Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 62 Metascore
    • 65 Critic Score
    It was reasonable to expect more from Firewall Ultra. The legacy of Zero Hour is only partially taken up, given that the production alternates steps forward with inexplicable steps backwards on the interactivity front. The new tactical shooter from First Contact Entertainment keeps its playful qualities intact, starting from the strong emphasis placed on team play, but has to deal with long matchmaking times and a progression system that is not stimulating enough. Then there is the problem of the lack of variety in terms of game modes, which we hope will be expanded in the future.
    • 62 Metascore
    • 65 Critic Score
    As every "musou" game, Sanctuary Battle is dull and iterative. Still, you can play with every single character seen in the anime (yes, even with missing Gold Saints): discoverying their moves and made them fight each other in the mission mode is something that fans should not miss for any reason.
    • 62 Metascore
    • 70 Critic Score
    Sacred Citadel is a good title, even though it left us a little dubious in terms of the storyline, as the wanting to propose itself as a "prelude" to the future Sacred 3 has proved rather inconclusive.
    • 62 Metascore
    • 73 Critic Score
    Rabbid's Big Bang, despite its extreme simplicity, involves a lot of fun for a few "hit and run" rounds.
    • 62 Metascore
    • 75 Critic Score
    World’s End Club is carefree in the midst of disaster, the light at the end of the tunnel, a journey in the company of friends that it is impossible not to become attached to.
    • 62 Metascore
    • 75 Critic Score
    Jagged Alliance: Back in Action is a game that you will love or hate. The "plan & go" system takes a different direction from its predecessor and many fans of the saga could be disappointed. In any case this is still a good and deep strategy game that can be enjoyed by the fans of the genre.
    • 62 Metascore
    • 65 Critic Score
    Keeping true to its name, Contrast immerses the player into a fascinating and well-characterized setting, forgetting however to deepen his rousing introduction. Not only on a narrative level, unfortunately, but even from the gameplay point of view.
    • 62 Metascore
    • 60 Critic Score
    Deadpool is an game that will not remain in the annals of videogame, but that will be much more easily remembered as another missed opportunity.
    • 62 Metascore
    • 75 Critic Score
    In the final computation, the production manages to deeply respect the aesthetic and narrative canons of the original animated series, bringing players to discover an unpublished story but in which it will be easy to recognize the most iconic characters created by the good Pendleton Word in the now distant 2010.
    • 62 Metascore
    • 65 Critic Score
    Slitterhead is a set of fascinating ideas, which with a better application from a technical point of view and with a larger budget would probably have taken flight. Unfortunately, Toyama fails to package a product that is completely enjoyable to play. There are extremely original aspects, Alex and Julee are the most interesting Unicum available and appreciating their skills will be the first thing you will do in the almost 15 hours of gameplay necessary to reach the conclusion. However, too many anachronistic elements push Slitterhead away from the modern needs of video games.
    • 62 Metascore
    • 70 Critic Score
    James Bond: Blood Stone is a good action game that involves the player with easy-to-learn game mechanics and a fluent action component. The Adventure, bye the way, is not so brillant in every aspect, resulting only in a funny (thanks to Mr. Bond english humor), middle-value, action game.
    • 62 Metascore
    • 50 Critic Score
    Press any key. Repeat. That's all.
    • 62 Metascore
    • 80 Critic Score
    An interesting stealth/survival adventure. You can overlook small defects and enjoy the solid gameplay.
    • 62 Metascore
    • 70 Critic Score
    There's a lot of content that won't disappoint the fanbase, but the combat system feels too slow and still old gen when you look at the animations, and the historic rivalries miss some important steps.
    • 62 Metascore
    • 55 Critic Score
    Poor in content but not in spirit.
    • 62 Metascore
    • 65 Critic Score
    The battle system is quite interesting, but Trinity Universe has no story, no NPC interactions, no exploration. Designed for the perfect "Otaku", not for other players.
    • 62 Metascore
    • 68 Critic Score
    The gameplay is indeed original, but it doesn't show enough depth to keep the player going for long. It's an interesting time (and zombie) killer, but nothing more.
    • 62 Metascore
    • 55 Critic Score
    Crossfire Legion marks a misstep for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were negatively surprised to experience a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components. Ours is not a complete rejection, but in essence we find it difficult to recommend the purchase of Crossfire Legion to anyone who is not already a diehard fan of the franchise.
    • 61 Metascore
    • 40 Critic Score
    There is no fun in waiting six hours to have the opportunity to produce a weapon which, however, will require a project and materials; there is no greater nervousness than being killed to get a poor gun removed and there is nothing more tedious than an obsolete and redundant system of microtransactions.
