NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 34 Metascore
    • 25 Critic Score
    The concept of JCB Pioneer: Mars, in isolation, is potentially interesting. The Switch version, however, presents so many obstacles to gameplay that I feel comfortable calling it unplayable. The release of games like this and ARK: Survival Evolved draw into question the existence of Nintendo’s quality control. Products like this are an embarrassment to Nintendo’s digital offerings.
    • 79 Metascore
    • 80 Critic Score
    Some elements of these mystery dungeon-type games will always be inscrutable, but Tangledeep does the best job I’ve seen at making it playable for everyone. The Switch version might not be ideal thanks to the clumsy interface, but it’s worth figuring it out because underneath the difficulty and few crusty layers lies a beautiful game with a ton of enjoyable RPG variety.
    • 81 Metascore
    • 90 Critic Score
    Like Wario’s 2018 escapade, Nexus delights and relishes in its history, putting together the biggest amount of raw content in series history. However, if you’re very well versed in that line of games, some of the callbacks might come off as repetitive. For me, Nexus’ references were joyful; my memory of the past games flooded back to me as I went through the onslaught of dungeons.
    • 71 Metascore
    • 85 Critic Score
    With multiple ways to achieve victory and countless strategies to employ, Thea: The Awakening is designed to occupy your time for countless hours. A single playthrough can last hundreds of turns but once you’ve earned a victory, it will simply unlock new quests and options. The complexity leads to all sorts of different ways you can enjoy your time but also creates a gigantic barrier to entry. Without watching a YouTube video of a playthrough being completed and explained on the fly I may have just given up, which would have been a shame because Thea is a fantastic title worth spending the time to figure out.
    • 73 Metascore
    • 85 Critic Score
    Despite a few hiccups, HoPiKo is still an incredible game. It’s a pure test of mechanical skill set to a breathtaking chiptune soundtrack, and while that may not be for everyone it is absolutely for me. Playing each level over and over until I had mastered the quickest path through it was insanely fun, and I can see myself coming back to this one to beat my best times again and again.
    • 71 Metascore
    • 55 Critic Score
    I respect the idea behind Everything, and I’m glad that developer David O’Reilly decided to try something experimental with an interactive medium. I can appreciate a game that hides meaning beneath its surface, but Everything doesn’t have a surface-level story for that meaning to hide under. Alan Watts’ philosophy lectures are intriguing, but it’s not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.
    • 69 Metascore
    • 60 Critic Score
    Dragon Marked for Death is a frustrating experience because there are some good ideas buried behind some poor decisions. Level design always feels like it’s tuned for more than one player even in the solo experience, which is disheartening, especially after working through a big quest to only fall short and have to start back at the beginning. Coupled with some other minor annoyances and it’s easy to get irritated. Fortunately, playing online with friends runs lag free and helps to alleviate some of the issues that crop up in solo mode, but ultimately proves to be a mediocre Action-RPG.
    • 88 Metascore
    • 90 Critic Score
    After years of hearing how cool Downwell is, it’s great to see just how fantastic it really is. It’s a straightforward, no-nonsense masterclass in design where it’s super easy to sit down with the intention of playing for five minutes and walk away a dozen runs and more than an hour later. Now if you’ll excuse me, I’ve got some gun boots to fire off so I can get to the bottom of this well.
    • tbd Metascore
    • 75 Critic Score
    Overall, Samsara manages to be a clever puzzle game with mechanics that are easy to wrap your head around and some genuinely challenging puzzles that are sure to keep you entertained. Whether you’re on the hunt for a new brain teaser or simply looking for something to play for a few minutes on break at work, Samsara is probably a game you should put on your list. Disappointing sound design aside, I found that the experience was fun both on my own and alongside friends as they tried to help me solve a particularly difficult level. It’s not perfect, but for what it is and what it’s trying to be the game does find some success.
    • tbd Metascore
    • 65 Critic Score
    Gabbuchi has its issues, primarily due to the character’s floaty jump and frustrating hitbox, but the puzzles nearly break through the problems thanks to their thoughtful challenge and clever design. It falls short of the engrossing majesty of similar puzzlers, but I hope h.a.n.d. makes more interesting games such as this. It’d be nice to see what they’ve learned after years of working with other company’s creations.
    • tbd Metascore
    • 65 Critic Score
    Where Picross is like the local pizza place that really cares about giving you the best slice around, Pic-a-Pix Pieces is more like the college food court that you only eat at when you’re in between classes and short on time. It’s still good, and I still recommend it, but there are other people out there putting a lot more time and effort into making this exact product.
