing out from the crowd. The narrative fails to build the sense of gravity that ought to define a mission to save the entire human race, though it recovers slightly thanks to a body-horror-infused finale and an intriguing concluding twist. The new map system, based on "Turning Points," is a godsend for completionists, who can finally explore every nook and cranny of the story without having to needlessly replay entire chapters; meanwhile, on the graphics and performance front, Supermassive has done a solid job, despite the lackluster nature of the art design.
    • tbd Metascore
    • 60 Critic Score
    It makes the gamer think about rules and limits of the virtual world, and that's an interesting thing, but in doing so it doesn't succeed in delivering a memorable experience, probably due to a rushed development.
    • 68 Metascore
    • 60 Critic Score
    On one hand we have a team that has always sacrificed interactivity in the name of a cinematic experience, on the other hand there is an online video game that has never made an effort to tell a real story: the meeting between these two extreme visions of the medium has given life to a strange hybrid with a fully Supermassive gameplay structure, chock-full of references to Behaviour's work but narratively lean and devoid of the fun thrills that we would have expected from the team of Until Dawn and The Quarry. Completely devoted to exploring the lore of Dead by Daylight, The Casting of Frank Stone forgets to lay out a plot that can intrigue its audience, bringing on stage a narration castrated by serious problems of pacing and a horror factor that is slow to arrive, despite the short duration of the experience.
    • 50 Metascore
    • 60 Critic Score
    1348 Ex Voto is a highly imperfect work that—much like its own history—thrives on dualities, on light and shadow, yet manages to leave a mark in its own way: a small *ex-voto* capable of speaking to us and our modern cages, drawing upon a Middle Ages that proves itself both intimate and relevant.
    • 74 Metascore
    • 60 Critic Score
    In short, an experience that can briefly satisfy fans of the genre: not incomplete or badly realized, yet absolutely anonymous and forgettable.
    • 68 Metascore
    • 60 Critic Score
    Because of an imprecise control system and a level design absolutely anonymous, Bloodrayne: Betrayal is a videogame only recommended to fans of the franchise or gamers in withdrawal symptoms from action in 2D.
    • 63 Metascore
    • 60 Critic Score
    There's still fun to be had with the good and ole Lemmings, but the control system could really do with an upgrade.
    • 76 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 60 Critic Score
    Despite the early access phase, and some interesting ideas, Son of Nor is an unaccomplished game, one that really doesn't know how to take the best out of its qualities.
    • 66 Metascore
    • 60 Critic Score
    Death Tank belongs to a genre not so popular and common. Even if it is enjoyable and it has simple mechanics, the price is too much onerous. You can find, on the marketplace, a masterpiece of the category (Worms) for many dollars less.
    • 60 Metascore
    • 60 Critic Score
    A campaign ruined by the lack of a poor level design and a multiplayer unable to surprise gamers make Burning Skies a decent FPS and nothing more.
    • tbd Metascore
    • 60 Critic Score
    The arrival on consoles of Apsulov: End of Gods confirms the positive aspects, but also all the negative ones of the original PC release of 2019.
    • 67 Metascore
    • 60 Critic Score
    Travis Strikes Again: No More Heroes lives in the contradiction of wanting to pay homage to the indie philosophy in a sincere and heartfelt way, without, however, drawing out qualities that are even minimally comparable to those of the titles he cites throughout his performance.
    • 58 Metascore
    • 60 Critic Score
    Far from being the disaster prophesied by the genre's detractors, but the miracle desired by fans of the great artists involved this time by FuRyu, REYNATIS is a practical demonstration of how, many times, it is not enough to put together brilliant minds to give life to an authentic masterpiece. Indeed, the superficial screenplay by Kazushige Nojima and the repetitive soundtrack composed by Yoko Shimomura almost seem to suggest that not even they fully believed in the goodness of the project, whose most successful elements are hands down the artwork created by Yasutaka Kaburagi. Although limited by an extremely dated technical sector and an almost non-existent level of difficulty, the combat system of REYNATIS is quite intriguing, even if some mechanics could have been implemented with greater conviction. All things considered, REYNATIS takes home a passing grade, however the advice is to wait for the first discount before pouring into the streets of this dystopian reinterpretation of Shibuya.
