NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 82 Metascore
    • 65 Critic Score
    If you are a fan of over-the-top violent sword swinging, inappropriate humor, and cleavage shots, this is the game for you. For a casual gamer who isn't necessarily all in on the carnage, this would probably be a pass. However, it’s a solid mindless distraction for the over 20 crowd. No More Heroes 2 certainly fills a niche that is typically left void in the realm of Nintendo.
    • tbd Metascore
    • 50 Critic Score
    Boot Hill Heroes, though an honorable attempt to make a retro RPG in the rarely-used Wild West setting, fails to hold up to modern standards. It also isn’t a close enough homage to let those misgivings slide. A fine combat system and an on-point soundtrack aren’t enough to get past the bland gameplay, trope-filled story, and old-school jank.
    • 73 Metascore
    • 60 Critic Score
    The frequent slow down significantly hurts my ability to recommend Wildfire on Switch. The back half of the game features a near constant lag that had me hoping for the experience to end. There is fun to be had still; I liked going back through early levels trying to puzzle out how to make it through while completing the optional challenges. However, the amount of joy I gained from those experiences doesn’t negate the fact that Wildfire just runs poorly on Switch. If you’re interested, it’s probably better to play this on PC.
    • 74 Metascore
    • 60 Critic Score
    I like Monster Sanctuary for what it tries to accomplish, I just wish I liked the execution as much as the concept. I could see the threads of its attempt weaving into a better cohesive whole, but instead each different ingredient feels incomplete or misses the mark of what makes each genre it pulls from so compelling. There’s still fun to be had if setting expectations right and wanting a unique twist that is no muss, no fuss, but I was hoping for more that Monster Sanctuary wasn’t quite there to give.
    • 71 Metascore
    • 80 Critic Score
    The bottom line with Collection of SaGa is that RPG aficionados, with or without prior experience, should add these classic titles to their Switch library. It's great to see the saga of SaGa find a home on Switch, even if a little mental assembly is required to enjoy them.
    • 66 Metascore
    • 70 Critic Score
    It’s a better Wii Fit, in the sense that Fitness Boxing 2 trims the fat (ha!) that were the slow exercises and loading times. But much like Wii Fit, I cannot guarantee that it will maintain your interest for long or present enough new features over time. At the very least, you won’t have to stow away a balance board in a closet somewhere after punching out.
    • 68 Metascore
    • 60 Critic Score
    Once I got over the initial hump and learned its systems, Evolution genuinely surprised me with its depth of strategy and breadth of content. The Switch version leaves a lot to be desired in terms of performance, and for now, despite my usual misgivings of the platform, I’d honestly recommend the mobile version. But if Evolution wants to survive on Switch in the wilds of the eShop, it would be wise to take a queue from nature and find a way to adapt.
    • 70 Metascore
    • 50 Critic Score
    While it is impressive Taiko No Tatsujin Rhythmic Adventure Pack was made available to the Western market for the first time, it ultimately feels like a lackluster package that only a handful of people will get enjoyment out of. The story mode is too simple and repetitive to be worthwhile, while the Taiko mode’s minimal localization and lack of translations feel half baked, especially to those who don’t speak Japanese. While Rhythmic Adventure 2 is clearly the better game, neither one comes with a recommendation, especially on a system that is home to some fantastic RPGs and rhythm games.
    • 66 Metascore
    • 55 Critic Score
    Even though the game includes 20 tough-as-nails challenge stages, which all over the same objective of destroying all enemies and not getting hit once, the amount of value for Bit.Trip Fate as a standalone title isn’t high. The gameplay does have a few neat tricks in it and the simple twin-stick controls work well enough, but ultimately Fate fails as a decent shoot-’em-up, and it’s going to be fans of the Bit.Trip aesthetic that will get the most enjoyment out of this one. If you’ve never gone on a Bit.Trip, don’t start with this one. But if you’ve enjoyed some of the other entries in the series, maybe you’ll want to tempt Fate more than I did.
    • 78 Metascore
    • 70 Critic Score
    The BIT.TRIP series took off with Runner on WiiWare, so much so that the two successive Nintendo consoles have each had a Runner sequel. And honestly, what Runner has done now is made me look forward to the Switch port of Runner 2 coming next year, because I prefer its art style and it has checkpoints. Even if they are optional. Runner’s still my favorite of the original BIT.TRIP series but if you pick up Runner you get a big discount on the other ones so it may be better to explore those instead.
    • 65 Metascore
    • 50 Critic Score
    The Space Invaders Forever might keep me playing forever between grabbing everything in the Arkanoid game and trying to boost my scores in Extreme. But it’s impossible to ignore what’s been left out to try and get people to shell out for a physical game: you can’t really call it “Forever” when the oldest game of the bunch debuted after I graduated from university. Keep an eye out for updates, but as for what’s available in December 2020? Wait.
    • 75 Metascore
    • 85 Critic Score
    Vigil: The Longest Night absolutely holds its own, both in 2D adventure games, as well as in the glut of Souls-alikes that have emerged in recent years. It’s fast, fun and rewarding to players who manage to overcome the initial similarities to FROM Software’s series, and manages to carve its own unique take on the formula, with strong narrative and combat hooks to support it. If only those load times could let us get to the action sooner.
