NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 74 Metascore
    • 65 Critic Score
    The premise of Turnip Boy Commits Tax Evasion is a solid one, and it should be quirky and unique enough to stand out, but it’s hard not to feel let down by what’s on offer. The lack of depth and content are noticeable, and any kind of post-game or replay value—especially without a map—don’t contribute enough to make this a clear recommendation. I want to like this game more than I did, and while I enjoyed Turnip Boy Commits Tax Evasion well enough, the experience is over far too soon. It would seem that Turnip Boy got off light this time. Must have been for time served or good behavior.
    • 77 Metascore
    • 80 Critic Score
    Picross S6 is still an excellent puzzle game packed with just shy of 500 puzzles from a handful of different modes. Even if it’s stagnated, I still wholeheartedly recommend the latest game. I just hope Picross S7 is more a leap forward than more of the same.
    • 88 Metascore
    • 90 Critic Score
    Fez
    When Fez clicks, it’s sublime. Bouncing through the world while rotating it to figure out the right way to reach a platform nails the right balance of difficulty and reward. The way the game opens up as you play, revealing secrets on top of secrets is something I’ve never seen another game land quite as well. What stands out most to me about Fez after nine years is that I’m in the midst of my third playthrough and even with some of the sheer novelty being lessened, I’m as enthralled as I was back in 2012. Fez stands as a truly unique indie game that draws inspiration from classics but is wholly its own precious and maddening experience that needs to be played.
    • tbd Metascore
    • 65 Critic Score
    There’s fun to be had, but only in specific circumstances and even then in short bursts. Like it’s name implies, Bamerang comes and goes in your memory as quickly as it came. A good party game that shows promise, but is best used as a warm up for other activities.
    • 71 Metascore
    • 65 Critic Score
    Compared to modern day videogames this acts as more of a museum piece, exemplifying when game quality was based on hours of content and less on quality. A time when players would spend hundreds of hours exploring every nook and cranny with little motivation other than “to see what happens.” The lack of direction, confusing combat system and sheer difficulty made me take the rose colored glasses off to a much harsher game. One that refuses to let you play any other way besides the rules set originally in 1989. The story is intriguing with twists and turns throughout. The animation is still top notch and famed composer Kenji Ito’s scores are still awe inspiring but it’s tough to see whether that is enough to want to fully revisit it. It hits different by today’s standards. With Saga Frontier, the developers were asking more if they could, and never asking if they should.
    • tbd Metascore
    • 50 Critic Score
    At its core, Future Aero Racing S Ultra’s problem is that the whole experience is half-baked. A decent sense of speed with maniacal track design and near flawless drivers. Visually inconsistent style that just highlights the problem areas. Music that is in the right genre but is somewhere between lacking and outright horrifying. I had high hopes for Future Aero Racing S Ultra, but instead i’ll be playing more Fast RMX.
    • 78 Metascore
    • 80 Critic Score
    I enjoyed Rain on Your Parade, largely due to its consistent creativity and invention. This is a profoundly silly game that operates in that often untouched comedic space in video games. Sure, not every joke lands, and sometimes the goals are underexplained, but that also just sounds like how I could describe every comedy I’ve ever experienced. I welcome more video game comedies like Rain on Your Parade.
    • 67 Metascore
    • 70 Critic Score
    As much comedic potential as Say No! More has, it feels like it only scratches the surface of what is possible within this specific setting and world. The levels are pretty repetitive and lack a lot of player agency. While the style, atmosphere, themes and story are very good I don’t think I will return to Say No! More in the future. Not because I think I shouldn’t say no more, if anything this game made me realize that I do say yes too many times in my life, but because like a good self-help book, the real change begins when you’re finished reading the story.
    • 52 Metascore
    • 70 Critic Score
    I Saw Black Clouds does a lot of things successfully in the FMV genre. The acting and cinematography are impressive for a title with a smaller budget. The internal systems also lead to lots of interesting variations in the story. Unfortunately, the shotty editing and hap-hazard final act leave something to be desired. It’s a benefit to know that it can be completed in a single sitting, which might make for a fun, suspense-filled evening activity. Be prepared, though: it’s going to be a bumpy ride.
    • 81 Metascore
    • 85 Critic Score
    For those who already know and love Trails of Cold Steel, it would seem worthwhile to seek out the other two Trails series to really appreciate the richness of the world of Zemuria and the scores of character interactions and references that come up in Trails of Cold Steel IV, an excellent bookend to the incredible journey of Rean and Class VII. I’ve always said that the mark of a great role-playing game is in that bittersweet feeling you get when it’s over. I’m happy to have seen this story to completion, but for a while I’ll be sad that my adventures with this likeable and colorful cast have also ended.
    • 81 Metascore
    • 90 Critic Score
    What the Dub is a great little party game in the tradition of the Jackbox series, and it will definitely see a lot of play at my house thanks to my own predilections.
    • 70 Metascore
    • 75 Critic Score
    Star Wars: Republic Commando is one of the single greatest Star Wars games ever made. While that largely holds true on Switch, it is unfortunate that it doesn’t really provide a definitive experience. At best you get a higher resolution but with pared back visuals and rough performance, it's somewhat difficult to justify outside of handheld mode against the original version. It is a shame that simply loading the original Xbox version disc into a Xbox Series X produces a better remaster than this official remaster. This is still an excellent game, and the Switch version doesn’t take that away, but issues present here significantly dull what ought to be a gleaming jewel.
