Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 55 Metascore
    • 70 Critic Score
    Darkout echoes the philosophy of Terraria putting everything in a darker and intriguing setting. The work in progress nature, unfortunately, does not allow him to make the leap.
    • 55 Metascore
    • 50 Critic Score
    If you really want to have it on the console (maybe on Switch, to always carry it with you), wait for a price drop.
    • 55 Metascore
    • 60 Critic Score
    Saint Seya Brave Soldiers is definitely not a step further in comparison with Sanctuary Battle. Gameplay is still plain and not much varied, and game modes aren't attractive at all. A game just for enthusiasts.
    • 55 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 65 Critic Score
    The new Homefront does not excel in any field, carrying the wounds of a troubled development. The gameplay is too rough, the AI unrefined, the campaign very short (unless you get involved in the tedious subquests). The biggest fault of The Revolution, though, is the decision to re-write the setting, trivializing the impressive work that John Milius did for the first chapter.
    • 54 Metascore
    • 40 Critic Score
    Moebius is one of the worst games written by Jane Jensen. Too many bugs and some major plot holes are there to destroy the few good aspects of this adventure.
    • 54 Metascore
    • 70 Critic Score
    MUD - FIM Motocross Championship is a discrete game, only for motocross-addicted who wants to ride like one of the real champions or play troughout a well structured career mode.
    • 54 Metascore
    • 70 Critic Score
    Thanks to a beautiful glance and an array of enemies that never allows to rest completely, Knack tends to be a pleasant game to play. An interesting addition to the launch lineup.
    • 54 Metascore
    • 30 Critic Score
    Another endless runner hits the App Store. This time, with a bad control scheme and a very poor structure.
    • 54 Metascore
    • 65 Critic Score
    The plot is quite lame, but that's something inherited from the TV show. This tie in is not entirely bad, and fans of the brand might enjoy some parts.
    • 54 Metascore
    • 60 Critic Score
    The first polygonal trilogy of GTA is back on the shelves with a definitive edition that struggles to hide the results of a gestation that is perhaps all too fast, a matrix of remasters that would undoubtedly have deserved greater attention in the polishing phase. Although the three titles in the package showcase valuable technical interventions, as well as a good assortment of playful revisions, the result of the modernization process put in place by Grove Street Games stops at sufficiency. This is because the collection shows qualitative fluctuations on almost all fronts, which in some cases significantly affect the enjoyment of the experience. However, the new version of the GTA Trilogy proves to be able to offer fans hours and hours of nostalgic "juggling", as long as they are able to overlook the obvious rough edges in the offer.
    • 54 Metascore
    • 57 Critic Score
    Even if it has a great number of interesting game modes, Backbreaker simply does not work. The gameplay has some interesting ideas, but most of them are not appropriately used, while the graphical engine is barely sufficient.
    • 54 Metascore
    • 80 Critic Score
    Fallen Champion is a nice stand-alone digression for those who crave for King Arthur's imminent sequel and for whom are simply intrigued by this epic saga for the first time. Suggested to every gamer in search of some fresh strategy during this long summer.
    • 54 Metascore
    • 65 Critic Score
    The Tomorrow Children has a good amount of content, its gameplay works, and succeeds in the difficult task of getting players to work together in a way that goes far beyond any other game I've ever tried. The trouble is the repetitive nature of the overall formula.
    • 54 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 50 Critic Score
    The new Black Mirror is an unmerciful adventure, weak on the narrative front and limping over gameplay.
    • 54 Metascore
    • 50 Critic Score
    In short, some easy scares and a fair amount of blood and offal on the screen are not enough to recommend a title that has little to offer even the most hardcore fans of a formula that perhaps, at this point, deserves some kind of revision.
    • 54 Metascore
    • 60 Critic Score
    Silent Ops is too linear and simple, lacking in gameplay complexity and giving players a mild gaming experience.
    • 54 Metascore
    • 70 Critic Score
    This time around servers seem stable, and the free to play formula is a little more balanced. Using your wallet will still grant you bonuses, but at least the gameplay is true to the core saga.
    • 54 Metascore
    • 50 Critic Score
    The combat system is limited, the control system is inaccurate and augmented reality is detrimental to the gameplay itself. Hard to recommend it to anyone.