    • 69 Metascore
    • 55 Critic Score
    Necrosphere Deluxe is a game that I want to like a lot more, and it starts off promising, but the innovative controls aren’t worth the hassle that they bring. It would be test enough if you could run, dash, and rocket boost up using separate button inputs, but I found myself fighting the control scheme more than the actual obstacles in the game. Terry’s Dream is a nice bit of ultra-challenging side content, but it’s only for the bravest of players as your progress isn’t saved like it is in the base game. Given the two-button controls, it would have been nice to at least be able to map the buttons in a specific way. As it is, only masochists need apply for this one. I’m ready to tap out.
    • 84 Metascore
    • 95 Critic Score
    Wargroove offers a robust and content-laden package that turn-based strategy fans will adore. Because of the sheer number of customization options and modes, newcomers and more casual fans will find a lot to love here, too.
    • tbd Metascore
    • 50 Critic Score
    What has the potential to be a fun roguelike shoot-’em-up is ultimately held back by its uninspired gameplay. The framework surrounding the core game mechanic is great, with different characters, great artwork (albeit recycled some), and various ships with upgrades. Lazy Galaxy: Rebel Story just doesn’t have the substance to keep players coming back. If you’re searching for a shooter with a hook of quick feel-good entertainment, you may want to look elsewhere.
    • 56 Metascore
    • 70 Critic Score
    With fun levels, Solar Flux is definitely a good physics-based puzzle game if you are taking it on the go. With scoring based on how much fuel or shield you use, the game encourages you to play levels over to perfect your strategy. Unfortunately, the Joy-Con controls made things frustrating making me not want to play on the TV. Solar Flux does have some bright spots that certainly make it a game worth playing.
    • 74 Metascore
    • 75 Critic Score
    The Shrouded Isle knows exactly what it wants to be, making the end result a little tough for everyone to get into. It captured me for a while though, as I tried to go through many runs to learn the ins and outs of these villagers as I planned out my sacrifices strategically to keep them all in the dark of the true machinations of my charlatan cult leader’s goals.
    • 77 Metascore
    • 80 Critic Score
    What I appreciated most about My Memory of Us was the positive overtone and message of the power of friendship during the worst of times. It takes courage to tell a story that mirrors the holocaust, and developer Juggler Games does a fine job of highlighting the hope and determination of two friends fighting against all odds.
    • 71 Metascore
    • 65 Critic Score
    Momodora is incredible in many ways, and I feel like I can’t recommend it enough. It’s also disappointing in many ways, and I feel like I don’t want to recommend it at all. The act of moving around through the Kingdom of Karst is so well-tuned that I had a lot of fun running through hallways smacking monsters with a leaf. Unfortunately, at the end of the day Karst just wasn’t a very interesting place in which to spend time, and I felt myself wishing for a bit more substance. There is undoubtedly something special going on in Momodora, but sadly I never felt like I was playing anything more than an introduction to a larger game that doesn’t actually exist.
    • tbd Metascore
    • 80 Critic Score
    The 2nd Williams pack has officially created a pinball fanatic out of me. If none of this is news to you and you just want a recommendation on whether the pack is worth it, I wholeheartedly say yes, though with one caveat. I don’t have much interest in going back to play The Party Zone or Black Rose; my affection for this pack is solely for Attack From Mars.
    • 83 Metascore
    • 90 Critic Score
    Tales of Vesperia is the first Tales game that I’ve put significant time into since the original PlayStation, and frankly the Switch has made it so I can’t finish super-long RPGs without some sort of portability. If you’re looking for a jumping-in point for the series, Vesperia is the way to go.
    • 80 Metascore
    • 90 Critic Score
    FutureGrind is a brilliantly simple 2D application of extreme sports game concepts that offers a lot of variety packed in a relatively lean package. Surprise was at every corner of this game and the engaging trick system and enjoyable campaign made for an awesome time.
    • 67 Metascore
    • 65 Critic Score
    Hive Jump is an okay-ish roguelike with interesting run 'n' gun segments to back it up. Where the game really falls short is in how it packages its content. The main campaign repeats environments and enemies way too much for its own good, leaving a sour taste. The levels are too alike and the strategy elements between the stages aren't all that great. The extra modes can be decently fun, though they won't last for nearly as long. Overall, I really wanted to like Hive Jump a lot more, but as things progressed I became less of a fan.
    • 66 Metascore
    • 60 Critic Score
    Despite all its flaws, however, I cannot completely count out Fairy Fencer F. It is dated and may not be a great game or even a good game all things considered, but overall I would consider it a pretty okay choice if you’re simply browsing the eShop in search of a quick “junk food” JRPG. There’s not a lot of substance to it, but it will at least keep you busy and entertained in some form for the twenty or so hours it will take you to complete a single route.
