PlayStation Country's Scores

  • Games
For 1,962 reviews, this publication has graded:
  • 35% higher than the average critic
  • 21% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 DOOM Eternal
Lowest review score: 0 My Name is Mayo
Score distribution:
1963 game reviews
    • tbd Metascore
    • 60 Critic Score
    Pesterquest is a decent addition to the genre. The pursuit of friendship can be a little twee and it doesn't always mesh well with the adult content. Generally the tone is light-hearted and the visuals to well to reflect that. The soundtrack is really well done. I do wish more was done on an interactive level. Each volume can feel very small with just a couple of decisions to make and it doesn't branch in an interesting way.
    • tbd Metascore
    • 60 Critic Score
    The mobile roots of Bloons TD 5 are many and varied. However it is cheap and well enough constructed that there is fun to be had, and if you’re looking for a tower defense game this is one of the better ones on the system.
    • 68 Metascore
    • 60 Critic Score
    Whilst it might be the best option to play Star Wars: Bounty Hunter, it still doesn't excuse the faults of the original. I do adore the polished presentation but the platforming and combat feels stuck in time. The level design can contain great moments of verticality but the continue system can occasionally feel restrictive. As nice as the new controls can feel, it remains an authentic preservation of a fairly average game.
    • 59 Metascore
    • 60 Critic Score
    Nacos: Rise of the Cartels is a simpler XCOM. To a degree the simplification is to its detriment, but I still had fun with the lighter tactical elements, even if I missed some of the depth of its inspiration.
    • tbd Metascore
    • 60 Critic Score
    Vengeful Heart's tale of disobedience in the face of corporate greed is one that's dug deeper than I expected. It's not much of a looker with a pixelated style that just seems too harsh for my eyes. I spent most of my time concentrating on text scrawls that really helped portray a group of friends struggling to topple a juggernaut whilst wrestling with their own ethics. Some aspects feel undercooked but there's an interesting narrative, if you don't mind being a bystander in all of it.
    • 54 Metascore
    • 60 Critic Score
    Dont be confused by the odd design choices and the lack of interaction. Knee Deep is a narrative driven game aiming to mimic a play, and despite some clunky animation and pacing issues it just about manages to bring the theatre to the PlayStation 4.
    • 68 Metascore
    • 60 Critic Score
    This is another interesting collection of Irem coin-op curios but, again, we're not convinced three arcade games and a home port should command a £20 price tag.
    • tbd Metascore
    • 60 Critic Score
    Duck Souls+ is a cute gag and a fair Meat Boy clone but a bit frustrating with it. Better on Vita due to the superior d-pad.
    • tbd Metascore
    • 60 Critic Score
    This Is the Police 2 takes the first game and develops certain aspects whilst adding tactical battles to break up the daily routine. The story and presentation are strong but it falls into a similar gameplay loop to the first game, for better or worse.
    • 68 Metascore
    • 60 Critic Score
    Smoke and Sacrifice does just enough with its exploration and crafting to be enjoyable. The weak combat and some irritating design decisions make the replayability suffer but fans of the genre will enjoy following the story through once.
    • 71 Metascore
    • 60 Critic Score
    I cannot gel with Blades of Fire. Whilst the combat feels decent, the smithing and weapon durability make for a complicated marriage. Weapons seem to break just often enough and the rinse and repeat grated on me. Locations are packed with enemies and some dungeons can be difficult to navigate through. I think Adso and Aran's relationship is very forced and, whilst they do flesh out the world effectively, the combat banter feels a little out of place. Over the course of a long journey, all these niggles add up.
    • 76 Metascore
    • 60 Critic Score
    Blazblue: Cross Tag Battle is a fun yet ultimately flawed fighting game. It manages to make more complex anime fighters into something more accessible, However the DLC-locked character roster and story mode sour the overall experience.
