Everyeye.it's Scores

  • Games
For 5,543 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Part II
Lowest review score: 20 The Quiet Man
Score distribution:
5551 game reviews
    • 81 Metascore
    • 78 Critic Score
    Even though the rail-shooter formula might seem somewhat anachronistic to some—given how much the gaming landscape has changed in the thirty years since the original Star Fox 64 launched and how the genre has largely faded into obscurity—it remains a thrilling and entertaining experience, as well as the best possible way to play a genuine gaming classic. While the gameplay offers no major innovations, it remains enjoyable and responsive. Ultimately, whether you are a complete newcomer to the Star Fox series or a long-time veteran, we highly recommend this new edition, especially given its affordable price point.
    • 76 Metascore
    • 80 Critic Score
    Minor rough edges aside, Crossfall Games has managed to craft a product that is impressive and solid in every respect. Stonemachia proves that hitting the mark doesn't necessarily require revolutionizing a genre, and that simplification doesn't mean a loss of depth. After all, just as in chess, even the humblest pawn can make it to the other side and even deliver checkmate to the king.
    • 81 Metascore
    • 82 Critic Score
    If you have always dreamed of stepping into the Octagon, this new installment is the perfect entry point. The attention paid to differentiating each athlete's stance, the palpable weight of every strike, and the cumulative wear and tear that dictates match strategy raise the intellectual bar of the fight, elevating the striking mechanics to a level the series has never reached before. However, the experience is held back by stiff ground fighting and a submission system that still fails to convince—preventing the title from achieving true simulation status—while the "Flow State" mechanic highlights the difficulty of balancing spectacle with simulation rigor. Yet, the game's most interesting legacy lies elsewhere. Thanks to the Hall of Legends, the sports game transcends mere abstract simulation, becoming a tool to explore and celebrate the psychology and origins of the champions. UFC 6 may not be the definitive MMA simulation—and there is certainly room for improvement in certain areas—but it is the best entry to date, and the first to genuinely attempt a compelling portrayal of the man behind the fighter.
    • 80 Metascore
    • 80 Critic Score
    The strengths of The Adventures of Elliot: The Millennium Tales are quite evident; while it is a heavily derivative work, it immediately evokes the unique style that Team Asano and its associated studios have firmly established in their other successful titles from recent years. Although it falls short of the excellence of Bravely Default or the high points seen in Octopath or Triangle Strategy, Square Enix’s new project demonstrates great character and solidity—though reaching the very top in the future will require avoiding complacency.
    • 74 Metascore
    • 78 Critic Score
    Gothic embodies a philosophy regarding RPGs—and video games in general—that has all but vanished today. That is why it is so surprising to see it return in its original form, yet with a completely new look. If Alkimia Interactive’s goal was to bring that same experience back to screens without reinventing the wheel, the mission was a resounding success. We can only hope to one day get our hands on a *Gothic 2* remake as well. However, technical flaws and bugs remain—particularly concerning quest progression—that deserved more attention. Likewise, a more modern take on the combat system would have enhanced the game's overall appeal without necessarily betraying its identity. Ultimately, the Gothic 1 remake is a project of stubborn fidelity; it successfully preserves the original game's charm, yet it is perhaps too timid to distinguish between intentional ruggedness and inherited clunkiness.
    • 76 Metascore
    • 70 Critic Score
    What makes the final verdict on eFootball Kick-Off! interesting is precisely the balance between ambition and execution. Many games are judged based on promises they fail to keep; here, the opposite is largely true. Konami presents a project that is relatively modest in scope and pretension, yet executes it with a consistency that deserves recognition. Konami’s debut on Nintendo Switch 2 proves there is still room for titles that place gameplay at the heart of the experience. Despite its limitations and inevitable compromises, *eFootball Kick-Off!* proves to be an honest title—one that is self-aware regarding its identity and surprisingly effective in achieving its goals. While there is still a long way to go, this initial step toward a major comeback has been far from a failure, even as it confirms some of the flaws that have plagued the *eFootball* series for years. With the hope that the franchise will finally abandon a model that clearly hasn't worked well enough, Konami must now find the right formula to revitalize a brand that never deserved to be transformed into something it was never meant to be.
