Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 63 Metascore
    • 55 Critic Score
    Squirrel with a Gun tries its best to be as fun and lighthearted as Goat Simulator and the like, but perhaps that's why it fails. For a short time after the first start, it's interesting to try to understand what we can do with our character, how destructive he can be, and how vast his arsenal is. However, this initial charge soon runs out due to unresponsive controls, the repetitiveness of the proposed situations, and some obvious gameplay limitations, such as the small size of the magazines. In short, with or without weapons, goats remain the undisputed masters of video game nonsense, once again.
    • 63 Metascore
    • 58 Critic Score
    Exploring these characters is by far the most enjoyable thing to do in Empire of Sin.
    • 63 Metascore
    • 60 Critic Score
    It's a small overhaul of the original game, but owners of the "vanilla" version won't find many reasons to spill out further money on this one.
    • 63 Metascore
    • 60 Critic Score
    Old in the soul, Battlefront Series needs a complete revolution to entertain the video gamers of this new generation.
    • 63 Metascore
    • 50 Critic Score
    Despite the interesting driving model, the lack of content and the creepy visuals make Alive a terrible game.
    • 63 Metascore
    • 75 Critic Score
    A better DLC than the previous one.
    • 63 Metascore
    • 60 Critic Score
    Repetitive and rather poor, FUSE is a failed experiment by Insomniac, which produces a TPS like many others.
    • 63 Metascore
    • 80 Critic Score
    Survival can still work if kept simple, and here's proof of that. It might be repetitive at times, but it still delivers a very good gameplay experience.
    • 63 Metascore
    • 55 Critic Score
    The progression of the campaign is totally unbalanced between the action phases and those dedicated to puzzle solving, even if the latter manages to emerge more decisively in the end, which is pleasant.
    • 63 Metascore
    • 55 Critic Score
    The Galadriel Blade is too lazy to represent a virtuous extension of Shadow of War.
    • 63 Metascore
    • 80 Critic Score
    Vampire: The Masquerade - Bloodlines 2 was destined to die, yet here it is, risen from the grave like the protagonists whose exploits it chronicles. The Chinese Room weaves what is, to date, its most complex plot, narrated through the voices of memorable characters but, above all, a captivating world from which I never wanted to part. Not everything works perfectly: the developer's inexperience with certain aspects of the gameplay is evident. The most significant burden is the legacy of a structure that doesn't mesh well with the overall game's economy, making one feel the full weight of an open map inserted more for practical reasons than for true coherence. Despite its various imperfections, Bloodlines 2 remains a solid game, capable of insatiably entertaining for over thirty hours. But above all, it's an excellent first effort for the developer, demonstrating its ability to break away from its past to embrace a more ambitious, complex, and courageous experience. If this is the starting point, I can't wait to see what awaits us at the finish line.
    • 63 Metascore
    • 65 Critic Score
    Crazy premises and a great atmosphere will keep you involved for a while, but it really lacks in terms of gameplay depths and rhythm. You are being hunted, and the main solution to that is crouching. Not very gentleman-like.
    • 63 Metascore
    • 74 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 50 Critic Score
    What is clear after several hours spent with the game from EKO Software is that it is an incomplete project, poorly balanced, empty and not so varied. The shell of an action RPG that certainly didn't promise sparks, but had at least a few little tricks up its sleeve.
    • 63 Metascore
    • 50 Critic Score
    Thinking positive The King Of Fighters XII is the first, timid, step of SNK in the next generation and ony a launch platform for a better future. Despite that the game offers really poor game modes, bugged online playing and the worst graphic design of this generation.
    • 63 Metascore
    • 70 Critic Score
    Katamari Amore remains loyal to the spirit of the brand, involving the player in a funny experience.
    • 63 Metascore
    • 70 Critic Score
    Compared to Nitendogs, here you'll find a specific purpose for your pets, in finding an ancient treasure. Interactions with the puppies are not varied as they are in Nintendo's rival, but the game still has a fun part to it.
    • 63 Metascore
    • 55 Critic Score
    A wasted opportunity.
    • 63 Metascore
    • 55 Critic Score
    Many of the terraforming mechanics are interesting, but when it comes to the variety of the missions, the game design utterly fails.