    • tbd Metascore
    • 60 Critic Score
    Dreaming Sarah's one of those games I find difficult to really review. It's a very short experience that has some interesting ideas. Unfortunately, there is no real narrative pull and repeated playthroughs didn't add anything insightful. It feels different but disposable. The musical score is fantastic and the art lends itself brilliantly to a bizarre world, but once the credits rolled, I wasn't left with any mysteries to ponder.
    • 61 Metascore
    • 60 Critic Score
    Bus Simulator takes the bus driving experience and presents it warts and all. At times, it's relaxing and satisfying to have a smooth journey, at others, it's a drudge to be caught in traffic. The career operates at a slow pace and, whilst short, your objectives all become very similar. Technically, the game struggles to stay smooth but there's a novel multiplayer on display that might provide longevity for fans.
    • 60 Metascore
    • 60 Critic Score
    Dusk Diver 2 has all the pieces to be an enjoyable JRPG but certain gameplay decisions make it more of a slog than it should be. The combat is fast paced but damage sponge enemies slow things down too much, whilst there are plenty of side quests but they nearly all boil down to simply running from one waypoint to another. It's not without its charm, if things were a little tighter it would be a real treat.
    • 64 Metascore
    • 60 Critic Score
    With an interesting story and a strong sense of exploration, The Coma: Recut's wonderful art and sound design finds itself undercut by some frustration. The chase can feel a little weary at times and the backtracking can be tedious. Still, there's things to admire from this short, sharp shock.
    • 64 Metascore
    • 60 Critic Score
    Knowing parody of classic side scrolling brawlers. The joke wears a little thin after a while unfortunately. Something of a stiff challenge that might deter all but the most masochistic gamers.
    • tbd Metascore
    • 60 Critic Score
    Whilst this is largely a no-frills puzzle game, Mystic Pillars Remastered does provide an intriguing narrative to pull you through. The tale of Indian folklore is wonderfully told in a warm, native voice that does a solid job of filling in the gaps. It's a shame the remaining presentation lacks the same punch. The puzzles themselves are simple to grasp and there's plenty to work through, if lacking in variety. At times, it's tricky but I never felt frustrated. It's not one long for the memory but offers a decent diversion for a few hours.
    • 56 Metascore
    • 60 Critic Score
    Neptunia Virtual Stars may be an action game but it has many similarities to the rest of the series. The characters talk too much and the gameplay is quite simple despite the complicated tutorials but once you get into it the action is fast paced and inoffensive.
    • 73 Metascore
    • 60 Critic Score
    While it was interesting to play such a rare shoot 'em up, Mamorukun ReCursed! feels a bit clunky, quite dated and not actually all that impressive. It's a capable enough game but not the best example of the genre.
    • 69 Metascore
    • 60 Critic Score
    Skyworld is a fun strategy game for PSVR with tactical battles. The mechanics are too oversimplified to leave a lasting impression but the UI manipulation will hopefully inspire other VR developers to think outside the box.
    • 62 Metascore
    • 60 Critic Score
    Intruders: Hide and Seek is a decent VR compatible stealth title. The gameplay is overly simple and it's a little light on tension but for its short running time you'll find some enjoyment giving the kidnappers the runaround, trying to find out exactly what their deal is.
    • 53 Metascore
    • 60 Critic Score
    Monster Jam: Steel Titans is aimed at fans of that particular sub-genre of driving games but does very little to win itself any new fans.
    • tbd Metascore
    • 60 Critic Score
    This is a fun little mash up of ideas from Lollipop Chainsaw, Dead Rising and Fighting Force and while it doesn't live up to those heights, as far as budget games go this is a pretty enjoyable one.
    • 76 Metascore
    • 60 Critic Score
    A Tale of Paper: Refolded combines the 2020 PS4 original with the Unfolded Melody bonus content, but still remains a slight package. Plus the final boss perfect trophy can get in the sea.
    • tbd Metascore
    • 60 Critic Score
    Kill It With Fire 2 is more of the same, following on from 2021’s FPS puzzle game. But by trying to iterate, we fear the premise has been stretched too far. We still had fun to some extent, but when there’s plenty of other more fun games to play at the moment, this doesn’t engage as the dev probably hopes it would.
