NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 62 Metascore
    • 50 Critic Score
    Even though the aesthetic, soundtrack, and intelligent dialogue create a package that looks outstanding, Rip Them Off fails to come together in its puzzle gameplay. While utilizing trial-and-error can have its merits, Rip Them Off’s method of having the player learn a mathematic language that it then changes constantly just doesn’t make for a fun gameplay loop. Lacking hard solutions and ramping up difficulty before you’ve been properly taught makes Rip Them Off a puzzle title that is hard to recommend.
    • 78 Metascore
    • 75 Critic Score
    Get-A-Grip Chip presents a fair and satisfying set of stages that can help you pass a few hours with enjoyable hook-based platforming. Every world throws one or more new wrenches into the works, and the basic formula and controls are fun and effective. While the music ranges from decent to out-of-place (given the cartoonish visuals), Chip’s charming design and the overall clean aesthetic allow the gameplay to take center stage. Longer sessions may put a strain on your fleshy digits, but this is another Switch title perfect for its pick-up-and-play value. Anyone looking for a solid platformer that exchanges robotic bells and whistles for a charming presentation and replay value should grab their Nintendo Ultra Hand and grab hold of Get-A-Grip Chip.
    • 66 Metascore
    • 70 Critic Score
    The variety of loadouts make it a solid pick-up for veterans and newcomers, but the absence of online leaderboards and sometimes obtuse localization do hold it back to a degree. Sifting through the barrage of eShop entries in the genre, I would certainly put this in the upper half of shoot-’em-ups on Switch.
    • 69 Metascore
    • 65 Critic Score
    This PC port of Bladed Fury brings the good with the bad: a beautiful animated art style akin to Samurai Jack that lacks distinction in both combat and level design. It’s hack and slash combo system adds depth through replayability challenge modes and boss rush modes but is otherwise repetitive in single playthroughs. Along with that, the game suffers from occasional lag and stutters, and I even experienced a single hard crash. Bladed Fury is worth checking out as its run time is short and the story tells of the rich Asian culture that is the warring states period, but ultimately it stumbles to find its footing in the long run.
    • 88 Metascore
    • 90 Critic Score
    I put about 280 hours into Generations Ultimate and was playing it even up to the time this review goes live, but for mostly lack-of-PC reasons I never got into World. Monster Hunter Rise has enough content that I feel like I’ll be able to go all the way with it, and be able to take on the new hunts as they’re delivered. Even those who are just looking for a good action game, and have no history with the series, should jump in. If nothing else, I could use some help with Rathalos.
    • 71 Metascore
    • 70 Critic Score
    While I did enjoy most of my time in the wilderness, hitting walls in terms of waiting for materials to process was ultimately a downer. The mayor gradually gives you fewer and fewer tasks to complete, and the focus shifts more towards the player in finding their own fun and setting their own goals. The emphasis on crafting in this Story of Seasons title works to an extent, and there is a fair amount of content to discover; just be prepared for a game loop that can become almost frustratingly familiar just as the leaves start to fall.
    • 70 Metascore
    • 55 Critic Score
    Root Film is a story first and foremost. Admittedly, this is a pretty good story with fun twists and some memorable characters. I would have loved to have experienced it in literally any form other than a video game. The gameplay is dull and rarely gives the player any urgency or control over what’s happening. Visually the game is fine but rarely does it do anything that makes it truly stand out. Animating the characters or key scenes would’ve worked wonders, especially with the filmmaking theme. But combined with the frustrating controls and repetitive music, Root Film becomes a drag to play through. I sincerely hope that this story will be adapted into other forms, because there is a lot of potential here. A video game simply shouldn’t have made the cut.
    • 73 Metascore
    • 70 Critic Score
    Overall, your mileage is going to vary in What Comes After. It is a very short experience, clocking in at just around an hour long, so even if you find the gameplay to be a tad tedious, the game at the very least does not overstay its welcome. If you're more interested in narrative as opposed to gameplay, you will likely find some enjoyment here, but those who are more interested in gameplay should probably steer clear. What Comes After has a lot to say, and even if a shoddy translation takes the impact down a bit, it's still worth a look if its premise has caught your eye.
    • 74 Metascore
    • 85 Critic Score
    Battle Brothers has exhibited a clear vision in what it wants to be: a painfully grueling and dark world with a system of commerce that’s equally punishing. This is a system where crowns make the world go round and everything is replaceable, for a price. The breadth of dialogue, world-building paragraphs, and light agency in storytelling let you build the world according to what you hear. It’s a world I want to dive into again and again, even if I know this incarnation will be just as taxing.
    • 54 Metascore
    • 65 Critic Score
    Unsurprisingly, Stubbs the Zombie in Rebel Without a Pulse is a product of its time. A simple third-person action game whose distinctions are chomping on victim’s throats and a riffing off a distinct style of a bygone era. Comedy evoking flatulence, old/tired stereotypes, and an environment with a classic foundation dipped in futurism do provide occasional dystopian humor. Whether this is for you depends on how much fondness you have for games of this era. This is no remaster or remake; it’s a direct port. For me, the pieces come together just enough to find fun in spite of itself.
    • 80 Metascore
    • 75 Critic Score
    Minor nit picks aside, I highly recommend this RPG combo for any dungeon crawler aficionado and its price tag isn’t a major ask for a pair of RPGs that will consume 50 to 60 hours a piece. Although certainly not for the casual gamer, this NIS-published duo has very nearly hit the mark for its target audience. So rejoice NIS faithful, for Saviors and Strangers is here to roll for bonus stats and take names, and it's brought its 20-sided die.
