Everyeye.it's Scores

  • Games
For 5,529 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 2
Lowest review score: 20 The Quiet Man
Score distribution:
5537 game reviews
    • 78 Metascore
    • 75 Critic Score
    Eriksholm: The Stolen Dream is the debut work of a promising studio, demonstrating clear vision in terms of art direction, writing, and worldbuilding. The form is there, and so is the substance when it comes to storytelling. The gameplay isn't quite as well-rounded, and while it's built on solid foundations, it settles for a reassuring simplicity, preventing River End Games' title from taking that extra step it needs. Despite this, anyone looking for a narrative-driven stealth game should give it a try. The city of Eriksholm will certainly welcome you.
    • 82 Metascore
    • 83 Critic Score
    Tony Hawk's Pro Skater 3+4 is a must-see for those who grew up on skateboarding (whether enjoyed or played first-hand). It relies on gameplay that hasn't lost its shine, with the exception of a few small uncertainties related to Spine Transfer, and it knows how to create addiction with dozens of selectable skaters and the iconic parks that the guys from Iron Galaxy have given us back in a modernized form. The team has reworked the career of the fourth chapter in a way that isn't entirely convincing, but on the other hand it has offered fans new levels, a fun brand new online mode and secret skaters who are up to the task, all on a more than pleasant audiovisual basis. In short, if you're a fan of Birdman, you love the THPS genre, or you simply want to get closer to the world of skateboarding while paying more attention to the spectacle than the simulation, these great restored games are for you.
    • 75 Metascore
    • 75 Critic Score
    Ultimately, our encounter with Rematch gave us generally positive feelings. Sloclap has reinterpreted the rules of the game of soccer, declining them in a game context dedicated to pure fun, free from all the complications that have occurred in the greatest exponents of the genre in recent years. If you are passionate about the 'most beautiful game in the world' or are looking for a sports title to try your hand at, perhaps in the company of a close-knit group of friends, you should give it a chance: despite a certain lack of content and a few too many uncertainties in the management of physics, it is one of the most genuinely fun multiplayer titles that we have tried in recent times. Will it be able to make its way among the big names in the industry and stand as the 'next big thing' in a competitive landscape such as that of multiplayer titles? Posterity will decide.
    • 78 Metascore
    • 80 Critic Score
    At the time of writing this review, Dune Awakening is a product that offers Herbert fans absolute fidelity to the source material, combined with MMO gameplay that can be played very well even alone, thanks to a proven survival system that is not frustrating, but that "tests" the player just enough to encourage them to improve their skills. As it is structured "in potential", it is also a game that has not yet shown its true potential as an "MMO", which it will be able to express only when the fanbase is dedicated and numerous. There is a bright, albeit hot and sunny, future ahead of Awakening, if Funcom will be able to stage the promised global events with variety and consistency, and keep the community alive. Engaging it with new game dynamics, with sandstorms that will change the landscape and bring to light points of interest, Fremen ruins, clearings, crashed airships. As well as, with new "interactions" between players and sandworms... maybe!
    • 65 Metascore
    • 75 Critic Score
    Currently, FBC Firebreak is a cooperative shooter that entertains for a few hours, but it doesn't have a solid enough structure to engage the player to the point of pushing them to repeat the same activities over and over again. However, its presence in the Xbox Game Pass and PlayStation Plus Extra catalog represents a significant advantage for those looking for a few hours of entertainment with a couple of friends.
    • 89 Metascore
    • 80 Critic Score
    Death Stranding 2 is a sequel that is only half successful, which like a tired courier struggles under the weight of an ineffective and, to be honest, painfully weak narrative component. Despite not fielding revolutions, the gameplay demonstrates a solidity that, even if it does not completely compensate for the shortcomings of the story, at least circumscribes its effects, giving the player a well-assorted and valid game bouquet, which offers a different balance between delivery and combat dynamics, managing to enhance both sides of the offer. We are sure that not everyone will appreciate this drift, but in our opinion the profile of the experience benefits from the more refined alternation between "rope and stick". Nonetheless, we find it hard not to consider Death Stranding 2 one of the few "missteps" - relatively speaking - in Hideo Kojima's career.
