Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 79 Metascore
    • 80 Critic Score
    There are not a lot of flaws in Ion Fury, but it is hard to not compare the game to its Build Engine predecessors. The game definitely succeeds in carrying the torch from the Duke series, and little details like ultrawide monitor support and a jazzy soundtrack will go a long way to winning players over.
    • 80 Metascore
    • 80 Critic Score
    Some dizzying tricks and cheap, sudden encounters aside, Card Shark feels like a genuine and charming mystery interwoven into a very interesting series of mechanics mimicking the fascinating sleight of hand behind card tricks.
    • 76 Metascore
    • 80 Critic Score
    Sable is a beautiful story about self-discovery. It’s themes of solitude and what it means to be independent strongly resonated with me. The game is bolstered by a one-of-a-kind art style and an excellently crafted original soundtrack. If you can handle a slow burn and push some UI issues aside, Sable is an overwhelmingly pleasant experience.
    • 83 Metascore
    • 80 Critic Score
    After six years of waiting for the next iteration of Forza Motorsport, Turn 10 Studios delivers a solid offering, packed with hundreds of cars, upgrades, and tuning options, all bundled in a gorgeous presentation package.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls is an impressive debut from INTERIOR/NIGHT. It tells an emotionally impactful story with some solid vocal performances. The branching storyline is cleverly implemented and the multiplayer features offer a convenient way to play with friends. As Dusk Falls is a clear indicator that the future is bright for INTERIOR/NIGHT.
    • 86 Metascore
    • 80 Critic Score
    A great addition to the series thanks to its impressive combat mechanics, its highly-detailed and locales, and its ability to be challenging, but not impossible to beat. Even though it still has some aspects I thought could be improved, it's still a game that I ended up enjoying way more than I initially thought I would.
    • 81 Metascore
    • 80 Critic Score
    Grime does a great deal of things in metroidvania and soulsborne gameplay quite well. It’s got an engaging combat system full of customization and fun weapons. Additionally, the ability to absorb enemies for unique abilities is a really great way to individualize your playstyle. It’s also got some incredible environments to explore chockfull of unique enemies and platforming to overcome. I really wish it had a better handle on fast-travel because of how tough and frustrating it can be. That aside, Grime is an invigorating, fun, and challenging journey with a rather outlandish story and a great handle on action-RPG platforming and combat.
    • 84 Metascore
    • 80 Critic Score
    Perhaps it’s okay that Dragon Quest 7 is a bit of an odd duck. It’s because of that struggle that Dragon Quest found itself more in later entries, and became a series that could thrive and stand out as more than the funny, old school RPG with the goofy monsters. Perhaps this is a case of trying to cram a square peg into a round hole, making Dragon Quest 7 Reimagined feel “forced” in some ways. While it’s a gorgeous and fun adventure that feels quite good to play in a mechanical sense, it’s not one that’s leaving an impact on my soul the same way other entries have. It’s been nice to see these characters again in such a fascinating visual style, and some of the new additions are cool, but there’s a palpable Cliff Notes energy to the scenario that I can’t see resonating well with newcomers. I can’t speak for what actually happens when people play it of course, but my curiosity to see how that plays out is stronger than my actual emotional response to playing it myself.
    • 71 Metascore
    • 80 Critic Score
    Any grievances mainly involve user interface choices and the occasional motion control hiccup, but there's nothing here that ultimately derails the experience. It's fun, it's entertaining, and it's sometimes a workout. Samba de Amigo: Party Central doesn't shake up its formula drastically, but it's still a blast.
    • 72 Metascore
    • 80 Critic Score
    GameDec does right by the cyberpunk genre by using it as a backdrop to an excellent detective story. The series of virtual worlds makes for a diverse range of environments, filled with characters that all have their own unique characteristics and motivations. The lack of a fail state raises the stakes, and makes it important to learn the ins and outs of dialogue and deduction. Though some bugs and missing functionality can make it rough around the edges, GameDec is still an overall quite enjoyable experience.
    • 80 Metascore
    • 80 Critic Score
    As is the case with almost every Mario Party game, be aware of what you're getting into with Superstars. If you're not careful, friendships will take a hit, just because of the random nature of this beast. That's just Mario Party.
    • 80 Metascore
    • 80 Critic Score
    Definitely a great follow-up to Bithell’s success with Thomas Was Alone. It might not grab your heart the same way those geometric shapes with human emotions did, but it’s still an experience worth having, and I can’t wait to see what wonderful creations come out of the game’s map editor.
    • 82 Metascore
    • 80 Critic Score
    For music aficionados and wannabe DJs, DropMix feels like a worthwhile investment.
