NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 74 Metascore
    • 80 Critic Score
    Professor Lupo and his Horrible Pets has so many hidden surprises, be it funny dialogue or an interesting factoid, and it’s these elements that help to further immerse the player in the world. With its wonderful art and great characters, this game is hard to beat for the puzzle aficionado.
    • 53 Metascore
    • 30 Critic Score
    Stranger Things 3: The Game won’t appeal to fans of the television show as it’s a frustrating experience that reminds you of all of the high points of the third season but never actually reaches them itself. Instead you are stuck with a bunch of dull fights to get through, bland puzzles to solve, and reading pieces of dialogue from the show without any sort of performance by the actors. Don’t tarnish your memories of the third season by playing this.
    • 85 Metascore
    • 95 Critic Score
    Dragon Quest Builders 2 features solid controls, attractive presentation, online multiplayer and limitless charm, but these don’t tell the whole story. Each element of the experience on its own would be less than impressive, but like a pile of wood, bricks, mortar, and steel before its shaped by human hands, the sum of its parts culminate in an impressive and memorable architecture.
    • 79 Metascore
    • 80 Critic Score
    A straightforward and to the point Contra-like experience sums up Blazing Chrome well. With six levels that will probably only take you an hour or three to clear the first time through, it’s a tiny bit light on content, but thanks to the co-op and unlockable modes, more mileage can be squeezed out of this short and sweet joyride.
    • 62 Metascore
    • 70 Critic Score
    It’s pretty clear that Honey Parade isn’t putting their A team on the Switch stuff. If you’re a Senran fanboy like myself, Peach Ball is probably worth it. If you just like video game pinball, there are better, more cost-effective options out there.
    • 65 Metascore
    • 75 Critic Score
    The totality of SolSeraph is a pleasant ride that recalls ActRaiser to a fault. While the platforming and tower defense strategy might have their maladies, they still fuse together to make an interesting and engaging game. It’s refreshing to see someone take a stab at such a winning concept, even if they stumble a bit on the way to the finish line.
    • 60 Metascore
    • 50 Critic Score
    I'm mostly disappointed in Super Cane Magic Zero. The fun, dumb world and deep RPG mechanics could have hooked me, but the punishing repetition and clunky combat kept me angry through almost all of my playtime. An extremely specific group of hardcore goofballs could have fun with Super Cane Magic Zero, but most players can find a better use for a group of friends.
    • 88 Metascore
    • 90 Critic Score
    To be sure, Edith Finch is a fantastic game that anybody with an interest in narrative experiences should probably try out if they haven’t already. The ability to play the game in handheld mode is an added bonus, as the short length of the game (2-3 hours) makes it perfect for something like a road trip or when trying to show the game to a family member who you think might be interested. With well-acted narration, plenty of variety in terms of gameplay, and a powerful tale that will have you coming back to find any details you might have missed, What Remains of Edith Finch is a must have for any Switch owner who enjoys a captivating story.
    • 74 Metascore
    • 85 Critic Score
    Devil May Cry was the pioneer for character action games and despite being released 18 years ago, it still manages to stand tall among more contemporary counterparts. It certainly shows its age, most specifically in the dated platforming and at times jarring camera changes. Yet, when it comes down to pulling off combos and looking cool as hell, it hits the mark, still feeling fresh all these years later.
    • 83 Metascore
    • 80 Critic Score
    Trials of Mana is certainly a title worth your time, but newcomers to the series may want to hold off until the release of the modern remake next year. The Collection of Mana does a fine job of providing faithful recreations of 8 and 16-bit classics for a modern portable system, but make no mistake: all three games show their age. For those who had their formative years during the Super Nintendo era and those that simply prefer 2D sprite-based gaming, this package will serve you well. For everyone else, having the first three Seiken Densetsu entries in one package may not be enough incentive given that the flagship title’s re-invention is just around the corner.
    • 76 Metascore
    • 75 Critic Score
    War Tech Fighters wears its influences on its sleeves, with series like Macross, or rather Robotech in the case of the title, likely serving as a major source of inspiration. Franchises like Gundam and Transformers almost certainly played a part as well. For mech fans, there is certainly something to be said for the customization that War Tech Fighters brings to the table. Beyond that, there is a solid space game that unfortunately doesn’t make the best use of the mechs themselves. If you’re a fan of one or the other, you may lose interest, but as an avid fan of both, I found plenty to enjoy.
    • tbd Metascore
    • 85 Critic Score
    Citizens Of Space offers a ton of worthwhile content for anyone in search of something light. Technical issues keep the adventure from matching its scenario's quality, but the excellent music plays on in my head. The last 9% of Earth still calls. The galaxy may be saved, but this ambassador ambasses on.