    • 87 Metascore
    • 82 Critic Score
    007 First Light is just like its protagonist: charismatic, energetic, funny, charming; as well as impetuous, exaggerated, and immature. He does what he wants to do, which is to entertain in every way possible. He completes his mission with a few lapses in style and without going unnoticed. Putting himself out there like this may not be ideal for a spy, but for a video game, it's a significant asset. The light of this new and brilliant James Bond is therefore neither dim nor dazzling. It's simply bright enough to radiate optimism about 007's video game future.
    • 80 Metascore
    • 75 Critic Score
    Yoshi and the Mysterious Book concludes a sort of trilogy that began in 2015 with Woolly World and continued four years later with Crafted World. What unites these titles is a desire to appeal to a very young audience by prioritizing extreme accessibility—featuring gameplay where "Game Over" is not an option and platforming is forgiving. This new Nintendo title shifts the focus from movement to exploration, presenting environments that invite players to indulge their curiosity by analyzing the myriad ways the creatures within Sapienzo interact with Yoshi and the world around them. The artistic vision—rooted in papercraft aesthetics and pastel colors—is highly pleasing; however, the simple level design and overly subdued sound design could flatten the experience for a more mature audience. Yet, this audience is ultimately rewarded with a handful of concluding chapters that finally seem liberated from the yoke of "accessibility at all costs." Varied, free-spirited, and unbridled, these levels possess the power to make players feel like children again through their unpredictable creative twists, thereby enriching a title that successfully manages to resonate with generations of gamers spanning a wide divide.
    • 83 Metascore
    • 85 Critic Score
    Zero Parades is not Disco Elysium 2, nor does it attempt to be. It is, however, proof that—even after the rift that rocked ZA/UM—there are still people within the studio capable of writing video games that are profoundly strange and tremendously fascinating, capable of transforming Portofiro into one of the most artistically magnetic settings seen in recent years. Whether or not to give it a chance, however, is a roll of the dice left entirely up to the players.
    • 83 Metascore
    • 85 Critic Score
    All things considered, LEGO Batman: The Dark Knight's Legacy succeeds in the arduous task of paying tribute to the legendary figure of one of comic book history's most iconic characters, delivering a comprehensive product that encapsulates practically every facet of Gotham City's Caped Crusader. Added to this is a well-crafted gameplay system—largely borrowed from Rocksteady Studios' *Arkham* trilogy—and a rich, well-balanced open-world design that could keep you engaged for hours on end, even after you’ve completed the main adventure. Aside from a few minor gameplay blemishes and boss fights that are less thrilling than one might reasonably expect, TT Games' latest creation stands as a heartfelt love letter to the legend of Batman—one enriched by a witty sense of humor that is never cliché. If you are a fan of the Bat, this is a title you simply cannot afford to miss.
    • 83 Metascore
    • 80 Critic Score
    Vampire Crawlers: The Turbo Wildcard from Vampire Survivors may not boast the replayability of its predecessor, but it still manages to offer an addictive gameplay loop—the kind that makes it hard to stop playing. It is, therefore, the perfect opportunity to return to the wild universe created by Poncle and find out if—at least this time—there really is a vampire, or if it exists only in the title.
    • 91 Metascore
    • 87 Critic Score
    Forza Horizon 6 offers an experience that maintains full gameplay continuity with the previous installment, but this isn't meant as a criticism. The core gameplay loop of this four-wheeled adventure is still addictive, with its adrenaline-fueled competitions, skill chains, and car collecting. The campaign's construction certainly weighed on the final rating, with its few major events surprising us. On the other hand, the Excursions and Stories gave us a deeper understanding of Playground Games' Japan and several of the activities it offers. Add to this the rich multiplayer component that will extend players' time in the game world, and the vast array of creative possibilities offered by the studio, and we can only be confident in its long-term success.
    • 92 Metascore
    • 85 Critic Score
    So, what does this brief yet intense album—Mixtape—leave us with? Perhaps, much like its protagonists, a sense of lightness and tenderness, veiled in melancholy and sadness. An experience that is not perfect, but decidedly capable of tugging at the heartstrings.
