NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 85 Metascore
    • 80 Critic Score
    Ultimately, your experience with Legend of Heroes games will likely shape your enjoyment of Trails from Zero. While the background of the Trails in the Sky trilogy will help to explain certain events and moments, these three games simply aren't available on modern consoles; you'd probably need to play them on Steam. If you played Cold Steel 3 and 4, which came to Switch in 2020 and 2021, respectively, you may find that the more insulated first Crossbell game plays it a little too safe. Fortunately, Lloyd and the rest of the SSS make for likable characters that you can't help but root for. The dialogue-heavy second half of the game can drag a little bit, but the cumulative experience is still a positive one that I would recommend to RPG fans. With Trails to Azure coming in 2023, the stable of Falcom titles on Switch continues to grow, and there's Zero reason to be unhappy about that.
    • tbd Metascore
    • 65 Critic Score
    Tower Princess’s underlying concept of rescuing princesses with unique abilities and teaming up with them to escape a castle is very charming; unfortunately, the rest of the game doesn’t quite live up to it. Add in poor Switch performance and a lack of room variety, and most players will likely get bored before they near the end of the castle. There are some good ideas here, but they just don’t quite come to fruition like they should.
    • 77 Metascore
    • 80 Critic Score
    Overall Foretales approaches the card game genre with a unique narrative approach. I found the freedom in roleplaying using the card system very satisfying. I've never seen diplomacy deployed as a major card game mechanic, but it made me approach the game in radically different ways. Where stealing sometimes was the right answer in order to bribe guards and avoid a confrontation. While the switch version has a few gripes when it comes to the visual fidelity and the interface, I was very pleasantly surprised by the end product. If you like card games and want to play a narrative driven game with a refreshing approach, Foretales may just be exactly what you are looking for.
    • 78 Metascore
    • 80 Critic Score
    This is a very cool puzzle game that I recommend to anyone who wants to explore artwork in unique, ponderous ways. In lieu of going to a modern art museum or something, maybe just kick back with a glass of wine and bounce around these three puzzle types and soak in some art.
    • 83 Metascore
    • 80 Critic Score
    Overall, Wayward Strand is not going to be for everybody; it’s a game that runs at a very relaxed pace that some may find too slow. For me and people who enjoy more narrative-focused games, however, you might find it to be a pleasant experience. It’s not always happy, for some of these patients the past is sad to look back on, and the present might not be the most delightful subject, either. Regardless, these stories are well fleshed out and memorable and a hospital inside of an airship is an incredibly interesting place to learn about. The game is fully voice acted, adding quite a bit of personality to the cast. If you enjoy a laid back experience that just has you talking to people, Wayward Strand is worth a look. Old people have some pretty neat stories, and the ones on this airship are no exception.
    • 83 Metascore
    • 80 Critic Score
    If you’re looking for reasons to upgrade from Splatoon 2, the differences are so small that I can’t say there’s anything that would convince you. On the bright side, if the words “Splatoon 3” were all you needed to get excited, then make no mistake: this is—by a small margin—the best Splatoon has ever been.
    • 70 Metascore
    • 75 Critic Score
    Overall Circus Electrique probably won’t change your mind if you’re not already interested in games like it, the slower pace and heavy amounts of resource management will probably still cause you to bounce off. I can tell that this is a pretty good game even with some of its flaws, but it was very much not my flavor. It doesn’t help that, while the Tesla circus aesthetic is fun, the game’s use of 3D models means that it is not as visually distinct as the game that inspired it. One aspect that may change your mind about trying it is that, unlike Darkest Dungeon, Circus Electrique has difficulty options that include an easy mode where characters regain a bit of health at the end of each day, but even with this it was not enough to hold my interest the whole way through. If you like Darkest Dungeon, this is absolutely a game you should give a shot, but otherwise the grand Circus Electrique is probably not going to change your life.
    • 79 Metascore
    • 70 Critic Score
    The openness of Haiku is both its strength and its weakness, and some who get drawn in by its Metroidvania trappings and retro look will be let down by the lack of direction provided. Those who don't mind experimenting and backtracking will find a more satisfying experience, but about halfway through I felt like I had already had my fill. Aesthetically, the clean presentation is an asset, but the soundtrack lacks punch and variety. Ultimately, even though Haiku, The Robot does play well, it can be tedious more often than it is compelling.
    • tbd Metascore
    • 45 Critic Score
    Golazo 2 is very different from modern football games - and that isn’t a compliment. It brings back the stiff and awkward controls, giving the impression that you’re playing on a very muddy pitch. The CPU, even on the easiest difficulty, feels one-sided at times. I imagine this being a fun pick up and play with a friend, but the poor controls and bizarre aesthetic aren’t making it easy for me to want to even try.
    • tbd Metascore
    • 35 Critic Score
    To a degree, Kaichu is what it set out to be. A modest Kickstarter success, this was never pitched to be a massive, huge game. Even still, it’s not something I’d recommend to the majority of people. Unless you’re really into the idea of a kaiju dating sim that is actually just a set of trial-and-error multiple choice quizzes with nice animation, there’s no reason to take Gigachu on a world tour of destructive dates.
    • 84 Metascore
    • 85 Critic Score
    While there were issues with puzzle design and difficulty, they were short lived as the game moves at a rather breezy pace, totalling around 5 hours, separated with each map taking roughly 30 minutes. The game would play well with all ages (though having a parent around would be most helpful for those trickier puzzles) but its presentation is what will keep families playing. It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It’s a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.
    • tbd Metascore
    • 40 Critic Score
    Between poor writing and gameplay with less depth than a Mario Party minigame, Restless Soul simply doesn’t have anything I think is worth seeing.
    • 61 Metascore
    • 60 Critic Score
    Unfortunately, the Switch version fails miserably when it comes to delivering that gameplay to the player. It says a lot about the quality of the underlying game design that I kept coming back despite regularly running into issues. I’d love to speak more positively about Hell Pie, and I may very well wind up picking it up on another platform, but the compromises on Switch are going to be too much for most players. I sincerely hope this port can be salvaged through updates because I firmly believe Hell Pie is a very good game, and this version just doesn’t do it justice.