    • 74 Metascore
    • 80 Critic Score
    Bloodstained: Ritual of the Night is a welcome return to the exploration-heavy Castlevania games of the past. Visually, the art style is likely to be off-putting for some, but the gameplay is fun and varied throughout, and finding hidden passages and treasures never gets old.
    • 81 Metascore
    • 75 Critic Score
    Overall, this is a solid collection of classic action games that have enjoyable boss fights and provide a great challenge, but it doesn’t feel like a definitive compilation.
    • 65 Metascore
    • 70 Critic Score
    Graveyard Keeper is a strange beast, offering a truly unique spin on the management sim. It’s systems are robust and plentiful, but frankly many are downright confusing. The developers decided to do the player no favors, leaving much of the complexities a mystery without searching online. That is enough to scare some away, but if it isn’t a dealbreaker, there’s more than enough here to keep you busy for hours on end.
    • 66 Metascore
    • 70 Critic Score
    The Switch version plays great, but Capcom could have included more ways to customize the gameplay, visual, and audio settings. Street Fighter fans who have always wanted a way to play the game at any locale will love having the game on a super portable system like the Switch. As a single-player experience though, this version of Street Fighter leaves a lot to be desired and you might be better off downloading a NeoGeo fighter.
    • 69 Metascore
    • 75 Critic Score
    Furwind definitely hits some high notes, but also falls short in other regards. The platforming is solid and outside a few abilities that missed the mark, combat is satisfying. Level design and variety are wonderful, continuing to stay fresh throughout. However in contrast, the enemy design was a let down due to a small pool of enemies. Fun boss battles and the cutest protagonist ever do help to mitigate the shortcomings resulting in a brisk and enjoyable experience.
    • 74 Metascore
    • 80 Critic Score
    Wonder Boy: Monster Land is ultimately a weird deep cut for Sega Ages, but it is one I’m glad exists. I’d never seen the arcade version of this game, and I always ignored the console re-releases previously. That said, this is a very enjoyable old-school platformer that is charming enough to warrant some attention more than 30 years later.
    • 62 Metascore
    • 60 Critic Score
    This game had issues at launch, particularly it’s unbalanced combat system, but over a decade later these issues stand in stark relief. Ultimately, even if everything else were great, and the combat system worked exactly like they wanted, the game would still feel unfair. And in a 100+ hour JRPG, that constant grinding unfairness will poison any joy a game can create. There are times where I enjoy playing it, but always know a kick in the teeth is lurking around the corner.
    • 75 Metascore
    • 80 Critic Score
    We. the Revolution is a well-presented, fascinating look into one of France’s most significant historical chapters. The courtroom cases themselves could be a tad more interesting, but the game’s overall narrative is strong and engaging. We know the story of the French Revolution, but we can’t necessarily imagine what it was like living in those tumultuous times. We the Revolution is a fascinating look into the moral struggles of the era, where things weren’t as clear-cut as they seemed.
    • 62 Metascore
    • 75 Critic Score
    It’s a cute RPG that’s not super demanding and can easily be played while you watch TV or lie in bed. There are a few places where it’s not super clear what you’re supposed to do next (find all the Mysterious Grasses before visiting the fairgrounds, kids, and those Grasses are all in the Twin Mountains) but overall it’s pretty straightforward. And there's swimsuit DLC coming in July, so that's cool.
    • 80 Metascore
    • 70 Critic Score
    While the roughshod nature of the Switch port doesn’t quite make Crash Team Racing a dominant kart racer on the system, the solid single-player mode and finicky yet rewarding boosting and driving still adds up to an enjoyable time, as long as you’re fine with a visual downgrade and a long wait between races. I really enjoyed revisiting Crash Team Racing with Nitro-Fueled and it reminded me of how great the single-player component of this game is. I just wish there weren’t such large caveats that held it back on Switch.
    • 62 Metascore
    • 60 Critic Score
    American Fugitive hits most of the bullet points you look for in a functional open world game, but some glaring omissions, sparseness to the world, and a lack of developed characters keep it from being GTA in the boonies you might hope for. This far into the Switch life cycle, you can find better alternatives for your open world fix.
    • 88 Metascore
    • 85 Critic Score
    Super Mario Maker 2's newfound strength is hidden within the details, and that is what I really like about it. In its wake, it lost some of its Mario Paint roots, but Story Mode brings enough fun to overcome that sadness. Players and creators, rejoice.
    • 61 Metascore
    • 50 Critic Score
    Much of the enjoyment of what my friends and I affectionately call “Settlers” or “Sottlers” (don’t ask) is the social element of chatting, taunting, teasing, and laughing while gathered around a table. One potentially neat thing is that you earn experience points while playing, and by leveling up you can unlock new tile, game piece, and table themes, but earning some of these bonuses can take a lot longer than you are likely to want to play. Catan on Switch doesn’t have that, so unless you really enjoy playing board games against A.I. or have the patience to wait for potentially unsatisfying online competition, you are better off building the largest army or longest road somewhere else.
