Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • 52 Metascore
    • 50 Critic Score
    Just an Othello variant. With creepy graphics.
    • 52 Metascore
    • 50 Critic Score
    R.A.W. Realms Of Ancient War is a mediocre game. The price is too high and the gameplay has many problems.
    • 49 Metascore
    • 50 Critic Score
    The concept is not that bad, but the main adventure is repetitious and still. No environment interaction and a simple story kills the magic of the first moments.
    • 56 Metascore
    • 50 Critic Score
    Hunting Grounds is, in short, a poorly finished product, small on the interface and shaky in the gameplay department. Recommended only for those with a close-knit team, for those who do not want to surrender to the curse of the asymmetric multiplayer, or to diehard fans of the film saga; and even in that case the suggestion remains to wait for an advantageous offer.
    • 62 Metascore
    • 50 Critic Score
    Rure fan-service. Too bad that the hack'n'slash-style of gameplay doesn't work well, and it's too simple and repetitious.
    • 47 Metascore
    • 50 Critic Score
    After Lost: Via Domus, The Conspiracy clearly shows that the serial-tie-in is the new deviant monster of our market.
    • 53 Metascore
    • 50 Critic Score
    The developers of Dimps had set themselves the goal of offering a peculiar asymmetrical multiplayer with a Dragon Ball theme, capable of immersing players in the tension of a game between cat and mouse lived on a tightrope. Unfortunately, due to a clear imbalance between the experience with villain and that in the role of the survivors, Dragon Ball: The Breakers fails to hit the mark, also given the only game mode present and the small number of maps available.
    • 52 Metascore
    • 50 Critic Score
    No multiplayer mode, a confused plot and messy UI. Let's put aside this episode and wait for something more compelling on the 3DS.
    • 55 Metascore
    • 50 Critic Score
    From the creators of Mulaka we would have sincerely expected more, and yet what the Mexican studio lands with Aztech Forgotten Gods is a missed worthy spiritual successor: a sequel that could have dragged all the charm of Aztec retrofuturism at hypersonic speeds, but which limits itself to re-proposing a decidedly outdated type of game design. Although the intention to build such a peculiar movement system is good, every possible form of playful enthusiasm is dampened in the bud by multiple ripples of a technical nature, as well as by a bite-free progression.
    • 55 Metascore
    • 50 Critic Score
    Kinect Star Wars is one of the poorest games for the Microsoft motion sensor. Its lack of precision ruins all good gameplay ideas and gets the player consistently frustrated.
    • 49 Metascore
    • 50 Critic Score
    Dull mini games and misinterpreted pictures: after the solid Gamecube game, we would have expected a brighter future for Chibi.
    • 60 Metascore
    • 50 Critic Score
    It is difficult to imagine, in 2020, a category of gamers that Drawn to Life: Two Realms can actually be tempted by.
    • tbd Metascore
    • 50 Critic Score
    A frantic and colorful puzzle game, but incapable of winning and gratifying the player due to excessive simplicity.
    • 61 Metascore
    • 50 Critic Score
    Cyanide seems to embody more and more the stereotype of the uphill sprinter: in oxygen debt, with marble legs and long since detached from the head of the race.
    • 54 Metascore
    • 50 Critic Score
    Top Spin 4 is almost unplayable, and its terrible control scheme is only the worst of a long list of flaws. There's only one reference for those who want to play real tennis on Wii, and it's still Grand Slam Tennis.
    • 49 Metascore
    • 50 Critic Score
    Dragon Ball: Kinect has major flaws in every section. Badly designed and dull to play, it fails to entertain even really young players.
    • 52 Metascore
    • 50 Critic Score
    Silent Hill The Short Message is a product that misses the mark and fails to best deal with extremely serious and delicate issues. Net of the problems relating to writing, narrative rhythm, and playful composition, it is still a completely free game that guarantees around 90 minutes of entertainment within an atmospheric scenario, thanks also to the contribution of two figures key who worked on past episodes of the series. As mentioned, however, the quality of this entertainment undergoes rather significant declines during the path traced by the adventure, towards an ending that many will reach with some difficulty.
    • 65 Metascore
    • 50 Critic Score
    Difficult to recommend.
    • 39 Metascore
    • 50 Critic Score
    The only adjective to describe Family Guy: Back to the Multiverse is absolutely mediocre.
