User Score
7.6

Generally favorable reviews- based on 92 Ratings

User score distribution:
  1. Positive: 54 out of 92
  2. Negative: 13 out of 92

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  1. Dec 25, 2020
    6
    Meh........................................................................
  2. Jul 19, 2019
    7
    * Very nice beautiful visual style
    * Pleasant by the sound and movement of the mechanics of inserting coins
    * Thanks to the water on the foreground, volume and perspective work perfectly. Also this effect is enhanced by clouds and in principle the sky * Very atmospheric and pleasant music * Everything in the game moves done very smoothly comfortable. Movement is very good * Pleasant
    * Very nice beautiful visual style
    * Pleasant by the sound and movement of the mechanics of inserting coins
    * Thanks to the water on the foreground, volume and perspective work perfectly. Also this effect is enhanced by clouds and in principle the sky
    * Very atmospheric and pleasant music
    * Everything in the game moves done very smoothly comfortable. Movement is very good
    * Pleasant construction and development
    * Very sticky
    Expand
  3. Jan 8, 2022
    7
    A pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. It's kind of a strategy version of a Rogue-like, meaning that it's a strategy game rather than strictly a fighting game, as your character doesn't do any fighting directly. However, you're expected to replay a level many times as you discover the mechanics, theA pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. It's kind of a strategy version of a Rogue-like, meaning that it's a strategy game rather than strictly a fighting game, as your character doesn't do any fighting directly. However, you're expected to replay a level many times as you discover the mechanics, the consequences of your actions, and unlock bonus features that you will need to win.

    THE GOOD:
    - There is some some genuine strategy in very simple mechanics. Basically, you choose where to go (it takes time to move from point A to point B and you can't be everywhere at once), and you choose where to spend your limited funds.
    - Some genuine surprises are in store (there was at least one moment where my jaw dropped and I nearly had a heart attack), although the surprises can be quite demoralizing at times.
    - The game does not allow save scumming, which leads to a much more exciting and tense game.
    - When I beat the final island and saw the credits roll, it felt good! It took me about 22 hours. I did not have the heart to try the bonus Skull Island DLC.

    THE BAD:
    - The game makers explain basically NOTHING, with the in-game tutorial offering only the most elementary information on the UI interaction.
    - Due to the low-resolution pixel graphics, it's not always obvious what a thing even is. Expect to spend money on things without having any idea of what they will do or what the implications are. And then expect to lose because your choices were bad.
    - The completely obscure mechanics require you to waste fruitless hours in experimentation and replaying levels when a simple, brief explanation would save you from all that pointless grind.
    - I ended up looking up answers on the Internet, but this has the risk of exposure to major spoilers.
    - Expect to feel frustrated during a very difficult learning curve. There can be a huge lag between making a strategic choice and discovering the consequence. The inevitable result is getting your ass handed to you (often only some hours later).
    - The levels are randomly generated, so you sometimes get a really good one and sometimes a really bad one. If you've got a bad level, it's not always obvious until you've wasted a few hours.

    THE UGLY:
    - The NPC AI is idiotic. It's fairly predictable in its stupidity, so it's largely possible to work around the stupidity of the NPCs. However, the game would really benefit from some basic behaviour management, such as being able to direct a percentage of NPC unit types (on a per-unit-type basis) to go in one direction or the other. Or telling units not to occupy a particular tower.
    - There is no ability to cancel a command. This is a deliberate design choice by the game makers. It means that a momentary lapse of reason can completely ruin hours of work.
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  4. Jun 22, 2023
    6
    Quite original for a tower defense. Enjoyable the first few hours but becomes pretty repetitive after 15 - 20 hours
Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Feb 25, 2017
    60
    Quotation forthcoming.
  2. Pelit (Finland)
    Nov 9, 2016
    79
    Kingdom: New Lands offers lovely pixel art, but even with added features its core gameplay remains repetitive.  [Nov 2016]
  3. Aug 12, 2016
    90
    I can’t recommend this game highly enough and I also can’t see a single gamer who wouldn’t enjoy playing it; it’s relaxing and endearing style almost makes me wish I could escape into that demon-filled forest.