    • tbd Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 60 Critic Score
    A shortened version of an already basic racing game, deprived of the most interesting game modes.
    • 67 Metascore
    • 60 Critic Score
    More interesting than well done, more original than consistent.
    • 68 Metascore
    • 60 Critic Score
    A standard action/platform. An old fashioned formula, with the twist of Multiplayer (partially ruined by lag).
    • 73 Metascore
    • 60 Critic Score
    It completely destroyed the balance between playing time and credits earned with it, making it very difficult to unlock the entire roster in acceptable time.
    • 71 Metascore
    • 60 Critic Score
    A Memoir Blue is a weird video game.
    • 58 Metascore
    • 60 Critic Score
    Linked to an already fluctuating production at the time of its debut, Gargoyles Remastered offers a pleasant graphic and sound restoration, not failing to add to the mix interesting possibilities such as real-time rewinding of the action. Unfortunately, however, it shows all the years of the original title and therefore, given its obvious limitations, it could struggle to attract the attention of anyone who was not a die-hard fan of the Mega Drive classic.
    • tbd Metascore
    • 60 Critic Score
    An interesting indie game, although the procedural level system is sometimes really unbalanced when it comes to the challenge it offers to the player.
    • 54 Metascore
    • 60 Critic Score
    The first polygonal trilogy of GTA is back on the shelves with a definitive edition that struggles to hide the results of a gestation that is perhaps all too fast, a matrix of remasters that would undoubtedly have deserved greater attention in the polishing phase. Although the three titles in the package showcase valuable technical interventions, as well as a good assortment of playful revisions, the result of the modernization process put in place by Grove Street Games stops at sufficiency. This is because the collection shows qualitative fluctuations on almost all fronts, which in some cases significantly affect the enjoyment of the experience. However, the new version of the GTA Trilogy proves to be able to offer fans hours and hours of nostalgic "juggling", as long as they are able to overlook the obvious rough edges in the offer.
    • 55 Metascore
    • 60 Critic Score
    Fable Heroes has a little of Fable, a family game that will not encounter the favores of the fans.
    • 62 Metascore
    • 60 Critic Score
    Pokémon Friends has a pleasant variety of puzzles, though it quickly becomes repetitive. The system designed to ensure replayability of the various puzzles, with the goal of collecting and obtaining as many plushies as possible, is engaging, but the experience ends there. Everything added on top of that fails to keep a product afloat. Given its truly high price on mobile and the push to purchase excessive DLC on consoles, it can only appeal to a very young audience.
    • 63 Metascore
    • 60 Critic Score
    There are few aspects of the game that really intrigue the player (the soundtrack, for example), while the embarrassing battle system and a dull story make Sands of Destruction inexorably sink.
    • 65 Metascore
    • 60 Critic Score
    Eat Them! shows how Rampage worked only in the context of the penny arcade and in his time. The title of FluffyLogic fun and entertaining, but the fun turns out to be ephemeral and not permanent.
    • tbd Metascore
    • 60 Critic Score
    The PS5 re-release of The Caligula Effect 2 has no real “raison d'etre”. Compared to the PlayStation 4 version which arrived in stores only two years ago, the port does not present any significant additions and both the technical and graphic sectors are almost unchanged. If you already own the previous edition, which these days is offered at much more reasonable prices, there is no valid reason why you should prefer the very lazy port offered to us by NIS America. Those who appreciated the original and have not yet ventured into Redo could save something by targeting the already more reasonable version marketed during 2021.
    • 50 Metascore
    • 60 Critic Score
    Test Drive Unlimited Solar Crown gives up what had distinguished the previous chapters to try to resemble experiences that have been successful in recent years, but unfortunately it has some obvious shortcomings. The production life cycle has just begun and the offer is destined to enrich and evolve significantly in the coming months. To date, however, we can only photograph the state of things, between a progression based on interesting ideas and not ideal in practice, a barely sufficient customization of the cars and a driving model that has not been able to fully satisfy us. In any case, part of the production potential is still unexpressed and we hope that post-launch support can improve the situation.