    • 76 Metascore
    • 85 Critic Score
    Pikuniku is a unique and stand out experience that makes you feel good to play it. It certainly isn’t for someone looking for action or a serious challenge, but those who want a relaxing game where you bounce around, kick things, and make friends will find a lot to like here.
    • 71 Metascore
    • 60 Critic Score
    The main appeal I saw in Rain World was in its art style and the design of its enemies. Its mechanics need some fine tuning for it to be the masterpiece it has the potential to be. If you’re looking for a game that’ll really try your patience and give you a good challenge, then I’d absolutely recommend adding this to your library. Otherwise, I’d recommend you look elsewhere.
    • 63 Metascore
    • 85 Critic Score
    The ambition and scope of this lengthy indie epic is impressive, taking big swings and, despite the numerous inspirations, carving its own distinct path. If you want your Japanese-style RPG to do to New Jersey what Shin Megami Tensei does to Tokyo, then YIIK is the closest you’ll ever get.
    • tbd Metascore
    • 60 Critic Score
    Snowboarding The Next Phase looks and plays fine, but it all fuses together to make a mundane and humdrum snowboarding experience. I wish more moment-to-moment creativity was in this game, as so much of it just feels like a boilerplate sketch of the snowboarding game legends like SSX and 1080 that it follows.
    • 57 Metascore
    • 60 Critic Score
    Overall, Gear.Club Unlimited 2 is a half-decent attempt at a big-budget style racing sim, but falls short in too many areas to be considered a serious contender. Whilst it offers moments of enjoyment in between those pesky loading screens, the game’s greatest strength is the lack of competition it faces from other racing sims on the platform. So, if Nintendo Switch is your only console and you happen to be a massive petrol head, then Gear.Club Unlimited 2 is worth considering. Everyone else should probably steer clear.
    • 67 Metascore
    • 80 Critic Score
    Thankfully, even if it’s a little weird and limited in some respects, Travis Strikes Again is a fun game that makes me excited for the future of the series.
    • 71 Metascore
    • 55 Critic Score
    Onimusha Warlords made the jump to Switch almost entirely intact. If you loved the original and want the chance to go back to it, you won’t be disappointed. The old control scheme is still available on the D-pad, and every cutscene is kept exactly as it was before, voice acting and all. With the only changes being an excellently redone soundtrack, this port is the perfect way to relive your memories of the Playstation 2 classic. However, if you’ve never played Onimusha, this port’s only real value is as a simple way to experience a piece of history. Over the course of 18 years, other games have improved on everything that once made Onimusha great.
    • 78 Metascore
    • 90 Critic Score
    Because there are so many entries in the platformer genre, a game really has to do something special to stand out from the crowd. Octahedron uses an alluring presentation, a bumping soundtrack, and excellent gameplay to position itself as one of the first Nindies darlings of the year. The final stages of the game are an absolute trip, and for much of my time with it I simply could not put Octahedron down. A free demo on the eShop leaves no excuse for ignoring this one. You don’t need to get dressed up or shell out for expensive drinks to feel like you’re at the club. Just play Octahedron.
    • tbd Metascore
    • 45 Critic Score
    Hello Neighbor: Hide and Seek is a one-trick pony that had a game built around the premise of drawing a reaction out of the player via jump scares, which it does very well. If the levels and puzzles were more focused and honed-in, there could be a logical and interesting foundation for an experiential dread and tension. Forget moving out of the neighborhood, I’d suggest moving to the next county over.
    • tbd Metascore
    • 60 Critic Score
    Even with some forgettable aspects, Revenge of the Bird King gives a lot of bang for its buck. The retro style is, on the whole, well done, the music is great, and it is an overall enjoyable platforming experience.
    • 44 Metascore
    • 40 Critic Score
    In the end having extra modes beyond the main game do nothing to help Nippon Marathon remain a fun time for more than a few hours at most. It would be impressive as a final project for a college course and is still good for a few laughs at a party, but those fleeting good times are not enough for me to recommend this game.
    • 84 Metascore
    • 90 Critic Score
    The remake stays faithful to the game released nearly a decade ago but gives a facelift to the visuals and music, putting fresh paint on a classic. Bowser Jr’s Journey is a nice addition, but might prove to be a bit too passive and at times too uninspired for many to see it the entire way through.
    • 73 Metascore
    • 55 Critic Score
    I applaud Bury me, my Love for shedding light on the horrific and traumatic situation faced by refugees as they leave their lives behind in search of safety and salvation. As a narrative experience, it tells a meaningful and powerful tale, but the form and delivery on Switch simply don’t lend themselves to being player-friendly or engaging.