    • 84 Metascore
    • 78 Critic Score
    13 years after its debut, Bravely Default remains an extraordinary JRPG in every way, as well as a title that any fan of the genre should jealously guard in their collection. That said, the remaster churned out by Cattle Call does not really add anything indispensable to the original experience, except for some necessary adjustments to the "quality of life"; indeed, paradoxically the re-release locks down key mechanics that were once available from the first hours behind two new and damned repetitive mini-games. If you do not have a Nintendo 3DS and are not the least bit interested in getting one, the remaster could be a good opportunity to bring home one of the best JRPGs of the modern era. However, we remain of the opinion that the combo formed by the Nintendo 3DS version and its equally enjoyable direct sequel (which expanded and concluded the story), played strictly on the original hardware and therefore on two screens as it was originally intended, is still the best way to explore Luxendarc and experience the great adventure of the Warriors of Light in its entirety.
    • 76 Metascore
    • 75 Critic Score
    The ATLUS team has packaged a remastered with all the trimmings, revolutionizing the old and limited original gameplay of the first spin-off dedicated to Raidou Kuzunoha XIV far beyond our expectations. On a purely graphic level, more could certainly have been done, especially to hide the countless sharp edges of the polygonal models, but at least the portability offered by Nintendo Switch manages to partially mask the age and PS2 origins of the product. Net of a slightly obsolete structure and progression, RAIDOU Remastered: The Mystery of the Soulless Army represents an unmissable opportunity to familiarize yourself with one of the most iconic protagonists of the ATLUS house, who unfortunately did not obtain the fame he deserved in the West. If you love the esotericism that permeates the Megami Tensai saga, this time you have no excuses for not making it yours.
    • 44 Metascore
    • 45 Critic Score
    MindsEye's merits are a few needles in a disastrous haystack. The first few minutes of Jacob's journey even manage to arouse curiosity, at least a little, but it is enough to start comparing the adventure's gameplay to discover its clear limits. Limitations that unfortunately do not spare the graphics sector and performance solidity in any way, at least on consoles. The guys at Build a Rocket Boy say they are working to improve the situation but this does not change the truth: we are faced with a production that would have deserved a much better development cycle and which, at the moment, is the worst we have worked on in 2025.
    • 54 Metascore
    • 60 Critic Score
    Compared to Astrobot, which was effectively a small game with great gaming value, Switch 2's Welcome Tour is a strange hybrid that constantly oscillates between fun, interesting and boring, without ever finding a stable position. Would it have been better if they had given it away? Definitely. Is the price an insurmountable obstacle compared to the value of the product? Not really, 10 euros is a more or less acceptable compromise for a product that is well-crafted in detail, at times fun, but very limited, with the small merit of bringing a pinch of innovation to this strange software launch of Switch 2.
    • 86 Metascore
    • 87 Critic Score
    Ultimately, Mario Kart World is one of the best exponents of the series, embellished with a wide range of new content and structure designed to freshen up the formula but characterized by the same, exciting gameplay that made the brand great. It is a shame, in this sense, that the inclusion of the (disappointing) Free Race mode and the removal of some of the most beloved features of Mario Kart 8 such as the 200cc category and anti-gravity races do not allow the title to take flight towards absolute excellence but it is still a great way to test out your new console, especially in the company of a few friends.
    • 85 Metascore
    • 88 Critic Score
    In The Alters many souls coexist. It is a strategy game, a third-person survival game and an action game. It is a title with a strong narrative imprint, with an exciting plot and characters of great charisma, but it also has an effective gameplay formula and solid gameplay loops. Almost everything in the game makes sense: the story, which also takes up the classic themes of Western science fiction, is enjoyable and keeps you in suspense until the end; the management phases within the base are satisfying and push you to carefully manage the (little) time and (many) available resources, to be wisely divided between main objectives and pleasant secondary quests. Only the external exploration phases leave a bitter taste in the mouth, in which 11 Bit pays for its more than ten-year specialization in genres where adventure and action are only side elements - when not completely non-existent.
