Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 52 Metascore
    • 78 Critic Score
    What remains impressive is his writing, brilliant, demented, without shame, but capable of acting in depth by creating a satirical underlay that shows sensitivity to some modern social issues, without saving anyone or setting himself up as a moral example.
    • 52 Metascore
    • 75 Critic Score
    Despite a forgettable story and a mixed artistic direction, The First Descendant is a solid and fun looter shooter, whose contents are accessible to everyone, even those who don't intend to spend a single penny. The current version of the Nexon game therefore represents an excellent starting point, on which the development team will have to work to make this live service an experience capable of competing with the big names from which it draws inspiration.
    • 52 Metascore
    • 65 Critic Score
    Spare Parts could have been better. Nevertheless, the title produced by EA is fun and never frustrating. Don't expect a game that will leave an indelible mark in your memory, but, for some carefree hours of play, it's very good.
    • 52 Metascore
    • 60 Critic Score
    It's the same old story: Magic fans will find a complete and engaging experience, but investing huge amounts of money in the microtransactions is absolutely necessary to take the best from the game.
    • 52 Metascore
    • 62 Critic Score
    Warhammer 40.000: Eternal Crusade could have been a "massive" evolution of the emergent gameplay found in Relic's Space Marine game. We don't understand how it was possible to create a product of inferior quality, compared to a 5 year old game, using a vastly superior graphics engine like UE4, but the Canadian studio actually did it; maybe they tried to bite off more than they could chew.
    • 52 Metascore
    • 45 Critic Score
    Unless you are a huge fan of the TV series in complete abstinence of content related to the famous trio of presenters, sincerely, we advise you to turn your gaze elsewhere.
    • 52 Metascore
    • 80 Critic Score
    Again is a peculiar game. It gets close to an interactive novel, and it can catch the player's attention with a splendid story and some interesting characters.
    • 52 Metascore
    • 70 Critic Score
    Mighty No. 9 is an extremely niche product. The efforts of the developers do not reflect the millionaire crowdfunding campaign that gave birth to the game, but the final result is still more than decent and can be really fun for those who love this videogame genre.
    • 52 Metascore
    • 60 Critic Score
    Miner Wars is a game with great potential, perhaps wasted. Defects are many: poor IA, complex level design, technical sector not great increase the sense of frustration that might have been.
    • 52 Metascore
    • 70 Critic Score
    If the developers keep their promise to publish new free content and solve some problems, the first work of the Brno-based studio could carve out a small space in the gaming landscape, also thanks to its affordable cost.
    • 52 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 45 Critic Score
    The Sims 3 simply doesn't work on Nintendo 3DS (and, probabily, on a portable system as well). The nice formula of the PC version has been distorted and misread.
    • 52 Metascore
    • 50 Critic Score
    Rogue Corps is an admittedly arduous and ferocious adventure, but the satisfaction in reaching the credits unfortunately collapses under the weight of frustration.
    • 52 Metascore
    • 50 Critic Score
    A game deprived of its soul, shattered by a free-to-play structure that doesn't make sense, and hurriedly adapted to virtual reality.
    • 51 Metascore
    • 55 Critic Score
    The nostalgic breath is felt, and it cannot be denied that some idea, if treated in a different way, could have easily given its fruits. Yet, the new effort of Naka and Oshima collapses under the weight of a shoddy, disoriented realization, mostly unable to pay homage to the old days without being unnecessarily cumbersome.
    • 51 Metascore
    • 55 Critic Score
    Fuel Overdose is an arcade racing game undermined by gameplay problems and technical issues.
    • 51 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 51 Metascore
    • 50 Critic Score
    Same old story: linear, ugly to see, easy to solve.
    • 51 Metascore
    • 50 Critic Score
    Cubic Ninja could have been a nice platform, but the control system lacks precision and level design is too straightforward.
    • 51 Metascore
    • 60 Critic Score
    Our advice is to buy Unearthing Mars only in case of a big discount, or if you want to try your hand in a space adventure that is short, simple and immediate.