    • 67 Metascore
    • 60 Critic Score
    The playfulness of just rolling around in the free-roll mode is endearing, but the totality of the experience isn’t gripping for more than a few fleeting moments. Dream Buffet is evocative of a mediocre dessert at a diner. You knew what you signed up for and you hoped maybe you’ll land on the piece of pie that is out of this world, but at the end of the day it’s just midnight at a diner, and you’re wondering why you’re still eating this passable apple pie.
    • 77 Metascore
    • 75 Critic Score
    Blossom Tales 2 is certainly a fun and satisfying 2D Zelda-like, but it doesn’t impress in the same ways that the original did. The final dungeon is about 30 percent too long, and the minute-to-minute traversal of the map doesn’t have the pace to generate that “leave-no-stone-unturned” momentum. Fortunately, the dungeons are largely well designed, and the world and its inhabitants have their charm. If you love a good top-down Zelda game or enjoyed the first Blossom Tales, you’re likely to be happy with The Minotaur Prince. Just don’t go in expecting the reinvented wheel.
    • 74 Metascore
    • 50 Critic Score
    I desperately wanted to like Ooblets. On the surface, it feels like a game that should be right up my alley. Unfortunately, the things that felt therapeutic and rewarding in games like Stardew Valley or Story of Seasons just felt like chores during my time in Badgetown. Despite having the usual farming game loop that was able to suck me in easily, I felt less and less like I was having any fun as time went on. While there is funny writing and cute little collectable creatures to be found in Ooblets, it just wasn’t enough to leave me with a satisfied feeling by the end of my time with it. It’s a shame because there’s obviously a lot of heart put into this game, but heart alone cannot sustain a game like this for an extended period of time.
    • tbd Metascore
    • 80 Critic Score
    I appreciate the wide variety of accessibility features, both for difficulty and visuals, but aside from fine-tuning my scores across the modes, not much is there to pull me back in. Still, Mixolumia is a dynamite puzzle concept that I’d love to see further expanded on in the future.
    • 66 Metascore
    • 60 Critic Score
    River City Saga: Three Kingdoms feels like an incredibly nostalgia-driven game, aimed specifically at those who hold classic beat-’em-ups, the River City games in particular, close to their hearts. And for that audience, I think they’ll be very satisfied with what River City Saga has to offer. For people like me, who have less nostalgia for the franchise, they may struggle to understand the repetitive nature and overall appeal of River City Saga: Three Kingdoms.
    • 78 Metascore
    • 75 Critic Score
    I was intrigued by ANNO: Mutationem when it came to other platforms earlier this year, and the Switch version seems to largely offer the same experience but with added portability. Its interesting story and decent challenge, in addition to some compelling world building make a strong case for adding the game to your digital library; a free eShop demo is also available for those who want to dip their toes in first. If you can stomach the miniscule text size and a somewhat flat middle portion of the story, ANNO: Mutationem offers an enjoyable and brisk cyberpunk-flavored adventure.
    • 83 Metascore
    • 90 Critic Score
    The Teenage Mutant Ninja Turtles: Cowabunga Collection is one of the best retro packages I’ve ever played, providing a nearly definitive encapsulation of the Turtles games of the era while also presenting them in the best way possible. You can play them roughly as they were when they came out, or make use of the enhancements and rewind functionality to get through hard spots. Or maybe you just want to watch a playthrough of Hyperstone Heist just because. Cowabunga Collection presents so many ways to experience the Turtles games of the ‘80s and ‘90s, making it enjoyable for anyone who has any interest in the Turtles or their video game exploits. This truly is radical.
    • 65 Metascore
    • 75 Critic Score
    Pac-Man World Re-Pac is a solid effort to bring back a cult classic. It clearly doesn’t have the money behind some other remaster projects but that has worked to its benefit in some ways, specifically on Switch. The new art looks excellent and the gameplay largely holds up, save for some limitations of the time hitchhiking their way into this new version. The choice to make resolution mode the default display option on Switch is baffling when the game runs so much better in performance mode with a minimal hit to resolution, but this can be quickly fixed with a visit to the options menu. Pac-Man World has never been one of the best 3D platformers of all time, but it is a classic well worth playing today. Let’s hope that Pac-Man World Re-Pac is a sign of more Pac-Man World to come.
    • 66 Metascore
    • 70 Critic Score
    Ultimately, if you and a partner have played the more modern co-op action RPGs already and are looking for your next fix, Baldur’s Gate: Dark Alliance 2 holds up where it matters. The gameplay is fun, and the both of you might find its outmoded aspects charming. But if you don’t have a buddy (or spouse, child, etc.) close by to pick up a sword and slay goblins with you, the appeal is much more limited.
    • 73 Metascore
    • 75 Critic Score
    I was a little surprised by how much SD Gundam Battle Alliance grew on me as I played it. Experimenting with different Mobile Suits and replaying missions to build them up makes for a surprisingly entertaining gameplay loop. And the way in which the missions are both bite-sized and gradually more challenging gives ample opportunity to try out new configurations for yourself and your partners when things don't work out initially. The story itself is likely only going to appeal to a specific, dedicated part of the Gundam fanbase, but the gameplay can stand on its own for Gundam newcomers. If you're okay with some repetition and an inscrutable plot, Battle Alliance offers a fun action experience with lots to unlock and try out.
    • 82 Metascore
    • 90 Critic Score
    Overall, Islets may not be doing anything especially new in its genre, but it does all the usual things incredibly well. Movement and combat feel good, the abilities you get are fun to use, maps are well designed and satisfying to explore, and bosses are challenging in a way that makes them memorable. Outside of some qualms with how upgrade tokens sometimes make rewards not as worthwhile as they should be, I have very little negative to say about my time with Islets. If you find yourself hankering for another metroidvania that does what it says on the tin, and does it competently, this is definitely a game to have your eye on. Those islands aren’t going to reconnect themselves.