    • 77 Metascore
    • 75 Critic Score
    Ultimately, Battlestar Galactica: Scattered Hopes succeeds because it grasps precisely which aspect of the series truly deserved to be adapted into a game: the arduous struggle of holding together a community in flight. The fleet management system works precisely because it forces you to live with the consequences of what you leave behind. Its limitations become apparent when crises and points of interest lose their element of surprise, when factions exert less influence than promised, and when the heroes remain more functional than memorable. However, the game is bolstered by a generous mechanical framework: diverse Gunstars, randomized abilities, varied enemies, distinct builds, a Compendium, and permanent bonuses lend real substance to its replayability—even when the narrative component begins to tread along paths that have become all too familiar. It is neither the most spectacular adaptation of Battlestar Galactica, nor the most consistent: when it focuses on risk, timing, and compromise, Scattered Hopes can be truly compelling; yet, when it relies too heavily on the repetition of its scenarios, it remains a solid, intelligent space roguelite—albeit one that is less surprising than it could have been.
    • 72 Metascore
    • 60 Critic Score
    The Dark Pictures Anthology resumes its journey grounded in certain constants—its horror roots, its focus on plot and character, and its narrative branching—but also introduces significant new elements, chief among them a fresh setting and revamped gameplay mechanics. Unfortunately, this ambition to innovate was not fully realized; the stealth mechanics in *Directive 8020* prove too rudimentary to sustain the sheer volume of sequences that rely on them, while the sci-fi setting remains anchored to stylistic conventions so ordinary that they prevent the title from standing out from the crowd. The narrative fails to build the sense of gravity that ought to define a mission to save the entire human race, though it recovers slightly thanks to a body-horror-infused finale and an intriguing concluding twist. The new map system, based on "Turning Points," is a godsend for completionists, who can finally explore every nook and cranny of the story without having to needlessly replay entire chapters; meanwhile, on the graphics and performance front, Supermassive has done a solid job, despite the lackluster nature of the art design.
    • 73 Metascore
    • 75 Critic Score
    Neverness To Everness is a perhaps overly ambitious title that attempts to do a little bit of everything without truly excelling in any single aspect. Indeed, while all of the game's components are enjoyable, none of them truly leave a lasting impression; ultimately, one ends up appreciating the sheer variety of the offering more than its actual quality. All of this translates into an experience that is certainly entertaining during the first few hours of gameplay, but one that risks faltering in its attempt to sustain player engagement over the long haul. It is now up to the developers, therefore, to rise to the challenge through post-launch support that simultaneously adds new content and refines what is already available.
    • 75 Metascore
    • 82 Critic Score
    Essentially, Milestone continues to build upon the winning dual formula that marked something of a renaissance for the MotoGP video game franchise—doing so with an installment capable of appealing just as much to newcomers as it does to longtime veterans. The new physics model works well and is convincing; the new Career mode represents a distinct departure from the franchise's past (though there is still some room for improvement); and the Race Off mode is entertaining, finally incorporating street bikes as well. Whether you are a die-hard MotoGP fan or simply looking for a title to unleash your inner racer, this year's edition of Milestone's sports simulator might be exactly what you're looking for.
    • 64 Metascore
    • 70 Critic Score
    Aphelion confirms Don't Nod's versatility and its determination not to remain confined to a single genre, venturing wherever the studio's imagination feels the need to go. However, this adventure on the planet Persephone—in terms of both its gameplay and narrative components—ultimately does little more than scratch the surface of the ice of which it is composed, without ever truly breaking through it. The result is a work that attempts to weave together themes of survival, responsibility, and human connection against the backdrop of an environmental crisis, yet struggles to fully develop its own core concepts. Nevertheless, it remains an intriguing experience—particularly for that segment of the audience seeking a more intimate and grounded science fiction story.
    • 80 Metascore
    • 77 Critic Score
    Little Nightmares VR: Altered Echoes successfully conveys the physical sensation of stepping into the shoes of one of the series' pint-sized protagonists, yet this alone is not enough to elevate it to the status of a virtual reality cult classic. The gameplay adheres to the standard fare found in most VR titles—save for its mood and setting, which, while artistically captivating, remain limited in terms of interactivity and depth. It remains a recommended title for fans of the genre and devotees of the main storyline, though one should not expect the same level of challenge or complexity.
