NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 76 Metascore
    • 80 Critic Score
    I remember reading about Darius first in early 90s game magazines, and thought I’d have to make do with the console versions. Playing the arcade versions actually made me even more excited to try the console games in the other collection that came out. There’s some frustration to be found in this collection, but overall it’s another quality batch of shooters for Switch owners.
    • tbd Metascore
    • 60 Critic Score
    Working Zombies is to Diner Dash as Scribblenauts: Showdown is to Scribblenauts. A mini-game collection that feels like a shadow of the greater whole, where the enjoyable and addictive gameplay is outdone by a lack of content and variety. The multiplayer emphasis could be a good or bad thing depending on your household, but the fact that difficulty doesn’t change based on player count means you’ll either struggle alone or have an incredibly easy time with friends.
    • 66 Metascore
    • 75 Critic Score
    Nostalgia is a powerful drug and can obscure some of the problems that remakes like Rehydrated have. But I feel confident in saying that Battle for Bikini Bottom still retains a fun core gameplay loop that has stood the test of time.
    • tbd Metascore
    • 75 Critic Score
    Super Soccer Blast is a top-shelf multiplayer sports game on Switch thanks to the great controls, smart design, and ease of play. The single-player content might be a little lacking, but overall, this is a well-crafted sports game. Honestly, it’s not a surprise given Unfinished Pixel’s track record with the fundamentally sound Super Volley Blast and Super Tennis Blast. I look forward to their next entry in their Super Sports Blast series that hopefully tackles hockey or American football.
    • 74 Metascore
    • 90 Critic Score
    Overall, I very much enjoyed Railway Empire, as can be told by my shoulders being sore from being hunched over my Switch while my wife watched the 10th hour of Millionaire Matchmaker. This definitely scratched an itch for me and will be my go to Railroad Tycoon-ish game from now on. I love that it is now on the Switch since I can now bring it on long flights. I would 100% recommend this to all trains fans and anyone who likes this breed of intense economic sim. A few hiccups minorly hinder it at times, but once you learn your way around the tracks, Railway Empire is a very sound game.
    • 84 Metascore
    • 85 Critic Score
    Huntdown should be lauded for how a clear vision was deliberately and consistently executed on throughout. The gameplay alone is rewarding, but its marriage and devotion to the tone of a grungy, anarchic city and a vision of the future that feels ripped from the ‘80s both feels retro in its sensibilities and contemporary with the incoming swell of cyberpunk-inspired titles. Huntdown had the foresight to get-in on that trend early with the understanding of how to make a gratifying shooter, making it one of the more complete feeling indie titles to date on the Switch.
    • 59 Metascore
    • 60 Critic Score
    Summer in Mara has the workings of a breathtaking and chill farming adventure that feels like it should be perfect for the summer, especially now. Instead thanks to everything from fetch quest repetition to a muddled interface, it’s more of a wistful addition to the Switch library. The pleasant vibe of Koa’s undiscovered world can’t carry the whole game despite the best of intentions. If tweaks and improvements can clean up some of the menus, Summer in Mara could be better, but I worry even that won’t make the repetition more enjoyable.
    • 84 Metascore
    • 85 Critic Score
    Bioshock: The Collection is an excellent way to experience some of the finest first-person shooters of the last 15 years. Admittedly, it’s hard to ignore the fact that this compilation is regularly available at a deep discount on other platforms, but if the Switch is your only option, you really aren’t sacrificing much in the way of graphics and performance. For those who may have only experienced the initial release of these three titles, the added DLC and visual improvements make a return trip to Rapture and Columbia worth the price of admission.
    • 56 Metascore
    • 75 Critic Score
    Overall House Flipper is a great game to kill time with, and also the perfect game if you find that you need to be able to shut your brain off and just do something for a little while. It’s not perfect and it is definitely not for everybody, especially if you’re actually in the market for something more exciting, but those who enjoy sitting down to slam out a mundane task should strongly consider this game on Switch. While some of the decisions they made in terms of controls were a bit strange to me, I eventually got used to them and found myself enjoying the process just as much as I did on PC. So get in there and paint those rooms the ugliest colors you can find, and put down a chair for good measure, House Flipper is the place to be if you’re just looking to relax.
    • 66 Metascore
    • 70 Critic Score
    Compelling presentation and mission variety are vital for a winning turn-based strategy title, and Warborn struggles with these elements. While it manages to nail the basics of combat, movement, and deployment, it struggles to hold your attention over its 40 plus missions. Adding to the replay value are a map editor, an AI Skirmish mode, and even online multiplayer, so there is a sizeable amount of content on offer here. Ultimately, the experience feels rote and played out; even though there is some fun to be had, it doesn’t last long enough to make the whole campaign worth fighting through. Fans of the genre should consider picking this one up, but it’s true what they say: Warborn never changes.
    • tbd Metascore
    • 65 Critic Score
    Turmoil is a satisfying experience, much like getting your house cleaned up feels good at the end of the day. Being able to discover all of the oil, drill for it, and then sell it feels great, but unless you’re good with basically doing just that for a while, the tedious loop and lack of interesting upgrades will keep you from feeling like this was anything but an okay experience, even if you’re really into management sims.
    • 69 Metascore
    • 65 Critic Score
    Evan’s Remains tells a story about life and death that doesn’t quite hit the mark. The monolith puzzles are enjoyable, but the narrative surrounding them doesn’t serve as a worthwhile reward for their completion. If you’re looking for a light puzzle-platformer with mostly attractive pixel art, Evan’s Remains might be worth considering. If you want a more thrilling or satisfying narrative experience, keep searching.
    • 59 Metascore
    • 30 Critic Score
    There are better games out there, folks. I appreciate Liberated’s attempt to blend comic storytelling with action sequences, but hopefully somebody will take this baton and do it better.