    • tbd Metascore
    • 65 Critic Score
    Ultimately, there's nothing wrong with RITE. It's perfectly all right. But there's nothing that makes it stand out from the scores of other platformers on Switch. As the eShop ocean grows ever wider and deeper, it's harder and harder for games of any genre to make an impression, let alone rudimentary platforms like this. While I certainly had some fun with the dozens of levels I played, the game isn't one that will stick in my memory. Being polished and playing well isn't enough on a platform with so much competition.
    • 79 Metascore
    • 75 Critic Score
    Shin-chan: Me and the Professor on Summer Vacation - The Endless Seven-Day Journey is good and sometimes great. If you love old Animal Crossing and modern Persona games, the slice of life experience here may get its hooks into you quite deep. It’s not perfect though, and I think your mileage is going to vary on some of its slower aspects. Still, I can’t believe this was released worldwide in the first place. What a time to be alive.
    • 87 Metascore
    • 85 Critic Score
    The controls and UI are still solid, even if their application in Two Point Hospital was a bit better. At the end of school year, simulation lovers are sure to enjoy their time as either a crusty old dean or every student's best friend. Just remember to hit the books, study hard, and hire enough janitors to clean up after random meteor showers.
    • tbd Metascore
    • 75 Critic Score
    Before We Leave is an extremely pleasant city-builder that gets caught up in its interface and ambitious scope. It is a combination of having limited real estate to display a lot of information, and then picking all the wrong information to show in that space. When you’re not wrestling with it, the actual moment-to-moment gameplay is very satisfying. It looks sharp and sounds fantastic. There are some hurdles to make it over, but it is hard to deny the underlying charm of Before We Leave.
    • 74 Metascore
    • 80 Critic Score
    Overall, We Are OFK is a well written story of people trying to turn their creative endeavors into a job that pays the bills, and all the problems that come along with that goal. Other than those relatively minor problems, I found my time with OFK to be quite enjoyable, and if you have an interest in music or just want to hang out with a bunch of creatives for a few hours, this game is very much worth your time.
    • 70 Metascore
    • 80 Critic Score
    As a game, Hindsight isn’t difficult to play or frustrating to figure out. Rather, it asks us to consider what questions we might ask our loved ones when they’re gone, perhaps nudging us to start that meaningful work now, while we still have time. If you’re looking for an experience that’s light on gameplay but heavy on the heartstrings, Hindsight is very much a sight to behold.
    • tbd Metascore
    • 70 Critic Score
    My Friend Peppa Pig is not a game for the masses. Instead, it carefully caters its gameplay, visuals, story and controls to those they know will play it most. However, without my assistance and some online help, Potato City would have only ever been a dream for my daughter, and I imagine many other children around her age. And in all honesty, it isn’t worth the trouble! Aside from this gripe, it is an impressive looking game with easy controls that puts the individual in their own episode with one of their most beloved characters, Peppa Pig.
    • 78 Metascore
    • 75 Critic Score
    The Capcom Fighting Collection brings out some of the best and brightest from 90’s Capcom hay day. Back when they were the kings of the arcades, taking quarter after quarter from the youth. It’s a happier time best memorialized through a lot of the games in this collection. The sprite work and sound design is still as on point as we always remembered. Outside of waxing nostalgic, we also get a previously unreleased in America entry with Red Earth, plus a rarer find in Gem Fighter for those wanting to dig deeper into the Capcom catalog. The sheer amount of Darkstalkers does bloat the collection to a degree and the poor online puts a damper but otherwise it’s a good amount of games that show why Capcom were kings in the first place and hope they can return to the throne again one day.
    • 77 Metascore
    • 80 Critic Score
    Digimon Survive took a risk in its gameplay, presentation and narrative, and for me, it paid off. It genuinely feels like a new era of Digimon is upon us. A more mature, dark, and ferocious Digimon that could see the start of a truly great visual novel RPG hybrid series. This won’t be for everyone, and I completely understand if you pass on it, however, if Digimon is your jam or visual novels are, and you have plenty of time to sit and soak in this wonderfully written narrative - you’re likely to strike gold with Digimon Survive.
    • 74 Metascore
    • 75 Critic Score
    The Switch certainly doesn't have an overabundance of 3D platforming games, let alone those that consist of multiple small levels as opposed to larger, more open spaces, like Super Mario 64 and Banjo Kazooie. Ultimately, Renata and her Frog-shaped gun make for a goofy but capable pair, and I ended up being surprised by how much I liked their adventure and how it kept pushing me to finish just one more stage. You can unlock a two-player duel mode, but there's more than enough reason to return to every level solo to perfect your performance. I agree that what the world needs now is love, but a little Frogun wouldn't hurt either.
    • 69 Metascore
    • 75 Critic Score
    MADiSON is a genuinely terrifying psychological horror game and does its job very well, making it stand out in the genre on Nintendo’s hybrid platform. Unfortunately, this is dragged down by the poor inventory system and unclear puzzle direction, causing far too much backtracking. Aside from these gripes, MADiSON expertly uses every tool at its disposal to unsettle you and create a horrifying experience I am keen to return to again.
    • 79 Metascore
    • 80 Critic Score
    Train Valley is a fun train-routing puzzle game with a dash of strategy thrown in courtesy of the ability to construct your own rail network. It feels like a mashup of Conduct Together with the train routing of something like Mini Metro, where you are constantly connecting stations together and finding the optimal routes. The addition of the pause mechanic makes the game much more relaxing and less hectic, and is great to get a short train-puzzle fix. The more in-depth economic railroad simulations might be my ideal speed, but this was a fun break from them and I enjoyed my ride through Train Valley.
    • 80 Metascore
    • 80 Critic Score
    Azure Striker Gunvolt 3 represents another step forward for Inti Creates and their retro-inspired flavor of jump-and-shoot, slash-and dash action games. Even if the emphasis on story won’t land for everyone, the lightning-fast gameplay is filled with lasers, explosions, and that fun brand of chaos that just seems to hit right. The third Gunvolt entry is an easy recommendation for fans of the series or its spinoffs, and even if the amount of content and challenge aren’t that robust, the visual spectacle certainly helps make up for it.