    • 78 Metascore
    • 80 Critic Score
    While the first Life is Strange was a fantastic story that I felt stumbled to the finish line, Life is Strange 2 feels the opposite. It started rough and gradually grew into a strong tale of sibling's rasing one another. How they go about raising one another is ultimately up to you.
    • 74 Metascore
    • 80 Critic Score
    Far Cry 6 is an immensely fun game that series fans and open-world aficionados won’t want to miss.
    • 73 Metascore
    • 80 Critic Score
    This action RPG follows the quests of five different individuals in an American West full of zombies, werewolves, and dark magic, and while its functionality sometimes leaves something to be desired, its choices, progression, and aesthetic are quite solid.
    • 81 Metascore
    • 80 Critic Score
    It's hard not to be charmed by Dragon Quest Builders.
    • 80 Metascore
    • 80 Critic Score
    An old dub track sounding like an old dub track isn’t so bad, as far as what’s taking up the “biggest problem” slot for a release like this. Tales of Xillia Remastered is a totally competent, if not intriguing or surprising in some way, refresh of a niche PlayStation 3 RPG that was cool enough to get a direct sequel, even in the middle of its series niche era. Xillia’s base holds up, from its fighting game-like combat language to its colorful characters and focused story. Veteran fans don’t have a lot to show up for unless they’ve already been jonesing for a replay, but anyone who’s become a Tales fan in the years since have a new, easy way to play a game worth catching up on, and that’s worth celebrating.
    • 75 Metascore
    • 80 Critic Score
    If you’re an old school Segahead, there are definitely a few holes in your heart in need of filling. Jet Set Radio, which hasn’t seen a new game since the Xbox, is one of the biggest. Bomb Rush Cyberfunk has appeared like a beacon of hope to fill that void, and it does so while bringing new stuff to the table. This game is like a long-lost Dreamcast game in so many different ways, and most of them are good. Clearly, the developers at Team Reptile understand the concept of love.
    • 66 Metascore
    • 80 Critic Score
    Biomutant is a solid debut from Experiment 101. Though a couple of the game’s concepts don’t feel entirely fleshed out, there’s still a lot to appreciate. The amount of variety in both the narrative and in combat ensures that no two players have an identical experience. With a fluid combat system and enough style to spare, Biomutant is still a formidable RPG.
    • 76 Metascore
    • 80 Critic Score
    What changed and what remains the same in Mario Vs. Donkey Kong on Switch is a little confusing at times, and it raises the question of why a remake was the best choice and not a full new game. Still, "if it ain't broke" and all that. The original Mario Vs. Donkey Kong holds up nearly 20 years later, and nearly every new addition makes the already-strong puzzle game even better.
    • 78 Metascore
    • 80 Critic Score
    System Shock was foundational to so many games that would come after it, but it aged like milk in its gameplay and visuals. Nightdive’s System Shock remake keeps much of its successful elements intact while doing away with a lot of its archaic issues that would drag down a modern game.
    • tbd Metascore
    • 80 Critic Score
    Deedlee Doo! Carkour! is weird, charming, and delightful. Coming off of The Axis Unseen, it feels like an example of Purkeypile stretching his creative legs and doing something that is simply fun. Carkour! can certainly be frustrating. You will fail dozens of times and it will probably be because of wacky physics, but success feels delicious and its aesthetic is so silly it was hard for me to be mad at any of it for long. For those looking for a new physics challenge, it will be fascinating to see the different ways to get through Carkour!, but it’s the speedrunning methods I’m most excited to see.
    • 79 Metascore
    • 80 Critic Score
    It’s worth noting that you’re still at the mercy of luck with the utterly randomized rooms and some runs can just plain out feel dirty while some have rewards galore, but it mostly feels fair. We say mostly because it felt like there was some hit and collision detection at times with finnicky spikes and holes in the floor that made for what felt like a few cheap deaths. Even so, it’s not enough to detract massively from the overall satisfying experience of adventure and progress that UnderMine provides.
    • 77 Metascore
    • 80 Critic Score
    This was a huge and delightful surprise for me and I’ve enjoyed exploring every bit of Actraiser Renaissance’s reimagined take on one of my classic gaming loves. Yuzo Koshiro crushes it with both the classic and rearranged soundtrack, the gameplay is fun and a little bit improved in some cases, and the world is more enjoyable than ever to take in from the skies above and on the ground. I wish some classic pain points hadn’t come along for the ride and that the sprite work was a bit better, but Actraiser Renaissance is still a fantastic title whether you’re walking down memory lane or playing it for the first time.
    • 83 Metascore
    • 80 Critic Score
    Yakuza: Like a Dragon is a successful pivot from traditional Yakuza mainstays. The game goes heavy on style, while still packing in enough substance to keep players satisfied. The party system and new RPG elements give players more ways to play than ever before. The turn-based combat is solid, and never feels too foreign. Longtime fans of the franchise will appreciate what Ryu Ga Gotoku Studio and SEGA have to offer in Yakuza: Like a Dragon.
