NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 55 Metascore
    • 70 Critic Score
    There’s something oddly hypnotic and soothing about letting your muscle memory take over as you play one of the most elementary of video game genres, and Galaxy Warfighter seems to understand this quite well. It doesn’t present new obstacles or unique events with each new mission. Instead, it’s just dozens of similar stages that get slightly harder each time you advance, but if you fail you can just spend your coins to make your ship more capable or more durable. Don’t get me wrong; this isn’t the next great shoot-’em-up, but it’s competent and playable and accessible. Galaxy Warfighter would be a great game to introduce a new player to the genre, but it’s just as good at being a background activity. Even though seasoned pilots should probably steer clear, there’s room in the galaxy for new or laid back cadets to take this one for a spin.
    • 63 Metascore
    • 65 Critic Score
    For people that are already fans of horizontal shooters, Cat Girl Without Salad probably has at least a little something for you. Its writing can be fun for its short duration, the voice acting is pleasant to listen to, and the music by Shantae and Shovel Knight composer Jake Kaufman is at the very least catchy. However, if you’re not already a fan of the genre or even if you prefer more meat on the bones of the ones you play, this game likely isn’t going to get you what you want. Its slow pace and short runtime may turn some players off, but if you’re looking for a way to kill an hour or so it may still be worth a look.
    • 60 Metascore
    • 60 Critic Score
    This is the kind of game where there’s nothing inherently wrong with it, but it’s also not super engaging. I suspect fans of the show will enjoy it most, and younger gamers will be able to hone their platforming skills. Everyone else can probably look elsewhere.
    • 76 Metascore
    • 80 Critic Score
    While it might be unfair to compare Grimvalor to its obvious inspiration, the fast pace and satisfying combat make it truly stand out from the crowd. The style and setting might not be breaking any new ground, but the core of the gameplay is unique in its own right. It might even provide a good challenge for players looking for some brisk action that is great in short bursts.
    • 68 Metascore
    • 75 Critic Score
    Star Wars Jedi Knight: Jedi Academy is a loyal interpretation of an early 2000s classic, now on Nintendo Switch. Once again with this series on this platform, the nostalgia is strong with those who stick by this as an example of what gaming should be today, but new players should be aware of what this game actually is, so that their expectations can be properly tempered. Jedi Academy takes the foundation of its previous game and uses player customization to provide polish and a deeper engagement with the story in a 10-12 hour experience, but it falls short in providing meaningful options in both side missions and online play. If that earns your purchase, then the question remains: what kind of Jedi will you become?
    • 78 Metascore
    • 85 Critic Score
    While the learning curve in Deep Sky Derelicts is very steep, as I began to really understand how the systems work I enjoyed it more and more. There’s a lot of replay value here with the different classes and the ships being procedurally generated, and a greater understanding of the mechanics helped me appreciate how well they all work together. If you enjoy deep RPGs in sci-fi settings, Deep Sky Derelicts is worth the effort.
    • 68 Metascore
    • 65 Critic Score
    Exit the Gungeon is a really fun arcade game to play in short bursts from time to time. However, once you start playing longer sessions, the random nature becomes more apparent and frustrating. Success and failure can feel out of your control, and the game just seems unfair at points. The lack of accessibility and alienation of new players makes the experience more frustrating than it should be. For lovers of the original, Exit the Gungeon comes with an easy recommendation. However, for those new to the series, it may be better to exit stage right.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for the next gripping narrative or memorable character moments, this is where Ara Fell trips up. If you just want a simple and recognizable JRPG experience to add to your Switch library, you could certainly do worse.
    • 68 Metascore
    • 50 Critic Score
    Curious Expedition is a unique experience that fails to live up to its inspirations. Lacking storytelling through areas that could have offered so much was seriously disappointing, as the gameplay loop offers mostly basic management and decision making that doesn’t keep you hooked. Repeated playthroughs are hindered by this as well, leaving this one feeling shallow and uninteresting.