    • 54 Metascore
    • 58 Critic Score
    Ravenbound is clear proof that having a good idea isn't enough to make a successful video game. While offering a decent combat system, the Systemic Reaction title is plagued by a number of hitches that cannot be overlooked. The presence of an open and freely explorable world has turned out to be a double-edged sword for production, given the low concentration of points of interest that makes moving around boring. Equally problematic are the camera and some enemy behaviors, which negatively affect what is good in the combat system. In short, just like in our first contact with the game, the feeling we had was that the product was not ready to debut on the shelves and still needed more or less marked interventions.
    • 54 Metascore
    • 55 Critic Score
    Blind Fate: Edo no Yami stems from an intriguing concept that reworks mythology and folklore of feudal Japan to transport them into a dystopian future populated by bloodthirsty machines. Its blind protagonist is a truly remarkable gimmick, especially once placed in such a context. That said, in the field of game design there are too many problems overlapping one another, starting from the cumbersome controls and the perceptible input lag, up to an imperfect management of the checkpoints and the absence of explanations on the very functioning of fundamental mechanics. It's really a shame, because the art direction is certainly as good as the soundtrack.
    • 54 Metascore
    • 65 Critic Score
    Sacred 2 Remaster is a preservation effort, rather than a modernization. Longtime fans will benefit, finally being able to explore the world of Ancaria again on next-gen systems. Beyond that, however, the remaster doesn't introduce any significant improvements that would encourage a purchase outright. It remains a piece of gaming history that's refreshing to see brought to new generations. But nostalgia aside—and despite the budget price—it's undeniable that fans of the genre can now find significantly more satisfying experiences for the same money.
    • 54 Metascore
    • 60 Critic Score
    LEGO Lord of the Rings is not a bad game. Unfortunately the conversion for PS Vita has many flaws. If possible it is best to opt for the version for Xbox 360 and PS3.
    • 54 Metascore
    • 65 Critic Score
    It's a shame that Sonic has to speed down to attack his enemies during the run through wonderful Camelot-inspired backgrounds. The game looks fantastic, sound great, and when we are allowed to run fast, dodging obstacles or jumping on the head of our enemies it also plays very well. But too often we are forced to stop our run to fight the enemies, in a simplistic hack&slash structure that tone down the overall impression that the game leaves to the gamers.
    • 54 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • Everyeye.it
    • 54 Metascore
    • 60 Critic Score
    Jurassic Park: The Game is recommend only to fans of the original film: they will appreciate the quotes and the plot. But they will also see old graphics, a poor gameplay and a shallow work in general.
    • 54 Metascore
    • 55 Critic Score
    Technical engine is creepy, enemy A.I. fails, and the multiplayer option is boring and badly developed.
    • 54 Metascore
    • 65 Critic Score
    Yoostar 2 is certainly a good game for its genre. Thanks also to the lack of real competitors, the title is definitely recommended for all cinema's lovers and actors missed. The game isn't without flaws, but with the right friends it'll make a fun evening.
    • 54 Metascore
    • 60 Critic Score
    Compared to Astrobot, which was effectively a small game with great gaming value, Switch 2's Welcome Tour is a strange hybrid that constantly oscillates between fun, interesting and boring, without ever finding a stable position. Would it have been better if they had given it away? Definitely. Is the price an insurmountable obstacle compared to the value of the product? Not really, 10 euros is a more or less acceptable compromise for a product that is well-crafted in detail, at times fun, but very limited, with the small merit of bringing a pinch of innovation to this strange software launch of Switch 2.
    • 54 Metascore
    • 65 Critic Score
    Among real disasters and really interesting ideas Army of Two: The Devil's Cartel is exactly what was expected. We face the usual Army of Two, dedicated to less demanding gamers.
    • 54 Metascore
    • 60 Critic Score
    The sound ideas are still there, but the slow progression rate (clearly pushing players to open their wallets) ultimately spoils the fun.