    • 51 Metascore
    • 50 Critic Score
    A roguelike with little exploration, mechanics and depth, and that only at some moment manages to stimulate the curiosity of the player.
    • 51 Metascore
    • 49 Critic Score
    Sadly, there's nothing really enhanced in this version.
    • 51 Metascore
    • 50 Critic Score
    Babel Rising is a way too short and repetitive, with little to offer to the gamer.
    • 51 Metascore
    • 60 Critic Score
    Confrontation was announced as a tactical RPG, but as a matter of facts is more of a Hack'n'Slash with some tactical twists and many problems like the terrible pathfinding and a shallow technical component. Recommended only to the fans of the board game.
    • 51 Metascore
    • 40 Critic Score
    Urban Crime is the worst side of the freemium formula requiring money even for stealing cars. The terrible pop-up effect and a fluidity that often is embarrassing, complete one of the worst GTA clones on the App Store.
    • 51 Metascore
    • 55 Critic Score
    Although Generation Zero seemed to have a lot of potential, it failed every expectation.
    • 51 Metascore
    • 75 Critic Score
    Carmageddon remains an unique game, worthy of your attention even if you weren’t there when the original one came out. It may be graphically not excellent, but Max Damage is full of modes, has a long campaign, three difficulty levels and a really working online mode. If you want to have fun in front of your tv without complications, although a few slow loadings may turn your nose up, Max Damage will surely do.
    • 51 Metascore
    • 65 Critic Score
    Daylight is a common horror game, following the lead of Slenderman. It is, from time to time, scary enough to thrill the player, but it's also too short and poorly presented.
    • 51 Metascore
    • 68 Critic Score
    After a few hours it also shows a certain repetitiveness.
    • 51 Metascore
    • 60 Critic Score
    Disney Planes is a videogame that's definitely fit for children, a nice gift to place under the tree on Christmas morning, perhaps after seeing the new Disney movie. But it also shows very superficial development that could not pass unnoticed.
    • 50 Metascore
    • 60 Critic Score
    While presenting several interesting ideas in terms of style, Gomo is not convincing because of an evanescent gameplay and definitely not brilliant selection of puzzles.
    • 50 Metascore
    • 65 Critic Score
    It's difficult to evaluate the remake of Flashback: old fans will gather in front of a title that remembers the original, but had lost that unique style. Who will approach the game for the first time will find instead a well made title but not so addictive.
    • 50 Metascore
    • 45 Critic Score
    X-Blades is totally incapable of attracting experienced gamers. Even if it shows a certain variety, the level design is awful, the structure is deeply fragmented, and the gameplay is obsessively repetitious. Moreover, X-Blades is the button-mashing paradise, and it fails to convey a deep Hack’n’Slash mechanic. Technical issues regarding the dull camera system, the bad looking cell shading, the terrible character design, are there to keep players away from the game.
    • 50 Metascore
    • 58 Critic Score
    Invizimals: The Lost Kingdom is not a well-crafted game, suffering lots of problems from the gameplay perspective to the graphical side. Just Battle Mode, an action-RPG side of the game, feels good, but is not enough to advise playing this PS3 version.
    • 50 Metascore
    • 60 Critic Score
    Test Drive Unlimited Solar Crown gives up what had distinguished the previous chapters to try to resemble experiences that have been successful in recent years, but unfortunately it has some obvious shortcomings. The production life cycle has just begun and the offer is destined to enrich and evolve significantly in the coming months. To date, however, we can only photograph the state of things, between a progression based on interesting ideas and not ideal in practice, a barely sufficient customization of the cars and a driving model that has not been able to fully satisfy us. In any case, part of the production potential is still unexpressed and we hope that post-launch support can improve the situation.
    • 50 Metascore
    • 67 Critic Score
    Narco Terror is an honest twin stick shooter that will make the happiness of those who will give him a chance, well aware of the compromises that will have to come down.
