NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 84 Metascore
    • 85 Critic Score
    Toodee and Topdee delivers on the promise of its brilliant concept. It can be a little hard to wrap your mind around, but once you start thinking in 2D/top-down hybrid design, the puzzles are a delight and if you get stumped, you can make use of the assist options. This is a remarkable puzzle platformer on Switch that stands out from the crowd.
    • 83 Metascore
    • 80 Critic Score
    Gotta Protectors: Cart of Darkness is a delightfully unique twist on old-school retro brawlers that does enough to keep repetitive gameplay fresh enough, especially if you have friends to play with locally or online. It has a ton of content and a wild number of endearing collectables that should supply you (and hopefully your friends) with enough retro love letter magic to carry you right back in time to the 1980s and 1990s styles it evokes so wonderfully.
    • 88 Metascore
    • 85 Critic Score
    I first played 13 Sentinels on PS5 after the Switch version was announced because I feared that the Switch would be the inferior way to play it, and my time with this port has left me feeling like I made the wrong decision. 13 Sentinels fits on Switch so well that it feels like it was made for handheld systems—which, in fairness, it kind of was. A Vita version was originally planned before the game was delayed so much that the idea of releasing a new game on Sony’s dying handheld was laughable. Because of that, this version feels like 13 Sentinels is finally where it was meant to be all along. This game is wild and weird in all the best ways, and there has never been a better time to play it than right now.
    • 63 Metascore
    • 70 Critic Score
    Should you be into ‘80s arcade games and retro curios, TAITO Milestones is going to have some appeal. The gameplay on offer here hasn’t aged particularly well, but it’s always enjoyable to be able to compare contemporary video games to those that came before, just to see how far we’ve come. Even in the six years between the earliest release and the latest of these 10 games, you can see a massive difference in quality and performance. While the lack of extra features and presentation is a tough pill to swallow, the online leaderboards for each title add excellent replay value to games that are all about chasing high scores. Going into these offerings and not expecting stone-cold classics is sure to be a refreshing and educational experience, and you might even find a few old-school arcade titles to keep on rotation.
    • 85 Metascore
    • 90 Critic Score
    Kirby and the Forgotten Land is far better than I could have imagined. Its ruined yet beautiful world carries a tone of wonder and amazement throughout the entire game, and HAL Laboratory undoubtedly stuck the landing while transitioning the series’ gameplay into 3D. Though I am disappointed in the small number of copy abilities, the game’s issues are mere bumps in the road compared to its many triumphs. It is the only game I can think of to make me cry from the sheer joy of how cute and heartwarming it can be, and it is in my opinion the best game Kirby’s name has ever been on.
    • tbd Metascore
    • 85 Critic Score
    This is a game that understands on a seemingly effortless level what makes the genre work. It is able to build on those concepts while still staying entirely true to that core experience. Simultaneously, it offers an incredible package in terms of visuals and sound. I have some minor complaints about the camera in conjunction with the movement system, and some very select boss design issues, but overall it's hard not to absolutely love Astrodogs. Even with a couple blemishes this is easily one of the best games of this type currently available on Switch.
    • tbd Metascore
    • 75 Critic Score
    Happy’s Humble Burger Farm is an incredibly unique experience, taking place in a really well thought out world that has had a frankly absurd amount of work put into the lore of its fictional fast-food mascots. For those looking to have a fun horror experience with a bit of a more humorous slant, this is definitely a title you should be giving your time. However, I cannot fully recommend the Switch being the platform for you to do so. The somewhat clumsy adaptation of the controls, especially in menus, has the unfortunate effect of saddling some of the game’s more fun aspects underneath some extra frustration not present in the PC version of the game. If you absolutely have no other choice, there’s still a fun game to be found here, but it is a weaker version than the original.
    • 57 Metascore
    • 85 Critic Score
    THE HOUSE OF THE DEAD: Remake is precisely that, a remake of one of the most iconic and best rail-shooters of all time. In terms of core gameplay and story, there isn’t much; however, the touch-ups are all that was needed for a perfect refresh. To add to this, the gyro controls are surprisingly great and the best way to play. Grab yourself a joy-con and a willing partner, and shoot your way through bullet-hell in THE HOUSE OF THE DEAD.
    • tbd Metascore
    • 85 Critic Score
    Let’s Play Oink Games is an incredible value for money. Each game in this collection is very well designed. While not each one is great for every situation, especially with local play for titles like Startups and Mr. Face, every game is completely different from the other. And heck, the game will be supported with free updates over time that add even more games to this collection. I’m hoping that titles like Nine Tiles Panic, Insider, Hey Yo, Modern Arts, and Troika will be added eventually. Oink Games makes some of the most fun board games you can buy and by having them this accessible, I’m certain I’m going to be playing them for years to come.
    • 77 Metascore
    • 95 Critic Score
    I went into this review with a little bit of trepidation. I adored Chrono Cross the previous times I’ve played it, but it’s been a good decade or so since I last did so. I was just as riveted playing the game on Switch now as I was years ago, enjoying building a different party and exploring the world in a different way. The speed-up and toggles for enemy encounters and battle boosts were welcome in this playthrough, mostly because I could toy with elements and characters more than I did in the past. While Radical Dreamers isn’t much more than an alternate history curiosity, the fact it is actually localized and legitimately available outside of Nintendo’s long inactive downloadable Satellaview network is incredible. Chrono Cross is a wonderful game - hands down my favorite PlayStation RPG - and the Radical Dreamers Edition is the best and friendliest way to play it.
    • 82 Metascore
    • 70 Critic Score
    Lego Star Wars: The Skywalker Saga was ultimately a nostalgic yet surprisingly fresh experience that for the most part holds up well on Switch. The films covered in previous games feature entirely new takes, while certainly throwing in some references to those classic titles. My personal experience, unfortunately, was marred with a significant progress blocking bug. In the isolation of this pre-launch period it is impossible for me to know how widespread this issue will be. Hopefully, it will be patched in the near future, especially if it’s not exclusive to one platform. All I can say for now is that while I thoroughly enjoyed Lego Star Wars: The Skywalker Saga, I do have to recommend a little caution.
    • 50 Metascore
    • 50 Critic Score
    Poor resolution and performance make moving through the world an annoyance. And unfortunately that’s the entire gameplay loop. Even just catching a glimpse of an enemy can be hard from far away given the resolution, and effectively navigating the halls of the shrine to escape is much more difficult at twenty frames per second. So while I could forgive some of the more repetitive encounters and lackluster voice acting, everything compounds into a very unimpressive showing. This isn’t necessarily a bad game, but I’d strongly suggest playing it elsewhere if possible.
