Kingdom: New Lands Image
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  2. Second Review
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User Score
7.6

Generally favorable reviews- based on 92 Ratings

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  • Summary: Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Kingdom: New Lands builds upon the gameplay and mystery of Kingdom by introducing new content to the title whileTales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Kingdom: New Lands builds upon the gameplay and mystery of Kingdom by introducing new content to the title while maintaining the simplicity and depth. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for not just the greedy creatures block your way but even the environment itself can defeat you. Expand

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Kingdom: New Lands - Release Trailer
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Aug 12, 2016
    90
    I can’t recommend this game highly enough and I also can’t see a single gamer who wouldn’t enjoy playing it; it’s relaxing and endearing style almost makes me wish I could escape into that demon-filled forest.
  2. Pelit (Finland)
    Nov 9, 2016
    79
    Kingdom: New Lands offers lovely pixel art, but even with added features its core gameplay remains repetitive.  [Nov 2016]
  3. Feb 25, 2017
    60
    Quotation forthcoming.
Score distribution:
  1. Positive: 10 out of 17
  2. Negative: 3 out of 17
  1. Mar 24, 2021
    10
    Fantastic game i have on Epic Games 62 hours and it's nice game. Good job!
  2. Sep 11, 2017
    9
    Seemingly simplistic, Kingdom: New Lands achieves an impressive depth by using its limited components with extreme agility and thought.Seemingly simplistic, Kingdom: New Lands achieves an impressive depth by using its limited components with extreme agility and thought. Surprisingly well designed and superbly balanced, this visually one-dimensional game is a joy to play.

    And if you have a controller – you can play Kingdom with just one hand!

    HIGHLY RECOMMEND.
    Expand
  3. Jun 27, 2023
    9
    After playing the first game, I couldn't have thought of a better way of improving it. They added an island system and on each island, youAfter playing the first game, I couldn't have thought of a better way of improving it. They added an island system and on each island, you unlock new things. These things motivate you to start over with new equipments.

    Even though it gets boring after some time, I always had the motivation to start over and over again. Maybe I like the feeling of starting with nothing or creating better defense&offense to be able to beat `greed` earlier in the game. New equipments may change the way you play which enhances the gameplay.

    Lastly, the last island, Skull Island, was also fun to play. It is a lot more challenging but after playing many many times for unlocking all unlockables, it wasn't hard at all :)
    Expand
  4. Jul 6, 2020
    8
    It feels great when you can see such a simple design with almost perfect execution.
  5. Jan 8, 2022
    7
    A pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. It's kind of aA pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. It's kind of a strategy version of a Rogue-like, meaning that it's a strategy game rather than strictly a fighting game, as your character doesn't do any fighting directly. However, you're expected to replay a level many times as you discover the mechanics, the consequences of your actions, and unlock bonus features that you will need to win.

    THE GOOD:
    - There is some some genuine strategy in very simple mechanics. Basically, you choose where to go (it takes time to move from point A to point B and you can't be everywhere at once), and you choose where to spend your limited funds.
    - Some genuine surprises are in store (there was at least one moment where my jaw dropped and I nearly had a heart attack), although the surprises can be quite demoralizing at times.
    - The game does not allow save scumming, which leads to a much more exciting and tense game.
    - When I beat the final island and saw the credits roll, it felt good! It took me about 22 hours. I did not have the heart to try the bonus Skull Island DLC.

    THE BAD:
    - The game makers explain basically NOTHING, with the in-game tutorial offering only the most elementary information on the UI interaction.
    - Due to the low-resolution pixel graphics, it's not always obvious what a thing even is. Expect to spend money on things without having any idea of what they will do or what the implications are. And then expect to lose because your choices were bad.
    - The completely obscure mechanics require you to waste fruitless hours in experimentation and replaying levels when a simple, brief explanation would save you from all that pointless grind.
    - I ended up looking up answers on the Internet, but this has the risk of exposure to major spoilers.
    - Expect to feel frustrated during a very difficult learning curve. There can be a huge lag between making a strategic choice and discovering the consequence. The inevitable result is getting your ass handed to you (often only some hours later).
    - The levels are randomly generated, so you sometimes get a really good one and sometimes a really bad one. If you've got a bad level, it's not always obvious until you've wasted a few hours.

    THE UGLY:
    - The NPC AI is idiotic. It's fairly predictable in its stupidity, so it's largely possible to work around the stupidity of the NPCs. However, the game would really benefit from some basic behaviour management, such as being able to direct a percentage of NPC unit types (on a per-unit-type basis) to go in one direction or the other. Or telling units not to occupy a particular tower.
    - There is no ability to cancel a command. This is a deliberate design choice by the game makers. It means that a momentary lapse of reason can completely ruin hours of work.
    Expand
  6. Jun 22, 2023
    6
    Quite original for a tower defense. Enjoyable the first few hours but becomes pretty repetitive after 15 - 20 hours
  7. Dec 1, 2022
    3
    Mobil oyun olarak iyi olabilir ama beklemekten ibaret olan bir oyunu, arka sekmeye aldığımda bile duruyorsa, yapacak bir şey yok.

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