    • 89 Metascore
    • 90 Critic Score
    Xenoblade Chronicles 3 is the best playing game in the series. It is challenging yet excellently paced. I rarely found myself over or underleveled. The world unfolds naturally and effectively rather than through tedious field skill gates.
    • 81 Metascore
    • 70 Critic Score
    If it was Live A Live that allowed Takashi Tokita and his work on Chrono Trigger to soar, then of course it was worth it. In this present day chapter, for my money, I'm looking ahead to the next Square remake.
    • 68 Metascore
    • 55 Critic Score
    There are a few things Mothmen 1966 does well: its pixel art and overall aesthetic are fantastic. The developers' attempt at recreating the feeling of playing a very old PC game is completely successful, and is likely the thing I will remember the most about the game. The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.
    • 59 Metascore
    • 65 Critic Score
    Bright Memory: Infinite is a solid FPS and the kind of game the Nintendo Switch needs more of. Despite the few technical and graphical issues, the action, controls, and epic, high-octane combos make for a truly enjoyable, yet frustrating short experience. If you are craving a solid FPS action game on your Nintendo Switch, you can’t go wrong with Bright Memory: Infinite for the time being. Just make sure you’re here for a good time, not a long time.
    • 75 Metascore
    • Critic Score
    From what I’ve played so far, I’ve been very impressed. From these 8 hours, I think that the world and creatures feel distinct from the games that inspired and it left me with an excitement that I haven’t felt since Pokémon Black and White. Not only the unique designs of the Coromon themselves, but mechanics like the potential-system and the way typings and skills work together sets Coromon apart from a simple ROM hack. There’s also a large selection of difficulty options that can be adjusted to make the game play more like a Nuzlocke or an easy mode; you can even actually catch opponents’ Coromon. The variety on display here is fantastic, so if you’ve been disappointed with recent Pokémon generations and are looking for a game that’s similar but has its own identity, Coromon is absolutely worth checking out.
    • 82 Metascore
    • 80 Critic Score
    Endling - Extinction is Forever tells a sad story that is guaranteed to suck you in and trigger any maternal/paternal instincts you may have. Herobeat Studios has done a great job conveying an environmentally conscious story through the eyes of the lives affected most, and seriously delivers a brutally honest view of how humankind is harming the environment and natural ecosystem. Despite the repetitive nature of the gameplay, Endling is a powerful tale with a lasting, dare I say “forever,” effect.
    • 43 Metascore
    • 30 Critic Score
    XEL
    It doesn’t differentiate itself enough from the other indie Zelda-like games that are available on Switch from a gameplay perspective. Titles like Death’s Door, Cross Code, and Blossom Tales offer a much more refined and unique take on the ideas Zelda is known for and run fantastic on Switch. XEL has little character to enjoy, there’s no story to keep you fully engaged, and gameplay feels contrived and repetitive. And that’s before we get to the frankly abysmal state that this game was released in. I was holding off this review to see if the game would be updated before its release, but quite frankly it seems that updating and fine tuning XEL will be an effort that I personally don’t think is worth it.
    • 75 Metascore
    • 75 Critic Score
    All in all, Cloud Gardens is definitely a title that leans more towards experience than game, but its classification matters much less than how it feels to play around with its tools or the positive message it espouses. By focusing on creating and elevating green spaces, we can return our world to one where nature is in harmony and a balance is struck between humanity’s footprint and mother nature’s embrace. Spending a few minutes or even a few hours experimenting with Cloud Gardens feels like a worthwhile endeavor.
    • 71 Metascore
    • 70 Critic Score
    For the Contra diehards among you, Spidersaurs is a great game. The difficulty can be brutal at times, but I’m sure I’ll power through the higher tiers eventually.
    • 78 Metascore
    • 85 Critic Score
    It’s apparent that Phantasy Reverie Series was a budget job, but it stays in its lane and delivers two excellent games in one okay package. And yet this so-so port is maybe one of the greatest gaming gifts of the year. Thanks to it, I was able to reconnect with the simple pleasure of Door to Phantomile and also be introduced to the wonder that was Lunatea’s Veil for the very first time. After about eight hours spent across both titles, I’m reminded of how special these games are, in the whole grand pantheon of platforming icons there is still nothing quite like Klonoa. Thoughtful, intricate levels built around simple gratifying mechanics wrapped in a world that is dreamy and whimsical, yet with an undercurrent of melancholy.
    • 79 Metascore
    • 85 Critic Score
    Even if you're staunchly against the practice of companies continually re-packing and reselling old games, you can't deny that taken as a bundle, the 32 titles in Capcom Arcade 2nd Stadium represent a solid per-game bargain.
    • 79 Metascore
    • 85 Critic Score
    Refinement along the troublesome fringes would take a good game and make it fantastic, but even still, F.I.S.T. is a fun ride. Contrary to the aforementioned buzz, though, truth be told, it isn’t quite at the same level of Metroid Dread (but what is?). This team is clearly onto something, though, and I wouldn’t be surprised if their next effort in this space gives Samus a real run for her money.
    • tbd Metascore
    • 95 Critic Score
    The OlliOlli World VOID Riders DLC is a welcome addition to a fantastic game. If you have already exhausted OlliOlli World, this will give you more reason to return for new score challenges, cosmetics and mechanics. The music adds new catchy lo-fi beats and the writing remains wholesome throughout. One of the most positive things to be said about VOID Riders is that it reminds you of how great OlliOlli World is and continues to be.