    • 61 Metascore
    • 50 Critic Score
    The gameplay formula is indeed interesting, but the repetitive minigames and the lack of general content don't fully support the good ideas.
    • 57 Metascore
    • 50 Critic Score
    Extremely derivative on a playful level and technically insufficient even by the standards of the last generation (and beyond), Dolmen is an experiment that was only minimally successful. While we liked the Lovecraftian atmosphere and the constant sense of danger that permeates the entire production, everything else should be rethought at the root. The inclusion of firearms could really add something new to the genre, but nefarious management of the energy bar ended up compromising the effectiveness of gun-play as well. Although the title is offered at the modest sum of € 39.99, at present there is no valid reason why RPG enthusiasts should prefer it to the much more inspired and deserving soulslike ones that have invaded the market in recent weeks.
    • 63 Metascore
    • 50 Critic Score
    A game with no clear objectives, no edge, and is downright boring.
    • 48 Metascore
    • 50 Critic Score
    Renegade 3D driver is not a bad game. Simply it is a title that has several flaws, worsened by the absolute insipid gameplay.
    • 66 Metascore
    • 50 Critic Score
    The classic game mode are not improved by the VR headset, and the loss of definition is really hard to bear. The Invasion Mode, the sole new feature of the package, is short and uninspired.
    • 67 Metascore
    • 50 Critic Score
    Miitopia is a lesser production aimed at less discouraged players and unsuitable to the video gaming medium.
    • 54 Metascore
    • 50 Critic Score
    A weak production. Characters and plot are interesting, but the management phase is too thin to keep players involved.
    • 61 Metascore
    • 50 Critic Score
    It's a mix of many different styles of gameplay, but the result is far from interesting or original.
    • 62 Metascore
    • 50 Critic Score
    The art direction is fine, even if sometimes too close to Genova Chen's style, but the gameplay is sadly very far from interesting. In the end, it lacks one of the most important things a game of this kind should provide: immersion.
    • 55 Metascore
    • 50 Critic Score
    Touhou Genso Rondo : Bullet Ballet is a weak title in every respect, especially from the point of view of content. The story mode is not only suffering from enormous narrative flaws, but it can be completed in less than four hours, and even one of the few playable characters is only available via DLC.
    • 53 Metascore
    • 50 Critic Score
    An average 2D action/platform, but the gameplay soon gets dull and repetitive.
    • 41 Metascore
    • 50 Critic Score
    Babylon's Fall is a huge wasted opportunity. Backed by ingenious mechanics like Gideon Arms or Dynamis Skills, the combat system had the potential to shine in a new and intense light, but the questionable choice of postponing the unlocking of crafting and skills related to the three races to the endgame slows down. the progression enormously, placing the player in front of an unbearable monotony and encouraging him to abandon the product within a few hours. If we add to this an almost non-existent history and an obsolete technical plant of at least two generations, there is no reason why you might want to climb the Tower of Babel.
    • 58 Metascore
    • 50 Critic Score
    Gameplay does not, however, keep up with the irony of production, and after half a dozen games you realize it's deeply limited.
    • 63 Metascore
    • 50 Critic Score
    King's Bounty II is composed of many traditional elements fused together in an unconventional way. Rather than melted it would be better to say stuck on top of each other. The amalgam of characteristics and genres is completely disorganized, confused, as if it were the mixture of randomly selected market trends. Taken individually, not all the constituent elements of the game are mediocre, indeed it is quite possible to be captured by the settings or by the combat system. But what is missing is the connection work: the most important operation in a complex product such as a video game. What distinguishes a good video game from a bad one is not the sum of the parts, it is how these parts interact with each other, how they contribute to the realization of a common goal.
    • 58 Metascore
    • 50 Critic Score
    Nice idea: an "evil" copy of Phantom Hourglass. But without fantasy, soul and a precise control system. Epic Fail?
    • 54 Metascore
    • 50 Critic Score
    In short, some easy scares and a fair amount of blood and offal on the screen are not enough to recommend a title that has little to offer even the most hardcore fans of a formula that perhaps, at this point, deserves some kind of revision.
    • 38 Metascore
    • 50 Critic Score
    TMNT is a video game of poor production values​​, valid only for the die-hard fan of Pizza-loving turtles.
    • 74 Metascore
    • 50 Critic Score
    In its transition from mobile to home systems the game has lost some of its appeal, too big for handhelds, too small for big screen TVs.