    • 59 Metascore
    • 55 Critic Score
    I see what the team wanted to make, and it is exactly the kind of thing I go for. I did enjoy the comedy, and some of the drama was touching if occasionally tactless. But there are so many technical issues, so much dated gameplay design, so many dubious writing choices, and so much grinding tedium that it just eclipses the things I enjoy. I could deal with the technical issues, the weird story hiccups, and even some of the gameplay stuff if only I felt like I always knew what I needed to do. The tedium and the madness are the two things that stick out. And sadly, the tedium just outweighs the madness. I would love to recommend this game to new-found fans of games like the Yakuza series, because there is a tonal similarity, but I just can’t. Early games in that series were primitive, but they weren’t aimless.
    • 71 Metascore
    • 50 Critic Score
    Saints Row IV isn’t awful; the superpowers still make for some of the best world traversal I’ve ever played in an open-world game. Unfortunately, the superpowers are pretty much the only thing that’s really worth checking out in its own right. The rest of the game is merely competent at best. If the humor had been a bit more solid, or the story had a more distinct identity, it might be worth putting up with the rough edges. Sadly, Saints Row IV: Re-Elected would probably be better off getting primaried.
    • 76 Metascore
    • 70 Critic Score
    The Langrisser 1 & 2 collection is a pleasant tactical RPG collection with some gameplay quirks that range between novel and grating, and audiovisual stylistic choices that at times suit it well and at others are baffling. Overall, the core experience in this collection is sound enough to overlook the wild swings in presentation quality.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX is an enjoyable game with its fair share of highs and lows. The gameplay loop is really entertaining, even if it only gets challenging in the post-game. The game may seem stiff, but the presentation in general is quite pleasant. Every nice thing I have to say, there are a few things that don’t sit right with me. Overall though, the flow of the game knows how to stay on top and kept me hooked until the very end. The improvements are more or less throwaways, but the core adventure is still a solid one. That is what counts in the end.
    • 81 Metascore
    • 80 Critic Score
    All in all, Wunderling was as fun and cute as I would have hoped. The simple controls are a welcome change from the standard side-scrolling platformer. The level design is really spectacular as well, leaving me smiling many times when I finally figured out how to get to certain places. Somehow, the platformer genre continues to entertain me, and Wunderling does a great job of bringing something both fresh and tried and true.
    • 63 Metascore
    • 75 Critic Score
    Panzer Dragoon Remake is every bit as good as the original. Unfortunately its modernization in some areas but not others, only shines a light on its age. It suffers from many of the same problems that any early 3D game brought into the modern age without some refinement does. It may look and sound like a brand new game, but underneath all that is a Sega Saturn game from 1995. Does that mean it's bad? Not directly, but you may occasionally need to remind yourself what you’re playing. It is merely unfortunate that with the same degree of care that was paid to its visual and auditory departments, the gameplay truly could have been given new life. I still find myself having a great time playing it, and look forward to improving my high score, but I can’t help but dream of what could have been.
    • tbd Metascore
    • 60 Critic Score
    The core experience of playing Snakeybus is amusing but fleeting. There are scoreboards for each level, but I suspect for most the experience isn’t grabbing enough at its foundation to justify trying to challenge those at the top. The soundtrack is mellow like that lo-fi hip hop beats to study to YouTube channel, but it becomes redundant quickly. Levels are a bright spot in their diversity in both the locales and how well each of them has their own sense of verticality/layering of lanes to drive in. If you’re looking for a breezy unique twist on a classic game, Snakeybus can provide a few hours of mild humor.
    • 78 Metascore
    • 75 Critic Score
    Shinsekai: Into the Depths really shows that you can’t assume a mobile port will be a subpar experience. Even with the tedious resource gathering and rough fall damage, this is a great Metroidvania that will surprise with how well it presents underwater platforming and exploration for a 2D experience.
