Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • tbd Metascore
    • 65 Critic Score
    The simply curious could bore after a few sessions.
    • 59 Metascore
    • 64 Critic Score
    It's really far from Nintendo's quality standards. The level design is uninspired, and it spoils most of the fun.
    • 67 Metascore
    • 64 Critic Score
    In short, the Spectrum Retreat is a bit out of focus, rough, sometimes disorganized.
    • tbd Metascore
    • 64 Critic Score
    It's original, but just when it comes to the concept. The gameplay remains somehow dry and unimaginative for the whole experience.
    • tbd Metascore
    • 64 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 64 Critic Score
    Unfortunately, the conversion for Nintendo Switch is not in excellent shape, diminishing the roar of the portability of the Blue Tongue opera on the Kyoto console.
    • 67 Metascore
    • 64 Critic Score
    Good Robot is a conventional twin stick shooter, with no distinctive traits to help him emerge and arise from the mass. If you are a strong fan of the genre, give it a try and it will provide an solid but just challenge.
    • 70 Metascore
    • 64 Critic Score
    BUTCHER draws on the supremacy of the old glories of the shooter to put together a bloody, uncompromising and immediate 2D indie in all its underlying mechanics.
    • 57 Metascore
    • 64 Critic Score
    The idea of experience blindness is creepy and interesting in equal measure, but this is still halfway between a tech demo and a fully accomplished product.
    • 64 Metascore
    • 64 Critic Score
    At times it can be fun, but it's still incomplete and flawed. Coop mode could make it shine, but the netcode isn't even nearly stable enough to offer a good time. For the third chapter of the saga, we would've expected a bit more effort.
    • 72 Metascore
    • 64 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 64 Critic Score
    Perfect to play on the go and available for everyone for free, Asphalt 9 Legends is a fast-paced and well-structured game, with only a few excesses related to microtransactions, and a bit of grinding too.
    • 72 Metascore
    • 64 Critic Score
    Book of Demons is a game that manages, albeit with some difficulty, to welcome the players little accustomed to the genre towards hours of healthy hack 'n' slash shear-devils.
    • 50 Metascore
    • 63 Critic Score
    Yaiba could have been an interesting take on the genre: unfortunately, it fails on the long run, resulting in a quite boring action game.
    • 62 Metascore
    • 63 Critic Score
    Manifestly casual.
    • 59 Metascore
    • 63 Critic Score
    The result of a troubled development that lasted much longer than expected, Unknown 9: Awakening is the “victim” of the exaggerated ambitions of a very young Reflector Entertainment, which chose to immediately dive headfirst into the creation of a complex transmedia universe. Despite all its burdensome technical and gameplay limitations, the narrative adventure offered to us by Bandai Namco is intriguing and fun, especially if tackled in stealth at the highest difficulty levels. The crossmedia imagery of Unknown 9 may ultimately not have started off on the right foot in the videogame field, but its potential - which remains largely unexpressed - is undeniable.
    • tbd Metascore
    • 63 Critic Score
    When it is limited to being a simple and relaxing flight simulator, grafted on a lightweight collector and without any pretense, Oure not only works but also does something more, proving to be an appalling fancier of the zen soul (with twisted elements so cluttered by the masterpieces of thatgamecompany and Team ICO).
    • 72 Metascore
    • 63 Critic Score
    Aeterna Noctis is a product that is all in all enjoyable, but one that wastes the potential in the useless attempt to chase Hollow Knight too closely. The good artistic direction, the excellent combat system and the well-conceived boss fights end up being suffocated by a linear and tedious progression, a victim in turn of the desire to fill the game with content even when there is no need for it. A great pity, because if the team had managed to effectively streamline the proposal and better balance its components, we would have had a much more satisfying title on our hands.
    • 73 Metascore
    • 63 Critic Score
    Space Hulk: Tactics is perhaps the only game inspired by Games Workshop tabletop to reproduce the reference material in a rather faithful and complete way.
    • 53 Metascore
    • 63 Critic Score
    Console users may be baffled, as this is the first time Farming Simulator comes to Sony and Microsoft home entertainment platforms. Still, it's a unique experience, albeit very slow, and you might find the unexpected while tending to your fields.
    • 70 Metascore
    • 63 Critic Score
    The basic elements were all there, but the goal is only half achieved.
