Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 46 Metascore
    • 55 Critic Score
    It is never pleasant to assign an insufficiency, even more so if to the debut of a tiny team that enters the market with such passion for the first time. Unfortunately, however, Praey for the Gods ends up crushed under the weight of its own ambitions, the victim of a fluctuating and problematic realization: even avoiding in any way the direct comparison with its illustrious points of reference, the action-adventure of No Matter Studios is difficult to recommend. In short, good intentions are not enough to save this Shadow of the Colossus emulator: better direct your € 29.99 and your time elsewhere.
    • 59 Metascore
    • 55 Critic Score
    Ken's Rage ruins a solid game-structure with a gameplay that lacks depth. And furthermore the graphics is really poor. A game only for addicted fans.
    • 68 Metascore
    • 55 Critic Score
    Giving up the winning features boasted by licensed musou launched between 2020 and 2021, Touken Ranbu Warriors was lacking in every respect. The reduced longevity of the bone, the absence of secondary modes and mechanics capable of differentiating the offer to a minimum, without forgetting a non-existent level of difficulty, make it a product that is absolutely not up to the current Omega Force standards. Therefore, for the most hardcore fans of the genre, we suggest that you be patient and jump straight into Fire Emblem Warriors: Three Hopes, which will take us back to the unforgettable continent of Fódlan in just a month.
    • 60 Metascore
    • 55 Critic Score
    Ken's Rage ruins a solid game-structure with a gameplay that lacks depth. And furthermore the graphics is really poor. A game only for addicted fans.
    • 54 Metascore
    • 55 Critic Score
    Technical engine is creepy, enemy A.I. fails, and the multiplayer option is boring and badly developed.
    • 66 Metascore
    • 55 Critic Score
    Warface Breakout suffers from a "lightness" of content that tires quickly.
    • 59 Metascore
    • 55 Critic Score
    Superficial both from a playful and technical point of view.
    • 55 Metascore
    • 55 Critic Score
    This is, by all means, an Xbox360 game. And it could have been good, if the control scheme wasn't messed up and the scene so full and hard to read.
    • 52 Metascore
    • 55 Critic Score
    Sniper 2: Ghost Warrior cannot get over its predecessor, despite a graphics engine with great potential and a better interpretation of the sniping dynamics.
    • 55 Metascore
    • 55 Critic Score
    It seems like an episodic game, but it isn't. Everything, from gameplay to narrative, feels like setting ground for something to come. Let's hope it does.
    • 53 Metascore
    • 55 Critic Score
    This updated version of X-Blades has some interesting twists and a new mechanics that work well. But even leaving alone the awful multiplayer mode, a lumpish control scheme and major graphical issues (bad collision over all) spoil the global experience.
    • 56 Metascore
    • 55 Critic Score
    Dangerous Golf is able to entertain for a determined amount of time, that starts when we understand how the sequence of shots work, and ends when we realize that levels are way too similar to each other, and scores are totally random. During these few hours, Dangerous Golf tries to impress and involve the player with explosions and destruction, but it never totally convinces.
    • 59 Metascore
    • 55 Critic Score
    Although rich in content and resting on solid foundations, the Switch version of MotoGP 18 disappoints expectations with a poor technical conversion and without the now-essential online mode.
    • 57 Metascore
    • 55 Critic Score
    The PS4 version of Necropolis is spoilt by the lazy conversion of the PC edition, with a weak combat system and a bad optimization.
    • 58 Metascore
    • 55 Critic Score
    Black Legend certainly starts from an interesting idea. The problem is that it remains an idea.
    • 65 Metascore
    • 55 Critic Score
    Stormling tells a story with undoubted potential, without however supporting it with a careful management of textual narrative and good game design.
    • 51 Metascore
    • 55 Critic Score
    Although Generation Zero seemed to have a lot of potential, it failed every expectation.