    • 71 Metascore
    • 75 Critic Score
    Cozy Grove arrives as advertised—a smaller, more story-based Animal Crossing experience with its own charms and enjoyment. Though the tasks are also just as tedious at times, the fact that Cozy Grove holds back story entries through their daily cycle, rather than fish and bugs, tastes sour at times, even if the rest of what is on offer is a bountiful harvest. For those Animal Crossing fans out there looking for something close to what you’ve already experienced with New Horizons, this is the perfect drop-in-drop-out version of that experience and is definitely a must-try title, even with the hard feelings over how long it takes to really get to know that seagull-bear.
    • tbd Metascore
    • 85 Critic Score
    In my time with Stick Fight, I did hit an occasional hard crash but they were few and far between. Otherwise the gameplay stays fluid with little to no slowdown. Unfortunately they did not include community generated content but this is a fantastic indie party game that fits perfectly on the Nintendo Switch. Stick Fight is a great way to jump start any family gathering… minus the guns and violence.
    • 85 Metascore
    • 80 Critic Score
    Maybe it’s because of my age, but Crimzon Clover: World Explosion is one of the non-Ring Fit games where I felt exhausted after a session. It’s surprisingly demanding if you’re not used to these kinds of space shooters. I can see why the hardcore fans eat this game up, and it’s a very well designed game. It’s just not something I’d recommend for relaxing after a tough day at work.
    • 79 Metascore
    • 90 Critic Score
    You’re getting a lot of good games in this collection—Dark Arms seems to be the edge case here—and if you don’t have any experience with the NeoGeo Pocket Color, this is probably the next-best way to experience its library. I’m still a little annoyed that it’s so fighter-heavy but that arguably tracks with SNK’s arcade output.
    • 87 Metascore
    • 90 Critic Score
    There is no denying the incredible value that Overcooked! All You Can Eat serves up. Having two fantastic games and all their DLC packs remastered, alongside a few extra chefs and levels, makes this the definitive Overcooked package. The added accessibility options are a much appreciated addition, and they make the package an even more inclusive party game for everyone. However, for veteran players, there may not not be enough new content here to justify double dipping this chip. If this is your first time in the kitchen, however, Overcooked! All You Can Eat is an essential pickup for some fantastic multiplayer action.
    • 67 Metascore
    • 60 Critic Score
    Overall, once you get past the issues, it can be an in-depth and fun game to play for a rail simulation enthusiast, but those issues can be tough to overcome and take a lot of trial and error if you want to build more complex routes. It has a tough learning curve even with the tutorials. Some of this may just be me coming from another style of play but I actually had to restart the tutorial a couple of times until I got the hang of how the routing and scheduling system worked so I could design my tracks properly, but now that I have the hang of it, I’ll probably continue playing it.
    • 36 Metascore
    • 30 Critic Score
    Balan Wonderworld will leave you with a sense of wonder. A nagging sort of wonder. The kind of wonder that makes you wonder. Wonder how a game could so masterfully miss literally every opportunity to treat its players with a modicum of respect. Wonder how a very well known publisher could stomach having it in their library. Wonder what in the world happened with the Switch version. Wonder where your $60 went.
    • 78 Metascore
    • 80 Critic Score
    Lost Words: Beyond the Page is an emotional story with an enjoyable wrapper of art, music, and gameplay that lasts about three or four hours. Turn back if you want an immense challenge or brain-wrinkling puzzles, but if you’re looking to shed a tear or two and take in a well-written story where you move a character around and occasionally solve some clever but basic word puzzles, this is a great game to experience.
    • tbd Metascore
    • 95 Critic Score
    From the unconventional adult swim style artwork animations to the hilariously written dialogue, Later Alligator presents a point and click adventure game with tons of heart. The cast all feel like exaggerated members of your own family and the mini games are refreshingly varied to rarely become cumbersome. Video game comedy is known to be hit or miss but with this game there’s fun to be had for everybody. After multiple playthroughs, I will continue to show off this game to anyone that will listen but until then… After while, crocodile.
    • 74 Metascore
    • 75 Critic Score
    The experience was certainly an interesting one, and the steady clip of receiving new abilities worked well enough, but the way combat encounters pop up sporadically impacted the overall pacing. Many times, an NPC would tell me where to go or whom to seek out, and I would just chance upon my destination rather than know exactly where to go; the naming conventions at play don’t do the game any favors. Still, I’m leaving Narita Boy behind happy that I spent time in his world, and both captivated and a little miffed by how his story turns out. But sometimes that’s the mark of a tale worth hearing.
    • 79 Metascore
    • 85 Critic Score
    When all is said and done and you've cleared the main story, which altogether should take you 8-10 hours depending on your skill level, online time trial leaderboards present another way to tackle each stage. With that and unearthing the game's secret levels, there's a lot of content to be found in Kaze and the Wild Masks. It’s a wonderful homage to games I loved in the past and came at a perfect time in my life, helping me get used to my new surroundings. I won't soon be forgetting my time spent with Kaze. If you're in the market for a new 2D platformer, you can't go wrong with harvesting the fruits of PixelHive and Soedesco’s labor, but maybe avoid the sinister-looking carrots.
    • 62 Metascore
    • 50 Critic Score
    Even though the aesthetic, soundtrack, and intelligent dialogue create a package that looks outstanding, Rip Them Off fails to come together in its puzzle gameplay. While utilizing trial-and-error can have its merits, Rip Them Off’s method of having the player learn a mathematic language that it then changes constantly just doesn’t make for a fun gameplay loop. Lacking hard solutions and ramping up difficulty before you’ve been properly taught makes Rip Them Off a puzzle title that is hard to recommend.