    • 69 Metascore
    • 63 Critic Score
    Compared to the early access, this final release is sadly disappointing. What we got is a still interesting god game, but the price can't make up for what it's in the box, and much fixing by the devs is still needed.
    • 58 Metascore
    • 63 Critic Score
    Space Hulk: Deathwing is a game clearly developed without care and passion: the only two positive features are the storyline and the beautiful mood of the series.
    • 68 Metascore
    • 63 Critic Score
    It wasn't clear before release what Jett: The Far Shore wanted to be, which was as alien as its setting. Unfortunately it is not even now. It is a not at all veiled reference to the intuitions of No Man's Sky, but having adapted that playful structure to a narrative that exists and also has not indifferent apexes. The problem is almost entirely in the gameplay, which together with unresponsive controls transforms even the simplest of activities into a grueling struggle with the game system. A real shame, unfortunately, since the game was intended as a placid and relaxing experience.
    • 71 Metascore
    • 63 Critic Score
    The Centennial Case attempts to engage the player / spectator, but lacks the bite of a Telling Lies or the simple but welcome interactivity with the scenarios of an Ace Attorney. The quality of the cast's interpretations is discreet and the story manages to arouse interest in those who play, but without creating the urge to discover the truth that must distinguish every good thriller. It is an experience that may be appreciated by lovers of mystery, but which does not derive all the possible benefits that a greater contextualization in Japanese culture and history could have given. In other words, the Square Enix adventure succeeds only in part, while it could have shown much more grit and character.
    • 71 Metascore
    • 63 Critic Score
    The strengths of this all-Italian point-and-click graphic adventure therefore lie in the characterization of the protagonist and in the structuring of the puzzles.
    • 68 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 63 Critic Score
    Despite the delicious premises and the ambitions of the developers, the title published by Nordic Games has too many ups and downs to reach high quality standards.
    • 57 Metascore
    • 63 Critic Score
    Hack'n'slashing and action RPGing without loot means no replayability, and that's a true shame, especially considering the fact that the combat system is far from perfect, but not bad at all.
    • tbd Metascore
    • 63 Critic Score
    Human: Fall Flat gives very little to the gaming experience compared to its PC and console counterparts, but this does not mean that it is free from general design problems.
    • 62 Metascore
    • 63 Critic Score
    Poison Control is only partially successful.
    • 56 Metascore
    • 63 Critic Score
    After the disastrous Super Neptunia RPG packaged in 2019 by Artisan Studios, we harbored the sincere fear of finding another title that is poor in every respect in our hands. The Japanese developer Compile Heart has instead taken over the reins of its flagship franchise, and although Neptunia Virtual Stars lends its side to several critical issues, the result is all in all enjoyable. The gameplay and the balance of the difficulty should be revised, but overall the spin-off manages to effectively carry out its duty, which is to entertain historical fans of the saw and fans of virtual YouTubers.
    • 60 Metascore
    • 63 Critic Score
    WWE 2K Battlegrounds is not a bad game but we believe that its true potential has not been exploited in the least.
    • 73 Metascore
    • 63 Critic Score
    Little effort was conveyed in the new edition of Samurai Warriors 4. Fans of the genre could still consider this one, but there are far more interesting musous out there.
    • 64 Metascore
    • 63 Critic Score
    It's a complex game, and surely not a mainstream one. If you're looking for something different, and you are interested in Philip K. Dick's works, you might find something really interesting here.
    • 61 Metascore
    • 63 Critic Score
    The game brings home enough with a fun and frenetic combat system, suitable for short game sessions and not-too-demanding palates.
    • 64 Metascore
    • 63 Critic Score
    Shadow of the Beast is a tribute and a modernization of the namesake action game that Psygnosis developed in 1989 on Amiga Computer. It shows some impressive art works, a captivating style, and create an original setting, but the story mode is impressively short and the gameplay is far from being well designed and responsive.
    • 63 Metascore
    • 63 Critic Score
    Loaded with tension and cadenced by the need to survive, Parabole's work tries to change a genre often negligent on the gameplay front, but fails to worthily conclude a story that at first proves interesting.
    • 64 Metascore
    • 63 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 63 Critic Score
    Rugby 22 takes the oval and charges head down. There are several interesting ideas and a lot of work to do: the fluidity of the game reminded us in some situations of two timeless classics such as Jonah Lomu Rugby and Rugby 08 but the AI must absolutely be improved.