    • tbd Metascore
    • 80 Critic Score
    Unfortunately, Nun Massacre also adheres to some conventions of the survival horror genre that were perhaps better left in the past, such as a limited three-item inventory and excessive backtracking. I found the backtracking in the middle of the game especially egregious, finding myself running in circles taking items from one visually similar part of the multi-level school to another. During this stretch the encounters with The Nun became less terrifying, and honestly, more annoying than anything, which had an adverse effect on the tension and mood of the experience. That said, it’s an experience seeing through (after a couple of hours of trial and error, a playthough will take roughly 30 minutes). There are multiple endings that recontextualize the story and leave quite a bit to the player’s interpretation. One way or another, Nun Massacre will leave an impression.
    • 70 Metascore
    • 60 Critic Score
    The running time is around five hours, and there are four different endings depending on how much you do in the final act. The game was already getting really frustrating with the clunky platforming by the third chapter, so it was really a massive slog at the end. By the time you reach the end there isn’t much of a reason to go back and try for the other endings since they aren’t that much different. There are some cool ideas here, but the execution never fully loads in.
    • 66 Metascore
    • 65 Critic Score
    Crystar is an excellent story wedged between way too much repetitive and meaningless combat inside gorgeous yet long-winded dungeons. The non-stop button mashing fights add no value or depth to the story except for the simple reason to progress. Unfortunately, what initially started with a shocking plot and opening unfolded quickly into a tedious gaming experience.
    • 78 Metascore
    • 75 Critic Score
    While I'm not intimately familiar with the first game, Andro Dunos II is an enjoyable shmup with a novel but intuitive weapon system. The lack of online leaderboards is unfortunate, but the core gameplay and the interesting ways in which the stages scroll and enemies weave in and out, often appearing in the background first as a warning, makes for a satisfying way to spend a few hours. With a tough boss rush, three difficulty options, and a couple other secrets to unlock, it's fairly easy to recommend this one to those who enjoy a good side-scrolling shooter, with yours truly sitting firmly in that camp. It may not be revolutionary, but Andro Dunos II plays well enough and seems a worthy successor to its original iteration.
    • 68 Metascore
    • 45 Critic Score
    When designing a farm-sim there is a line between quiet cozy routine and abject tedium. Rune Factory 5 lands squarely in the latter. The occasionally enjoyable combat cannot make up for the unreliable farming controls, repetitive music, poor performance, ugly visuals, and lifeless world. One or two of these shortcomings could have been forgiven if Rigbarth was a world worth soaking in, but it's simply not. The mountain of issues amounts to Rune Factory 5 being lesser than the sum of its faults and one of the year’s biggest disappointments so far.
    • tbd Metascore
    • 65 Critic Score
    I found it a nice palette cleanser between longer and more involved games given its approachable design and simple puzzles, so if that's what your in the mood for, Kraken Academy might be worth a campus visit. A free demo on the eShop is also available for anyone on the fence. Ultimately, it's nowhere near a failing grade, but the only A I'd give is for effort.
    • 73 Metascore
    • 65 Critic Score
    You can feel the passion in the intricacies of the systems, character art, the gorgeous pixel animations, and the charming flavor text. Unfortunately, you can also feel that Dark Deity feels like a rough draft rather than a finished product. This is most evident in the UI elements and menus that are poorly laid out, confusing to navigate, and frequently unresponsive. For a genre as menu heavy as Strategy RPGs, it is very unfortunate that this could not have been cleaned up before release. But that’s not all. Tutorials are bizarrely small text windows and some text isn’t formatted properly, especially when displaying non-English languages. I’ve come across a bug where I couldn’t move a unit during a turn multiple times, and loading times between chapters lasted much longer than expected for a game of this scope. Music lacks oomph during battles and the level up sound is more of a whimper than a fanfare. This severe lack of polish does not eclipse the brilliance peaking through but it does dim it.
    • 81 Metascore
    • 85 Critic Score
    This is the game that solidified my faith in Arc System Works as a developer, and they’ve only proven themselves more and more in the years since. Admittedly part of me would’ve preferred a sequel that also included the cast of Persona 5, but I’m not complaining about getting a chance to revisit one of the finest fighting games I’ve ever played.
    • 81 Metascore
    • 80 Critic Score
    There’s a lot of game here, and there are a lot of places they can take this franchise. DOTM is a fun time, and one I’ve greatly enjoyed.
    • tbd Metascore
    • 35 Critic Score
    Bus Driver Simulator Countryside is, put simply, not good. If you can nail the long-winded button scheme and control the bus any better than I can, you might get something out of it. But even still, there's still not much. It’s slow-paced, laggy, and the environment just isn’t friendly to you. The curbs will just stop you in your tracks, and the other vehicles will just keep going as if you don’t exist. Everything is against you in Bus Driver Simulator Countryside, and in turn, I am against Bus Driver Simulator Countryside.
    • 63 Metascore
    • 80 Critic Score
    Should you find yourself looking for something to take you away from your own mobile screen (not the Switch screen, of course), give Land of Screens a look. It is on the short side, but the story is heartfelt and incredibly charming. You can play through any of the chapters a second time if you so choose, even though there isn’t much of a reason to do so. I could only think of a couple of times where you can make a choice in the game and the only thing it would affect is a handful of dialogue responses. As far as I know there aren’t any alternate endings, so there isn’t much of a reason to play through it again. It did leave me interested in the other games from the publisher already available on the eShop. If you are looking for a chill, short, impactful game with a great story, Land of Screens comes highly recommended.
    • 63 Metascore
    • 60 Critic Score
    Chocobo GP is a totally fine kart racer, featuring a good deal to unlock and more than 20 characters. This isn’t the new gold standard for the genre, but it’s still a fun ride, especially with the syrupy sweet story and good deal of Final Fantasy references. The true potential is in the potential of the titular Chocobo GP mode, which is also the stand-out feature for the entire game. The fact it’s accessible with the Lite mode might give it a longer tail. Some of the season pass content rubs me the wrong way, but the base game is satisfying enough that it’s a good time even if you don’t shell out real-world money to race as Cloud.