    • 38 Metascore
    • 55 Critic Score
    We were very sorry not to give at least the sufficiency to The Lord of the Rings: Gollum. But the limits are too many. The unpublished portion of the story is not up to Tolkien's saga and the playful phases are imprecise and obsolete. A thicker graphic rendering would have at least allowed fans to better enjoy some flashes of the pleasant artistic direction. In short, we hope that future patches will solve, if nothing else, the technical stumbling blocks. In any case, even if the stability of the game will improve in the future, Daedalic Entertainment's one is unfortunately not the treasure we wanted it to be.
    • 57 Metascore
    • 55 Critic Score
    A challenging action game, that requires an excellent mastery of its simple control scheme. A roguelike experience interesting on the short run, but too tedious and boring to grant a sufficient replay value. The charming cyberpunk style is not enough to overcome these issues.
    • 65 Metascore
    • 55 Critic Score
    Inquisitor - Martyr is unfortunately a failed attempt to create a worthy RPG action set in the fascinating world of Warhammer 40,000.
    • 62 Metascore
    • 55 Critic Score
    Crossfire Legion marks a misstep for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were negatively surprised to experience a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components. Ours is not a complete rejection, but in essence we find it difficult to recommend the purchase of Crossfire Legion to anyone who is not already a diehard fan of the franchise.
    • 64 Metascore
    • 55 Critic Score
    It remains - it is true - an intense, enigmatic and fascinating work that fits perfectly with the portability of the console and enjoys the pleasure of the HD Rumble. But, overall, lower graphics yields and so many (too many) frame rate drops impoverish the emotional reach of a game that, by virtue of its artistic extravaganza, would surely have deserved better treatment.
    • 65 Metascore
    • 55 Critic Score
    PowerStar Golf is a casual game developed without ambition, that just retrieves the model, the color and style of many other colleagues.
    • 59 Metascore
    • 55 Critic Score
    It's still a great puzzle game, but the PC porting didn't turn out very well, especially when it comes to controls.
    • 63 Metascore
    • 55 Critic Score
    The humour is still there and works fine, but when it comes to gameplay, the shift in the formula from team based multiplayer to cooperative hack'n'slash doesn't fully work.
    • 69 Metascore
    • 55 Critic Score
    As its main character, it tries to hide its real nature, but sooner or later you'll grasp it anyway. It's not for the impatient gamer, and some design choices ultimately spoil the fun.
    • 69 Metascore
    • 55 Critic Score
    After the interesting Grey Goo, Petroglyph delivers an old-school strategy game with a retro look. Don't expect the complexity of the masterpieces you played in the 90's, though: 8-Bit Armies has a poor strategic value and all the matches looks the same.
    • 55 Metascore
    • 55 Critic Score
    Yar's Revenge has nothing that doesn't work. It's simply a videogame that offers too little.
    • 43 Metascore
    • 53 Critic Score
    In the current state of affairs, WWE 2K20 is in fact a faded copy of its predecessor.
    • tbd Metascore
    • 53 Critic Score
    It's almost pure fan service, and there are far better platforming experiences out there.
    • tbd Metascore
    • 53 Critic Score
    A good scripting and some humour aren't enough.
    • tbd Metascore
    • 53 Critic Score
    It's a wasted chance, since the level design is almost never able to deliver what a 2D platform fan usually asks for.
    • 65 Metascore
    • 53 Critic Score
    The playful component is also ludicrous, which has proved boring and devoid of intriguing tricks, especially for a shooting component made too roughly.
    • 46 Metascore
    • 52 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 52 Critic Score
    Override 2: Super Mech League has failed to expand the good ideas of its predecessor, because the absence of the single-player campaign adds a limited play offer on several fronts.
    • 62 Metascore
    • 52 Critic Score
    It remains a product mainly directed towards a very young audience, which is not very familiar with our favorite medium and prefers a few matches hit and run.
    • 45 Metascore
    • 52 Critic Score
    The gameplay delivers its best traits only sometimes, when everything clicks together. But that doesn't always happen, spoiling the fun.
    • 62 Metascore
    • 52 Critic Score
    The idea is sound, albeit not original, but the mix doesn't work as it should.
    • 48 Metascore
    • 50 Critic Score
    It's the lack of humour that kills this game, and that's really unforgivable.