    • 80 Metascore
    • 80 Critic Score
    As a solo experience, Doom Eternal is simultaneously better and worse than its predecessor. It makes a lot of small changes that generally work, but also speak to a misunderstanding of the original. While changes to movement via the grapple system are largely excellent and improve the already fantastic combat system, changes to progression and story presentation just slow down what had previously been an incredibly fast-paced thrill ride. When Doom Eternal gets past its secondary elements and just allows itself to be Doom, it outdoes Doom 2016 without question. Multiplayer is, however, a significant disappointment for anyone like me who greatly enjoyed the original’s implementation. All that being said, from a port perspective, Doom Eternal is a downright miracle. It somehow presents a much more complex game even better than it presented the original.
    • tbd Metascore
    • 80 Critic Score
    Home has been an indie darling since it’s original release of 2012 but with the Post Mortem edition, you get bonus areas and clues that give new twists to the story plus director commentary throughout. The director's commentary really goes in depth on the design and intentions regarding how clues worked adding another layer to the already multilayered package presented. An indie darling indeed.
    • 78 Metascore
    • 85 Critic Score
    Even in spite of some bouts of repetition, PixelJunk Eden 2 is a wonderful experience. It’s serene just exploring and engaging with the visually intriguing gardens while backed by a killer soundtrack. The various gameplay mods that come out of the different Grimps and Spices are clever in how they usually alter the play style just enough to make you approach each level in a different way. This is one of the most mindfully aware games I’ve ever played. It’s well worth sitting down with if you just want to be in the moment and clear your mind.
    • 75 Metascore
    • 80 Critic Score
    "Press Jump to Die" perfectly describes the difficulty posed in Gonner2. It’s a brutal unapologetic platformer roguelike that shows its style at all angles. In the character design, unnerving minimalist soundtrack, and world building there’s something special here. The game does a lot with a little and in the end it’s tricky to decipher what. That’s just up to you to “press jump.”
    • 65 Metascore
    • 60 Critic Score
    While it may lack originality and fresh ideas, Swimsanity is still able to distinguish itself from other twin-stick shooters thanks to its unique underwater setting and multiplayer gameplay. With roughly eight modes to choose from, Swimsanity can be a blast to play with a group of friends. It’s just unfortunate that it never reaches its full potential due to bland visuals, unbalanced difficulty and lackluster single-player options. Nonetheless, it should still have some appeal to anyone who’s even remotely a fan of the genre.
    • 67 Metascore
    • 75 Critic Score
    While I wish the Switch version, particularly handheld mode, was more robust, I still greatly enjoyed my time with it. There is a very satisfying adventure here, but on Switch you may need to dig a little deeper to find it.
    • 73 Metascore
    • 80 Critic Score
    John Wick Hex is an example of what can be done when someone approaches a movie-based game from an outside-the-box perspective, taking an action movie more naturally at home in that type of game genre and molding it wonderfully to a more methodical, tactical experience. Small nicks like the imperfect replay system or underwhelming story are insignificant in the face of just how satisfying it feels to embody Baba Yaga, and it’s a laudable effort that I hope gets reiterated and refined in a potential sequel.
    • 80 Metascore
    • 90 Critic Score
    Puyo Puyo Tetris 2 doesn’t reinvent the wheel - that was already done in the first game in this series. What this sequel does is keep what worked so well about the original while adding to or refining everything else. Clear, expansive tutorials make it more approachable, a variety of online Puzzle Leagues make the depth of online play stronger, and the new Skill Battle mode adds a smart twist to the gameplay. This is a vibrant and enjoyable puzzle game that is packed with content and variety.
    • 78 Metascore
    • 80 Critic Score
    PHOGS! is as delightful as it is unique and entrancing. While the controls are a little tough to get the feel of for solo-players, teaming “pup” with a friend allows for an experience that, though mostly on the easy side, guarantees the player a thoroughly good time—especially in the boss stages.
    • 71 Metascore
    • 85 Critic Score
    Picross S5 is another solid entry in Jupiter’s Picross series. With 485 puzzles across a few different styles, it’s filled with a lot of great, engaging content. It still has the same old issues, chiefly no touch screen controls, but the novelty of the co-op and the new tweaks like higher contrast colors are good accessibility inclusions. Whether you’re a first-time Picross player or a weary nonogram veteran, Picross S5 is great.
    • 70 Metascore
    • 70 Critic Score
    Absolute Drift: Zen Edition is a cozy, tranquil game with a single mission: to provide the perfect experience to facilitate the player’s growth in skill. It succeeds flawlessly in this mission but could still use a bit more content for those who don’t want to dedicate themselves to becoming drift masters on the same few tracks.
    • 75 Metascore
    • 80 Critic Score
    Jurassic World Evolution looks great on my TV, and while it’s perfectly serviceable in handheld mode, there’s definitely a graphical hit—everything looks much fuzzier. Depending on what scenario you’re playing in, you’ll hear some famous legacy voices, most notably Jeff Goldblum introducing the game and chiming in every now and then to give a warning about whatever the project division heads are suggesting. I really enjoy Jurassic World Evolution, despite my historical distaste for city/park sims. I’m sure this is mostly due to the dinosaurs themselves, but it’s also not overly complicated.
    • 63 Metascore
    • 50 Critic Score
    The only players who are likely to derive satisfaction from Fire Emblem: Shadow Dragon & the Blade of Light are those who have gone through every localized release so far and want to experience the very humble beginnings of Nintendo’s own tactical RPG series. As someone who has finished and loved the GBA, 3DS, and Switch iterations, I can’t wholeheartedly recommend the Famicom/NES version of the first Fire Emblem game. The DS remake, however different from the original, would be a much better way to slake your tactics thirst. Unless you're prepared for a slow and meandering, albeit decent for the time, 10-15 hours, get your Fire Emblem fix somewhere else.