    • tbd Metascore
    • 80 Critic Score
    Hundred Days is the definition of the saying: “You can’t rush perfection.” It does a phenomenal job as a strategy game by making you live through the hardships of the winemaking process. The game provides you with all the tools you need to create a great wine, but also teaches you how hard this actually is, and how little control you do have over it. This gameplay loop of figuring out how to improve your wines, and fighting against the overwhelming odds makes Hundred Days an absolutely unique experience on the Switch. I do hope that the game will be updated with additional controller options over time, because I can see myself playing Hundred Days for far longer than that title suggests.
    • 73 Metascore
    • 65 Critic Score
    While The Cruel King and the Great Hero is a beautiful game and aesthetically unique compared to other RPGs, it's the core gameplay and super slow pacing that stops this from being something I'd recommend over more standard RPGs that do almost everything else better. I'm sorry, Yuu, you're probably one of the most adorable protagonists I've ever played as, but that just isn't enough!
    • 76 Metascore
    • 65 Critic Score
    Alas, I wanted to love Young Souls more than I did, but the barely serviceable port gets in the way of what should have been a great experience. While there are some odd design choices in terms of how equipment is acquired and the fact that there isn’t enough to spend your money on, the minute-to-minute gameplay is certainly better than your generic beat-’em-up. These foul-mouthed twins had me cracking up on multiple occasions, but the software closing unexpectedly had me cursing just as often. There’s definitely potential with this one, but it’s probably worth exploring other platform options if you have them. Even though you can see the heart and charm that goes along with these two souls, a bit more polish would have gone a long way.
    • 58 Metascore
    • 80 Critic Score
    Aztech Forgotten Gods stumbles its way into being something special. It certainly has faults both technical and simply in terms of design. At the same time it is also incredibly bold when it comes to its ambition. The unique elements of its design are executed very well, and it's only in that final pass of polish that its limitations are truly evident. Even then, I struggled to put Aztech Forgotten Gods down once I started playing it. As I said at the outset, Aztech Forgotten Gods is perfect imperfection. While I can’t ignore its faults, I found myself significantly more enamored with its successes.
    • 79 Metascore
    • 65 Critic Score
    Maybe it’s the fact that I’ve now reviewed eleven games from the same developer in the last two years, but I’d really like to see them take some more risks with the endings in these romance games. Variable Barricade seemed like it would be the time, but the ending did leave me feeling a bit baited. But I accept that I’m part of a very small minority compared to the rest of the audience, and if you’re looking for romantic hijinx with a side of gritted teeth then climb over the barricade.
    • 65 Metascore
    • 60 Critic Score
    I desperately want Undying Moon to be a linear, level-based adventure where I can see all the levels and fight all the bosses without enduring the tedious rigmarole that roguelites require. Keep the randomized level layouts! Keep the randomized paths and boss encounters if you have to, but just let me play your beautiful game without all these roadblocks. Eventually, I just got sick of Undying Moon. It was more frustrating than compelling, in part because it does so much right, but its wings are clipped right out the gate by its grind-heavy, roguelite trappings. There are better roguelites out there (Binding of Isaac and Dead Cells, for example), but I’m sorry to say none of them look nearly as amazing as Undying Moon.
    • tbd Metascore
    • 80 Critic Score
    If you're looking for a brutal platformer that won't treat you with kid gloves, Will You Snail is one of the most unique games you'll find on Switch. I've played my fair share of titles in the genre, but I've never really seen anything like this. The diabolical Squid is as annoying as it is crafty, and seeing how it conjures up spikes, laser beams, and other instruments of death according to your own movements feels incredibly fresh. Even though I had to drop the difficulty a few times to make my way through, Squid always brought it back up eventually to keep the game challenging. However you choose to play it, the ability to alter the challenge at will makes Will You Snail eminently approachable. You'll probably grow to hate Squid pretty early on, but that just makes it all the more satisfying to shut it down. I've Snailed and lived to tell the tale, and it's absolutely worth playing through, just not at a snail's pace.
    • tbd Metascore
    • 50 Critic Score
    Video games as a medium have come a long way since the early aughts, and that’s the lens you have to view Bloodrayne through to enjoy yourself with it. The presentation is grimey and dark, which feels befitting of its tone, but it rarely looks good or interesting. Rayne as a character is a cardboard cut-out of female action stars of the time, and the story would be laughably bad if it weren't there already. As well, the action has aged poorly with its unrefined hack and slash nature, even if you can wring a few drops of fun out of it. It’s hard to recommend Bloodrayne to anyone other than people who've played it and have a fond nostalgia for it.
    • tbd Metascore
    • 80 Critic Score
    At the end of my day in The Wild at Heart, I am really happy with the adventure I had. I am going to continue to explore to my own heart’s content, and I look forward to finding every last treasure, missing cat, deep lore page, and mysterious secret. I wish there had been a little more care put into how the difficulty was handled, but even so, this was a really pleasant time. Hopefully this isn’t the last we see of Wake and Kirby, as I expect that there is a lot of room for them to continue to grow into young adults, and there is room to perfect what is otherwise an enjoyable experience.
    • 65 Metascore
    • 80 Critic Score
    It’s hard to have an in-depth breakdown of Breakout Recharged because the core structure is so simple. But that uncomplicated nature is an asset. The developer knew to keep the focus on the fundamentals - multiple game modes to keep things fresh, a way to play with friends, leaderboards, and a clean look. If you’re not a fan of brick breakers, then this won’t convert you. But if the last one you played was Arkanoid, then you’re in for a fun revisit.
    • 79 Metascore
    • 95 Critic Score
    Glee-Cheese Studio’s motto is to develop innovative games with a strong artistic identity. With A Musical Story, they have done exactly this. It plays and looks like no other rhythm game out there and, to me, is close to faultless. I am very excited to see what they will produce next. Here’s hoping for an album release of the soundtrack on streaming services… Please!
    • 83 Metascore
    • 95 Critic Score
    Triangle Strategy doesn’t reinvent the strategy RPG genre, but it polishes it to an HD-2D shine. Each facet of the game complements the others, and at every turn I was left waiting with baited breath to see what would happen next. A new game plus mode unlocks after rolling credits, making it all the easier to dive back in and uncover paths yet untrod, and the second I had completed one route I felt that overwhelming rush to see what I had missed. The grid-style, turn-based combat lives up to the best of its predecessors, and while it may lack the customizability of a job system, the cavalcade of recruitable party members is a worthy replacement. Whether you’re in it for the story, the gameplay, or the aesthetics, the total package is one for the ages, and from any angle the strategy is clear: add Triangle Strategy to your Switch library. Maybe tell friends and family to end their turn; you’re going to be busy for a while.
