- Summary:
- Developer: GuruGuru
- Genre(s): Action, Platformer, 2D
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
-
Positive: 3 out of 16
-
Mixed: 13 out of 16
-
Negative: 0 out of 16
-
Feb 26, 2022It’s something that really captured my attention, on a daily basis. It has such an appealing allure and such a great story to playthrough. I honestly loved the art, the combat, and the huge bosses, literally huge! It’s just one of those games that really will leave a lasting impression and provide nothing but joy.
-
Feb 17, 2022Challenging, rewarding, gorgeous and culturally authentic, GetsuFumaDen is one of the most enjoyable roguelikes I’ve played. Mechanically it doesn’t do much to challenge or reinvent the formula, but it streamlines it beautifully. Meanwhile, it offers a vivid and detailed, classical take on Japanese art styles and the Hyakki Yagyō storytelling tradition. As a starting point for learning more about both these things, you couldn’t ask for something more inspired.
-
Feb 22, 2022GetsuFumaDen: Undying Moon is not a perfect roguelike game. If he wants to compete against opponents like Dead Cells, he needs to do more than that. However, what I said does not mean that the game is bad, I had a lot of fun while playing.
-
Feb 21, 2022The return of GetsuFumaDen isn’t as successful as we expected, with a game that, even though it delivers an enjoyable game, feels inferior to the big names in the genre.
-
Nintendo Force MagazineJun 28, 2022GetsuFumaDen: Undying Moon may be pretty to look at and enjoyable enough to play, but the snail's pace of its upgrade system flies counter to the appeal of roguelikes. Without more streamlined growth and acquisition, the incentive to dive back in for another run takes a massive hit. Barring a balance update, it'll remain a textbook case of "slow close, yet so far." [Issue #59 – May/June 2022, p. 21]
-
Mar 8, 2022I desperately want Undying Moon to be a linear, level-based adventure where I can see all the levels and fight all the bosses without enduring the tedious rigmarole that roguelites require. Keep the randomized level layouts! Keep the randomized paths and boss encounters if you have to, but just let me play your beautiful game without all these roadblocks. Eventually, I just got sick of Undying Moon. It was more frustrating than compelling, in part because it does so much right, but its wings are clipped right out the gate by its grind-heavy, roguelite trappings. There are better roguelites out there (Binding of Isaac and Dead Cells, for example), but I’m sorry to say none of them look nearly as amazing as Undying Moon.
-
Feb 12, 2022Many of the avoidable snags found in GetsuFumaDen: Undying Moon were solved by genre predecessors long before this game was announced. There is no doubt that in a few patches time this could be a fantastic game — but that's if Konami, which hasn't been in many gamer's good books for a long time, actually grants the development team the time and the funding to work on it. As it stands the game could end up being something special, the trouble is other similar Switch titles already are.
Score distribution:
-
Positive: 3 out of 3
-
Mixed: 0 out of 3
-
Negative: 0 out of 3
-
Mar 4, 2022
-
-
Mar 2, 2022
-
-
Feb 28, 2022
-