    • tbd Metascore
    • 70 Critic Score
    ​The limited modes of play and lack of strategy necessary make Mowin’ & Throwin’ best suited to casual party-gamers who are looking for something fun in short bursts. Silly characters and colorful graphics along with a clever concept make it pretty entertaining. For anyone looking for a simple party game to add to their library, give this one a try!
    • 52 Metascore
    • 30 Critic Score
    The biggest issue with Wet Dreams Don’t Dry is its Mature rating as it has a sense of humor that would only appeal to the most basic of teenagers. If the concept of having sex isn’t the funniest thing to you, then you won’t find much to like here. Beyond its failing humor, all that is left is an uninspired adventure game that isn’t particularly fun to play since the puzzles are never interesting to figure out. Even a franchise like Leisure Suit Larry deserves better than this.
    • 78 Metascore
    • 70 Critic Score
    My Friend Pedro seems like the kind of game that either clicks with you or it doesn’t. If you’re a patient player who likes killstreaks, points, and stylish gameplay, you might like this a lot. If you’re like me and have less patience for a game that feels unintuitive for the first 20 levels out of 40, the final product might not click so easily.
    • tbd Metascore
    • 60 Critic Score
    Boxing Champs has promise, but a lack of depth makes it more fleeting than I hoped it would be. Still, the fusion of boxing and beat-’em-up is a strong concept if you’re hankering for a vaguely Punch-Out!!-inspired good time. Just don’t expect to be wowed by personality or variety.
    • 75 Metascore
    • 75 Critic Score
    Rock of Ages 2: Bigger & Boulder is a good game with a great sense of humor. A worthy sequel to ACE Team’s first Rock of Ages title, fans of its predecessor are sure to find Bigger & Boulder a worthy successor. Some of the stages overemphasize jumping, and the process for unlocking traps seems to give too much to the opponent. I wish I had more fun with the tower defense mode, but the fun the presentation provides helps smooth over these concerns. If you’re looking for a laugh on your Switch, you’re not going to find anything on Switch more willing to laugh at itself than Rock of Ages 2. In spite of some of my gameplay concerns, I recommend it.
    • 78 Metascore
    • 70 Critic Score
    At the end of the day, your enjoyment of Dandy Dungeon hinges on a few factors: Do you like cute, quirky, and simple RPGs? How do you feel about rogue-lite elements and grinding for items? The unique presentation and charm are definite positives, but the gameplay does become worn out given that you have almost no agency in the dungeons outside of drawing your hero’s path and activating a handful of limited-use items like fireball scrolls, healing potions, and stat buffs. Like Black Bird before it, Dandy Dungeon is certainly an oddity, but it has enough strong points to make it worth a look.
    • 57 Metascore
    • 70 Critic Score
    Hiragana Pixel Party's main issue is that it is just merely an okay rhythm game on the Switch eShop. Even as somebody who doesn't play a lot of rhythm games I have a hard time believing that there are not better games in the genre available for the Switch. If you're interested in learning Japanese, the game might be a solid investment but otherwise the repetitive nature makes it difficult to recommend to anyone who isn't both a fan of rhythm games and interested in learning Japanese.
    • 85 Metascore
    • 95 Critic Score
    Cadence of Hyrule successfully earns its place in the pantheon of Zelda adventures by carving a distinctive rhythmic path that brings new ideas to the series while also hitting the right nostalgic keys.
    • tbd Metascore
    • 65 Critic Score
    Verlet Swing is one of the most outlandish games I’ve played in a long time. The presentation is simply delightful in a weird drug-induced kind of way, and seeing what was in store for me next was something that helped push through the frustration that cropped up. The core grapple gameplay is fun, and the levels were generally designed well. However, it’s evident they were designed with mouse and keyboard in mind, especially towards the latter portion of the game.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, Refunct is incredibly simple, severely brief, and painfully easy, but this is exactly how it bills itself on eShop. The description contains a bullet list of selling points like “Peaceful,” “Relaxing,” and “Seamless,” and it certainly delivers on these promises. The controls feel good, too, with the actual platforming being very forgiving, and there are little collectables you can pick up but to no real end. If you need something to take your mind off a stressful day or an impossible Dark Souls boss, or just as a break between 30-hour RPGs, Refunct might do the trick. Just don’t jump in expecting Mirror’s Edge or Portal.
    • 85 Metascore
    • 85 Critic Score
    With the growing library of roguelikes and card-based strategy games accumulating in the eShop, new entrants continuously need to find new ways to stand out from the crowd. Slay the Spire succeeds in this regard by foregoing a traditional story or narrative and allowing the player to become completely immersed in strategic thinking. It may not be the prettiest or flashiest roguelike out there, but it certainly has my attention.
