Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 74 Metascore
    • 70 Critic Score
    Phantom Brave: The Lost Hero is a clumsy-feeling game, but its scatterbrained energy comes from an admirable place of bucking standardized gameplay conventions in a genre that doesn’t budge often. The first game had some interesting ideas back 20 years ago, and those ideas are streamlined and expanded upon, without losing that experimental feeling. Its systems are as grindy as they are weird though, and the writing mostly being on the happy-go-lucky side isn’t going out of its way to yank you along. Instead it wants you to relax and tackle things at a slower pace, which feels good until it starts exposing problems. Anyone who loved the original (greetings, fellow 30 or 40-something RPG dork) will probably have fun here, although the rounded edges may be disappointing. For anyone else, I’d say go for it if you’re specifically looking for something new and novel. Come in prepared to be overwhelmed at first; if you make it over the hump there’s a solid adventure on the other side. It's a perfect use case for a demo, and sure enough there is one.
    • 57 Metascore
    • 70 Critic Score
    Toren is an experience that's worth at least one run. Then, it gets put up on a shelf like a nice book, where it ends up disappearing alongside the other novels.
    • 80 Metascore
    • 70 Critic Score
    Maybe the same solid foundation with more robust content is all Garden Warfare 2 needs to be. The package feels more whole and satisfying, and while that may dampen my thoughts on the first game a bit, it's really only by comparison to this one. If Garden Warfare was the seed, this sequel is the harvest.
    • 79 Metascore
    • 70 Critic Score
    The Ninja Saviors: Return of the Warriors is a fun throwback to a simpler time, but the bonuses don’t make it a top five beat-em-up.
    • 80 Metascore
    • 70 Critic Score
    The Rogue Prince of Persia has all the style and flair that's expected of this series. The art is spectacular, the combat is fluid, and the parkour is as captivating as any of the other games in the Prince's long history. The 2D roguelite approach is novel and works in some big ways, such as the Mind Map being used to push the story forward and unlock new stages. However, it does lead to static level layouts that inevitably feel stale after multiple runs. On top of that, the focus is often going to be on using any collected currencies to upgrade the Prince's weaponry and passive abilities, which means using that same currency for cosmetics seems like a sure-fire way to ensure I never see those outfits...Even with its faults, The Rogue Prince of Persia is another strong outing for Ubisoft's long-running franchise, still fresh off of last year's overlooked gem, The Lost Crown. Evil Empire continues to up its game and it'll be exciting to see what awaits the team beyond the Prince's Oasis.
    • 71 Metascore
    • 70 Critic Score
    It still has some legacy issues, but the improvements go a long way. The Marvel fan-service, along with the constant small moments of delight and whimsy, more than make up for a few remaining weak spots.
    • 72 Metascore
    • 70 Critic Score
    It’s far from spotless out of the gate, but DontNod has created an interesting concept in a world that I want to learn a lot more about. It’s a world that is a lot of fun to explore and manipulate at its best.
    • 69 Metascore
    • 70 Critic Score
    Animal Crossing: Pocket Camp Complete does a great job at taking the freemium version of the 2017 game and offering a more complete package, albeit at a premium price. For those that never had the joy of setting up camp when it first came out, this could very well be your next mobile game addiction. But for me, there just isn’t enough here to warrant diving back in with the same fervor I did seven years ago. While this collector goblin is glad she’s got all her digital knicknacks stored in-game, it’s time for this tired camper to find a new place to rest.
    • 73 Metascore
    • 70 Critic Score
    Ubisoft brought many of their strengths to the table in Far Cry New Dawn. The gunplay, sights and sounds, and environmental storytelling were great. I’m not sure the light RPG approach worked and would have loved to see more consistency throughout the narrative and from the characters that presented it. Far Cry New Dawn did provide me with a sense of closure in Hope County, and the highs outweighed the lows, but ultimately it left me craving a more complete experience.
    • 71 Metascore
    • 70 Critic Score
    Despite my issues, there are feelings Super Meat Boy 3D gets right. It’s that same level of hard that begs to be conquered, cultivated in the original. And when I finished a particularly hard level, I got to see a marathon of my little Meat Boys failing all over the level until I finally got one of them through, and that part is as triumphant as it has ever been. Other dedicated people will conquer this game. I suspect some speedrunner will weave wizardry in their mastery of Super Meat Boy 3D and its levels. That said, this feels like a game in which you have to have more patience that ever to put up with the shenanigans that a fast-paced 3D Meat Boy game presents.
    • 81 Metascore
    • 70 Critic Score
    Capcom has done a solid job bringing a very well-made RPG over to the PC. The game features the massive world of Granys, and is filled with tons of customization options, as well as hundreds of complex and dynamic combat situations. It's really one of the better RPGs we've seen of late, and I only experienced two crashes during my time with the game.