    • 80 Metascore
    • 75 Critic Score
    At the end of the day, Fire Emblem Warriors: Three Hopes met my expectations, though after the stellar first impression from its demo covering the first four chapters I did make the mistake of hoping for more. The sheer scale and depth of this game’s commitment to matching Three Houses’ style and structure made for a very pleasant surprise that sadly made it even more disappointing when the ending fell as flat as it did. Almost overnight I went from not being able to get enough of the game to wondering if I had it in me to play even one more of the game’s three story routes. Three Hopes is a must play for diehard fans of both Fire Emblem and Dynasty Warriors alike, but I almost wish that it had committed less to the scale of its story so that its poor final hours weren’t so much of a bitter pill to swallow.
    • 52 Metascore
    • 40 Critic Score
    I can’t recommend Blade Runner: Enhanced Edition, at least not in its present form. There are too many annoyances, too many unexplained systems, and not nearly enough lighting. If you really must check this out, I suggest leaving a FAQ open on your phone.
    • 85 Metascore
    • 90 Critic Score
    My main Monster Hunter Rise file went into Sunbreak north of 230 hours, and I put another hundred into a hunter on an alternate profile that was used for review purposes. I don’t think I’ll double that time on my main before the next Monster Hunter comes out, but it might get close. Sunbreak is a must for anyone who’s ever stared down a Rathalos and lived to tell the tale.
    • 74 Metascore
    • 60 Critic Score
    The upgrades to Sonic Origins, such as restored content and infinite lives, are few, and most have been covered by previous releases of these games or even fanmade options that could’ve been enjoyed with those ROMs from the Steam release. The only thing that I think this collection truly accomplishes is making some great games available on modern consoles, and that is the absolute bare minimum I can ask. These games—with the possible exception of Sonic 1—are great, and this is a perfectly playable version of them. Sadly, we’ve seen the potential of what a Classic Sonic collection could be, and Sonic Origins absolutely does not live up to that potential.
    • 72 Metascore
    • 70 Critic Score
    Yurukill: The Calumniation Games is certainly an oddity, but it’s not without its charm. It definitely shares some characteristics with the Zero Escape and Danganronpa games, even if it doesn’t quite hit the same highs.
    • 79 Metascore
    • 65 Critic Score
    As an excuse to hit up the sources on Wikipedia to read about the actual war that formed Japan’s political system for more than half a millennium, Birushana: Rising Flower of Genpei does a really good job. As a romance… four out of five isn’t bad, I guess? But the presence of that fifth one made me bail out far faster than normal for one of these games.
    • 81 Metascore
    • 70 Critic Score
    There’s certainly nothing wrong with the gameplay, which remains just as enjoyable now as it did almost 30 years ago, but Reshrined feels like a missed opportunity to add in new elements or mechanics. While the inclusion of an online leaderboard is welcome, the lengthy, poorly-localized cutscenes are not. If you go in not expecting anymore more than what the Super Nintendo games did and can tolerate some odd design choices, then busting these ghosts might make you feel good. Otherwise, wait for a sale or light some incense in hopes that one of the original Pocky & Rocky games shows up on NSO.
    • 75 Metascore
    • 70 Critic Score
    Pac-Man Museum + is a lot to chew on, as there are many upsides to this package. The selection is good, there’s plenty of replayability, the leaderboards are nice, and a few stand-out titles can be found within. Plus, you really can’t beat the entry price being so low. But sadly, it’s a package that is bogged down with a handful of control issues and a lack of options. In a collection celebrating a character via a customizable arcade, it’s unfortunate there isn’t as much care put into the customization of the player experience. Will I still be playing it often? Absolutely. A handful of these titles both promote Pac-Man’s historic legacy, while standing on their own. Others, however, get lost in a game that is ironically all about mazes.
    • 75 Metascore
    • 40 Critic Score
    I do not quite understand what it is I didn’t see in OPUS: Echo of Starsong that so many others do. I normally believe it is bad form to talk about other reviews in my own review, but I cannot help but feel awkward and a bit guilty when I see the universal acclaim this game has gotten. Between a 90 on Metacritic and an ‘Overwhelmingly Positive’ rating on Steam, it would be dishonest for me to say that I think you will not enjoy Echo of Starsong. However, it would also be dishonest for me to pretend that I did. Basic probability says that you will likely love this game, but if the game’s random dice roll events have taught me anything, it’s that even the highest chance of success can still lead to a hollow tale of failure.
    • 66 Metascore
    • 50 Critic Score
    Overall I found that with Firegirl there was a wish to recreate a 2D-Metroid escape sequence as a full videogame. But the developer hasn’t seemed to grasp why such a sequence works so well. If a player has gained familiarity with an environment and is then tasked with finding the exit under new conditions and a countdown, it creates tension and excitement. A player will rely on their gained knowledge and skill to beat the timer and is left with a rush of relief and feeling of success. However in Firegirl there is no set-up and the game quickly devolves into frustration because of a disorienting layout, repetitive gameplay and the occasional bug or visual glitch. While there’s definitely an idea here it seems that Firegirl is unable to escape this Switch port unscathed.
    • 83 Metascore
    • 75 Critic Score
    NirvanA Initiative gets close to the levels of the original but just falls slightly short.
    • 73 Metascore
    • 80 Critic Score
    In the end Mario Strikers Battle League is an incredibly fun Mario sports game to play, with a quick pace to games and flashy visual aesthetics that add to the hype. There are some issues that hold the game back from being as good as it could be, most notably the small roster and limited online options. The ability to create a Rosalina who is the boogeyman haunting the goal-keepers’ nightmares is surprisingly fun, and the game’s Club feature allows you to use your friends’ wacky stat goblins for yourself if you so choose. Strikers is at its core still as fun as it ever was, and still outshining regular soccer at every avenue. Hopefully once more additions have been made to the game’s content some of the overall issues will have been addressed and Battle League can truly shine as bright as it is meant to.
    • tbd Metascore
    • 90 Critic Score
    I should have known better than to doubt the minds behind Tumblestone (seriously, check that game out), but Freshly Frosted blew me away with how much I enjoyed it. This is a delectable artisanal puzzle game that absolutely should not be missed by anyone who is down for a relaxing time with some good brain-teasers.