    • 68 Metascore
    • 60 Critic Score
    If you do manage to suffer through the game, including its frustrating final boss, you’ll be rewarded to another manga cutscene, another beautiful David Liu cutscene (which I would like as a desktop background), and another McDuffee song. And then, and this is truly the best part of RCGZ, you unlock the ability to play the Intro, Outro, and End Credit sequences from the main menu. You can also flip through scanned pages of the original game’s Japanese instruction booklet if that’s your bag. I haven’t played too many games where the bread is the best part of the sandwich, but here we are.
    • 80 Metascore
    • 80 Critic Score
    Atelier Sophie 2 does not reinvent the wheel nor blow me away as far as RPGs go, but it did lull me into a peaceful, coma-like state of gratification. This game severely lacks intensity or high stakes and I think that’s kind of the point. It’s a warm bowl of soup when the weather outside is frightful.
    • 75 Metascore
    • 80 Critic Score
    Having The Ezio Collection together in a single package like this is the ideal way to experience these games. These are incredible games that, while showing their age, remain a joy to experience. There are absolutely weaker moments that feel a bit repetitive, but there are also plenty of reminders as to why these games are so highly revered. Assassin’s Creed Revelations in particular is easily one of the best entries in the entire series. This Switch release certainly has some drawbacks, and it's arguable that a straight port of the original games at a higher resolution might have yielded better results than this down-port of the remasters, but the net result remains positive. Performance is overall a significant improvement over the original releases and still a superior way to play. It’s unfortunate that Ubisoft has decided to work their way backwards through the original Assassin’s Creed story arc with their Switch releases, but even if you haven’t played the original, this trilogy holds up incredibly on its own.
    • 79 Metascore
    • 75 Critic Score
    As we come to the end of another card-filled yarn, my final impression is a positive one. Both Voice of Cards entries present an accessible RPG form for newcomers and enough meat on the bones for veterans. While I was left wanting a bit more length for the first game, The Forsaken Maiden simply feels like an experiment that didn't fully hit the mark. Part of that could also be blamed on a new voice for the narrator/GM, which sounds younger and less weathered or seasoned. Dividing the focus into multiple smaller stories may have hurt the overarching narrative, but this is still an RPG worth playing, with secrets and replay value for intrepid card sharks. I'll be interested to see how, and how quickly, Square Enix follows up with another Voice of Cards title. It seems like this series won't soon be silenced, and that's a good thing.
    • 76 Metascore
    • 75 Critic Score
    Grapple Dog has some neat ideas, and it keeps them coming throughout the campaign so it continues to mix things up along the way, but it doesn’t really stand out in a major way. It’s an enjoyable game, but it doesn’t do any one thing exceptionally well. If you’re a platformer freak like I am it’s definitely worth a look, but there’s not much here to put it above some of the great examples of the genre on Switch.
    • 76 Metascore
    • 85 Critic Score
    SOL CRESTA is an intense and deep vertical shooter entry on Switch, and genre enthusiasts would be doing themselves a favor by adding it to their libraries. In-game achievements unlock new content, such as Caravan Mode, online leaderboards, and the aforementioned Sound Test. Even finishing the final stage on normal difficulty is a steep challenge that requires a fair measure of skill, particularly with swapping formations and the slowing of time that this ability grants. If this is the level of quality we can expect from future arcade-style shooters courtesy of PlatinumGames, I’ll be demanding as many as we can get, until Kamiya-san blocks me on Twitter.
    • 62 Metascore
    • 55 Critic Score
    If I’m not having fun with an RPG I’ve noticed lately that I have to force myself to play it. Monark started strong but my opinion of it dropped rapidly every time I spent an hour checking everything I had unlocked in the school; I had to be missing SOMETHING that would get me to proceed, right? If you’re feeling sharp and are okay with little to no environmental variety then Monark might be worth a look - there’s a demo for it - but it’s nowhere near the best RPG from this developer in the last six months.
    • 65 Metascore
    • 70 Critic Score
    Action Arcade Wrestling is a fun pick-up-and-play arcade wrestling game to play with a friend. It won’t hold your attention for too long. Still, with the massive pool of customizability and readily available downloads from the AAW community, there is enough here to wet a wrestling fans’ appetite. If only it had the same depth with its available modes, it would have gone from a good game to a great one.
    • 75 Metascore
    • 85 Critic Score
    Ocean’s Heart is a tremendous experience even with some rough edges. It’s evocative of the likes of Minish Cap in all the best ways and succeeds at being more organic and open than a lot of similar games. I’d love to see this game’s foundation build and grow because the promise is immense, but even if this is the peak of Ocean’s Heart’s developer Max Mraz, it’s still an enjoyable game.
    • 54 Metascore
    • 60 Critic Score
    If you can laser focus on the strategy elements, and maybe favor diplomacy over direct conflict, there is a playable though still rough experience here. But if you’re looking for satisfying Warriors combat, there are plenty of better options already on Switch.
    • 84 Metascore
    • 90 Critic Score
    As sure as the sun rises and sets (and wait until you see that in game), the Switch eShop will receive more and more titles hoping to cash in on NES-fueled nostalgia; don’t let that stop you from picking up the immensely satisfying throwback that is Infernax. Even though my mace and armor are dripping with demonic ichor, I’m still ready to charge back in.
    • tbd Metascore
    • 85 Critic Score
    Overall, Welcome to Elk! has a lot to say about the stories that make up our lives, told through charming character designs, clever writing, and a delightful soundtrack full of acoustic guitars, banjos, and other rural sounds that make spending time in Elk feel nice even when it gets sad or uncomfortable. Characters like Beth and her daughter Freddie are memorable, and moments such as the fate of Beth’s husband will likely stick with me for a long time. Frigg’s experience feels genuine and grounded even during moments of whimsy. At the end of the day, the game’s message is that sometimes a good story is just that: a good story. It really doesn’t need to be anything more.