    • 82 Metascore
    • 85 Critic Score
    51 Worldwide Games really came as a surprise. With 51 games to choose from, I wasn't lacking in choice. More than half of the games I kept playing almost every day, with others being picked up ever so often. Naturally, there could've been more 3- or 4-player offerings for you to play, but that doesn't diminish the fun we had. What helps is that the games are well represented, offer small tweaks and offer crucial information for newcomers. In a multiplayer setting, be it locally or far away, this game is one of the better offerings on Nintendo Switch to date. This is where many will get the most mileage out of this new Clubhouse entry.
    • 60 Metascore
    • 60 Critic Score
    If you’re gearing up for some hardcore precision platforming with a relentless streak, Skelattack is good for that, even more so thanks to its cute presentation and great soundtrack. It offers no quarter, however, and if you’re committed to anything less than a minimal death trip through this adventure, a bad time is likely on your horizon. For as good as the controls can feel, the only real lifeline is frequent checkpoints, but that doesn’t make the frustrating design and punishment much better. I wish Skelattack reminded me more of the great things of its Konami progenitors or its modern inspirations. Instead, this game just makes me want to go pick up a Castlevania or dig up Super Meat Boy again.
    • 82 Metascore
    • 80 Critic Score
    The question of whether I would recommend you getting the Borderlands: Legendary Collection is a simple one. If you haven’t played the Borderlands games before and don’t own another system that can play them, these ports are an amazing and great way to play the games. If you have played the Borderlands games before, this collection does a great job of presenting the games you’ve loved and adds the benefit of handheld play and all previously released DLC. But be aware that for the visual and performance aspects you will not get the same experience as on other consoles or PC. Still I commend 2K and Turn Me Up for giving the Borderlands series a great treatment on the Nintendo Switch.
    • 77 Metascore
    • 60 Critic Score
    XCOM 2 is a wonderful strategy game, but the Switch version makes it frustrating to play what can already be a pretty stressful campaign in the best of circumstances. It felt like I was spending more time waiting for the game to load or process than I was actually playing, and eventually I just ended up with a strong urge to redownload it on Steam and play it there instead. Since XCOM 2 is entirely turn-based, the poor performance doesn’t really have an effect on the gameplay, so if you can put up with it then the game is still just as good as it ever was. I couldn’t really put up with it, though, so sadly this is one Switch port that really drags down an otherwise excellent game.
    • 66 Metascore
    • 60 Critic Score
    There are a lot of good points about The Outer Worlds: it’s got a very interesting setting, and the characters and companions you can pick up along the way are fun and well written. If you liked Fallout, you would likely enjoy this game, but once again I don’t think this is the place to play it. Even if your biggest factor would be the idea of being able to play it portably, sadly nearly every technical problem listed above is exacerbated a great deal in handheld mode, with the added issue of the game becoming a blurry mess on top of all of it. For some, the world of Halcyon will be a welcome place to visit, but unless you are super attached to the idea of a portable Fallout game, it is likely better to look to one of the other platforms for which this game is available.
    • 67 Metascore
    • 75 Critic Score
    Atomicrops is more bullet hell than farming sim, but the unique creation is something that is extremely satisfying to look at and play through. Difficulty from a less than awesome health system mixed with the brutal roguelite mechanics makes for an experience that gets frustrating as it regularly takes you out of the fun and forces a restart. Even with that and the slight performance issues, Atomicrops is still a real good time.
    • 87 Metascore
    • 90 Critic Score
    I feel that Streets of Rage 4 shares a lot in common with Sonic Mania. Both game’s were led by development teams who had the challenge of continuing classic and beloved series. I’m happy to say that the dev teams creating Streets of Rage 4 have completely succeeded in making a new 2D entry in the series much like the Sonic Mania dev teams did. The utmost respect for the source material is clear throughout Streets of Rage 4 and I’m thrilled that we have this great new brawler in 2020.
    • 60 Metascore
    • 60 Critic Score
    Despite Cannibal Cuisine finding a way to differentiate itself from Overcooked, it’s not nearly as polished or enjoyable as the latter. That said, it provides some of the same multiplayer mayhem, and is definitely better when experienced with friends. The online functionality is seamless and easy to use, and it’s one of the best implementations I’ve seen on Switch. However, the same can’t be said for the controls, and the glitches that pop up go from funny quirks to annoying obstacles after a couple stages. Unfortunately, the design of the stages does no favors for the game’s controls either, and so you’re likely to spend a fair amount of time waiting to respawn or waiting for your teammates to slowly wind their way around obstacles. Cannibal Cuisine is worth a pick up if you’re looking for more Overcooked but with a twist. Just be prepared to pick a few human hairs out of this soup.
    • 79 Metascore
    • 90 Critic Score
    It is hard to call Myst anything other than a masterpiece, and this modernized version is no exception. The worlds of Myst continued to be developed for years after the original's release, and while its sequels developed on the incredibly rich lore and plot, for my money none of them ever quite recaptured the feeling of the original. While the Switch version has some minor performance issues, they’re more than made up for by portability and the option to play with touch controls in classic mode. If you’ve never played Myst, or if you grew up with the original, take this excuse to journey back to the ages of Myst and get lost all over again.
    • 78 Metascore
    • 80 Critic Score
    At its core, Journey to the Savage Planet is an incredible game that only misses a couple quality of life issues that make navigation a little more frustrating than it should be. That being said, the rest of its excellent design blows right past that oversight. The Switch version in particular brings with it its own unique issues, but once again the design outshines these issues. While I can’t say the Switch is the ideal way to play this game, it is worth playing in whatever form you can.
    • 85 Metascore
    • 95 Critic Score
    At the end of the day, Bug Fables is wearing its inspirations proudly on it’s sleeve, and still adding on its own experiences that are both meaningful and fun for players. I had a blast with this game, and I highly recommend it to all kinds of players, whether they be looking to dive into a fun story with lovable characters, trying a more tangible, interactive combat-focused game, or just attempting a challenge. Bug Fables does not pull its punches, especially in it’s hard mode, but it gives such bountiful rewards, that I am simply left having to return the favor.