    • 75 Metascore
    • 65 Critic Score
    While the gameplay of Sam & Max Save the World might not hold up incredibly well almost 15 years later, the cartoon visuals still do, especially in their remastered form. There’s also no denying that the humor is still incredibly effective. Still, playing the game on Switch is likely to leave you longing for a mouse as the experience just isn’t great on a controller. Anyone looking for a strong dose of comedy with their adventure is likely to find it here, but it would have been nice to see the remaster do a little more heavy lifting.
    • 75 Metascore
    • 85 Critic Score
    I know Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is a good game because I’m devoting small amounts of time to it. When I have 20 minutes to spare I’m calculating whether or not loading it up would be worth it. Success in game gives me the feeling that I did something clever. The side stories are interesting and I want to know how they turn out, and it’s a beautiful world to spend time in. I have a real feeling of regret knowing there is a lot of content here that I will never see. There are numerous aspects of Shiren the Wanderer that I couldn’t find a way to jam into this review like how allies function, the over 100 optional sokoban puzzles, the Minesweeper-like dungeon, creating new items at the Tanuki lottery house, fusing items together for new effects, and much more. For anyone wanting to dive into a game with real depth, this is a great one.
    • 78 Metascore
    • 75 Critic Score
    If you’ve got any doubts about visual novels in general, Root Double isn’t the best starting point on Switch. The structure is going to be intimidating at first, and the environment is as oppressive as the design suggests. But if you’ve gone and turned a Switch Lite into a visual novel reader, Root Double will keep you up late at night trying to get to that next ending.
    • tbd Metascore
    • 40 Critic Score
    It’s hard to recommend Endurance, particularly at the price, given that so much of it feels unfinished, and cheap. It is very possible to brute force through the game, solely using credits to restore health, but there is little satisfaction here. Plaudits to the sole developer for creating the game, but this alone is not enough to warrant any type of recommendation.
    • 78 Metascore
    • 60 Critic Score
    Immortals: Fenyx Rising is overall a great game that I’m excited to keep coming back to, but the Switch version is such a disappointment that I’m strongly considering starting my entire playthrough over on another platform. I love the setting based in Greek mythology, and I’ve been enjoying the adventure almost non-stop, only ever getting bored during the icon hunt whenever I reach a new area once every couple of hours. It’s a shame that Switch players will be getting such a compromised version, since I really feel like the weak port does a huge disservice to everything the game succeeds at. I think you should play Immortals: Fenyx Rising, but you should not do so on Switch if you can help it.
    • 71 Metascore
    • 55 Critic Score
    The Serious Sam Collection undeniably has a lot of content, but the purchase decision will hinge on what fondness you have for it. This is likely an easy buy for the devotees or those who hold nostalgia for it, but as a first timer the flaws inherent in game design, technical performance, and audio design make the experience for me death by a thousand cuts. The Switch has better classic shooters and many well-made homages to them; seek out those before you settle for this.
    • 73 Metascore
    • 85 Critic Score
    Overall, Ghostrunner is one of the sleeper hits for this fairly empty winter season on the Switch. Where the foundation of titles like these was laid down by games such as Mirror’s Edge, Ghostrunner improves the combat systems and uses many tricks to keep you on your toes. Complemented by both the cyberpunk aesthetic and gameplay, this title will keep you coming back to perfect your ninja-skills.
    • 74 Metascore
    • 70 Critic Score
    Need for Speed Hot Pursuit Remastered brings the classic 2010 arcade racer to the Nintendo Switch. It harkens back to the heyday of the series when they were at their peak. While it’s fun, it doesn’t bring much new to this port so It ends up feeling dated and the progression grindy. While nothing can match the chaos of a good cop chase, the rest of the package could use some updates. That being said, those looking for a new arcade racer will surely find a good time here.
    • 75 Metascore
    • 70 Critic Score
    Overall, Cake Bash is an immensely charming experience that may or may not be worth the price of admission depending on the individual. I, for one, will absolutely be busting this treat out at parties once the opportunity arises.
    • 67 Metascore
    • 50 Critic Score
    If you have access to the Xbox or PC version of Star Renegades, it’s absolutely worth picking up. Switch players should avoid this version for now, however. Fortunately, the developers have indicated long-term support for the game, so keep an eye out for updates in the meantime. You’ll definitely want to live, die, repeat, but ideally in the game, rather than playing crash, reboot, reload with your Switch console.
    • 78 Metascore
    • 85 Critic Score
    Humorously, aside from the technical issues, a lot of my problems with Age of Calamity echo the ones I had with Breath of the Wild. The Divine Beasts are solidly the weakest part of the campaign and the inventory is a little clumsy to manage. That all being said, the totality of this Musou game is soundly enjoyable. The confidence on display in Hyrule Warriors: Age of Calamity echoes the earned success Nintendo has found after Breath of the Wild and the Switch. This is a refined and tight action-packed experience that delivers an excellent mix of Zelda lore and creatively ridiculous brawler gameplay.