    • 67 Metascore
    • 70 Critic Score
    Double Cross is almost great. With all the different ways to use the proton slinger in this game, I definitely had a blast progressing through the levels. Unfortunately, the investigation and combat sections make for such dull interruptions that at least a third of your time spent as an agent of R.I.F.T. will be a forgettable slog.
    • 73 Metascore
    • 75 Critic Score
    I had a good couple of hours of Pang Adventures, mostly because I find the concept enjoyable. It’s a quick romp that only has legs if you get really into the co-op or leaderboards. If you miss Buster Bros. or just want a quick hit of arcade action, this Switch release is worth popping through. Just don’t expect anything more than a good old-fashioned Pang time.
    • 69 Metascore
    • 65 Critic Score
    Not everyone will have the same aversion to the combat style utilized in Mages of Mystralia, but on a personal level I felt that it overshadowed the rest of the experience. To get the most out of the gameplay the focus will need to be on the spell crafting, a unique and clever mechanic the developer deserves praise for. If you have a higher tolerance for cheap deaths than I do, it’s possible you could enjoy this action-adventure title much more than I did.
    • 80 Metascore
    • 80 Critic Score
    The package is totally fine, and outside of Peachette leading to one of the most disturbing memes in recent Nintendo memory, the new character’s addition is welcome. Aside from that, the only benefits of this release is that it can be truly played portably and it’s on a console a lot more people own.
    • tbd Metascore
    • 75 Critic Score
    Overall, I’m mostly impressed with the Arcade Archives wrapper as it lets players customize the experience or compete online. Donkey Kong Jr. itself is fun but much more challenging than the original Donkey Kong. I don’t think the sequel is as good, but it manages to differentiate itself which is nice and keeps the experience and strategies fresh while managing to maintain an air of familiarity.
    • tbd Metascore
    • 70 Critic Score
    Rock Boshers DX throws its hat into the already crowded twin-stick shooter ring, but it does a nice job of presenting something different. Instead of relying on fast-paced bullet hell antics, it presents a more methodical and thoughtful approach to level and enemy design. This does become frustrating, however, as some stages can have difficulty spikes towards the end, making it a chore to go through the motions just to get back to where you were. Fortunately, this isn’t the norm and more often than not I found the clever level design to be a true treat.
    • 69 Metascore
    • 70 Critic Score
    Flaws in the combat really hold Hunter’s Legacy back from being one of the better indie Metroidvania titles. It does feature solid platforming and an interesting world that make it worth picking up. If you like cats and can deal with some cheap deaths then this is definitely a game worth playing.
    • 66 Metascore
    • 75 Critic Score
    Fitness Boxing is a fine selection of exercises. With a ton of courses to get through, you will be hard pressed to not find a skill level that suits you. As you go along, it is easy to take the next numbered version in a series and deal with the increased difficulty. The controls aren't the most accurate, but easily a cut above Just Dance. That being said, the music is easily my least favorite part of the game. Considering you have to time the moves with the songs, I am very surprised by the music choices. It left me with only a handful of songs I really cared about using, which will be the thing that eventually gets me to move on. Until then though, Fitness Boxing serves its purpose very admirably.
    • 69 Metascore
    • 85 Critic Score
    Even with its flaws, Omensight: Definitive Edition is a perfect hidden gem you’ll find on the eShop. If you’re looking to immerse yourself in a fantastic story coupled with a sublime art style and music—and a few odd design choices—I’d absolutely recommend giving this one a go. With reports of devs patching the game to remove some of the previously mentioned issues, there’s no reason for you to not have this game on your Switch.
    • tbd Metascore
    • 45 Critic Score
    Xenon Valkyrie is at odds with its own design. Exploring the stages is fun, but all that fun starts to melt away when you realize just how little freedom you have to experiment with different character builds. The level up system is simply is not balanced enough to match the rest of the game’s mechanics. It’s just too frustrating to play Xenon Valkyrie. While you can probably figure out the exact way to optimize characters in order to beat bosses with ease, I can’t really see a reason you’d want to.
    • tbd Metascore
    • 70 Critic Score
    From the voice acting to the music, you can tell this game was made for fans. I’ve never seen the show, so for me some of the humor fell flat and I clicked through excessive dialogue. But those were minor flaws as far as the story goes. And fans of the show will probably appreciate the humor more than I could. All in all, this game is well made for its audience.
    • 80 Metascore
    • 80 Critic Score
    Aaero is a beautiful game that runs great both docked and handheld. Performance always felt ultra smooth, which is a must for this type of game. The stylized low-poly environments are diverse without ever being too distracting. Only in one song did I have trouble separating obstacles from the background, and after a couple attempts things clicked. As I’ve said you’re mileage with the music will vary but it fits the visual design very well, and the whole thing feels very polished. Whether you never left the rhythm genre or are looking for a way back in, Aaero is a thrilling title that’s likely even better if you enjoy the music.
