Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • tbd Metascore
    • 40 Critic Score
    The marketing materials for R.B.I. Baseball 21 makes some bold claims that the end product fails to deliver on. While it does carry the full MLB and players union license, it is a lesser representation of the game of baseball than some of its more-arcadey rivals. It touts features of AAA sports games, yet trips over its own cleats when asked to make a clutch play. The lack of online play will make it a non-starter for many and the aggressively bad animations will disqualify it for anyone hoping for a semi-serious game of baseball. This mess could be cleaned up, but players will need to wait for next year’s outing to find out.
    • 59 Metascore
    • 40 Critic Score
    Given its feature film length, one can't help but wonder if the game would've been better served in that format. While there are some interesting puzzles, the overall lack of polish makes it more frustrating than fun to play through. Like the shadows that inspire the game, Contrast just doesn't have much substance.
    • 69 Metascore
    • 40 Critic Score
    I couldn't put aside how clunky the controls feel without a controller or mouse/keyboard.
    • 44 Metascore
    • 40 Critic Score
    Unsurprisingly, Mutants in Manhattan continues the time-honored tradition of licensed games being a sub-par, disappointing representation of a popular franchise.
    • 71 Metascore
    • 40 Critic Score
    I'm really wishing I had opted to play on PlayStation 4, but I would have had to wait longer for code to review, and there is no co-op mode to play with on PS4. The Switch version got several console-specific modes, including Assist Mode, three-player co-op, touchscreen support, and single Joy-Con play. Why Metronomik opted to reward the system least capable of running the game smoothly with additional content like this is beyond me, but I wish all systems supported three-player co-op to avoid these issues.
    • 63 Metascore
    • 40 Critic Score
    As I spent my time with the PC version of the game, I’d like to note that EA has once again failed to utilize any advantages provided by the platform to improve the game, outside of support for higher refresh rates. There is still loads of lag and unresponsiveness in menus and during game situations that make no sense. I experienced stuttering at random times across all modes, including hitching during active kick meters or when trying to complete passes. Sometimes, these hitches corresponded to dropped frames and other times not. There still remains loads of visual stutter every time the game swaps between what you control and between-play camera cuts, even when everything is running at 144Hz.
    • 63 Metascore
    • 40 Critic Score
    Sadly, while the original Secret of Mana was by no means a flawless experience, the remake's attempt to improve upon the formula has resulted in a game that's markedly inferior by comparison.
    • 64 Metascore
    • 40 Critic Score
    Unfortunately, because the pace feels so plodding and this beat 'em up formula doesn't mix particularly well with RPG-style combat, it's hard to recommend coming back for more. I like Treachery in Beatdown City's concept, but it's not something that really worked for me in practice. You can't always mix peanut butter with chocolate and end up with something good.
    • 72 Metascore
    • 40 Critic Score
    As a hub for video game preservation, Digital Eclipse's latest is fine. It does the absolute minimum and not a bit more. As a piece of history, though, it’s baffling, incomplete, and rushed. I can’t help but think that perhaps the Jeff Minter story that Digital Eclipse wanted to tell proved too unwieldy and maybe too expensive to fit into this release, and what we end up with is this pared down version. Even that doesn't explain the lack of effort to actually tell a story and put any of Minter's life and work in worthwhile context.
    • 56 Metascore
    • 30 Critic Score
    The gameplay is boring, the landmarks and scenery are mediocre, and the story is almost nonexistent. Submerged is a rapidly sinking ship that never even left the harbor.
    • 65 Metascore
    • 30 Critic Score
    Meaningless microgames water down the package considerably. Instead of 80 plus games, many of which don't use the GamePad at all, Wii Party U would have been better served focused on what makes Nintendo's new home console unique. Of course, that kind of creative decision would have gone against what the real goal of Wii Party U is: to sell more Wii Remotes.
    • 39 Metascore
    • 30 Critic Score
    It’s not just the bugs and glitches that make Remothered: Broken Porcelain a bad game. It’s the core designs. It’s how these systems function, or rather fail to function. It’s how the story is blasted out in chunks of exposition. There’s a lack of finesse to the entire experience. No number of patches can fix these problems. Overall, even fans of the previous title may find it difficult to get through what's on offer here.
    • 59 Metascore
    • 30 Critic Score
    Warlander is a disappointing experience that fails to capture the pleasures of a roguelike game. The combat is unpolished and sluggish and it is rife with poor animations and unfinished assets and elements. Outside of the dismemberment, there’s little here worth seeing.
    • 69 Metascore
    • 30 Critic Score
    The latest installment of Madden NFL makes an attempt to treat the passing of the titular football coach last year with reverence, but EA has instead missed the mark in ways that highlight the compounding systemic problems with the game franchise and the troubling nature of the company's stranglehold on NFL simulation.
    • 53 Metascore
    • 30 Critic Score
    Ultimately, Battle of Z offers Dragon Ball Z fans more of the same: another chance at seeing their favorite characters pummel each other. However, without a real fighting engine to support the game, hardcore fans haven't just played this before, they've probably already played something better.