    • 70 Metascore
    • 80 Critic Score
    Tropico 6’s port to the Switch is a full-sized city building and resource management sim in the palm of your hand, which is the only way I want to play this genre anymore. The relatively quaint scope in comparison to the Civs of the world and the focus on more micro inputs to influence your nation is refreshing, and what compromises were necessary to make it here were well worth it.
    • 79 Metascore
    • 85 Critic Score
    Sniper Elite 4 takes its perch as the marquee, non-arcade sniping title on the market. Through its strategic gameplay, disgustingly explosive kill cutscenes, and jam-packed sandboxes, Sniper Elite 4 satiates the need for a World War II shooter, while not getting dragged down by the norms of the genre. Even with some technical hiccups and a less-than-likable protagonist, Sniper Elite 4 achieves, takes aim, hits its mark, and then some.
    • tbd Metascore
    • 55 Critic Score
    The game is clearly designed around speedrunning. The developers want the interaction with Two Parsecs From Earth to be the player learning routes and completing them faster and faster. Times for Any% and 100% are tracked under the statistics tab. I can’t see this being something anyone would want to speedrun, however, simply due to it being so inconsistent. Pressing jump at the same time and in the same way will give you two different arcs of jump, and I can’t tell you why. The big goal for the developer isn’t successful. It’s unfortunate since there are some good things here, but unpolished movement controls among other negatives are holding it back.
    • 61 Metascore
    • 55 Critic Score
    Seven Knights - Time Wanderer lands close to being a good streamlined JRPG, but the threadbare exploration and passable battle system aren’t enough to make it stand out among the crowd. If you’re a fan of the Seven Knights universe, it’s likely a must play, but if you don’t have that affinity, there isn’t much for you here.
    • tbd Metascore
    • 70 Critic Score
    Adventures of Chris is not a pretty game to look at. Initially, it is slow, somewhat uninvolving, and ostensibly simplistic. However, for players who persevere beyond those opening levels, there are some genuinely clever and fun platforming elements to be discovered, adapting and evolving the 16 bit template. It’s just a shame that the first part of the game is so slavish to the formula. There’s fun to be had here, just at the expense of the legacy it evokes.
    • 79 Metascore
    • 70 Critic Score
    Café Enchanté doesn’t break a lot of new ground in its genre, but it’s a well-told romantic story and would be a great way to wile away an upcoming long weekend.
    • 79 Metascore
    • 80 Critic Score
    If you like Kingdom Hearts, and you like the music of Yoko Shimomura, I would personally call Melody of Memory a must buy. Just don’t expect to find a blowout story reveal buried in this title, and you should find yourself bopping along to the rhythm and having fun in no time.
    • 49 Metascore
    • 35 Critic Score
    YesterMorrow could have been a real solid platformer, but it was released far too soon; more work is needed to bring it up to a point where it can be enjoyed. There are moments where YesterMorrow’s tight controls, level design, and artstyle all come together and shine. Unfortunately, the mountain of technical issues and the empty world eclipse any hints of excellence. At the end of the day, YesterMorrow is an incomplete, broken game, and broken games are neither for yesterday or tomorrow.
    • 78 Metascore
    • 85 Critic Score
    The lovable Jobski and his part-time endeavors are absolutely worth checking out on Switch. Even if you’ve already played the mobile version of Part Time UFO, this latest release adds co-op, and the adventure and stacking modes I mentioned earlier, so there’s reason to jump back in. We all need a dose of pure happiness now and again, and if there’s anything that comes out HAL’s version of the classic claw machine, it’s joy.
    • 68 Metascore
    • 75 Critic Score
    The usual bells and whistles are here, including a digitized manual, different NGPC skins, and a rewind feature. As in the previous games, there’s a distinct lack of a moves list, so you’ll have to resort to repeatedly opening the manual, writing things down, or going to GameFAQs. Being able to play with a friend on a single system is nice, though, although The Last Blade won’t give you the multiplayer mileage than Smash Bros. does. The Last Blade is fun, and another good NGPC game to add to your list.
    • 73 Metascore
    • 65 Critic Score
    Descenders joins the reawakening of the skateboarding and cycling genres by offering a unique take on a specific form of cycling we haven’t seen in a long time. While the gameplay is thrilling and does its best to stay interesting, mechanics that are at odds with each other mean you will be forced to choose between having that exciting arcade experience or maintaining the roguelite run through the sometimes intense difficulty. Whether taken seriously or just for fun, Descenders isn’t consistent, and considering this specific port has some rough edges graphically, you may just want to focus on using it for its multiplayer.
    • 80 Metascore
    • 90 Critic Score
    It turns out the farming might be my favorite part of Sakuna: Of Rice & Ruin, though, despite my issues with fertilizer. I didn’t think a video game could give me such an understanding and appreciation of rice farming, but this game did. Rice farming is as much an art as a science, it’s beautiful, and it’s calming. Sakuna and I were both learning the value of hard work and an appreciation for doing it well. Now if only I could catch more frogs...
    • 80 Metascore
    • 80 Critic Score
    Overall FUSER is a worthwhile game if you have an interest in music or just want to experience a unique entry into the rhythm genre. Its technology continues to impress me even if the gameplay has a tendency to get a bit stale after long play sessions. There is a Freeplay option that is a really fun way to mess with the game’s music library, and it may even be a cool thing to put on at a party to let guests mix and match songs at their leisure. Technical issues aside, the Switch seems to be the perfect place for this game, as it being easy to transport means the party can go wherever you go. I don’t think FUSER will set the world on fire quite the same way some of Harmonix’s earlier titles did, but I think it’s definitely a game worth looking at.