    • 81 Metascore
    • 70 Critic Score
    This is a fine send-off, and if that's what Level-5 intends, it will be a perfectly timed one. As Layton would inform Luke, a proper gentleman knows not to overstay his welcome.
    • 72 Metascore
    • 70 Critic Score
    It's a heavy plot, wrapped in psychological terror, intricately-placed jump scares, and monstrous creations. It's worth experiencing, but make sure you turn out all the lights and grab your headphones to get the full Amnesia experience.
    • 63 Metascore
    • 70 Critic Score
    I enjoyed Assassin's Creed Chronicles: India, but it wasn't different enough from China to suggest that playing both is a necessity. If Russia is similarly indistinct, I'd have to recommend players simply pick the country that interests them the most.
    • 76 Metascore
    • 70 Critic Score
    While it's short on modes and maps, the core game should entertain long enough for PopCap to work on expanding the game via DLC.
    • 69 Metascore
    • 70 Critic Score
    It's a boat ride worth taking at least once given the gravity of its narrative.
    • 71 Metascore
    • 70 Critic Score
    Lince Works' ninja epic will scratch any stealth purist's itch, but that formula comes with its fair share of frustrations.
    • tbd Metascore
    • 70 Critic Score
    Berzerk: Recharged is on the sleeve about what it is. It’s one of the more influential arcade classics of the 1980s with a fresh coat of paint and a few new bells and whistles.
    • 89 Metascore
    • 70 Critic Score
    The addition of a single-player campaign was a huge positive for this series, especially due to the bizarre twists and turns it takes throughout. In a year filled with outstanding shooters in both the single and multiplayer fronts, Titanfall 2 does just enough to prove it can hang with the others, even if it is re-treading old ground.
    • 58 Metascore
    • 70 Critic Score
    It's an odd thing for a video game to bank so heavily on its aesthetics, but in the case of Desert Child, the plan works. This isn't a dense game, nor is it necessarily a complex game; instead, it's a simple title that suits retro gaming enthusiasts with good visuals, good music, amusing interactions, and a series of high-speed races.
    • 77 Metascore
    • 70 Critic Score
    Expeditions: A MudRunner Game is an interesting iteration on Saber Interactive's earlier off-road simulation titles that brings some new features while keeping the core challenge familiar to fans of the series. There is a lot of content available, though much of it inevitably boils down the main concept of having to deal with hard environments. Most of this works reasonably well, but some of the new additions feel a bit light and not as fully fleshed out as I'd like them to be. Overall, it is an enjoyable experience, but only the hardcore fans of the series are likely to make it through the hundreds of hours spent climbing over rocks and sinking into pits of mud.
    • 66 Metascore
    • 70 Critic Score
    While A Quiet Place: The Road Ahead makes for a decent adaptation of the breakout horror franchise, it ends up falling short due to a slow, uninspired narrative and frustrating sneaking sections. That said, it's still an engaging, tense romp through the world of A Quiet Place and fans of the movie will get their fill here.
    • 71 Metascore
    • 70 Critic Score
    The Sinking City feels like a mystery novel brought to life within a video game. The developers have captured that feeling of intrigue and danger perfectly. Sure, there are some rough bits attached to the entire ordeal, but overall Frogwares’ latest title is a fun romp through a dark and dangerous world that’s rife with problems for players to solve. If you’ve ever been a fan of Lovecraftian horror or just mystery stories in general, The Sinking City is one stop you’ll want to make a little time for on your trip down the rabbit hole.
    • 69 Metascore
    • 70 Critic Score
    I Am Fish can be a delightful and imaginative romp, especially when Bossa Studios gets creative with its level design and world building. Whether players experience that whole world will depend on how much of a tolerance they have for the game's painfully strict physics, which can become enraging, especially when combined with the game's camera. But, even with its issues, Bossa Studios deserves credit for putting something whimsically different together while also combining it with a heartwarming story about fish friendship.
    • 72 Metascore
    • 70 Critic Score
    FIFA 21 is about what you’d expect from a new FIFA release. Some quality of life improvements over the previous title though nothing that really signifies a leap in class from past games. That being said, the quality in the FIFA series is fairly high, giving EA Sports a nice cushion to fall back on every year. FUT maintains the same inherent issues as it did last year, despite some shiny new features. FIFA 21 is another serviceable, yet standard entry in EA Sports’ soccer/football simulation series.
    • 84 Metascore
    • 70 Critic Score
    We've seen Gris before, back when it was sold in the wrapper of Limbo, Journey, or Ori and the Blind Forest. It's the same old platformer that's being turned around yet again for a new audience with new gimmickry that, while functional, simply brings little to the table. It's easy to fall in love with, at least superficially, until you examine it even closer. It looks great, it's smooth, and you sure can jump a lot – but it's unsatisfying in so many ways that make it difficult to recommend over more competent and feature-rich games in the genre. After all, you know the old adage: beauty is only skin-deep.