    • 61 Metascore
    • 70 Critic Score
    Legendary Heroes take the task to port to iOS the famous DotA. It does a good job, but then it forgots the main feature: on-line. This flaw is something that we cannot forgive, so we have just an offline version of the heroes' RTS.
    • 61 Metascore
    • 70 Critic Score
    Le Tour de France 2016 follows the promising way it entered last season, with a great number of races that will test your skills as team manager. Unfortunately still mediocre on the technical side.
    • 61 Metascore
    • 68 Critic Score
    It's an interesting puzzle game, but after a while it gets repetitive, and it doesn't share Portal's genius.
    • 61 Metascore
    • 63 Critic Score
    Unfortunately, the care taken in the architecture of the level design does not repay a rickety technical compartment, between animations which are not very fluid during the fights and a poor balancing of the available classes.
    • 61 Metascore
    • 60 Critic Score
    It should also be said that the PS4 version offers a small share of the heroes available on mobile, a choice that makes it even more difficult to recommend the purchase of the product, especially considering the imbalance between its price (€ 29.99) and the actual quality supply.
    • 61 Metascore
    • 70 Critic Score
    It could've been a sleeper hit, a small masterpiece in the strategic genre. It's a shame that the dice system doesn't work well when combined with the choices given to the player. It's still an enjoyable experience, but not an unforgettable one.
    • 61 Metascore
    • 50 Critic Score
    Rayman 3D is the umpteenth version of Rayman 2: quite entertaining for its gameplay, largely despicable for its graphics. The title still retains some historic value, but it's not certainly this 3D episode the best way to enjoy it.
    • 61 Metascore
    • 45 Critic Score
    A poor collection. There is no delicate way to say it.
    • 61 Metascore
    • 50 Critic Score
    Friday 13th: The Game could have been a great game with a potentially very interesting concept. Not today, not in this life, not in this dimension of the physical universe. It seems that the development team, without clearly paving the way forward, has given the players a still-tough and developing title.
    • 61 Metascore
    • 50 Critic Score
    Lord of the Rings: Conquest for Nintendo DS is spoiled by major graphical issues and a short-duration single player. Even if it shows a little variety in the gameplay mechanic (thanks to the three available classes), few players will forgive the bad looking polygonal scene and a offhanded story mode.
    • 61 Metascore
    • 68 Critic Score
    Playing The Sinking City on Nintendo Switch means going down to some compromises more than the PS4 and Xbox One edition: a couple of exclusive features, not very significant for the general experience, are not enough to compensate for a gameplay still too raw by current standards.
    • 61 Metascore
    • 68 Critic Score
    Between ironic tones and a least bizarre protagonist, Skully has the potential to entertain players willing to try their hand at a title whose structure is modeled around a frequent oscillation between platform and puzzle game.
    • 61 Metascore
    • 60 Critic Score
    A modest bill beat'em up.
    • 61 Metascore
    • 70 Critic Score
    Ecolibrium is a simulator of ecosystem that deserves a chance. It is free and has a gameplay adequately articulated. Fans of the genre might find it slightly limited, but it is capable of giving fun.
    • 61 Metascore
    • 50 Critic Score
    It doesn't offer much in terms of gameplay, and, what's more, it feels completely detached from the original game. Buy at your own risk, rangers.
    • 61 Metascore
    • 75 Critic Score
    A classic scrolling shooter that really makes you relive moments and feelings buried in the past, and that's a good thing. Shame that level design sometimes is flawed, resulting in some frustration, and the graphics are not as good as they could've been.
    • 61 Metascore
    • 50 Critic Score
    Too little remains to save The Ram from Hibernia from the abyss of mediocrity that pervades the horizon by tackling the story alone, a sign of how the game is limited only to exploiting a famous license to attract attention by putting little or nothing of its own.
    • 61 Metascore
    • 65 Critic Score
    Cities XL 2012 is good if you've never played the previous episodes. This version is just adding a few new maps and buildings and nothing relevant to the gameplay.
    • 61 Metascore
    • 58 Critic Score
    Dead by Daylight is a bit like those horror films from the 80s of the B, C, or maybe Z series: there is no shortage of flaws and they are obvious, yet its undoubted charm and some excellent results have allowed it to break through the heart of many fans, despite everything.
    • 61 Metascore
    • 65 Critic Score
    Sonic 4: Episode 2 is a half-successful product. Recommended only to diehard fans of Sonic. All others will have to think carefully about the purchase. It's a too classic and uninspired chapter in the saga.