    • 68 Metascore
    • 70 Critic Score
    If you aren’t interested in Kirito and Asuna’s budding romance or Yui playing the dual-roles of both game guide and in-game daughter, you aren’t likely to derive a lot of entertainment from Hollow Realization. There are better action-RPGs on Switch, such as the aforementioned Ys VIII, but certainly none that give the freedom of exploring and interacting your favourite SAO personalities.
    • 84 Metascore
    • 85 Critic Score
    Timespinner is a highly enjoyable Metroidvania that plays wonderfully on Switch. While it’d be even better if the time travelling theme felt more integral to the gameplay, the game gets so much else right, ranging from the exploration to the dynamite soundtrack. It’s highly reminiscent of its Castlevania inspirations, but through an engaging story and diverse abilities, Timespinner weaves its own path through the annals of Metroid-inspired video games.
    • 66 Metascore
    • 65 Critic Score
    While I’ve only played the Switch version, I have to imagine that the original PC release of Golem Gates would be a lot of fun. All of the actual game design is fantastic and very addictive. Unfortunately, this is another instance of a great RTS game not translating well to a traditional controller. Add to that the performance issues on Switch and the console release becomes an even harder sell. Were it not for a truly delightful core gameplay loop, Golem Gates would be an easy pass. As it is, there is a compelling experience to be found, but it’s buried deep.
    • 38 Metascore
    • 20 Critic Score
    What little merit PixARK has is thoroughly overshadowed by how blatantly unfinished it is. It’s astonishing that a Minecraft knock-off would be listed on the eShop at a higher price than Minecraft, but it’s truly mind-boggling that the actual game is in such a sorry state. Do not play PixARK.
    • 81 Metascore
    • 90 Critic Score
    Q2 keeps alive the tradition of Persona games having killer OSTs; Shoji Meguro might be the best composer in the business right now.
    • 77 Metascore
    • 80 Critic Score
    Much like Super Volley Blast, Super Tennis Blast is a very enjoyable arcade sports game that is a notch above comparable modern fare. It’s still a little rough around the edges, but with strong multiplayer fundamentals and an engaging career mode, this is a tennis game that deserves a place on the Switch next to Mario Tennis Aces.
    • 60 Metascore
    • 55 Critic Score
    Both Assassin's Creed III and Liberation are titles worth investing time into. They contain tons of content that’s fun, and the time setting makes for some interesting scenarios, but the technical issues for this Switch port aren’t worth the trade off for being able to play on the go. These issues aren’t bad enough that the Remastered editions on the Switch are an unplayable mess, but it’s still a mess regardless.
    • tbd Metascore
    • 85 Critic Score
    Despite its generally low amount of content, Anarcute is enough fun to keep you playing to the end, with the full package making it incredibly difficult to count the little game out. I found it impossible to ever be in a bad mood while playing this game, spending my sessions bouncing my foot to the incredibly upbeat soundtrack while sending my cat army to throw a gas truck at a group of fascists and shouting about how I was going to “tear down the PETriarchy”. It’s good old fashioned chaotic fun, and in the end it doesn’t really need to be anything else to succeed at what it’s going for.
    • tbd Metascore
    • 75 Critic Score
    If I have a grievance with European Conqueror X, it’s that there’s an enjoyable, robust, and competent turn-based strategy game at its core surrounded by nothing distinguishing. It satisfies that itch for its genre, but its dry presentation and impersonal nature might keep you from wanting to play for more than short intervals.
    • 72 Metascore
    • 80 Critic Score
    Gato Roboto might lean a little too heavily on homage, but never truly in a bad way. It might be more goofy than great and more adorable than original, but the game still delivers a pint-sized prance that comes together nicely even if it’s a little short. This follows through on the premise of Meowtroid extremely well.
    • 68 Metascore
    • 65 Critic Score
    Project Nimbus isn’t bad, it does too many things competently to deserve such a label. And it isn’t utterly bereft of fun; at times I was enjoying zipping around the battlefield launching autonomous drones to hunt down targets. However, the core gameplay loop just doesn’t sustain any feeling of satisfaction.
    • 65 Metascore
    • 60 Critic Score
    If you feel the need to revisit Wonder Boy or Adventure Island, which were ported to pretty much everything available in the late 80’s, you might give Wonder Boy Returns Remix a shot. For the rest of us, though, there are two much better Wonder Boy games on the Switch that you’ll probably enjoy a whole lot more.
    • 53 Metascore
    • 50 Critic Score
    ​Little Friends delivers on its promises, but its failure to do more to capture my attention left me mildly disappointed. The dogs and cats are adorable, and there are many outfits to buy and customize. But after the daily feeding and watering of your friends is over, the gameplay becomes a little rote. Perhaps a more laid back player will find this charming game amusing enough to occupy their sparse free-time.