    • 85 Metascore
    • 85 Critic Score
    Ultimately, Lies of P: Overture is configured as a further testimony to the crystalline talent of the Korean developers of Neowiz and Round 8 who, after having hit like a hurricane in a seemingly saturated market such as that of soulslike action/RPGs, replicate the winning scheme by declining it in an adventure with even darker tones, supported by a powerful imagery and an exciting story. Net of some qualitative contraction in some moments and a not exactly stellar duration, the expansion of Lies of P will certainly delight those who loved the epic of Geppetto's favorite son. Are you ready to return to tread the streets of Krat?
    • 57 Metascore
    • 55 Critic Score
    Except for the possibility of wandering around Westeros and meeting some prominent personalities of the continent, Game of Thrones Kingsroad is a title with mediocre gameplay and a not very virtuous monetization system, which pushes the player to spend more and more in order to advance and obtain advantages that are otherwise inaccessible. Unless you are a die-hard fan of the series, there are very few reasons to even try the production signed by NetMarble, given that the market is full of much more valid alternatives.
    • 77 Metascore
    • 75 Critic Score
    Elden Ring Nightreign is a project made of lights and shadows. On one hand, we find the excellent gameplay organism of Elden Ring, effectively transposed into a cooperative roguelite context without losing an ounce of its sparkling enamel, a convincing cast of characters and a wide selection of new bosses. To eliminate them all, in this regard, it will take at least 30 hours, with an upward or downward oscillation depending on the skill of the team. On the other hand, however, there are content and balance naivety that prevent the new work from aspiring to the same heights of excellence reached by the 2022 title and its DLC, Shadow of the Erdtree. We are aware that with a well-defined update program in the coming weeks we could find ourselves in the presence of a completely different experience but, at least for the moment, we can talk about a great experiment that is half successful.
    • 81 Metascore
    • 80 Critic Score
    Despite the desire to renew, F1 25 fits coherently into the path traced by the previous chapters of the series and this is not necessarily a bad thing. Despite the many new features announced and a renewed commitment to the presentation of the career mode, the overall experience remains in line with what has already been seen in recent years. The game mechanics are familiar, the driving model is similar to that of the latest iterations of the brand and the general rhythm of the seasons faithfully follows the consolidated one. The innovations introduced - such as My Team 2.0, the technical restructuring and the new chapter of Braking Point - enrich the package, but do not significantly revolutionize the structure of the game. The result is a solid and complete title, which offers many things to do for a credible and deep experience, but without representing a real break from the past. F1 25 therefore confirms itself as a controlled evolution, rather than a revolution, designed not to disappoint those who play the series continuously and appreciate its now well-established formula.
    • 75 Metascore
    • 75 Critic Score
    Six years after the release of the remaster of Onimusha: Warlords, the re-release of Samurai's Destiny presents itself to the public as an operation substantially in line with the characteristics of its predecessor. Yes, the package is overall more complete and refined, thanks to the inclusion of a few more gems, but the overall value of the proposal is fundamentally the same. It is therefore a good way to get closer to the saga in view of the new chapter, taking advantage of the enjoyability of a gaming recipe that, net of the wrinkles on the face of the production, is supported by mechanics that are still valid, provided you face Jubei's journey with the right spirit.
    • 72 Metascore
    • 75 Critic Score
    Blades of Fire has a great merit: it is a game that innovates. And it does so with audacity, from the first minutes of the game, with a technical combat system and a crafting that requires strategy and attention to resources, statistics, enemies and progression. This is certainly the component around which the rest of the game was developed. And it shows: the care put into everything else is clearly less. Or rather, it is not always up to the ambitions of the game: to propose an epic story lasting 60-70 hours, with a combat system different from all the others and a crafting system that is never boring. Mercury Steam has not failed: it has simply only partially achieved the objective.