    • 63 Metascore
    • 78 Critic Score
    Planet Alpha is a colorful and overwhelming adventure. A daring platformer with ever-changing situations and dynamic, truly-inspired puzzles. If you manage to go beyond the reactivity of the not-really-exciting commands, you will have in your hands an excellent title, able to keep you glued to the screen up to the end credits.
    • 63 Metascore
    • 65 Critic Score
    Disney Tsum Tsum Festival is a party game that entertains, but for a short time.
    • 63 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 60 Critic Score
    Gothic IV is not a a great RPG. Gameplay is too simple (too similar to an Hack'n'Slash), story is uninspired and characters are dull. Linear and straightforward, it offers at least some kind of visual magic.
    • 63 Metascore
    • 60 Critic Score
    A decent tie-in, various enough to entertain Bakugan's little fans.
    • 63 Metascore
    • 75 Critic Score
    Impact Winter is also able to surprise even the most avid survival enthusiast.
    • 63 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 65 Critic Score
    A valid and funny gameplay, which reads in a modern way the old-style beat 'em up. However, some superficiality under development weigh heavily the playing experience.
    • 63 Metascore
    • 70 Critic Score
    Jagged Alliance: Crossfire is an add-on that have only new maps and few new mercenaries. The gameplay is the same: who didn't like the previous episode won't like this one neither.
    • 63 Metascore
    • 60 Critic Score
    Tiny Brains pays being the debut title for Sparhead Games and presents too many ups and downs to fully convince.
    • 63 Metascore
    • 70 Critic Score
    The presentation might not be elegant, and the AI might cheat a little sometimes, but, if played with friends and family, the classic Trivial experience is reproduced in a convincing way.
    • 63 Metascore
    • 60 Critic Score
    In the end it's a mediocre experience, and its competitors can do much better. The screenplay is below average, and the gameplay is just business as usual.
    • 63 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 60 Critic Score
    Pop-up Pilgrims is a title exclusively conceived for PlayStation VR, yet one often has the impression that the use of the viewer is just an accessory that weakens the potential of the gameplay instead of sharpening it.
    • 63 Metascore
    • 60 Critic Score
    OmegaBot is a very basic action platform, certainly enjoyable, even in its brevity but without real distinctive elements. The mechanics linked to the shooting are not enough to characterize it, nor does a certainly appreciable level design enhance it enough, but which suffers from two important problems: the excessive simplicity in the first hour of play, the lack of gimmicks capable of varying the action in the subsequent.
    • 62 Metascore
    • 75 Critic Score
    Funny and well developed. Suffers from some imperfections such as lack of online multiplayer. Recommended for lovers of the genre.
    • 62 Metascore
    • 69 Critic Score
    If you are passionate about this kind of "old school" experience, we can however assure you that, despite everything, Keen Sight will be able to offer you some pleasant thrills with a nostalgic aftertaste.
    • 62 Metascore
    • 65 Critic Score
    If you are fond of Bomberman, and in search for some quick paced fun, Brawl might please you, but there much polish missing in the tutorial and in the balancing of the single player experience.
    • 62 Metascore
    • 70 Critic Score
    Crytek launches itself in the free-to-play market with a dynamic and interesting shooter, but realized too superficially to convince.
    • 62 Metascore
    • 52 Critic Score
    The idea is sound, albeit not original, but the mix doesn't work as it should.
    • 62 Metascore
    • 73 Critic Score
    Bookbound Brigade is like a best seller translated in a hurry: the quality is perceptible, the shape is interesting, but among its pages it hides small typos and typos.
    • 62 Metascore
    • 52 Critic Score
    It remains a product mainly directed towards a very young audience, which is not very familiar with our favorite medium and prefers a few matches hit and run.
    • 62 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 75 Critic Score
    An intelligent porting, for an old-style survival horror. Forget the creepy third person shooter sections of the fifth chapter and meet (again) a more pleasant adventure game.
    • 62 Metascore
    • 65 Critic Score
    Some side-scrolling fun to be had here, but it lacks a spark of originality, and it's often too frustrating.
    • 62 Metascore
    • 80 Critic Score
    Mafia 3 is a title that should be tried to the end to be appreciated. The story of Lincoln Clay is worth to be played, because too often the narrative plot is put aside in favor of high resolution textures and stunning special effects.
    • 62 Metascore
    • 70 Critic Score
    If you grew up with the dream of wearing a wingsuit in the myth of the late Patrick de Gayardon, your wishes have finally been heard: Skydive: Proximity Flight is absolutely the game to buy.
