Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • 67 Metascore
    • 60 Critic Score
    Eight Princes is therefore not an unmissable expansion, but rather a slight variation on the theme to be received with lukewarm interest.
    • 63 Metascore
    • 60 Critic Score
    Republique's "new course" isn't as original, deep and interesting as we saw in the first "season". It's a true shame, but the old concept was indeed much more interesting.
    • 79 Metascore
    • 60 Critic Score
    A catchy arcade where timing is everything. Retro look, but not much to offer in the long run.
    • 60 Metascore
    • 60 Critic Score
    In short, we believe that Shelter Generations can satisfy only and only those people who, not being able to count on other hardware other than Nintendo Switch, want to recover at all costs Shelter 2 and Paws, two extremely niche videogame experiments.
    • 53 Metascore
    • 60 Critic Score
    If you loved the Bakugan franchise at the time and you are a fan of the animated series, Champions of Vestroia will be a nice dive into the past, but it is good to know what its playful, narrative and structural limits are.
    • 57 Metascore
    • 60 Critic Score
    Mario Party: Island Tour is a party game that is only slightly above par. The lack of online multiplayer, no longer unbelievable at the end of 2013, and the inconsistency of many of the mini-games on offer, do not allow us to recommend the game.
    • tbd Metascore
    • 60 Critic Score
    Monster Shooter is a shooter like many others: the gameplay follows the classic elements of the genre, and the company has not introduced anything to stand out.
    • 46 Metascore
    • 60 Critic Score
    One Piece Unlimited Cruise SP is hardly recommendable even to the manga's fans, suffering from tedious gameplay and a bad conversion from the Wii instalments.
    • 61 Metascore
    • 60 Critic Score
    The game developed by Renegade Kid is a platform firmly rooted in tradition and on a design that fails to go beyond the affectionate homage to an anachronistic conception of the videogame.
    • 62 Metascore
    • 60 Critic Score
    In short, be interested in this collection only if you want to (re) travel the history of the brand in the best form available, without too much gambling with mods and game files.
    • 64 Metascore
    • 60 Critic Score
    Suffering from the passing of time and from a poor porting, Jojo's Bizarre Adventure HD is a title difficult to recommend even to the manga's die-hard fans.
    • 69 Metascore
    • 60 Critic Score
    As its main character, Octodad tries to hide its real nature, but sooner or later you'll grasp it anyway. It's not for the impatient gamer, and some design choices ultimately spoil the fun.
    • 71 Metascore
    • 60 Critic Score
    Iterative production does not represent a shiny example of game developing.
    • 59 Metascore
    • 60 Critic Score
    Without some issues ColorZ could have been a much better game. The single game experience suffers from a clunky control scheme, yet the multiplayer mode is quite rewarding in terms of fun. An advisable purchase for those who have friends to play with; others should spend their precious 700 Wii Points in other ways.
    • 71 Metascore
    • 60 Critic Score
    Lego Rock Band has some nice ideas, but a bad tracklist.
    • 72 Metascore
    • 60 Critic Score
    Compared to the "basic" PAC-MAN Museum, in Plus there is little more than a few playable new entries and a vaguely more sumptuous dress. Nothing to justify a possible repurchase, and it is worth asking whether even users less accustomed to the worlds of Pac-Man, in the absence of that "museum" value that the title promises, can find satisfaction in the face of a handful of episodes that, probably , they will not be able to entertain for more than a few hit and run sessions.
    • 63 Metascore
    • 60 Critic Score
    An unusual product: a little bit of God of War with some drops of Overlord and Pikmin. Still, this game is not brilliant, 'cause of the creepy graphics and the iterative gameplay.
    • 61 Metascore
    • 60 Critic Score
    Moon Diver is a game largely imperfect, but at the same time it's able to amuse and entertain. For those who are looking for a challenging hack'n slash, this could be a good choice.
    • 65 Metascore
    • 60 Critic Score
    A traditional vertical shooter with a single good idea but many gameplay flaws, restrained by an anonymous and unattractive look.
    • 54 Metascore
    • 60 Critic Score
    It's mainly fan service for those who loved the original game.
    • 66 Metascore
    • 60 Critic Score
    Despite the presence of a genuine and fun combat system at a turn, we need to point out that Blue Reflection has largely missed the target.
    • 63 Metascore
    • 60 Critic Score
    Gothic IV is not a a great RPG. Gameplay is too simple (too similar to an Hack'n'Slash), story is uninspired and characters are dull. Linear and straightforward, it offers at least some kind of visual magic.