    • tbd Metascore
    • 60 Critic Score
    Kamiwaza: Way of the Thief is a technically pleasing remastered edition, capable of offering an exciting and moving story thanks to the great heart of its proagonist, a gentleman thief who operates the streets of the town of Mikado. Clearly the gameplay is a child of its time and consists of mechanics that end up clashing with the stealth philosophy of the adventure in an all too evident way.
    • 54 Metascore
    • 60 Critic Score
    Everybody 1-2 Switch is a simple, immediate party game that does not claim to overly engage the players, designed to spend a few hours in the company of friends or to spice up family lunches and dinners. However, the product is aimed at a purely casual audience and - in terms of stratification of the proposal and gameplay - fails to reach the qualitative peaks of other exponents of the segment such as Mario Party. The risk of being dusted off only for special occasions, just like that boardgame that we like so much but never play, is just around the corner. The competitive price, however, is a point in its favor.
    • 61 Metascore
    • 60 Critic Score
    Despite being solid and fun-to-play Star Wars: The Force Unleashed 2 is poor in a lot of game aspects, for example gameplay (really repetitive), level design (linear) and enemies variety and AI. All this aspects configures a game that is recommnended only to the strongest fans of the Lucas franchise.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors Strikeforce tries to refresh the saga but a new online mode is not enough to do that. Srikeforce is a hack 'n slash with only one purpose: slash furiously between ranks of defensless enemies pushing only the same two buttons. Playing with a friend may be funny, but the solo mode soon become boring.
    • 57 Metascore
    • 60 Critic Score
    Dragon Ball: Raging Blast 2 has a complex game structure that features a poor control scheme and a clumsycombat system. Despite being based on one of the most succesful anime over the world the game do not present an involving story (like Ultimate Ninja Storm) and is recommended only to the strongest fan of Akira Toriyama's work.
    • 39 Metascore
    • 60 Critic Score
    After Depth Hunter, Biart shows once again their ability to manage the underwater worlds. Deep Black Reloaded though, is a FPS that has many problems, but it could also be the starting point for more successful products.
    • 53 Metascore
    • 60 Critic Score
    Doctor Lautrec and the Forgotten Knights fails to counter the popularity of professor's Layton adventures, presenting a poor charachter design and puzzles.
    • 65 Metascore
    • 60 Critic Score
    An RTS without strategical depth. Sharp look, nice unit design, ad an impressive amount of extras, but a complete failure on the gameplay side.
    • 79 Metascore
    • 60 Critic Score
    Great visual style does not manage to hide a lacking gameplay.
    • 63 Metascore
    • 60 Critic Score
    Namco Museum: Virtual Arcade will probably find a place in the hearts of old gen players. With 25 classic games and 9 live arcade this game could be a good choice for players that wants to revive the golden age of the videogames: the glorious '80!
    • 60 Metascore
    • 60 Critic Score
    At present, it is only recommended for players in withdrawal from the JRPG.
    • 43 Metascore
    • 60 Critic Score
    Asphalt 3D could be a nice alternative to Ridge Racer 3D, but some technical limitations seriously undermined the Gameloft production.
    • 73 Metascore
    • 60 Critic Score
    A good start for the Swedish software house, but the game lacks personality and the central part of the story isn't interesting as the incipit.
    • 58 Metascore
    • 60 Critic Score
    Whether you're interested or not in the voyeurism the saga offers, the formula is terribly repetitive to keep you interested for long.
    • 42 Metascore
    • 60 Critic Score
    If you are a fan of Touhou and just cannot do without evaluating your purchase, we suggest you switch to the Switch version after a drop in price.
    • 42 Metascore
    • 60 Critic Score
    The most interesting feature is, in fact, the cross save that allows you to play indifferently on Switch or mobile devices.