    • 82 Metascore
    • 80 Critic Score
    The number of missions and environments, to say nothing of the different characters and classes, should provide enough content and customization to keep fans happy for the foreseeable future. As for cutting through the rising and falling ranks of the vicious Vermintide; well, it just feels good.
    • 75 Metascore
    • 80 Critic Score
    Samurai Warriors 5 is a gorgeous game telling a classic story full of awesome characters and it doesn’t require much more investment than that. If that’s all you need, this is one of the best the Musou franchise has to offer.
    • 78 Metascore
    • 80 Critic Score
    Pepper Grinder is a digestible adventure that can be completed in about six hours. While there is some replay value to be had, the short runtime helps ensure the game does not overstay its welcome, making it perfect for those looking to play a satisfying platformer in manageable doses. Despite its brevity, the fluid mobility provided by the drilling mechanic and overall frenetic gameplay make for an engaging retro romp that will likely tunnel its way straight to your heart.
    • 78 Metascore
    • 80 Critic Score
    It’s short and sweet, sticking around just as long as it needs to tell its cute, little story and give a pair of buds a nice afternoon of game time together. It’s a kind of experience not unlike taking the time to put a real Lego set together with a friend.
    • 79 Metascore
    • 80 Critic Score
    Although it’s best played in co-op mode, there’s a fair amount of fun to be had in playing alone too. Throw in the fact that Knights and Bikes features clearly defined mechanics along with some powerful instances and you’ve got yourself quite the charming indie experience.
    • 80 Metascore
    • 80 Critic Score
    While I’d love to live in a world of Shadow Generations being the whole thing, there’s fun to be had with Sonic Generations as well. It’s just like putting a $200 collectible figure on the table next to an action figure you picked up at Walmart for a fraction of the price. The action figure is fun to play with, but you can just sit and stare at the collectible in admiration every time you walk past it. While it’s relatively short, Shadow Generations feels like someone took Sonic Frontiers and retroactively applied its secret sauce to an older 3D Sonic platformer, elevating it to heights previously unseen. Sonic Generations is a respectable remaster of a decent game, but pales in comparison. Thus, Sonic x Shadow Generations is definitely a masterpiece in the eyes of someone already on board with the series, but might feel noticeably uneven to newcomers or folks aiming to cautiously dip their toes back in feeding off hype for the latest movie. It’s over for everyone when that Keanu Reeves DLC drops, though.
    • tbd Metascore
    • 80 Critic Score
    Highwater is an excellent adventure game that puts a magnifying glass up to the growing issue of climate change and the ambivalence that humans can have towards the state of the environment. While the story is bogged down by inconsistent writing, I found plenty to enjoy in its combat system and its ancillary storytelling.
    • 87 Metascore
    • 80 Critic Score
    OlliOlli World manages to build on its predecessors while also feeling like a totally new game.
    • 81 Metascore
    • 80 Critic Score
    Asobo Studio certainly knows how to make a cinematic experience. With that said, A Plague Tale: Innocence is dark, dangerous, and just a little bit dull.
    • 78 Metascore
    • 80 Critic Score
    The impatient will probably give up just a few levels in, but the devoted will find a lot to enjoy with 1001 Spikes. It's a fitting tribute to the games of old, while embracing a challenge level that today's dedicated gamers will truly appreciate. If they don't break their controller first, that is.
    • 79 Metascore
    • 80 Critic Score
    It’s not a perfect game, but Ninja Gaiden 4 hits a lot of the notes that count and ties a fine ribbon on the whole thing by the end. I wouldn’t mind playing Yakumo in more games, but if this is the curtain call on this arc of Ninja Gaiden, it’s a good one.
    • 70 Metascore
    • 80 Critic Score
    Like Fights before it, Knights in Tight Spaces is the kind of game where it's easy to lose track of time. The story will have you reaching for the Skip button by the time you go on your 10th or 20th run, but there's nothing repetitive about the formula, especially as battles get more intense with tougher foes. It turns out that even when the clock is dialed back a few dozen centuries, close quarters fighting is still a grand old time.
    • 75 Metascore
    • 80 Critic Score
    The Jackbox Party Pack 8 is another winner for the team at Jackbox Games. With the team increasingly experimenting with new ideas and tweaking old ones, it's hard to envision the Jackbox train slowing down anytime soon.
    • 69 Metascore
    • 80 Critic Score
    Killer Klowns From Outer Space: The Game is a detailed asymmetrical horror game that gives a lot of love to its cult classic source material. The weird and wacky nature of the film is a perfect fit for the genre, and the gameplay design gives purpose to just about everything you do. I had frustrations with the locomotion and match length, but it didn’t ruin what was overall an enjoyable multiplayer experience.