    • 66 Metascore
    • 50 Critic Score
    The lack of interactivity and emotional involvement, the ease with which the few hours of play are dealt with and the almost total absence of replayability unfortunately prevent the Italian studio from flying high towards the sun.
    • 59 Metascore
    • 50 Critic Score
    On Switch, then, the game is technically atrocious, both on the frame rate and texture front. It could have been a serious and unappealable rejection, instead it's just a fascinating disaster.
    • 72 Metascore
    • 50 Critic Score
    It lacks content (unless you pay for it) and it lasts just a couple of hours. No go, unless you are the most hardcore fan.
    • 59 Metascore
    • 50 Critic Score
    Graphically pleasing and with a style that has become a trademark of the author, Chase: Cold Case Investigations fails in terms of story and gameplay, presenting a plot that doesn't involve as it should and offering very little to play.
    • 56 Metascore
    • 50 Critic Score
    Unlike the first chapter, Lovecraft's Untold Stories 2 does not hit the mark, but in contrast it represents a clear step back in many respects. Its only real strength is represented by the artistic direction, which, abandoning the pixel art of the progenitor, preferred to adopt a cleaner design inspired by comic books. Overall, the title turned out to be somewhat unsatisfactory: once the adventure began, you are immediately catapulted into history without a real guide, while the combat system appears slow and clumsy, also due to woody animations. To this already unfortunate situation must be added some rather unbalanced enemies, numerous bugs that compromise the experience, an isometric view that sometimes makes you turn up your nose and, last but not least, the unexpected removal of the cooperative mode promised to the public during the development. At present, Lovecraft's Untold Stories 2 appears to be far from being able to be a playable experience that can be promoted.
    • 52 Metascore
    • 50 Critic Score
    A game deprived of its soul, shattered by a free-to-play structure that doesn't make sense, and hurriedly adapted to virtual reality.
    • 63 Metascore
    • 50 Critic Score
    Dull as one of worst Dynasty Warriors, ugly to see, repetitious and disheartening. There's plenty of better games to play co-op, so don't let the standard variation of horde game mode lure you.
    • 55 Metascore
    • 50 Critic Score
    Between the historical limitations linked to the development period and the very difficult operation of adaptation to console peripherals, Praetorians HD implicitly suggests us to opt for the PC version.
    • 55 Metascore
    • 50 Critic Score
    If you really want to have it on the console (maybe on Switch, to always carry it with you), wait for a price drop.
    • tbd Metascore
    • 50 Critic Score
    Five years after the PS3 release, Wanted Corp. comes on PlayStation Vita. In this Handheld version, the development team inexplicably removed the Co-op mode, which was the only feature able to provide a little fun.
    • 55 Metascore
    • 50 Critic Score
    The ideas were interesting, but gameplay and graphics wise, you'll find much better tower defense experiences out there.
    • 83 Metascore
    • 50 Critic Score
    Rovio, please, stop it.
    • 62 Metascore
    • 50 Critic Score
    With a little more work and a less nuanced direction, the title from Compulsion Games could have won a dignified place in the genre. In the current state of events, however, it is a production to be forgotten.
    • 38 Metascore
    • 50 Critic Score
    There's no freedom in Pure Football. It is a laser game disguised as a soccer game.
    • 51 Metascore
    • 50 Critic Score
    Babel Rising is a way too short and repetitive, with little to offer to the gamer.
    • 60 Metascore
    • 50 Critic Score
    An unlucky product, born under a bad star, passed from hand to hand without anyone being able to fix it. A pity, but now that all the fears have been confirmed, we can at least look beyond.
    • 61 Metascore
    • 50 Critic Score
    Adventures is one of the worst launch titles for Kinect. The minigames are repetitious and frustrating, the "story mode" is boring and multiplayer is not so funny.
    • tbd Metascore
    • 50 Critic Score
    The PSP version of Tron: Evolution, unfortunately, is a big delusion. The title isn't a total disaster, but is almost impossible to recommend the purchase. Tedious and not very stimulating, Tron's fans would do better to opt for the 360/PS3 version of the game.
    • 64 Metascore
    • 50 Critic Score
    Naval War: Artic Circle could have been a good title but it lacks in so many aspects gameplay-wise that in the end it is not very satisfying for the RTS fan. The missions are too simple and the multiplayer should be enhanced, with more maps and scenarios. On top of this, a poor technical realization.