    • 61 Metascore
    • 70 Critic Score
    Godfall is an immature title, unbalanced in many of its constituent components, evidently built to take advantage of the launch of PlayStation 5 with a bit of cunning. A game with many defects, but also with a satisfying and delightfully hilarious combat system, capable thanks to its enviable substance of supporting - together with the theatrical, exorbitant, opulent technical realization - the entire hut.
    • 61 Metascore
    • 65 Critic Score
    Midway Arcade Origins is a collection of old games that does not fit very well in the actual generation. A product only for true retro game lovers.
    • 61 Metascore
    • 70 Critic Score
    The HD remaster isn't perfect, apart from a general overhaul, but the game itself still holds on it merits.
    • Everyeye.it
    • 61 Metascore
    • 70 Critic Score
    Being extremely close to the original concept, which at least in Japan was designed for the unfortunate PlayStation Vita, the hybrid nature of Nintendo Switch has returned to the product a portability that keeps boredom away and is well suited to its Pet Simulator mechanics. Among other things, since the "normal" difficulty proposed by the original version was unbalanced, in this round the developer B.B. Studio has introduced a new level of challenge that winks at anyone who is not particularly accustomed to the repetitive mechanics of the World series. If we add to this the possibility of running, overall Digimon World: Next Order appears more enjoyable than ever. Too bad only for Bandai Namco's decision, in our opinion unjustifiable, to offer the title for 60 euros: a truly exaggerated admission ticket for a product that has already been circulating since 2016 and which from a graphic point of view has not received the slightest tweak .
    • 61 Metascore
    • 66 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 65 Critic Score
    It does so with a title that takes the most popular features of the J-RPG, amalgamating them with the intriguing vehicle system and dropping everything into a fascinating and picturesque imagery. The discreet, but not exceptional, bulk of content, however, lends a side to a technical section too old to be able to fully satisfy an audience of players who, just recently, has met some members of the genre much more sumptuous, profound and solid.
    • 61 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 68 Critic Score
    Cities of Tomorrow is without a doubt an interesting DLC, able to enrich the already tasty dish of Sim City.
    • 61 Metascore
    • 50 Critic Score
    The gameplay formula is indeed interesting, but the repetitive minigames and the lack of general content don't fully support the good ideas.
    • 61 Metascore
    • 50 Critic Score
    Not a good start for the Caped Crusader's DLCs. With a bit more care, it could've been an interesting add on, but you can see that it was put together in a rush, and that's a real shame.
    • 61 Metascore
    • 50 Critic Score
    Monkey King: Hero is Back is a game that you should consider only if you are an avid fan of the Chinese movie of the same name, eventually relying on a strong post launch discount.
    • 61 Metascore
    • 75 Critic Score
    Ultimately, with Daymare 1994 Invader Studios has taken a step forward, treasuring the experience accumulated during the development of the progenitor of the series. Some perplexities remain relating to the script, which starts from solid foundations and then gets lost in the final stages, as well as some ingenuity in the gameplay formula, which in any case has managed to demonstrate the validity of the Frost Grip on several occasions. With a greater variety of threats and instruments of death, this visually striking nightmare journey could have gone even further: however the Roman team has shown us his talent, once again.
    • 61 Metascore
    • 65 Critic Score
    Create, despite being funny, is a bit overpriced for the offer. The gameplay gives only a little freedom and challenges are too easy.
    • 61 Metascore
    • 55 Critic Score
    In an era where titles like Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge, and even its predecessor, Double Dragon Gaiden, have proven that it's possible to revive the classic beat 'em up formula with modern depth and respect for the source material, Double Dragon Revive represents a step backwards in virtually every way. It's a missed opportunity that likely relegates the historic series to the background once again, waiting for someone to finally do it the justice it deserves.
    • 61 Metascore
    • 75 Critic Score
    On PC, the Cryengine really speaks for itself, and gives Marius Titus and his bloody story the shine it sometimes deserves.
    • 61 Metascore
    • 50 Critic Score
    Cyanide seems to embody more and more the stereotype of the uphill sprinter: in oxygen debt, with marble legs and long since detached from the head of the race.
    • 61 Metascore
    • 60 Critic Score
    Moon Diver is a game largely imperfect, but at the same time it's able to amuse and entertain. For those who are looking for a challenging hack'n slash, this could be a good choice.
    • 61 Metascore
    • 60 Critic Score
    Despite being solid and fun-to-play Star Wars: The Force Unleashed 2 is poor in a lot of game aspects, for example gameplay (really repetitive), level design (linear) and enemies variety and AI. All this aspects configures a game that is recommnended only to the strongest fans of the Lucas franchise.