    • 56 Metascore
    • 60 Critic Score
    Redfall would have needed a more extensive development cycle, and a pinch of courage in building the structure. It is an imperfect product, but one that knows how to entertain when one finds oneself burying vampires in the company of friends, also given the presence of protagonists with unique abilities and an arsenal equipped with various types of death tools. For these reasons, Game Pass subscribers looking for a few hours of co-op leisure could give it a chance, but keeping one thing in mind: we are not at all facing the next evolutionary step of Arkane-branded productions.
    • 64 Metascore
    • 60 Critic Score
    Gothic IV is not a a great RPG. Gameplay is too simple (too similar to an Hack'n'Slash), story is uninspired and characters are dull. Linear and straightforward, it offers at least some kind of visual magic.
    • 70 Metascore
    • 60 Critic Score
    Haunt has right to exist only as a Kid Game. Colored phantoms and animated armors are the only "scary things" that you could find in the game.
    • tbd Metascore
    • 60 Critic Score
    Gothic IV is not a a great RPG. Gameplay is too simple (too similar to an Hack'n'Slash), story is uninspired and characters are dull. Linear and straightforward, it offers at least some kind of visual magic.
    • 67 Metascore
    • 60 Critic Score
    The combat phases are quite pleasant especially thanks to a well-chosen progression system, but they quickly become repetitive due to some imbalance and a mediocre level design. In conjunction with these critical issues, the PlayStation 4 version has obvious fluidity and stability problems: in short, there is the need for an update that will fix the situation.
    • 69 Metascore
    • 60 Critic Score
    The inspired settings and the tactical element at the base of the gunplay are certainly appreciable but fail to make Scars Above go beyond the boundaries of sufficiency. Many of the errors and lightness are due to the youth of the development studio, which was still able to define a credible and in-depth lore and a complete but not fully satisfactory plot. If you have an immoderate passion for space and science fiction cinema, you might consider the idea of ​​accompanying Kate on her journey but, if not, the reasons that should push you to try it are considerably reduced.
    • 58 Metascore
    • 60 Critic Score
    Our hope is that the Aquria team will soon be able to remedy the catastrophic technical sector, which currently degrades the latest incarnation of the SAO Gameverse.
    • 68 Metascore
    • 60 Critic Score
    There are several aspects of Mato Anomalies that don't work as we would have liked. As interesting and engaging as it is, the narrative scaffolding is in fact slowed down by the presence of verbose dialogues (moreover not dubbed) in the visual novel style, while the play system does not offer particularly original solutions. Nonetheless, we don't feel at all rejecting the creature of the independent studio Arrowiz, which, net of an obviously tight budget, has still been able to shape a fun, accessible JRPG supported by a good strategic component.
    • tbd Metascore
    • 60 Critic Score
    As a “Souls-like”, Blade & Bones is too easy and simple, but it’s an adventure game which provides a big open-world and an intriguing plot.
    • 60 Metascore
    • 60 Critic Score
    An canonic third person shooter, without any specificity.
    • 78 Metascore
    • 60 Critic Score
    The first episode was just great, but this second chapter can't keep up the great rhythm.
    • tbd Metascore
    • 60 Critic Score
    The strange mix between the "guybrushian" humor and the tethe of lovecraftian serenity is still pleasantly unusual, a marriage that will certainly capture the attention of fans of graphic adventures, cultists of the myth of Cthulhu and the inhabitants of the Deep.
    • 53 Metascore
    • 60 Critic Score
    The magic of Black Clover does not find a truly dignified realization in Quartet Knights.
    • 67 Metascore
    • 60 Critic Score
    A great disappointment. The single player is boring, and while the game is fun in co-op mode, the poor balance of the characters and a bad level design strikes a fatal blow.
    • 68 Metascore
    • 60 Critic Score
    Boom Street is surely peculiar, with its strict but entertaining gameplay. It has some faults, the major being quite anonymous, but still it can be enjoyable, assuming you have three friends hanging at your pad.
    • 49 Metascore
    • 60 Critic Score
    The best tie ins are always the ones not directly connected to a movie release, and here's proof of that. Inexplicably, Beenox takes a step back from mechanics that worked in previous games and releases a rushed game, just to stick to the tight schedule.
    • 73 Metascore
    • 60 Critic Score
    Disneyland Adventures is a fair kids game that can be fun to play with your children or your nephew.