    • 79 Metascore
    • 85 Critic Score
    Brothers: A Tale of Two Sons, while short, has a lot to offer thematically. It doesn’t show anything mind-blowingly new, but rather comes across like a beautiful amalgamation of the greatest hits from dark fairytale. It only scratches the surface of its own potential, but the beautiful scenery, music, themes, and interesting take on gameplay make it a definite title to check out.
    • 71 Metascore
    • 75 Critic Score
    Team Sonic Racing is the perfect addition to the Switch’s kart racing lineup. It’s a fast and exciting roller coaster of a racer with the style and spunk you’d expect from the Sonic series. While it doesn’t perform on the Switch as well as on other consoles, that doesn’t change the fun of speeding through this iconic universe.
    • 74 Metascore
    • 70 Critic Score
    The unfortunate optimization problems as well as the general gameplay may leave somebody who’s not a fan of survival games disappointed, but people already well acquainted with the genre will probably find it a thrilling and spooky experience if they give it a shot. Darkwood is a game with potential, and I certainly hope the developers take any lessons learned from it and return with the killer horror title they’ve come close to creating.
    • 85 Metascore
    • 100 Critic Score
    The Spring of 2019 has been a wonderful stroll down memory lane of Square Enix glory, and Final Fantasy XII is the high note it ends on. Featuring every quality-of-life improvement to date, and the ability to play in handheld or on a television at a moment’s notice, it’s an easy decision to call the Switch version the definitive experience. Final Fantasy XII may end up being the best of the franchise on Switch, but with so many titles still available, hopefully it won’t be the last.
    • 38 Metascore
    • 50 Critic Score
    Outbreak is sort of a fun mode, but it does get old quickly, and everything surrounding it is unexplained or prone to error messages, and I can see it becoming kind of gross in a free-to-play way. Blades of Time is bad, and you should not play it.
    • 81 Metascore
    • 85 Critic Score
    Any Castlevania fan would be doing a disservice to themselves by not picking up the Castlevania Anniversary Collection. With the ability to save replays and create a save state, choose from six different display options and three borders, and flip through a bonus book filled with cool art, history, and interviews, this anthology is a great value. I would have liked to see a sound test option built into the main menu, the ability to remap buttons, and multiple save files per game, but on the whole the Castlevania Anniversary Collection delivers.
    • 68 Metascore
    • 70 Critic Score
    Loot-driven action RPGs can find themselves in a pattern of being repetitive, relying on the desire for the next shiny piece of armor to keep players engaged. Lapis x Labyrinth certainly falls into that category, but unfortunately despite the huge number of items you earn, many tend to be downgrades. However, the diversity in each character type works to its advantage, promoting mixing and matching party members to help reduce the feeling of grinding in this outrageously stylistic 2D Action RPG.
    • 70 Metascore
    • 75 Critic Score
    Resident Evil has a storied history and the series has evolved over the years to feature a wide range of gameplay styles. Revisiting the core survival horror gameplay with an added modern control scheme proves to be a wonderful pairing. Featuring two characters for a majority of the adventure adds some interesting puzzle design, but also takes away from the feeling of isolation and dread. Fortunately the frightening and off-putting atmosphere helps to counteract that. While it isn’t the best of the classics, Resident Evil Zero still manages to deliver an authentic survival horror experience.
    • 80 Metascore
    • 75 Critic Score
    Despite shortcomings, the remake of the first Resident Evil title is a tense, exciting romp through a mansion that has a ton of creepy secrets. There are definite signs of aging here that make me appreciate current day luxuries, but once I got past those I enjoyed Resident Evil’s puzzles, scares and horrors.
    • 80 Metascore
    • 85 Critic Score
    It’s astonishing just how well RE4 has held up after nearly fifteen years, but it still managed to draw me in and keep me playing no matter what intermittent problems I ran into. There’s a reason this game has been so celebrated over the years, and if you’re like me and have been ignoring it for over a decade, then there’s no better time to see what the big deal is than right now.
    • 80 Metascore
    • 90 Critic Score
    Blazing Beaks is one of the Switch’s hidden eShop gems. Regardless of the potentially steep learning curve, the game always leads to lots of laughs. It’s best played with a group of friends to get the most enjoyment out of all the content that the game has to offer. If Blazing Beaks even remotely catches your eye, it is well worth a purchase.
    • 62 Metascore
    • 50 Critic Score
    There isn’t anything really bad about Sniper Elite V2 Remastered, but there also isn’t anything that’s particularly good either. The Remastered port itself is underwhelming, so I don’t think there’s much reason for fans of the series to take the opportunity to relive their memories of the original. Newcomers wouldn’t be making a mistake to pick up this game, but I can’t think of anything in the game that’s really worth going out of your way to check out. I’m really interested in the idea of a shooting game that’s leveraged on methodical and deliberate actions, but the level design in Sniper Elite V2 undermines its stealth mechanics so much that it ends up feeling like every other shooter on the market, but now with far less health and much harder aiming.