    • 62 Metascore
    • 75 Critic Score
    The last effort of Volition, of course, does not invent anything, resulting in a very canonical and direct action / shooter, an unusual mix between Just Cause, Battleborn and Crackdown.
    • 62 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 65 Critic Score
    As we have repeated in the body of the review, the title is now taking its first steps and appears to have a good future ahead of it. Let it grow.
    • 62 Metascore
    • 60 Critic Score
    There are noteworthy notes and a historical refinement which are very detailed and pleasing, but beyond that there is nothing that prompts us to advise without reservation the content in question.
    • 62 Metascore
    • 60 Critic Score
    In short, be interested in this collection only if you want to (re) travel the history of the brand in the best form available, without too much gambling with mods and game files.
    • 62 Metascore
    • 63 Critic Score
    Poison Control is only partially successful.
    • 62 Metascore
    • 70 Critic Score
    Big doubts remain about the durability of the product: in terms of content, Destruction AllStars did not seem ready to sustain the attention of the average player for more than a handful of hours, and despite its undoubted qualities it could easily end up in oblivion well before the arrival of any additions and corrective noteworthy. To this we must unfortunately also add the total impossibility of playing with friends in the individual modes, undoubtedly among the most effective of the package. A limitation that, in a game like this, could prove to be particularly disabling in the long run.
    • 62 Metascore
    • 60 Critic Score
    After the brilliant fourth episode, a step backward for the series. Too many bugs, and a boring gameplay. Just for submarine lovers.
    • 62 Metascore
    • 60 Critic Score
    Despite its obvious limitations, in short, The Coma Recut is recommended only to lovers of Asian horror.
    • 62 Metascore
    • 55 Critic Score
    Necromunda Hired Gun rests its foot on the accelerator of dynamism and violence, yet it has an imprecise aim. Many of its problems derive from strictly technical stumbles, some of which can be solved with special updates (such as bugs or application crashes), while others are innate in its playful DNA, and have to do with feedback from the shots almost totally absent, with an artificial intelligence crude beyond belief, and with a general flatness of the shootings. The always timeless charisma of Warhammer takes care of everything, but with a license of this value available, we are convinced that Streum Studio could have done more to honor the Imperium.
    • 62 Metascore
    • 63 Critic Score
    Manifestly casual.
    • 62 Metascore
    • 70 Critic Score
    After a moderately captivating departure, The Legacy of the First Lama continues at a crawl, with no upsurge in rhythm and inspiration.
    • 62 Metascore
    • 70 Critic Score
    Despite its limitations, in short, it is a pleasure to run dangerously between the slopes of Dangerous Driving.
    • 62 Metascore
    • 55 Critic Score
    Sonic Boom is a side scrolling platformer designed for a young public, that suffers from a linear level design, flat and fairly anonymous.
    • 62 Metascore
    • 50 Critic Score
    Magic The Gathering: Tactics is a strong strategy game in its gameplay base mechanics but heavily flawed by rushed decisions, bugs and poor prgramming.
    • 62 Metascore
    • 70 Critic Score
    Even if the intricate and very traditional history could not capture your attention, the bestiary collection and its evolution could keep you glued to the screen for weeks.
    • 62 Metascore
    • 70 Critic Score
    By straightening out some distortions of the original game and rationalizing the offer on the content front, the development team produced a version of Banana Blitz in every way better than the previous one, so much so that giving it a chance today would certainly not be wrong.
    • 62 Metascore
    • 50 Critic Score
    Orgarhythm steals the concept from Patapon, but unlike the Sony’s production, he is not enjoyable and it doesn’t work.
    • 62 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 62 Critic Score
    Monster of the Deep is a bit cunning, but not enough.
    • 62 Metascore
    • 71 Critic Score
    The HD conversion has little more to offer to old players and new fans.
    • 62 Metascore
    • 65 Critic Score
    Intruders: Hide and Seek is not a mediocre production, but presents some structural fragility that does not allow it to scale the PlayStation VR video game Olympus.
    • 62 Metascore
    • 65 Critic Score
    Despite the intriguing premises, however, the result is a title that thrives on ups and downs, and which struggles to find a good balance between ambitions and development limits.