    • 62 Metascore
    • 60 Critic Score
    Deadpool is an game that will not remain in the annals of videogame, but that will be much more easily remembered as another missed opportunity.
    • 57 Metascore
    • 60 Critic Score
    The result is a three-dimensional fighting game with a role playing tip and a powerful sense of progression, but the product fails to express its value due to some too much naivety.
    • 55 Metascore
    • 60 Critic Score
    Gods vs Humans is not necessarily bad. It has some good ideas, and the gameplay is quite addictive for the first hour. Later on, it gets boring, but it's more a problem of the genre than a problem of the game. It would be even worh a try, if it wasn't for it's price tag: 1500 Wii Points is absolutely too much.
    • 54 Metascore
    • 60 Critic Score
    Compared to Astrobot, which was effectively a small game with great gaming value, Switch 2's Welcome Tour is a strange hybrid that constantly oscillates between fun, interesting and boring, without ever finding a stable position. Would it have been better if they had given it away? Definitely. Is the price an insurmountable obstacle compared to the value of the product? Not really, 10 euros is a more or less acceptable compromise for a product that is well-crafted in detail, at times fun, but very limited, with the small merit of bringing a pinch of innovation to this strange software launch of Switch 2.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad: Kill the Justice League could have been saved, in his evaluation, by the narrative plot: beyond the goodness of the writing of the protagonists, however, there is nothing else, because even the idiosyncrasies with the comic book counterparts they scream before the eyes of passionate readers. That should have and could have been the main target to address, but even the most ferocious enthusiasts would have found fault with this arid content proposal. Metropolis is bare, it is a desert which, although justified by the plot devices, is not sufficient for our gaming era. The missions are all repetitive, some suffocating the yield, even worse than what Insomniac tried to do with Mary Jane's stealth in Spider-Man 2. What remains to be saved are the technical profile, of an excellent level, and the gunplay, which is pleasant for who wants to shoot with little worry and blow up everything possible. But at this price, it is only worth it if the post-launch support proves to be of incredible workmanship, enough to overturn the table.
    • 59 Metascore
    • 60 Critic Score
    Dust 514 is a mediocre FPS, aimed only to log-time fans of EVE Online.
    • 74 Metascore
    • 60 Critic Score
    Forgive Me Father is a Doom-clone like many have been seeing of late. A concentrate of extreme splatter, comic graphics, Lovecraftian suggestions and some small RPG ambitions that however end up collapsing under the weight of some anachronistic and superficial game and level design choices.
    • 53 Metascore
    • 60 Critic Score
    Despite the classic gameplay, which does not rejuvenate the FPS genre, Eat Lead is a nice experience, because of the intelligent humor wich pervades the adventure. A brilliant parody of videogame icons, of videogamers and of the industry itself.
    • 65 Metascore
    • 60 Critic Score
    Not always fascinating.
    • 84 Metascore
    • 60 Critic Score
    An expected conclusion for Bigby's Story: a couple of well-designed fight scene and a strong moral choice aren't enough to make the series stand and reach the quality of TWD.
    • 72 Metascore
    • 60 Critic Score
    A lemmings-like puzzle with an interesting editor. But after so many years we keep playing this formula, we deserve something more than a nice looking graphics trying to renew an old idea.
    • 69 Metascore
    • 60 Critic Score
    Batman Arkham City Lockdown is the dark side of Infinity Blade, and that's not cool as it could seem. It has an excellent presentation, thanks to the Unreal Engine, but that can't compensate for the lack of variety which the gameplay offers. We love Batman, but it deserves a bit more than this poor treatment, mainly because its price is quite high.
    • 67 Metascore
    • 60 Critic Score
    Not very enthralling and without particular flashes.
    • 59 Metascore
    • 60 Critic Score
    Matchpoint Tennis Championships is a simulation with ups and downs: we expected more from Torus Games. As a tennis game itself, once you have metabolized the control system and passed over a number of gaps, it's not bad at all. Unfortunately, there is a lack of content: the career becomes boring after a couple of hours of play and there is nothing else to do but beat your own records with minigames or challenge a friend on the sofa at home. The inability to play doubles (it should arrive soon) is a big limitation, while online offers - for now - too little. Torus Games aims to make a series, but the start is really all uphill. For those who have a Game Pass subscription we recommend downloading it (PC or Xbox Series S / X), while for those who want to buy it we suggest waiting for some price reduction instead.