    • 79 Metascore
    • 65 Critic Score
    Overall, if you are already a fan of visual novels as a whole, Worldend Syndrome will probably be successful at drawing you in. If you’re not already a fan of the genre, it isn’t likely to change your mind. Between the lengthy prologue and the slightly disappointing shift in gameplay that comes after it, Worldend has a lot of potential for its storytelling that it constantly seems to put just out of reach in order to pad out its length and starve the player of interesting information until the very last second, before repeating the same process over and over again.
    • tbd Metascore
    • 45 Critic Score
    All told, Shalnor Legends isn’t trying to hide its source material, but this opens it up to serious criticism because it doesn’t do enough to differentiate itself. If you are going to make a Zelda-like, it’s important to either have a compelling hook or be great. Blossom Tales and Reverie are much stronger titles in this genre that found a way to be similar but also different from Nintendo’s legendary franchise in their own ways. Shalnor Legends pales in comparison to any Zelda game. The use of “Legend” in the title is the only real link between these worlds.
    • 74 Metascore
    • 75 Critic Score
    Warhammer Age of Sigmar: Champions managed to impress me in multiple ways. While the game looks nice enough, the presentation is purely background for some fantastic gameplay elements. The grid system and its approach are really fun to play around with and give you just tons to consider. That being said, the tutorial can be a bit confusing and throws you into the game proper with very little care. Once you get over that hump, you will find that it can be learned through a number of games. There are deliberate systems at play, but the game guides you to where you need to go.
    • 58 Metascore
    • 60 Critic Score
    All in all, Venture Kid is a retro platformer that plays fairly well, but lacks the excitement or inspiration of the Mega Man series it tried to model. With such a wide spectrum of games in this genre that push the limits of what an action-platformer is capable of, something so vanilla is going to get lost and overlooked. Unless this is the first such game you’ve ever played, you’ve likely seen everything offered here somewhere else.
    • tbd Metascore
    • Critic Score
    If you’re not a Nintendo Switch Online subscriber, I can only recommend this if you’re desperate for the Tetris 99 experience against computers. There are better, fuller Tetris games out there - even Puyo Puyo Tetris is a fuller experience (and comes with a whole lot more).
    • tbd Metascore
    • 70 Critic Score
    If you’re a fan of the golden era 3D space shooters that permeated gaming in the mid to late 90s, I can virtually guarantee you’ll enjoy Strike Suit Zero. That being said, it is at best a solid and enjoyable entry in the genre that doesn’t do much to advance it. Its performance levels make it a bit of a rough ride as well. All that said, its grasp on the genre is solid enough that I still found myself having a very good time playing it. If you’re hankering for a classic 3D space shooter you can take on the go, give Strike Suit Zero a shot.
    • tbd Metascore
    • 60 Critic Score
    Cafeteria Nipponica is just fine. The game was able to pull me in multiple times, but also created way more dead air than I was good with. It does some unique things like improving recipes and concerning yourself with customers directly, but it follows that familiar template that Kairosoft managed to create.
    • tbd Metascore
    • 55 Critic Score
    Slime Tactics falls into the category of a game that is cool on paper but only decent at its execution. Tactical placement with a neat story twist is interesting but fails to provide the level of engagement I want. The continual upgrades kept me moving ahead but I was still ultimately frustrated by the entire package given the grind that was seemingly required to compensate for poor AI.
    • 83 Metascore
    • 90 Critic Score
    Duck Game has been of favorite indie party game for years on PC, and I’m so excited to finally be able to bring it with me wherever I go to convince more friends and coworkers to play it with me at any time. Even though it was made as a PC exclusive five years ago, it still feels like Duck Game was made for the easy pick-up-and-play-anywhere multiplayer that the Switch was first advertised with. Few games draw out as many laughs, screams, and curses among my friends as Duck Game does, and now that it’s available on Switch it’s going to be a cornerstone of my millennial rooftop parties for years to come.
    • 70 Metascore
    • 65 Critic Score
    Full Package should be retitled “Flawed Package” because there are a few issues here that are noticeable enough to hamper the experience. It’s prone to substantial bugs to the point where it freezes, and there’s just a dated feel to it, both in the humor and the visuals. However, while there are noticeable issues, the core sandbox gameplay is strong, and if there is one thing I can say about Saints Row: The Third, it’s definitely not boring.
    • tbd Metascore
    • 75 Critic Score
    Shadows of Adam is an enjoyable but familiar JRPG. It doesn’t do anything overly surprising, but its fun combat mechanics and humorous writing largely overshadow a by-the-numbers story. It isn’t overly challenging, but sometimes it’s nice to step away from the grind and the random battles and take on something more leisurely. Those who long for the plethora of similar titles from the SNES days will find a better than average adventure here that outclasses many of the budget releases currently on the eShop.