    • 80 Metascore
    • 80 Critic Score
    RiffTrax: The Game is a good time with a good group of people. Everybody had about the same amount of fun with “Write a Riff” mode as when playing WTD, even given the different goal (riff vs. line) but most of my friends agreed that “Pick a Riff” was the more interesting game. As in CAH, when you get a joke that lines right up with the scene in question? Priceless.
    • 88 Metascore
    • 80 Critic Score
    Although it’s coming out at a packed time of year, Neon White should definitely be on the radar of Switch owners. Whether trying to stay ahead of the story, ripping off a stage or two in between games, or trying to shave a few hundredths of a second off your level time to get up the leaderboards, there’s always an excuse to shoot up heaven.
    • 87 Metascore
    • 90 Critic Score
    Teenage Mutant Ninja Turtles: Shredder's Revenge is so very far from being just a cheap nostalgia play; it’s a lovingly crafted, action-packed experience with fun and playful callbacks to classic Turtles games, a pantheon it will surely be joining. With three difficulty modes, 28 in-game achievements, and individual challenges for each stage, there’s no shortage of reasons to pick up a bo staff, hockey stick, or microphone and dive back in again and again. Only having a single save file for story mode is a bit of a drag, but the Arcade mode with online leaderboards offers another tantalizing avenue for further playtime. In short, if you’re a TMNT fan or love beat-’em-ups, you’ll surely dig the colorful and upbeat Shredder’s Revenge, especially if you can find a few other ninjas to kick back with.
    • 76 Metascore
    • 80 Critic Score
    As a sucker for pixel-art titles, Lost Ruins grabbed me right away, but the visual effects, including some incredible use of light and lighting, and the brisk pacing kept me invested in the Heroine’s journey from start to finish. There are some unique sidequests that had me questioning my decisions as I made my way from the sewers, to the catacombs, and the castle gardens, and even all my prior preparation didn’t stop the final area of the game from being a stout challenge. Lost Ruins’ focus on being careful and adaptable rather than headstrong and immutable makes it a soft but welcome departure from other metroidvanias. With a story and map that don’t force you to backtrack either, you can explore as much or as little as you want. For my money, I was glad to have picked up everything that wasn’t tied down, and I can easily recommend you do the same with Lost Ruins on Switch.
    • 74 Metascore
    • 85 Critic Score
    Demon Slayer - Kimetsu no Yaiba - The Hinokami Chronicles is an incredibly impressive anime-inspired fighter. Visually, it surpasses my expectations of how I imagined it would play on the Nintendo Switch. If you are a fan of the series, this is a must-buy. If you aren’t but a fan of anime-related fighters, you’ll definitely enjoy this for the combat alone, and the Story Mode is deep enough for you to understand the characters, their relationships, and the journey they have been on. This is the first Demon Slayer video game, and developers CyberConnect2 have knocked it out of the park. I am very excited about the DLC and any possible further instalments.
    • tbd Metascore
    • 90 Critic Score
    While it may be a simple and incredibly short experience, able to be completed in roughly 45 minutes to an hour, Behind the Frame makes up for its lack of length with its gorgeous art and animation. Pair that with a fun strings-heavy soundtrack and a genuinely touching story, and it's hard for me not to call it a memorable experience. If you're a fan of Studio Ghibli, like these developers clearly are, or even just have an hour to kill and a love for art, Behind the Frame is absolutely a game you should give your time. It may be clunky if played on a gamepad, but playing with touch just feels natural and works with minimal issue. If this sounds up your alley, I'd say it's time to grab your paints and get to work.
    • 76 Metascore
    • 75 Critic Score
    Deadcraft can be really fun at times. The story, setting, and overacting will really grab you if you are into the low budget monster films of yore. Just be ready to do a lot of search and fetch quests. These can really slow down the pacing, but when the adventure gets going, it can be a bloody good zombie killing/farming time.
    • 76 Metascore
    • 80 Critic Score
    Even before the free Restored Content DLC is released, Knights of the Old Republic 2 is still a great game, albeit one with some missing content and technical issues. I look forward to revisiting the game to see what was added, tweaked, and fixed when the DLC is added. If that add-on delivers, there’s a good chance the Switch version is the definitive version of this 2004 Xbox classic. Until then, this is a fine way to play a good game with some caveats. Hopefully those caveats become a thing of a past, but time will tell.
    • tbd Metascore
    • 90 Critic Score
    The simplicity of Fishing Paradiso is a facade for the beating heart at the center of this fishing game. It scratched all the right itches for me, providing a pleasant fishing experience that was relaxing without being mindless. It tells a deep story (albeit with some stilted dialogue) that claws at what the afterlife is and deals with some heady topics in a playful, contemplative way. Distill Fishing Paradiso to its essence and it’s straightforward, but this is a game that is far greater than the sum of its parts.
    • 80 Metascore
    • 85 Critic Score
    Devolver has another winner on their hands with Card Shark. Using memorization gameplay to perform real world card tricks is a unique spin to the indie genre. The characters are fun and inviting with just a hint of devilish mischief up their sleeves, including the speechless protagonist. There’s a richness to the storytelling in both form and execution and that’s definitely a highlight in a more uncommon narrative mechanic. Cards on the table: This game is great.
    • 65 Metascore
    • 50 Critic Score
    Unless you're trying to play or collect all of the NEOGEO releases coming to Switch, it's hard for me to recommend Biomotor Unitron. Games that came before it, like Quintet's Robotrek, have taken a similar premise and created a much more well rounded experience. Biomotor is simply mired in repetitive gameplay that just isn't paid off by any enjoyable story or character moments. While it isn't broken or unplayable, it's mediocre and frustrating in equal measure. Best to steer clear from these outdated robot wars or at least wait for a steep discount.
    • 72 Metascore
    • 85 Critic Score
    SILT is an interesting experience in atmospheric puzzle gaming. The underwater sound design muffling everything around you manages to immerse you into the sea bottom world as you solve the well designed puzzles throughout. There are a few areas near the very end of the game that get frustrating, but I could count the number of rooms like that on one hand. If you like something creepy, something that gets the gears in your brain turning, or for some reason just like the scary part of the ocean, you should definitely slap on a diving suit and jump headfirst into SILT.