    • tbd Metascore
    • 60 Critic Score
    Christmas Massacre is a magnificent disaster. Puppet Combo's latest effort can't even remotely compete with sacred monsters like Hotline Miami, but that doesn't mean it's a product to ignore. In fact, it is a short and affordable experience whose purchase could be considered by those who want nothing more than to have a laugh, perhaps in the company of some friends and in the midst of the Christmas holidays.
    • 45 Metascore
    • 60 Critic Score
    Better exploitation of the license would allow Spartacus Legends of becoming a title unavoidable at least for fans of the TV series.
    • 59 Metascore
    • 60 Critic Score
    Technically speaking, Killzone HD is a good remake. But it's too hard to play such an old FPS with other masterpieces available.
    • 73 Metascore
    • 60 Critic Score
    The only real missteps made by the developer Qureate are represented, in this case, by a practically absent narrative sector and by the tedious backtracking sessions to which the title subjects the user between one puzzle and another.
    • 60 Metascore
    • 60 Critic Score
    Square-Enix's fifteenth fantasy will end up condemned to darkness, as the protagonist of his latest DLC.
    • tbd Metascore
    • 60 Critic Score
    FIFA 12 is FIFA 11, with rosters updated. Useless you already own an older episode, but it is still a fun game for a few days.
    • 54 Metascore
    • 60 Critic Score
    LEGO Lord of the Rings is not a bad game. Unfortunately the conversion for PS Vita has many flaws. If possible it is best to opt for the version for Xbox 360 and PS3.
    • tbd Metascore
    • 60 Critic Score
    Towns is a game with great potential who suffers from many technical problems which undermine the gaming experience.
    • 66 Metascore
    • 60 Critic Score
    New chapter in the unending saga by From Software, Verdict Day shifts the focus of a multiplayer component improved and enriched compared to its predecessor.
    • 64 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 60 Critic Score
    Despite the title, this is not a proper museum, but a collection of nine titles most of which did not age so well.
    • 65 Metascore
    • 60 Critic Score
    If you are looking for a title that is difficult but you know how to curious and enjoy yourself, the few hours spent with Atomega may still be worth the cost of the ticket.
    • 67 Metascore
    • 60 Critic Score
    While correcting and improving some of the gameplay aspects of Neon Chrome, Jydge can not overcome it in a substantial way.
    • 51 Metascore
    • 60 Critic Score
    Confrontation was announced as a tactical RPG, but as a matter of facts is more of a Hack'n'Slash with some tactical twists and many problems like the terrible pathfinding and a shallow technical component. Recommended only to the fans of the board game.
    • tbd Metascore
    • 60 Critic Score
    In looking for a way to compose a product suitable for children, Microids seems to have lost sight of what it really takes to convey a bit of fun pad to hand. The Smurfs: Felleaf Mission does not go beyond the dignified platform game accessible to all, but lacks bite due to its substantial inability to produce content that really manages to stimulate action and exploration, the two pillars of this playful formula “Sunshine-like”. Sorry for Peyo's art, but in the platform market aimed at the very young it is easy to find better.
    • 61 Metascore
    • 60 Critic Score
    Game & Wario is a wavering chapter of a saga that has always struggled to find its size on the home console.
    • 73 Metascore
    • 60 Critic Score
    The one packaged by Kite Games is a formula full of proposals, appreciable by the admirers of the real-time strategy, especially in the medieval setting, which, however, would certainly have benefited from further study and care. After all, the playful recipe works but does not impress, accomplices of the constituent elements unable to interact better with each other. In other words, what The Valiant offers is an experience with a good dose of unexpressed potential, both from a narrative and a technical point of view.
    • 64 Metascore
    • 60 Critic Score
    Years of training, and Mario still hasn't succeded in getting fit. But, guess what, this time he hasn't struggled at all.
    • 67 Metascore
    • 60 Critic Score
    The title could have done better if they had bet more convincingly on stealth, which instead is put aside after the first hour of play. The result is an always regular experience, if not for some well-conceived enigma and a good number of secrets to be discovered. Gylt is not a product to be completely cast aside, but in order to give character to its platform, Stadia needs other exclusive items.
    • 61 Metascore
    • 60 Critic Score
    It should also be said that the PS4 version offers a small share of the heroes available on mobile, a choice that makes it even more difficult to recommend the purchase of the product, especially considering the imbalance between its price (€ 29.99) and the actual quality supply.
    • 63 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 is a good game, able to entertain. Unfortunately it can't hold a candle to its predecessor because of some lacks in the control system and a clumsy level design.