    • 80 Metascore
    • 85 Critic Score
    Signs of the Sojourner is a refreshing game, succeeding largely in how well it takes eternally relatable ideas like talking to other people and transforming them into a very sensical card game that has a surprising amount of depth despite a straightforward presentation. The way playing cards represents conversations is genius, making this a standout for how unique it feels.
    • 72 Metascore
    • 75 Critic Score
    Kingdoms of Amalur: Re-Reckoning on Nintendo Switch is a decent remastering effort of a game that, while largely excellent for its time, hasn’t aged flawlessly. Some of this is the unavoidable battering of time, but other things, such as the lack of a target lock, feel like improvements that could have, and should have, been implemented. Approaching Kingdoms of Amalur: Re-Reckoning from an entirely modern perspective, therefore, will likely lead to some frustration. However, if you can put yourself in the necessary headspace, Kingdoms of Amalur: Re-Reckoning is an enthralling, though flawed, adventure that perfectly encapsulates a very specific era in game design history.
    • 80 Metascore
    • 75 Critic Score
    Crash Bandicoot 4: It’s About Time resurrects this classic series in an authentic fashion. While a modern adventure with maximum replayability is a godsend for fans, a lot of what made the original Crash games rough around the edges is also present in this iteration, with inaccurate platforming and frustrating difficulty. However, for those looking for a return to form for the Bandicoot, Toys For Bob has proven themselves yet again in this long-awaited sequel.
    • 81 Metascore
    • 70 Critic Score
    Decent writing and a good art style keep this game above mediocrity and toying with the town building mechanics is enjoyable. But unless you're specifically looking for another entry in the town sim genre, it's hard to recommend this above other options already available on Switch. Then again, if the more simplistic approach is what you're looking for and the ability to change your town layout on a whim sounds appealing, there are things to enjoy in this quaint Littlewood.
    • 54 Metascore
    • 40 Critic Score
    The Nintendo Switch version of Apex Legends is the most disappointed I’ve ever been in a port. I was so excited to play it. Playing a lower resolution, lower frame rate version of the game was something I would have been fine with. It isn’t just a lower resolution and frame rate version, though. Apex Legends on Switch drops frames at the first sight of game play, and it’s an uphill battle, to say the least, when trying to play against other versions that have definite advantages. Even if this was the only version of Apex to exist, it would still be a bad game from a performance perspective. If you do only have a Switch, download it to see what all the hype is about. The game is free, and maybe the performance issues aren’t a big deal to other people. Whatever you do, make sure to turn cross play off.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Bravely Default 2 is a solid RPG that harkens back to Square Enix’s first steps in the genre. Fans and newcomers alike are quite sure to discover a hearty and satisfying offering of exploration, questing, turn-based combat, and endearing story beats. Now, I get to move on to the real post game: guessing what the next game in the series will be called.
    • 65 Metascore
    • 60 Critic Score
    Cyanide & Happiness - Freakpocalypse is a perfectly serviceable point-and-click adventure that offers a lot of opportunities for laughter. However, unless you’re a longtime fan of their comics, the jokes can regularly fall flat as they’re pumped out in every sentence of dialogue. Between holding to basic mechanics and failing to impress past what is expected, Freakpocalypse forces you to focus on the negatives, even if there aren’t that many.
    • 69 Metascore
    • 80 Critic Score
    Despite the lack of subtlety, Sea of Solitude is largely successful in bringing its positive affirmative message to a colorful world. The events that play out are often powerfully voice acted and complemented with incredible art. It wears its influences on its sleeve and is profoundly direct with its, but that isn’t necessarily a bad thing. Even though the gameplay is flawed with clumsy and inaccurate platforming, it’s not enough to capsize a strong overall presentation.
    • 82 Metascore
    • 80 Critic Score
    Gnosia is a game that’s going to test your deduction skills, imagination, and ability to lie like a cheap rug. It’s a game that I will definitely keep around if I want to knock off a quick loop on a break, or even if I need to warm up for the next time I have tasks to do on stream. Don’t cold sleep on it.
    • 81 Metascore
    • 95 Critic Score
    Even though the message of Everhood may not entirely land, the aural, visual, and gameplay experience, as a whole, is among the best on Switch. The rhythm combat is nothing short of perfection, and that it can be made more accessible by changing the difficulty at any time is sublime.
    • 82 Metascore
    • 80 Critic Score
    Little Nightmares II successfully creates a series of titles that pair up splendidly. Through masterful environmental storytelling and world-building, Tarsier Studios steps up to the likes of Limbo and Inside to invoke a creepy, horror experience that will force its way into your memories. Even with some frustrating sequences and some perspective clunkiness, Little Nightmares II gets a helping hand with all the other ways it exemplifies the genre.
    • 71 Metascore
    • 70 Critic Score
    Cathedral is a fine Metroid-like in terms of level design, but I just can’t shake the feeling that it doesn’t hit the balance between exploration and combat—the latter so often gets in the way of simply enjoying the former. If you’re a big fan of the genre and are itching for a fresh take, Cathedral is a fine choice that, for the most part, gets it right. Just expect to get tired of fighting your way through every room.