    • 74 Metascore
    • 70 Critic Score
    At its core, it’s still a super fun and well-crafted puzzle game. Despite issues with spinning up new players for the intended online eSports puzzle world, Puyo Puyo Champions has a smooth interface and a decent amount of options. It’s much more streamlined and optimized for multiplayer, though. This is a great option if you want to play this puzzler online against pros or locally with friends. If you crave a more light-hearted romp, Puyo Puyo Tetris is still available on this system and has a daffy story mode. Champions is primarily for the lionhearted.
    • 67 Metascore
    • 90 Critic Score
    The level of production found in Masquerada is above and beyond what I would have expected from a small team of 15 artists, programmers, and designers. From the impeccable writing to the beautiful music, everything about this game feels polished. Each and every character you meet is interesting and well developed, and the adventure is perfectly paced. Anyone with a passing fancy for RPGs and who loves a well thought out and engaging story would do well to give this title a look.
    • 85 Metascore
    • 80 Critic Score
    In a lot of ways, Final Fantasy X-2 could be considered the superior title to Final Fantasy X. The battle system has more variety, the tone is more upbeat and fun, but without the context of the events that occur in the first game, the story just won’t make a lot of sense. I definitely recommend exploring Spira during what should be the eternal calm, but not until after you’ve actually defeated Sin.
    • 76 Metascore
    • 80 Critic Score
    It effortlessly blends tabletop and video games into an enjoyable experience that claws at what both can excel at. Creating characters, exploring overworlds, battling through dungeons, and doing it all with a friend or two is a fun time. The roguelike design also helps make it a little more varied, making this great to break out at a game night. In a way, it’s like a tabletop campaign without a dungeon master. In the ideal circumstances, it’s electric and even just as a solo game, it’s a good ride.
    • 85 Metascore
    • 85 Critic Score
    Cook, Serve, Delicious! 2!! caught my interest with its presentation and gradually won me over with a surprisingly comprehensive and diverse set of levels that are challenging without being unfair. If you can ride out an initial hump of stress in learning how to play, then much like leaving work at the end of a long shift, you’ll find a strong sense of satisfaction cooking and serving delicious digital food.
    • tbd Metascore
    • 60 Critic Score
    The clumsy button controls make this a less than ideal Switch game. While the value proposition across both platforms is similar, it’s worth noting the first level is free on mobile. Maybe try it out there and if you’re still curious, hop over to Switch and play it handheld. It’s not worth trying any other way and it might be worth playing for the wanton death and puzzles.
    • 75 Metascore
    • 65 Critic Score
    I'm not mad at Shakedown: Hawaii, just disappointed. Vblank demonstrated a deep understanding of mechanics-based story cohesion in its last release, but that seems to be forgotten here. The disconnect between plot and play in Shakedown leave both shallow and underwhelming.
    • tbd Metascore
    • 85 Critic Score
    Ultimately, it serves as an unexpected but welcome send off to a game that sadly ended too soon. For the faithful, attach that giant plastic Arwing to your Joy-Con one last time, and head back into Atlas.
    • 74 Metascore
    • 80 Critic Score
    There’s no shortage of arcade shooters on the digital shelves of the eShop and because of that, it can be difficult to stand out among the masses. That said, Hell is Other Demons separates itself not only with stunning visuals, but with its wonderfully designed campaign mode. I prefer how upgrades work within the campaign more than the arcade mode, but the fast-paced arcade action is still a blast to play. My chief complaints have been addressed in a post launch patch, making this a strong experience front to back.
    • 78 Metascore
    • 65 Critic Score
    Mortal Kombat 11 is an incredible fighting game, and Shiver Entertainment’s work in porting the game to Switch is beyond impressive. I wish that I could’ve enjoyed playing it so much more, but the arduous grind for cosmetics permeates so strongly through the backbone of this game that picking it up to play at all can be frustrating. NetherRealm has promised a patch to make the grind easier, but all it seems to do is increase the rate you gain currency without removing the always-online restrictions. I hope that someday they relax a bit more and make Towers of Time more playable on the go, because right now I can’t recommend Mortal Kombat on Switch nearly as much as I want to.
    • 69 Metascore
    • 70 Critic Score
    Overall, I’d say I like World Mission as a fun game to pick up once in a while, watch DB characters beat each other up, and enjoy a Japanese arcade experience on the go. For longer play sessions, the game can sometimes dip into monotony, but as far as fanservice-powered Dragon Ball spin-offs go, you could do a lot worse.
    • 76 Metascore
    • 90 Critic Score
    An excellent triumph that takes the idea of a roguelite Zelda and turns it into something distinct and wonderful.