    • 53 Metascore
    • 50 Critic Score
    Splinter Cell 3D isn't a total disaster. Unfortunately, what is good there is to be attributed to the original edition. If you really want to play Chaos Theory retrieve the original.
    • 47 Metascore
    • 50 Critic Score
    Nice idea for the story, but the gameplay is trivial and the graphic creep.
    • 58 Metascore
    • 50 Critic Score
    Far far away from the Ultimate Ninja Storm quality standards. Japan Studio production lacks in variety, combat system functionality and grapics. In other words a complete delusion.
    • 61 Metascore
    • 50 Critic Score
    Translating the cinematographic language of a seminal director like Hitchcock into a video game is a complicated intent, and the way in which Pendulo Studio chased it underlines an obvious confusion about the very nature of the adaptation. Vertigo is all form and little content, and qualifies as a narrative adventure a la TellTale with very little to say, mostly due to the flatness of its tale. A great pity, unfortunately.
    • 57 Metascore
    • 50 Critic Score
    Quite entertaining in the first moments, Captain America fails on the long run, when its undeniable faults come out. The cheap visuals give the fatal blow to a product which should have deserved more care.
    • 47 Metascore
    • 50 Critic Score
    Bellator MMA Onslaught is a failed attempt to propose a complex discipline as mixed martial arts in digital delivery, renounce to include a variety of feature that would be crucial for its success.
    • 64 Metascore
    • 50 Critic Score
    The game starts greatly but, after a bit, gameplay problems and poor variety of situations throw everything good away.
    • 58 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 50 Critic Score
    Not a good start for the Caped Crusader's DLCs. With a bit more care, it could've been an interesting add on, but you can see that it was put together in a rush, and that's a real shame.
    • 53 Metascore
    • 50 Critic Score
    Adam's Venture: Origins is an harmless adventure; more than a bad game, it's a very bad remake.
    • 47 Metascore
    • 50 Critic Score
    Naughty Bear: Panic in Paradise is not capable of fixing the mistakes of the first chapter.
    • 66 Metascore
    • 50 Critic Score
    Who knows where The Inner Friend really wanted to go. At the moment, the first videogame from PLAYMIND is a jumble of bad psychological horror situations, a jumbled combination of mechanics and videogames, an experience with experimental aims that, however, converges only in a confused, substantially colorless unicum.
    • 56 Metascore
    • 50 Critic Score
    The concept is interesting, albeit not original, but the lack of contents and the unbalanced gameplay will make the experience grow old really quickly.
    • tbd Metascore
    • 50 Critic Score
    The main issue with Coffin Dodgers is the lack of content beyond the story mode, and that's a true shame.
    • 63 Metascore
    • 50 Critic Score
    Thinking positive The King Of Fighters XII is the first, timid, step of SNK in the next generation and ony a launch platform for a better future. Despite that the game offers really poor game modes, bugged online playing and the worst graphic design of this generation.
    • 47 Metascore
    • 50 Critic Score
    Looney Tunes Wacky World of Sports is, quite simply, an unfun game. It doesn't shine aesthetically, despite being based on the iconic cartoons, and the animations never manage to shake off a certain stiffness. The sports offered are characterized by a less than decisive register, which attempts to be simultaneously carefree and deeper than expected: it is never fully either of the two.
    • 50 Metascore
    • 50 Critic Score
    Funko Fusion reconstructs worlds extracted from films, cartoons and series with a fair amount of effectiveness on the aesthetic front. The character models are also of good quality, as are the effects. Unfortunately, the gameplay, the fights and the puzzles are much less refined and perhaps the most serious shortcoming is yet another: the game has little soul, and uses the action figures involved less than it should. In short, it would have been better not to bring the Funko Pops to life. They are definitely better off standing still on our shelves.
    • 61 Metascore
    • 50 Critic Score
    Rayman 3D is the umpteenth version of Rayman 2: quite entertaining for its gameplay, largely despicable for its graphics. The title still retains some historic value, but it's not certainly this 3D episode the best way to enjoy it.
    • 59 Metascore
    • 50 Critic Score
    Lost Ruins is nothing more than a cumbersome, unnecessarily frustrating and unbalanced video game. In short, it is a jumble of excellent ideas thrown to the wind, but which at least is a feast for the eyes.
    • 40 Metascore
    • 50 Critic Score
    Forget this Killing Tide (you can, in fact, die by boredom) and look for a more exciting war sim (Battlestation should do the trick).