    • tbd Metascore
    • 80 Critic Score
    Cake Laboratory is a simple concept, with delightful treats inside. The colors and animation are great to pull younger kids in, and the higher levels require some skilled coordination that will tempt older players to try and beat. While the vibe is pretty similar to a mobile game, the extra bonus of making your cakes adds a fun twist. It’s easy enough for kids to enjoy, with enough harder challenges that an adult won’t be bored. And for the price, it’s a pretty solid game. Plus, you get to live out your fantasy of making all the cakes, and that’s like, a universal desire we all have right?
    • 53 Metascore
    • 45 Critic Score
    The biggest indictment I can charge is how egregious the stuttering, slowdown, and persistent loading times between choosing each task is
    • 58 Metascore
    • 70 Critic Score
    Beholder will certainly capture your attention for quite a while with its dark premise and complex relationships. Keep in mind, though, some of the controls don’t work as intuitively as you’d expect, and some of the actions you have to do can be a bore. If you can see past that, this is a fantastically-designed management-sim with layers of art and complexity.
    • 67 Metascore
    • 65 Critic Score
    I can certainly appreciate the value of seeing where video games got their start, but we have come so far that nostalgia and preservation are really the only selling points of this collection.
    • tbd Metascore
    • 35 Critic Score
    Venture Towns doesn’t feature any bugs, it does what it sets out to do, and ultimately you could build a city in this game. But the lack of options, the weird way it guides your development, the strange economics, and the unimaginably slow gameplay mean you wouldn’t want to.
    • 79 Metascore
    • 70 Critic Score
    Donut County is incredibly endearing, but it ends too soon.
    • 65 Metascore
    • 60 Critic Score
    Questionable design choices and lack of gameplay explanations detract from the overall satisfaction. After spending time with Battle Princess Madelyn, I’m left with one lasting impression: I really want to replay Super Ghouls ‘N Ghosts.
    • 76 Metascore
    • 70 Critic Score
    This gameplay loop really works for me, and while I sometimes wish I wasn’t doing so much backtracking, it’s not a big enough deal that I’m dissuaded from playing. If you, too, like this kind of loop, I think you’ll get a kick out of Sundered.
    • 58 Metascore
    • 50 Critic Score
    Viviette is purposefully inaccessible to all but the most hardcore puzzle solvers. Perhaps this is the point, and many will undoubtedly see this as a good thing. If you want a game to really push you to the absolute limits of memorizing a whole area to identify every hidden clue, then Viviette may be the game for you. Otherwise, it’s best to look elsewhere, since you’ll probably spend more time looking up solutions online than actually figuring them out yourself.
    • 87 Metascore
    • 75 Critic Score
    If you’ve never played Katamari before, there’s no reason not to pick this up over the original release on the PS2. The game is still a delight, and while it may make you dizzy, picking up objects and watching your katamari grow with all sorts of random objects will always be a delight. If you’ve played this before, though, there’s really nothing new here that’s worth trying out.
    • 87 Metascore
    • 90 Critic Score
    What initially seems like more of a relaxing walking simulator becomes something more consequential and dire. Anyone interested in great stories—not just those told through video games—needs to pick up Firewatch. Like Celeste and GRIS, Firewatch is a triumph of artistic and thought-provoking game design, and it can remind you of summer as you bundle up for the cold winter ahead.
    • 81 Metascore
    • 70 Critic Score
    Ultimately, if you like super challenging shmups and especially if you’re old enough to still call them shoot-‘em-ups, then you’ll find a lot to love here. Likewise if you’re a newcomer to the genre then R-Type Dimensions EX is a great place to start and will hold your hand until you’re ready to let go.
    • 29 Metascore
    • 25 Critic Score
    Is a Switch game that can realistically only be played in docked mode actually playable? The entire point of this system is to be able to take your games with you, but ARK can’t really offer that. It draws into question the sanctity of the Nintendo seal of quality. The fact that it is not only available to the public, but costs money is an insult. Don’t buy ARK on Switch.
    • 70 Metascore
    • 70 Critic Score
    The competitive aspect of Rival Megagun works really well, and shooter fans who are interested in the local competitive experience might find a lot to like about this game. The online leaderboards and collectable cards add some long-term play, too. However, the lack of players online, the random unlocks, and the pedestrian shoot-‘em-up stages leave a lot to be desired. Some may find good value here, but I can’t wholeheartedly recommend Rival Megagun to a general Switch audience.