    • 61 Metascore
    • 55 Critic Score
    Transformers 2 is a mediocre title that cannot stand with the other productions seen during this generation.
    • 61 Metascore
    • 75 Critic Score
    Payday 3 is the natural evolution of the second chapter and offers a solid and fun experience, although not without its edges and questionable choices, think for example of the progression structure. The feeling you get when playing the Starbreeze title is that of being in front of an Early Access that starts off very well, but on which there is still work to be done so that it can express itself at its best. It is therefore likely that production will be improved and expanded over time, just like the previous one, through the already confirmed free and paid content updates.
    • 61 Metascore
    • 63 Critic Score
    The game brings home enough with a fun and frenetic combat system, suitable for short game sessions and not-too-demanding palates.
    • 61 Metascore
    • 70 Critic Score
    Thanks to a well-crafted level design, Batman Arkham Origins Blackgate manages to make happy fans of the Dark Knight already in withdrawal after the feast made ​​with Origins.
    • 61 Metascore
    • 70 Critic Score
    An old Style fashioned classic. A scrolling beat'em uf, funny for a few sessions, but not much worthy on the long ride.
    • 61 Metascore
    • 48 Critic Score
    There were interesting premises here, but this is a half done game, sadly.
    • 61 Metascore
    • 50 Critic Score
    It's a mix of many different styles of gameplay, but the result is far from interesting or original.
    • 61 Metascore
    • 60 Critic Score
    Creature creation is catchy, but the basic gameplay lacks depth.
    • 61 Metascore
    • 60 Critic Score
    Infinity Strash - Dragon Quest: The Adventure of Dai is not at all the tie-in that fans of the license have always wanted, but not a total disaster either. The contribution of Kai Graphics greatly benefited the visual rendering of the Game Studio Inc game, which however has serious structural defects and a narrative structure incapable of properly enhancing the characterization of Avan's disciples. Closer to the size of a musou than to that of a real action RPG, the combat system is wooden and lacking in terms of depth, even if we must admit that we appreciated the ingenious system represented by the Bonds Memories. The spin-off also does not adapt the entire story and we recommend its recovery to those who already know the original work and are very attached to it, perhaps when the title will be at a heavy discount.
    • 61 Metascore
    • 50 Critic Score
    Translating the cinematographic language of a seminal director like Hitchcock into a video game is a complicated intent, and the way in which Pendulo Studio chased it underlines an obvious confusion about the very nature of the adaptation. Vertigo is all form and little content, and qualifies as a narrative adventure a la TellTale with very little to say, mostly due to the flatness of its tale. A great pity, unfortunately.
    • 61 Metascore
    • 45 Critic Score
    Test Drive Ferrari Racing Legends is a bad game. From every point of view. It cannot even entertain fans of Ferrari or Racing maniacs.
    • 61 Metascore
    • 60 Critic Score
    Has the flavor of an occasion wasted.
    • 61 Metascore
    • 70 Critic Score
    Lovely Planet is pure FPS madness: don't let the cartoon look deceive you, because this game requires skills and dedication.
    • 61 Metascore
    • 64 Critic Score
    Perfect to play on the go and available for everyone for free, Asphalt 9 Legends is a fast-paced and well-structured game, with only a few excesses related to microtransactions, and a bit of grinding too.
    • 61 Metascore
    • 50 Critic Score
    Adventures is one of the worst launch titles for Kinect. The minigames are repetitious and frustrating, the "story mode" is boring and multiplayer is not so funny.
    • 61 Metascore
    • 65 Critic Score
    A redundant action game, saved form hell by the wide locations and the multiplayer options. Surely, not a great tie-in.
    • 61 Metascore
    • 75 Critic Score
    It is rather a solid, long-lasting and varied racing game, yet still incapable of dictating new standards for its kind of membership. Need for Speed: Payback is a solid, lengthy and entertaining racing game, but it's unable to reinvent its genre. The work by Ghost Games is weighted down by its stiff singleplayer structure, which clashes with a progression system that, whilst clever in theory, fails to be as balanced as it should be in practice.
    • 61 Metascore
    • 80 Critic Score
    Evoland is a game that evokes nostalgic feelings in old veteran players but that probably will leave the younger ones, despite an extremely fun gameplay hybrid, disappointed.
    • 61 Metascore
    • 60 Critic Score
    The game developed by Renegade Kid is a platform firmly rooted in tradition and on a design that fails to go beyond the affectionate homage to an anachronistic conception of the videogame.
    • 61 Metascore
    • 50 Critic Score
    MegaTagmension is an extremely niche product, made of pure and simple fanservice, reserved strictly to the fans but without any attention to the design itself, which is necessary to guarantee a real entertaining and interesting game experience.
