Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Aug 12, 2016
    90
    I can’t recommend this game highly enough and I also can’t see a single gamer who wouldn’t enjoy playing it; it’s relaxing and endearing style almost makes me wish I could escape into that demon-filled forest.
  2. Pelit (Finland)
    Nov 9, 2016
    79
    Kingdom: New Lands offers lovely pixel art, but even with added features its core gameplay remains repetitive.  [Nov 2016]
  3. Feb 25, 2017
    60
    Quotation forthcoming.
User Score
7.6

Generally favorable reviews- based on 92 Ratings

User score distribution:
  1. Positive: 54 out of 92
  2. Negative: 13 out of 92
  1. Sep 28, 2019
    4
    Becomes pretty boring pretty fast. Dying within the game is such a big set back that I didn't want to play after I died, it would be not worthBecomes pretty boring pretty fast. Dying within the game is such a big set back that I didn't want to play after I died, it would be not worth the time. Full Review »
  2. Sep 30, 2019
    4
    It should be very good game:
    - if there is possible to set, on which side to sent your troops
    - if you can prioritize profession for your
    It should be very good game:
    - if there is possible to set, on which side to sent your troops
    - if you can prioritize profession for your people. minions are taking always first tool in their way and you cant undo created tool.
    - if there are not present monsters, which can't be killed and ruin your base without possibility to fight with them, even if you have strongest defense.
    - if peasants are not stupid and run in incoming ghosts outside wall
    - if generated world has some logic. very often you have to restart level, because its impossible to win game
    - if you have counter for each profession
    - if new minions are moving faster to your base and not moving like snails
    - mission hints to understand what are doing some unique buildings in higher levels

    First levels are how it should be. Easy relaxing game, where you have to expand correct way to win. Upper levels are only frustrating nightmares, where terrible concept issues ruin gameplay. It make no sence to play it again, until game is not fixed.
    Full Review »
  3. Jun 22, 2017
    8
    What is it?
    Ah Kingdom: New Lands! This is a game I royally glanced at E3 2016 over a small crowd of gamers in the Indiecade section but
    What is it?
    Ah Kingdom: New Lands! This is a game I royally glanced at E3 2016 over a small crowd of gamers in the Indiecade section but didn’t start playing until the title was included in a Humble Bundle monthly. Moment of truth: I should have gotten this game WAY sooner! Kingdom: New Lands is a sequel to ”Kingdom” Noio & Licorice’s first iteration in the series, and of course the creator Thomas Van Den. There is a third game in the works: Kingdom: Two Crowns for PC and the Nintendo Switch which should be released late in 2017 which will include Co-Op.

    Kingdom: A New Lands is a side-scrolling, tower defense game in 8-bit art style where you take on the role as sovereign: a randomly selected King or Queen (and random skin tone & crest are selected) are to help followers rise out of poverty and in return, help you build, defend, hunt, and eventually escape The Greed of the land. The developer encourages self-learning in lieu of a massive amount of tutorials. Even with almost 20 hours in, I’m still unsure how certain features work yet somehow I find ways to continue to the next level.

    Good and bad?
    A New Land is one of those games you can easily pick up, stop playing, and come back to later without forgetting mechanic basics. There isn’t much of a story to remember when you left off, nor is there tons of involved progression which makes it a perfect port to mobile (which they’ve already done). Instead of like most building games, structures can only be placed on resources you find in the procedurally generated 2-d landscape, which is a relief for someone like me who would be super OCD about structure placement.

    The minimalist 8-bit art style focuses on the things you need to see in order to recognize what something is, without going too much into detail. The feeling I get from Kingdom: New Lands is the opposite of what I see in a newer Final Fantasy Game, or any other kind of JRPG. Clutter free is for me. The only UI shown is relevant: for your coin purse when you’re using currency, pushing pause, or when you win/lose the level. (and of course, achievements!)

    While I do recommend the game in all it’s Kindomyness, it has some flaws. The game is mostly bug free, but I have encountered one bug consistently: Once an order has been placed with a coin (Like telling workers to chop down a tree) that order can go ignored by all workers, until you save, quit, and reload your save. Some inconveniences are that while you’re playing on a controller, it’s very easy to accidently push down on a D-Pad or Joystick while moving left or right. You’ll find that you’ve dropped a coin, or given out an order you didn’t remember giving. There is also the fact you cannot cancel orders. If there is a far-away task, you’ll waste your workers until that task is complete. This may be intended.
    Full Review »