    • 72 Metascore
    • 75 Critic Score
    Mail Mole is a very interesting concept that is largely executed well. It forces the player to adjust their brain to a new kind of 3D platforming in a way few games do. Its only real failing is that these ideas could benefit from being pushed further. Repeated concepts with only minimal iteration can make the mid game a bit slow. That being said it still represents a surprisingly original 3D platformer whose concepts I’d love to see taken even further.
    • 51 Metascore
    • 55 Critic Score
    In a city the size of New York, you’d think there’d be two things: a massive city and all kinds of people. Taxi Chaos doesn’t really have either at the end of the day, and it leads to a barely-above-average experience as a result. I suppose you could rip through a podcast backlog just driving around the city, but if I wanted to do that there’s plenty of options for open world driving on Switch as it stands.
    • 75 Metascore
    • 80 Critic Score
    The Blizzard Arcade Collection is a product of not only slavish devotion to the original releases, but also a glow up that presents the trio of classic games with its best presentation yet. The addition of rewind and save states lets newcomers experience them without having to beat their heads against the wall. Even better, the tome of special features and developer interviews shows a devotion from Blizzard to make this collection a true historical document that too many classic game collections lack. Even for those who haven’t played the originals, this is a package I’m happy to recommend to anyone.
    • tbd Metascore
    • 45 Critic Score
    Fallen Legion: Rise to Glory had its share of boss encounters that seemed unbalanced, but I never felt as frustrated as I did with Revenants. I found myself much less interested in the characters or plot of Fallen Legion Revenants, and it’s probably safe to just say I liked everything about this game less than its predecessor. I’m honestly disappointed. If developers YummyYummyTummy announce another Fallen Legion title, I promise they’ll get my attention, but I’m going to have to wait a little longer this time before I let myself get excited.
    • 52 Metascore
    • 60 Critic Score
    Hellpoint is an action RPG that takes a lot of inspiration from the Souls series. While the combat is engaging, the framerate is a major detraction. Hiding the story as breadcrumbs in hard to find logs or cryptic messages is detrimental to what could be an interesting story. As well, the environments and enemy design did little to stand out overall. The bugs, framerate drops, and rare crashes were present, but as of this review the developers have plans to address these issues in future patches. While this is a new addition to the Soulsborne genre, there are far more successful examples out there. Fans of the genre may want to look elsewhere.
    • tbd Metascore
    • 55 Critic Score
    As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn’t downright bad; this version just doesn’t carry with it any of Override 2’s strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.
    • 77 Metascore
    • 70 Critic Score
    Anodyne 2 is a game that the farther away I’m from playing it, the more I’ll think about it fondly. In a year I’ll only remember the amazing atmosphere and setup that led to the scary chase sequence and forget how difficult to control that section of the game was. Right now, I’m living with all the great things and the frustrations simultaneously.
    • 80 Metascore
    • Critic Score
    To summarize, it’s a little hard to slam-dunk recommend any of these three packs. The collection of games as a whole is nice, with very few true stinkers. If you haven’t dabbled in any of the other Capcom collections, maybe it’s worth seeing the wider assortment of genres here. Strider (in the second pack) and Progear (in the third pack) are the two clear standouts to me, especially since they aren’t also available in another more fully featured package on the platform. I hope Capcom builds out Capcom Arcade Stadium more, because at the very least, it’s a really cool place to mess around with different arcade cabinets.
    • 78 Metascore
    • 85 Critic Score
    Overall, while SNK vs. Capcom: Match of the Millennium is dated in many aspects, there is a real sense of charm and fun to be had with this entry. Seeing such a large roster faithfully recreated on the Neo Geo Pocket Color, with the addition of local multiplayer, is worth the price of admission on its own. While it is a shame that the Switch controllers struggle to work well with fighting games, for casual play this should not be a huge issue. If you have any interest in SNK, Capcom, or fighting games in general, you owe it to yourself to check out how one of the biggest fighting game crossovers began.
    • 78 Metascore
    • 75 Critic Score
    Curse of the Dead Gods could have easily been an also-ran to solely capitalize on an upcoming release that has a lot of buzz (think Antz to A Bug’s Life). Instead, I’ve been greeted with a roguelike that, while definitely sharing DNA with other dungeon crawlers, has enough interesting backdrops with a few neat combat ideas to make it its own. Curse of the Dead Gods’ unique features don’t all hit dead-on, but what’s here is a game that while not as refined is still plenty of fun in its own right.
    • 63 Metascore
    • 60 Critic Score
    It’d be nice if the Shipgirl fights were more visually interesting, but Crosswave looks a little too much like a mid-tier Playstation Vita game for my tastes. All of the dialogue is fully voiced...in Japanese, which is something (and also diagnostic of most Vita games). On the other hand, Crosswave already features Neptune from the Neptunia franchise--and I have to assume that the other Goddesses will move in eventually. That’s probably not enough to keep me coming back, though. If you like anime-based visual novels, you might get something out of Azur Lane: Crosswave. For me, though? I like a little more “game” in my video games.
    • 74 Metascore
    • 60 Critic Score
    Ghosts ‘n Goblins Resurrection is much more frustrating than fun, and it’s unfortunate because the look of the game, and the amount of replayability is quite high, with 31 in-game challenges to shoot for.
    • 64 Metascore
    • 70 Critic Score
    PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it’s welcome here anytime.