    • 83 Metascore
    • 85 Critic Score
    Overall, VA-11 HALL-A on the Switch is a marvelous port that works far better than I ever expected it to. The new controls may take some getting used to, but after a few minutes tinkering with them I found they came pretty naturally, and overall the game has kept the charm and likeability that drew me to it back in 2016. Gameplay may get a bit stale after long sessions of play, but for small relaxing wind-down sessions at the end of the night, you’ll find no better place to be than in Jill’s head during yet another shift at the bar.
    • 70 Metascore
    • 70 Critic Score
    Nelke & the Legendary Alchemists: Ateliers of the New World is a unique spin-off that I quite enjoyed. Not everything works about the title, like the investigations and opening portions of the adventure. Particularly the latter could've been so much better by not throwing me into an unskippable tutorial. Once you get handed the reigns over the journey, it is a surprisingly fun town management game I couldn't stop playing.
    • 64 Metascore
    • 60 Critic Score
    Homo Machina is a one trick pony, but one that has been tremendously cared for. The puzzles are fun, and the fact that the human body is controlled by little people is a neat touch.
    • tbd Metascore
    • 70 Critic Score
    While I did wish the controls were better, I did like the puzzles a whole lot.
    • 67 Metascore
    • 70 Critic Score
    As an experience, it did the trick somewhat convincingly, but don't expect anything majorly engaging during your playthrough.
    • 71 Metascore
    • 75 Critic Score
    Dig Dog is effective in how straightforward it is. You’re a dog. You dig. Go get those bones and survive. Part of me wishes the experience were smoother and more polished, but I also appreciate how raw Dig Dog feels.
    • 67 Metascore
    • 55 Critic Score
    GIGA WRECKER ALT. lacks the charm and fun of previous Game Freak titles. I found playing through it more of a slog than a fun way to spend a dozen hours.
    • 65 Metascore
    • 65 Critic Score
    A number of different modes, including a franchise campaign, challenges, and tournaments, provide a variety of play options, but ultimately the gameplay just isn’t all that compelling. As a silly multiplayer game that you’re looking to have some dumb fun with a group of friends, Super Blood Hockey succeeds. For a hockey experience worth sinking countless hours into, the wait continues.
    • 61 Metascore
    • 60 Critic Score
    Unless you are terribly nostalgic for the games in this package or a die-hard shoot-em’-up fan, I can’t fully recommend it when there are such better value propositions out there.
    • 81 Metascore
    • 80 Critic Score
    BoxBoy+BoxGirl is a successful and enjoyable puzzler with enough new additions in co-op and the rectangular box segments to feel fresh and new. While some aspects of BoxBoy’s design are well-worn and overdone in the fourth entry, the entire package is endearingly charming with its minimalist presentation and clever twists that make most retread portions mere bumps in the road that don’t detract from the overall fun.
    • 78 Metascore
    • 85 Critic Score
    Picross S3 is another solid entry in Jupiter’s long-lasting Nintendo-centric series. While the lack of touchscreen support is still disappointing, the puzzles are as good as ever and the addition of Color Picross is presented in a smart way that makes me wish more of the puzzles made use of the new hook. Maybe we’ll see that mode expanded on when Picross S4 inevitably hits in 2020.
    • 66 Metascore
    • 60 Critic Score
    Shadow Blade: Reload is not a terrible game by any means, but it doesn’t do anything to make it worth playing over others in the genre.
    • 74 Metascore
    • 85 Critic Score
    I loved my time with Pitfall Planet, but felt that the experience was a tad short as I neared the 100% completion mark after only 6 hours. The difficulty of levels climbed slowly but steadily over that time period and I felt a few more hours with the ever increasingly complex levels would have been nice. However, that shouldn’t detract from what is presented in the package as it is a tightly designed cooperative puzzler that can compete with the best in the genre.
    • 55 Metascore
    • 50 Critic Score
    This experience is not for me, and I suspect a lot of players will feel the same.
    • 81 Metascore
    • 90 Critic Score
    My time with SteamWorld Quest was thoroughly satisfying, and in between playing lengthy Final Fantasy ports, I was glad to have a more compact experience close at hand. Rather than running out of steam, Hand of Gilgamech plays its cards rather perfectly.
    • tbd Metascore
    • 65 Critic Score
    Arcade Archives VS. Ice Climber isn't a game for everyone, but I'm confident in saying it's the definitive version of Ice Climber. While it may not be a top tier title, I'm really happy Hamster and Nintendo are working together to bring these hard-to-find games to home consoles for the first time so it's easier for people interested in Nintendo history to experience. I've honestly never seen VS. Ice Climber in any arcade and probably for good reason. Still, it's nice to see how Nintendo went about improving the original game in different ways.

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