    • tbd Metascore
    • 60 Critic Score
    Pineview Drive has enjoyable moments encased in a repetitive structure that can hamper the tension the visuals and sound design attempt to build. The mansion’s intricate design becomes familiar and appreciable but the persistent grind of key hunting can start to dull what could’ve been a sharper experience.
    • tbd Metascore
    • 60 Critic Score
    Tilting Tiles is a focused and mellow stroll through some occasionally tricky puzzles. Whilst it can be over quickly, there's plenty of mechanics introduced to give players a nice sense of progression. There are very few thrills to this but the clean presentation allows for no distractions as you concentrate on the task at hand. The cheap price tag feels justified, with the lack of any longevity. An enjoyable, if short-lived experience.
    • 65 Metascore
    • 60 Critic Score
    Sniper Ghost Warrior Contracts has some genuinely great sniping and exploration undermined by equally frequent technical hiccups. They've managed create a sharp, visually striking environment but the very ground you walk on can snag and frustrate you. When it works, you have a tense, patient experience but you need to be willing to overlook so many flaws.
    • tbd Metascore
    • 60 Critic Score
    Birthday of Midnight is an atmospheric take on golf that offers some intuitive gameplay and nice presentation but is too similar to its predecessor make a case for recommending it to anyone other than fans of the series or gamers looking for a very quick platinum trophy.
    • 72 Metascore
    • 60 Critic Score
    Simulacra is millennial angst by way of a mobile phone that is the window to a mystery that soon unravels. A faithful port but feels a bit like shovelware.
    • 74 Metascore
    • 60 Critic Score
    The question of whether Accounting+ is for you comes down to how much you like Justin Roiland’s brand of humour and whether you are willing to support this monetarily. It is no doubt a hilariously entertaining game and a great start to Squanchtendo’s aspirations on PSVR, but you are simply not getting enough for the money with the minimal length and stunted translation to the PSVR platform.
    • 45 Metascore
    • 60 Critic Score
    I find Generation Zero to have an interesting, stealthy core that sadly is undermined by a somewhat empty world. The technical issues might lead some to hold off and I do hope Avalanche keep supporting this blueprint. There is an appeal to this that does want me to return, providing something more is on the horizon.
    • 72 Metascore
    • 60 Critic Score
    Star Ocean: The Last Hope – 4K & Full HD Remaster brings a last gen game almost up to modern graphical standards and for a reasonable price. There is a lot of game here and it's not without its good points but the basic structure hasn't been improved which makes this a hard one to recommend.
    • 66 Metascore
    • 60 Critic Score
    Yasha: Legends of the Demon Blade feels a little undercooked. The core combat is simple but fun to experiment with. Unfortunately, the game lacks a diversity in stage design and can become repetitive very quickly. The narrative's not really the carrot to dangle over repeated playthroughs and, even if runs are quick, I tired of them. It's a short commitment but I saw all I needed to see very early.
    • 67 Metascore
    • 60 Critic Score
    As an unashamed Diablo clone, Warhammer: Chaosbane Slayer Edition fares better than most. The game performs very well on PS5, enjoying the benefits of a high frame rate and resolution while keeping the hordes of Chaos minions coming, however the core of monotonous gameplay and lack of mission variation keeps this from being considered a classic experience. Fans of the Warhammer world may enjoy this and the amount of content on offer. However, those just looking for something to tide them over until Diablo 4 may find Chaosbane lacking in substance.
    • tbd Metascore
    • 60 Critic Score
    There’s an element of confusion throughout Oaken in terms of our initial bafflement at the games systems as well as it not focusing on what sort of game it really is. It is a card battler? Or a strategy game? The blend of both doesn’t really work. Despite our being bored a lot of the time, we somehow see there’s something here, it’s just concealed by a messy implementation.