    • 72 Metascore
    • 80 Critic Score
    There are layers here, and it all meshes wonderfully; the story, playing out like a radio drama as you explore the locations in which it took place; the Valley as this beautiful, vulnerable, and magical location; and the themes, which explore life, death, and purpose with surprising nuance.
    • 74 Metascore
    • 80 Critic Score
    I'm not really a huge fan of the game's ending, but I truly enjoyed getting there, even though the game started to feel drawn out after a while, especially after I restarted some of the levels dozens of times over.
    • 66 Metascore
    • 80 Critic Score
    Above and Beyond’s gunplay is tight, the VR controls and interactions are vast, varied, and engaging. Moreover, the campaign itself is an extensive gallery of both history and creativity combined into a gripping World War 2 campaign that pays reverence to both the experiences of those who lived through the war and the foundation of Medal of Honor as a whole.
    • 77 Metascore
    • 80 Critic Score
    Rebellion’s Zombie Army 4: Dead War is a great take on a classic genre. The developers experience in crafting satisfying shooters is abundantly clear here, as ZA4’s combat is airtight. The campaign features unique locations and fun co-op opportunities. Horde mode is home to some of the most chaotic and high tensity gameplay I've ever experienced. Some technical choices and limitations impeded my experience, but not enough to stop Zombie Army 4: Dead War from being the romp that it is.
    • 72 Metascore
    • 80 Critic Score
    Turnip Boy Commits Tax Evasion takes a pretty bonkers premise, and turns it into a thorough action-adventure game. Not only are the design choices and character dialogue hilarious, but the gameplay hits on all of the beats that make a good Zelda clone. The full game is on the shorter side, but it left me hoping that we haven’t seen the last of Turnip Boy and this curious world.
    • 86 Metascore
    • 80 Critic Score
    The fact that I want to go back and grind some missions to level up my less developed characters speaks to SteamWorld Heist's longevity and satisfying appeal. Image & Form has another retro-inspired gem here, and has further established that like its denizens, SteamWorld stands for piecing together something great from a box of spare parts.
    • 73 Metascore
    • 80 Critic Score
    The amount of replayability Lego Batman 3 offers is mind-blowing, and it will take some time to unlock all 150 characters as well as other hidden gems and secrets.
    • 70 Metascore
    • 80 Critic Score
    After cutting loose with a pair of chainsaw swords, or giving zombies a devastating Street Fighter "Shoryuken" Dragon Punch, you can wash the blood and gore off your boots with the knowledge that it was all time well spent.
    • 75 Metascore
    • 80 Critic Score
    Nitpicks aside, Rhythm Sprout serves as a brilliantly executed delight in the rhythm game genre that delivers an experience as polished as its AAA competitors despite being a debut title from a small indie team. Developer SURT should be incredibly proud of what they've accomplished here, and I can't wait to see even more from them in the future.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy 16 is a massive game that, in many ways, feels like a response to years of rocky terrain. This is one of the most beloved series in gaming, but one that has had big ups and downs, especially in recent memory.
    • 73 Metascore
    • 80 Critic Score
    If Sonic Superstars is the future of the franchise, then it's bright enough that the blue hedgehog will have to wear shades.
    • 72 Metascore
    • 80 Critic Score
    Sky Racket is an excitingly fun love letter to retro gaming. Double Dash manages to marry two genres in such a way that makes it feel like they should’ve been together all along. The game suffers from an overall lack in content, but just about everything there is terrific. Now hitting the Switch, Sky Racket is a great addition to the eShop.
    • 77 Metascore
    • 80 Critic Score
    Studio Folly and Toot Games have dealt players a good hand with Dogpile. Tetris dreaming is one thing, but it's another to see falling dogs in your sleep. It's a good problem to have, especially since they're all such good boys.
    • 79 Metascore
    • 80 Critic Score
    Doom comparisons aside in style and tone, Metal: Hellsinger is one of the most unique, refreshing video game offerings I’ve seen in a while thanks to how it caters to fans of metal music, and its approach to rhythm mechanics.
    • 74 Metascore
    • 80 Critic Score
    Sonic Colors: Ultimate is a decent return to arguably one of the best 3D entries in the series. Though there are some solid visual upgrades, I was disappointed by the missed potential in having a version for the newest consoles. Besides that, refined controls, a revamped soundtrack, and some new features still make Sonic Colors: Ultimate a game that fans of the franchise will surely enjoy.