    • 49 Metascore
    • 50 Critic Score
    The Unexpected Quest is unexpectedly short with only eight chapters and no variance offered upon replay. It is a decent time-waster of an RTS, but it is far from deeply engaging or exciting. Limited controls, the inability to place buildings where you want and one-on-one unit battles put a damper on the experience. This is not the game that will take the place of Warcraft as it feels like it never quite takes the training wheels off and there are better RTS experiences to be had, making this really only good for newcomers to the genre who need a gentle, simple pace.
    • 68 Metascore
    • 65 Critic Score
    If you can put yourself in an academic, emotionless state of mind, there really is some fun to be had, arguably moreso than in Gal*Gun 2. But you do have to wade through some…questionable…content.
    • tbd Metascore
    • 75 Critic Score
    Halloween Forever is a fun retro platformer that struggles a bit with some unfair difficulty spikes due to level layout in combination with the in-game camera. That being said multiple options are available for those who aren’t eager to return to the brutality of 80’s gaming. Boss fights are a highlight, and Pumpkin Man handles excellently. Some rough music doesn’t take away too much from the overall presentation which is otherwise very strong. Halloween Forever is a solid retro platformer for those looking for some authentic NES style challenge is running, jumping, and barfing.
    • 79 Metascore
    • 75 Critic Score
    Overall, Astrologaster is a fun romp through 16th century England. It chose its lane and fully committed to going full farce, turning out to be a very well conceived and interesting game. I enjoyed it, even if I felt at odds with some of the conclusions the game took from dialogue choices. The gameplay was always intriguing enough to keep me going. And somehow, in a world of pandemic and astrology TikTok, this game feels relevant even while it lives in the past. If you’re looking for something a little different, with unique gameplay, and a very entertaining soundtrack, I’d definitely suggest giving Astrologaster a try.
    • 70 Metascore
    • 80 Critic Score
    Glyph is perfect for a 15-minute pick up and play session or something you can struggle with for an hour. It's a rewarding experience when you have mastered its controls. Soaring through the sky to the exit like a golf ball in flight is a satisfying feeling. Its difficulty spikes can be dramatic, but if you're up for the challenge and craving some 3d platforming this one is worth a look.
    • 71 Metascore
    • 85 Critic Score
    Blue Fire is everything I didn’t know I wanted out of a 3D platformer. Instead of consisting of just platforming challenges, the combat kept me engaged. Secrets and collectibles aren’t there to block off parts of the map, but make exploring a joy due to how well they interact with Umbra’s abilities. 3D Mario feels good to play, but at the end of the day you are most likely still rescuing a princess and collecting meaningless stars. Blue Fire gives you a narrative thread but leaves it up to you to decide how you want to explore the Penumbra. This metroidvania-like approach really clicked for me and made this 3D platformer feel special, which few others have over the past decade. While performance on Switch is definitely not fantastic, with constant suffering through crashes, I still wanted to go back every time to discover what else was hidden in this world. I certainly cannot wait to see what these developers have in store next, because Blue Fire has definitely awoken a burning passion in me to see what lies ahead.
    • 65 Metascore
    • 75 Critic Score
    Tohu is a beautiful and fresh iteration on one of gaming’s old school genres. Cursor-based movement in docked mode, a short playtime, and shallow story aren’t enough to hold back the top-notch art and animations, intelligent puzzles, and incredible soundtrack from creating a memorable experience from beginning to end. For those fans of LucasArts and Double Fine, Tohu is worthy of your time, while probably not changing the minds of those who haven’t discovered the secret of Monkey Island or defeated those dreaded tentacles.
    • tbd Metascore
    • 75 Critic Score
    Aground surprised me with how much I kept wanting to get back to it the more I played. It won’t win any awards for its visuals and could certainly do well by limiting battling. That said, it hit the mark with tranquil digging, incentivizing crafting with small goals in its missions, and gradually pushing you along to explore the wider world around your starting grounds. If you like your crafting but want a guiding hand for your experience, Aground is a good place to start.
    • 83 Metascore
    • 85 Critic Score
    There are dozens of hours to be spent with UnderMine, and many more if you want to complete the 96 in-game achievements and find every partner familiar, item, and potion. Without question, Thorium Entertainment has struck gold with UnderMine, and it’s a worthy addition to the Switch’s stable of rogue-ish titles.
    • 89 Metascore
    • 90 Critic Score
    Super Mario 3D World + Bowser’s Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser’s Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
    • 81 Metascore
    • 75 Critic Score
    I like it a lot, and I felt really happy with it when I finally finished it. It’s a game that I want to recommend, but that recommendation has to come with a big caveat: if you’re a Persona fan that loves the Phantom Thieves but you’re just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
    • 64 Metascore
    • 50 Critic Score
    Overall I really would recommend NUTS if you are into narrative-driven games with a solid and interesting game mechanic. However, I cannot in good conscience recommend the Switch version. The UI is very hard to manage without any touch controls. The visual design harms the experience, and there are frequent framerate stutters and hiccups while playing the later levels. I enjoyed the premise and the ideas the game presents, but within this context the Switch version does not do the game justice. There is nut much to be gained here.
    • 78 Metascore
    • 75 Critic Score
    I stuck with Haven, throughout the crashes, the glitches and the slightly repetitive exploration, because I really fell in love with these characters. I cannot overstate how much I enjoyed being in their presence. Hearing them talk about their feelings for each other, their choices, their background and their doubt about fleeing the Apiary just made me connect with them. It feels good to see a relationship that comes across as more mature and developed in a video game. Something that isn’t there to satisfy people that ship in-game characters or gives them additional stats, but two characters that live together and struggle together. They each have a complete personality and to see that flourish, to see them flourish together, is something I have rarely if ever experienced in a game. Haven is not perfect, certainly not on Switch, but I would follow these characters to the edge of space and beyond.