    • 78 Metascore
    • 75 Critic Score
    Get-A-Grip Chip presents a fair and satisfying set of stages that can help you pass a few hours with enjoyable hook-based platforming. Every world throws one or more new wrenches into the works, and the basic formula and controls are fun and effective. While the music ranges from decent to out-of-place (given the cartoonish visuals), Chip’s charming design and the overall clean aesthetic allow the gameplay to take center stage. Longer sessions may put a strain on your fleshy digits, but this is another Switch title perfect for its pick-up-and-play value. Anyone looking for a solid platformer that exchanges robotic bells and whistles for a charming presentation and replay value should grab their Nintendo Ultra Hand and grab hold of Get-A-Grip Chip.
    • 66 Metascore
    • 70 Critic Score
    The variety of loadouts make it a solid pick-up for veterans and newcomers, but the absence of online leaderboards and sometimes obtuse localization do hold it back to a degree. Sifting through the barrage of eShop entries in the genre, I would certainly put this in the upper half of shoot-’em-ups on Switch.
    • 69 Metascore
    • 65 Critic Score
    This PC port of Bladed Fury brings the good with the bad: a beautiful animated art style akin to Samurai Jack that lacks distinction in both combat and level design. It’s hack and slash combo system adds depth through replayability challenge modes and boss rush modes but is otherwise repetitive in single playthroughs. Along with that, the game suffers from occasional lag and stutters, and I even experienced a single hard crash. Bladed Fury is worth checking out as its run time is short and the story tells of the rich Asian culture that is the warring states period, but ultimately it stumbles to find its footing in the long run.
    • 88 Metascore
    • 90 Critic Score
    I put about 280 hours into Generations Ultimate and was playing it even up to the time this review goes live, but for mostly lack-of-PC reasons I never got into World. Monster Hunter Rise has enough content that I feel like I’ll be able to go all the way with it, and be able to take on the new hunts as they’re delivered. Even those who are just looking for a good action game, and have no history with the series, should jump in. If nothing else, I could use some help with Rathalos.
    • 71 Metascore
    • 70 Critic Score
    While I did enjoy most of my time in the wilderness, hitting walls in terms of waiting for materials to process was ultimately a downer. The mayor gradually gives you fewer and fewer tasks to complete, and the focus shifts more towards the player in finding their own fun and setting their own goals. The emphasis on crafting in this Story of Seasons title works to an extent, and there is a fair amount of content to discover; just be prepared for a game loop that can become almost frustratingly familiar just as the leaves start to fall.
    • 70 Metascore
    • 55 Critic Score
    Root Film is a story first and foremost. Admittedly, this is a pretty good story with fun twists and some memorable characters. I would have loved to have experienced it in literally any form other than a video game. The gameplay is dull and rarely gives the player any urgency or control over what’s happening. Visually the game is fine but rarely does it do anything that makes it truly stand out. Animating the characters or key scenes would’ve worked wonders, especially with the filmmaking theme. But combined with the frustrating controls and repetitive music, Root Film becomes a drag to play through. I sincerely hope that this story will be adapted into other forms, because there is a lot of potential here. A video game simply shouldn’t have made the cut.
    • 73 Metascore
    • 70 Critic Score
    Overall, your mileage is going to vary in What Comes After. It is a very short experience, clocking in at just around an hour long, so even if you find the gameplay to be a tad tedious, the game at the very least does not overstay its welcome. If you're more interested in narrative as opposed to gameplay, you will likely find some enjoyment here, but those who are more interested in gameplay should probably steer clear. What Comes After has a lot to say, and even if a shoddy translation takes the impact down a bit, it's still worth a look if its premise has caught your eye.
    • 74 Metascore
    • 85 Critic Score
    Battle Brothers has exhibited a clear vision in what it wants to be: a painfully grueling and dark world with a system of commerce that’s equally punishing. This is a system where crowns make the world go round and everything is replaceable, for a price. The breadth of dialogue, world-building paragraphs, and light agency in storytelling let you build the world according to what you hear. It’s a world I want to dive into again and again, even if I know this incarnation will be just as taxing.
    • 54 Metascore
    • 65 Critic Score
    Unsurprisingly, Stubbs the Zombie in Rebel Without a Pulse is a product of its time. A simple third-person action game whose distinctions are chomping on victim’s throats and a riffing off a distinct style of a bygone era. Comedy evoking flatulence, old/tired stereotypes, and an environment with a classic foundation dipped in futurism do provide occasional dystopian humor. Whether this is for you depends on how much fondness you have for games of this era. This is no remaster or remake; it’s a direct port. For me, the pieces come together just enough to find fun in spite of itself.
    • 80 Metascore
    • 75 Critic Score
    Minor nit picks aside, I highly recommend this RPG combo for any dungeon crawler aficionado and its price tag isn’t a major ask for a pair of RPGs that will consume 50 to 60 hours a piece. Although certainly not for the casual gamer, this NIS-published duo has very nearly hit the mark for its target audience. So rejoice NIS faithful, for Saviors and Strangers is here to roll for bonus stats and take names, and it's brought its 20-sided die.
    • 80 Metascore
    • 85 Critic Score
    Signs of the Sojourner is a refreshing game, succeeding largely in how well it takes eternally relatable ideas like talking to other people and transforming them into a very sensical card game that has a surprising amount of depth despite a straightforward presentation. The way playing cards represents conversations is genius, making this a standout for how unique it feels.