    • 50 Metascore
    • 56 Critic Score
    Afterall: Insanity is the rough copy of Dead Space. We can't suggest it to anyone unless you really love the genre. But, we warn you: be careful and keep informed about the product before purchasing it.
    • 50 Metascore
    • 40 Critic Score
    The Good Life is a product plagued by major problems on the playful and structural side. A title extremely lacking from a technical point of view, which brings to the screen a series of decidedly questionable game design choices, at the basis of an adventure that, while trying to tell a story in its own way mature, often ends in boredom and struggles to support the player's interest.
    • 50 Metascore
    • 60 Critic Score
    1348 Ex Voto is a highly imperfect work that—much like its own history—thrives on dualities, on light and shadow, yet manages to leave a mark in its own way: a small *ex-voto* capable of speaking to us and our modern cages, drawing upon a Middle Ages that proves itself both intimate and relevant.
    • 50 Metascore
    • 55 Critic Score
    Patently listless.
    • 50 Metascore
    • 48 Critic Score
    There is not an ounce of atmosphere in the middle between eros and Lovecraft that should have characterized Lust for Darkness.
    • 50 Metascore
    • 63 Critic Score
    Yaiba could have been an interesting take on the genre: unfortunately, it fails on the long run, resulting in a quite boring action game.
    • 50 Metascore
    • 50 Critic Score
    It's been developed for mobile platforms, and you'll notice that through and through. on other platforms, it has a very poor lasting appeal, and the fun won't last long enough.
    • 50 Metascore
    • 50 Critic Score
    Doorways: The Underworld is not even a proper game: it looks like a tech demo for Oculus Rift, that puts together all the trivial cliches of the horror genre.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 50 Metascore
    • 45 Critic Score
    It drags, in short, for an hour and a half from beginning to end, without glory and with some infamy, leaving us, at the end of the experience, only with a sense of profound ignorance.
    • 50 Metascore
    • 60 Critic Score
    Frustrating and badly designed, Neverdead is one of the first victims of the year. Shooter lovers could appreciate some original ideas, however.
    • 50 Metascore
    • 71 Critic Score
    Tryst is a good RTS developed by BlueGiant Interactive. It's able to entertain, especially in multiplayer mode, and is recommended to all RTS players who want a dynamic title.
    • 50 Metascore
    • 45 Critic Score
    Sadly, pixel art can't make right a game that lacks interesting gameplay or mechanics.
    • 50 Metascore
    • 50 Critic Score
    Funko Fusion reconstructs worlds extracted from films, cartoons and series with a fair amount of effectiveness on the aesthetic front. The character models are also of good quality, as are the effects. Unfortunately, the gameplay, the fights and the puzzles are much less refined and perhaps the most serious shortcoming is yet another: the game has little soul, and uses the action figures involved less than it should. In short, it would have been better not to bring the Funko Pops to life. They are definitely better off standing still on our shelves.
    • 50 Metascore
    • 40 Critic Score
    Naruto Shippuden 3D – The New Era is a complete disaster. Boring, tedious, repetitive, it's one of the worst Nintendo 3DS titles.
    • 49 Metascore
    • 50 Critic Score
    Dull mini games and misinterpreted pictures: after the solid Gamecube game, we would have expected a brighter future for Chibi.
    • 49 Metascore
    • 50 Critic Score
    Dungeon Hunter: Alliance is too much of a classic production with the poorest combat system on the portable market. Graphics lacks in definition and gameplay in precision, so the game is absolutely not an investment.
    • 49 Metascore
    • 57 Critic Score
    It's an interesting concept, but not all of its parts are fully developed, and that's a true shame.
    • 49 Metascore
    • 50 Critic Score
    Top Gun has a simple gameplay, an engine with too many issues, and a tasteless story mode.
    • 49 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 65 Critic Score
    Asphalt Injection is a good racing game. Too many references to Burnout and the lack of spectacularity prevent the game from breach hearts of passionate arcade drivers.
    • 49 Metascore
    • 20 Critic Score
    One of the worst gaming experience ever created. Track list is poor and the movement relevation is very imprecise.