    • 64 Metascore
    • 70 Critic Score
    Cultist Simulator: Initiate Edition is a neat little package. Weather Factory made an effort to be sure it would control well enough on the Switch. All three of the game’s previously-released DLCs are included, too: The Dancer, The Priest, and The Ghoul. The new characters and mechanics of the DLCs are available upon starting the game. Overall, the game also runs like a dream. The kind of care to give Switch players an experience as good as other versions is really nice to see. I do have problems with the gameplay, like it being obtuse at first or the overall length of a run being way too long, but in the end, I enjoyed my time with Cultist Simulator.
    • 52 Metascore
    • 40 Critic Score
    As much as it pains me to say, Commandos 2 is not the game I was hoping for. Perhaps I’ve been spoiled by modern games that built upon this predecessor, perhaps it was the clunky translation to console, or perhaps it was simply my impatience with the frequent loading times. Whatever the reason, this legend of the genre fell well below my expectations. If you are a fan of the original game, then by all accounts this remaster does wonders for the visuals and would probably be an easy recommendation. In this case, do yourself at least the favor of avoiding it on Switch.
    • 59 Metascore
    • 45 Critic Score
    Ultimately, Gods Will Fall just isn’t very fun, and even if you can stand the sub-standard gameplay, you might see the game crash and one of your characters killed as a result. Unfortunately, it’s just much more likely that you will fall than any of the actual gods.
    • 35 Metascore
    • 15 Critic Score
    Red Colony very much feels like a first draft of a game, from graphics, to script, to programming, that was somehow released on the eShop as a finished product. This would be like buying a puzzle, finishing the border, and declaring it completed. Frankly, I’m not sure how anybody could look at this game and think it was ready for prime time. If the bugs weren’t there, it might get by on its “so bad it’s good” appeal, but in its current state, it’s a disaster. Homie Rollerz, you finally have some competition.
    • 59 Metascore
    • 55 Critic Score
    Colossus Down features a grating protagonist going on a childish, fury-fuelled rampage, one with a wide set of levels that don’t have any throughline other than her being inconvenienced. The neat aesthetic can’t cover for shoddy-feeling combat and ill-instructed puzzle segments that sadly are further bogged-down by an endless stream of blathering by Nika, who has an infinite store of smugness. With so many great brawlers on Switch old and new that include sound fighting, killer soundtracks, and charming characters and worlds, Colossus Down should stay in the scrap pile.
    • 70 Metascore
    • 65 Critic Score
    Even though there may be a time when more people have better online access and cloud gaming becomes viable for Switch owners, such is not the case today. It doesn’t take a Sherlock Holmes, a Poirot, or a Phoenix Wright to see through the disgraceful disguise that is Hitman 3 - Cloud Version. Seek out the genuine Agent 47 article elsewhere.
    • 68 Metascore
    • 75 Critic Score
    Redout: Space Assault, while a generally fun game, seems to miss out on a few of the concepts that make the genre work. Arcade style games like this should be based on skill, with missions that continually pit the player against more complex piloting and shooting challenges. While this almost gets there, it falls back on artificial padding based on grinding out upgrades for your ship. That being said, when it does hit its stride, Redout: Space Assault has some truly thrilling moments.
    • 77 Metascore
    • 80 Critic Score
    Overall Heaven’s Vault is a very interesting and unique game that you should consider giving a try, especially if you have any interest in linguistics. While issues with the dialogue and a less than stellar space flight mechanic hold the game back from being truly great, there is enough good here to make it well worth your time. The relationship between Aliyah and Six is realistic and fun to see where it goes, and the environments and world building featured are top notch. If any of this caught your attention that may be a sign that you should be heading out to do some archaeology amongst the stardust.
    • 65 Metascore
    • 55 Critic Score
    In spite of some genuinely enjoyable platforming and action sequences, Golden Force is unpolished and rusted. The vibrant and colourful aesthetic can’t make up for the poorly-balanced economy and flawed technical aspects. My initial impressions were much stronger than my later ones, and as I made my way through the different stages, conquered the bosses, and replayed stages to seek out more coins and collectables, the weaknesses became more prominent and the strengths less so. My understanding is that the developers are aware of some of these issues, so this could turn into a somewhat decent title in the future. At present, though, if there’s an alchemy to turn lead into gold, it’s sorely needed here.
    • 78 Metascore
    • 70 Critic Score
    Olija has a wonderful story to tell that takes influence from some of your favorite seafaring adventures. While the technical hiccups can be disappointing and the major portion of the gameplay can feel unexciting, the boss fights and story sections bring to life a drab and dreary world that I would thoroughly enjoy seeing more of after the patches roll out.
    • 82 Metascore
    • 75 Critic Score
    A lot of people missed Tadpole Treble the first time around, but it’s definitely worth doubling back to now that it’s been rescued and brought to Switch. There will be moments of frustration (thanks, piranha) but I spent more time smiling and bouncing to the music than I have in most of the games I’ve played in the last year.