    • 62 Metascore
    • 50 Critic Score
    PokePark Wii is everything but interesting. Sure it's aimed to a younger audience but the game's structure, from the minigames to the exploration of the park, is boring and unrewarding.
    • 62 Metascore
    • 65 Critic Score
    Concord is a hero shooter with effective graphics and really fun gunplay, features that fail to stand out due to the presence of significant issues, both in terms of roster balance and the characterization of individual fighters. The functioning of the round mode needs to be reviewed and the progression system seemed to us to lack bite, due to rewards that are not worthy of attention. In short, the situation of the title by Firewalk Studios is not rosy at all at the moment.
    • 62 Metascore
    • 75 Critic Score
    Planetary Annihilation has some amazing ideas and an inspired look, but too many issues with the User Interface, the AI and the random generation of the solar systems.
    • 62 Metascore
    • 50 Critic Score
    The art direction is fine, even if sometimes too close to Genova Chen's style, but the gameplay is sadly very far from interesting. In the end, it lacks one of the most important things a game of this kind should provide: immersion.
    • 62 Metascore
    • 70 Critic Score
    It's an average twin-stick shooter. You've played this game before, but if you really enjoy the genre, it might have something for you too.
    • 62 Metascore
    • 45 Critic Score
    Our judgment on Rise of Insanity is a peremptory "no".
    • 62 Metascore
    • 65 Critic Score
    The ideas certainly were not lacking: a little extra budget and a bit of greater dedication would have been enough to create a truly special game.
    • 62 Metascore
    • 60 Critic Score
    A great wasted opportunity, yet another demonstration that the software houses themselves must learn to study their history, to preserve and enhance.
    • 62 Metascore
    • 40 Critic Score
    Hokko Life arrives on Nintendo Switch in an unacceptable technical state, so much so that any possibility of feeling sympathy for the dishes of Hokko's inhabitants and their stories fades regardless. It does not help the low quality of writing and an experience structure that made us feel trapped in Hokko, and not masters of the adventure. Dragged into a whirlwind of assignments, wood gathering and unpleasant fishing sessions, we were not in any way fascinated by a life sim that promised a relaxing and creative experience, but which on balance cannot compete with the most famous exponents. like that, Animal Crossing and Stardew Valley above all.
    • 62 Metascore
    • 50 Critic Score
    With a little more work and a less nuanced direction, the title from Compulsion Games could have won a dignified place in the genre. In the current state of events, however, it is a production to be forgotten.
    • 62 Metascore
    • 70 Critic Score
    Developed on the base of rogue-like genre, Legend of Dungeon is designed for the arcade game and complex challenges lovers, where the skill is not enough if it's not also accompanied by a good dose of luck.
    • 62 Metascore
    • 70 Critic Score
    With its last chapter of this spin-off trilogy, Climax ups the ante with more variety and a deeper difficulty level. It's a shame that the lack of polish in the level and game design remains the same, and frustration sometimes emerges. Anyway, visually and complexity wise, it's the best of the three chapters.
    • 62 Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 50 Critic Score
    Rure fan-service. Too bad that the hack'n'slash-style of gameplay doesn't work well, and it's too simple and repetitious.
    • 62 Metascore
    • 60 Critic Score
    Despite starting from truly intriguing premises, Shattered Space is a content that moves - with the brakes on - between light and shadow, failing to add a piece of great value to the Starfield content mosaic. Net of its qualitative fluctuations, Bethesda's DLC is not unpleasant in any way, but it is difficult not to attribute to the package the characteristics of an operation carried out, at least in part, on autopilot. A direction that makes one turn up one's nose also in relation to the list price, too high in relation to the scope and quality of the offer.
    • 62 Metascore
    • 80 Critic Score
    A stimulating title and can entertain a varied audience, which includes both enthusiasts and those who have never touched a controller before much less a VR viewer.
    • 62 Metascore
    • 60 Critic Score
    Pokémon Friends has a pleasant variety of puzzles, though it quickly becomes repetitive. The system designed to ensure replayability of the various puzzles, with the goal of collecting and obtaining as many plushies as possible, is engaging, but the experience ends there. Everything added on top of that fails to keep a product afloat. Given its truly high price on mobile and the push to purchase excessive DLC on consoles, it can only appeal to a very young audience.