    • 72 Metascore
    • 75 Critic Score
    Kingdoms of Amalur: Re-Reckoning on Nintendo Switch is a decent remastering effort of a game that, while largely excellent for its time, hasn’t aged flawlessly. Some of this is the unavoidable battering of time, but other things, such as the lack of a target lock, feel like improvements that could have, and should have, been implemented. Approaching Kingdoms of Amalur: Re-Reckoning from an entirely modern perspective, therefore, will likely lead to some frustration. However, if you can put yourself in the necessary headspace, Kingdoms of Amalur: Re-Reckoning is an enthralling, though flawed, adventure that perfectly encapsulates a very specific era in game design history.
    • 80 Metascore
    • 75 Critic Score
    Crash Bandicoot 4: It’s About Time resurrects this classic series in an authentic fashion. While a modern adventure with maximum replayability is a godsend for fans, a lot of what made the original Crash games rough around the edges is also present in this iteration, with inaccurate platforming and frustrating difficulty. However, for those looking for a return to form for the Bandicoot, Toys For Bob has proven themselves yet again in this long-awaited sequel.
    • 81 Metascore
    • 70 Critic Score
    Decent writing and a good art style keep this game above mediocrity and toying with the town building mechanics is enjoyable. But unless you're specifically looking for another entry in the town sim genre, it's hard to recommend this above other options already available on Switch. Then again, if the more simplistic approach is what you're looking for and the ability to change your town layout on a whim sounds appealing, there are things to enjoy in this quaint Littlewood.
    • 54 Metascore
    • 40 Critic Score
    The Nintendo Switch version of Apex Legends is the most disappointed I’ve ever been in a port. I was so excited to play it. Playing a lower resolution, lower frame rate version of the game was something I would have been fine with. It isn’t just a lower resolution and frame rate version, though. Apex Legends on Switch drops frames at the first sight of game play, and it’s an uphill battle, to say the least, when trying to play against other versions that have definite advantages. Even if this was the only version of Apex to exist, it would still be a bad game from a performance perspective. If you do only have a Switch, download it to see what all the hype is about. The game is free, and maybe the performance issues aren’t a big deal to other people. Whatever you do, make sure to turn cross play off.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Bravely Default 2 is a solid RPG that harkens back to Square Enix’s first steps in the genre. Fans and newcomers alike are quite sure to discover a hearty and satisfying offering of exploration, questing, turn-based combat, and endearing story beats. Now, I get to move on to the real post game: guessing what the next game in the series will be called.
    • 65 Metascore
    • 60 Critic Score
    Cyanide & Happiness - Freakpocalypse is a perfectly serviceable point-and-click adventure that offers a lot of opportunities for laughter. However, unless you’re a longtime fan of their comics, the jokes can regularly fall flat as they’re pumped out in every sentence of dialogue. Between holding to basic mechanics and failing to impress past what is expected, Freakpocalypse forces you to focus on the negatives, even if there aren’t that many.
    • 69 Metascore
    • 80 Critic Score
    Despite the lack of subtlety, Sea of Solitude is largely successful in bringing its positive affirmative message to a colorful world. The events that play out are often powerfully voice acted and complemented with incredible art. It wears its influences on its sleeve and is profoundly direct with its, but that isn’t necessarily a bad thing. Even though the gameplay is flawed with clumsy and inaccurate platforming, it’s not enough to capsize a strong overall presentation.
    • 82 Metascore
    • 80 Critic Score
    Gnosia is a game that’s going to test your deduction skills, imagination, and ability to lie like a cheap rug. It’s a game that I will definitely keep around if I want to knock off a quick loop on a break, or even if I need to warm up for the next time I have tasks to do on stream. Don’t cold sleep on it.
    • 81 Metascore
    • 95 Critic Score
    Even though the message of Everhood may not entirely land, the aural, visual, and gameplay experience, as a whole, is among the best on Switch. The rhythm combat is nothing short of perfection, and that it can be made more accessible by changing the difficulty at any time is sublime.
    • 82 Metascore
    • 80 Critic Score
    Little Nightmares II successfully creates a series of titles that pair up splendidly. Through masterful environmental storytelling and world-building, Tarsier Studios steps up to the likes of Limbo and Inside to invoke a creepy, horror experience that will force its way into your memories. Even with some frustrating sequences and some perspective clunkiness, Little Nightmares II gets a helping hand with all the other ways it exemplifies the genre.
    • 71 Metascore
    • 70 Critic Score
    Cathedral is a fine Metroid-like in terms of level design, but I just can’t shake the feeling that it doesn’t hit the balance between exploration and combat—the latter so often gets in the way of simply enjoying the former. If you’re a big fan of the genre and are itching for a fresh take, Cathedral is a fine choice that, for the most part, gets it right. Just expect to get tired of fighting your way through every room.
    • 72 Metascore
    • 75 Critic Score
    Mail Mole is a very interesting concept that is largely executed well. It forces the player to adjust their brain to a new kind of 3D platforming in a way few games do. Its only real failing is that these ideas could benefit from being pushed further. Repeated concepts with only minimal iteration can make the mid game a bit slow. That being said it still represents a surprisingly original 3D platformer whose concepts I’d love to see taken even further.
    • 51 Metascore
    • 55 Critic Score
    In a city the size of New York, you’d think there’d be two things: a massive city and all kinds of people. Taxi Chaos doesn’t really have either at the end of the day, and it leads to a barely-above-average experience as a result. I suppose you could rip through a podcast backlog just driving around the city, but if I wanted to do that there’s plenty of options for open world driving on Switch as it stands.