    • 87 Metascore
    • 87 Critic Score
    Overall, Saros manages to build a clear and coherent identity, even when not all of its solutions are entirely convincing. Housemarque pushes hard to evolve from Returnal, expanding the narrative component, strengthening progression, and introducing systems that seek to make the experience more modular and less punishing, without however distorting its roguelike nature. The Eclipse, with its corruption and constant impact on gameplay and atmosphere, remains the true nerve center of the experience: a mechanic that doesn't simply serve as a backdrop, but is embedded in every choice, every fight, and every risk. Not everything is perfectly balanced—some mechanics feel harder than necessary, and others are less refined than the overall ambition—but the end result is still a game that knows when to be spectacular and when to tighten its grip. And when Saros truly works, it does so brilliantly: turning every playthrough into a precarious balance between control and chaos, decision-making and improvisation. A formula that is not always indulgent, but which hardly leaves anyone indifferent.
    • 71 Metascore
    • 68 Critic Score
    Tides of Tomorrow attempts to depict a world suffocated by plastic—crafting a fascinating setting rich in thematic potential—yet ultimately treats the subject with the same superficiality with which, outside the screen, we have learned to coexist with it. All the right ingredients are there: the ambition to confront the player with the moral consequences of their actions, bolstered by a brilliant concept like the "Story-Link," which strives to weave players' choices together within a shared dimension. The problem, however, is that this very ambition struggles to translate into something truly impactful. The numerous choices rarely carry the weight they should, and the saccharine writing style ends up excessively dampening the tone. Tides of Tomorrow offers glimpses of something immense lurking beneath the surface, yet never quite manages to bring it to light.
    • 76 Metascore
    • 78 Critic Score
    REPLACED is a feast for the eyes and ears. The world crafted by Sad Cat Studios is vibrant and magnetic—a place where getting lost amidst the details and references is a constant delight. However, the gameplay is not without its uncertainties. The platforming sections are generally well-designed but occasionally suffer from spikes of excessive difficulty. The same applies to the combat, which, over time, suffers from a lack of variety and a difficulty level that sometimes feels artificial. The result is a solid and effective experience, though one in which the visual quality ultimately stands out above the rest.
    • 77 Metascore
    • 77 Critic Score
    We have often asked ourselves, "How exactly do you *play* Tomodachi?" and the answer is that, perhaps, it is Tomodachi that plays with *us*—and not the other way around. It is the Miis who propose activities involving themselves and request changes to their lifestyles, clothing, diet, and interactions with other Miis; while we, on the other hand, simply sit back to enjoy their reactions and build—in the truest sense of the word—a comfortable environment for them, one in which they can fully express themselves even when we aren't watching. Inevitably, variety begins to wane as time goes by; once you have built your own personal paradise, unlocked all the town amenities, and witnessed most of the game's scenarios, the repetitiveness starts to set in. The most creative players might still find some joy in the drawing editor or in designing new Miis, but the initial spark of enthusiasm simply won't be the same. We firmly believe that a roadmap of "Nintendo-made" content updates is needed to extend the longevity of *Tomodachi Life*—much like what was done for *Animal Crossing: New Horizons*. In the meantime, however, this delightful "Tamagotchi-meets-Mii" title from the Kyoto-based developer remains fully capable—just like its predecessor, but with an expanded toolkit—of entertaining and surprising anyone in search of a good laugh and a healthy dose of absurdity. Case in point: a wedding between your own grandmother and Hideo Kojima. A true story—at least on our island...
    • 80 Metascore
    • 80 Critic Score
    Mouse: P.I. For Hire is a game that exhibits a few minor imperfections—likely due to the developers' limited experience—yet these elements fail to detract from what is, overall, a truly unique experience that is enjoyable from both a gameplay and an aesthetic standpoint. Anyone who appreciates "boomer shooters" or the distinctive style adopted by Fumi Games should not let this title pass them by—especially given the budget-friendly price point at which it has been offered since launch.