    • 56 Metascore
    • 50 Critic Score
    The resurrection of a saga that already failed to win the hearts of players twenty years ago turns out to be a bit empty, like the coffin that Grave carries on his shoulders: the developers of Iggymob offer an extremely simple experience through a shooter third-person shooter with basic mechanics, fixated on repeating shooting to mow down wave after wave of helpless enemies. The long and always identical corridors that form the backdrop to the carnage of the resurrected gunslinger frame an all too meager playful recipe, weakened by a spartan technical realization and by a basic repetitiveness that is revealed within a few hours. The artistic direction of Yasuhiro Nightow is evident in a character design very close to the lines admired in Trigun, but it is not enough to elevate what remains an unambitious product.
    • 62 Metascore
    • 50 Critic Score
    Press any key. Repeat. That's all.
    • 70 Metascore
    • 50 Critic Score
    The Collider 2 is a sci-fi endless runner that tries to stand out thanks to the VR Support, but doesn't have the content of the quality to keep the player engaged for a long time.
    • 68 Metascore
    • 50 Critic Score
    A lover of Miami-like games can safely acquire it, aware of finding a series of playful patterns not easily pursued in other genres, but as regards the various elements of the work (from history to aesthetic choices, through the variety of enemies and possible interactions), we are faced with a concentration of banality.
    • 47 Metascore
    • 50 Critic Score
    The idea is interesting, the execution much less so. This is just the first act, but it's not a great start, since gameplay mechanics do not connect with the good art direction.
    • 72 Metascore
    • 50 Critic Score
    One wonders if it is worthwhile to enjoy a few minutes of nice parodic slings at the cost of enduring very insignificant hours of play.
    • 64 Metascore
    • 50 Critic Score
    Driver: San Francisco fails in every aspects. Bad graphics and a terrible lack of variety sink its gameplay, making of it a title that can't be recommended.
    • 59 Metascore
    • 50 Critic Score
    Pokemon Rumble is definitely not a title with a strong appeal. Banal background that leads inexorably to a repetitive gameplay, combined with the simplification or the absence of some key aspects of this genre of games, such as the growth of the Pokemon, makes Pokemon Rumble a disappointing WiiWare.
    • 58 Metascore
    • 50 Critic Score
    A missed opportunity to exploit the videogame medium to talk about something important, relevant and extremely current.
    • 46 Metascore
    • 50 Critic Score
    The game structure seems too simplistic for those who would like to approach the dungeon crawler's tight action for the first time, unable to engage the player with engaging progression and stratified and rewarding gameplay.
    • 54 Metascore
    • 50 Critic Score
    Completely useless for those who have played one of the other 2 versions, quite futile for other players. Just for Pocket Monsters fans.
    • 69 Metascore
    • 50 Critic Score
    Even if characters and events are charming and thrilling, gameplay mechanics are dull and a bit flat.
    • tbd Metascore
    • 50 Critic Score
    Noob: The Factionless is a production afflicted by too many problems for it to be valid entertainment even for the young audience to which it is addressed. Under its surface of appreciable simplicity, which partially forgives a little challenging and little wriggling gameplay, it hides a banality and even discouraging neglect. The operation of trying to take intellectual property outside its borders through a video game certainly made sense, but it crashes loudly on the rocks of mediocrity.
    • 68 Metascore
    • 50 Critic Score
    Nier is a complete mess. To mix up action rpg and 2d scrolling shooter is a weird idea, and the results are very disappointing. The clumsy plot and the ugly graphics do the rest.
    • 41 Metascore
    • 50 Critic Score
    Net of the charm of the protagonists and an overall enjoyable combat system, Devil May Cry Peak of Combat is a product totally devoid of original ideas which limits itself to replicating what has been done by other free to play games, however obtaining results which are not even vaguely comparable in terms of effectiveness. So if you appreciate the formula, you'd better divert your attention to Honkai Impact 3rd and other free action games for mobile.
    • 61 Metascore
    • 50 Critic Score
    Monkey King: Hero is Back is a game that you should consider only if you are an avid fan of the Chinese movie of the same name, eventually relying on a strong post launch discount.