    • 81 Metascore
    • 70 Critic Score
    I had hoped that Dig would be an adventure on par with the original Shovel Knight, but instead, it feels like every bit the spin-off and side story that it is. It's certainly not a bad game, but fans for hoping for a more substantial adventure will have to dig a little deeper.
    • 81 Metascore
    • 70 Critic Score
    F1 23 is an improvement over last year's iteration, but not nearly as impactful of an upgrade. Here's hoping that the F1 series can continue to build on its successes and take a page out of Red Bull's recent Formula 1 dominance: incremental updates are more valuable than wholesale changes.
    • 77 Metascore
    • 70 Critic Score
    NBA 2K25 is in the same place as most modern sports franchises. There are iterative changes and refinements that improve existing modes, but so many of the game’s issues—several of which have existed for multiple games now—remain unchanged. The hardcore base knows what they’re getting and will appreciate the incremental changes, but if you’re still having fun on 2K24, there’s no pressing reason to upgrade.
    • 72 Metascore
    • 70 Critic Score
    Beat Cop serves well as a Police sim, although that aspect of the game grows stale as time goes on. The story can be janky and oddly paced at times, but overall tells a fascinating cop story with some neat revelations. The pixel art style fits the 80’s theme of Beat Cop and really nails the retro vibe that the devs are shooting for. Beat Cop works just as well on console as it did on PC, but there’s still some room to improve.
    • 71 Metascore
    • 70 Critic Score
    If you're a Star Trek fan looking for a game that respects the series enough to get the details right, then as a Vulcan might say, Resurgence is the most logical choice. It has an intriguing narrative that takes the risk of having two protagonists and plenty of difficult choices for you to make. However, some of the overcomplicated mini-games and melodramatic cutscenes mar the last third of the game. While Resurgence isn’t a technical marvel by any means, you don't need a lot of bells and whistles to tell a decent story. And I'm willing to settle for that.
    • 78 Metascore
    • 70 Critic Score
    It isn't a terrible game by any means, and I'd rank it much higher on the totem pole than the previous installment, Assassin's Creed Unity. But that doesn't change the fact that Ubisoft's latest assassin-centered story is only a few shades above mediocre.
    • 75 Metascore
    • 70 Critic Score
    Outside of some bugs, Deceive Inc. is a multiplayer game like few others right now and it's a refreshing change of pace from the usual deathmatch shooter. It's creative, both visually and conceptually, and something worth watching, because its best days may be ahead of it.
    • 72 Metascore
    • 70 Critic Score
    Even with it’s inherited flaws, this is still one of the best installments yet for the series. EDF 5 makes no apologies for what it is and is more accessible than its predecessors. The game has just the right blend of cheesiness and action-packed gameplay that makes for a cult hit.
    • 63 Metascore
    • 70 Critic Score
    The Angler has a lot of soul. Every time I log in and see the (approximate) time and weather, I know exactly what spot I want to go to and what fish I’m looking for. I get excited when the conditions are just right to target that pike, and I know just the spot. The pull is there to keep me coming back. Even though it’s rough around the edges and somewhat feature-bare, you’re going to find your own spot that you don’t tell anyone about. Your own little slice of Golden Ridge heaven where you hope to one day land your Diamond.
    • 70 Metascore
    • 70 Critic Score
    For long-time Pokemon fans, Pokemon Unite will be an enjoyable, if simple, adventure into the world of MOBAs. Even those who are intimately familiar with MOBAs may find Unite’s quick and approachable matches to be a nice palate cleanse. Unfortunately, at launch, it’s limited roster, simplicity, and hidden pay-to-win nature leaves it not being the very best.
    • 70 Metascore
    • 70 Critic Score
    Ronin has a brilliant concept, but its execution leaves something to be desired. The gameplay demands a level of precision and control that the game doesn't completely deliver.
    • 85 Metascore
    • 70 Critic Score
    The Jackbox Party Pack 7 isn't the best of the bunch, but it's still a solid game night for anybody looking to pass the time with friends and family that they don't get to see as much these days.
    • 77 Metascore
    • 70 Critic Score
    I can’t make heads or tails of Eternal Strands. If we talk about polish, art direction, music, and combat I think it is a great title that will entertain for quite some time. But once all was said and done, I struggled to remember anything aside from a few cool combat encounters. The progression system aside from spells is a little uninspired, and the story outside of its charming cast isn’t much to write home about either. If you want to know if this game is for you or not, I highly suggest you give the demo a go. If you like what the game is putting down after completing that, I think you’ll enjoy it. If you don’t, I doubt the rest of the game will make you fall in love with it either. While I’m walking away from Eternal Strands with my hunger sated, I would’ve liked more adventurous appetizers and a dessert alongside the filling main course.