    • 75 Metascore
    • 80 Critic Score
    The Blizzard Arcade Collection is a product of not only slavish devotion to the original releases, but also a glow up that presents the trio of classic games with its best presentation yet. The addition of rewind and save states lets newcomers experience them without having to beat their heads against the wall. Even better, the tome of special features and developer interviews shows a devotion from Blizzard to make this collection a true historical document that too many classic game collections lack. Even for those who haven’t played the originals, this is a package I’m happy to recommend to anyone.
    • tbd Metascore
    • 45 Critic Score
    Fallen Legion: Rise to Glory had its share of boss encounters that seemed unbalanced, but I never felt as frustrated as I did with Revenants. I found myself much less interested in the characters or plot of Fallen Legion Revenants, and it’s probably safe to just say I liked everything about this game less than its predecessor. I’m honestly disappointed. If developers YummyYummyTummy announce another Fallen Legion title, I promise they’ll get my attention, but I’m going to have to wait a little longer this time before I let myself get excited.
    • 52 Metascore
    • 60 Critic Score
    Hellpoint is an action RPG that takes a lot of inspiration from the Souls series. While the combat is engaging, the framerate is a major detraction. Hiding the story as breadcrumbs in hard to find logs or cryptic messages is detrimental to what could be an interesting story. As well, the environments and enemy design did little to stand out overall. The bugs, framerate drops, and rare crashes were present, but as of this review the developers have plans to address these issues in future patches. While this is a new addition to the Soulsborne genre, there are far more successful examples out there. Fans of the genre may want to look elsewhere.
    • tbd Metascore
    • 55 Critic Score
    As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn’t downright bad; this version just doesn’t carry with it any of Override 2’s strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.
    • 77 Metascore
    • 70 Critic Score
    Anodyne 2 is a game that the farther away I’m from playing it, the more I’ll think about it fondly. In a year I’ll only remember the amazing atmosphere and setup that led to the scary chase sequence and forget how difficult to control that section of the game was. Right now, I’m living with all the great things and the frustrations simultaneously.
    • 80 Metascore
    • Critic Score
    To summarize, it’s a little hard to slam-dunk recommend any of these three packs. The collection of games as a whole is nice, with very few true stinkers. If you haven’t dabbled in any of the other Capcom collections, maybe it’s worth seeing the wider assortment of genres here. Strider (in the second pack) and Progear (in the third pack) are the two clear standouts to me, especially since they aren’t also available in another more fully featured package on the platform. I hope Capcom builds out Capcom Arcade Stadium more, because at the very least, it’s a really cool place to mess around with different arcade cabinets.
    • 78 Metascore
    • 85 Critic Score
    Overall, while SNK vs. Capcom: Match of the Millennium is dated in many aspects, there is a real sense of charm and fun to be had with this entry. Seeing such a large roster faithfully recreated on the Neo Geo Pocket Color, with the addition of local multiplayer, is worth the price of admission on its own. While it is a shame that the Switch controllers struggle to work well with fighting games, for casual play this should not be a huge issue. If you have any interest in SNK, Capcom, or fighting games in general, you owe it to yourself to check out how one of the biggest fighting game crossovers began.
    • 78 Metascore
    • 75 Critic Score
    Curse of the Dead Gods could have easily been an also-ran to solely capitalize on an upcoming release that has a lot of buzz (think Antz to A Bug’s Life). Instead, I’ve been greeted with a roguelike that, while definitely sharing DNA with other dungeon crawlers, has enough interesting backdrops with a few neat combat ideas to make it its own. Curse of the Dead Gods’ unique features don’t all hit dead-on, but what’s here is a game that while not as refined is still plenty of fun in its own right.
    • 63 Metascore
    • 60 Critic Score
    It’d be nice if the Shipgirl fights were more visually interesting, but Crosswave looks a little too much like a mid-tier Playstation Vita game for my tastes. All of the dialogue is fully voiced...in Japanese, which is something (and also diagnostic of most Vita games). On the other hand, Crosswave already features Neptune from the Neptunia franchise--and I have to assume that the other Goddesses will move in eventually. That’s probably not enough to keep me coming back, though. If you like anime-based visual novels, you might get something out of Azur Lane: Crosswave. For me, though? I like a little more “game” in my video games.
    • 74 Metascore
    • 60 Critic Score
    Ghosts ‘n Goblins Resurrection is much more frustrating than fun, and it’s unfortunate because the look of the game, and the amount of replayability is quite high, with 31 in-game challenges to shoot for.
    • 64 Metascore
    • 70 Critic Score
    PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it’s welcome here anytime.
    • 49 Metascore
    • 50 Critic Score
    The Unexpected Quest is unexpectedly short with only eight chapters and no variance offered upon replay. It is a decent time-waster of an RTS, but it is far from deeply engaging or exciting. Limited controls, the inability to place buildings where you want and one-on-one unit battles put a damper on the experience. This is not the game that will take the place of Warcraft as it feels like it never quite takes the training wheels off and there are better RTS experiences to be had, making this really only good for newcomers to the genre who need a gentle, simple pace.
    • 68 Metascore
    • 65 Critic Score
    If you can put yourself in an academic, emotionless state of mind, there really is some fun to be had, arguably moreso than in Gal*Gun 2. But you do have to wade through some…questionable…content.