    • 63 Metascore
    • 60 Critic Score
    Unfortunately, this version does have too many ugly blemishes to recommend over other digital versions available on other platforms. But if your only avenue is playing on Switch, you can still get definitely some enjoyment out of playing locally against your friends or against the varying difficulty levels of the computer. And hey, at least you don’t have to clean up the game pieces when you’re done!
    • 56 Metascore
    • 50 Critic Score
    Overall the main mode of Rockets is fun but once you move beyond that there is nothing to do in the game. If you have a lot of game nights where you have friends over and the one mode appeals to you, this game can be fun. If you are a solo gamer or think you and your friends would get bored of this quickly then there are plenty of other party games with more to offer.
    • 83 Metascore
    • 100 Critic Score
    The combination of imagery, art, music, and storytelling make GRIS understated but exquisite.
    • 78 Metascore
    • 90 Critic Score
    Everspace is the most open ended space shooter on Switch. It is highly replayable and there is still plenty more for me to see and do. The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.
    • 46 Metascore
    • 35 Critic Score
    If I were to judge Desert Child exclusively on its aesthetics, I would have nothing but glowing praise for it. From the gorgeous pixel art to the incredible soundtrack, Desert Child looks outstanding. Looks can be deceiving though, and it’s clear that much more time was spent on crafting a distinct style than fine-tuning gameplay. If you’ve so much as watched a trailer for Desert Child, you’ve already experienced everything worth seeing in the game.
    • 85 Metascore
    • 90 Critic Score
    Even though the experience is strictly two-dimensional, has no menus, and essentially no on-screen text, the deep level of strategy that cooks underneath is nothing short of mesmerizing. While at times the difficulty can seem very intense, and all seems lost, Kingdom Two Crowns is designed so you can rebuild your empire after the toughest of invasions or the coldest of winters - and all achieved by the simplest of decrees: to build, expand, and defend.
    • 93 Metascore
    • 90 Critic Score
    As long as you can make sense of the onslaught of characters, modes, and options, Super Smash Bros. Ultimate is a masterpiece.
    • 79 Metascore
    • 75 Critic Score
    Sword and Sorcery has some great, unique storytelling elements that give the game a chill yet mildly creepy vibe, though I assure that’s a good thing. From the quirky names (Logfella – the woodsman/farmer type, Dogfella – your dog, Gogolithic Mass – creepy antler dude) to the surreal, earthy, and dreamy atmosphere, to the utmost commitment to using second person narration, Sword and Sworcery portrays an off-the-beaten path story with intrigue galore. If you’re looking for all of this in a handheld game experience, Sword and Sworcery will be the perfect fit for you.
    • 72 Metascore
    • 80 Critic Score
    Tower of Shirin felt like just the right length to me and didn’t leave me feeling like I had played half of a game, but the cliffhanger ending leaves Nairi way short of fulfilling her quest. I don’t see this as a strike against the game, but being forewarned may save some people from being disappointed.
    • 87 Metascore
    • 90 Critic Score
    When Guacamelee 2 does so many things right, from the wonderfully tight and responsible gameplay to the downright gorgeous look and feel of the Mexiverse, it’s hard to not talk about it without gushing. But it’s earned that right, delivering a top-tier experience across the board. It captures the essence of multiple genres and blends them brilliantly within a visually stunning world that’s equally as fun to explore as it is to stare at.
    • tbd Metascore
    • 65 Critic Score
    The First Tree only lasts about 2 hours and is essentially a walking sim through a handful of gorgeous settings with bits of narrative threaded throughout. That being said, the ending truly is something special, and if you choose to get this game in the future, I’d recommend enduring through the rough narration and reaching the finale. The finale is worth it.
    • 70 Metascore
    • 80 Critic Score
    The Legend of Evil feels like a fine example of a diamond in the rough game if you’re a fan of tower defense games and are looking for a challenge. The developers have stated that there’s more to come for this title and honestly, I couldn’t be happier as it has a lot of potential to be a truly fantastic game. I’d definitely recommend adding this gem to your Switch library.
    • 80 Metascore
    • 80 Critic Score
    Conduct Together is an overall low-key affair but the puzzling chops here are solid and well crafted. The solo experience is the draw to me, as it’s the kind of serene game with demanding puzzles that sucks me in. Multiplayer is a bit more goofy and frantic, but it has a fun feeling, especially if you can find some conductor compatriots to ride or die with.
    • 80 Metascore
    • 95 Critic Score
    The Sega Genesis Classics is a must own on your Switch. I would recommend buying it digitally so you can have all of these games available at any time without having to swap out a cartridge. Knowing that anytime I have my Switch out of the house, I can easily pop off the Joy-Con and jump in a quick match of Virtua Fighter 2 with my friends is a game changer.