    • 48 Metascore
    • 50 Critic Score
    It's good to see a shooter on Nintendo's handheld, but, on the other hand, Ironfall Invasion reminds us why so few made their way to the double screen: controls feels awkward. What's more, the game is not a great shooter per se, so you'd better consider sticking to other genres.
    • 49 Metascore
    • 50 Critic Score
    Dungeon Hunter: Alliance is too much of a classic production with the poorest combat system on the portable market. Graphics lacks in definition and gameplay in precision, so the game is absolutely not an investment.
    • 45 Metascore
    • 50 Critic Score
    A clear example of how not to develop a tie-in. The plot is convincing, but everything else, from the gameplay to the technical department, does not deserve your attention.
    • 55 Metascore
    • 50 Critic Score
    The Drowning amazes users for a few minutes, making them breathe a catching atmosphere, crafted and enhanced by first class graphics.
    • 43 Metascore
    • 50 Critic Score
    Naughty Bear should burn in the flames of videogame hell. The funny-but-trivial idea of a sociopath teddy bear is spoiled by a noxious gameplay and an evil look. Don't buy it.
    • 57 Metascore
    • 50 Critic Score
    Michael Jackson The Experience is probably the weakest title in the Vita lineup. It appears a desperate effort from Ubisoft to ride the wave of Michael's post mortem popularity, giving players a bad porting of the console version.
    • 59 Metascore
    • 50 Critic Score
    Its arcadey mechanics are just not fun enough, and there are also technical issues to be taken into account. Sadly, not a good experience for Vita owners.
    • 55 Metascore
    • 50 Critic Score
    Ds version of Ghostbusters does not entertain like the home console versions.
    • 56 Metascore
    • 50 Critic Score
    There's a great way to enjoy the video game version of Blood Bowl: buy the second chapter, which sadly surpasses its successor in every possible way. Blood Bowl 3 manages to give some satisfaction in multiplayer mode but in general we are talking about an unstable experience, plagued by significant bugs and equipped with a single player component that we just can't recommend to fans of the series.
    • 53 Metascore
    • 50 Critic Score
    In short, a "small" sin.
    • 51 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 57 Metascore
    • 50 Critic Score
    Third chapter of a saga that desperately tries to follow in the Pokémon footsteps, it doesn't manage to impress, mainly due to silly gameplay mechanics.
    • 58 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 44 Metascore
    • 50 Critic Score
    Five cars and three tracks. It makes no sense to buy now Ridge Racer for PS Life. The advice is to wait for the DLC and thought to its purchase.
    • 61 Metascore
    • 50 Critic Score
    Despite some interesting ideas and the same suggestive style of the series, this Journey is, from the beginning to the end, boring.
    • 66 Metascore
    • 50 Critic Score
    Blood of the Zombies is the practical demonstration that the Gamebook still have a charm of its own but which the genre, at least in digital, may dare much more.
    • 69 Metascore
    • 50 Critic Score
    Without the camera, Eye of Judgment looses its appeal, and becomes a standard game.
    • 53 Metascore
    • 50 Critic Score
    Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.
    • 63 Metascore
    • 50 Critic Score
    Despite the interesting driving model, the lack of content and the creepy visuals make Alive a terrible game.
    • 67 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 50 Critic Score
    Lord of the Rings: Conquest for Nintendo DS is spoiled by major graphical issues and a short-duration single player. Even if it shows a little variety in the gameplay mechanic (thanks to the three available classes), few players will forgive the bad looking polygonal scene and a offhanded story mode.
    • 46 Metascore
    • 50 Critic Score
    A dismal failure. Tedious, slow and repetitious: here is the best way to describe the latest Atari's work.
    • 57 Metascore
    • 50 Critic Score
    Few minigames, most of which repetitious and dull, and a coarse style. A good showcasing of touch based control scheme reactivity, but nothing more.