    • 85 Metascore
    • 85 Critic Score
    In Pragmata, every element serves the gameplay—from the progression structure to the very staging of the narrative. And this works out beautifully, for it functions in a way that is frankly unexpected. Given the distinctive nature of the core concept underpinning its gameplay formula, it would have been entirely reasonable to fear a drop in quality during the later stages—moments where things could have easily become overly convoluted, running the risk of stripping the game of its fresh, intuitive appeal. Yet, Pragmata consistently manages to preserve a refined balance and an enviable self-awareness of its own uniqueness. Delicate yet intense, moving yet sweet, challenging yet intelligently structured—Pragmata may not reach pinnacles of absolute excellence in every single aspect (as it is the gameplay that truly towers above all else), but it nonetheless proves itself to be a precious work. Games like this—possessing an identity that is bold yet never pretentious—deserve to be cherished.
    • 71 Metascore
    • 70 Critic Score
    Life is Strange: Reunion brings down the curtain not only on the story of Max and Chloe but on the entire franchise—and it does so in a rather controversial manner. This is not to say it is a bad game; at the very least, Deck Nine has managed to craft a few moments of enjoyable fanservice. Beyond that, however, there is little else: the plot becomes overly convoluted, inexplicably sidelining certain key elements of the lore, while the gameplay is poorly balanced—giving ample scope to Max’s time-rewinding ability while drastically diminishing Chloe’s role. The credits—which roll to the rhythm of an excellent soundtrack—offer only partial satisfaction: they do, admittedly, allow us to bid farewell to Max and Chloe once and for all, but they also leave us wondering just how necessary it all really was.
    • 54 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance is a project defined by contradictions: ambitious in vision, inconsistent in execution. The lore is expanded with genuine generosity, the return of the original voice cast is a gift that certainly should not have been taken for granted, and the concept of exploring the era of the Imperial Kain through four distinct perspectives remains—from a narrative standpoint—the most compelling direction the series could have taken with a project of this scope. Fans of the mythology will find material well worth the wait. Yet the game built around it is imprecise where it ought to be surgical, sluggish where it strives to be dynamic, and visually uneven in ways that simply cannot be ignored. Those approaching the saga for the first time may find its standing relative to the genre's finest examples to be anything but favorable. Those returning—having grown up with Kain and Raziel and long dreamed of a new chapter in the saga—must first come to terms with the shift in genre, and there is no guarantee they will be willing to do so. Ascendance marks a step in the right direction; however, truly restoring Nosgoth to the greatness it deserves will require far more decisive strides. The future of the series remains entirely unwritten. This title merely hints at that potential, without fully proving it.
    • 73 Metascore
    • 75 Critic Score
    Darwin's Paradox! proves to be, in essence, a solid platformer—anchored by an irresistible protagonist who falls somewhere between Wile E. Coyote and Scrat, and supported by visuals and music worthy of an animated film. Admittedly, the trial-and-error mechanics—combined with a difficulty level tuned on the lower side—may render this title somewhat unstimulating and unsatisfying for those seeking a genuine challenge; however, the variety of environments and situations, coupled with the pervasive wit that permeates the entire production, ensures that players of *Darwin's Paradox!* will never fall into the trap of boredom.
    • tbd Metascore
    • 70 Critic Score
    Origin could have been just another licensed gacha game—a monetization machine disguised as a video game. Fortunately, it is not; it possesses a distinct voice and original ideas, and, above all, demonstrates a genuine desire to be remembered for something that transcends the sheer weight of the license from which it was born. Much will depend on the extent to which Netmarble remains fully committed to pursuing this direction. For now, Britannia is a place worth returning to—despite all the limitations noted thus far.
    • 77 Metascore
    • 78 Critic Score
    Crimson Desert is certainly neither a masterpiece nor a total disaster; rather, it is the outcome of an evolutionary trajectory with excellent potential—albeit one undermined by a creative direction that compromised part of its final execution. It is a product evidently diminished by the creative metamorphosis it underwent during development, yet one whose immense scope remains palpable thanks to one of the finest implementations of the open-world structure in recent memory, a generous wealth of content, and technical execution of the highest caliber. As it currently stands, we cannot give it top marks; however, there is a concrete possibility that the project's stewards—who have proven surprisingly swift in responding to community feedback—will succeed in resolving many of its most glaring flaws. Should that happen, we could well be looking at a result of an entirely different caliber.

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