    • 65 Metascore
    • 60 Critic Score
    Egglia Rebirth has everything you’d want to see in a JRPG on Switch. It has the developer pedigree of the Brownie Brown founders, the music of Yoko Shimomura, visually pleasing 2D visuals, and a superb localization. It’s a shame that the gameplay itself is somewhere between overly simplified and frustrating, largely thanks to the mobile influences that still seep into this Switch release. If you have a high tolerance for mobile fluff, then Egglia Rebirth might still be worth a look, but be prepared for countdown timers and weirdly high difficulty spikes to dirty your pleasant nostalgic jaunt.
    • tbd Metascore
    • 60 Critic Score
    There’s a storyline, but since all of your characters are mute character portraits, all the dialogue and interactions come from the Inn’s colorful cast, most of whom I didn’t care for. I just don’t see the appeal of DGE. In the very crowded marketplace of JRPGs, there are way better choices out there.
    • 78 Metascore
    • 75 Critic Score
    Rise of the Third Power, whether in 2022 or 1992, will still slot into the middle of the pack for SNES-inspired RPGs. The combat and overarching story are clear highlights, but there's undeniable bloat that hurts the pacing and the character portraits, for the most part, would be better left on the cutting room floor. While a babystep up from Ara Fell, which I awarded a 7 out of 10 in 2020, Rise of the Third Power doesn't quite do enough to earn a full-throated recommendation. That said, it's still a fairly enjoyable classic RPG experience with interesting characters, a simple but fun battle system, and some humorous dialogue.
    • 80 Metascore
    • 80 Critic Score
    Overall, The Artful Escape is a standout in terms of visual and sound design, with a story that feels relatable even if you yourself don’t have a famous folk-singing uncle. With a runtime of only about three hours it’s a brief experience, but those hoping to find a challenge to overcome will be disappointed in the shallow gameplay it has to offer. Francis’s story is memorable and powerful, and the environments he shreds through are truly a sight to behold. People who enjoy the aesthetics of artists like the late David Bowie should absolutely give this game a look, especially if they also happen to be musicians themselves. You might learn a bit about what you actually want for yourself in life and become inspired to visit a Cosmic Extraordinary of your own.
    • 87 Metascore
    • 95 Critic Score
    As a veteran player of these games and real life skateboarder it’s easy to appreciate what these games do. While they seem like simplified Tony Hawk games, there’s a lot more depth in the grinds and flips with a surprising amount of accuracy. That being said, OlliOlli World improves on the blueprint laid out in previous entries in almost every way. The animation is impressively overhauled, the level design is intricate while evolving, and the gameplay is as smooth as butter with even more ways to flow. There’s something to be said about iterative evolution but this is on another level of progression that makes the older games harder to go back to. Trust me, I tried and it was a grind.
    • 83 Metascore
    • 85 Critic Score
    If you’ve been hoping for a little more combat and a little less walking back and forth between points on a map, Wonder Labyrinth would make a wonder-full way to spend five or six hours.
    • 77 Metascore
    • 75 Critic Score
    There’s a lot of minor gameplay features for players to explore and try out, but even just fighting through the stages and bosses is satisfying enough on its own. If you’ve ever played a Gunvolt game of any kind, this is a fairly good one of those, even if you’re likely to forget about it after putting it away. Not every game needs to be memorable to be a worthwhile experience, though. If you’re looking for an action-heavy palette cleanser with some kicking visuals and solid gameplay, Gunvolt Chronicles: Luminous Avenger iX 2 would make a strong addition to your Switch library.
    • 83 Metascore
    • 90 Critic Score
    An astoundingly smart improvement on the tried-and-true Pokémon formula. It’s not without its blemishes, largely in the dreadful visuals, but the foundation laid here is what I hope the Pokémon franchise pivots to more in the future. It twists the focus just enough to make the experience of filling out a Pokédex more engaging, all the while filling battling and catching with way more variety. Legends Arceus doesn’t quite catch them all, but it’s satisfying the whole way through and makes me thrilled for the future of Pokémon in a way I haven’t been in years.
    • 71 Metascore
    • 70 Critic Score
    When you’re going back-to-back-to-back with one genre of game, they can start to run together. I’m glad Dairoku: Agents of Sakuratani avoided the urge to lock portions of the game behind completion, and hope this happens more in the future—though hopefully the next romance game I play will have a little more sunlight in it.
    • tbd Metascore
    • 70 Critic Score
    Shadow Man is not a great game in 2021, but in 1999, it was ambitious and inventive, and being able to experience this game as it was meant to be released and played is valuable and enjoyable.
    • 71 Metascore
    • 80 Critic Score
    When RPGolf Legends is flowing, it’s incredible and greater than the sum of its parts. I adore how you’re filling in a golf course through various countrysides while also fighting bears and snakes and junk. The boss battles that deftly mix combat and golf are tons of fun. But then you might hit a wall where you just need to grind, whether it’s by pounding down enemies or golfing on loop, and the whole experience suffers. Still, I’m heartened that we live in a world where we have multiple options for retro-ish golf RPGs and they’re both pretty good.
    • 53 Metascore
    • 60 Critic Score
    It’s ultimately a little too loyal to its inspirations. Despite being a brand new game, it often feels incredibly dated. It isn’t downright bad by any means, just like going back and playing the original God of War on PS2 isn’t bad either. But that design is really only excusable in the context of its time. Blackwind will have some appeal to hardcore fans of early 2000’s action games, but without those rose tinted glasses, there isn’t much here to help it rise above mediocrity.
    • 73 Metascore
    • 70 Critic Score
    Headland is a cute game with a heartwarming narrative that is just simply enjoyable. It doesn’t hit high highs and the only real brushes with low lows are the dregs of the combat. I’d most recommend it if you have a younger gamer in your household looking for a charming romp with a positive message about creativity.
    • 90 Metascore
    • 90 Critic Score
    Chicory: A Colorful Tale is an incredibly enjoyable and wholesome experience. Its characters are so charming and endearing; its graphical style and world design encourages creativity and wants you to color the world back in. The soundtrack is stellar and completes the package on display here. It's a game that can be enjoyed for all ages and if you decide to pursue all the sidequests, complete the decorating minigames, and find all of the collectibles, you can certainly spend a lot of time in the world of Chicory. My only gripe is a personal one—that I didn’t play this game last year—because without a doubt it makes for a wonderful late addition to the best of what 2021 had to offer. I cannot wait to see what Greg, Lena, Em, Alexis and Madeline will make next, because Chicory can’t be described as anything other than a piece of modern art.