    • 68 Metascore
    • 80 Critic Score
    The game shows that not only can Purple Lamb Studios give games the proper remake treatment, they can also follow them up with something refreshingly new, and I can’t wait to see what else the studio cooks up in the future. Especially if it’s another SpongeBob game, because if Cosmic Shake is any indication, Purple Lamb Studios clearly “gets it” concept wise, and are fully able to execute that concept to the fullest.
    • 78 Metascore
    • 80 Critic Score
    Even with its issues, Granblue Fantasy Versus is still hands-down one of the most beautiful and accessible fighters I’ve played in years, and with its prominent place on the mainstage at EVO 2020 and other major fighting game tournaments, I can’t wait to see how Cygames and Arc System Works support it throughout the year.
    • 80 Metascore
    • 80 Critic Score
    The constant reinvention reminded me of Donkey Kong for the Gameboy, another devious puzzle game from Nintendo that repeatedly introduced new ideas throughout.
    • 80 Metascore
    • 80 Critic Score
    EA Tiburon could be onto something, and if it continues to listen to fan feedback, we could be in for some glorious days of video game football yet. For now, this is definitely worth checking out, as it's far from the same old thing.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes tells a gripping story through a unique, time-jumping point-and-click adventure experience. There’s a sense of thrill working out the narrative based on little clues but, unfortunately, getting this information to the other characters to progress the plot can become a frustrating task of trial-and-error in the last act. Overall, Twelve Minutes is an unforgettable experience that has been worth the wait.
    • 78 Metascore
    • 80 Critic Score
    Lone Echo 2 is just as much a solid blend of narrative and puzzle solving in the VR space as the first one was and continues to show Ready at Dawn has a winning formula for VR players of all styles and comfort levels. [Tested with Oculus Quest 2 via link to PC]
    • 81 Metascore
    • 80 Critic Score
    A thoroughly well-executed absurd empowerment fantasy, and a fond farewell to its peanut gallery. This might not be the game to evoke essays on meaning and artistry, but I haven't had more fun this year.
    • 76 Metascore
    • 80 Critic Score
    Trials of Mana amazed me with just how robust a story it has to offer. There isn't a lot in terms of side quests, but this is not a game that needs any. There is a lot of story to go through and a lot to explore well after the credits roll. And while I'm not a huge fan of the characters, they didn't sour me on the game to the point that I won't keep exploring. Lore-hungry RPG fans will have a lot to feast on with this game. It has its problems and its quirks, but I've greatly enjoyed Trials of Mana. I would easily call this the best RPG remake that Square's made in a long time.
    • 88 Metascore
    • 80 Critic Score
    Pipistrello and the Cursed Yoyo could easily be mistaken for an action-adventure romp for the Game Boy Advance that was somehow lost to time, and resurfaced when some collector found a prototype cart and sold it to preservationists for a historic ROM dump. It perfectly captures the vibe, design sensibilities, and even the flaws of games from that era. It has a lot of neat and creative ideas all revolving around the yoyo gimmick, and sometimes (especially in combat and some platforming) gets a little too cute for its own good. But when it’s nailing its concept it really nails it, and making your way through the adventure feels like an endearing throwback to the time of WarioWare, Zelda: The Minish Cap, and Mother 3, without being bogged down by loud, boilerplate references. Plus, the 3D handheld thing rules.
    • tbd Metascore
    • 80 Critic Score
    Vectronom is a superb platformer that utilizes music in a creative and dynamic way. Ludopium and ARTE’s collaborative effort shines bright in this rhythm platforming hybrid. Although the lack of additional content/ game modes feels like a missed opportunity to truly up the ante, Vectronom is still a romp that’s easy to pick up, and hard to put down.
    • 85 Metascore
    • 80 Critic Score
    It’s always easy to recommend The Show, and even easier on its best years. While there are still a few rough spots, it’s hard to look at this year’s edition and not come away impressed by the sheer amount of content and modes, as well as the polished gameplay and player experience improvements. This is a gigantic care package of baseball, with countless ways to play the game for both hardcore and fair weather fans alike. I’ll be spending lots of time with this game all year, even when my Tigers inevitably hit a brick wall in August (prove me wrong, boys – prove me wrong). MLB: The Show ’17 is a love letter to baseball and its fans, and one of the secret best reasons to own a PS4.
    • 66 Metascore
    • 80 Critic Score
    Square seems to have taken critiques of the first two games to heart and corrected them. Gone are the oppressively limited environments and the convoluted stories. In their place are a large world, clear story, and the latest refinement of what was already among the most radically inventive combat systems to hit JRPGs in years.
    • 84 Metascore
    • 80 Critic Score
    Skyrim on Switch is as good as I hoped it would be. I still find new areas to explore and new secrets to discover. Being able to take this awesome title on the go truly showcases why the Nintendo Switch is king. Sadly, Skyrim is a 2011 game, and at times it really shows. Because of this, it doesn’t stand up against a game like Breath of The Wild, though that comparison may not be fair. The Elder Scrolls V: Skyrim proudly stands as the second best RPG available on Switch. If by any chance you’re a Switch owner that’s never played Skyrim, I’d recommend picking it up.