    • 80 Metascore
    • 80 Critic Score
    The main story of Atelier Ryza 2: Lost Legends & the Secret Fairy takes upwards of 30 hours to complete, but filling out the item and monster guides and seeing your way through every companion’s individual stories will add a dozen or more hours to that total. Three initial difficulty modes, in addition to two unlockable ones, let players tailor the experience, and a paid season pass promises to add costumes, recipes, and new areas to explore. The slow beginning of the first Ryza game is remedied somewhat here, and the ability to fast-travel from anywhere to almost anywhere else is pure bliss. The story’s lighter fare, doubly so for the side quests, won’t appeal to everyone, but the solid battle system, intuitive but deep crafting system, and decent overall gameplay loop were all enough to hold my attention and then some. Even though the concoction might not have come out perfect, it absolutely Ryza’s to the occasion.
    • 82 Metascore
    • 90 Critic Score
    Through it all, Cyber Shadow knows why people have fond memories of NES-era action platformers, whether it’s the thoughtful level layouts, unforgettable boss battles, or eye-catching visual embellishments. This is not a game for the faint of heart, but more for the persistent. I came away from this retro romp satisfied, primarily because it harkens back to the classics while still carving out a distinctive game that rightfully deserves to enter the pantheon of stellar 2D ninja games that includes the likes of Ninja Gaiden and The Messenger.
    • 50 Metascore
    • 65 Critic Score
    There are a lot of good things in Empire of Sin. The combat has a lot of room for variable play styles. The diplomacy systems make every play through unique. I love the neighborhoods they crafted. This is a game built around the idea that emergent gameplay is fun, and it is. That’s why the technical problems are such a bummer. Empire of Sin is a good game, but the Nintendo Switch is the worst place to play it.
    • 57 Metascore
    • 40 Critic Score
    It is kind of impressive that one person was able to create a Switch wrestling game that runs well part of the time when two teams at a major pub couldn’t even pull that off. However, Wrestling Empire isn’t quite “so bad it’s good” territory, nor is it the worst. It’s basically the small indie wrestling company bringing in a guy with TV exposure to sell tickets. And with more competition coming in the short and hopefully longer terms for Switch wrestling games, it’ll be one of those “Oh yeah, that happened” games in short order.
    • 76 Metascore
    • 70 Critic Score
    If you can get a friend on the couch with you, Double Dragon Neon is a big, dumb, fun dose of 80’s nostalgia.
    • 73 Metascore
    • 70 Critic Score
    BIT.TRIP BEAT is an excellent game that still holds up a decade later. I highly recommend this game to anyone interested in the legacy of Commander Video, searching for a bite-sized experience, or those who seek a rhythm-based challenge. Though you should keep in mind that this release is marred by a pretty significant bug.
    • 67 Metascore
    • 55 Critic Score
    The game is packed with options and at its core is a very fun experience marred by a lack of polish and technical issues. I still found myself rooting for this game when I would find hidden record players that would kick on fantastic techno beats to galvanize my robot scrapping pursuits. All the guns feel and sound unique, and it's a real joy to find a rare drop, upgrade your character, and unlock new passives for your class. Hopefully in a few months’ time, this game will be an easy recommendation for fans of the genre as it has the makings of a hidden gem in the Switch’s library.
    • tbd Metascore
    • 65 Critic Score
    Mars Horizon is a low barrier to entry space management sim that is easy going enough to be something played while sitting on the couch with a show in the background. Its systems are light enough to not be overwhelming, and even if they become too much for you, a well-defined tutorial does a good job of holding your hand as you get a grasp of things. The core problem and one that brings this down from a great game to simply fine is just how little control you get over actual launches. If there was more agency in that side of things, then this would be a no-brainer recommendation.
    • 79 Metascore
    • 85 Critic Score
    Still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release. The combat is quick and fluid, the soundtrack is truly incredible and the multiplayer mode with friends makes the game even more fun.
    • tbd Metascore
    • 35 Critic Score
    I understand why someone would enjoy Unto The End. I’m sure that some players out there like being kicked in the teeth with their hands tied behind their back. That, personally, sounds like a bad time, much like Unto The End wasn’t a good time. If I wanted to play a game that didn’t function as described, I would at least play a game that kind of wanted me to like it.
    • 82 Metascore
    • 85 Critic Score
    Moving forward, any developer looking to create a point-and-click adventure would do well to look at The Journey Down as an example of the genre done right. My recommendation before you decide to pick up the first chapter is to ensure you’re committed to the long haul. By the end of the first chapter, you’ll be left wanting more, and it only gets better from there.
    • 82 Metascore
    • 85 Critic Score
    Moving forward, any developer looking to create a point-and-click adventure would do well to look at The Journey Down as an example of the genre done right. My recommendation before you decide to pick up the first chapter is to ensure you’re committed to the long haul. By the end of the first chapter, you’ll be left wanting more, and it only gets better from there.
    • 88 Metascore
    • 95 Critic Score
    I came into Dicey Dungeons with high hopes and I was thoroughly blown away. It’s so smartly designed in how the classes and equipment all work together to create consistently unique and creative instances where you have to squeeze the usefulness out of almost every play style and strategy. The episodic design fits it very well, because it makes the early parts far more approachable, while keeping the variety up enough that even later episodes slow you down, you still have so much to enjoy. Dicey Dungeons is an amazing game that I’d almost call a roguelike game for people who don’t like roguelikes. You do have to like turn-based combat, though. And dice.
    • 62 Metascore
    • 60 Critic Score
    While I remain tickled that these NGPC ports even exist, though, I am beginning to long for different things, especially since these fighters all look more or less like the same game.