    • 76 Metascore
    • 85 Critic Score
    Astroneer is a small package that packs a lot of punch. There’s so much to dig into and explore that it’s easy to lose hours upon hours without batting an eye. Despite the learning curve, I found myself putting on my headphones and zoning out to the sweet soundtrack and some mindless digging. I wish that the systems were explained a little bit better but some light reading and personal discovery help this underrated indie shine.
    • tbd Metascore
    • 85 Critic Score
    As far as if this DLC is worthwhile, it is if you want to play Super Nintendo Aladdin or have fond memories of the Jungle Book game. Aladdin holds up as a great platformer of the era, but Jungle Book simply does not. All of the museum extras are incredible, but might not be as worthwhile unless you’re interested in the history and legacy of these games. Combine this DLC with the original content and it’s an excellent historical collection that paints a cel-animated picture of a specific era of Disney video games during a time when adaptations of animated movies were much bigger events.
    • 77 Metascore
    • 70 Critic Score
    Bonfire Peaks is a stunning game that I feel will attract many for its aesthetic alone. A large portion of those will stay for the gameplay, but I can fully relate to players who become frustrated with the movement controls and difficulty spike later on. Aside from the gameplay grumps, the world in which Corey Martin has created tells an isolated yet beautiful tale of a man looking for closure by burning his things, and I am glad I got to experience this.
    • 54 Metascore
    • 65 Critic Score
    Dungeon Munchies surprised me with its poor level design and platforming but shined in its story and characters. I wanted more from the characters and would probably have really dug this as a visual novel. As it is, however, the drifty platforming with floors that feel like ice are a slog. Combat wasn’t bad, but I always generally wanted more of the better parts of the game, like the slick soundtrack. By the end of my time with Dungeon Munchies, I certainly wasn’t full. I felt like it deserved more and could be more, maybe a little more time in the oven.
    • 81 Metascore
    • 90 Critic Score
    Okinawa Rush attracted me the moment I played it and dragged me in with its visceral, fast paced powerful battles. You won’t find a developed story or a stellar soundtrack, but sound design in combat is top tier, with each hit feeling like it’s forceful enough to crush skulls. If a dark, gruesome brawler that empowers you to be a badass is what you’re itching for, then Okinawa Rush is just the right scratch for you.
    • 80 Metascore
    • 85 Critic Score
    After all these years, I’m still a zealot for the Picross S (and its predecessors) even if innovation and evolution is slow paced. Seeing touchscreen support added after more than four years of Switch releases is great to see, and hopefully more upgrades and updates will come to Picross S8 and more in the future. Until then, here’s almost 500 new puzzles that are at the same solid level of execution as the thousands Jupiter has made in the past.
    • tbd Metascore
    • 85 Critic Score
    If you like a good set of murder mysteries featuring a consistent cast of characters, Danganronpa is one of the best places to get that experience, and this sequel is no different in that regard.
    • tbd Metascore
    • 50 Critic Score
    While none of the problems are significant enough to truly prevent someone from enjoying this game, the fact that such fundamental problems from a previous version have not been addressed makes it difficult to justify this version over any others. I think it’s worth seeking out and trying Danganronpa for yourself, but I can’t recommend doing so by playing a port of the mobile version running poorly on Switch.
    • 62 Metascore
    • 30 Critic Score
    The boring music, the simplistic graphics style, the awful UI-elements and these new rules that make battles a slog to sit through have made this game one of the worst YGO experiences I’ve ever had. Legacy of the Duelist: Link Evolution is a fantastic battle simulator that pays homage to the anime and gives you so many cards to experiment with. RDBR locks you into a system that doesn’t seem to understand what has made YGO so diverse and fun to play. If anything, I’m glad we got Rush Duels out of the way since next year will see the release of a proper YGO card simulator in the form of Master Duel. If this is all we hear of Rush Duel in the West, that will be fine by me. With this Battle Royale, everyone ends up being the loser.
    • 83 Metascore
    • 65 Critic Score
    Now that a third of the game isn’t enough to make my inner English teacher want to have someone at the publisher see me after class, I think there’s a decent effort in Cupid Parasite. There’s still typos which I’m becoming more sensitive to, and the controls are a bit irritating if you’re trying to do anything beyond advancing text, but it’s a unique take on the legends of Cupid.
    • 78 Metascore
    • 85 Critic Score
    Across its 10-15 hours, Life is Strange: True Colors tells an emotional story of a girl trying to find a new home while also reconciling with both her unique powers and her traumatic past. There isn’t much in the way of puzzle-solving, but intrepid players will enjoy going back to completed chapters and scenes to make new choices and see what happens. It’s easy to miss a conversation or an object with which you can interact, so it’s worth being thorough. There are hidden memories to unlock in each chapter, too. Despite a few abrupt time skips and scene jumps, Alex’s story is one worth hearing; it culminates in a captivating climax, even if the resolution pulls its punches a bit. Color me eager to see more Life is Strange titles come to the Switch in the coming months.
    • tbd Metascore
    • 75 Critic Score
    Trash Quest is far from a piece of eShop garbage. It's actually a brief but delightful and welcome addition to the Metroidvania stable on Switch. Online leaderboards that track your clear time, among other things, adds a heaping of replay value. Still, it's not much of a challenge to complete the game with a 100 percent rate, so enjoy the experience while it lasts. If you're dumpster diving for a palette cleanser in-between some larger titles this holiday season, do yourself a favor and consider helping a raccoon on its Trash Quest.
    • 70 Metascore
    • 70 Critic Score
    The best thing about Clockwork Aquario is that it exists today. The story of how the source code was found and pieced together and filled in with help from the original team is incredible. As it stands, the game is just very short. The five stages have a high score element, but if you’re in it to explore the levels, beat the difficulty modes, and romp around it all with a friend, there’s still not a lot to do here. I’m happy I can say I played Clockwork Aquario, but outside of supporting game preservation, I can’t say it’s something you need to drop everything and play. It’s cute and fun, but more as a curiosity than a game to keep coming back to.
    • tbd Metascore
    • 95 Critic Score
    To say that I'm in love with LOVE 3 would be an understatement. Anyone who wants an incredible collection of platforming stages without the bells and whistles should look no further. This game is a gift to the genre.