    • 65 Metascore
    • 75 Critic Score
    Deliver at all Costs, the debut on the scene of the Swedish Far Out Games, presents itself as a solid experience, capable of combining a gameplay aimed at the purest action, a notable environmental destructibility and retro setting with a good dose of originality, all clear indications of the crystalline talent of the newborn development company from Gothenburg. Thanks also to a convincing writing of the story and its characters, it is a title that, despite some limitations, deserves attention, especially considering the price at which it is proposed (we are talking about €29.99 on PC, Xbox and PlayStation). The only regret is for some naivety on the structural and content level that do not allow it to aspire to the qualitative heights it would have deserved.


    • 78 Metascore
    • 70 Critic Score
    RoadCraft is an interesting simulation compromise, which combines great attention to detail in models, times and settings, with the attempt to maximize the importance of the “task - completion - reward” mechanism. There is no need to refuel the vehicles, nor to worry about them breaking. It is almost more of a “simulation of a child builder’s imagination”, where everything is allowed and experimentation is a must. By involving other players online, distributing tasks and playing “role-playing”, the title’s playful peak is reached. However, those who experience RoadCraft alone will notice the hybrid nature which is not entirely realistic, nor “facilitated” enough. Saber’s title has nevertheless proven to be a rather efficient machine.
    • 66 Metascore
    • 65 Critic Score
    The Precinct has everything it needs to put on a great show, but it forgets the most important thing: entertainment. It starts with an intriguing idea and develops it through a solid procedural structure... which, however, begins to creak too quickly. The narrative is stripped down to the bare bones, the game world is fascinating but remains superficial, and the gameplay, despite some brilliant intuition, struggles to renew itself over time. And yet, there are moments in which everything seems to work: hair-raising chases, a well-crafted moral system and that pinch of satisfaction in enforcing the law - at least while it lasts. Those who want to immerse themselves in the guardian of law and order might find something interesting here. For everyone else, The Precinct risks turning into a long, monotonous patrol.
    • 85 Metascore
    • 90 Critic Score
    With Doom: The Dark Ages, id Software returns to the origins of the Doom Slayer with a gameplay recipe that straddles the past and the future, which takes up some of the classic features of the franchise and reworks them in accordance with the characteristics of the new setting, trying to maximize the intensity of the battles and the depth of the gameplay. Most of the additions and revisions work very well, and form the basis of a gameplay core that is extremely satisfying and multifaceted. The passages that most clearly distance themselves from this beating heart are also the most dissonant, but the average quality of the experience still stands at very high levels. Yes, perhaps The Dark Ages is a less organic product than the previous Eternal, but we find it impossible to free it from the threshold of excellence.
    • 76 Metascore
    • 82 Critic Score
    Revenge of the Savage Planet is a little gem. It's not a game that excels in any particular way, but an experience made up of many very solid, if watered-down, subsystems. The combat isn't technical, but it still manages to convince. The platforming doesn't have the complexity of the masterpieces of the genre, but it's still appreciated. The exploration isn't refined, but it still has some witty solutions and vibrant worlds. The plot isn't anything special, but it's embellished with a humor that constantly oscillates between nonsense and black humor. And it's precisely the latter that acts as a glue for the entire experience, transforming it from a set of more or less interconnected systems into a title of substance, which manages to provide a dozen hours (doubled, if you want to explore everything explorable) of healthy and carefree fun.