    • 54 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance is a project defined by contradictions: ambitious in vision, inconsistent in execution. The lore is expanded with genuine generosity, the return of the original voice cast is a gift that certainly should not have been taken for granted, and the concept of exploring the era of the Imperial Kain through four distinct perspectives remains—from a narrative standpoint—the most compelling direction the series could have taken with a project of this scope. Fans of the mythology will find material well worth the wait. Yet the game built around it is imprecise where it ought to be surgical, sluggish where it strives to be dynamic, and visually uneven in ways that simply cannot be ignored. Those approaching the saga for the first time may find its standing relative to the genre's finest examples to be anything but favorable. Those returning—having grown up with Kain and Raziel and long dreamed of a new chapter in the saga—must first come to terms with the shift in genre, and there is no guarantee they will be willing to do so. Ascendance marks a step in the right direction; however, truly restoring Nosgoth to the greatness it deserves will require far more decisive strides. The future of the series remains entirely unwritten. This title merely hints at that potential, without fully proving it.
    • 54 Metascore
    • 75 Critic Score
    Warfighter is just one of many shooters on the market. It has no distinctive treats and no particular refinements that can differentiate it from the mediocrity of others.
    • 54 Metascore
    • 55 Critic Score
    A vast world characterized by different ecosystems and the turning point intended to introduce an exploratory component into the series collide with a deficient artistic and technical sector.
    • 54 Metascore
    • 58 Critic Score
    It's a fair shooter, but the missions are all alike, and the experience is really short.
    • 54 Metascore
    • 50 Critic Score
    Top Spin 4 is almost unplayable, and its terrible control scheme is only the worst of a long list of flaws. There's only one reference for those who want to play real tennis on Wii, and it's still Grand Slam Tennis.
    • 54 Metascore
    • 55 Critic Score
    With a few tricks and greater optimization, it could assemble a respectable racing game.
    • 54 Metascore
    • 60 Critic Score
    Despite the early access phase, and some interesting ideas, Son of Nor is an unaccomplished game, one that really doesn't know how to take the best out of its qualities.
    • 54 Metascore
    • 55 Critic Score
    Net of a fairly interesting story capable of offering some interesting narrative crossroads, the first work of GoldKnights did not fully convince us. The main problems lie in the gameplay of The Last Oricru: the combat system is cumbersome and not always perfectly responsive, a situation further aggravated by significant drops in frame rates. Exploration, on the other hand, suffers from scenarios that tend to repeat themselves and confuse those who pass through them. Basically we are talking about a missed opportunity, which we hope will give the team some important lessons in view of future productions.
    • 54 Metascore
    • 50 Critic Score
    Completely useless for those who have played one of the other 2 versions, quite futile for other players. Just for Pocket Monsters fans.
    • 54 Metascore
    • 65 Critic Score
    Hexodius is a fun twin stick shooter. Its only problem is that before it proves it, it dwells on too many boring and unexciting levels.
    • 54 Metascore
    • 60 Critic Score
    It's mainly fan service for those who loved the original game.
    • 54 Metascore
    • 55 Critic Score
    The landing of Deadly Premonition 2: A Blessing in Disguise on PC is designed to offer fans of the first chapter the opportunity to take on the role of Francis York Morgan for the second time, thus experiencing his singular and story without necessarily buying a Nintendo Switch. Swery still strikes with his eccentricity but his team failed to resolve numerous problems two years after the original launch. The result is a game that remains undermined by numerous flaws, a lifeless setting and characters characterized by poor models and animations. Only those who have appreciated the events of Greenvale will perhaps be able to accept these compromises to discover a less engaging story than that of the previous chapter but necessary in order to close the circle.
    • 54 Metascore
    • 60 Critic Score
    Everybody 1-2 Switch is a simple, immediate party game that does not claim to overly engage the players, designed to spend a few hours in the company of friends or to spice up family lunches and dinners. However, the product is aimed at a purely casual audience and - in terms of stratification of the proposal and gameplay - fails to reach the qualitative peaks of other exponents of the segment such as Mario Party. The risk of being dusted off only for special occasions, just like that boardgame that we like so much but never play, is just around the corner. The competitive price, however, is a point in its favor.
    • 54 Metascore
    • 70 Critic Score
    Omertà is a good gangster game that mixes well the economic management with tactical turn based combat system. If only it could be more challenging and technically better.