    • tbd Metascore
    • 75 Critic Score
    Halloween Forever is a fun retro platformer that struggles a bit with some unfair difficulty spikes due to level layout in combination with the in-game camera. That being said multiple options are available for those who aren’t eager to return to the brutality of 80’s gaming. Boss fights are a highlight, and Pumpkin Man handles excellently. Some rough music doesn’t take away too much from the overall presentation which is otherwise very strong. Halloween Forever is a solid retro platformer for those looking for some authentic NES style challenge is running, jumping, and barfing.
    • 79 Metascore
    • 75 Critic Score
    Overall, Astrologaster is a fun romp through 16th century England. It chose its lane and fully committed to going full farce, turning out to be a very well conceived and interesting game. I enjoyed it, even if I felt at odds with some of the conclusions the game took from dialogue choices. The gameplay was always intriguing enough to keep me going. And somehow, in a world of pandemic and astrology TikTok, this game feels relevant even while it lives in the past. If you’re looking for something a little different, with unique gameplay, and a very entertaining soundtrack, I’d definitely suggest giving Astrologaster a try.
    • 70 Metascore
    • 80 Critic Score
    Glyph is perfect for a 15-minute pick up and play session or something you can struggle with for an hour. It's a rewarding experience when you have mastered its controls. Soaring through the sky to the exit like a golf ball in flight is a satisfying feeling. Its difficulty spikes can be dramatic, but if you're up for the challenge and craving some 3d platforming this one is worth a look.
    • 71 Metascore
    • 85 Critic Score
    Blue Fire is everything I didn’t know I wanted out of a 3D platformer. Instead of consisting of just platforming challenges, the combat kept me engaged. Secrets and collectibles aren’t there to block off parts of the map, but make exploring a joy due to how well they interact with Umbra’s abilities. 3D Mario feels good to play, but at the end of the day you are most likely still rescuing a princess and collecting meaningless stars. Blue Fire gives you a narrative thread but leaves it up to you to decide how you want to explore the Penumbra. This metroidvania-like approach really clicked for me and made this 3D platformer feel special, which few others have over the past decade. While performance on Switch is definitely not fantastic, with constant suffering through crashes, I still wanted to go back every time to discover what else was hidden in this world. I certainly cannot wait to see what these developers have in store next, because Blue Fire has definitely awoken a burning passion in me to see what lies ahead.
    • 65 Metascore
    • 75 Critic Score
    Tohu is a beautiful and fresh iteration on one of gaming’s old school genres. Cursor-based movement in docked mode, a short playtime, and shallow story aren’t enough to hold back the top-notch art and animations, intelligent puzzles, and incredible soundtrack from creating a memorable experience from beginning to end. For those fans of LucasArts and Double Fine, Tohu is worthy of your time, while probably not changing the minds of those who haven’t discovered the secret of Monkey Island or defeated those dreaded tentacles.
    • tbd Metascore
    • 75 Critic Score
    Aground surprised me with how much I kept wanting to get back to it the more I played. It won’t win any awards for its visuals and could certainly do well by limiting battling. That said, it hit the mark with tranquil digging, incentivizing crafting with small goals in its missions, and gradually pushing you along to explore the wider world around your starting grounds. If you like your crafting but want a guiding hand for your experience, Aground is a good place to start.
    • 83 Metascore
    • 85 Critic Score
    There are dozens of hours to be spent with UnderMine, and many more if you want to complete the 96 in-game achievements and find every partner familiar, item, and potion. Without question, Thorium Entertainment has struck gold with UnderMine, and it’s a worthy addition to the Switch’s stable of rogue-ish titles.
    • 89 Metascore
    • 90 Critic Score
    Super Mario 3D World + Bowser’s Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser’s Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
    • 81 Metascore
    • 75 Critic Score
    I like it a lot, and I felt really happy with it when I finally finished it. It’s a game that I want to recommend, but that recommendation has to come with a big caveat: if you’re a Persona fan that loves the Phantom Thieves but you’re just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
    • 64 Metascore
    • 50 Critic Score
    Overall I really would recommend NUTS if you are into narrative-driven games with a solid and interesting game mechanic. However, I cannot in good conscience recommend the Switch version. The UI is very hard to manage without any touch controls. The visual design harms the experience, and there are frequent framerate stutters and hiccups while playing the later levels. I enjoyed the premise and the ideas the game presents, but within this context the Switch version does not do the game justice. There is nut much to be gained here.
    • 78 Metascore
    • 75 Critic Score
    I stuck with Haven, throughout the crashes, the glitches and the slightly repetitive exploration, because I really fell in love with these characters. I cannot overstate how much I enjoyed being in their presence. Hearing them talk about their feelings for each other, their choices, their background and their doubt about fleeing the Apiary just made me connect with them. It feels good to see a relationship that comes across as more mature and developed in a video game. Something that isn’t there to satisfy people that ship in-game characters or gives them additional stats, but two characters that live together and struggle together. They each have a complete personality and to see that flourish, to see them flourish together, is something I have rarely if ever experienced in a game. Haven is not perfect, certainly not on Switch, but I would follow these characters to the edge of space and beyond.
    • 64 Metascore
    • 70 Critic Score
    Cultist Simulator: Initiate Edition is a neat little package. Weather Factory made an effort to be sure it would control well enough on the Switch. All three of the game’s previously-released DLCs are included, too: The Dancer, The Priest, and The Ghoul. The new characters and mechanics of the DLCs are available upon starting the game. Overall, the game also runs like a dream. The kind of care to give Switch players an experience as good as other versions is really nice to see. I do have problems with the gameplay, like it being obtuse at first or the overall length of a run being way too long, but in the end, I enjoyed my time with Cultist Simulator.