    • 49 Metascore
    • 50 Critic Score
    Dragon Ball: Kinect has major flaws in every section. Badly designed and dull to play, it fails to entertain even really young players.
    • 49 Metascore
    • 45 Critic Score
    Eleusis Nocturnal Works fails to impose the gameplay structure, due to excessive simplicity of the puzzles, annoying backtracking and bad exploration mechanics.
    • 49 Metascore
    • 65 Critic Score
    Despite the goodwill and beyond the very clear references, Vane is not the apocryphal work of Fumito Ueda that we would have hoped for.
    • 49 Metascore
    • 40 Critic Score
    There were some good ideas in the concept, but the experience is terribly tedious. Add some lame platforming, and what you get is a forgettable game.
    • 49 Metascore
    • 50 Critic Score
    The idea was sound, but the execution lacks a considerable amount of care in integrating the gameplay mechanics. It's frustrating but not really compelling, and it doesn't grow on the player even when given time.
    • 49 Metascore
    • 40 Critic Score
    KOEI misses the target again. Dynasty Warriors: Gundam 2 is the same game as the others Dynasty Warriors: Gundam series of the past. Old gameplay old graphics, a boring game that even a Gundam's superfan will not enjoy.
    • 49 Metascore
    • 60 Critic Score
    The best tie ins are always the ones not directly connected to a movie release, and here's proof of that. Inexplicably, Beenox takes a step back from mechanics that worked in previous games and releases a rushed game, just to stick to the tight schedule.
    • 49 Metascore
    • 35 Critic Score
    An intriguing premise - that of a soulslike science fiction in which you fight mostly at a distance, using upgradable grenades and guns - turned into one of the worst video games of recent years: a sloppy title, poorly conceived and in some areas clearly "broken".
    • 49 Metascore
    • 50 Critic Score
    Iron Sky: Invasion is a space simulation game with cool and fun gameplay, strongly affected by a lack of technical deficiencies and a very repetitive game structure.
    • 49 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 50 Critic Score
    The concept is not that bad, but the main adventure is repetitious and still. No environment interaction and a simple story kills the magic of the first moments.
    • 49 Metascore
    • 40 Critic Score
    Iron Man 2 is, without doubts, one of the worst Tie In of the recent videogame history.
    • 49 Metascore
    • 55 Critic Score
    The Shooter section is nice and funny, but the other minigames aren't that good.
    • 49 Metascore
    • 70 Critic Score
    Twin Sector is a game or you love or hate, there is no middle way. But if we are part of the first category, the satisfaction of having solved a puzzle and the obsessive desire to move forward are sufficient incentives to shut one eye on the various flaws that are hidden in the game.
    • 49 Metascore
    • 70 Critic Score
    Duke Nukem Forever has a creepy engine, is linear, and somehow dull. Still, it's one of the most politically incorrect games of this generation, and the acid disrespect of Duke is worth the cost.
    • 48 Metascore
    • 45 Critic Score
    The combat system is indeed original, but the contents are really too thin. It could've been a much more interesting experience, but it lacks a precise direction.
    • 48 Metascore
    • 60 Critic Score
    LocoCycle is, above all, "Loco". But after the surprise for the freaked out storytelling, the game remains really basic, linear and repetitious.
    • 48 Metascore
    • 35 Critic Score
    It's an utter and complete disaster. It might end up in some trash lover's collection, and that would be already something for a game that has no reason to sit on the shelves today.
    • 48 Metascore
    • 55 Critic Score
    An unfortunately anonymous experience, sometimes even unnerving when it ends up in the maze of trial and error.
    • 48 Metascore
    • 55 Critic Score
    Sherlock Holmes has many elements in common with professor Layton, but the poor quality of the puzzles and of the story makes it a worse game than the Level 5 masterpiece.
    • 48 Metascore
    • 55 Critic Score
    The fun delivered by FlingSmash lasts only for a few minutes. It's a poor product, lacking in a solid and satisfying gameplay and getting tedious on the long run. But as a bundle with Wiimote Plus, it has some meaning.