    • 54 Metascore
    • 65 Critic Score
    A Valley Without Wind is an interesting product, mainly due to its exploration component and rpg elements. However, parts of the ideas are lost in the repetitive action and in the procedural nature of the project, not supported by a consistent narrative background. On top of that, a bad control system undermines this interesting game.
    • 54 Metascore
    • 67 Critic Score
    The transition from the novel to the game is interesting, and It feels like a 90's shooter, but it doesn't reach the quality of the old days classics.
    • 54 Metascore
    • 50 Critic Score
    Rise of Nightmares is gross, linear, ugly. Kinect does a good job in recognising movements of the videoplayer, but the control scheme is simply ludicrous and not functional.
    • 54 Metascore
    • 46 Critic Score
    From the Ashes is a content that we hardly recommend to recommend for the proposed price.
    • 54 Metascore
    • 55 Critic Score
    The roguelike scene is quite crowded right now, and this game isn't really original or compelling enough to stand out. Just for die hard fans of the genre, but the lack of contents won't keep them busy for a long time anyway.
    • 54 Metascore
    • 50 Critic Score
    With a premium license like that of the World of Darkness, it would have been legitimate to aim for higher goals. Werewolf The Apocalypse: Earthblood is instead an action game son of a time now too ancient, inaccurate in the gameplay, very lazy in the composition of the levels and very weak in the progression. The good thing is that the narrative tries to weave the plots of an environmentalist, cruel and merciless story, and that the fighting phases, at least for the first few minutes, try to convey a feeling of vigorous power. Nonetheless, the game soon begins to show all its limitations, not only due to a tight budget but also a clear lack of inspiration. In short, the wolf of Cyanide does not howl at the moon: it whines.
    • 54 Metascore
    • 50 Critic Score
    A weak production. Characters and plot are interesting, but the management phase is too thin to keep players involved.
    • 54 Metascore
    • 65 Critic Score
    It's a shy way to resuscitate the classic franchise, but it doesn't get too far.
    • 54 Metascore
    • 70 Critic Score
    Despite the most classic dictates of the genre, it manages to offer the player a very interesting and inspired narration, full of funny and well-characterized characters, and that places at the center of all the evocative millenary history of the destroyed planet.
    • 53 Metascore
    • 55 Critic Score
    This updated version of X-Blades has some interesting twists and a new mechanics that work well. But even leaving alone the awful multiplayer mode, a lumpish control scheme and major graphical issues (bad collision over all) spoil the global experience.
    • 53 Metascore
    • 60 Critic Score
    If you loved the Bakugan franchise at the time and you are a fan of the animated series, Champions of Vestroia will be a nice dive into the past, but it is good to know what its playful, narrative and structural limits are.
    • 53 Metascore
    • 50 Critic Score
    An average 2D action/platform, but the gameplay soon gets dull and repetitive.
    • 53 Metascore
    • 55 Critic Score
    You can buy it to your little child, and try it for a couple of hours, but the gaming experience will not entertain you for long. The dark side of tie-in acquires a new disciple.
    • 53 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 65 Critic Score
    An interesting experiment, but it lacks balancing and up-to-date graphics.
    • 53 Metascore
    • 45 Critic Score
    The feeling of Minecraft is completely lost and the game is not capable of giving the player an intersting experience.
    • 53 Metascore
    • 50 Critic Score
    Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.
    • 53 Metascore
    • 60 Critic Score
    Doctor Lautrec and the Forgotten Knights fails to counter the popularity of professor's Layton adventures, presenting a poor charachter design and puzzles.
    • 53 Metascore
    • 55 Critic Score
    Poor: This is the first adjective that springs to mind in defining Akaneiro.
    • 53 Metascore
    • 60 Critic Score
    If we were to give a definition to Flip Wars, the most consonant could be that of "aperitif game".
    • 53 Metascore
    • 60 Critic Score
    The magic of Black Clover does not find a truly dignified realization in Quartet Knights.
    • 53 Metascore
    • 63 Critic Score
    Console users may be baffled, as this is the first time Farming Simulator comes to Sony and Microsoft home entertainment platforms. Still, it's a unique experience, albeit very slow, and you might find the unexpected while tending to your fields.