    • 80 Metascore
    • 75 Critic Score
    SEGA AGES Thunder Force AC isn’t a must-own shooter, but it’s a solid one that fans of the genre will really enjoy. The final boss is a bit of a letdown, but the leaderboards and unlockable ships add decent replay value. The accessibility options are robust, too, as we’ve come to expect from these classic SEGA re-releases. Although Thunder Force IV, which released as Lightening Force: Quest for the Darkstar is the better game, its predecessor still manages to bring a healthy dose of shoot-’em-up goodness.
    • 71 Metascore
    • 80 Critic Score
    At the end of the day, Golf With Your Friends is a fantastic package that is extremely accessible with its large breadth of customization options for both local and online play. It has a lot of content to experience, and while I can’t say I will spend much time with it by myself, I know that it has now become a staple game to pull out at any gathering.
    • 68 Metascore
    • 75 Critic Score
    Typically, we don’t address price in our reviews, but it feels like missing the point to not mention that this is $2.99 at launch. From a value perspective, the fleeting leaderboard-driven fun here is totally fine. From a gameplay perspective, I wish there was more than just leaderboard chasing to drive me forward. I might not be compelled to drop quarters into Missile Command: Recharged over and over again, but I’m happy it exists to bring back a landmark arcade game into modern times.
    • 58 Metascore
    • 60 Critic Score
    When Oddworld: Munch’s Oddysee released on the original Xbox, it came with high praise and was one of my personal favorite titles from that system. The game was mind-blowing at launch, but almost two decades later, a lot of it is rough around the edges. The cutscenes, world-building, and storytelling hold up to this day, but almost all of the gameplay elements are out of place compared to modern games, with the wonky, tough-to-handle controls taking the cake.
    • 89 Metascore
    • 95 Critic Score
    Xenoblade Chronicles: Definitive Edition is the best way to experience a true classic. Many elements have been changed for the better, allowing for a smooth journey through and through. I found myself more entertained by the quest system and adored the set-up of the menus, and the mechanical tweaks make it a joy to play. Xenoblade Chronicles on Nintendo Switch is enjoyable for much longer, which made me fly through the adventure this time around. Sure, there were likely some expecting a grander visual overhaul, but that doesn't take away from the care put into the package. There is even an additional dozen-hour epilogue if you're in the mood for more Xenoblade. All in all, I am just happy that the game still grips me as much as before. Definitive Edition makes me remember why I love Shulk, his world, and all the wonders that come along for the ride.
    • 79 Metascore
    • 85 Critic Score
    Apart from those complaints--which are minor in the grand scheme of things--Seven Sirens is a wonderful game and might well be the equal of Pirate’s Curse, which is no small feat. The game does feature several ending screens for completing the game in various ways and a second game mode that’s akin to Risky’s Revenge: Director’s Cut instead of Half-Genie Hero. There’s also a nice movie viewer if you want to sample the Studio Trigger cutscenes. Like I said, if you’re itching for a good Metroidvania or just like Shantae games generally, Seven Sirens is a lock.
    • 73 Metascore
    • 80 Critic Score
    Monster Prom XXL is not a game for everyone, but if you’re down for some hardcore monster dating with a penchant for foul-mouthed humor and goofiness, it’s incredible. I love the way it takes a visual novel and dating sim and transforms it into a party game. Some rough edges might be present in the interface, but Monster Prom is a riotously good time.
    • 74 Metascore
    • 65 Critic Score
    I can only recommend Resolutiion to those who really want a challenge and don’t mind navigating a confusing map. In this savage land, you can only rely on your own skill and patience as you explore its unique and brutal landscapes.
    • 52 Metascore
    • 55 Critic Score
    Star Horizon is a rail shooter that doesn’t seem to have a handle on how rail shooters work. Levels are often large and expansive but without the enemy layout to fill them up. There are plenty of fun weapons at your disposal, but the targeting system makes them all less functional. While it runs well on Switch and certainly has its moments where everything lines up just right, overall it is at best a mediocre rail shooter. Even if you’re desperate for this underrepresented genre, there are already better entries available on the eShop.
    • 72 Metascore
    • 70 Critic Score
    While the overall brevity and lesser level diversity is disheartening, Minecraft Dungeons is an enjoyable experience. It’s much harder to recommend as a solo player, but if you’re able to hang out on the couch and knock out some creepers with a pal or head online and smash up mobs with a buddy, the weaker elements can wash away. I had a good time playing Minecraft Dungeons. I just wish there was a little more to it.
    • 75 Metascore
    • 70 Critic Score
    At the end of the day, Ministry of Broadcast has a lot of charm. With its interesting setting and its hilarious, sarcastic sense of humor there’s a good chance you might be able to force your way through some of the more frustrating parts. However, others may find that those frustrating sequences happen more often than deemed acceptable to put up with. Add the fact that every death leads to a crow taking an antagonistic shot at the player, an aspect that has an ability to be funny one second and incredibly annoying the next, and Ministry of Broadcast becomes a game in which the term “your mileage may vary” heavily applies.
    • 64 Metascore
    • 65 Critic Score
    All in all, those looking for something light on exposition and direction but heavy on senseless violence and lonely wandering may find a worthwhile experience here. It bears repeating, though, that this is a much more dour and less varied title than its predecessor The friends of Ringo Ishikawa.
    • 68 Metascore
    • 80 Critic Score
    Red Wings: Aces of the Sky is a surprisingly addictive game. It is a prime example of a very simple gameplay loop executed extremely well. It is a focused experience and I think that is for the best. While I did run into some mild colorblind accessibility issues, they didn’t slow down my enjoyment too much. Arguably where it stumbles most is in trying to force in diversity via the bombing missions. When Red Wings accepts its own simplicity it is brilliant. The local co-op makes for a wonderful and unexpected addition, and strong art design helps to maintain its charm for many hours. Red Wings: Aces of the Sky is no doubt destined to become a hidden gem of the Switch eShop.