    • 63 Metascore
    • 50 Critic Score
    It has been a while since we saw such a weak adaptation: if you are passionate about the genre it is better to focus on other products; Fortunately, there has recently been no shortage of much more valid proposals than Cobra Kai.
    • 58 Metascore
    • 50 Critic Score
    All Points Bulletin is a big disappointment: great ideas wiped out by poor gameplay mechanics and shallow content. Everything in this game cries out loud for a better implementation which will eventually arrive, according to the programmers, but which is at the moment unforgivable. On top of all this, the fun will be over after few hours since APB plays on only 2 maps and few repeatable quests.
    • 46 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 50 Critic Score
    With a super-casual experience Japan Studio ruined the name of Ape Escape. Game feel funny only for a couple of minutes and then sink into a spiral of boredom and frustration.
    • tbd Metascore
    • 50 Critic Score
    Without a structure that sustain replay value, Zombie Skape is a funny game for pick up and play, and nothing more.
    • 49 Metascore
    • 50 Critic Score
    The idea was sound, but the execution lacks a considerable amount of care in integrating the gameplay mechanics. It's frustrating but not really compelling, and it doesn't grow on the player even when given time.
    • 68 Metascore
    • 50 Critic Score
    There's a complete lack of ideas in these Shadow of Mordor DLCs, and that's a true wasted opportunity.
    • 59 Metascore
    • 50 Critic Score
    Several interesting ideas are not enough to make Heroes of Dragon Age a convincing Mobile title. Gameplay is practically nonexistent and a superficial implementation of features make it a mediocre title to avoid.
    • 64 Metascore
    • 50 Critic Score
    PS Vita can offer much more, ad this game can't deliver enough content to fully pleasure.
    • 57 Metascore
    • 50 Critic Score
    Early access gone wrong. The techical aspects are sometimes terribly bugged, and the single player campaign is just wrong. Ace Combat fans should just look elsewhere.
    • 57 Metascore
    • 50 Critic Score
    Dull, linear, repetitious and microtransaction-oriented.
    • 61 Metascore
    • 50 Critic Score
    Too little remains to save The Ram from Hibernia from the abyss of mediocrity that pervades the horizon by tackling the story alone, a sign of how the game is limited only to exploiting a famous license to attract attention by putting little or nothing of its own.
    • 40 Metascore
    • 50 Critic Score
    A big misstep on the path to the second Dead Island chapter. Developer Fatshark clearly rushed things, to the point where there are really few reasons to play this spin off.
    • 58 Metascore
    • 50 Critic Score
    Horizon has some good ideas, but no identity at all. Key features of the genre are missing, and the experience is poor and incomplete.
    • 62 Metascore
    • 50 Critic Score
    Orgarhythm steals the concept from Patapon, but unlike the Sony’s production, he is not enjoyable and it doesn’t work.
    • 59 Metascore
    • 50 Critic Score
    A forgettable shooter.
    • 59 Metascore
    • 50 Critic Score
    Weak and badly designed.
    • 50 Metascore
    • 50 Critic Score
    Doorways: The Underworld is not even a proper game: it looks like a tech demo for Oculus Rift, that puts together all the trivial cliches of the horror genre.
    • 59 Metascore
    • 50 Critic Score
    It's not a great conclusion to The Evil Within's Season Pass. It's a dull and lame piece of entertainment, and it doesn't offer anything new or interesting in terms of gameplay.
    • 58 Metascore
    • 50 Critic Score
    Despite the interesting themes of the homonymous TV show, the game can't free itself from The Legend of Zelda: A Link to the Past's legacy, resulting in a sort of improper parody.
    • 61 Metascore
    • 50 Critic Score
    It doesn't offer much in terms of gameplay, and, what's more, it feels completely detached from the original game. Buy at your own risk, rangers.
    • 56 Metascore
    • 50 Critic Score
    Theseus, more than a mediocre work, is a wasted opportunity.
    • 65 Metascore
    • 50 Critic Score
    Perennial frustration, many, too many questionable design choices, and the lack of localization make it really difficult to recommend it even to the most hardcore fans of the genre.
    • 33 Metascore
    • 50 Critic Score
    Declassified is a mediocre FPS. The single player lasts a couple of hours, the multiplayer is mortified by lag and a clumsy matchmaking.

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