    • tbd Metascore
    • 80 Critic Score
    I absolutely adored the art style and the way it mashes artistic paintings to become its own unique thing, instead of simply a reference or shorthand. The humor is probably the best writing I’ve experienced all year, but in true European fashion, it’s dark, dry, and very self-referential at times. While it does have a few shortcomings, including the way in which the game has been translated to Switch and its slow movement speed, The Procession to Calvary was a delight the entire time I played it. If you are a fan of point-and-click games or just want a short and funny experience, I’d recommend this game over any Renaissance art gallery.
    • 83 Metascore
    • 90 Critic Score
    I came into Pocket Dungeon with high hopes. I am one of the few people who adores Wario’s Woods. What I found in the final package was something bigger and bolder than I anticipated. You might be able to draw a dotted line back to the retro puzzler, but at the end of the day, Yacht Club and Vine just went and took the idea and ethos of Shovel Knight and paired it with the puzzle style that would make for the deepest experience. This isn’t a square peg fitting into a round hole like some puzzle game spin-offs. Instead, Shovel Knight: Pocket Dungeon just feels like an extension of the original game. Much like the inspiration, it’s challenging, but it’s also forgiving enough to not dissuade frustrated players. I didn’t think I’d see the day when someone did Wario’s Woods as a conceptual idea justice, but dang, they did it. Pocket Dungeon is incredible.
    • 78 Metascore
    • 80 Critic Score
    I feel that many racers start on a high and the more you play, the less fun the game becomes due to its repetitive nature. I don’t feel this at all with Super Impossible Road. It is a game that I will always say, “just one more race” and open when a friend is over. The better you become at finding those shortcuts and taking those leaps of faith off the track - and succeeding - the more fun you’ll be having with the tight controls in this action-packed, crazy, and striking space racer.
    • 63 Metascore
    • 70 Critic Score
    Twelve Minutes tells an interesting story using a familiar narrative device, and the simple manipulation of time that the player can perform works to the game's benefit. While the multiple endings feel lackluster compared to some of the more poignant reveals in the middle of the plot, the strong voice acting buoys the entire 3 to 5-hour runtime. I'm certainly happy to have played through it, but with its late arrival on Switch I also feel like I expected more from it, in terms of both quality and shock value. The fact remains, though, Twelve Minutes is a strong mystery game that fans of story-focused experiences will likely enjoy. It doesn't hurt that Willem Dafoe is a national treasure, either.
    • 83 Metascore
    • 90 Critic Score
    In order to reach the ending of Loop Hero, you will have to roll through dozens upon dozens of loops, but the way new concepts layer over the basics keeps it fun as you strategize to plan out your challenging loop that will earn you the best loot while ensuring your survival. With new elements dropping in consistently as you grow your village, it rarely stays staid for long. Some of the finer points might require some dumb luck or an assist from a guide, but if you’re ready to just poke at a rock solid concept until it cracks and bends to your will, Loop Hero is amazing.
    • 46 Metascore
    • 40 Critic Score
    Doctor Who: Edge of Reality is a bit like a hastily put together reunion show. They’re hitting all the beats you’d expect, and you’ll see every fan favorite make an appearance, but the story itself feels like cobbled together, mediocre fan-fiction rather than something from one of the most celebrated science fiction shows of all time. The gameplay itself is inoffensive if not horribly inventive, and makes a decent attempt at implementing some nice variety. This Switch version, however, is just not very fun to play. It is poorly optimized to a damaging degree and turns what could be a meandering but enjoyable experience into one of the more rough experiences I’ve had on the platform. There is some fun to be had here surfing along the great wibbly-wobbly, but it’s probably better done on a different system.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, this is a solid introduction to Monster Rancher (definitely better than the short-lived TV show). At the very least, it's an enjoyable look back at a series that never quite hit the big time. Now if you’ll excuse me, I think I forgot to feed my Golem, and you don’t want to see what his tantrums look like.
    • 81 Metascore
    • 85 Critic Score
    The Legend of Tian-Ding is an action-packed, kung-fu tale with great writing and an even greater art style. The comic book depicting 1900s Taipei is glorious and such a gorgeous aesthetic to play through; Its use was well executed and added layers of humour, threat, and depth to all characters of this heroic tale. Tian-Ding is a fantastic indie hidden gem that I hope becomes, like Liao Tian-Ding, legendary.
    • tbd Metascore
    • 75 Critic Score
    Overall Happy Game is a bit of a complicated game to recommend, especially on Switch with its unruly controls, but one that ultimately comes off as a positive experience. Well… as positive as a game about waking nightmares can be, at least. Even with the sometimes overly simplified minute to minute gameplay, the art direction and sound design are masterful to a point that pulls this game up to a higher level than it would likely be if it had been in the hands of a less noteworthy developer. Those looking for a short, simple game that will work hard to creep you out and disturb you over the course of about two hours will likely come out of Happy Game happy, but those hoping for something more in line with a game like Machinarium have a chance of walking away at least slightly disappointed.
    • 81 Metascore
    • 95 Critic Score
    Ni no Kuni II: Revenant Kingdom has an incredible amount to offer, and everything that it does is delivered and executed to the highest standard. The art style is undeniably gorgeous, and the gameplay will have you hooked from the moment you arrive in Ding Dong Dell. A charming adventure that I am so happy to have gone on. All hail King Evan!
    • 54 Metascore
    • 60 Critic Score
    Danganronpa S: Ultimate Summer Camp is a good game for two distinct groups of people: those who went for 100% completion of the adventure game trilogy and those who want an incredibly brief RPG. If you’re in either one of those camps, then it’s worth signing up. Otherwise, stick to the adventure games.
    • 73 Metascore
    • 75 Critic Score
    On one hand, I wish Big Brain Academy spent the past decade focusing on all of its game design lobes, but on the other, the focused and relatively meager assortment are enjoyable in the proper context. I won’t find the nigh-endless Sudoku comfort of Brain Age games or the nuanced breadth of a full party game here, but the end result is still welcome and enjoyable. Big Brain Academy: Brain vs. Brain might not be the 2021 valedictorian on Switch, but it certainly earns its passing grade.
    • 67 Metascore
    • 50 Critic Score
    Ultimately, there isn’t much to Hextech Mayhem, and that doesn’t necessarily have to be a bad thing. As a smaller budget game, the rhythm mechanics are decent enough, and once you unlock Full Action Mode the problems with freestyle mayhem completely disappear. Unfortunately, more freestyle mayhem means more performance drops, which means more missed button presses. Hextech Mayhem is a fine little game, but the fact that the best way to play just doesn’t work sometimes and is only available after finishing the game, I’m not sure I can really recommend it to anyone that isn’t a League of Legends fan that’s really itching to see more of Ziggs in action.