    • 76 Metascore
    • 70 Critic Score
    ScourgeBringer manages to work on the strength of its controls and the overall smoothness of its combat.
    • 83 Metascore
    • 70 Critic Score
    Those moments of anguish were not massive parts of the game, although they were gnarly roadblocks. Everything else, from the vibes to the storytelling, and even the combat when it was reasonable, were compelling to the end. I’m still curious about the other endings, but the trauma from that generator setpiece has me wanting to wait for possible adjustments or new settings in the future. Horror enthusiasts, especially those who revel in the weird, who are also secret gaming gunslingers and are cool with sudden spikes in difficulty will find a lot to like here.
    • 72 Metascore
    • 70 Critic Score
    Hot Wheels Unleashed is a decent racer with some excellent surrounding elements. It lacks the strategy and realism of a sim, but doesn’t hit the over-the-top chaos and action of an arcade racer either. Despite that, the amount of customization available, and with all of the cars to collect, fans of Hot Wheels toys will likely have a good time with Unleashed.
    • 55 Metascore
    • 70 Critic Score
    Dolmen is a solid sci-fi spin on the Soulslike formula, even if there are some places where it falls short. Not being able to jump is a simple but detrimental design flaw, and the mediocre cinematics bog down what could have been a very cinematic experience. Despite that, Dolmen still features challenging combat, as well as a variety of ways to play to your own unique style. I look forward to seeing if and how Massive Work Studio will build upon this foundation in the future.
    • 87 Metascore
    • 70 Critic Score
    Lonely Mountains: Snow Riders is about chilling out, chasing personal bests, and enjoying the bone-crunching hits that ensue. Ironically, that means this game is at its best when it isn't so lonely. Grab some friends and hit the slopes, but maybe wait for a few patches first.
    • 73 Metascore
    • 70 Critic Score
    Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It’s a clever way to build a narrative, because it’s built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run.
    • 73 Metascore
    • 70 Critic Score
    Evil West is a straight shooter. It doesn’t pretend to be something more than it is — a game about cowboys slaying vampires without mercy. Despite being a tad unvaried, the combat is viscerally gratifying and confidently uncomplicated. And for that alone, the game is largely able to overcome the hiccups with the limited multiplayer, graphics crashes, and awkwardly edited story. Though the campaign is fairly short given the asking price, it has a permadeath mode and new game plus for replayability. Evil West may be rough around the corners, but it’s worth a shot of whiskey down at the nearest saloon.
    • 76 Metascore
    • 70 Critic Score
    The Crew Motorfest is an acceptable reproduction of the Forza Horizon concept. If you focus on the thematic playlists and roam the colorful open world listening to the radio, you’ll get a lot of mileage out of the game. There’s enough content here to last you well over 20 hours between events and exploration. However, apart from the ability to change vehicle types on the fly, the game is unfortunately short on original ideas. The limited multiplayer, lack of compelling side activities, and restricted crossplay also hold The Crew Motorfest back from passing the finish line ahead of the curve.
    • 79 Metascore
    • 70 Critic Score
    Pokken Tournament is a very solid game. It has well refined mechanics that create a fun battling experience.
    • 78 Metascore
    • 70 Critic Score
    The gameplay of UFC 4 is stellar and rewarding, but once the novelty begins to wear off, there’s not much more to keep players invested.
    • 75 Metascore
    • 70 Critic Score
    The game definitely a lot going for it. Its new graphics and revitalize the look of the series, and some of the updated building make better use of the limited island space available. Additionally, the eras help take away the sense that Tropico is stuck in a time stasis bubble. Mid to late game empire management can get crazy, but that's nothing new. Still, it's hard to shake off the feeling that there's a lot missing, especially after putting in so many hours into the predecessor
    • 82 Metascore
    • 70 Critic Score
    NBA 2K26 is a good basketball game. It’s got a great on-court experience, and some of the rough edges have been sanded down. Still, issues that have existed for years still persist. Philosophically, not a lot has changed. I’ve enjoyed my time with it more than I did 2K25 and 2K24, but I still yearn for a more well-rounded and fulfilling basketball experience.
    • 68 Metascore
    • 70 Critic Score
    Artifacts of Power hits most of the right marks. There are some wonderfully creative physics based puzzles, multiplayer support, and breathtaking graphics. There's even some nice humor in the game, like when Amadeus briefly tries to explain why getting into the Wizard's Academy is so weird and difficult...At the same time, there's a feeling that the game lost something when it went fully 3D.