    • 59 Metascore
    • 60 Critic Score
    A strange bi-dimensional shooter that plays with gravity and testes player's reflexes. There aren't enough maps and modes to properly support the main idea, though.
    • 51 Metascore
    • 60 Critic Score
    Our advice is to buy Unearthing Mars only in case of a big discount, or if you want to try your hand in a space adventure that is short, simple and immediate.
    • 67 Metascore
    • 60 Critic Score
    Thanks to some interesting gameplay mechanics Wreckateer reserve a few surprises, leaving satisfied those who were looking for a fun and disengaged approach able to donate a little bit of extra challenge.
    • tbd Metascore
    • 60 Critic Score
    Net of its shortcomings, Book of Demons is still a decent product for beginners who want to approach the type of Diablo-style games.
    • tbd Metascore
    • 60 Critic Score
    Not a masterpiece, therefore, and probably not even the best ski jumping simulation ever made, but an experience that still offers a good dose of fun to fans of this discipline, despite its many flaws.
    • 67 Metascore
    • 60 Critic Score
    The Sims 3 Showtime is a dlc at the price of an expansion pack. We recommend the purchase only if you are true fans of the sims universe.
    • 63 Metascore
    • 60 Critic Score
    Perhaps Metal Wolf Chaos would have been more suitable for a documentary on its troubled history than for a remastered HD.
    • tbd Metascore
    • 60 Critic Score
    It's an average turn based strategy game, with nothing that can make it stand out against the competition.
    • tbd Metascore
    • 60 Critic Score
    A visually satisfying but ludicrously poor title, which will unfortunately be forgotten a few tens of minutes after taking off the VR viewer.
    • 62 Metascore
    • 60 Critic Score
    Despite starting from truly intriguing premises, Shattered Space is a content that moves - with the brakes on - between light and shadow, failing to add a piece of great value to the Starfield content mosaic. Net of its qualitative fluctuations, Bethesda's DLC is not unpleasant in any way, but it is difficult not to attribute to the package the characteristics of an operation carried out, at least in part, on autopilot. A direction that makes one turn up one's nose also in relation to the list price, too high in relation to the scope and quality of the offer.
    • tbd Metascore
    • 60 Critic Score
    The idea is really crazy and great, but sadly the gameplay can't live up to the expectations.
    • 72 Metascore
    • 60 Critic Score
    El Hijo remains a title that, given the substantial absence - in recent times - of similar experiences, could satisfy some residual desire of avid lovers of this "silent" genre, provided you know what to expect.
    • 76 Metascore
    • 60 Critic Score
    A change of name isn't enough. It's still Harvest Moon for the most part, and it unexpectedly, and disappointingly, takes even some steps back in the gameplay mechanics.
    • 56 Metascore
    • 60 Critic Score
    What is certain is that the charm of the first chapter has not been replicated as we would have hoped: net of its obvious flaws, this second episode still has its own gritty b-movie personality, full of potential, unfortunately, strongly unexpressed.
    • 60 Metascore
    • 60 Critic Score
    The work remains anchored to an obsolete and far too sparse play structure.
    • 66 Metascore
    • 60 Critic Score
    Final Fantasy Crystal Chronicles: The Crystal Bearers is, in some way, a good game. It has an interesting story and characters. Unfortunately the poor gameplay mechanics and the absolutely absence of challenge turns this Final Fantasy in a mediocre product.
    • 45 Metascore
    • 60 Critic Score
    007 Legends has lots of problems, on the gameplay and structural side, for being one competitor in this generation.
    • 54 Metascore
    • 60 Critic Score
    Silent Ops is too linear and simple, lacking in gameplay complexity and giving players a mild gaming experience.
    • 71 Metascore
    • 60 Critic Score
    This Re-Pac of that game that had a moderate success more than twenty years ago proves to be mostly aimed at nostalgics of the original title, eager to get their hands on one of their first playful experiences on the historic PlayStation, which can therefore be satisfied from the new Bandai-Namco proposal. Those who have not already felt an immeasurable affection for Pac-Man World for some time will not find in the Re-Pac a useful reason to rediscover this little gem of the past, yet another demonstration of how much the world of video games has evolved since that distant 1999.