    • 78 Metascore
    • 90 Critic Score
    Very early on, I knew that Good Job! was special, but it captured my attention from the bottom floor all the way up to the penthouse. The rudimentary presentation truly complements the humor of the physics and the fun of completing the objectives. Every floor of the office tower feels fresh, and reaching the end of the game brought both great satisfaction and also that bittersweet realization that I was finished with another wonderful gaming experience. Minor issues such as not being able to control the camera and occasionally finicky controls fail to hamper a thoroughly enjoyable puzzle game. If you are looking for a charming, funny, and innovative new game to play while cooped up inside, Good Job! represents one of the best candidates for the position.
    • 65 Metascore
    • 40 Critic Score
    My Hero One’s Justice 2 feels less like a sequel and more like an obligation - and that’s when it actually works. With the first game’s roster already a bit out of date by the time it launched, there was an obvious need to expand the lineup with characters from later in the show’s run. The roster now stands at around 40 fighters featuring characters through the end of the Shie Hassaikai arc in the fourth season of the anime. If you were really concerned with having the latest heroes and villains to play with in the arena, then I suppose your prayers have been answered. For anyone else, My Hero One’s Justice was already a tough sell, and now that I can’t even get past the title screen without the game freezing I cannot recommend this lazy sequel at all.
    • 81 Metascore
    • 85 Critic Score
    Operencia differs from a lot of the dungeon crawlers on Switch: it’s more of a low fantasy story, and its fixed story and chapters helps to differentiate it from the dozens of roguelikes and roguelites we’ve seen in the past few years. For that alone, Operencia: The Stolen Sun is worth a long look.
    • 74 Metascore
    • 70 Critic Score
    One Step From Eden is a good game, but it’s sorely lacking in accessibility options. If you haven’t measured your reaction time lately, you may want to do so before embarking on the perilous journey that is One Step From Eden.
    • tbd Metascore
    • 70 Critic Score
    Mekorama’s simple visuals and gameplay do nothing to hide its mobile roots, but we’ve seen scores of titles make their way from that platform to Switch. The transition for this game is certainly a very positive one given all the extra content and the added control scheme. While the music and sound effects are unremarkable, almost every stage presents a new and interesting challenge that would generally take a minute or three to solve. Those looking for a lighter, low-stress puzzle experience would do well to show Mekorama some love. I’ll give it a B for effort.
    • tbd Metascore
    • Critic Score
    I suspect once the text skipping patch is live, that’ll be what draws me back into the Masquerade. It’s still an intriguing world, and it’ll help me to see more of it once I can get past the redundancy quicker. If you like darkness and blood in your visual novels, take a bite out of Coteries of New York.
    • 68 Metascore
    • 75 Critic Score
    Overall, Bubble Bobble 4 Friends is a great time but is lacking in content. From start to finish, the classic Bubble Bobble gameplay was a joy and return to form. However, only fifty new levels and the original arcade release left me feeling like there should have been much more included. For veterans of the Bubble Bobble series, this is a worthy follow up to the classics. For newcomers, the accessibility options, like the lack of a serious penalty for dying, make this one of the easiest places in the series to jump in. If you don’t mind the light amount of content, Bubble Bobble 4 Friends is an excellent pickup.
    • 76 Metascore
    • 85 Critic Score
    While the first two Doom games carry very little of the horror they may have originally had into the modern age, Doom 64 absolutely does. This game is still creepy, but without sacrificing any of the action of the originals. Its gameplay is refined and this port in particular cleans up its most egregious rough edge. The maps are as confusing as ever but being able to see where you’re going makes it much more tolerable. If you’re a classic Doom fan and have never played Doom 64, you owe it to yourself to pick it up. This just may be the best classic-style Doom.
    • 90 Metascore
    • 85 Critic Score
    Animal Crossing: New Horizons is a whole new approach to the series. While it has created some downsides, I can't understate how great this game has come together. The overall flow has been expanded with Nook Miles goals, DIY projects, and very lively animal friends. What I'm impressed by is how I was never left without something to do, and how I could see the world improve around me. There are a few things that New Horizons could have explained better, but they are also part of the more free flowing future that the franchise wants. Even after all these years, there is a daily routine that I hold dear and makes me adore the various elements that glue this game together. It has been sharply dialed up to eleven, without disagrading any newcomers.