    • 80 Metascore
    • 85 Critic Score
    The story really shouldn't have worked, but by pulling a Phoenix Wright, they somehow found a way. Still, I think that switching between two stories isn't the best approach and the downtime with quests is somewhat damaging. Mind you, this is nothing you can't overcome with the right state of mind. The hours really fly by, and even after completion, I couldn't stop playing pieces where possible. For newcomers and veterans alike, this third installment has a little something for everyone.
    • tbd Metascore
    • 75 Critic Score
    Despite a frustrating camera system and some minor technical issues, Steven Universe: Save the Light is still a highly enjoyable role-playing game that will appeal to both fans of the TV series, as well as fans of the genre. Thanks to some assistance from Rebecca Sugar, the show’s creator, it perfectly captures the television show’s colorful tone and optimistic spirit. Steven Universe and South Park are both examples of licensed games adding their own unique spins on the Paper Mario RPG formula – and succeeding admirably.
    • 76 Metascore
    • 80 Critic Score
    Trading heavily on its style and forced joking as if trying to paper-over its insecurity, Ms. Splosion Man is a gratifying 2D platformer with reasonably challenging gameplay. If a crazed sense of humor is appealing or at least tolerable, then you’re going to have a blast.
    • 80 Metascore
    • 90 Critic Score
    Gorgeous scenery and a thoughtful, engaging story make Abzu memorable and spectacular.
    • 86 Metascore
    • 85 Critic Score
    Some warts do show up, mostly stemming from a steep early difficulty curve and occasionally hard-to-judge hitboxes and jumps, but on the whole, Monster Boy and the Cursed Kingdom is a fabulous entry in a relatively dormant series. My future-gazing hope is that this team can have another go and make it more of a bolder, modern game than a warm, loving throwback to a series clearly near and dear to them.
    • 66 Metascore
    • 75 Critic Score
    Toki is fun and wacky, but a flawed game in many regards. While I enjoy the world and basic gameplay elements there are cheap deaths and the new graphics can make it hard to tell what’s on the same plane as the character at times. The different difficulty settings allow players to tailor the experience, which is good, but I don’t see myself often trying something other than Easy since this is an updated arcade title. Some of the general flaws can be attributed to the original game, so the developers actually did nail it when they made this updated version. That said, Toki fans will get a kick out of this remaster and if you like weird, old arcade games you probably will, too.
    • tbd Metascore
    • 60 Critic Score
    All in all The Walking Vegetables doesn’t seem to have been made with the same level of imagination and expertise as it’s closest competitors. As such it’s a tough one to recommend, particularly when it’s on the same system as the superb Enter The Gungeon.
    • 84 Metascore
    • 90 Critic Score
    All in all, Sega Ages Out Run just reminds me of how great Out Run is. The game design is still incredibly inviting, offering a nice balance between control and difficulty. That difficulty can be adjusted here, depending on the type of player you are. It is a game that anybody can understand, but pulls no punches all the same. While the game remains a short one, plenty of fun options make it one of the best rides out there. Jump in and feel the rush of my favorite arcade game ever made.
    • 69 Metascore
    • 65 Critic Score
    At its core, The Shapeshifting Detective has a good hook and a compelling enough story structure, but is marred by not feeling like your choices matter, uneven pacing, and the impression that not all the story beats were well thought out or executed. Without sticking the landing on either the story or interactivity, what had potential to be great feels more middle of the pack.
    • tbd Metascore
    • 85 Critic Score
    The stages have a lot of variety and never feel too long or short. It feels polished and plays wonderfully, and I am looking forward to its predecessor, LOVE, hitting Switch in 2019. My only critique is that it’s over too soon, but I will be diving back in to find all of the secrets, play more of the versus mode, and enjoy that sweet soundtrack. For those that know the meaning of "kuso” in Japanese, I can safely say that while that might accurately describe the visuals, the gameplay is the complete opposite.
    • 75 Metascore
    • 85 Critic Score
    Overall, Nidhogg 2 is a successful follow-up to the dynamite original, instantly making this one of the must-have local multiplayer games on Switch. Not much is there for the solo player, though the online multiplayer is nice. The ideal setup is a slew of friends passing off controllers in the tournament mode, but even in less than ideal multiplayer scenarios, it’s still a chaotic and wacky blast.
    • 56 Metascore
    • 45 Critic Score
    Rollercoaster Tycoon Adventures is somewhat of an underwhelming game. While a younger player could find potentially some fun in building attractions and coasters, it will feel absolutely flat for most.