    • 79 Metascore
    • 70 Critic Score
    Routine stands out. It targets a specific aesthetic, a specific vibe, and a specific cadence, and it pulls out every stop to land on those targets. It does so with striking accuracy, making technology that feels real and of this world despite its fiction, simply due to the ways in which you interact with it and use it to solve problems and progress the story. It runs at a slow pace that won’t gel with everyone, and its lack of interest in guiding players is an observable filter as well. But those interested in the hardest of hard sci-fi, the challenge of powerlessness against ever-present threats, and the patience for environmental deduction have six or so hours jam-packed with all that stuff ready for them here. Routine has a niche appeal, but wears it like a badge of honor.
    • 86 Metascore
    • 70 Critic Score
    In its current state, Cyberpunk 2077 has a strong story and world, but those strengths are weighed down by bad design decisions and bugs aplenty.
    • 70 Metascore
    • 70 Critic Score
    I was admittedly surprised with how thoroughly I enjoyed my time with New World. From the freeform character and weapon progression to the resource gathering and faction dynamics, there’s a lot to explore and experience. That said, New World very much feels like an MMO in a very early state. There’s not a ton of Expeditions, there’s no mounts, and there’s an obvious need for balancing with features like Siege. Luckily, MMOs often get better as they age, and if Amazon Games can build upon this great foundation, they’ll have a surefire hit on their hands.
    • 66 Metascore
    • 70 Critic Score
    Because of its simplicity, Detective Pikachu Returns is an easy recommendation for young kids and their parents. Hardcore fans will have some fun comparing and contrasting the game's story with the 2019 movie. For everyone else, there are better, more challenging adventures out there, even if none of them feature an electric rat with a children's sized Sherlock Holmes hat.
    • 72 Metascore
    • 70 Critic Score
    Sure, Regicide takes strategy to an all new level, but this level is a tad too brutal for me.
    • 75 Metascore
    • 70 Critic Score
    The Pre-Sequel's biggest draw is filling in the space between the first and second games, and it does that exceptionally well.
    • 82 Metascore
    • 70 Critic Score
    I’m not going to blast The Ramp too much for how limited it is in its offerings because the developer is pretty straightforward about exactly that. It’s essentially a chill experience without goals or milestones to achieve. You skate to your heart’s content, enjoy the soundtrack, land tricks, crash and burn, and restart to your heart’s content. I enjoyed it for what it is. It’s not something I can imagine anyone putting hours of playtime into. Still, at the very least, if you want to kill some time, stick some tricks, and occasionally absolutely annihilate your poor little skater on some bad landings, The Ramp could be worth a spin at its low price of $6.
    • tbd Metascore
    • 70 Critic Score
    All told, The Fear Business is a pretty solid homage to the horror games of yesteryear. It’s not particularly original, but the PS1 aesthetic, sharp design of Solomon Manor, and compelling puzzles work well enough to make up for its annoyances. It’s not a long game (your first playthrough will probably take between 3 and 5 hours), but there are several difficulties to complete and secrets to find, and it seems ripe for speedrunning. I just wish it controlled better and dealing with Goat Face wasn’t so bloody annoying. But if you’re looking for a horror game to spend an evening with, you could do a lot worse. Just… you know, try to be smarter than Sarah the next time you’re investigating mysterious disappearances, yeah? If a dude had offered me a ride to a cult-infested mansion, I would have just gone home.
    • 61 Metascore
    • 70 Critic Score
    Astor: Blade of the Monolith reflects one of the coolest aspects of video games as a medium with a deep history of iteration. You can take a familiar set of concepts, add new context, and come up with something that stands on its own rather than feeling like a ripoff. Astor does this with an impressive sense of knowledge and understanding of not only Zelda-style exploration, but character action-style combat. The latter is much more niche and specialized, therefore harder to pull off. It’s not quite a bullseye, but gets respectfully close and has me curious about further updates, as well as what this studio does next.
    • 78 Metascore
    • 70 Critic Score
    After being in early access on multiple platforms, Inkulinati delivers a satisfying game with an original art style in its full release. The colorful, humorous character art and animations are impressive and entertaining. A lot of effort went into creating a dense and intense combat system. However, Journey Mode becomes predictable within a few runs and could have been more innovative. The lack of online multiplayer is unfortunate too, especially for a game based on dueling. Inkulinati is a fun page-turner, but it’s still in need of several revisions.
    • 72 Metascore
    • 70 Critic Score
    Wizard With a Gun is a strong start for Galvanic Games, and the effort that has gone into the crafting system and elemental mechanics is well-appreciated. You can lose a lot of hours simply shaping ammo and gathering resources. However, the controls are loose, the lore could be better integrated, and the endgame is bare. Despite these issues, though, Wizard With a Gun is a competent shooter that has a lot of potential and is well worth watching as it develops over time.