    • tbd Metascore
    • 75 Critic Score
    This won't be for everyone, but if you’ve missed this era of video games, Hyperspace Delivery Service is a fairly fresh take on the genre.
    • 82 Metascore
    • 80 Critic Score
    I wish I loved La-Mulana 2. Everything about it is intensely engaging, from its tight controls to its interconnected world. The presentation—wonderful pixel art matched with an outstanding soundtrack—only makes the entire game more appealing. This game is an easy recommendation for anyone whose primary goal in playing video games is to overcome challenges. But let me serve as a cautionary tale for those who want other things out of video games. If this game is for you, then it is absolutely incredible. Sadly, with its high difficulty and demandingly complex puzzles, it is most certainly not for me.
    • 55 Metascore
    • 50 Critic Score
    When we didn’t have many options for baseball games on Switch, I put way more time into RBI Baseball than would be considered sane. But with the arcade realm owned by the two Super Mega Baseball games and the Arcade Archives, and the best in the business arriving next year, RBI Baseball is probably going to end up as a talking head on a team’s postgame show.
    • 74 Metascore
    • 75 Critic Score
    All in all, Alder’s Blood has all the right parts. Gameplay is solid, with an interesting story, and a variety of mechanics that keep things interesting. However, the difficulty being tied so closely to RNG-based wind means sometimes it really blows to try and finish up a quest. Matching that with inconsistent AI and you have an overall package that falls a tad short of the high expectations. A few minor changes could make this a really special variation on the Bloodborne formula.
    • 53 Metascore
    • 40 Critic Score
    Overall Ganbare! Soccer Strikers isn’t the tactical soccer experience I was hoping for. There are many soccer games out there, with some fantastic characterization and design choices. I would forgive the visual style and lack of options if the strategy gameplay was fulfilling enough. But honestly, there is only a surface level of strategic options here that will keep players engaged for a long time. If you are picking this title up, be sure to play it with a friend to have some fun with it in the local multiplayer modes. But if you are looking for either a good soccer or a good RTS game, you unfortunately will not find it here.
    • 72 Metascore
    • 75 Critic Score
    Rolling credits on Sky Racket left me feeling a little ambivalent. It’s a decidedly enjoyable experience from beginning to end, and it feels like an excellent co-op game if you have a partner to join you. That said, it’s definitely on the shorter side, and having more stages before the boss fights would have made getting to them more rewarding. The variety present here is great, but I can’t help but feel like this main course is leaving me a little hungry. If you don’t mind running through stages multiple times to achieve all of the objectives, or you’re looking for a fresh and compact co-op game, Sky Racket is certainly worth a look. The amount of content and the controls do leave something to be desired, though.
    • 79 Metascore
    • 80 Critic Score
    Gameplay is Roundguard’s strongest suit. It manages to combine a number of unique gameplay elements into a cohesive game that works extremely well. Some mechanics aren’t 100 percent perfect, but there’s not much to complain about. It’s a short experience, but Roundguard is a novel idea that was executed very well.
    • 63 Metascore
    • 50 Critic Score
    Stela feels like a golem, crafted from the bones and sinew of better titles. Sometimes, this can be a successful experiment: Darksiders, for example, may not contain a single unique gameplay concept but manages to forge its own path through its worldbuilding, characters, and art direction. Stela accomplishes no such feat, and so I spent most of my playtime wishing I was playing its inspirations instead.
    • 65 Metascore
    • 65 Critic Score
    The gameplay and exploration of Dead or School are surprisingly addictive, but enough small issues give me pause in fully recommending it. Grinding for levels, constantly upgrading your equipment, and completing sidequests for stat boosts are all practically required. It's very likely you'll encounter multiple final bosses that you simply aren't prepared for. Fortunately, many enemies respawn and save points refill your health and ammo, in addition to functioning as waypoints. Fanservice images pop up from time to time, but they aren't overly egregious and shouldn't dissuade you from a purchase. If you can look past its numerous imperfections, Dead or School is a satisfying and compelling albeit janky action-platformer that may be worth getting a hall pass for.