    • 68 Metascore
    • 60 Critic Score
    Now it is up to GungHo to prove that his game as a service has not only an edge but also a future within the software landscape of the Nintendo hybrid console.
    • 68 Metascore
    • 60 Critic Score
    MySims Racing follows the lead of Mario Kart Wii, without the presumption to overtake it. Gameplay is funny, but it doesn't add anything to the genre, while a modest visual appeal and the lack of an online mode make EA product suitable for merciful players.
    • 63 Metascore
    • 60 Critic Score
    A decent tie-in, various enough to entertain Bakugan's little fans.
    • 68 Metascore
    • 60 Critic Score
    WWE All Stars is a missed chance. The scarce single player experience and the lack of online play are far from excusable, as they are the mixed graphics. Still funny, but not engaging.
    • 57 Metascore
    • 60 Critic Score
    The quality of the control system is affected by assorted inaccuracies and legacy issues, while the physical model seems unsuitable for the playful production goals, which also fosters a narrative without infamy or praise.
    • 59 Metascore
    • 60 Critic Score
    It's entertaining, at times, but its contents are way too thin to last.
    • 73 Metascore
    • 60 Critic Score
    This second part should've transported graphic adventures fans back in the days of old. Sadly, it practically wastes all the good premises of the prologue. Most of the puzzles don't make much sense, and you'll be mostly exploring areas that you already know. Also the narrative looses momentum, and seems to forget from where it all started.
    • tbd Metascore
    • 60 Critic Score
    Lune of Elsweyr is, ultimately, a fairly static, interlocutory expansion.
    • 67 Metascore
    • 60 Critic Score
    An extremely predictable tie-in.
    • 64 Metascore
    • 60 Critic Score
    Where the title could have opened up to a more heterogeneous audience, it chose to give up on any guides or tutorials, making learning much slower and tiring to the less experienced, in some ways even frustrating.
    • 68 Metascore
    • 60 Critic Score
    Midnight Murder Club is a simple pastime to while away a couple of evenings with friends, much like a virtual board game, thanks in part to the option of purchasing a single copy for everyone to play. The concept behind Velan Studios' title works, but ultimately the gameplay experience is bare bones and lacks a progression system, character customization, or even matchmaking for the PvE co-op mode—a significant issue for a purely multiplayer game.
    • 58 Metascore
    • 60 Critic Score
    The Lord of the Rings: Aragorn's Quest is suitable only for fans of Tolkien's saga (or for young videoplayers). If you play it with a friend the fun will grow exponentially, but certainly don't expect to remember this game for years to come.
    • 60 Metascore
    • 60 Critic Score
    It really should be said: Sheltered 2 is not a game for everyone. The complexity of the Unicode title is really high and only a niche of players will be able to appreciate the whole package without giving up at the first difficulties. Taken individually, the gameplay components are discreetly made, but the problem lies in their overlap. The developers have staked everything on the amount of different mechanics without paying too much attention to mixing them in the right way and the result is a chaotic experience, not very user friendly and too punitive.
    • 56 Metascore
    • 60 Critic Score
    The new FunLabs title is striking above all for its ambition.
    • 64 Metascore
    • 60 Critic Score
    Ravaged looks like a multiplayer shooter that does not give a tangible contribution to the genre. The 2 Dawn Games creatures present a gaming experience rather simple, based on the standards of many other productions.
    • 67 Metascore
    • 60 Critic Score
    The original story is still there, and it's enjoyable, but the gameplay style is too traditional and on the easy side. It could attract newcomers, but investigative adventures fans will find this game a bit shallow.
    • 63 Metascore
    • 60 Critic Score
    Tiny Brains pays being the debut title for Sparhead Games and presents too many ups and downs to fully convince.