    • 75 Metascore
    • 75 Critic Score
    Cattails lives up to the high concept elevator pitch. This is really Stardew Valley but with cats, and that’s an adorable and cute experience. It might not have the longevity of that and other farming games, but it has more heart than the majority of those games. This is a chill romp through a relaxing world that is best experienced by someone who just wants to take their time and smell the catnip.
    • 76 Metascore
    • 75 Critic Score
    For those looking for a challenging and different take on both stealth and strategy games, Party Hard is absolutely worth a look. For those without patience or those wanting more of an action title, you might want to decline this party invite.
    • 82 Metascore
    • 90 Critic Score
    I’m not usually one for racing games, but Horizon Chase Turbo balances arcade gameplay with just enough strategery to keep me involved and at the edge of my seat most of the time. Very often, upon eeking out a first-place victory on a difficult course, I would cheer and hold my fist aloft, confusing our dog. This is not something I usually do with racing games. I kind of wish online multiplayer was in here (it does have persistent global and friend leaderboards), but it’s a small price to pay for this lovely package. Horizon Chase Turbo was a very pleasant surprise--go play it.
    • 80 Metascore
    • 80 Critic Score
    This War of Mine does a fantastic job of providing a thought-provoking experience through strategic thinking and tough decision making. As you begin to learn more about the systems with each passing day, it’s easy not to notice real-world minutes turn into hours. I found myself restarting a campaign quite often after discovering a new strategy and my enjoyment increased each time. This is definitely one of those games that if you play late at night, you might just find yourself trading in some sleep to get through just one more day.
    • tbd Metascore
    • 55 Critic Score
    Nika is a fun character and all the other characters in her world are just as lively. The visuals and characters bring the world to life and create a unique place to play the game. Unfortunately, the puzzle mechanics do not match the level of world building.
    • 86 Metascore
    • 75 Critic Score
    With the exception of the missing online play, Civ VI is - for better or worse - a faithful and complete port of the PC experience. It’s disappointing to be stuck primarily playing with AI but there’s a lot to love about Civ VI’s single player experience, and playing on Switch turns out to be a solid way to experience the rise and fall of entire civilizations.
    • 79 Metascore
    • 65 Critic Score
    Pokémon Let’s Go Pikachu justifies its own existence by trying to please every Pokémon fan. It can’t. What it does do is highlight the disparity among its bases; its fierce and loyal competitive scene, its incredibly friendly world, and its simple-to-grasp, hard-to-master systems. Going forward, the Let’s Go series would do well to let go of me. It’s okay to make a game for new and younger players, but it’s not okay to sell that game to stalwarts nearing 30. Let’s Go’s fresh ideas have me excited for the future of Pokémon, but these changes now mar the very experience that had me fall in love with this world.
    • 80 Metascore
    • 90 Critic Score
    It’s a very strange feeling singing the praises of a modernization of a classic game over its source material. I’m the guy who complained that Final Fantasy Origins went too far by showing the equipment strength values. Even an old guy like me who was the target age demographic when Pokémon made its debut can admit that Let’s Go does an exemplary job of implementing modern improvements while still maintaining its strong sense of nostalgia. Up until this point, Pokémon Yellow has perhaps been my favorite of the franchise, but now I’m not sure I’ll need to search my house for batteries anymore.
    • 64 Metascore
    • 70 Critic Score
    In the end, while I do see a number of downsides and flaws with Mercenaries Wings, it’s still an enjoyable game. It just requires some polish to go from good to great. Its easy mode is perfect for those looking to enjoy the story or use it to get into strategy RPGs and the “normal” mode is great for anyone looking for a serious challenge. So, I’d recommend at the very least consider giving it a go if strategy RPGs are right up your ally.
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, it’s just less of what came before it. It shares so much with Sky Force Reloaded that I didn't mind going back into it. In some ways, it was fine to come back to and relive, albeit as a much shorter experience. But why pay the same price when there is a game identical to it in gameplay with more content?
    • 79 Metascore
    • 80 Critic Score
    World of Final Fantasy Maxima remains a rather fantastic game. Despite the story not being much to shout about, there is so much to like about the journey. The interactions between characters as well as the gameplay are incredibly well crafted. Maxima's presentation is halfway there between the higher-end versions and the PS Vita release. The textures aren't as flat as on Vita, but there is some blurriness to be seen. Overall though, this is one of the better full-blown RPGs on the system, with a no-nonsense approach that kept me coming back.
    • 62 Metascore
    • 65 Critic Score
    Trailblazers is has well defined visuals and plays great, with an interesting mechanic that unfortunately doesn’t support the weight of a full game. Had the paint mechanic been merely one element in a grander design, things may have turned out differently. As it is, Trailblazers stands as a great proof of concept for what may hopefully evolve into a deeper title in later releases down the road.

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