    • 84 Metascore
    • 85 Critic Score
    Overall WHAT THE GOLF? is a great package for both single and multiplayer sessions. The game cleverly uses a singular game mechanic, but stretches it out into so many different genres, styles and even other video games that it is truly impressive that the experience never gets stale. The overworld is a bit tedious to fully explore and the button controls aren’t as perfected as the touch controls, but still I think you cannot go wrong with this game. WHAT THE GOLF? is a perfect blend of comedy, fun and video games that had me smiling from ear to ear the entire way through. It’s great FORE the HOLE family!
    • 42 Metascore
    • 40 Critic Score
    The Elder Scrolls: Blades is a simple case of a mediocre game on mobile just not holding up on an actual console. Concessions made for mobile play just don’t make sense here. Not to mention when blown up to a TV or even the modest size of the Switch’s screen, Blades is pretty ugly. It's a downright joke when compared to the actual full Elder Scrolls game already available on the platform. Unlike other Bethesda mobile offerings like Fallout Shelter, Blades is a simplification of a complex game rather than a game built with mobile limitations in mind. When you take away the reason for those limitations, you’re left with an ugly mess of a game with nothing to justify its own existence.
    • 47 Metascore
    • 35 Critic Score
    Pong Quest wasn’t just a mediocre game, it was an infuriating one. Wonky enemy AI, a terrible special ball and HP system, and a lack of content made the game feel like a chore to play, as opposed to being a good time. When I wasn’t bored with the lack of substance to this game, I was aggravated by every enemy encounter and the core battle mechanics. When the best part of the game is the classic local multiplayer Pong experience from nearly 50 years ago, that should say a lot about the quality of the game. If you really want to play the original Pong on Switch, that should be the only reason you should be picking up this title.
    • 79 Metascore
    • 80 Critic Score
    Hatsune Miku: Project DIVA Mega Mix is a wholly competent rhythm game with a bunch of content and a your-mileage-may-vary song list. If you like tapping to the beat while colorful Vocaloid characters dance around, this game has a lot of that. However, if you’re looking for a story mode, a campaign, or anything beyond an excuse to tap to the beat, this isn’t the game for you. It does one thing and one thing quite well, and for me, it’ll do.
    • 72 Metascore
    • 60 Critic Score
    I wish I loved The Wonderful 101. It’s absolutely oozing in style that leaves me grinning ear to ear, and I always wanted to see what was coming next. The problem was that the process of actually seeing what came next was a dreadful slog that just frustrated me more and more as the game went on. It feels like a game made for the most dedicated of Platinum Games fans, and I’m certain that anyone who loves racking up combos as quickly as possible for platinum medals will love this game. Diehard fans of character action games will have a lot to love here, but everyone else will have to put up with a lot of trouble to get to the good parts.
    • 77 Metascore
    • 85 Critic Score
    Ion Fury is not only an incredible love letter to ‘90s first-person shooters; it’s a great first-person shooter in its own right. It leverages a classic engine in new and exciting ways and is only very rarely hampered by it. While the humor may rub some players the wrong way, it’s arguably worth suffering through for a game that is in many ways better than its source material. This is a ‘90s shooter the way you remember them, rather than perhaps how they actually were.
    • 79 Metascore
    • 80 Critic Score
    Indivisible is a game unlike many others. While combining both platforming and exploration with a real-time RPG combat system didn’t always keep my interest, the game has an unique style and engaging characters that did keep me coming back. I do feel that this game is more for those looking for an RPG rather than a Metroidvania, due to its slower pace and its ‘interrupting’ combat system. But it’s the characters, music, art-style and worldbuilding that make it truly stand out from other RPG’s. Whether it will become a classic like RPG’s of old remains to be seen. But Lab Zero Games has shown that they are more than capable of bringing their unique talents to genres other than 2D-fighters and I cannot wait to see what is coming next.
    • 81 Metascore
    • 85 Critic Score
    Jet Lancer’s positives aren’t novel⁠—plenty of games where you control a plane nail the feeling of flying at the speed of sound. Lots of shoot-’em-ups provide the exhilaration of narrowly dodging a flurry of projectiles then tagging the enemy. Multi-wave bosses with clever, varied patterns are almost cliche at this point. But this is the first time in recent memory I’ve seen those elements married to elevate the experience to something that might be both my favorite indie so far this year and in a rare club of games I’ll keep playing for some time to come.
    • 87 Metascore
    • 95 Critic Score
    Super Mega Baseball 3 continues the masterful mix of arcade and simulation baseball to make one of the best sports games ever made.
    • 49 Metascore
    • 50 Critic Score
    Without question, SuperMash is quirky and novel, but it’s much more interesting in theory than in practice. Although its eShop page indicates that new content will be coming in the future, I’m not sure that adding more genres or characters will solve its inherent problem: the Mashes don’t combine genres in a meaningful way.
    • 71 Metascore
    • 65 Critic Score
    Hyperparasite leans heavily on its setting to stand-out from other top-down shooters, and in that sense, it succeeds in having a great, dark, B-movie tone that feels distinct and engaging. There’s a real variety to the different host bodies you vulture off-of, which would provide a great flow of hoping from body-to-body if some of them didn’t just feel like they will set you behind by doing so. If you have a craving for a twin-stick shooter that’ll keep you engaged for a while with an interesting premise, Hyperparasite can provide some brief fun, but be prepared for some grind to unlock new flesh suits and a better experience on the TV.
    • 80 Metascore
    • 80 Critic Score
    Any search can act as a doorway to a juicy, hard-to-reach scene, or even lead to a whole new storyline. Any unusually placed word could be a clue leading to a game-altering revelation. It’s a compelling mechanic that leads to easy immersion. Anyone who’s used a simple video editor will feel at home scrubbing back and forth through digital videos, and jumping between clips. The Switch’s touch screen makes this even more intuitive than it would be using a mouse.