    • 53 Metascore
    • 55 Critic Score
    Inversion is a mediocre title. The gameplay shows some interesting ideas, but at the same time too many similarities with Gears of War. Recommended only to those who are very addicted to shooters.
    • 53 Metascore
    • 75 Critic Score
    An innovation in the RTS genre, A game of thrones: Genesis will disappoint fans of direct military and combat strategy, but someone who is searching something new should definitely add this game to his collection.
    • 53 Metascore
    • 50 Critic Score
    Adam's Venture: Origins is an harmless adventure; more than a bad game, it's a very bad remake.
    • 53 Metascore
    • 50 Critic Score
    Splinter Cell 3D isn't a total disaster. Unfortunately, what is good there is to be attributed to the original edition. If you really want to play Chaos Theory retrieve the original.
    • 53 Metascore
    • 50 Critic Score
    You might find something interesting in the dark fantasy lore, but the background is ultimately wasted. Gameplay is boring, full of issues, and generally underdeveloped. A rushed project, and nothing can save it from mediocrity.
    • 53 Metascore
    • 55 Critic Score
    There are some interesting pieces in this puzzle, but once they form the final picture, you'll see something very different, and sadly not entirely enjoyable.
    • 53 Metascore
    • 58 Critic Score
    A confusing interface, a bad Artificial Intelligence, and an overall look that can't hide the mobile genesis of the game. Dead Effect 2 could be fun for a couple of hours, but is really cheap on the long run.
    • 53 Metascore
    • 45 Critic Score
    Dull and repetitious, Fairytale Fights is one of the worst products of this generation. Stupid Control System, iterative gameplay, creepy graphics are the main issues with the game.
    • 53 Metascore
    • 50 Critic Score
    Kill Strain was conceived as an "asymmetric MOBA" with a Twin Stick control scheme. It is an unbalanced battle arena with a sloppy graphic and an impressive scarcity of contents.
    • 53 Metascore
    • 55 Critic Score
    Toribash is not fun. It requires too much attention to be fully enjoyable, but spending time with it doesn't automatically means you will get better and better. Not recommendable at all, also because you can still download it for free.
    • 53 Metascore
    • 50 Critic Score
    The developers of Dimps had set themselves the goal of offering a peculiar asymmetrical multiplayer with a Dragon Ball theme, capable of immersing players in the tension of a game between cat and mouse lived on a tightrope. Unfortunately, due to a clear imbalance between the experience with villain and that in the role of the survivors, Dragon Ball: The Breakers fails to hit the mark, also given the only game mode present and the small number of maps available.
    • 53 Metascore
    • 50 Critic Score
    The Rabbids' next gen debut is sadly forgettable as this party game isn't polished or original enough to spark any interest.
    • 53 Metascore
    • 65 Critic Score
    Fallout 76 is in no way an indispensable title or suitable for all palates, but can still prove to be a surprisingly rich and enjoyable experience, especially in the company of a friend.
    • 53 Metascore
    • 63 Critic Score
    Despite the delicious premises and the ambitions of the developers, the title published by Nordic Games has too many ups and downs to reach high quality standards.
    • 53 Metascore
    • 50 Critic Score
    In short, a "small" sin.
    • 53 Metascore
    • 55 Critic Score
    Lord Of Arcana is a title that betrays its own philosophy. The fun is directly proportional to the PSP and copies of the game available. Buy it only if you have friends to play whit it, and if you love games like Monster Hunter.
    • 53 Metascore
    • 50 Critic Score
    Bodycount is a mix of uncompleted ideas, good ones and bad ones. The linearity of the campaign and the poor ideas for the multiplayer make the Codemasters production annoying and frustrating.
    • 53 Metascore
    • 65 Critic Score
    You can tell even from the UI that Spartan Assault is a mobile game re-edited for a next-generation console. Missions are too short and repetitious, and the shooting system worked better with a touchscreen.
    • 53 Metascore
    • 60 Critic Score
    Despite the classic gameplay, which does not rejuvenate the FPS genre, Eat Lead is a nice experience, because of the intelligent humor wich pervades the adventure. A brilliant parody of videogame icons, of videogamers and of the industry itself.