    • 76 Metascore
    • 70 Critic Score
    The Ratchet & Clank series has seen several iterations over the years, but the core gameplay loop of constant progress and upgrades remains as fun as ever. Insomniac just had to strip out some of the extraneous bits and give us a condensed version to show off how well it stands up.
    • 74 Metascore
    • 70 Critic Score
    Ooblets is a peculiarly enjoyable jack-of-all-trades adventure that stumbles near the finish line. The slice-of-life farming sim and town interaction are more developed than the card battling, and the leveling system feels unfinished. That said, the game may expand with additional content or balance patches as the developer continues to update it. Priced at half the cost of a typical full-fledged game, Ooblets is still worth playing for a few hours or so every once in a while, but there are better farming sims, monster battlers, and card-based games out there.
    • 79 Metascore
    • 70 Critic Score
    Those looking for a new free-to-play activity to add to their list can certainly do worse than Omega Strikers. It may not be anything revolutionary to the table, but it's enough of a good time that it's worth a few pick-up rounds, especially given its availability across numerous platforms.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell is a valiant attempt at the Souls-like genre. Its dark and brooding aesthetic are unnerving, while the unique mechanics, like the shells and Resolve, offer fresh takes on the tried-and-true combat. These slight changes from the formula create a challenging experience that will have those intimately familiar with the Souls-like genre relearning the basics. Unfortunately, while Mortal Shell has a heart of gold, there are mechanics and core decisions that prevent it from being a truly great entry into these hallowed halls.
    • 69 Metascore
    • 70 Critic Score
    Unfortunately, it's tough to center a game's progression around cosmetics when the skater that's being customized looks so bland. Add to that a limited availability of game modes at launch and Roller Champions gets off to a rough start at the track. Fortunately, the core experience is enjoyable enough that it could feasibly pick up some momentum and score some goals down the road.
    • 71 Metascore
    • 70 Critic Score
    Ultimately, I will look back on my time with Days Gone fondly. No, it wasn’t on the same level as other PS4 exclusives before it, but as I eluded to in my opening, not all meals have to be gourmet. Bend Studios set out to make a game about a biker in a post-apocalyptic world full of Freakers that aren’t quite human and aren’t quite dead, and it’s generally a fun experience with some clever gameplay choices and a few moments of brilliance.
    • 68 Metascore
    • 70 Critic Score
    If you’re a fan of Umamusume Pretty Derby, Party Dash is worth getting. Its cute retro art direction manages to capture the energy and charisma of the franchise even if it's a little lackluster on the surface level. The PC port I played ahead of release ran perfectly fine but being able to use resolutions above 1080p would've been nice. What is here is a great and will delight fans but might not be enough to turn newcomers into Umamusume-believers.
    • 67 Metascore
    • 70 Critic Score
    It's not the best Kirby game out there, but it's certainly better than I expected it to be. It doesn't have the same staying power that a game like Mario Party or WarioWare does, but if nothing else, it's a tasty appetizer.
    • 63 Metascore
    • 70 Critic Score
    While this revisit to the Derceto Manor can be a bit jank at times, it captures a genuinely macabre, unsettling, and investigative narrative that Alone in the Dark has long been missing.
    • 65 Metascore
    • 70 Critic Score
    Tomb Raider Reloaded has a fun gameplay loop thanks to its intuitive mobile design. The roguelike elements create genuinely challenging combat encounters, and I was a fan of the auto-fire combat design. That said, I was a bit annoyed with how shamelessly the game tries to sway you to spend time and money on it, and the sheer amount of non-gameplay features and mechanics felt like overkill. If you’re someone that can look past the stereotypical mobile game shenanigans, Tomb Raider Reloaded is a solid addition to your mobile gaming library.
    • 79 Metascore
    • 70 Critic Score
    This is the most daring the series has been so far, but it's still very much cut in the cloth of Media Molecule's pre-made pattern.
    • 73 Metascore
    • 70 Critic Score
    It really is the quintessential Vita game. It tries a lot of things, hits really hard on a few, and everything else doesn’t quite come together. It’s from before even Capcom struck gold with Monster Hunter World, still figuring things out and building momentum itself. The gameplay along can sustain hours of squadded up, monster wrangling, gear upgrading fun. But the storytelling really whiffs despite a strong start, disappointing more as a result. And in terms of interesting stuff going on besides the main loop, Freedom Wars fails to find the sauce as well. This one is here for a good time, but not a long time. I should probably go to jail myself for that one, yikes.
    • tbd Metascore
    • 70 Critic Score
    I liked most of the systems Tokyo Clanpool offers, especially how they all revolve around each other. Synergy in RPGs is great! The only problem here is that combat proceeds at a ludicrously slow pace, and doesn’t have much in the way of flourish. It’s mostly slowly-scrolling text in front of wobbling enemy art, with chibi character portraits occasionally appearing when something cool happens. But they just kind of appear and vanish without doing anything, once again giving off a low budget vibe regardless of what the budget may have actually been. I ended up holding down the fast-forward button for most combat encounters, which is a bad sign for a game that’s mostly combat encounters.