    • 62 Metascore
    • 68 Critic Score
    Final Fantasy 7 The First Soldier is not the battle royale that will upset the equilibrium of the market or will surpass the industry champions such as COD Warzone and Fortnite Chapter 2, but it is a product that, without particular pretensions, offers a gameplay that is all in all enjoyable and immediate. If you are a fan of the seventh chapter of the Square Enix series and do not disdain the battle royale, The First Soldier would at least deserve a try to explore Midgard in a different context from what you are used to. And who knows, maybe you will also have fun picking up every single quote posted by the development team in the various corners of the map. On the other hand, those who are not a die-hard Final Fantasy fan might in any case find a product a little distant from the usual battle royale and which, compared to the competition, offers a lighter gaming experience and less devoted to unbridled competition. In short, a game that fulfills its duty for a few games in the name of lightheartedness.
    • 62 Metascore
    • 70 Critic Score
    Here They Lie is a disturbing psychological thriller, the digitization of a nightmare. The gaming experience is, for this reason, interesting and meaningful. Much of the credit goes to the virtual reality headset, which transforms this disturbing Walking Simulator in a hellish journey.
    • 62 Metascore
    • 65 Critic Score
    Heroes Over Europe delivers a classic arcade dogfight experience.
    • 62 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 50 Critic Score
    Except for the picturesque landscapes, Super Neptunia RPG is a disaster.
    • 62 Metascore
    • 65 Critic Score
    Despite its good ancd charming visuals, this colorful indie shooter lacks in variety and difficulty.
    • 62 Metascore
    • 50 Critic Score
    Giraffe and Annika couldn't convince us. The bite-free plot, the lack of characterization of the protagonist and the non-existent challenge rate are in this case only the tip of the iceberg.
    • 62 Metascore
    • 78 Critic Score
    Thanks to a deep and convincing handling system WRC 4 gave players a solid racing experience. However, too simple and repetitive game modes and some technical issues, prevent the game from achieving excellence.
    • 62 Metascore
    • 67 Critic Score
    Heart of the Forest is an advisable experience for an evening of relaxation and deepening of the narrative universe of the World of Darkness.
    • 62 Metascore
    • 60 Critic Score
    As much as we appreciate the idea of ​​putting ourselves, for once, not in the shoes of a budding driver needing to prove his worth, but in the cloud of a "Deus ex Machina" who can literally call the shots, build courses, drive, race, and destroy everything, without having to worry about driving techniques, gear changes, road conditions, and so on, Wreckreation takes arcade "simplification" to extremes. The result is not, as the developers likely hoped, a "eat and run" title, where you can enjoy extreme speeds and environmental (and car) destruction freely and without consequences. Crucial details and spectacularity are missing, car customization is extremely limited, and the absence of a certain feeling is felt. Whether the most dedicated players will be able to create courses and flying circuits so insane as to be worth the (albeit modest) price of entry to this enormous, yet empty, playground, we cannot know at this point. For now, if you're willing to bet on Wreckreation, it's certainly not a bad game, but it's not as exciting as it seemed before we started it up for the first time.
    • 62 Metascore
    • 68 Critic Score
    As often happens with first works, Lost Soul Aside was the victim of its creator's unbridled ambitions and the vast inexperience of the team that supported him during development. Eleven years ago, the project, spearheaded by Yang Bing alone, seemed simply incredible, but today—especially with the latest generational leap and the advent of titles like Black Myth: Wukong—the magic of Lost Soul Aside has faded, becoming a sort of standard. The title is based on a frenetic, robust, and satisfying combat system unlike any other, but this alone cannot offset the numerous problems that plague all other aspects of Chinese production, nor does it justify the high entry price set by Sony this time around. Faced with a market now saturated with souls-like games and increasingly less diverse, fans of more traditional action RPGs and hack'n'slash games might still give it a chance.
    • 62 Metascore
    • 67 Critic Score
    Moon Hunters is a non consistent game that wants to bravely show a different gameplay, though the intriguing potentialities of the latter were not realized as initially thought. However, it is a quite solid game, funny both in single player and in co-op mode.
    • 62 Metascore
    • 75 Critic Score
    Entertaining for the family. Tons of questions, images and photos for a polished quiz.
    • 62 Metascore
    • 80 Critic Score
    WRC 3 is one of the best rally experiences of this generation. Genuine in the driving feeling and complete on the structural side of the production. A must have for every passionate driving gamer.

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