    • tbd Metascore
    • 60 Critic Score
    Remedium: Sentinels lacks the fun, polish, excitement, humour and brilliant structure of Vampire Survivors but equally it's an addictive, unfussy alternative and the only option we've got on PSN right now. For all its faults, it's still enjoyable.
    • 67 Metascore
    • 60 Critic Score
    Overall Fate/Extella is a decent game, the quick and extravagant combat gives the game lashings of style and visual flair. Unfortunately the lack of depth to the combat leads to repetition setting in and the story is definitely not for the uninitiated. This game fits well with the other musou games available for the PlayStation 4, and while it’s not the best one of the bunch it’s decent while it lasts.
    • tbd Metascore
    • 60 Critic Score
    Wizard of Legend 2 is a disappointing sequel. Whilst the visuals have seen an upgrade, it produces cluttered scenes that can really obscure the action in combat. The spell and relic counts are reduced and, whilst there is still some build diversity, it's not as strong as it could've been. A lack of environments makes the repletion sink in sooner and, despite the prospect of wild combinations, I struggle to persist with it.
    • 76 Metascore
    • 60 Critic Score
    Batbarian: Testament of the Primordials wears it's influences proudly and, at times, it pays an effective homage whilst building a blueprint of its own. The visuals look deliciously detailed and animated with plenty of life. It's accompanied with a wonderful soundtrack but I just don't quite enjoy playing it. There some clever puzzle-platforming involved but the large map is packed with screens of tricky jumps. It leads to a game lacking in momentum and frustrates me. It'll appeal to those wanting more of a challenge but it's not clicking for me.
    • 62 Metascore
    • 60 Critic Score
    Ghost Blade HD comes close to being a very good shoot ’em up but visual issues and a lack of ambition hold it back. That said, there aren’t many bullet hell shooters on the PS4 and this isn’t a bad option if you fancy sacrificing your thumbs and retinas to the cause.
    • 64 Metascore
    • 60 Critic Score
    The Crew 2 addresses some complaints from the original game, however not to the point where the concerns are completely eradicated. There are some clear improvements such as a larger open world, a better focus and the inclusion of new racing disciplines by air and water. However, the rubber banding AI and lack of multiplayer content keeps the series from hitting its potential.
    • 61 Metascore
    • 60 Critic Score
    Downward Spiral is a zero gravity space adventure that mixes the worst bits of Dead Space, Descent and every walking simulator ever but somehow remains intriguing and relatively tough to put down.
    • 58 Metascore
    • 60 Critic Score
    Nova Strike is a vertically-scrolling shooter that combines '90s presentation and gameplay with some modern upgrading mechanics and while it might not wow anyone, there's definitely some enjoyment to be had from it.
    • 75 Metascore
    • 60 Critic Score
    Observation is a science fiction thriller with a solid concept that puts you in control of an AI on a space station. The presentation is top notch and the story goes places but I found the pacing and lack of true interaction to be frustrating.
    • 71 Metascore
    • 60 Critic Score
    Time Recoil takes advantage of a good bullet-time mechanic and some very clever level design but is bogged down by a messy story and a lack of variation. Strategic shoot 'em up fans may enjoy mastering the game but fans of more dynamic action will be left wanting.
    • tbd Metascore
    • 60 Critic Score
    Energy Invasion does a good job of bringing together two distinct genres into a cohesive game engine but doesn't do enough to keep it interesting beyond the first few screens. After that the game's samey level design and visuals make you feel like you saw everything the game had to offer in the first few minutes but there is definitely the potential here for a more compelling experience if a sequel ever comes.
    • tbd Metascore
    • 60 Critic Score
    There's a really fun vertically-scrolling shoot 'em up here but the game is over far too quickly and that's the only real knock against it.
    • tbd Metascore
    • 60 Critic Score
    Super Tennis Blast is an old-school effort that nails that mid-'90s tennis game feel but we're not sure that's what we want in 2019.