    • tbd Metascore
    • 90 Critic Score
    Iris and the Giant is an excellent roguelite experience wherever you play it, but the simple presentation and mechanics help it find a fitting home on Switch. Three difficulty modes, the hardest of which is unlocked after completing the main dungeon, two secondary dungeons after the first, and dozens of cards, enemies, and more to unlock give the game some real staying power. The watercolor aesthetic and haunting soundtrack contribute beautifully to the endearing story and satisfying gameplay. Some menu issues and the inability to adjust difficulty level within a save file shouldn’t hold back another strong contender for a spot in your Switch library, especially those craving that “one more run” loving feeling.
    • 76 Metascore
    • 75 Critic Score
    TENS! is like a piece of bubble gum; it’s colorful and even delightful in the moment but loses its flavor too soon. That doesn’t negate the fun I did have though. I really enjoyed my time with TENS! as a casual palette cleanser between bigger releases, and it’s convenient to be able to quickly pull it up on my Switch whenever I feel the itch to play a puzzle or two. It’s not hard in the slightest, though the later puzzles in the campaign may have tripped me up a couple of times; I never felt like I was hitting a wall. Instead TENS! delivers relaxing puzzle gameplay that is just engaging enough to have your attention without ever pushing you to the point of frustration.
    • 83 Metascore
    • 90 Critic Score
    After the exhausting dev process of Cosmic Star Heroine, I can see why Zeboyd Games went with a smaller project for this round. It’s a simple game, with a hilarious cast of characters and it’s about the length of the Home Alone duology. Cthulhu Saves Christmas is a nice way to wile away a snowy November day while trying to figure out how to convert to J.... planning your Christmas holidays.
    • 81 Metascore
    • 80 Critic Score
    Barbearian might be one of the more pleasant surprises of the year. Underneath the hack-and-slash simplicity in sending troops flying with a swing of your axe is robust strategizing and improvising on the fly when your best laid plans crumble. The mystery inherent in its story coupled with the bright and neat visual style adds an additional dimension to the experience. I can wholeheartedly recommend you add this to your Switch catalog.
    • 53 Metascore
    • 10 Critic Score
    Bakugan: Champions of Vestroia shows a distinct lack of passion not just from its poorly thought out gameplay and shoddily thrown together story, but also through its astounding lack of polish. Gameplay would frequently freeze before animations could play, key NPCs could be hidden behind level geometry, and you can even move around the map some 10 seconds before a loading screen finishes; I guess any speedrunners out there should take note of that. It all culminates in a game that feels like it was made as an excuse to put a box with the Bakugan name on a shelf in Wal-Mart. Champions of Vestroia is a total failure. If you’re not already a Bakugan fan, there is absolutely nothing for you here. If you are a Bakugan fan, then you deserve a game that respects your time and passion more than this.
    • 82 Metascore
    • 80 Critic Score
    No More Heroes is filled to the brim with style, and the Nintendo Switch version is a fine place to experience it for the first, or second, or tenth time.
    • tbd Metascore
    • 65 Critic Score
    The sprite art and character designs, while in a way overly "anime", are still memorable and fun in a way a lot of anime style games like this aren't. The occasional tedious puzzle and slow movement speed are frustrating at times but never really felt like they fully broke the experience for me. It's not perfect nor is it what I would call great, but the things it excels at lift it slightly higher than your average 2D horror game. Just not much higher.
    • 65 Metascore
    • 75 Critic Score
    HyperBrawl’s beat-’em-up-meets-sports gameplay is frantic fun that leads to tense matches and clutch moments. The progression means that you have things to work toward if enticed, but the lack of story and multiplayer options may limit your willingness to get too invested. Still, developer Milkytea has something special here in the core gameplay for those that are interested; that interest just may be short lived.
    • 75 Metascore
    • 70 Critic Score
    After waving the checkered flag, there will definitely be racing fans who find hours and hours of entertainment in Mario Kart Live: Home Circuit. There may be just as many, though, that open up the box and begin setting up the game only to find that their home just isn’t a great fit or they don’t have others around to enjoy it with. Without question, its novelty is charming and it makes a stellar first impression, but the experience can start to seem shallow the more and more laps you make around the track. If you have a good amount of space and flexibility where you can play, Mario Kart Live is a neat and well-functioning toy, but diehard Kart fans are likely to be left in the dust not long after the race begins.
    • 61 Metascore
    • 60 Critic Score
    I really wanted to like Legends of Ethernal, but it nearly ended up being the most frustrating 2D game I played this week. It’s a very modern experience in a lot of ways, but it also drug up some very unpleasant memories of NES games that were designed to not be beaten in a rental period.
    • 75 Metascore
    • 50 Critic Score
    The developers FreakZone Games have created a pair of competent games that play to their source material well. If you’re into platforming that’s as hard as diamonds and still enjoy the series’s brand of humour, you might want to take these games for a spin. But for me, who hasn’t watched a Nerd video in years and had his fill of NES hard when the NES was the system of record, I’m out.
    • tbd Metascore
    • 85 Critic Score
    Pixel Puzzle Makeout League does one of the best jobs I’ve seen of fusing Picross with another genre. The puzzles are awesome, the world is wild, and the story is engrossing. I only have the faintest critique for this game, as there are a few stretches where the story drags, but it’s likely I felt that way because the Picross on display here is well-designed with some of the best usability features the puzzle style has ever seen. This is a great example of a peanut butter/chocolate-esque genre fusion that works better than the joke idea it seems like from afar.