    • 80 Metascore
    • 80 Critic Score
    I have been waiting most of my life for much of what this game brings to the table. It’s a solid-feeling fighting game in one of my favorite series with good offensive and defensive options, a great starting cast that promises even more in the years ahead, a mostly good variety of modes, solid music (and the availability of classic tracks), a fun comicbookish animation style, and an editor to adjust character looks to your liking. That said, it’s not like this is perfect by any stretch. I kind of wish the last two months of news for this game hadn’t happened, because one of the results is shoddy and problematic (not Ganacci. He can stay). That paired with a checklist story mode and a somewhat unintuitive online UI keep this from being my ultimate fighting dream come true. Even so, if you've been waiting on a good new Fatal Fury game, it's here, pure and simple, and if that's all you care about, then City of the Wolves delivers.
    • 68 Metascore
    • 80 Critic Score
    If you’re looking for a chill and often lackadaisical journey you'll steer in meaningful ways, Where the Heart Leads is a narrative-heavy series of roads you may be inclined to explore again and again.
    • 76 Metascore
    • 80 Critic Score
    Despite a few mishits, TopSpin 2K25 is well worth the wait. Though this revival doesn’t have a lot of bells and whistles, it gets the fundamentals right. Mastering the new swing meter is challenging, but once you get the timing down, it’s easy to get into the zone and spend hours strategically striking balls on the court without realizing how many hours have passed. The extensive MyCareer mode, while restrictive in spots, rewards consistent play and smart choices over the long run. TopSpin 2K25 is a promising reboot that shows plenty of potential for future entries in the series and gratefully brings tennis simulations back into the conversation.
    • 80 Metascore
    • 80 Critic Score
    There's really no stone left unturned with either Mega Man X Legacy Collection, making them perfect for longtime series fans or for gamers new to the Mega Man X formula.
    • 84 Metascore
    • 80 Critic Score
    I'm eager to see what new situations 11 Bit Studios adds to the Frostpunk in the future, as the concept has a ton of untapped potential.
    • 83 Metascore
    • 80 Critic Score
    That’s not to say Nexus 5X is bad for single players. It’s just the kind of game that gets a little tiresome if you play more than one match in a sitting. Perhaps future expansions could help fix this, but for now, Nexus 5X is definitely best played with other people.
    • 75 Metascore
    • 80 Critic Score
    Mario Kart Live: Home Circuit is an entertaining take on the classic franchise. The mixed reality format allows player creativity to shine, as the ceiling for possibility is practically infinite. Nintendo is able to expertly weave staple Mario Kart features and characteristics into an augmented reality setting, making the game stand out from other RC racers. Players may be limited by their own home environment, or the rather short connectivity range of the kart itself. Despite a handful of technical road bumps, Mario Kart Live: Home Circuit is an exciting and inventive way to play the beloved racer.
    • 71 Metascore
    • 80 Critic Score
    Detective Pikachu has been a solid hit through and through. From Pikachu's weirdly appropriate voice to the fun cases involving both Pokémon and humans to the interesting detective cases to solve, I had a blast getting to the end of the game.
    • 69 Metascore
    • 80 Critic Score
    Times like these I’m glad I get to blindly jump into games like Outcast - A New Beginning. I admit, I’d never give a game like this the time of day if I saw it on a shelf or in a Steam list or whatever. But I urge people out there who like retro sci-fi or classic games in that 90s PC style to give Outcast a shot. It’s charming and silly without being corny, and has a pitch-perfect game feel when it comes to flying around the world and fighting. The storytelling doesn’t hit any home runs, but the sum of the other parts hold the game up regardless. It’s a good time, and bigger, more expensive games could stand to learn a thing or two from it at the end of the day.
    • 72 Metascore
    • 80 Critic Score
    Renowned Explorers is the perfect example of a game that's easy learn but difficult to master. I don't usually enjoy games that have a big element of chance, but I like this one. It's too easy to get stuck on a boss, but that's part of what being an explorer is all about.
    • 79 Metascore
    • 80 Critic Score
    There isn’t a whole lot more to Rift of the NecroDancer, but that isn’t a problem at all. It’s a clever core concept that doesn’t wear out its welcome with additional complications or gimmicks, opting instead to deliver the best experience possible based on that core. It’s a ton of fun to play for long or short sessions, and holds the door wide open for the community to take over for further shenanigans. As a follow-up to Crypt of the NecroDancer, it’s a very different kind of experience, but one that’s delivered with the same kind of creative energy that made the first game such a hoot.