    • 69 Metascore
    • 80 Critic Score
    Half Past Fate managed to hold my attention even if it didn't entirely sweep me off my feet. The gameplay is a little lacking in variety, but the characters and their world are vibrant and full of life. As you follow their ups and downs across these 12 vignettes, it's impossible not to root for each character to succeed in their quest for love. The in-game achievements give an incentive to explore more thoroughly, and the accessible nature of the game means anyone can enjoy it. If you're looking for the adventure game equivalent of meet-cute, schedule a date with Half Past Fate.
    • 78 Metascore
    • 60 Critic Score
    If you are looking for a fun co-op game, Ibb & Obb is a decent pick-me-up to spend some hours with a friend. But I highly recommend that you play the game in short bursts. Although clever, the game can feel rather monotonous after a while. It didn’t fully hook me (and my friends) to keep playing for longer sessions. The slow pace and lack of fun new mechanics over time, make Ibb & Obb hard for me to return to.
    • 80 Metascore
    • 70 Critic Score
    La Mulana is a smashing success in what it attempts to do. It’s a diabolical and lavishly-layered set of ancient ruins that will test your video game skills physically and mentally. I respect the hell out of this commitment to brusque, difficult game design. At the same time, I’m exhausted after playing so much La Mulana. It’s overall a breathtaking game, but it’s clearly not something for everyone and as I found out, it’s not for the 2020 version of me. Now, introduce time travel and 2012 me is probably super into this game. But I can only confidently recommend those who want the sternest of retro-fueled gameplay challenges tackle this behemoth.
    • 74 Metascore
    • 80 Critic Score
    Optimization issues aside if you enjoy games with a killer script and a fun setting to run around in, Afterparty is a must have for Switch library. This is of course if you’re fine with R-rated language and even just a little bit of gross out humor, but even if those aren’t really your jam this game may still be something to give a try. It’s a story of partying and heavy drinking—naturally—with a strong ending that I think is honestly going to stick with me for a good long while. At the end of the day, life sucks and then you die, but sometimes a game that can give you a good laugh is the best way to take your mind off that for a bit, right?
    • tbd Metascore
    • 70 Critic Score
    If you’re the kind of person who routinely has the chance for eight-player multiplayer sessions (or hosts video game-themed panels at conventions), Baron: Fur Is Gonna Fly is a fantastic addition to your Switch library. Aside from that, it’s harder to recommend, but the local multiplayer gameplay can be a riot.
    • 86 Metascore
    • 90 Critic Score
    Underhero creatively weaves platforming, turn and timing-based combat, and adventure elements into a gorgeous and inspired experience. Even though it relies a little too much on circuitous paths and the slingshot weapon is frustrating to aim, it’s hard not to smile the entire time you’re playing Underhero. It’s another in the long list of amazing, must-play indie titles that every Switch owner needs to take a long look at. If nothing else, who hasn’t wanted to peak behind the curtain at the everyday machinations of an evil overlord and his scores of minions?
    • 78 Metascore
    • 95 Critic Score
    When Murder By Numbers was announced, I was excited for a game that fused Ace Attorney and Picross with style. I’m pleased to not be let down by my cascading hype as it turns out that Mediatonic has a firm grasp on the distinctive appeal of Ace Attorney’s world and characters, putting together a flashy and bright ‘90s world that wouldn’t feel out of place if it was actually across town from Phoenix and the gang. Throw in the well-executed Picross puzzles and you have yourself one of the best surprises of 2020. Here’s hoping we can see more of this enjoyable cast of characters and welcome visual novel twist.