    • 57 Metascore
    • 63 Critic Score
    Certainly not an unmissable experience, but for some it could still be worth the price of the ticket.
    • 63 Metascore
    • 63 Critic Score
    Can be enjoyed in small doses and without commitment.
    • 75 Metascore
    • 63 Critic Score
    Sorry that a series like Patapon, still unique in the genre of rhythm games, is struggling to find peace between the pixels of its new editions for PlayStation 4. Mind you: Patapon 2 Remastered is a much better transposition than that which has unfairly stained the good name of the eldest Patapon.
    • 61 Metascore
    • 63 Critic Score
    Unfortunately, the care taken in the architecture of the level design does not repay a rickety technical compartment, between animations which are not very fluid during the fights and a poor balancing of the available classes.
    • tbd Metascore
    • 63 Critic Score
    Indie reveals a great passion for Lovecraftian imagery, but unfortunately fails to pay homage to it to its full potential.
    • 71 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 62 Critic Score
    It remains a rather good pastime with which to spend the time in view of the return to our TV the most intelligent mad scientist of the universe.
    • 74 Metascore
    • 62 Critic Score
    Phantom Doctrine is in short a project partly derailed on the tracks of confusion and that it would have deserved more attention in defining the mechanics that characterize it.
    • 64 Metascore
    • 62 Critic Score
    It's partly a walking simulator, but the gameplay delivers some unexpected turns. The young development team clearly lacks experience, but it's still a promising first step.
    • 66 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 62 Critic Score
    Warhammer 40.000: Eternal Crusade could have been a "massive" evolution of the emergent gameplay found in Relic's Space Marine game. We don't understand how it was possible to create a product of inferior quality, compared to a 5 year old game, using a vastly superior graphics engine like UE4, but the Canadian studio actually did it; maybe they tried to bite off more than they could chew.
    • 62 Metascore
    • 62 Critic Score
    Monster of the Deep is a bit cunning, but not enough.
    • 65 Metascore
    • 62 Critic Score
    Dynasty Warriors 9, therefore, does not fully realize its "revolutionary act": we trust that the next descendant of the dynasty can expiate a good part of the faults, and bring to completion the work begun by his daring predecessor.
    • 69 Metascore
    • 62 Critic Score
    It's a game that only fans of the saga should consider. Everyone else might find it odd at the very least. The new content is quite a lot, though, so it might be an interesting package for everyone who's already involved in the Deception franchise.
    • 58 Metascore
    • 62 Critic Score
    The gameplay is stlil tons of fun, but the content in this new chapter are not nearly enough to assure many hours of entertainment.
    • 72 Metascore
    • 62 Critic Score
    Suda51 tries to find the recipe for a perfect souls-like, but misses the correct dosage of the main ingredients: Let it Die is clearly unbalanced, and the ineffective mix of survival and roguelike diminish the ambitions of this pulp adventure.
    • 68 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 62 Critic Score
    The Land of Pain flows rather quickly in its four-hour duration.
    • tbd Metascore
    • 62 Critic Score
    Neon Drive is a lightweight arcade pastime, clearly retro-inspired due to its sounds, appearance and intuitive gameplay mechanics. However, its difficulty level becomes brutal and excessive after the first stage, forcing the players to proceed between trials and errors, and risking to unnerve them in few minutes.
    • 65 Metascore
    • 60 Critic Score
    Leaving behind the renowned lands of Gamindustri, Idea Factory and Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
    • 69 Metascore
    • 60 Critic Score
    Blue Dragon Plus is a game with good ideas but its poorly realized. A better interface and an improved game system could value many other good features present in the game. A good technical compartment and a fair story, made this game a good choice for younger players.
    • 70 Metascore
    • 60 Critic Score
    A great wasted opportunity.
    • 59 Metascore
    • 60 Critic Score
    Infinity does not make major changes to the formula of the franchise, underlining all the advantages but also the defects seen in previous episodes.
    • tbd Metascore
    • 60 Critic Score
    Torchlight Infinite reaches the sufficiency by virtue of the good ideas that characterize the combat system and the classes. But it doesn't go further, due to a rather anonymous design of scenarios and enemies and too confusing menus. We are therefore faced with a product that is enjoyable but which, unfortunately, cannot keep up with Diablo Immortal and other exponents of the genre.