    • tbd Metascore
    • 75 Critic Score
    Infinite - Beyond the Mind isn’t a lengthy adventure—clocking in around three hours depending on your chosen difficulty and experience—it’s enjoyable from start to finish and very hard to put down. The brevity of the individual areas complement the sense of speed that the game pushes, and the bosses put an exciting cap on each stage. Two-player co-op play, a save feature, and three difficulty levels round out the package. Even though it’s not the most innovative or feature-rich game, Infinite - Beyond the Mind is well-worth a purchase for those who want a quick and fun action-platformer that is sure to remind them of the NES’ glory days.
    • 59 Metascore
    • 60 Critic Score
    Spirit of the North positions itself as a title similar to Journey, Abzu, or Rime, but it stumbles at the most basic levels of its gameplay. This is a genre known for minimal gameplay, and maximum experience. Spirit of the North’s inability to nail down even its extremely limited gameplay means that it's a pretty constant frustration. Now and then something will hit just right and you’ll see the potential that's there. It's visually quite stunning and features a solid but overplayed soundtrack. There are moments of brilliance sprinkled in with an otherwise thoroughly mediocre experience. I wouldn’t say I hated my time with Spirit of the North, but I’d certainly have rather spent it elsewhere.
    • 73 Metascore
    • 75 Critic Score
    Remove the video game jokes and Kevin Smith references, and Jay and Silent Bob Mall Brawl is a run-of-the-mill retro beat-’em-up. There’s nothing bad about it, but it also doesn’t do anything special. As a backer bonus for Jay and Silent Bob: Chronic Blunt Punch, it seems like a great deal. As an individual game, it’s a harder sell, but if you can recall quotes from Mallrats and still occasionally toss in a “snoogans” into everyday conversations, Mall Brawl is a good time.
    • 78 Metascore
    • 85 Critic Score
    Void Bastards was everything I wanted as a huge roguelike fan. The first-person shooter aspects are surprisingly competent, gameplay loop is perfectly challenging, always keeping you on your toes, and the aesthetic and sound design are out of this world. Some hitching and frame rate issues on packed ships aren’t enough to knock this one down a peg, as the mix of Rogue Legacy and Fallout on offer here is necessary for the libraries of any and all roguelike fans who own a Nintendo Switch.
    • tbd Metascore
    • 70 Critic Score
    Cloudbase Prime may not have a whole lot of substance with its simple graphics and minimalist design, but the final experience is still greater than the sum of its parts. Dialogue is written with some well-received levity that provides light comedic breaks in between catapulting from column to column. Replayability is certainly up for debate since the levels are fairly simple in scale but at least for a period of time the experience of catapulting around a 3D environment in Cloudbase Prime is a decent amount of fun.
    • 84 Metascore
    • 90 Critic Score
    Not since Paperboy on the NES have I been so infatuated with a title revolving around bicycling. By having all the trails locked behind the completion of challenges a strong sense of accomplishment provides the motivation longer play times. Whether you enjoy the tranquility of a nice ride through a beautiful forest, or the adrenaline rush of flying down a hill at breakneck speeds, Lonely Mountains: Downhill is the type of game that can make time float away like a leaf in the breeze of a sweet Spring morning.
    • 75 Metascore
    • 55 Critic Score
    Arcade Spirits features a detailed character customization at the outset, but that’s the best thing it has going. The somewhat interesting story is weighed down by lackluster characters and boring visuals. The voice acting is okay, but not all of the dialogue is voiced: some lines have no audio, some have a brief character refrain, and others are fully voiced. Ultimately, the dialogue and points system just wasn’t engaging enough to keep me fully invested in the narrative, and its comedy leanings prevented the romance elements from feeling genuine. It doesn’t help that the writing is littered with far too many pop culture and gaming references. Those who devour visual novels like Gauntlet would devour quarters might find Arcade Spirits worth playing through, but everyone else should probably cash in their prize tickets for something else.
    • tbd Metascore
    • 60 Critic Score
    While its character designs are overall cute (I love The Idol the most) and the gameplay has obvious potential, in the end it just sort of feels bland and samey the whole way through. An Arcade Mode is also present, but it’s really more of the same as the story mode, just running through endless waves of enemies until you die. Dialogue during story mode can vary depending on which two characters the players are using, but this doesn’t amount to anything all that interesting or unique. The game can technically be played in single player, controlling both characters with the left and right analog sticks, but doing so is more frustrating than it’s worth and far more overwhelming than you would think. In the end, StarCrossed has potential and is a mostly enjoyable co-op experience, with some major problems that sadly drag it down too far for me to readily recommend.
    • 73 Metascore
    • 75 Critic Score
    I wondered what the NeoGeo Pocket Color used as a stick, and I found out it’s a “clicky stick,” eight-directional D-pad, which I kind of wish the Switch had because that sounds better. Apart from that, SNK Gals’ Fighter is a fantastic little game. There are lots of overlay options as well: you can toggle different screen frames, zoom in or out, swap between two filters, change the button inputs, reset the game into Japanese or English, view the game manual (which you’ll want to read), and there’s even a rewind feature. I hope that SNK continues releasing NeoGeo Pocket Color games on the Switch so those of us who missed out on that short-lived handheld can experience them for the first time.
    • tbd Metascore
    • 70 Critic Score
    Overall, I like Levelhead a lot, but I’m saying that as someone that was probably never going to make my own levels to begin with. I can see someone on the flip side of that coin who would rather make levels than play those made by others being very disappointed by the Switch version. On the bright side, the game does have full cross-compatibility with the PC version. With a pre-existing collection of thousands of levels with more coming in every day, anyone interested in simply playing levels will have a fully-featured experience. Sadly, creators will have to put up with some frustrating issues to get as much out of this game as they could’ve on another platform.
    • 71 Metascore
    • 85 Critic Score
    The indie scene on Switch in 2020 has been pretty hit-or-miss so far with no clear standouts as of yet. With its engaging story and enjoyable combat mechanics, Dread Nautical has the potential to make a splash on the Nintendo handheld. Even after making it through the demonic ship, there’s enough variety and a strong enough combat system to encourage multiple playthroughs.