    • 63 Metascore
    • 60 Critic Score
    Just in terms of the big picture of the overall experience Torchlight 3 has sort of a Frankensteined-together feel, lacking in cohesion and polish. Given the presence of not only Diablo on the platform, but other strong contenders like Victor Vran that deliver a more exciting experience, unfortunately this Torchlight entry just fizzles out a bit.
    • 71 Metascore
    • 80 Critic Score
    Oceanhorn 2 has one or two glaring weaknesses. I certainly had moments of real frustration, but upon overcoming them I’d once again be presented with a world I couldn’t help but explore. The story is fun, if a little predictable. Dungeons and puzzles in the world are varied and just the right degree of challenging. It also certainly doesn’t hurt that it is a gorgeous game that holds its own as one of the prettier on Switch. The genre blending mechanics that Oceanhorn 2 brings to the table help to elevate it above the failings it has. Some bumps along the way can’t prevent this from being a journey worth taking.
    • 85 Metascore
    • 85 Critic Score
    I wish the new playable content was more substantial or there was online play, but the additions are still an overall positive. The variety of difficulty settings makes the game harder if you want it to be, while also making it far more approachable for gamers of all skill levels. The controls don’t quite match the elegant design of the Wii U, but the tweaks here approximate it well enough. I know for me, as someone who played and enjoyed Pikmin 3 on Wii U, revisiting this game again was well worth the time. Pikmin 3 Deluxe is very close to being the definitive version of a modern classic. Now please, bring me more Pikmin adventures. I would like to visit more areas with these little plant aliens.
    • 74 Metascore
    • 75 Critic Score
    Batbarian is a tight package that blends 2D pixel art Metroidvania with a modern day humor aesthetic. It may be a mouthful but it brings a lot to the table. The art and music style bring the jams of the retro age as well as its storytelling and humor bring a modern sensibility. Despite the occasional difficulty spike (which can be adjusted with assists), Batbarian: Testament of the Primordials is a game worth trying out. If only to see what’s really going on in that cave.
    • 77 Metascore
    • 75 Critic Score
    Context of the original really can inform what level of accolades someone might give Oddworld: New ‘n’ Tasty. Without it, you might find the game a bizarre, competent, if clunky, 2D platformer with a few extra tricks up its sleeve. Looking back at Abe’s Oddysee, it couldn’t be clearer how much refinement was done in the action, and how much effort was taken to make it visually pleasing insofar as this world can be. There’s an undeniable charm in its oddness that provides a flavor to this Switch port either way, which makes it easy to recommend. Just make sure to give your fellow Mudokon co-workers a friendly hello.
    • 79 Metascore
    • 95 Critic Score
    Carto’s creativity is constantly on display in ways that surprised and delighted me essentially at every turn. It’s a tightly packed shot of brilliance that manages the balancing act of spending just the right amount of time in an area and on an idea. I was left satisfied but still wanting more at the end of the adventure. The blend of soothing puzzle gameplay and optimistic story makes Carto both a top-shelf Switch indie and a welcome respite for this year.
    • 80 Metascore
    • 85 Critic Score
    ScourgeBringer offers everything you’d want from a roguelite experience. Fast-paced gameplay, amazing visuals and soundtrack, and understandable systems round out a truly enjoyable experience. Some button-heavy combat and hardcore difficulty aren’t enough to damper the fun to be had in this top-notch action-platformer.
    • 84 Metascore
    • 90 Critic Score
    Filament is a game I thoroughly enjoyed for expanding my puzzle-solving skills, as well as delivering a relaxing soundtrack, visuals, and wonderful story. This is one of those games that you can either spend a whole weekend playing through, or even just pick it up quickly during a lunch break for 15-20 minutes, then pick it right back up where you left off. High difficulty is very much present throughout the majority of the runtime; that said, I feel that this where it truly excels. The real highlight of the entire experience to be had within Filament is the massive number of puzzles, each being very unique and creatively designed in its own way. If you’re looking for your next puzzle-solving indie fix, look no further than Filament.
    • tbd Metascore
    • 60 Critic Score
    Supraland is an eye-catching game with some great ideas behind it. Unfortunately its world design flounders so incredibly that it manages to drag everything else down with it. If you’re patient enough, there are fun moments to be had here. But they’re constantly bookended by confused wandering through what ought to be a much more interesting world.
    • 61 Metascore
    • 55 Critic Score
    The most unfortunate thing while looking back at this game is how fun it could have been if they focused less on adding so many ideas and just focused on the idea of shooting and eating and making it accessible for all players. If they had done this and made the co-operative function of the game cleaner, this would be a game I would love to play to kill time when I had my friends around and wanted to play something easy but unique. Then the humorous ideas around the idea of eating, belching, getting too fat by overconsumption, and more would all shine even more with multiplayer.
    • tbd Metascore
    • 75 Critic Score
    It’s weird to say that all of these usually negative qualities are actually positives for Ring of Pain. Who ever really wants to be disturbed? I don’t. However, I can’t help but admire how efficiently Simon Boxer and Twice Different can disturb. This is a game designed with a vision which was successfully executed. Playing Ring of Pain to see that execution alone would be worth it. Fortunately, there also happens to be a decently compelling dungeon crawler in there despite some pain points.