    • 87 Metascore
    • 90 Critic Score
    Grindstone is an example of a game which hits all the right notes and keeps up a quality in gameplay throughout that many struggle to maintain. The divine gameplay mechanics give a wonderful sense of control in spite of the randomness of how enemies fall, and the inputs of buying equipment or using currency to give temporary boosts gives ample opportunity for improvisation if things don’t go quite your way. I only wish there were more to play.
    • 66 Metascore
    • 60 Critic Score
    Your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought “man, I wish this were way harder,” Forever may be just what you’re looking for.
    • 78 Metascore
    • 85 Critic Score
    While I might recommend the board game over the video game overall, the video game is a worthy complement. It’s also a good local and online multiplayer experience (especially with crossplay with the Steam version), which gives Wingspan an added benefit in 2020. No matter what year it is, Wingspan is a remarkable adaptation of a tabletop game that is certainly one of the best of its kind on Switch.
    • 82 Metascore
    • 65 Critic Score
    If you are a fan of over-the-top violent sword swinging, inappropriate humor, and cleavage shots, this is the game for you. For a casual gamer who isn't necessarily all in on the carnage, this would probably be a pass. However, it’s a solid mindless distraction for the over 20 crowd. No More Heroes 2 certainly fills a niche that is typically left void in the realm of Nintendo.
    • tbd Metascore
    • 50 Critic Score
    Boot Hill Heroes, though an honorable attempt to make a retro RPG in the rarely-used Wild West setting, fails to hold up to modern standards. It also isn’t a close enough homage to let those misgivings slide. A fine combat system and an on-point soundtrack aren’t enough to get past the bland gameplay, trope-filled story, and old-school jank.
    • 73 Metascore
    • 60 Critic Score
    The frequent slow down significantly hurts my ability to recommend Wildfire on Switch. The back half of the game features a near constant lag that had me hoping for the experience to end. There is fun to be had still; I liked going back through early levels trying to puzzle out how to make it through while completing the optional challenges. However, the amount of joy I gained from those experiences doesn’t negate the fact that Wildfire just runs poorly on Switch. If you’re interested, it’s probably better to play this on PC.
    • 74 Metascore
    • 60 Critic Score
    I like Monster Sanctuary for what it tries to accomplish, I just wish I liked the execution as much as the concept. I could see the threads of its attempt weaving into a better cohesive whole, but instead each different ingredient feels incomplete or misses the mark of what makes each genre it pulls from so compelling. There’s still fun to be had if setting expectations right and wanting a unique twist that is no muss, no fuss, but I was hoping for more that Monster Sanctuary wasn’t quite there to give.
    • 71 Metascore
    • 80 Critic Score
    The bottom line with Collection of SaGa is that RPG aficionados, with or without prior experience, should add these classic titles to their Switch library. It's great to see the saga of SaGa find a home on Switch, even if a little mental assembly is required to enjoy them.
    • 66 Metascore
    • 70 Critic Score
    It’s a better Wii Fit, in the sense that Fitness Boxing 2 trims the fat (ha!) that were the slow exercises and loading times. But much like Wii Fit, I cannot guarantee that it will maintain your interest for long or present enough new features over time. At the very least, you won’t have to stow away a balance board in a closet somewhere after punching out.
    • 68 Metascore
    • 60 Critic Score
    Once I got over the initial hump and learned its systems, Evolution genuinely surprised me with its depth of strategy and breadth of content. The Switch version leaves a lot to be desired in terms of performance, and for now, despite my usual misgivings of the platform, I’d honestly recommend the mobile version. But if Evolution wants to survive on Switch in the wilds of the eShop, it would be wise to take a queue from nature and find a way to adapt.
    • 70 Metascore
    • 50 Critic Score
    While it is impressive Taiko No Tatsujin Rhythmic Adventure Pack was made available to the Western market for the first time, it ultimately feels like a lackluster package that only a handful of people will get enjoyment out of. The story mode is too simple and repetitive to be worthwhile, while the Taiko mode’s minimal localization and lack of translations feel half baked, especially to those who don’t speak Japanese. While Rhythmic Adventure 2 is clearly the better game, neither one comes with a recommendation, especially on a system that is home to some fantastic RPGs and rhythm games.
    • 66 Metascore
    • 55 Critic Score
    Even though the game includes 20 tough-as-nails challenge stages, which all over the same objective of destroying all enemies and not getting hit once, the amount of value for Bit.Trip Fate as a standalone title isn’t high. The gameplay does have a few neat tricks in it and the simple twin-stick controls work well enough, but ultimately Fate fails as a decent shoot-’em-up, and it’s going to be fans of the Bit.Trip aesthetic that will get the most enjoyment out of this one. If you’ve never gone on a Bit.Trip, don’t start with this one. But if you’ve enjoyed some of the other entries in the series, maybe you’ll want to tempt Fate more than I did.
    • 78 Metascore
    • 70 Critic Score
    The BIT.TRIP series took off with Runner on WiiWare, so much so that the two successive Nintendo consoles have each had a Runner sequel. And honestly, what Runner has done now is made me look forward to the Switch port of Runner 2 coming next year, because I prefer its art style and it has checkpoints. Even if they are optional. Runner’s still my favorite of the original BIT.TRIP series but if you pick up Runner you get a big discount on the other ones so it may be better to explore those instead.