    • 74 Metascore
    • 70 Critic Score
    G-LOC is by no means the best game of this type Sega’s released, but it's serviceable and fun. The Sega Ages port is, as usual, excellent. However, morso than many of Sega’s games from this era, G-LOC certainly shows its age. If you’re a fan of this type of game, you’ll likely have a great time, but if you’re not sure, there are better places to start your sprite-scaling journey.
    • 77 Metascore
    • 80 Critic Score
    Unlockable avatars, helpful accessibility options, and a variety of objectives add compelling reasons to hire Moving Out for your next Switch event. A physics-based action-puzzle game like this comes with a certain amount of jank, but I never found it to be a deterrent to my enjoyment. If anything, the floppiness and bounciness of the characters make them more funny and charming. In addition, the colorful and light-hearted art style pairs well with the simple gameplay. The single-player experience probably isn’t enough to justify a purchase, but if you can get multiple people together, Moving Out is another excellent local co-op title that you’ll want to bring out again and again.
    • 68 Metascore
    • 75 Critic Score
    If you’re down with all sorts of in-jokes and spent way too much time online in the late 2000s, you probably already picked up Treachery in Beatdown City. If you’re still on the fence, it’s a brisk experience with a unique style of gameplay, and the dialogue is as skippable as you need it to be. It’s a good debut game from a studio I’ll be keeping an eye on going forward.
    • 73 Metascore
    • 55 Critic Score
    Sunless Sea has a really great atmosphere that should be ripe for exploring, but unfortunately it falls flat when it comes to core gameplay elements. Story bits are slow to develop and failed to hook me, while the act of sailing itself is mundane. That’s not to say it’s devoid of good ideas, but it’ll take someone who doesn’t mind a slow burn to fully enjoy.
    • 70 Metascore
    • 75 Critic Score
    A Fold Apart is a unique experience in terms of what is on offer from a puzzle-solving aspect, with the paper-folding brain-twisters allowing for an enjoyable experience from top to bottom. Pair that with beautifully-crafted environments, vibrant colors, and a compelling story and you have a game that plays and looks great. If the performance was on point, this would have been one of the premier puzzle experiences in the first half of 2020. Still, A Fold Apart is one to pick up and play if you can look past the framerate issues.
    • 77 Metascore
    • 75 Critic Score
    ITTA is unremarkable in many ways. It uses a muted color palette, a repetitive, droning soundtrack, and guns with bullets that are just white squares. But despite these lackluster presentation elements, the boss fights are brutal and thrilling. Seeing their health meters drop both galvanizes your resolve and heightens your dread; yes, you're edging closer to victory, but your opponent is about to ramp their attack up to 11. The 18 total bosses each present a unique and satisfying challenge, and if you find any of them too daunting, you can increase your damage by 2x or even turn on invulnerability. Fans of tough, bullet-hell style action sequences will be able to slake their thirst here, but don't go into it expecting much more than a solid boss rush.
    • 77 Metascore
    • 85 Critic Score
    With how consistent Jupiter’s Picross quality has been over the years, it isn’t a surprise that Picross S4 is very good. With just shy of 500 puzzles, it’s worth your puzzling time. I just hope that in the future, Color Picross can have a bigger presence and maybe someday touchscreen controls can return.
    • 74 Metascore
    • 85 Critic Score
    Without a doubt, the Trials of Mana remake is the definitive version of what for many of us was a long-lost classic. If you don’t mind replaying the game with different party configurations to see the minor story differences and unlock more endings, there are dozens of entertaining hours to be found here. For those who want more story depth, side quests, and gameplay variety, Trials of Mana probably wasn’t and still isn’t for you. I found the quick and eye-catching combat to be both satisfying and exciting; you can even earn bonuses depending on how fast you defeat enemies and whether or not you take damage in the process. The character endings I saw felt a little lackluster, but I’m compelled enough by the presentation and the simplicity of the gameplay to run through the adventure again. It might not be the drastic departure that some remakes are, but the Trials of Mana remake is a wonderful RPG palette cleanser for Mana newcomers and veterans alike.
    • tbd Metascore
    • 50 Critic Score
    Boot Hill Bounties would be considered a serviceable JRPG without the bugs. The visual glitches are just out-of-place, but the progress-ending bug in the opening tutorial had me worried every time I would open a menu or click through dialogue that my playthrough would be ended prematurely. Given that the story, systems, and mechanics are so familiar, it’s a shame Boot Hill Bounties does nothing to make its versions unique or exciting outside of the trope-filled, spaghetti-western theme.
    • 42 Metascore
    • 25 Critic Score
    Totally Reliable Delivery Service is a great concept with terrible execution. The idea of an open world to explore and goof around with friends is hampered by awful controls, an empty world, tedious gameplay, and a boatload of glitches. There are far better options for party games on Switch that will give you much less frustration, guaranteed. While the aim was clearly to deliver a goofy package, it seems the package never quite arrived.
    • tbd Metascore
    • 65 Critic Score
    Lack of touch controls aside, Convoy is still a title that feels at home on the Switch. The retro era style of graphics and gameplay that’s best enjoyed in short bursts is a good fit for the mobile platform. It may not be as exciting as a flamethrowing guitarist chasing down folks escaping from a post-apocalyptic dictator, but it's still a refreshing take on a genre looking for a new lease on life.
    • 70 Metascore
    • 75 Critic Score
    Even with a handful of mild problems, Billion Road is a fun local multiplayer board game on Switch. The most notable potential drawback is that it is at its best when you have two-to-four players that are all down for some whimsical yet strategic tabletop nonsense. If you have a few friends at home or nearby to play Billion Road with, dive into the Japan-themed board game mayhem.
    • 78 Metascore
    • 95 Critic Score
    While the action of playing the game is threadbare, the tone being set between the repetitive motions of exploration, your doctoral companion’s calm demeanor, a serene and mysterious accompaniment, and the satisfaction of each new discovery makes for a divine experience. If you’re looking for an interactive balm for your spare time or something to sate a sense of discovery without needing action-packed stimulation, sink into these waters and let them wash over you.