    • 77 Metascore
    • 60 Critic Score
    It's really accessible, and that's a good thing, but for strategy veterans it won't go deep enough on the strategic and management aspects.
    • 72 Metascore
    • 60 Critic Score
    LOUD is a sparse and not very elaborate offer, a title with an independent breath that has no big cards to play except a catchy pop punk soundtrack, unfortunately subservient to a playful recipe that leaves something to be desired.
    • 66 Metascore
    • 60 Critic Score
    It looks like Burning Blood has been conceived for the original series fans to to have thrilling challenges against the CPU, in which they can appreciate the the great number of special moves and spectacular techniques. The game presents a rather concentrate main mode and not so interesting secondary options.
    • 67 Metascore
    • 60 Critic Score
    What do you obtain mixing a visual novel, a sim-date game and an action rpg? Quite a mess.
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals is not the title to showcase the truth potential of next-gen motion gaming. Many of its core activities are dull or trivial, and only the Jet ski has the complexity to convince on the long run.
    • 75 Metascore
    • 60 Critic Score
    Nice look and few interesting ideas, but the hellhound penalties system ruins the whole experience.
    • 76 Metascore
    • 60 Critic Score
    The framerate problems shatter and destroy the game's whole structure. Its unbereable slowness hampers the gameplay and ruins the typical Harvest Moon experience. Animal Parade could have been among the best in the series: with those problems, it's one of the worst.
    • 81 Metascore
    • 60 Critic Score
    The story that closes the events of the Dragon Season turned out to be rather superficial. The characterization of the Pellitine region, on the other hand, proves to live up to the rather high standards of all the other contents of the work of ZeniMax Online, reiterating once again that the construction of the game world is the real strength of The Elder Scrolls Online.
    • 76 Metascore
    • 60 Critic Score
    The long test to which we subjected Atelier Marie Remake: The Alchemist of Salburg unfortunately confirmed the reservations we had towards the product. The one created by Gust Corporation is a mere 1:1 scale remake of the title originally published in 1997 and only renews its graphic design, leaving its serious playful and narrative gaps unchanged. Although the introduction of the Unlimited Mode removes the annoying temporal limitations of the original Atelier Marie, today as then the story is in fact weak and far from engaging, and the side characters are mere archetypes. Bearing in mind that even the longevity is really insufficient by the standards of the genre, we suggest the purchase only to the most die-hard fans of the series, who in order to discover its origins may be willing to pass over its many flaws and the expensive ticket admission (€50). We are therefore of the opinion that producing a 1:1 scale remake of such an obsolete title was not the most sensible way to feed the progenitor of the saga to the new generations, which on the contrary deserved to be re-imagined in almost every aspect .
    • 74 Metascore
    • 60 Critic Score
    The Castlevania Anniversary Collection has great historical value, and it would be a mortal sin to ignore it. Unfortunately Konami pursues the philosophy of "maximum results with minimum effort", setting up a collection that is so rich but also not very refined.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 60 Critic Score
    A clear step backwards compared to its predecessor.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 60 Critic Score
    Despite the good intentions, in its realization something went wrong.
    • 58 Metascore
    • 60 Critic Score
    The plot and the script are surely interesting, but the adventure is short and the puzzles aren't that interesting.
    • 63 Metascore
    • 60 Critic Score
    Repetitive and rather poor, FUSE is a failed experiment by Insomniac, which produces a TPS like many others.
    • 66 Metascore
    • 60 Critic Score
    Formula 1 is a game developed in a hurry for the Vita launch. That means a substantial lack of precision and refinements that lower the global quality of the production.
    • 71 Metascore
    • 60 Critic Score
    Double Visions continues the downward trend of Back To The Future: The Videogame.
    • 44 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 57 Metascore
    • 60 Critic Score
    Only those who risk taking all the air in the face can play for victory.