    • 61 Metascore
    • 58 Critic Score
    In the noble attempt to resuscitate the original Dungeons and Dragons brand in a videogame, the developers really messed things up, as the gameplay is a mixed bag, and not all mechanics work as they should.
    • 61 Metascore
    • 72 Critic Score
    It's a good game, but it doesn't have anything that makes it stand out from its competitors. If you're a hardcore Dragon Ball fan, of course, that will act as a big plus.
    • 61 Metascore
    • 50 Critic Score
    Despite some interesting ideas and the same suggestive style of the series, this Journey is, from the beginning to the end, boring.
    • 61 Metascore
    • 65 Critic Score
    Asemblance tells us a surreal story, full of mystery and suspense: a short but intense psychological horror game, in which the gameplay comes second.
    • 61 Metascore
    • 65 Critic Score
    Mars: War Logs is an action-RPG unfortunately undermined by too many faults and failings to stand out in the now gigantic catalog of PSN and Xbox Live.
    • 61 Metascore
    • 65 Critic Score
    A strange mix between Wolverine and Arkham Asylum, SuperSoldier flaws are a dull level design, a simple AI, a creepy graphics engine. Too bad, because the global structure is somehow solid.
    • 61 Metascore
    • 58 Critic Score
    An entire game built around a paradox seemed like an interesting idea, sadly the final result isn't compelling enough. Everything is given to the player in the first minutes, so it lacks any feeling of real progression.
    • 61 Metascore
    • 60 Critic Score
    Game & Wario is a wavering chapter of a saga that has always struggled to find its size on the home console.
    • 61 Metascore
    • 70 Critic Score
    Samurai Warriors: Chronicles provides some nice additional element to the series' tradition, but remains identical in the gameplay's main mechanics.
    • 61 Metascore
    • 70 Critic Score
    SBK Generations does not change its being, devoted primarily to longtime fans with an add-on of last year's version.
    • 61 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 60 Metascore
    • 70 Critic Score
    Despite what you might think, this is a real game, and a piece of entertainment able to stand on its own. Surely, it's different from what you might be used to, and it requires a specific taste for nonsense.
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals is not the title to showcase the truth potential of next-gen motion gaming. Many of its core activities are dull or trivial, and only the Jet ski has the complexity to convince on the long run.
    • 60 Metascore
    • 65 Critic Score
    Entertaining without ever surprising, Tempest still suffers from some design flaws that should be absolutely corrected to improve the overall experience and make the game more accessible in the early stages.
    • 60 Metascore
    • 65 Critic Score
    Starvoid is an RTS direct and simple. It's mostly recommended for all RTS lovers who need a lightweight title with witch to pass a few hours.
    • 60 Metascore
    • 45 Critic Score
    This version of Dokapon Journey does not add anything to the previous wii game. Indeed the game experience is more boring and repetitive. If you like RPGs on DS you may look for something better.
    • 60 Metascore
    • 63 Critic Score
    WWE 2K Battlegrounds is not a bad game but we believe that its true potential has not been exploited in the least.
    • 60 Metascore
    • 60 Critic Score
    The work remains anchored to an obsolete and far too sparse play structure.
    • 60 Metascore
    • 55 Critic Score
    The problems of this collection are independent of the quality of the titles it contains. Capcom has limited himself to taking a trilogy published during the last generation, he has polished it by increasing the resolution, but has left the cut-scenes and menus unchanged. A half-remastering that cannot be rewarded, also because of the really disproportionate price compared to the technical modernization work.
    • 60 Metascore
    • 45 Critic Score
    The minigames are too simple and repetitious. The input system doesn't work well.The whole structure is the same as the first two "Cooking" games, with a botanic twist that doesn't renew a childish gameplay.
    • 60 Metascore
    • 65 Critic Score
    An interesting Arena FPS, sadly too unbalanced to support the competition.
    • 60 Metascore
    • 70 Critic Score
    Drag X Drive focuses solely on gameplay and its mission to demonstrate the potential of the mouse-based Joy-Con controller, forgetting to convey its undeniable depth of gameplay with the graphic and artistic tools that Nintendo usually masters, and which are almost a distinctive signature. It's not a "gimmick game": the idea works, the technique is well-executed and promising, but it would have deserved a series of more thoughtful, enriched and varied touches and modes.
    • 60 Metascore
    • 77 Critic Score
    This second chapter of the Risen brand is an imperfect but charming RPG, with stunning environments and an engrossing story. An epic sea adventure we haven't seen in years!

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