    • 67 Metascore
    • 60 Critic Score
    For as old as Mount and Blade is there is something fresh about its main combat mechanic. However this does not excuse the whole package which is as old as its concept. If you are looking for a more involved hack and slasher then you may want to give this a try, however be prepared for shaky controls, poor camera angles and general rustiness that unfortunately brings the game down.
    • 65 Metascore
    • 60 Critic Score
    It's incredibly shallow and relies on one (admittedly enjoyable) gimmick but The VideoKid is a fun, addictive pick up and play arcade game. However, a few poor design decisions spoil the fun more than they should.
    • tbd Metascore
    • 60 Critic Score
    A 'Match Three' puzzler with simple mechanics and some enjoyable stages. We can or leave the Anime stylings and it's all wholly unoriginal but we enjoyed playing this one for the three hours it took to finish it.
    • 68 Metascore
    • 60 Critic Score
    Despite some initial promise, my mood started to sour on Welcome to Paradize when the base defence aspects became more prominent. The rest of the survival elements seem much more relaxed but the regular bombardments of zombie hordes wore on me. The combat is fun with plenty of improvised weaponry and I did enjoy configuring the zombie bodyguards. It's a cheeky world that doesn't take itself seriously but the whole thing just doesn't quite come together.
    • tbd Metascore
    • 60 Critic Score
    QUByte Classics - The Immortal by PIKO is a basic package for two versions of the same game. It does have merit to this day however, with some great set pieces but the adventure is linear and the difficulty can be perverse. Thank goodness for save states.
    • 63 Metascore
    • 60 Critic Score
    For all the good ideas, Trailblazers doesn't gel cohesively. The twisty, narrow nature of the courses do lend the game to a topsy-turvy time. Against the ruthless AI, it's difficult to enjoy but, amongst friends there's a decent party game under the hood. It's colourful and vibrant with a fair amount of personality but there's a nagging feeling that this game can't quite come together.
    • 77 Metascore
    • 60 Critic Score
    Empire of the Ants is a luscious looking game but, as much as it pains us to admit it, it's not always all that much fun to play.
    • 64 Metascore
    • 60 Critic Score
    If I would recommend Undead Darlings: No Cure for Love to anyone, they'd have to be onboard with a very slow dungeon crawler. Whilst I do like the writing and some of the relationship building, it requires a fair amount of tedium to get to. Systems seem in place to lead your party into a hasty retreat when weapons break, inventory fills or a boss becomes too steep to beat. Outside of that, I find a game that's charmingly presented with some really nice touches. It's a shame the combat becomes such a time commitment.
    • 74 Metascore
    • 60 Critic Score
    The Cub is a fair platformer with a great sense of place. The plot loosely follows the Jungle Book but comes to a conclusion somewhat bafflingly. The platforming is generally alright though jumping is maddeningly inconsistent at times. Over its brief lifespan you’re likely to be entertained by it for the most part.
    • 64 Metascore
    • 60 Critic Score
    Kona VR is an adventure game with survival elements integrated with some success. The story didn't grab me and the VR add-on suffers from technical issues, but exploring the hostile world will entertain fans of the genre.
    • 70 Metascore
    • 60 Critic Score
    Red Faction: Guerrilla Re-Mars-tered offers players a second chance to experience its open world. Some technical issues aside, it's the lack of variety in the world and mission design that stops the fun and still impressive destruction from making this a must play for those who missed it the first time.
    • 69 Metascore
    • 60 Critic Score
    Ganryu 2 takes the original arcade game and boosts every aspect of it and while that means you get some lovely visuals, great variation and slick gameplay it also comes with the kind of difficulty that was fine back in the '90s when coin-op manufacturers were only interested in taking your cash but seems needlessly harsh in 2022.
    • tbd Metascore
    • 60 Critic Score
    Two Parsecs from Earth is a fairly considered, focused platformer with some precise controls. At times, it's not as responsive as you want but the cold sting of death becomes a mere minor inconvenience. Whilst the levels are smartly designed, it does lead to some exact and rigid challenges that hone in more on trial and error. At times, I felt constrained and it's hard for me to get a good flow going. It has a colourful aesthetic but there's very few moments of character here.