    • 73 Metascore
    • 80 Critic Score
    Overall, Soundfall is a fun music-based experience that isn’t doing anything remarkably new, but what it does, it does well. The guns feel good to shoot, the environments are enjoyable and dance along to the music, and the tracklist is filled with a variety of certified bangers. If you’re looking for a rhythm game to kill a few hours with, Soundfall is worth a peek.
    • tbd Metascore
    • 85 Critic Score
    The Big Con is a stylish adventure game that feels more playful than mystifying, nailing a good balance that opens up to a wider audience than most of its kind. The ‘90s Nick feel definitely makes it more appealing to those of a certain age, but the goofy period piece design of the world is unspecific enough to not feel impenetrable if you don’t know your Skeeters from your Stimpys. The charm far outweighs the thievery for Ali as she tries to save her mom’s video store by robbing the world blind.
    • 65 Metascore
    • 70 Critic Score
    Ultimately, Kao the Kangaroo has a lot of the same charm you’ll remember from the back half of the golden age of 3D platformers. Unfortunately it also carries with it quite a bit of technical baggage. Since I’ve only played on Switch, I can’t confidently say how much of this is exclusive to this version. None of it is insurmountable, but I can virtually guarantee you’ll encounter some sort of issue while playing. But once again, underneath that is a solid 3D platformer that deserves to be played. I very earnestly hope that the technical issues can be resolved as I think Kao the Kangaroo is worth playing, especially if you have a fondness for the forgotten 3D platformers of the early 2000s. For now, go in with some caution and be ready to battle some bugs along the way.
    • 81 Metascore
    • 85 Critic Score
    Citizen Sleeper allows for multiple playthroughs, and even when looking through screenshots during my review there are characters and locations I never once encountered within my first playthrough. Because of the heavy story-driven nature of Citizen Sleeper, your enjoyment will be contingent on your appreciation of the sci-fi genre as well as how much brain space is occupied by thoughts of Turing Tests. While that itself will denote that Citizen Sleeper isn’t for everyone, for those that have even a slight interest in the genre, you don’t want to sleep on this one.
    • 70 Metascore
    • 70 Critic Score
    Even though it doesn’t bring much to the table in terms of innovation or surprise, Anuchard remains a solid and exceedingly colorful adventure that offers a fun, if fleeting, experience. The chapter-based structure lends itself well to the light and optional farm-building elements and the main narrative of bringing life back to the world and its inhabitants. If you’re looking for a fairly charming action RPG that’s more familiar than fresh, Anuchard might be just what the doctor ordered.
    • 77 Metascore
    • 75 Critic Score
    Overall, The Centennial Case is probably not going to knock anybody’s socks off, but it is at the very least an interesting mystery filled with enjoyable characters that is worth a few afternoons of an aspiring detective’s time. It may not be up to the standards of a big budget theatrical production, but the actors feel competent and the musical score adds an air of drama that makes it hard not to get sucked in at times. If you find yourself with a craving for a relatively simple set of mysteries to walk through and solve, this is likely a game to keep your eye on for a rainy day.
    • tbd Metascore
    • 70 Critic Score
    There are definitely some spots towards the end that feel like they were just thrown in to add some extra padding, like repeating quests you’ve already completed and even having to replay a boss fight. It can really take you out of the moment and halt the flow of the game. With the long distance between save points, difficult bosses, and sometimes frustrating platforming, this game will really make you ponder how much suffering you are willing to endure to reach full enlightenment.
    • 81 Metascore
    • 85 Critic Score
    Mini Motorways is simple and extremely addictive. Experimentation with how best to use each element is fun and satisfying when something clicks. And when it doesn’t, you simply pick that piece back up and try something else. It has been quite a while since a puzzle game so immediately conveyed its appeal to me and while there are certainly some small things I’d improve, it won’t stop me from continuing to play this for a very long time.
    • 63 Metascore
    • 50 Critic Score
    Off-putting controls, repetitive gameplay, and some pretty rough performance make Gibbon: Beyond the Trees unfortunately not really a recommendation on Switch. While the visual style is truly gorgeous and you feel as if you’re actually controlling a gibbon, the game just doesn’t hold up even for the short time you’ll spend with it. The danger gibbons face truly is an ecological crisis, but if you want to support that cause, a donation towards the Gibbon Conservation Society is far more satisfying than playing this game.
    • 73 Metascore
    • 85 Critic Score
    Vesper: Zero Light Edition is a tense, stunning, and cinematic platform-adventure game that any genre fans should add to their collection. Wait till the sun goes down, or whip out your own Drive Gun to absorb the light in your room, boot up your Switch on the big screen or undock your OLED and immerse yourself in the gorgeous colors, sublime sound design, and cleverly haunting world of Vesper: Zero Light Edition.
    • 80 Metascore
    • 80 Critic Score
    Dungeons of Dreadrock makes an admirable leap to Nintendo’s hybrid device. During shorter play sessions, the game shines and offers a challenging but fair puzzle-centered experience. The story is familiar yet enjoyable, and the basic controls translate well enough to the console space. It might not Dreadrock your world, but these Dungeons offer a pretty satisfying romp all the same.
    • 84 Metascore
    • 80 Critic Score
    All in all, there are very few negatives to mention in terms of the core gameplay. The controls and movement feel perfect. Stage progression is fair and fun, and the visuals are vibrant. Performance docked and handheld never skipped a beat. Super Mega Zero really is a package that continues to impress the further you dig into it. If you’re looking for something challenging and bite sized, this is a super fit on the Switch.