    • tbd Metascore
    • 60 Critic Score
    Peach Beach Splash is a fresh game, at times funny, but weighed down by a massive grinding and excessive repetitive background.
    • 47 Metascore
    • 60 Critic Score
    Call of Juarez: The Cartel is a poor videogame. Gameplay lacks in term of precision and variety; graphics is distant from the top of this gen.
    • 57 Metascore
    • 60 Critic Score
    Breach isn't a complete disaster. Despite many flaws and limits, many of them linked to the netcode, it reaches a narrow sufficiency thanks to a good character growth system and a gameplay that does not forget the standards of this genre.
    • 63 Metascore
    • 60 Critic Score
    OmegaBot is a very basic action platform, certainly enjoyable, even in its brevity but without real distinctive elements. The mechanics linked to the shooting are not enough to characterize it, nor does a certainly appreciable level design enhance it enough, but which suffers from two important problems: the excessive simplicity in the first hour of play, the lack of gimmicks capable of varying the action in the subsequent.
    • 64 Metascore
    • 60 Critic Score
    Coming to Steam from OUYA, the game brings an exciting story but simple gameplay.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors: Gundam 3 is the most successful episode of the saga. Despite the many flaws of the combat system the game is able to amuse and entertain.
    • 69 Metascore
    • 60 Critic Score
    The excessive linearity, the mismanagement of the combat system, and a too easy difficulty level, irreparably damage a title with lots of potential.
    • 63 Metascore
    • 60 Critic Score
    In evaluating All-Stars Fruit Racing we have to underline a certain disappointment not so much for what the product is, but for what it could have been.
    • 69 Metascore
    • 60 Critic Score
    This is a great game for Final Fantasy fans, but the price to buy all the episodes is extremely high.
    • 62 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 60 Critic Score
    This Joe Danger-like arcade racing lands on 3DS without much to say. No level editor and a basic gameplay.
    • 49 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 60 Critic Score
    The weakest chapter of the trio, perhaps because it does not quite conceal the fact that it is a somewhat 'superfluous episode, which tells in three hours what could be said in a cut-scene.
    • 65 Metascore
    • 60 Critic Score
    The Forge enriches the Shadow of the Tomb Raider offer, adding a new area, a timed mode and the possibility of playing in co-op.
    • 79 Metascore
    • 60 Critic Score
    The content novelties offered by the expansion are exhausted in a matter of hours, those necessary to complete the campaign in the Big Apple.
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth is undoubtedly an interesting experiment, starting from an idea we'd like to see explored more often: thoughtfully modernizing a past title, reviving the key ideas that led to its creation but incorporating them into a modern framework. It's a shame the execution isn't the best: beneath the pleasant nods to Bandai Namco's history lies a derivative Metroidvania, reminiscent of a bygone era. Navigating the labyrinths is simple, the combat lacks creative flair, the protagonist's power-ups lack impact, and even the original ideas haven't been perfectly implemented.
    • 61 Metascore
    • 60 Critic Score
    Creature creation is catchy, but the basic gameplay lacks depth.
    • 77 Metascore
    • 60 Critic Score
    Kokuga is an interesting shooter with some innovative mechanics, unfortunately marred by a sub-standard realization and a clumsy level design.
    • 63 Metascore
    • 60 Critic Score
    In the end it's a mediocre experience, and its competitors can do much better. The screenplay is below average, and the gameplay is just business as usual.
    • 78 Metascore
    • 60 Critic Score
    The new Play Control version has no rhythm and no soul. Resolute players should somehow try to find the GameCube edition.
    • 52 Metascore
    • 60 Critic Score
    It's the same old story: Magic fans will find a complete and engaging experience, but investing huge amounts of money in the microtransactions is absolutely necessary to take the best from the game.
    • tbd Metascore
    • 60 Critic Score
    It lacks ambition and originality, and it's just for die hard fans of the original game.
    • 50 Metascore
    • 60 Critic Score
    Frustrating and badly designed, Neverdead is one of the first victims of the year. Shooter lovers could appreciate some original ideas, however.
    • 64 Metascore
    • 60 Critic Score
    BlazBlue Continuum Shift II shines in its gameplay but fails in every other aspect, due to the many flaws of a lazy porting.
    • tbd Metascore
    • 60 Critic Score
    A good game spoiled by an unforgivable drawback. It could've been an enjoyable Trials clone, but the issues with the frame rate are compromising.
    • 57 Metascore
    • 60 Critic Score
    Repetitive.

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