    • 65 Metascore
    • 50 Critic Score
    The Space Invaders Forever might keep me playing forever between grabbing everything in the Arkanoid game and trying to boost my scores in Extreme. But it’s impossible to ignore what’s been left out to try and get people to shell out for a physical game: you can’t really call it “Forever” when the oldest game of the bunch debuted after I graduated from university. Keep an eye out for updates, but as for what’s available in December 2020? Wait.
    • 75 Metascore
    • 85 Critic Score
    Vigil: The Longest Night absolutely holds its own, both in 2D adventure games, as well as in the glut of Souls-alikes that have emerged in recent years. It’s fast, fun and rewarding to players who manage to overcome the initial similarities to FROM Software’s series, and manages to carve its own unique take on the formula, with strong narrative and combat hooks to support it. If only those load times could let us get to the action sooner.
    • 80 Metascore
    • 80 Critic Score
    As a solo experience, Doom Eternal is simultaneously better and worse than its predecessor. It makes a lot of small changes that generally work, but also speak to a misunderstanding of the original. While changes to movement via the grapple system are largely excellent and improve the already fantastic combat system, changes to progression and story presentation just slow down what had previously been an incredibly fast-paced thrill ride. When Doom Eternal gets past its secondary elements and just allows itself to be Doom, it outdoes Doom 2016 without question. Multiplayer is, however, a significant disappointment for anyone like me who greatly enjoyed the original’s implementation. All that being said, from a port perspective, Doom Eternal is a downright miracle. It somehow presents a much more complex game even better than it presented the original.
    • tbd Metascore
    • 80 Critic Score
    Home has been an indie darling since it’s original release of 2012 but with the Post Mortem edition, you get bonus areas and clues that give new twists to the story plus director commentary throughout. The director's commentary really goes in depth on the design and intentions regarding how clues worked adding another layer to the already multilayered package presented. An indie darling indeed.
    • 78 Metascore
    • 85 Critic Score
    Even in spite of some bouts of repetition, PixelJunk Eden 2 is a wonderful experience. It’s serene just exploring and engaging with the visually intriguing gardens while backed by a killer soundtrack. The various gameplay mods that come out of the different Grimps and Spices are clever in how they usually alter the play style just enough to make you approach each level in a different way. This is one of the most mindfully aware games I’ve ever played. It’s well worth sitting down with if you just want to be in the moment and clear your mind.
    • 75 Metascore
    • 80 Critic Score
    "Press Jump to Die" perfectly describes the difficulty posed in Gonner2. It’s a brutal unapologetic platformer roguelike that shows its style at all angles. In the character design, unnerving minimalist soundtrack, and world building there’s something special here. The game does a lot with a little and in the end it’s tricky to decipher what. That’s just up to you to “press jump.”
    • 65 Metascore
    • 60 Critic Score
    While it may lack originality and fresh ideas, Swimsanity is still able to distinguish itself from other twin-stick shooters thanks to its unique underwater setting and multiplayer gameplay. With roughly eight modes to choose from, Swimsanity can be a blast to play with a group of friends. It’s just unfortunate that it never reaches its full potential due to bland visuals, unbalanced difficulty and lackluster single-player options. Nonetheless, it should still have some appeal to anyone who’s even remotely a fan of the genre.
    • 67 Metascore
    • 75 Critic Score
    While I wish the Switch version, particularly handheld mode, was more robust, I still greatly enjoyed my time with it. There is a very satisfying adventure here, but on Switch you may need to dig a little deeper to find it.
    • 73 Metascore
    • 80 Critic Score
    John Wick Hex is an example of what can be done when someone approaches a movie-based game from an outside-the-box perspective, taking an action movie more naturally at home in that type of game genre and molding it wonderfully to a more methodical, tactical experience. Small nicks like the imperfect replay system or underwhelming story are insignificant in the face of just how satisfying it feels to embody Baba Yaga, and it’s a laudable effort that I hope gets reiterated and refined in a potential sequel.
    • 80 Metascore
    • 90 Critic Score
    Puyo Puyo Tetris 2 doesn’t reinvent the wheel - that was already done in the first game in this series. What this sequel does is keep what worked so well about the original while adding to or refining everything else. Clear, expansive tutorials make it more approachable, a variety of online Puzzle Leagues make the depth of online play stronger, and the new Skill Battle mode adds a smart twist to the gameplay. This is a vibrant and enjoyable puzzle game that is packed with content and variety.
    • 78 Metascore
    • 80 Critic Score
    PHOGS! is as delightful as it is unique and entrancing. While the controls are a little tough to get the feel of for solo-players, teaming “pup” with a friend allows for an experience that, though mostly on the easy side, guarantees the player a thoroughly good time—especially in the boss stages.
    • 71 Metascore
    • 85 Critic Score
    Picross S5 is another solid entry in Jupiter’s Picross series. With 485 puzzles across a few different styles, it’s filled with a lot of great, engaging content. It still has the same old issues, chiefly no touch screen controls, but the novelty of the co-op and the new tweaks like higher contrast colors are good accessibility inclusions. Whether you’re a first-time Picross player or a weary nonogram veteran, Picross S5 is great.
    • 70 Metascore
    • 70 Critic Score
    Absolute Drift: Zen Edition is a cozy, tranquil game with a single mission: to provide the perfect experience to facilitate the player’s growth in skill. It succeeds flawlessly in this mission but could still use a bit more content for those who don’t want to dedicate themselves to becoming drift masters on the same few tracks.

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