    • 65 Metascore
    • 60 Critic Score
    As someone who enjoys town-building mechanics in RPGs, like those of Ys VIII, Xenoblade Chronicles, or Dragon Quest Builders, Eiyuden Chronicle: Rising relies too heavily on them, at the cost of telling an engaging story or offering compelling action gameplay. The too-frequent backtracking, mind-numbing side quests, and overall lack of variety make for an experience that is tough to recommend. An unlockable hard mode, 50 in-game achievements, and the promise that Rising saved data will yield bonuses in Hundred Heroes are feathers in its cap, but Rising on its own is just too much of a slog. Here’s hoping that Eiyuden Chronicles: Hundred Heroes lives up to the success of being the number one video game Kickstarter of 2020 because its prequel certainly does not.
    • 68 Metascore
    • 70 Critic Score
    While I can say that the pacing and gameplay never fully clicked with me, it might for others. There’s quality in the world of Rosantica and things to appreciate about its story, art, and characters. That being said, this game has potential hidden under some lackluster stages and unbalanced combat. I would love to see another story told in this world with some further polish on the gameplay if Studio Thunderhorse was ever to make a second showing. Should the slower pace not be a bother to you, there’s a lot that Flynn Son of Crimson has to offer. But amongst a sea of similar genre entries on Switch, I’d be hard pressed to recommend this one.
    • 69 Metascore
    • 70 Critic Score
    I think this game is perfect for a hardcore Disney fan who wants an incredibly low-stakes game with very chill vibes where you hang out with your favorite Disney characters. Having this cool, cute Disney World has a strong appeal to it, and the final result is a polished game. I came out of this a little bored by the slow pace and limited gameplay, but in his review, Daan was more, ehrm, enchanted by the title on 3DS. Your mileage may vary.
    • 87 Metascore
    • 90 Critic Score
    The Stanley Parable is an extremely worthwhile video game and, I would argue, one of the finest examples of meta-humor (as well as humor in general) in the medium. Just don’t read too much before you play it.
    • 82 Metascore
    • 85 Critic Score
    Parkasaurus satiated my dinosaur tycoon demands. For me, a dabbler in the management game arts, I found an enjoyable park designer where I had to balance finances and set up the coolest Jurassic Park-looking place I could muster. For my 4-year-old, he had a sandbox where he could screw around and set up whatever dream-like dinosaur scenarios he wanted to. We were able to do all this with a charming-as-heck visual aesthetic and a complex but workable user interface. Life finds a way.
    • 72 Metascore
    • 80 Critic Score
    Overall, Nintendo Switch Sports is an enjoyable return to the classic Wii Sports style that is incredibly fun to play both online and off, even if it does leave a little bit to be desired.
    • 79 Metascore
    • 75 Critic Score
    Despite its problems, Blast Brigade is fun if you don’t mind beating your head against the wall at times. While its linear nature doesn’t always do a good job of scratching the Metroidvania itch, what’s there is a solid action game with fantastic boss battles.
    • 78 Metascore
    • 85 Critic Score
    This is a wild and weird game that is a welcome addition to the Switch library. There is nothing else out there quite like Bugsnax and while the Switch version is not the best performing version, folks with only the Nintendo console or a desire for portable play shouldn’t have too much to complain about if they decide to journey to Snaktooth Island.
    • 78 Metascore
    • 80 Critic Score
    Revita offers a very solid roguelike experience, with a tough but interesting risk-reward system as its hook. The early moments of the game are fraught with uncertainty as very little is explained directly to you, but through trial and error you can gradually figure out how to extend runs and upgrade Memoria Station. Developing the hub area adds to the goals you can accomplish and the loot you can find in each dungeon. That said, there isn't much in the way of permanent stat growth outside of consumable metro tickets you can activate before a run, so it'll take patience, skill, and perseverance to make it all the way through the clocktower, and then again at higher difficulty levels. To make that goal more approachable, though, you can adjust the setting to reduce enemy damage or slow down time. Nonetheless, it will take many hours and many deaths to find every hidden secret and discover all that these darkened subway stops have to offer.
    • 80 Metascore
    • 90 Critic Score
    Playing Zombie Army 4 was a really great experience. The campaign stayed fresh from beginning to end with a fantastic climax. The additional levels from the included DLC are just as gripping as well. It’s a great game that you can play solo or with friends, and it does a great job combining horror and action. If the online ends up working as well as the offline does when the game releases, you will lose loads of hours in this world. With all of the customization that you can do for multiple characters, weapons, and abilities with much more paid DLC to come, it’s easy to imagine sinking tons of hours and bullets into this never-ending zombie war.
    • 65 Metascore
    • 75 Critic Score
    The Force Unleashed is a heavily flawed though still enjoyable experience from an era where Star Wars was trying to find its next identity. It tells an interesting story, even if its ultimate effect on Anakin’s perceived story arc means it's better left outside of modern canon. While its gameplay is linear, and repetitive, I can’t argue with the satisfaction of pulling down a section of the environment and using it to take out a whole group of stormtroopers at once. It by no means weaves its story into the greater universe with the expertise of something like Shadows of the Empire, but it almost certainly served as a gateway into better things like Jedi Fallen Order. As for this particular version, Krome Studios and Aspyr deserve immense praise for their efforts to preserve this oft-forgotten version. Outside of the missing bonus levels from the PSP version, this is the definitive version of this release. This is by no means a masterpiece, but it is an excellent version of a fairly good game.
    • 65 Metascore
    • 65 Critic Score
    There’s nothing inherently wrong with it, but like any game like this, it gets old before too long.
    • 81 Metascore
    • 90 Critic Score
    With how barren the world of licensed baseball games have been on Nintendo systems, even if MLB The Show was a middling port with a token amount of modes, it would have been an oasis in the desert. Luckily, MLB The Show 22 on Switch is so much more than that. It has all of the modes of the 4K versions, including the wonderful March to October, Road to the Show, and Diamond Dynasty offerings. While the online and visual aspects falter at times, the good far outweighs the bad here, as MLB The Show 22 is one of the best sports games of its kind and the Switch version is an excellent way to play it portably and an acceptable way to play it on a television. Here’s hoping The Show is a perennial All-Star on Switch because I could get used to having an assortment of killer baseball games on Nintendo systems again.

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