    • 77 Metascore
    • 85 Critic Score
    While some will almost certainly find Grow: Song of the Evertree to be a bit too menial to keep their attention, those who simply want to enjoy a quietly beautiful adventure need look no further. From working on garden-like worlds high in the Evertree, to building a town to your own specifications, and exploring an ever growing world full of secrets to uncover, a rich experience is packed into this adventure. Performance concerns are certainly worth being aware of on Switch, but they rarely hamper the actual gameplay. If you need a break from Animal Crossing or want something even calmer than Story of Seasons, Grow: Song of the Evertree isn’t likely to steer you wrong. This is without a doubt one of the most pleasantly cozy experiences I’ve had playing a game.
    • 56 Metascore
    • 55 Critic Score
    Sometimes a date doesn't go so well, but the restaurant was good, or the movie was enjoyable. Maybe you bowled a 200, even if you left the alley alone at the end of the night. That's kind of the feeling of playing Date Night Bowling. The bowling itself is fun and challenging, even if the presentation of it is quite bare bones. The dating elements, however, are a major letdown, especially considering the strength of other Serenity Forge-developed games like Half Past Fate and A Case of Distrust, which have particularly compelling narratives and dialogue. There isn't much of a reason to recommend what ends up being a pretty consistent gutterball, with the occasional spare thrown in to save face. I don’t foresee a second date happening.
    • 89 Metascore
    • 90 Critic Score
    It is likely one of the best action games of 2021 and stands apart using its beautifully varied areas to explore. The soundtrack is also fantastic, with composer David Fenn managing to strike a perfect balance between high energy action and peaceful contemplation. Not to mention the crow you're controlling is just a cute little bird. If you are a fan of action games and have an itch for one that will kill around 8 hours, Death's Door is a pretty good place to clock in and get to work.
    • 67 Metascore
    • 45 Critic Score
    Comparing Tokyo 2020 to Mario & Sonic is not only unavoidable, it’s also just weird. Mario & Sonic released in November 2019, and while Tokyo 2020 was always going to release a little later it was delayed a full year due to the real life Olympics being postponed as a result of the COVID-19 pandemic. With more than a year and half gap between the two video games, it’s bizarre that the one that had so much longer to be worked on ends up feeling more rushed and lacking in comparison to its counterpart. Tokyo 2020 would be tough to recommend on its own merits, but placed next to Mario & Sonic there really doesn’t seem to be any reason to choose the “Official” Olympic Games.
    • 75 Metascore
    • 75 Critic Score
    Ayo the Clown is visually adorable and full of so much charm that you can’t help but love the little guy and the world that Cloud M1 has created. I am looking forward to what else they can create; I wonder if Ayo the Clown 2 could be on the horizon? With a little polishing of controls, character models and the town function, who knows what heights Ayo could float to.
    • 72 Metascore
    • 65 Critic Score
    It does have a multiplayer option and online leaderboards for each stage, so if competitive speed running is your thing, Aeon Drive delivers. For me, it’s an interesting curio that I’m glad I played, but won’t be returning to often.
    • 73 Metascore
    • 85 Critic Score
    Taken on its own, without the history of the franchise and the desire to see it be more, Pokémon Brilliant Diamond is a great RPG. There's a wide variety of content, the gameplay is fun and polished, and the presentation of the remake is charming and warm. While it's easier to recommend to newer Pokémon fans than those who played the Nintendo DS originals, taking another trip around a much more visually striking Sinnoh region turned out to be more satisfying than I anticipated. I'm certainly not in a hurry to leave it any time soon; that's for sure. However, with Pokémon Legends on the horizon, this one-two punch of Pokémon titles could be a winning way to close out one year and welcome in another, with a blast from the past followed by something we haven't really seen before. That's a Jigglepuff double-slap I can get behind.
    • 73 Metascore
    • 85 Critic Score
    Taken on its own, without the history of the franchise and the desire to see it be more, Pokémon Brilliant Diamond is a great RPG. There's a wide variety of content, the gameplay is fun and polished, and the presentation of the remake is charming and warm. While it's easier to recommend to newer Pokémon fans than those who played the Nintendo DS originals, taking another trip around a much more visually striking Sinnoh region turned out to be more satisfying than I anticipated. I'm certainly not in a hurry to leave it any time soon; that's for sure. However, with Pokémon Legends on the horizon, this one-two punch of Pokémon titles could be a winning way to close out one year and welcome in another, with a blast from the past followed by something we haven't really seen before. That's a Jigglepuff double-slap I can get behind.
    • 83 Metascore
    • 80 Critic Score
    For years, despite being an avid Star Wars fan who eagerly devours movies, shows, books, and games, Knights of the Old Republic had eluded me. Despite multiple attempts it had just never clicked. Finally now, playing it on Switch I think I understand. While elements of its design certainly haven’t aged as gracefully as others, it still tells a complex and dynamically evolving narrative. It provides a depth that few Star Wars games have and its place in the timeline makes it relevant to modern fans even if you otherwise have no interest in legends content. Yes you’ll spend a long time running back and forth across the dunes of Tatooine but the payoff is always worth it. Save for the potential of the recently announced remake, this is easily the best experience I’ve had playing this game and I can now earnestly hope the sequel finds its way to Switch as well.
    • 83 Metascore
    • 90 Critic Score
    The Switch port appears to be more or less the same as other HD ports, essentially just taking the Wii game and making it work on a new platform and match up to the visual standards. While I’d love to see the veritable all-star team of developers (some are still at WayForward; others went to found Yacht Club Games and Tic Toc Games) that worked on the original Wii release come back for more Blob content, I’m happy that a great Wii game still lives on modern consoles. Whether you first played this on Wii in 2009 or have never touched it before, A Boy And His Blob is well worth checking out. Just remember to press the hug button to brighten your day when needed.
    • 78 Metascore
    • 80 Critic Score
    BLUE REFLECTION: Second Light is a surprisingly deep JRPG, both mechanics and story wise, without overwhelming the player in either area. The cast of characters are all unique and likeable, and alongside the interesting story, the attachment you gain for the cast aids you in your pursuit for answers. The battle system is fun and boss battles are especially tense. Despite the repetitiveness of some enemies, and the overuse of cutscenes, this is a great game that I’ll be diving back into the confirmed higher difficulty when released later this year.

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