    • 80 Metascore
    • 80 Critic Score
    If Found… really resonated with me. Not because the story was recognizable for me personally, but due to the nostalgic feeling it invokes in its use of the setting, characters and events. It’s a tale of looking back on your younger days, where life is a blur and every day can feel like an adventure. When you could still make bad decisions without consequences, but also from a perspective that shows growth, acceptance and change as a natural part of life. Where in the moment it feels as if the world is falling apart, but in the end there will always be a brighter day somewhere down the road. Maybe this story was something that I just really needed. Knowing that even now, in a year where everything feels like a hazy wave of terrible events, sadness and darkness, we can strive towards making a brighter future. It might’ve been a short experience, but If Found… made me experience something that I have missed over the last few months. For that I can only be grateful.
    • 73 Metascore
    • 75 Critic Score
    Pumpkin Jack is only a few hours long, but it feels very complete. It lasts exactly as long as it should without ever really getting repetitive. Combat can start to feel a little ridiculous towards the end as it throws huge amounts of enemies at you in a desperate attempt to provide a challenge against your evermore powerful weapons. But platforming and other gameplay elements keep things from getting stale. Pumpkin Jack is a surprisingly charming package that is worth playing through in this or any season.
    • 65 Metascore
    • 75 Critic Score
    Overall The Red Lantern is worth your time if you have an interest in the outdoors, a lust for adventure in the unknown, or just want to pet some fluffy sled dogs.
    • 76 Metascore
    • 80 Critic Score
    The Jackbox Party Pack 7 might not be the best entry I’ve played, but it’s still a great collection of fun, innovative party games. The degree of customization and accessibility is fantastic. Sure, some technical issues might be plaguing the Switch version right now, but even with some speed bumps, the likes of Quiplash 3, The Devil and the Details, and Champ’d Up are likely to become new game night staples. Hopefully they won’t have to be on Discord and Zoom for the rest of time.
    • 62 Metascore
    • 60 Critic Score
    Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
    • 81 Metascore
    • 85 Critic Score
    Like Minit and Gato Roboto before it, Disc Room is another compact but wonderful title from publisher Devolver. Leaderboards for each room and an unlockable Hard mode give players ample reason to continue playing even after conquering all 50 rooms, which is no small feat in itself. Unfortunately, as of review, one room seems to be suffering from a game-breaking bug, and to roll credits I needed to unlock the final area of the ship in the options menu to proceed, so hopefully that gets fixed at or before launch. Regardless, the meat of Disc Room is more than enough to warrant a pick up, especially if you think flinging a cartoon scientist into sharp, spinning discs is a good way to spend your time.
    • 79 Metascore
    • 75 Critic Score
    Even though some of the character designs are a little off-putting, the overall art style is quite attractive. Despite not really bringing anything new to the table, Röki provides a solid puzzle-adventure experience that only drags a little towards the end.
    • 54 Metascore
    • 45 Critic Score
    I’m pretty sure that underneath these performance issues there is an interesting world ready to be explored. But the game’s problems run deeper than it’s graphical shortcomings. The pacing feels slow and doesn’t give the player many options to fully explore the world that is being presented. If Cloudpunk looks interesting to you, I’d highly recommend you look into other possible versions you might be able to play, because the Switch simply isn’t the place to explore the city of Nivalis.
    • 70 Metascore
    • 70 Critic Score
    Moon Kid’s Witcheye is a very fun, unique twist on the platformer genre, but it could also be described as a one-trick pony. Based around a single gimmick, the gameplay gradually wears thin over the course of its brief length. And truth be told, the unique controls won’t be everyone’s cup of tea. However, Witcheye is still a very solid recommendation if you’re seeking a kid-friendly, Halloween-themed game to play this October.
    • 69 Metascore
    • 80 Critic Score
    I was pleasantly surprised by how satisfied I was walking away from my time with this game. The growth in combat complexity was not only satisfying, but the various upgrades and equips allowed multiple strategies and approaches to levels that were surprisingly robust. There’s a beauty to the clean but vibrant backdrops and interstitial drawings. 9 Monkeys of Shaolin is a rewarding beat-em-up that belongs in every fan’s library.
    • 78 Metascore
    • 70 Critic Score
    If you’re ultra-paranoid about typos Piofiore is an offer you’ll have to refuse - but if you can push past that, it will be an emotional roller coaster.
    • tbd Metascore
    • 70 Critic Score
    Breakpoint brings an addicting and fast-paced arcade space shooter to the Nintendo Switch with neon colored action and a catchy techno soundtrack to boot. There isn't much else as far as modes, but the fast restarts can make anyone an addict in short 5 to 10-minute bursts. If the leaderboards do not entice, then the personal challenge to best your high score may be enough to keep bringing you back, if only for another quick run.
    • 70 Metascore
    • 70 Critic Score
    Foregone is a good game from start to finish. The combat provides an exciting challenge, the art style is on point, and there are just enough mechanics mixed in from various genres to keep things interesting throughout. However, following the source material of the inspirations a little too closely means Foregone can feel like a lot of good ideas that don’t come together in a fully-thought-out package.
    • 72 Metascore
    • 70 Critic Score
    Risky’s Revenge is very much the Australopithecus of the Shantae series—something of a transitional form between the GBC game and Pirate’s Curse. It’s fun to play if you’re a fan of the series, but I’ll say that the next three games easily eclipse it.