    • 62 Metascore
    • 60 Critic Score
    As much as we appreciate the idea of ​​putting ourselves, for once, not in the shoes of a budding driver needing to prove his worth, but in the cloud of a "Deus ex Machina" who can literally call the shots, build courses, drive, race, and destroy everything, without having to worry about driving techniques, gear changes, road conditions, and so on, Wreckreation takes arcade "simplification" to extremes. The result is not, as the developers likely hoped, a "eat and run" title, where you can enjoy extreme speeds and environmental (and car) destruction freely and without consequences. Crucial details and spectacularity are missing, car customization is extremely limited, and the absence of a certain feeling is felt. Whether the most dedicated players will be able to create courses and flying circuits so insane as to be worth the (albeit modest) price of entry to this enormous, yet empty, playground, we cannot know at this point. For now, if you're willing to bet on Wreckreation, it's certainly not a bad game, but it's not as exciting as it seemed before we started it up for the first time.
    • 58 Metascore
    • 60 Critic Score
    In Alive and Kicking you can find only few interesting minigames, but they don't fail in entertaining the family.
    • 59 Metascore
    • 60 Critic Score
    Lego Ninjago is an ideal RTS for an audience of beginners and kids. Several flaws undermine a product however able to amuse and entertain for a few days.
    • 57 Metascore
    • 60 Critic Score
    Where's my Water 2 could be free, but with his nervous waiting times and anything new introduced is better to revamp the old episode.
    • 54 Metascore
    • 60 Critic Score
    Jurassic Park: The Game is recommend only to fans of the original film: they will appreciate the quotes and the plot. But they will also see old graphics, a poor gameplay and a shallow work in general.
    • tbd Metascore
    • 60 Critic Score
    The problems arise, however, when the random element and a certain basic complexity overly complicate things, extending the clashes indefinitely and taking the user for exhaustion, ruining the good ideas behind the stratified Little Town Hero combat system.
    • 54 Metascore
    • 60 Critic Score
    The sound ideas are still there, but the slow progression rate (clearly pushing players to open their wallets) ultimately spoils the fun.
    • 60 Metascore
    • 60 Critic Score
    Fort Solis offers a cinematic experience that unfortunately creaks due to a writing without particular flashes. Exploring the space station in search of recordings and documents that shed light on the events of the story proves to be not very exciting. However, the developers of Fallen Leaf have built an admirable graphic framework in Unreal Engine 5, with richly detailed scenarios and realistic lighting (there is no shortage of frame rate fluctuations). To counterbalance, at least in part, the uncertainties of the narrative we find the excellent interpretations of Troy Baker, Roger Clark and Julia Brown, who make every exchange plausible with a variety of expressions worthy of much larger productions than this first work, which in any case should have dared a little more.
    • tbd Metascore
    • 60 Critic Score
    It is identical to NBA 2K11, except for the elimination of online. Hard to recommend it to anyone, although it is a good simulation of basketball.
    • 66 Metascore
    • 60 Critic Score
    It remains, after all, a pleasant and quite immersive space adventure, but the scepter of best VR title set in space still remains firmly in the hands of Lone Echo.
    • tbd Metascore
    • 60 Critic Score
    It's a little fun for about 30 minutes.
    • 73 Metascore
    • 60 Critic Score
    Guardian of Gotham continues on downward trend of this rickety episodic series. The script is sometimes too hasty, full of omissions, insignificant moral choices and insipid plot twists.
    • 63 Metascore
    • 60 Critic Score
    Edens Zero is a seemingly half-hearted and unconventional undertaking: a title designed for fans already familiar with the story, the characters, and their powers. Getting interested in Mashima's work from the game alone is difficult, as the hyper-fast-paced plot doesn't allow for any attachment or empathy, the stark locations lack the same punch as those drawn in the manga or anime, and the characters are like dolls to be dressed up however we want, only to have them clash with each other, without ever feeling a sense of challenge. If that's enough for you, there are indeed quite a few costumes and "costumes," especially (but not exclusively) for women, with animations that showcase them well, and models of the protagonists that fit them perfectly. As for the game itself, however, there's very little RPG in it, and the action is lazy and overly simple. A real shame.
    • tbd Metascore
    • 60 Critic Score
    Give us back the Old Blood.
    • 59 Metascore
    • 60 Critic Score
    The difference from the version shown at the 2018 BlizzCon is indeed evident, so much so that Reforged appears as a lazy update, rather than a real "remake". There is no trace of the innovations that would have given an unprecedented cinematographic look to the campaign; even the new user interface has disappeared and the graphic restyling is not enough to cover up stumbling blocks and shortcomings that can only be partially covered by subsequent updating interventions.
    • 63 Metascore
    • 60 Critic Score
    Quotation forthcoming.

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