    • 52 Metascore
    • 40 Critic Score
    As much as it pains me to say, Commandos 2 is not the game I was hoping for. Perhaps I’ve been spoiled by modern games that built upon this predecessor, perhaps it was the clunky translation to console, or perhaps it was simply my impatience with the frequent loading times. Whatever the reason, this legend of the genre fell well below my expectations. If you are a fan of the original game, then by all accounts this remaster does wonders for the visuals and would probably be an easy recommendation. In this case, do yourself at least the favor of avoiding it on Switch.
    • 59 Metascore
    • 45 Critic Score
    Ultimately, Gods Will Fall just isn’t very fun, and even if you can stand the sub-standard gameplay, you might see the game crash and one of your characters killed as a result. Unfortunately, it’s just much more likely that you will fall than any of the actual gods.
    • 35 Metascore
    • 15 Critic Score
    Red Colony very much feels like a first draft of a game, from graphics, to script, to programming, that was somehow released on the eShop as a finished product. This would be like buying a puzzle, finishing the border, and declaring it completed. Frankly, I’m not sure how anybody could look at this game and think it was ready for prime time. If the bugs weren’t there, it might get by on its “so bad it’s good” appeal, but in its current state, it’s a disaster. Homie Rollerz, you finally have some competition.
    • 59 Metascore
    • 55 Critic Score
    Colossus Down features a grating protagonist going on a childish, fury-fuelled rampage, one with a wide set of levels that don’t have any throughline other than her being inconvenienced. The neat aesthetic can’t cover for shoddy-feeling combat and ill-instructed puzzle segments that sadly are further bogged-down by an endless stream of blathering by Nika, who has an infinite store of smugness. With so many great brawlers on Switch old and new that include sound fighting, killer soundtracks, and charming characters and worlds, Colossus Down should stay in the scrap pile.
    • 70 Metascore
    • 65 Critic Score
    Even though there may be a time when more people have better online access and cloud gaming becomes viable for Switch owners, such is not the case today. It doesn’t take a Sherlock Holmes, a Poirot, or a Phoenix Wright to see through the disgraceful disguise that is Hitman 3 - Cloud Version. Seek out the genuine Agent 47 article elsewhere.
    • 68 Metascore
    • 75 Critic Score
    Redout: Space Assault, while a generally fun game, seems to miss out on a few of the concepts that make the genre work. Arcade style games like this should be based on skill, with missions that continually pit the player against more complex piloting and shooting challenges. While this almost gets there, it falls back on artificial padding based on grinding out upgrades for your ship. That being said, when it does hit its stride, Redout: Space Assault has some truly thrilling moments.
    • 77 Metascore
    • 80 Critic Score
    Overall Heaven’s Vault is a very interesting and unique game that you should consider giving a try, especially if you have any interest in linguistics. While issues with the dialogue and a less than stellar space flight mechanic hold the game back from being truly great, there is enough good here to make it well worth your time. The relationship between Aliyah and Six is realistic and fun to see where it goes, and the environments and world building featured are top notch. If any of this caught your attention that may be a sign that you should be heading out to do some archaeology amongst the stardust.
    • 65 Metascore
    • 55 Critic Score
    In spite of some genuinely enjoyable platforming and action sequences, Golden Force is unpolished and rusted. The vibrant and colourful aesthetic can’t make up for the poorly-balanced economy and flawed technical aspects. My initial impressions were much stronger than my later ones, and as I made my way through the different stages, conquered the bosses, and replayed stages to seek out more coins and collectables, the weaknesses became more prominent and the strengths less so. My understanding is that the developers are aware of some of these issues, so this could turn into a somewhat decent title in the future. At present, though, if there’s an alchemy to turn lead into gold, it’s sorely needed here.
    • 78 Metascore
    • 70 Critic Score
    Olija has a wonderful story to tell that takes influence from some of your favorite seafaring adventures. While the technical hiccups can be disappointing and the major portion of the gameplay can feel unexciting, the boss fights and story sections bring to life a drab and dreary world that I would thoroughly enjoy seeing more of after the patches roll out.
    • 82 Metascore
    • 75 Critic Score
    A lot of people missed Tadpole Treble the first time around, but it’s definitely worth doubling back to now that it’s been rescued and brought to Switch. There will be moments of frustration (thanks, piranha) but I spent more time smiling and bouncing to the music than I have in most of the games I’ve played in the last year.
    • 80 Metascore
    • 80 Critic Score
    The main story of Atelier Ryza 2: Lost Legends & the Secret Fairy takes upwards of 30 hours to complete, but filling out the item and monster guides and seeing your way through every companion’s individual stories will add a dozen or more hours to that total. Three initial difficulty modes, in addition to two unlockable ones, let players tailor the experience, and a paid season pass promises to add costumes, recipes, and new areas to explore. The slow beginning of the first Ryza game is remedied somewhat here, and the ability to fast-travel from anywhere to almost anywhere else is pure bliss. The story’s lighter fare, doubly so for the side quests, won’t appeal to everyone, but the solid battle system, intuitive but deep crafting system, and decent overall gameplay loop were all enough to hold my attention and then some. Even though the concoction might not have come out perfect, it absolutely Ryza’s to the occasion.