    • tbd Metascore
    • 60 Critic Score
    Crossing the borders of the RPD or Casa Baker and fighting to the death - only to come back to life as a biological weapon and follow up on the fight - is as fun as it sounds, even without characters more effective than others and of the luck factor, which certainly characterizes what is an experience characterized by lightness. Unfortunately, however, Resident Evil Re: Verse has reached the launch poor in content, with only two maps, a single game mode and an uninteresting support apparatus. The cost of celebrations, skins and secondary elements, in fact, is high and the Battle Pass paths, even the Premium one, have failed to arouse our interest as long-time fans. In the future, things could change but in the current state of things the title of Neobards Entertainment does not have the back to entertain fans for more than a few hours.
    • 60 Metascore
    • 60 Critic Score
    Angry Birds Go! is a racing game designed to broaden the audience, which takes everything lightly without ever really convincing any player.
    • 58 Metascore
    • 60 Critic Score
    Strange and funny, complex and disturbing, Way of The Samurai 4 is an interesting take on the genre, but it features silly situations and a poor combat system.
    • 50 Metascore
    • 60 Critic Score
    While presenting several interesting ideas in terms of style, Gomo is not convincing because of an evanescent gameplay and definitely not brilliant selection of puzzles.
    • 59 Metascore
    • 60 Critic Score
    PlayStation VR Worlds is one of the least interesting launch titles for PlayStation VR. And not because the five experiences it contains are poorly developed. Yet, their brevity almost disarming, and in the end it's impossible to feel satisfied by a collection of tech demos.
    • 76 Metascore
    • 60 Critic Score
    Initiation is a very regular package, which relies on the idea of the origins of the bat and retrieves the imagination of Batman Begins, but then binds the player into a series of challenges from a widely known flavor.
    • 63 Metascore
    • 60 Critic Score
    Pop-up Pilgrims is a title exclusively conceived for PlayStation VR, yet one often has the impression that the use of the viewer is just an accessory that weakens the potential of the gameplay instead of sharpening it.
    • 80 Metascore
    • 60 Critic Score
    Joe Danger was definitely more interesting with the old formula: the new auto-runner twist is not what he deserved.
    • 67 Metascore
    • 60 Critic Score
    As with the wii version, a Mario Kart clone without soul.
    • 59 Metascore
    • 60 Critic Score
    inMomentum is a platform game that focuses on the multiplayer, but at the moment the lack of games to join forces the experience only on the singleplayer mode. With a dozen maps that can be completed in about 2 minutes each you will finish thew game very quickly, without anything else to do after that.
    • 68 Metascore
    • 60 Critic Score
    Mixing RPG and pinball is a risk, or a crazy thing, or a bit of both. If you love pinballin', this might still be worth a try.
    • 69 Metascore
    • 60 Critic Score
    Just a Quake Wars clone, with a design too similar to Halo series to impress players. Creepy graphics and some issues with the control system.
    • 77 Metascore
    • 60 Critic Score
    A lazy and bite-free remastered, designed for online but with a netcode absolutely not up to par. A carefully created online component would certainly have made a combat system shine that remains solid and fun after decades, finally bringing the saga back to the beat 'em up giants. Let's hope Sega has learned his lesson and wants to "get serious" next time.
    • 59 Metascore
    • 60 Critic Score
    Ufo Robot Grendizer The Feast of Wolves is a game designed by enthusiasts for enthusiasts. And nothing else. In Italy the localization operation gave us a magnificent dubbing: adhering to the original also in the choice of timbre of the voice actors and voice actresses, as well as in the tones, vocabulary and theatricality. If you don't get bored of facing about 5 hours of very basic challenges and combat just to enjoy these moments of profound nostalgia, then feel free to raise your final rating by half a point. Perhaps with Ufo Robot by Microids you could make a younger relative experience, in an interactive format, a story from your past: the legend of the "thousand valve circuits" and the "miracle of electronics" that "sprints and goes in space".
    • 52 Metascore
    • 60 Critic Score
    Miner Wars is a game with great potential, perhaps wasted. Defects are many: poor IA, complex level design, technical sector not great increase the sense of frustration that might have been.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 60 Critic Score
    As crazy as it gets, but there are much better beat'em ups out there.

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