    • tbd Metascore
    • 80 Critic Score
    Oddmar surprised me quite a bit; I was expecting another simple 2D platformer. However, I found a charming, beautifully animated, and above all fun platformer that even managed to challenge the completionist in me. It takes a little while to get going and is a bit rough around the edges. But I think that platform-fans looking for a short but enjoyable experience, will get their fill with Oddmar.
    • 70 Metascore
    • 60 Critic Score
    Overall, Warriors Orochi 4 Ultimate is a mixed bag. On one hand, new features, like Infinity Mode and the new story scenarios, were great. However, the other additions feel as though they should have been added to the base game through a patch and not as DLC. It is worth mentioning that Warriors Orochi 4’s Ultimate content is available through two different avenues. Players who had previously purchased the base game could upgrade to the Ultimate edition through DLC for a price. Newcomers, on the other hand, will now only be available to purchase the game as Warriors Orochi 4 Ultimate. For those getting into the series, the Ultimate edition is easily the definitive way to experience the game. To those who already owned the base game however, your money is best spent elsewhere.
    • tbd Metascore
    • 65 Critic Score
    All in all, Cosmonauta doesn’t go out of its way to impress you aesthetically, but each level throws a unique enough scenario at you that going through each one was a satisfying experience. There are flashy games on the eShop that aren’t as fun to play as this one, but when you die two dozen times on one of the stages and the same tired music keeps playing over and over, it can get a little grating. That said, for an inexpensive and gameplay-focused platformer, Cosmonauta shines bright enough to matter.
    • 82 Metascore
    • 85 Critic Score
    Despite its disappointing online issues, Under Night In-Birth Exe:Late[cl-r] is one of the most impressive fighting games I’ve ever played. It’s oozing with style, it’s shockingly accessible, and the back-and-forth exchanges prompted by the Grind Grid system make for non-stop excitement in every match. There’s even a fifteen hour visual novel experience in the Chronicles mode that helps flesh out the world and characters of Under Night In-Birth, though personally I think I’m more afraid of understanding all the insane proper nouns in the plot summary than I am excited. This was a worthy addition to both the EVO lineup and the Switch lineup, and there’s nothing I want more now than to see the game finally reach the mainstream success it deserves.
    • 75 Metascore
    • 85 Critic Score
    You could sum up Bloodroots as a derivative of Hotline Miami, but the final product stands farther apart from that game. The weapon variety and depth gives different levels a distinct personality and the world itself offers a bombastic, naturalistic cartoony style. But what I keep coming back to as my favorite part of Bloodroots is its versatility. The action is ultimately easy to grasp, requiring only three buttons, but you can stylishly do so much with those base ideas thanks to the oodles of weapons and smartly designed levels. Paper Cult stuck the landing on this vibrantly violent game.
    • 70 Metascore
    • 75 Critic Score
    I have some misgivings with Voxelgram. It comes at the Picross 3D throne and misses in some respects, but in a world where virtually none of this type of game exists, this is a precious gem. This game succeeds well enough to capture the majesty of Picross 3D on Nintendo Switch. While I’d love to see more charm and smoother controls, I’m just thrilled to be playing one of my favorite kinds of puzzles again, and with the prospect of procedurally generated puzzles, I’ll hopefully always have more to go back to when I feel the urge to chill out to a good puzzle. Even with just the 170 base puzzles though, Voxelgram is an enjoyable puzzle game.
    • 81 Metascore
    • 80 Critic Score
    I enjoyed my time with Rune Factory 4 Special. It caters well to both farming sim enthusiasts and RPG players who want a little more action in between shipping crops and courting that special someone. I do admire the developer’s ability to blend all of this into one cohesive game, as there’s tons of things to do here and it can take hours to accomplish everything. Grinding can be a little grating, but Rune Factory’s positives far outweigh the negatives.