    • 82 Metascore
    • 90 Critic Score
    Through it all, Cyber Shadow knows why people have fond memories of NES-era action platformers, whether it’s the thoughtful level layouts, unforgettable boss battles, or eye-catching visual embellishments. This is not a game for the faint of heart, but more for the persistent. I came away from this retro romp satisfied, primarily because it harkens back to the classics while still carving out a distinctive game that rightfully deserves to enter the pantheon of stellar 2D ninja games that includes the likes of Ninja Gaiden and The Messenger.
    • 50 Metascore
    • 65 Critic Score
    There are a lot of good things in Empire of Sin. The combat has a lot of room for variable play styles. The diplomacy systems make every play through unique. I love the neighborhoods they crafted. This is a game built around the idea that emergent gameplay is fun, and it is. That’s why the technical problems are such a bummer. Empire of Sin is a good game, but the Nintendo Switch is the worst place to play it.
    • 57 Metascore
    • 40 Critic Score
    It is kind of impressive that one person was able to create a Switch wrestling game that runs well part of the time when two teams at a major pub couldn’t even pull that off. However, Wrestling Empire isn’t quite “so bad it’s good” territory, nor is it the worst. It’s basically the small indie wrestling company bringing in a guy with TV exposure to sell tickets. And with more competition coming in the short and hopefully longer terms for Switch wrestling games, it’ll be one of those “Oh yeah, that happened” games in short order.
    • 76 Metascore
    • 70 Critic Score
    If you can get a friend on the couch with you, Double Dragon Neon is a big, dumb, fun dose of 80’s nostalgia.
    • 73 Metascore
    • 70 Critic Score
    BIT.TRIP BEAT is an excellent game that still holds up a decade later. I highly recommend this game to anyone interested in the legacy of Commander Video, searching for a bite-sized experience, or those who seek a rhythm-based challenge. Though you should keep in mind that this release is marred by a pretty significant bug.
    • 67 Metascore
    • 55 Critic Score
    The game is packed with options and at its core is a very fun experience marred by a lack of polish and technical issues. I still found myself rooting for this game when I would find hidden record players that would kick on fantastic techno beats to galvanize my robot scrapping pursuits. All the guns feel and sound unique, and it's a real joy to find a rare drop, upgrade your character, and unlock new passives for your class. Hopefully in a few months’ time, this game will be an easy recommendation for fans of the genre as it has the makings of a hidden gem in the Switch’s library.
    • tbd Metascore
    • 65 Critic Score
    Mars Horizon is a low barrier to entry space management sim that is easy going enough to be something played while sitting on the couch with a show in the background. Its systems are light enough to not be overwhelming, and even if they become too much for you, a well-defined tutorial does a good job of holding your hand as you get a grasp of things. The core problem and one that brings this down from a great game to simply fine is just how little control you get over actual launches. If there was more agency in that side of things, then this would be a no-brainer recommendation.
    • 79 Metascore
    • 85 Critic Score
    Still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release. The combat is quick and fluid, the soundtrack is truly incredible and the multiplayer mode with friends makes the game even more fun.
    • tbd Metascore
    • 35 Critic Score
    I understand why someone would enjoy Unto The End. I’m sure that some players out there like being kicked in the teeth with their hands tied behind their back. That, personally, sounds like a bad time, much like Unto The End wasn’t a good time. If I wanted to play a game that didn’t function as described, I would at least play a game that kind of wanted me to like it.
    • 82 Metascore
    • 85 Critic Score
    Moving forward, any developer looking to create a point-and-click adventure would do well to look at The Journey Down as an example of the genre done right. My recommendation before you decide to pick up the first chapter is to ensure you’re committed to the long haul. By the end of the first chapter, you’ll be left wanting more, and it only gets better from there.
    • 82 Metascore
    • 85 Critic Score
    Moving forward, any developer looking to create a point-and-click adventure would do well to look at The Journey Down as an example of the genre done right. My recommendation before you decide to pick up the first chapter is to ensure you’re committed to the long haul. By the end of the first chapter, you’ll be left wanting more, and it only gets better from there.
    • 88 Metascore
    • 95 Critic Score
    I came into Dicey Dungeons with high hopes and I was thoroughly blown away. It’s so smartly designed in how the classes and equipment all work together to create consistently unique and creative instances where you have to squeeze the usefulness out of almost every play style and strategy. The episodic design fits it very well, because it makes the early parts far more approachable, while keeping the variety up enough that even later episodes slow you down, you still have so much to enjoy. Dicey Dungeons is an amazing game that I’d almost call a roguelike game for people who don’t like roguelikes. You do have to like turn-based combat, though. And dice.
    • 62 Metascore
    • 60 Critic Score
    While I remain tickled that these NGPC ports even exist, though, I am beginning to long for different things, especially since these fighters all look more or less like the same game.
    • 87 Metascore
    • 90 Critic Score
    Grindstone is an example of a game which hits all the right notes and keeps up a quality in gameplay throughout that many struggle to maintain. The divine gameplay mechanics give a wonderful sense of control in spite of the randomness of how enemies fall, and the inputs of buying equipment or using currency to give temporary boosts gives ample opportunity for improvisation if things don’t go quite your way. I only wish there were more to play.
    • 66 Metascore
    • 60 Critic Score
    Your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought “man, I wish this were way harder,” Forever may be just what you’re looking for.
    • 78 Metascore
    • 85 Critic Score
    While I might recommend the board game over the video game overall, the video game is a worthy complement. It’s also a good local and online multiplayer experience (especially with crossplay with the Steam version), which gives Wingspan an added benefit in 2020. No matter what year it is, Wingspan is a remarkable adaptation of a tabletop game that is certainly one of the best of its kind on Switch.

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