    • 80 Metascore
    • 70 Critic Score
    As a big Diablo 2 fan, Resurrected has let me down in many ways. What little changes have been made to the original formula are welcome, but feel like leftover bread crumbs from a larger pie that could have been. Diablo 2 was in a bit of a weird place in that it was not hard at all to access and play the original game, even on modern PC hardware. This new release does make the game available to console audiences, which is an awesome change, but the lack of crossplay really hurts here. Resurrected could end up becoming a much better value down the road as the development team begins introducing updates and upgrades, but as of right now, you should avoid this package unless you are happy with straight-up Diablo 2. That being said, there are many reasons to be thrilled to revisit the game, particularly for the timeless soundtrack and to get a glance at the spiffy new paint job. Just make sure to set your expectations accordingly.
    • 71 Metascore
    • 70 Critic Score
    At its core, Once Human is a survival game that encourages and rewards exploration. It nails the gameplay loop of gathering resources and gear, upgrading your character, and then venturing out to do it all over again. I had a great time running around and fighting alongside friends, and I’ll probably continue to jump in and play when I get that survival itch. However, it’s hard not to be put off by forced live-service elements that undercut mechanics and lock unique items behind a paywall.
    • 60 Metascore
    • 70 Critic Score
    If you are fortunate (or unfortunate) enough to have buddies who would be into crab battles, Fight Crab offers a few different ways to get it on, including online co-op. It also supports most of the community features offered by Steamworks integration, such as achievements, leaderboards, and the ever-awesome remote play support. Objectively, this is barely a game but the events occurring within are preposterous enough that its $20 entry fee can be justified by interested parties. Equal parts fever dream and time-waster, Fight Crab may find a way to sidestep into your Steam library.
    • 71 Metascore
    • 70 Critic Score
    As it is, Wheel World delivers what its premise suggests and that's a relaxing bike ride — nothing more, nothing less.
    • 71 Metascore
    • 70 Critic Score
    Pokemon Scarlet and Violet have some excellent ideas that push the franchise in a fresh direction, but they’re unfortunately bogged down by unacceptable performance problems at every single turn. While my biggest problems with the games could theoretically be addressed in future patches, I’m not sure how feasible that is given the capabilities of the Switch’s hardware. That said, there is still a lot to enjoy, but it’s hard imagining that these games will have wide appeal outside of the dedicated Pokemon fans that are willing to put up with the issues and inconvenience.
    • 83 Metascore
    • 70 Critic Score
    It's too bad that now that the company has shown how well it can work, it's taking a bow.
    • 81 Metascore
    • 70 Critic Score
    I'm fine with the endings for Max, Chloe, and everyone else. It disappoints because of the path the game took in getting there. The ultimate result is a letdown and it leaves a sense that Life is Strange could have been such a more memorable experience than it was.
    • 70 Metascore
    • 70 Critic Score
    Fans will most definitely enjoy their time in the VR world of Virtual Rick-ality, but they shouldn’t go in expecting to have their minds totally blown either.
    • 82 Metascore
    • 70 Critic Score
    Super Mario 3D All-Stars is frustrating, because it could be more. It could be so much more. But even with Nintendo phoning it in, the games themselves are such classics that they're still worth putting in your Switch library. Just make sure you add it before it goes away forever.
    • 66 Metascore
    • 70 Critic Score
    Aeolis Tournament is a fun, easy to pick up multiplayer game that pits friends against each other to determine the top spot. Players will enjoy the simple control scheme and short events. However, the lack of variety in the events will hinder the replay value of Aeolis Tournament, thus turning some players away.
    • 84 Metascore
    • 70 Critic Score
    All the stumbling around trades away any sense of suspense. It's hard to feel scared of monsters after you've walked circles around them several times. Not even tricks like suddenly switching off the lights saves the mood. Soma does a great job of making me feel lost and frustrated. Perhaps too good.
    • 74 Metascore
    • 70 Critic Score
    At a glance, it’s clear that Silent Hill and Resident Evil were major influences on indie horror game Hollowbody. While its retro PS2-style visuals are what initially drew me toward the game, inside of that is a competent survival horror experience that, while not doing too many things different from its predecessors, establishes a world and setting that’s worth exploring. If you’re looking for a game to scratch the itch of those classic survival horror experiences, Hollowbody is definitely worth your time.