    • 80 Metascore
    • 90 Critic Score
    Metro Redux offers up two solid ports for the price of one. The Metro games bring brutal experiences where pure horror awaits you around every corner. Between those breathtaking moments, the titles build a terrific world that I love exploring. There are little complaints on both ends, but none of them make the games uninteresting. That being said, there are long loading times afoot and games are a little on the darker side of things. If you have an eye for detail and are in for terrific time, then both 2033 and Last Night are journeys worth having.
    • 74 Metascore
    • 80 Critic Score
    Gunbrick: Reloaded is just super fun and I’d recommend it to anyone looking for a challenging but not punishing puzzle platformer. The standard levels and boss battles are charmingly difficult and the new isometric mode is a blast, the game just left me wanting more. Nitrome continues to show some great support for the Switch, and I personally can’t wait to see what they have next up their sleeve.
    • 46 Metascore
    • 45 Critic Score
    In terms of what is on offer for a veteran gamer or someone who is familiar with the franchise, you will find this is a lacking option with not a lot of change, variation, or improvements. Motion control issues hamper the experience for anyone going for full completion, and the rest of what you see will remind you of one of the Wii-era titles in the series straight from 2007. As a family game, Cooking Mama: Cookstar offers a serviceable experience for your children for an evening.
    • 58 Metascore
    • 60 Critic Score
    Tharsis would be a game I would enjoy playing on a tabletop with some buddies, while drinking some beers, and enjoying our repeated failures. However, as a single-player video game, with only a few extra missions to take you out of the basic gameplay loop that is consistently frustrating, the overall experience has all the right parts but just leaves too much up to chance to be enjoyable.
    • 55 Metascore
    • 70 Critic Score
    There’s something oddly hypnotic and soothing about letting your muscle memory take over as you play one of the most elementary of video game genres, and Galaxy Warfighter seems to understand this quite well. It doesn’t present new obstacles or unique events with each new mission. Instead, it’s just dozens of similar stages that get slightly harder each time you advance, but if you fail you can just spend your coins to make your ship more capable or more durable. Don’t get me wrong; this isn’t the next great shoot-’em-up, but it’s competent and playable and accessible. Galaxy Warfighter would be a great game to introduce a new player to the genre, but it’s just as good at being a background activity. Even though seasoned pilots should probably steer clear, there’s room in the galaxy for new or laid back cadets to take this one for a spin.
    • 63 Metascore
    • 65 Critic Score
    For people that are already fans of horizontal shooters, Cat Girl Without Salad probably has at least a little something for you. Its writing can be fun for its short duration, the voice acting is pleasant to listen to, and the music by Shantae and Shovel Knight composer Jake Kaufman is at the very least catchy. However, if you’re not already a fan of the genre or even if you prefer more meat on the bones of the ones you play, this game likely isn’t going to get you what you want. Its slow pace and short runtime may turn some players off, but if you’re looking for a way to kill an hour or so it may still be worth a look.
    • 60 Metascore
    • 60 Critic Score
    This is the kind of game where there’s nothing inherently wrong with it, but it’s also not super engaging. I suspect fans of the show will enjoy it most, and younger gamers will be able to hone their platforming skills. Everyone else can probably look elsewhere.
    • 76 Metascore
    • 80 Critic Score
    While it might be unfair to compare Grimvalor to its obvious inspiration, the fast pace and satisfying combat make it truly stand out from the crowd. The style and setting might not be breaking any new ground, but the core of the gameplay is unique in its own right. It might even provide a good challenge for players looking for some brisk action that is great in short bursts.
    • 68 Metascore
    • 75 Critic Score
    Star Wars Jedi Knight: Jedi Academy is a loyal interpretation of an early 2000s classic, now on Nintendo Switch. Once again with this series on this platform, the nostalgia is strong with those who stick by this as an example of what gaming should be today, but new players should be aware of what this game actually is, so that their expectations can be properly tempered. Jedi Academy takes the foundation of its previous game and uses player customization to provide polish and a deeper engagement with the story in a 10-12 hour experience, but it falls short in providing meaningful options in both side missions and online play. If that earns your purchase, then the question remains: what kind of Jedi will you become?
    • 78 Metascore
    • 85 Critic Score
    While the learning curve in Deep Sky Derelicts is very steep, as I began to really understand how the systems work I enjoyed it more and more. There’s a lot of replay value here with the different classes and the ships being procedurally generated, and a greater understanding of the mechanics helped me appreciate how well they all work together. If you enjoy deep RPGs in sci-fi settings, Deep Sky Derelicts is worth the effort.
    • 68 Metascore
    • 65 Critic Score
    Exit the Gungeon is a really fun arcade game to play in short bursts from time to time. However, once you start playing longer sessions, the random nature becomes more apparent and frustrating. Success and failure can feel out of your control, and the game just seems unfair at points. The lack of accessibility and alienation of new players makes the experience more frustrating than it should be. For lovers of the original, Exit the Gungeon comes with an easy recommendation. However, for those new to the series, it may be better to exit stage right.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for the next gripping narrative or memorable character moments, this is where Ara Fell trips up. If you just want a simple and recognizable JRPG experience to add to your Switch library, you could certainly do worse.
    • 68 Metascore
    • 50 Critic Score
    Curious Expedition is a unique experience that fails to live up to its inspirations. Lacking storytelling through areas that could have offered so much was seriously disappointing, as the gameplay loop offers mostly basic management and decision making that doesn’t keep you hooked. Repeated playthroughs are hindered by this as well, leaving this one feeling shallow and uninteresting.
    • 59 Metascore
    • 55 Critic Score
    I see what the team wanted to make, and it is exactly the kind of thing I go for. I did enjoy the comedy, and some of the drama was touching if occasionally tactless. But there are so many technical issues, so much dated gameplay design, so many dubious writing choices, and so much grinding tedium that it just eclipses the things I enjoy. I could deal with the technical issues, the weird story hiccups, and even some of the gameplay stuff if only I felt like I always knew what I needed to do. The tedium and the madness are the two things that stick out. And sadly, the tedium just outweighs the madness. I would love to recommend this game to new-found fans of games like the Yakuza series, because there is a tonal similarity, but I just can’t. Early games in that series were primitive, but they weren’t aimless.