    • 48 Metascore
    • 40 Critic Score
    One of the worst games of the first quarter of 2009. Strategic aspect is poor, the whip selection system is a total failure, Hud is complicated. Ugly unit design, and a creepy graphical engine. Creative Assemply should focus on Total War and forget other experiments.
    • 48 Metascore
    • 50 Critic Score
    It's good to see a shooter on Nintendo's handheld, but, on the other hand, Ironfall Invasion reminds us why so few made their way to the double screen: controls feels awkward. What's more, the game is not a great shooter per se, so you'd better consider sticking to other genres.
    • 48 Metascore
    • 50 Critic Score
    It's the lack of humour that kills this game, and that's really unforgivable.
    • 48 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 48 Metascore
    • 50 Critic Score
    Renegade 3D driver is not a bad game. Simply it is a title that has several flaws, worsened by the absolute insipid gameplay.
    • 48 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 47 Metascore
    • 60 Critic Score
    Call of Juarez: The Cartel is a poor videogame. Gameplay lacks in term of precision and variety; graphics is distant from the top of this gen.
    • 47 Metascore
    • 50 Critic Score
    Looney Tunes Wacky World of Sports is, quite simply, an unfun game. It doesn't shine aesthetically, despite being based on the iconic cartoons, and the animations never manage to shake off a certain stiffness. The sports offered are characterized by a less than decisive register, which attempts to be simultaneously carefree and deeper than expected: it is never fully either of the two.
    • 47 Metascore
    • 50 Critic Score
    There's no need in playing Hawx 2. All that you expect to find a an arcade flight game simply doesn't exist in the last Ubisoft production.
    • 47 Metascore
    • 65 Critic Score
    There were enough elements to believe this could have been a great sci/fi-horror game, but in the end the gameplay doesn't deliver.
    • 47 Metascore
    • 70 Critic Score
    Stronghold 3 its true to its predecessors, too much even! It offers only refined graphics and the night time siege: little compared to what was expected.
    • 47 Metascore
    • 50 Critic Score
    Naughty Bear: Panic in Paradise is not capable of fixing the mistakes of the first chapter.
    • 47 Metascore
    • 45 Critic Score
    The result, however, is a jumble of mechanics that offers nothing really convincing, framed by a very low level technical realization.
    • 47 Metascore
    • 45 Critic Score
    ArmA Tactics is a resounding hole in the water and systematically missing almost all the targets that the developers had set, at least in its PC version.
    • 47 Metascore
    • 50 Critic Score
    Nice idea for the story, but the gameplay is trivial and the graphic creep.
    • 47 Metascore
    • 79 Critic Score
    Fortunately, the exquisiteness of such a raw and visceral infernal representation overshadows all the technical and game design problems. But when the gameplay becomes so insistent that it manages to break the horrible enchantment, it's trouble.
    • 47 Metascore
    • 50 Critic Score
    After Lost: Via Domus, The Conspiracy clearly shows that the serial-tie-in is the new deviant monster of our market.
    • 47 Metascore
    • 50 Critic Score
    The idea is interesting, the execution much less so. This is just the first act, but it's not a great start, since gameplay mechanics do not connect with the good art direction.
    • 47 Metascore
    • 45 Critic Score
    Poor in content, form and substance, Paranoia: Happiness is mandatory involuntarily inscribes itself in the list of games that certainly do not bring the video game closer to the traditional role-playing game, but rather that underline the extreme differences and limits of the medium with respect to the characteristics of the paper versions.
    • 47 Metascore
    • 56 Critic Score
    We hope that Warner Bros knows how to learn from this slide to reflect carefully on the future of its IP: a premature end is certainly not the fate that Scribblenauts deserves.
    • 47 Metascore
    • 40 Critic Score
    X-Men Destiny has only one positive aspect: the screenplay, written by Mike Carey. Everything else, gameplay, graphics and sound, is difficult to define, if not with a peremptory: disaster.

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