    • tbd Metascore
    • 70 Critic Score
    GigaBash has a lot of fun elements to it. The monsters are quite varied and well-designed, in terms of both original creatures and obvious nods to classics. I also really enjoyed the battlegrounds, music, and stories (as short as the latter was). And that last note ultimately sums up my experience. In both gameplay modes and story, it doesn’t take a lot of time to see everything GigaBash has going on. Even so, if you can wrangle some buddies together either locally or online, GigaBash would make a solid addition to a party game night.
    • 80 Metascore
    • 70 Critic Score
    While this year’s new additions add a sweet amount of new things to do for the franchise, they also arrive with a larger price tag. Super Mega Baseball 3 will launch with a 50% price increase over the last game. For players only interested in pick-up-and-play exhibitions, there is little new content available outside of crossplay. Prospective buyers who are intrigued by the Franchise Mode will need to consider the value offered by stepping up to something like MLB: The Show for a full-featured experience. For those who don’t have access to a PS4, Super Mega Baseball 3 still offers a solid overall package and will not disappoint anyone looking for a good time. 7/10 frozen ropes.
    • 80 Metascore
    • 70 Critic Score
    Calling Tempest Rising "familiar but fun" sounds damning, but it's the most accurate way to describe it. Most of what Tempest Rising does, it does very well. There's nothing particularly exciting about it, and it's all been done before.
    • 73 Metascore
    • 70 Critic Score
    There are some much-needed quality of life improvements, and the games are well polished and run really smoothly on the Switch. It’s hard to see newer fans finding much to appreciate here, but those that have fond memories of the original Diamond and Pearl will have a lot to love about Brilliant Diamond and Shining Pearl.
    • 74 Metascore
    • 70 Critic Score
    I want to be clear: despite all of the technical issues Slime Heroes has, I think it’s a good game if you’re playing alone. I have high hopes for the co-op once it’s fixed. It’s charming and cute and playing with the spell system is a good time, and it has the ebb and flow of combat that makes Souls-likes fun. If you’re looking for a kinder, gentler Souls-like, Slime Heroes is the game for you. It just feels unfinished. I hope Pancake Games gets to fix it, because this is a hero’s journey you should be able to take together because… y’know, that’s kind of the point. Nobody saves the world alone.
    • 60 Metascore
    • 70 Critic Score
    There’s a time and place for games like Crackdown 3. It’s not bad by any means, it’s even quantifiably good and enjoyable. However, while games can be lauded for not following trends, there’s a difference between carving your own path and simply not innovating. You will have a blast playing Crackdown 3, but it won’t stay with you after the credits roll and even the 1,000 orbs to collect might not keep you playing. Much like the old friend, perhaps our lives don’t gel as well as they used to, maybe Crackdown is better left as a cherished memory.
    • 79 Metascore
    • 70 Critic Score
    A lot of the fun you can have with Dying Light: The Beast is what you make of it yourself. Exploring the world, unlocking the safe houses, finding cool new weapon modifications and crafting recipes, and generally getting lost. Nothing about the experience was groundbreaking, nor was it as enthralling or immersive as other open-world games. Instead, it was good fun you can enjoy in short or long bursts, whether you want to sink your teeth into zombie hunting or chilling as you wander the wilds and urban spaces of Castor Hills.
    • 73 Metascore
    • 70 Critic Score
    There are some much-needed quality of life improvements, and the games are well polished and run really smoothly on the Switch. It’s hard to see newer fans finding much to appreciate here, but those that have fond memories of the original Diamond and Pearl will have a lot to love about Brilliant Diamond and Shining Pearl.
    • 74 Metascore
    • 70 Critic Score
    Narita Boy is a game that takes such a strong influence from so many past works, it can often feel a bit derivative. However, that doesn’t stop the game from being enjoyable, as there’s plenty of unique challenges to overcome as well as some solid lore-building. It’s gorgeous visual design and soundtrack will be enough to entice anyone familiar with 80s pop culture, and could prove irresistible to those that have a fondness for the era.
    • 74 Metascore
    • 70 Critic Score
    The original Life is Strange was enough to cement Max Caulfield as one of my favorite modern video game protagonists, and Double Exposure offers a beautiful continuation of her journey. She’s still the deeply goofy and empathetic artist that we fell in love with nearly a decade ago, and this new adventure further explores her personality and beliefs. Jumping back into her story all these years later felt like catching up with an old friend. On the other hand, it’s impossible to make your way through Life is Strange: Double Exposure without performance issues interfering with the experience. It’s ironically right in line with the game’s theme of duality, with the Living and Dead worlds serving as metaphors for what it’s like playing through the newest Life is Strange game.
    • 76 Metascore
    • 70 Critic Score
    Kingdom Come: Deliverance is a fantastic and absolutely frustrating experience. I was treated to a memorable lead character whose agency and development was largely wiped away with a twist late in the game and a collection of incredible gameplay mechanics and quests repeatedly stifled by bugs. Despite its downfalls, though, the good parts of the game are so good.

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