    • 71 Metascore
    • 50 Critic Score
    Saints Row IV isn’t awful; the superpowers still make for some of the best world traversal I’ve ever played in an open-world game. Unfortunately, the superpowers are pretty much the only thing that’s really worth checking out in its own right. The rest of the game is merely competent at best. If the humor had been a bit more solid, or the story had a more distinct identity, it might be worth putting up with the rough edges. Sadly, Saints Row IV: Re-Elected would probably be better off getting primaried.
    • 76 Metascore
    • 70 Critic Score
    The Langrisser 1 & 2 collection is a pleasant tactical RPG collection with some gameplay quirks that range between novel and grating, and audiovisual stylistic choices that at times suit it well and at others are baffling. Overall, the core experience in this collection is sound enough to overlook the wild swings in presentation quality.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX is an enjoyable game with its fair share of highs and lows. The gameplay loop is really entertaining, even if it only gets challenging in the post-game. The game may seem stiff, but the presentation in general is quite pleasant. Every nice thing I have to say, there are a few things that don’t sit right with me. Overall though, the flow of the game knows how to stay on top and kept me hooked until the very end. The improvements are more or less throwaways, but the core adventure is still a solid one. That is what counts in the end.
    • 81 Metascore
    • 80 Critic Score
    All in all, Wunderling was as fun and cute as I would have hoped. The simple controls are a welcome change from the standard side-scrolling platformer. The level design is really spectacular as well, leaving me smiling many times when I finally figured out how to get to certain places. Somehow, the platformer genre continues to entertain me, and Wunderling does a great job of bringing something both fresh and tried and true.
    • 63 Metascore
    • 75 Critic Score
    Panzer Dragoon Remake is every bit as good as the original. Unfortunately its modernization in some areas but not others, only shines a light on its age. It suffers from many of the same problems that any early 3D game brought into the modern age without some refinement does. It may look and sound like a brand new game, but underneath all that is a Sega Saturn game from 1995. Does that mean it's bad? Not directly, but you may occasionally need to remind yourself what you’re playing. It is merely unfortunate that with the same degree of care that was paid to its visual and auditory departments, the gameplay truly could have been given new life. I still find myself having a great time playing it, and look forward to improving my high score, but I can’t help but dream of what could have been.
    • tbd Metascore
    • 60 Critic Score
    The core experience of playing Snakeybus is amusing but fleeting. There are scoreboards for each level, but I suspect for most the experience isn’t grabbing enough at its foundation to justify trying to challenge those at the top. The soundtrack is mellow like that lo-fi hip hop beats to study to YouTube channel, but it becomes redundant quickly. Levels are a bright spot in their diversity in both the locales and how well each of them has their own sense of verticality/layering of lanes to drive in. If you’re looking for a breezy unique twist on a classic game, Snakeybus can provide a few hours of mild humor.
    • 78 Metascore
    • 75 Critic Score
    Shinsekai: Into the Depths really shows that you can’t assume a mobile port will be a subpar experience. Even with the tedious resource gathering and rough fall damage, this is a great Metroidvania that will surprise with how well it presents underwater platforming and exploration for a 2D experience.
    • 78 Metascore
    • 90 Critic Score
    Very early on, I knew that Good Job! was special, but it captured my attention from the bottom floor all the way up to the penthouse. The rudimentary presentation truly complements the humor of the physics and the fun of completing the objectives. Every floor of the office tower feels fresh, and reaching the end of the game brought both great satisfaction and also that bittersweet realization that I was finished with another wonderful gaming experience. Minor issues such as not being able to control the camera and occasionally finicky controls fail to hamper a thoroughly enjoyable puzzle game. If you are looking for a charming, funny, and innovative new game to play while cooped up inside, Good Job! represents one of the best candidates for the position.
    • 65 Metascore
    • 40 Critic Score
    My Hero One’s Justice 2 feels less like a sequel and more like an obligation - and that’s when it actually works. With the first game’s roster already a bit out of date by the time it launched, there was an obvious need to expand the lineup with characters from later in the show’s run. The roster now stands at around 40 fighters featuring characters through the end of the Shie Hassaikai arc in the fourth season of the anime. If you were really concerned with having the latest heroes and villains to play with in the arena, then I suppose your prayers have been answered. For anyone else, My Hero One’s Justice was already a tough sell, and now that I can’t even get past the title screen without the game freezing I cannot recommend this lazy sequel at all.
    • 81 Metascore
    • 85 Critic Score
    Operencia differs from a lot of the dungeon crawlers on Switch: it’s more of a low fantasy story, and its fixed story and chapters helps to differentiate it from the dozens of roguelikes and roguelites we’ve seen in the past few years. For that alone, Operencia: The Stolen Sun is worth a long look.
    • 74 Metascore
    • 70 Critic Score
    One Step From Eden is a good game, but it’s sorely lacking in accessibility options. If you haven’t measured your reaction time lately, you may want to do so before embarking on the perilous journey that is One Step From Eden.
    • tbd Metascore
    • 70 Critic Score
    Mekorama’s simple visuals and gameplay do nothing to hide its mobile roots, but we’ve seen scores of titles make their way from that platform to Switch. The transition for this game is certainly a very positive one given all the extra content and the added control scheme. While the music and sound effects are unremarkable, almost every stage presents a new and interesting challenge that would generally take a minute or three to solve. Those looking for a lighter, low-stress puzzle experience would do well to show Mekorama some love. I’ll give it a B for effort.
    • tbd Metascore
    • Critic Score
    I suspect once the text skipping patch is live, that’ll be what draws me back into the Masquerade. It’s still an intriguing world, and it’ll help me to see more of it once I can get past the redundancy quicker. If you like darkness and blood in your visual novels, take a bite out of Coteries of New York.

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