    • 83 Metascore
    • 80 Critic Score
    So while it’s rough around the edges in some ways, and a little confusing in others, the core of Popucom is a fun, creative, and thoughtful co-op challenge that combines a set of ideas you don’t see put together often. I mean, if I asked for an example of Puzzle Bobble as a shooter, I doubt I’d get many answers. Add the other gimmicks on top (I love that kitty UFO drone so much, folks), and you have a compelling set of challenges that ramps up intelligently and in ways that always feel surprising and fun to solve. I mostly just wish it was easier to pick up and play!
    • 81 Metascore
    • 80 Critic Score
    That creative freedom and the tools Artificer gives you to work with make it easy to deal with Sumerian Six’s rockier moments and, frankly blatant imitation of games that came before. The team clearly has a strong understanding of how to make the most of the genre's basic tools, and here is where I'd normally say I hope to see even better things from them in the future. With Devolver having laid off half of Artificer's staff earlier in 2024, though, the studio's future seems unclear.
    • 97 Metascore
    • 80 Critic Score
    Grand Theft Auto 5 is easily more likable than its predecessor, striking a better, more consistent tone than GTA4. Whereas Liberty City shifted jarringly from dire seriousness to slapstick, GTA5 is largely a purely fun, interweaving story of reluctant friendship amid shady activities.
    • 64 Metascore
    • 80 Critic Score
    FBC: Firebreak is an impressive multiplayer take on the Control universe. Each Job is cleverly designed to make the most of the game’s various playstyles, while also enjoying a steep amount of replayability thanks to Job customization. It’s a multiplayer game that can give you chill, casual vibes and intense, challenging gameplay; it’s all about what you want to get out of it.
    • 91 Metascore
    • 80 Critic Score
    UFO 50 is like stumbling across a time capsule and discovering a wealth of lost knowledge inside. And yet, it’s entirely a singular work of fiction. That by itself is deeply fascinating and makes this thing worth playing. Even if you pass over most of the games and only find a few that stick with you from a fun perspective, the depth on a conceptual level is absurd and gratifying to simply think about. We’re living at a time in which older games are vanishing from both physical reality and our sort of collective cultural well at an increasing rate, when remakes are seen as replacements for original work and curiosity to seek out history is dwindling unless there’s a purchasable remaster. UFO 50 is fun to play and take at face value, but it also highlights how age really isn’t a detriment to having a great time and engaging with games.
    • 76 Metascore
    • 80 Critic Score
    This game isn’t entirely for me. I don’t have the patience to grind out tools, nor do I have a static group of homies to become virtual Syfy (or whatever it is now) Channel ghost-hunting superstars with. But Phasmophobia’s intricacy and malleability that offers both kinds of experiences is super impressive. I love that I can have an intense, singleplayer horror survival game, then invite some friends and have that same game morph into something else within its framework. And then, theoretically, have it turn into another different kind of game once the training wheels are off. It’s fascinating in its ambition and complexity, and even if every aspect of it isn’t perfectly fine-tuned, it’s still compelling to engage with. Since Phasmophobia's in early access despite coming to consoles, I can see that fine-tuning continue to take place over time, as the developers keep hammering their clever systems into shape. With a little more clarity and maintenance, I can see Phasmophobia being the horror game to return to year after year.
    • 81 Metascore
    • 80 Critic Score
    When everything came together and the journey(s) ended, I knew I’d remember SaGa Frontier 2: Remastered for its compelling and distinct storytelling. That’s on top of the usual dopamine-spewing systems and aggressive contempt for convention I expect and enjoy from SaGa. But the annoying gimmicks, especially the Duel system, had me immediately second-guessing the prospect of hitting that New Game+ button. The remaster does a wonderful job making changes to the original without breaking anything, and even makes a big problem easier to deal with without paving it over to make it unobservable. This might not crack the top of my SaGa list, but it’s still a worthy entry in my favorite cult RPG series. Frankly though, I’m glad I waited for the remaster to try it.
    • 85 Metascore
    • 80 Critic Score
    Jusant gets the most it can out of a simple formula. It tells a memorable tale, one that goes to some unexpected places by the final chapter. The game uses a central gameplay mechanic that anybody can grasp. Plus, it's beautiful to behold, taking that idea of climbing a picturesque tower and using it to craft some awe-inspiring landscapes...The climb to the top of Jusant isn't a long one, but it makes the most of every moment. If this is an example of what happens when Don't Nod decides to get experimental, I can't wait to see how much bolder the team can go.