    • 78 Metascore
    • 80 Critic Score
    MotoGP 25 continues to improve accessibility, offering a more balanced and engaging experience. The new Arcade system allows you to be competitive straight away, without having to master every detail of MotoGP and go crazy at every turn to avoid falling. The Minimoto, Motard and Flat Track are a great addition - although a few more tracks wouldn't hurt, as well as the new features offered by Career that make it even more exciting and deep. The sound of the engines has been improved, while the bikes continue to impress with their beauty, with careful details and improved visual rendering thanks to UE5. Although the progress compared to last year is less incisive, MotoGP 25 confirms itself as the best starting point for those who want to immerse themselves in the wonderful bandwagon of the MotoGP.
    • 73 Metascore
    • 70 Critic Score
    Mandragora: Whispers of the Witch Tree draws from the recipes of various chefs and throws everything into its cauldron. The elements are almost all in the right place; yet, it needs that extra pinch of originality to go above average. If the Metroidvania aspects are convincing, the same cannot be said of the artificial boss battles and a progression system that seems to travel behind the player's needs. Whether you are a fan of the genre or not, the offer proposed by Primal Game Studio remains a valid pastime with which to entertain yourself without great pretensions, especially if you are looking for a title of this type focused on narrative.
    • 78 Metascore
    • Critic Score
    That Days Gone Remastered offers a great show in Unreal Engine is evident, but net of some graphic differences, such as the improved rendering of the night sections, we can also say the same of the original incarnation of the game. Without mincing words, the two versions of the open world adventure are certainly not identical but remain comparable. Having said this, Deacon fans might find the new Horde Assault mode interesting, which allows you to experience the highest gaming merits of the production in a few minutes, between hunting large groups of Freakers - now larger than ever! - roaring escapes on motorcycles and many main and support death tools to use in battle. Those who have always wanted to get closer to Days Gone and have not been able to do so until now, could seriously consider the offer of the remastered edition: it still offers the most valid and complete way to experience a great adventure of the PS4 era, set in an Oregon as rich in charm as it is lethal.
    • 80 Metascore
    • 85 Critic Score
    The surprise debut - no surprise - of The Elder Scrolls IV: Oblivion coincides with the return to the market of a role-playing game that is nothing short of memorable, which marked a fundamental stage in the journey of the series and its genre. The one put together by Virtuos is an atypical remake, which tries to reconcile a twenty-year-old gaming soul with a brand new body. Both the soul and the body show some significant rough edges, but it is truly impossible not to appreciate the work done by the Singapore team, creators of a Cyrodiil that resembles the one in our memories more than the scenario actually explored at the beginning of the 2000s. This is no small feat, mind you.
    • 91 Metascore
    • 92 Critic Score
    Clair Obscur Expedition 33 is a monumental work, perfectly balanced in length and pace of play, with an engaging combat system and a progression system among the best in its category. Equipped with an exciting story, full of twists and a profound final message, it will bewitch anyone who decides to embark on Expedition 33. We wholeheartedly recommend it to any fan of "Japanese-style" RPGs.
    • 80 Metascore
    • 85 Critic Score
    Fatal Fury: City of the Wolves does not bow to modernity, building a combat system strongly anchored to tradition that will delight all fans of the arcade era. The very pleasant feeling of being in front of a revised version of the fighting games "of the good old days" is only partially ruined by the unwelcome guest characters and rather poor single player modes. With multi-year support already made official and a first season pass completely free, we hope that the title will be able to carve out a niche for itself within the hyper-competitive market of two-dimensional fighting games. Good luck SNK!
    • 85 Metascore
    • 90 Critic Score
    The adjective that better than any other could describe Blue Prince is "immense". A procedural puzzle game, roguelite in nature, reinvented starting from the mechanics of board games and transformed into a videogame with an exciting exploratory factor, which invites you to take pen and paper to always have the clues needed to solve the puzzles. The challenges posed on the chessboard of the mansion of Mt. Holly are revealed naturally, allowing you to admire not only the extreme variety and elegance of the puzzles, many of which are directly connected to the game structure itself, but also an incredible quantity, at times disturbing, just like a full-bodied narration that is not afraid to transcend the limits of reality.

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