    • 68 Metascore
    • 60 Critic Score
    TAPE: Unveil the Memories is a game that does occasionally show moments of class. The time rewinding gimmick does lead to some interesting puzzles and the plot is wonderfully grim. At times, the presentation manages to surprise me with distorting hallways and clever transitions. Unfortunately, it's also saddled with some cheaper elements and a monster that isn't that intimidating. Unfortunately, the pace bogs down in the final act.
    • 67 Metascore
    • 60 Critic Score
    Operation Warcade is fun in short bursts. The Immersion Point idea stops it being just another shooter and the medals awarded at the end of each level add to the replayability. It is ultimately a simple game that thanks to its poor graphics and the repetitive nature of the levels struggles to truly draw you in.
    • tbd Metascore
    • 60 Critic Score
    Within the realm of visual novels, Jisei: The First Case HD does deliver a refreshing change of pace. The singular focus leads to a tighter narrative with very little in the way of excess writing. The characters are well-written with plenty of intrigue although the story runs its course far too quickly. The art is well done and the voice acting does help make the cast convincing but, once the curtain falls, there's little reason to return to it.
    • 67 Metascore
    • 60 Critic Score
    The rollicking romp in a historical setting continues apace. This episode is a tad short though and is probably better value if you have the season pass.
    • tbd Metascore
    • 60 Critic Score
    There's a simplicity and rhythm to Tiles which makes it an enjoyable, cheap puzzle experience. The reliance on the player's dexterity can lead to some frustration but not at the game's expense. Whilst the challenge does ramp up, the swiftness that new mechanics are introduced leave the majority of the game's levels feeling increasingly stale. A lot of the early momentum starts to dissipate and, whilst the level creator helps foster a community and longevity, I'm feeling a little worn out.
    • tbd Metascore
    • 60 Critic Score
    Little Big Workshop's many bugs undermine what is otherwise an addictive business sim.
    • tbd Metascore
    • 60 Critic Score
    Foxyland is a Ratalaika-by-numbers effort that hits a difficulty wall almost as soon as you unlock a platinum. Sloppy controls and occasionally ridiculous level design don't help matters. Crossbuy on both PS4 and Vita makes for a great value proposition despite the caveats.
    • 63 Metascore
    • 60 Critic Score
    We Were Here won't wow you on any sort of technical level but its co-op only puzzle solving gameplay is interesting and worth checking out if you have the right friend to play with.
    • 65 Metascore
    • 60 Critic Score
    Dariusburst: Another Chronicle EX+ doesn't feel like a new game but rather just a cut-down version of the previous one. As such, the mid-range price point doesn't feel like great value for money and given how the game doesn't cater to newcomers very well, the audience it will really appeal to will be better off sticking to its predecessor instead.
    • 75 Metascore
    • 60 Critic Score
    Sable is a game that settles on a relaxing tone with an interesting aesthetic. Unfortunately, it's inhibited by some technical issues and some plain quest design. Traversing the barren world can still be enjoyed. Despite its emptiness, there's a decent sense of discovery that's accompanied by a very mellow soundtrack. As it is, there's a good game here stifled by unpredictable performance and a lack of variety.
    • tbd Metascore
    • 60 Critic Score
    War Theatre has a good amount of content and offers decent tactical gameplay but the lack of variety in units makes each mode and campaign feel largely the same.
    • 63 Metascore
    • 60 Critic Score
    Arizona Sunshine offers an enjoyable slice of zombie shooting action that left us relatively satisfied. The basic gameplay and dated graphics make the price tag sting a little though.
    • tbd Metascore
    • 60 Critic Score
    Mighty Math's mix of arithmetic and survival proves to be a compelling combination. As a fun, ten minute diversion, the rounds can whisk by and escalate into challenging situations. The simple presentation results in a very no frills experience but a little more variety could've gone a long way. As it is, Mighty Math is a cheap and interesting concept that can be enjoyable in small doses.