    • 61 Metascore
    • 50 Critic Score
    Friday 13th: The Game could have been a great game with a potentially very interesting concept. Not today, not in this life, not in this dimension of the physical universe. It seems that the development team, without clearly paving the way forward, has given the players a still-tough and developing title.
    • 59 Metascore
    • 50 Critic Score
    Boring! No online, no exploration, no plot. The Unreal Engine (also not well used) is not enough to guarantee a good game and, in fact, Combat Arms ain't.
    • 54 Metascore
    • 50 Critic Score
    The combat system is limited, the control system is inaccurate and augmented reality is detrimental to the gameplay itself. Hard to recommend it to anyone.
    • 35 Metascore
    • 50 Critic Score
    All in all fun and able to show the historical characters of the brand from a different point of view, ONE PIECE: Grand Cruise would have won hands down our sympathy (and sufficiency) if it had been proposed not as a game, but as a 'VR experience, maybe free or otherwise at a price consistent with the very few contents offered by the package.
    • 53 Metascore
    • 50 Critic Score
    You might find something interesting in the dark fantasy lore, but the background is ultimately wasted. Gameplay is boring, full of issues, and generally underdeveloped. A rushed project, and nothing can save it from mediocrity.
    • 62 Metascore
    • 50 Critic Score
    Except for the picturesque landscapes, Super Neptunia RPG is a disaster.
    • 69 Metascore
    • 50 Critic Score
    The idea itself didn't seem bad: a mix of rhythm game and platform similar to what we saw in Rayman Legends, with its unforgettable musical levels. The result is instead a mixture that takes the worst of both worlds, between rigid movements and songs on average without bite, and an inexplicable temporal rewinding mechanics that only contributes to interrupting the flow and increasing the annoyance due to the continuous trial & error to which you will be subjected.
    • 59 Metascore
    • 50 Critic Score
    Kyotokei lacks everything a shooter should have: rhythm, pace, destruction. Avoidable, as the Virtual Console if packed of games of similar genre and higher quality.
    • 59 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 50 Critic Score
    A bad Gears of War clone. Without Epic style, and many graphical issues. Worst Cuscenes Ever.
    • 62 Metascore
    • 50 Critic Score
    PokePark Wii is everything but interesting. Sure it's aimed to a younger audience but the game's structure, from the minigames to the exploration of the park, is boring and unrewarding.
    • tbd Metascore
    • 50 Critic Score
    A painfully wasted opportunity with a package that is currently struggling to justify the price of the ticket.
    • 45 Metascore
    • 50 Critic Score
    City Interactive misses the shot.
    • 52 Metascore
    • 50 Critic Score
    Rogue Corps is an admittedly arduous and ferocious adventure, but the satisfaction in reaching the credits unfortunately collapses under the weight of frustration.
    • 59 Metascore
    • 50 Critic Score
    We should have known: the planet we need to explore in this short and dull adventure, is unequivocally lifeless.
    • 45 Metascore
    • 50 Critic Score
    It does not rely on a solid contour such as that of the Netflix series to lighten the weight of these problems on the player, who instead sees himself launched into the fray with banal justifications without bite.
    • 59 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 50 Critic Score
    MegaTagmension is an extremely niche product, made of pure and simple fanservice, reserved strictly to the fans but without any attention to the design itself, which is necessary to guarantee a real entertaining and interesting game experience.
    • 69 Metascore
    • 50 Critic Score
    Despite the great expectations, it all ends in a predictable collection of mini games, sold at a way too expensive price.
    • 49 Metascore
    • 50 Critic Score
    Iron Sky: Invasion is a space simulation game with cool and fun gameplay, strongly affected by a lack of technical deficiencies and a very repetitive game structure.
    • 53 Metascore
    • 50 Critic Score
    Kill Strain was conceived as an "asymmetric MOBA" with a Twin Stick control scheme. It is an unbalanced battle arena with a sloppy graphic and an impressive scarcity of contents.
    • 75 Metascore
    • 50 Critic Score
    The concept is original, but the execution doesn't get too far. Some of the puzzles are so complicated to become frustrating, and the humour that permeates the production doesn't deliver the fun it's expected to.

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