    • 53 Metascore
    • 70 Critic Score
    Super Dungeon Bros is so focused on the co-op multiplayer that leaves behind all the fun that the single player could have offered.
    • 53 Metascore
    • 45 Critic Score
    Waking the Glares is an insane game, a project choked by its own intentions: what should have been a dreamlike and emotional journey that exalts the intellect and the sight, ended up with only a painful whirlwind in an abyss of insensitivity.
    • 52 Metascore
    • 60 Critic Score
    Judging Blade Runner Enhanced Edition is a tough job. If it is true that the comparative trailers with the graphics of the original version had shown a very faithful approach, more of reconstruction and exaltation of the Los Angeles atmospheres than of actual revision, one cannot fail to notice several defects that affect the final result. The interface and subtitles need to be totally revised, not to mention the unforgivable translation into Italian, one of the worst we've had the opportunity to see in the gaming sector; in addition, the restyling work, although voluntarily adhering to the aesthetics of the 1997 title, could (and perhaps should) have attempted to make certain situations and elements on the screen more legible. The work done by Nightdive Studios is therefore, all in all, marginal, and indeed the additions - the renewed interface and subtitles - are undoubtedly poorly implemented. Having made all these necessary premises, we believe that Blade Runner Enhanced Edition is an essential purchase for all science fiction fans and, in particular, for those who love the universes - literary and cinematographic - born from the works of Philip Kindred Dick: the story hatched by Westwood Studios and brought back to life by Nightdive Studios offers new insights into 2019's dystopian Los Angeles and its inhabitants.
    • 52 Metascore
    • 55 Critic Score
    Although the world of Eden Tomorrow is intriguing, the playful limits that compromise its enjoyment are difficult to overshadow.
    • 52 Metascore
    • 50 Critic Score
    Just an Othello variant. With creepy graphics.
    • 52 Metascore
    • 50 Critic Score
    R.A.W. Realms Of Ancient War is a mediocre game. The price is too high and the gameplay has many problems.
    • 52 Metascore
    • 60 Critic Score
    Krater is an honest hack and slash with a colorful graphic and strong dialogues. Although the shallow combat system and the poor level design drag down its appeal.
    • 52 Metascore
    • 45 Critic Score
    The idea behind AKIBA's TRIP is tasty and fun, but if in 2011 the product could work even with all its shortcomings and the limitations imposed by the PSP hardware, the same cannot be said for its re-release.
    • 52 Metascore
    • 55 Critic Score
    Sniper 2: Ghost Warrior cannot get over its predecessor, despite a graphics engine with great potential and a better interpretation of the sniping dynamics.
    • 52 Metascore
    • 50 Critic Score
    Silent Hill The Short Message is a product that misses the mark and fails to best deal with extremely serious and delicate issues. Net of the problems relating to writing, narrative rhythm, and playful composition, it is still a completely free game that guarantees around 90 minutes of entertainment within an atmospheric scenario, thanks also to the contribution of two figures key who worked on past episodes of the series. As mentioned, however, the quality of this entertainment undergoes rather significant declines during the path traced by the adventure, towards an ending that many will reach with some difficulty.
    • 52 Metascore
    • 50 Critic Score
    No multiplayer mode, a confused plot and messy UI. Let's put aside this episode and wait for something more compelling on the 3DS.
    • 52 Metascore
    • 45 Critic Score
    Rygar: The Battle of Argus is totally not a good game: some of the good ideas linked to the potential of WiiMote are ruined by an old game structure that frustrates the player a lot during the game and there's no point in graphics that are under the today's Wii average.
    • 52 Metascore
    • 68 Critic Score
    South Park Snow Day tries to once again change the reference genre of the franchise by moving towards the rogue-like: the cyclical setting, however, is undermined by an underlying repetitiveness and runs with little content and an overly confusing battle system. Also slapped in the face by a technical sector not up to the requirements, the winning ideas are not many and they are all linked to a narrative in line with the series. Fans of the South Park universe will have something to enjoy, especially thanks to the selling price of Snow Day (29.99 euros), but after The Stick of Truth and Scontri Di Recti it was reasonable to expect something more.

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