    • 49 Metascore
    • 60 Critic Score
    Rugby 20 is a playable effort completely let down by the fact, in over two years of development, very little has changed. Game modes remain slim, rigid and it hamstrings a player who wants to devote more time to it. It's more enjoyable to play and carving together tries has a satisfaction to it, but so much of Rugby 20 feels like a shallow retread.
    • tbd Metascore
    • 60 Critic Score
    A no-thrills hack and slash platforming rogue-lite effort that doesn't do much wrong, but never tries to do anything spectacular either.
    • 62 Metascore
    • 60 Critic Score
    Torchlight III continues the series' cheap and cheerful take on the action RPG stylings of the Diablo series but comes up short on its combat, looting and storytelling. There's fun to be had here, especially in co-op, but nothing about the game stands out apart from some pretty, but messy, visuals.
    • tbd Metascore
    • 60 Critic Score
    Atari Mania continues Atari's deep dive into their storied history with a fun, Warioware-inspired game that has plenty of great ideas but is let down a little by its execution.
    • 70 Metascore
    • 60 Critic Score
    Mighty Morphin' Power Rangers: Rita's Rewind does a great of evoking the 90's TV series with solid use voice samples and some charming presentational touches. Unfortunately, the brawling has issues with collision. As nice as it controls, some of the vehicle sections can be busy and time consuming and the Megazord fights can develop into a real chore. It's a shame because the beginning shows so much promise. It doesn't quite come together with some strong highs undercut by some awkward choices.
    • 62 Metascore
    • 60 Critic Score
    Blind on PSVR is at times elegant and at others a clumsy stumble. Tiny Bull Studios weaves an intriguing narrative while also using VR in a new and interesting way. However, there are times when the puzzling gets a bit too arduous due to cryptic direction and poor pacing. There are worse VR games on PS4, however many will not find much to see here overall.
    • tbd Metascore
    • 60 Critic Score
    Pacing issues aside, Hermitage: Strange Case Files gets a few things right. The writing keeps things largely focused and the chapters feel tight enough to enjoy on their own. I did feel the logic for the some of the investigations felt slightly misplaced and the potential to miss clues sets you on course for failure. It's all presented very well but I did feel a lack of something to do when the script became especially verbose.
    • 62 Metascore
    • 60 Critic Score
    Tiebreak: Official Game of the ATP and WTA is an unfortunate mix. The license brings with it some decently rendered players and venues but it also lacks a presentational flourish to do it justice. The tennis is uncomplicated but I miss having better feedback and precision. The career mode can feel slim and there's very little to do away from the court. If the tennis was more compelling, I'd find it easier to recommend. As it is, I find it lacking.
    • 71 Metascore
    • 60 Critic Score
    Hong Kong Massacre is a competent and well-presented twin stick John Woo 'em up but is hamstrung by a lack of variety and some frustrating gameplay elements.
    • 61 Metascore
    • 60 Critic Score
    Raging Justice sticks closely to the formula created years ago, for better or worse. The additions of warrants is an interesting one, with challenges giving a reason to replay levels. The difficulty is set a little too high and the presentation leaves a lot to be desired but fans of the genre will probably get some enjoyment out of it.
    • tbd Metascore
    • 60 Critic Score
    Carrion offers up a unique spin on the old Metroidvania concept but is let down by maze-like levels and unsatisfying combat. There's still some fun to be had but ultimately we found ourselves getting more and more irritated with the level design and constant backtracking.
    • 56 Metascore
    • 60 Critic Score
    Ary and the Secret of Seasons has a few short moments of brilliance, with clever season manipulation mechanics that are used to good effect. Unfortunately, the rest of the experience is let down by poor graphical choices, consistent choppiness and a general lack of polish in almost every aspect.
    • tbd Metascore
    • 60 Critic Score
    We love kaijus and we love tower defence games, so this should be a no-brainer but Mechs V Kaijus has clearly been a problematic port and the clumsy UI and reliance on grinding do take the shine off of an otherwise fun game.