    • 78 Metascore
    • 80 Critic Score
    Dune: Awakening is a big game. Its wide array of content to explore makes the game a perfect one to boot up with a group, but it’s also entirely playable solo as long as you’re prepared for a slow grind. I’d argue taking it slow is what this game wants you to do, though. Dune: Awakening wants you to explore its many nooks and crannies, find the best location for your base of operations, and come into your own as you learn the ins and outs of Arrakis. Its survival systems and world mechanics did a lot to make me feel immersed in the desert planet. Some of those immersive mechanics might go a step too far if you’re not someone who wants to keep logging in consistently, but if you’re in for the long haul, Dune: Awakening has a lot here for pretty much any type of player.
    • 84 Metascore
    • 80 Critic Score
    Perhaps more importantly, it packs a surprising amount of historical heft, making it just as much a must-have for those interested in a broad and distinct look at the medium itself.
    • 73 Metascore
    • 80 Critic Score
    It’s not a long game and the adventure arrives at the credits before you know it, but for what it has going, FAR: Changing Tides is a compelling and gorgeous puzzle full of satisfying mechanical engagement and incredible breakthrough moments as you sail ever forward.
    • 68 Metascore
    • 80 Critic Score
    PUSS! is a game that’s distinctly unique, if nothing else. The visual presentation and art style are oozing with weirdness and have no shortage of absurdity. The levels themselves are also quite well done, though it’s a shame the experience is bogged down by unnecessary roguelike elements. Despite those issues, PUSS! is still quite the challenge for any hardened player looking to test their skills.
    • 71 Metascore
    • 80 Critic Score
    Fairy Tail is a great example of how good RPGs based on anime series can be, even if you don't know much (or anything at all) about the anime in question. I appreciated its challenging combat, extensive amount of quests and enemies to tackle, and the way it absolutely nailed the anime's aesthetic. I'd love to see other anime series tackled by Gust in the future – possibly a Jojo's Bizarre Adventure game someday. For now, I'm going to go and watch more Fairy Tail since the game has me hooked.
    • 85 Metascore
    • 80 Critic Score
    As far as soccer games go, Rocket League stands out as a fantastic alternative to the more serious sports outings out there. The quickened pace and numerous customization options make this game a more intriguing and unconventional multiplayer option, but one that's definitely worth taking onto the pitch.
    • 74 Metascore
    • 80 Critic Score
    Tiny Glade might be Quaint with a capital Q, but many hours of enjoyment can be had here if you just let it tickle your imagination. There’s just something so delightfully charming about creating an idyllic castle or village, surrounded by a field of flowers and butterflies. Pounce Light has taken this sprout of an idea and created the ultimate cozy diorama builder that makes you feel like you’re creating a work of art.
    • 88 Metascore
    • 80 Critic Score
    Much like Assassin's Creed 2 took the unpolished ideas of the original AC, Black Flag builds upon the flawed AC3 experience. Ubisoft's latest adventure takes the best ideas of last year's game, refines them, and adds surprising new experiences in the form of underwater missions and a genuinely fun modern-day narrative.
    • 73 Metascore
    • 80 Critic Score
    To a T is just the sort of whimsy that one would expect out of a game with Keita Takahashi's name on it. It's wholesome, hilarious, and at times just plain bizarre. This game has all of that, but it's also wrapped in a story that's inspirational to kids and adults alike. The game may not be perfect, because there are some dialogue issues that point to some localization snafus and occasional bugs that forced me to start from a previous save point. With that said, it won't take much to have you singing the main character's praises. He is, after all, the perfect shape.
    • 81 Metascore
    • 80 Critic Score
    Like its iconic hero, Planet Robobot is light and airy, and a little on the short side, but it takes such a range of forms that it always feels fresh and new.
    • 81 Metascore
    • 80 Critic Score
    Not only has SHIFT UP successfully established itself as a formidable console game developer, but it has provided PS5 players with a worthwhile AAA action game in a year that’s set to be exceptionally quiet for Sony’s first-party studios. Stellar Blade might not pack a narrative punch, but it’s a competent soulslike with satisfying combat and mechanics that make it an exciting challenge from beginning to end.
    • 86 Metascore
    • 80 Critic Score
    A game like Pentiment doesn’t come around often. Top developers like Obsidian Entertainment usually leave smaller productions like this on the editing floor. The vast majority of games with fantastic stories usually ask players to kill something, solve puzzles, or have some other gimmick to it so that they remain engaged. Pentiment dares instead to rely on its craftsmanship, authenticity, and choice-based dialogue, trusting that the murder mystery is enough of a draw to pull players in. And despite some minor quibbles, Pentiment succeeds in its pursuit, creating a fantastic generational period drama with a wonderfully original vision.
    • 77 Metascore
    • 80 Critic Score
    While Dragon Quest purists may not enjoy the action-RPG feel of Dragon Quest Heroes, I still was able to enjoy the experience a great deal as a long-time fan of the series, regardless of the few issues I had with it.

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