    • tbd Metascore
    • 80 Critic Score
    A smart, flexible action puzzle game that evokes Neo Geo but stays wonderfully modern.
    • 65 Metascore
    • 65 Critic Score
    This is a very pleasant package that’s not as fully equipped as it could be. There’s a lack of diversity with what you can really do, even just down to the options. I don’t think there is anything particularly bad here, it’s just unimpressively lacking. So for what it’s worth, I think you’d get a few hours of enjoyment out of this budget title. Just don’t expect anything that you can’t find elsewhere.
    • tbd Metascore
    • 70 Critic Score
    It won’t take long to play through Flipon if you just want to say you beat a game in 2020, and the core gameplay is addictive enough that I’ll probably keep the game on my Switch in the same way I kept Puzzle League Express on my 3DS. There’s some technical troubles, and I’m still trying to get used to the chain timing, but someday I’ll manage to clear that 200,000 point in five minutes wall Flipon threw at me.
    • 79 Metascore
    • 75 Critic Score
    Despite some concessions being made to the Switch version of Inertial Drift, there were few performance issues beyond the resolution. Slight frame drops at the start of every race are a curiosity that disappears quickly, but I did have one complete crash. Overall, the gripes with Inertial Drift that I had hold it back from realizing its full potential. Nonetheless, most issues can be overlooked when the sheer enjoyment you'll feel hitting the perfect drift line is undeniable. With a robust amount of content and a rarefied local multiplayer, this is an easy recommendation for fans of the genre.
    • 69 Metascore
    • 65 Critic Score
    Unrailed creates a party game atmosphere in a voxel diorama setting. The mechanics are simple for pick-up-and-play family parties of all ages but anyone looking for in-depth strategies and play will find it sorely lacking. While its graphical design is cute, the camera view loses a lot of this design quality leaving the players to squint to see any kind of detail. It brings the party atmosphere with an innovative idea but by simplifying the activities lowers the excitement potential. There’s fun to be had here but mostly as a warm up.
    • 73 Metascore
    • 70 Critic Score
    If Super Mario RPG helped you become a master of timing-based moves, Ikenfell offers a warm and satisfying playthrough. Undoubtedly, though, some will find the non-combat elements overly simple and the battles too demanding.
    • 79 Metascore
    • 90 Critic Score
    I loved my time with I Am Dead so much I wish there was a little bit more of it. Hanging with Morris and Sparky is a chill, relaxing time, even if there’s an undercurrent of the sad afterlife coursing through the world. It might be that juxtaposition between the reality of death mixed with the playfulness of the world that makes I Am Dead so memorable and fun.
    • 76 Metascore
    • 80 Critic Score
    In the end, The Long Dark won me over through the same war of attrition it demanded of me during playing. What starts as an oppressive wilderness and battle of the elements eventually unfolds into a gratifying progression as I learned how to survive efficiently through trial and error. They say that adversity builds character, and if you can grow some thicker skin, there’s a lot of character in The Long Dark to discover.
    • tbd Metascore
    • 65 Critic Score
    You couldn’t pay me enough to play through the second game (Prinny 2: Dawn of Operation Panties, Dood!), and that’s not because the first is bad. It’s just incredibly taxing, both mentally and physically. If you’re in the market for an enjoyable but sadistic action-platformer and you have health insurance, consider posing the question inward: Can I Really Be the Hero? Sure, you can, dood. But you might want to meditate before and after each session. Calm, blue penguin. Calm, blue penguin.
    • tbd Metascore
    • 70 Critic Score
    If you’re looking for something humorous with high difficulty that’ll test your skill and quite likely push you even further beyond that, you’ll definitely find it in Prinny 2: Dawn of Operation Panties Dood!
    • tbd Metascore
    • 60 Critic Score
    Chartstone is emblematic of too many digital board game adaptations. This is primarily for those who are already familiar with the game and its rules. Coming into this blind is a bad idea. Heck, playing this locally with newcomers is a challenge unless you have someone on hand to explain the game in detail. Charterstone appears to be a fun game that I someday look forward to playing in physical board game form. Maybe then, I’ll be able to revisit this digital incarnation with friends and enjoy it far more.
    • tbd Metascore
    • 65 Critic Score
    To call The Ambassador: Fractured Timelines simply serviceable feels slightly unfair: the blend of mechanics from other games, along with a title that does at least offer more than a simple one-and-done run with hidden items, achievements, and no performance issues on Switch is commendable. However, it does little to particularly stand out beyond being a good enough game, lacking a unique selling point akin to Hotline Miami’s drug-fuelled sound and visual handling of similar gameplay. The title functions as a worthwhile enough ambassador itself to the development team’s skills, but not one that will linger in memory.
    • 42 Metascore
    • 50 Critic Score
    Gleamlight is a mixed bag. There are enjoyable aspects here. Unfortunately, there are larger and more numerous negatives. At the end of my playtime I was left wishing the positive aspects were in a better game. Taking everything into account, I would skip Gleamlight.
    • tbd Metascore
    • 90 Critic Score
    Electronic Super Joy 2 is even more of a joy to play than the first game, and it makes a welcome addition to any platforming fan’s Switch library. As long as you know that it’s much more metal than Mario, those seeking a serious and satisfying challenge are sure to find it here. You might not want sexual moaning with your running and jumping, but don’t let that dissuade you from an excellent gameplay experience.

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