    • tbd Metascore
    • 60 Critic Score
    Gun Crazy is a short, side scrolling, run and gun shooter. Being from Ratalaika it's an easy platinum but the game itself doesn't last much longer unless you set yourself the challenge of beating it in 1CC mode. There is some depth to the controls but the short run time stops the game from really getting going.
    • 74 Metascore
    • 60 Critic Score
    The Swords of Ditto combines some great visuals and decent gameplay with overly long and slightly tedious dungeon exploration. The lack of anything truly rewarding carrying over makes those long sessions difficult to stomach.
    • 59 Metascore
    • 60 Critic Score
    Showing promise in the early stages, Clid the Snail is both a charming shooter filled with a ton of character and visually interesting themes. However, the slow pace, cluttered worlds and repetitive gameplay fail to elevate the game to true greatness.
    • tbd Metascore
    • 60 Critic Score
    This compilation of five Turrican titles has our two favourites (Mega Turrican and Super Turrican 2) but neither of the original two Amiga classics. They're on the first volume and you'll need to pay £30 for each compilation, which stings a little. Also, with Turrican 3, Mega Turrican and a Director's Cut, three of the five games on offer here are basically the same game. So while there are still some great games on here, we've got real concerns over this pack's value for money.
    • tbd Metascore
    • 60 Critic Score
    Ship Graveyard Simulator 2 manages to depict the intricate workflow of scrapping a ship. It's a slow, gradual process that requires an awful lot of time from you. Contracts and valuable cargo do help establish a routine and success can be monetarily lucrative. Unfortunately, it moves too slowly and feels too much like work to really maintain my focus. It's repetitious and doesn't deliver many surprises.
    • tbd Metascore
    • 60 Critic Score
    I can't fault No Pest Productions for trying with Driven Out. It's a very harsh and deliberate test beneath a gorgeous world. I some ways it's refined and delivers consistent combat with a varied cast of enemies. Sadly, I couldn't find a foothold. Amid the frustration, there is reward but you really, really have to work for it. A touch more guidance would've been nice and, once it's done, you realise how short the experience can be. Still, I wouldn't dissuade anyone from giving it a look. Just know what you're getting into.
    • tbd Metascore
    • 60 Critic Score
    Mekorama is a nice hot cup of tea and a pair of slippers in game form. Not for all, but good fun to relax with. Good value as usual with the Vita/PS4 crossbuy.
    • tbd Metascore
    • 60 Critic Score
    Itorah is a pretty game with nice music paired with generic gameplay and miserly checkpointing when you need it most. It’s OK but neither is it inspiring enough to engage you for more than a few hours. It’s not the worst Metroidvania we’ve ever played but it is probably one of the most generic.
    • 84 Metascore
    • 60 Critic Score
    I’m fully prepared to accept that this may well be another gamer’s classic. Sure, I’m underwhelmed and would much rather Atari stopped being pricks and would just let Minter unleash TxK onto PSVR but Polybius is currently doing very well in the reviews. So, maybe it’s just me and this game might end up being the classic you’re hoping it is. But from where I’m sitting this is a bit of a mess and just too simplistic compared to my favourite Llamasoft games.
    • 72 Metascore
    • 60 Critic Score
    CastleStorm VR’s gameplay is simple and has that one more go ethic that will appeal to some gamers. For those who haven’t played it on the previous generation, there is a fun and varied real time strategy meets Angry Birds formula that proves basic yet satisfying. However, if you have given CastleStorm a go before, then the PSVR implementation doesn’t really bring anything to the table and hardly warrants a double dip. Especially considering that the VR version commands the same price as the definitive.
    • 70 Metascore
    • 60 Critic Score
    8-Bit Armies does well to tackle the control and interface issues that have marred the genre's translation to consoles. There's some good quality of life considerations that make the bread and butter gameplay enjoyable, if lacking in options. There's plenty of online and offline content but the lack of variety between the factions could lead to a stale, short-lived experience.

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