    • 48 Metascore
    • 30 Critic Score
    With its shallow gameplay, lazy design, and unfunny writing, I can only hope that Twisted Pixel intentionally set out to create a bad game--one that could be celebrated in the way that terrible films can. If so, LocoCycle is a huge success; it is miserable.
    • 43 Metascore
    • 30 Critic Score
    Hatred is a game that basks in controversy for the sake of controversy, while doing nothing to keep the curious interested in seeing it through.
    • 29 Metascore
    • 30 Critic Score
    Sniper Rust VR is a collection of things that make for an unentertaining experience, but a poor shooting experience is the final straw.
    • 49 Metascore
    • 30 Critic Score
    Despite its deceptively intriguing prologue, Vane quickly goes from a journey of discovery to a laborious chore, mainly due to the abundance of technical issues and a lack of a decent save system.
    • 43 Metascore
    • 30 Critic Score
    WWE 2K20 closely aligns with much of the current WWE onscreen product. It features the most promising roster in history, yet manages to squander it with incompetence, all while expecting fans to lap it up like they always do.
    • 44 Metascore
    • 30 Critic Score
    MindsEye isn’t a “so bad it’s good” situation. It’s just bad in a mundane, uninteresting way. It’s a half-baked idea built out with shallow writing, vapid gameplay, and bland everything else. Even the bugs aren’t funny enough to be memorable. The most entertaining part of all this is the vague allusion to sabotage the leadership at Build a Rocket Boy seems to be leaning on. Will we eventually learn exactly who sabotaged what part of this pile of decaying, raw beef of a video game to the extent of holding it back from greatness? Or were we simply seeing desperate executives throwing darts at the Wheel of Avoiding Accountability? Who can say? By the time an answer may emerge we’ll probably all forget MindsEye existed. We don’t really have bargain bins anymore, after all.
    • 76 Metascore
    • 30 Critic Score
    Charging an admission fee for what is essentially an explainer reel with jumbled tidbits of mundane unfinished game ideas is ludicrous, even in the name of thinking outside the box in terms of game design. Play The Stanley Parable instead.
    • 68 Metascore
    • 30 Critic Score
    I will give Kill It With Fire credit for running smoothly on my PC and being a bug-free (groan) experience from the start to finish of its uncommonly short run time. The one fear-inducing music cue it uses repeatedly was worth a half-chuckle the first time I heard it, so I will give credit there. I don’t feel like there is anything here I can recommend to players unless they are deathly afraid of spiders or want to fake scream for a livestream show or two. The spiders can’t even hurt you, so the stakes here are literally zero for those not already stricken with bug phobia.
    • 54 Metascore
    • 30 Critic Score
    A golf game developed by some of the people who brought us Burnout seemed like a great idea on paper, but it was poorly executed as globetrotting means nothing in this game, it isn’t very well optimized on PC, and its repetitive gameplay can get old real fast.
    • 42 Metascore
    • 30 Critic Score
    While some additions to the old formula provide value, particularly the ability to leap onto buildings to shave time on fares and online leaderboards, falling short on all the other parts of the experience drags the entire game down. The lack of Crazy Box-style minigames further reduces any replay value. Crazy Taxi succeeded by offering players the feeling of chaos and excitement, either through its then-novel gameplay mechanics or its untouchable sense of style. Taxi Chaos brings neither to the table and offers only minimal appeal to folks who might have missed all the hoopla twenty years ago. 3/10 beaded seat covers.
    • 23 Metascore
    • 20 Critic Score
    Rambo: The Video Game just disappoints, over and over. There are no new power-ups or twists to keep you interested, no memorable boss fights, and no touches that fans of the film will go "ooh" over. The team at Reef could've done a lot more with this, something along the lines of what Sega did with its arcade Rambo game. Instead, they took the easy way out. Go watch the movies instead. All of the thrill, none of the pain, Johnny.
    • 30 Metascore
    • 20 Critic Score
    This is a bad game. It’s not worth $20 and, in my opinion, not worth $5, unless you’re the kind of person that would get a kick out of Paris Hilton slut jokes in 2018 and can’t get enough lazy, casual racism.
    • 63 Metascore
    • 20 Critic Score
    It doesn't take long, however, to realize that Sonic Team was inspired by Galaxy on a cosmetic level only. Lost World fails to execute on the gameplay afforded by circular worlds. In fact, in nearly every aspect of its design, it's evident that Sonic Team has never asked the crucial question: "why?"
    • 39 Metascore
    • 20 Critic Score
    Bounty Battle is one of the coolest ideas for a game I've seen in some time, which is partly why I feel like part of my soul has been crushed. This game is an absolute mess. It's presentation is terrible, the character models are laughable, the systems are confusing, and it made me wonder half the time if my PC was broken. Given the rich roster of wonderful indie characters, this should have been a contender. Instead, this fighter's career is over before the bell even rang.
    • 32 Metascore
    • 10 Critic Score
    The graphics are two console generations old, it suffers bad level design, and missions are uninspiring throughout all stages. What makes this whole experience sting even more is the fact that this bad game has so many obvious issues, that even getting through it for the sake of a review was difficult.

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