    • tbd Metascore
    • 65 Critic Score
    Time, place, and presentation matters in context of Strike! Ten Pin Bowling. Wii Sports was attached as a hot selling point to the Wii as a fresh new device and novel way to play at the time. Miis with their customizable faces and reactions when dropping a ball added a lot of personality this title is missing. Strike! Ten Pin Bowling has none of that going for it, and while it ticks off a lot of the same boxes you’d look for in a pick-up-and-play bowling game to share with family, the lack of character and slightly more complex controls prevented it from catching fire in my home. It’s a completely serviceable bowling experience, but one that doesn’t reach the heights of its predecessors.
    • 74 Metascore
    • 80 Critic Score
    Darksiders Genesis takes most of what you love about the Darksiders games and gives them a fresh spin. While I do wish that it had maintained the unified world of its mainline brethren, the adventure is thrilling from beginning to end. The Switch port itself certainly has some rough spots, but is overall still a solid way to experience Darksiders Genesis. An oddly hidden mission reward system and horrible map may cause some confusion, but the music and character dialogue are all superb. Fans of the Darksiders franchise will almost certainly find enjoyment here and newcomers can feel at ease knowing that they don’t need to play the previous entries to enjoy this one.
    • 71 Metascore
    • 70 Critic Score
    The combat is fun and strategic, the hero has a good weight to him/her and control is responsive and fluid. It’s not perfect but it’s enjoyable. It will appeal to the kind of gamer (like me) who enjoys punishing combat in a game that, through practice and sheer force of will, can be overcome and winds up feeling great.
    • 83 Metascore
    • 90 Critic Score
    Fans of the jump-and-shoot variety need to set their sights on the Mega Man Zero/ZX Legacy Collection. It is a definitive package of lesser known Mega Man games that stand on their own as satisfying and legitimate experiences.
    • 85 Metascore
    • 100 Critic Score
    It’s as addictive as it is satisfying, and the hours I’ve spent with it have melted away like the cares of my newly-cured patients. Whether you’ve been in a simulation game coma like me or living it up as your tycoon of choice, Two Point Hospital more than lives up to its forebears. Let’s add eight more points to that title.
    • 79 Metascore
    • 90 Critic Score
    Puyo Puyo 2 is an excellent arcade puzzle game, and the Sega Ages port makes it more accessible than ever, both to a western audience and to those who have difficulty with colors. Though it is a shame the localization couldn’t go all the way, this new version more than makes up for it with all the new options and features it brings to the table. It’s a must-play for fans of falling block games, and there’s never been a better way to play it.
    • 82 Metascore
    • 85 Critic Score
    Character action games rely heavily on combat and style and Devil May Cry 3 manages to deliver just that in spades. While not being able to completely withstand the test of time, the addition of Free Style play to the Switch version gives the title a breath of fresh air, offering veterans of the series a fresh take on the classic while making it even more accessible to newcomers.
    • 78 Metascore
    • 85 Critic Score
    All in all, Double Dragon & Kunio-kun Retro Brawler Bundle is a thing I’m glad exists, even if maybe not every game is a winner. It’s a nice way to revisit a beloved and long-running NES series that saw roughly half of its releases even make it to America. The various online and technical flourishes make them all play the best they ever have. It’s awesome playing Super Dodge Ball not as it was, but more like I remember it.
    • 80 Metascore
    • 90 Critic Score
    All in all, Vitamin Connection is one of the best games on the Switch eShop, period. While there is a little backtracking to be done, the game just glides by and is a smooth experience all the way through. The levels are rich with fun obstacles and challenges that test your skills. In addition, the sub-games break up the gameplay in a non-intrusive way, making for fun surprises. Most importantly, however, I absolutely love the presentation. The whole look of the game made me grin constantly, with colorful characters and funky Japanese music taking charge. No matter if you're playing alone or with a pal, Vitamin Connection is made with this system in mind.
    • 78 Metascore
    • 80 Critic Score
    Depixtion is not the best Picross or nonogram game I’ve ever played, but after checking out some dreadful examples on the Switch recently, I’m thankful when I can romp my way through a new one that is satisfying and fun. Depixtion does both in spades.
    • 75 Metascore
    • 85 Critic Score
    Cindered Shadows truly takes the playstyle of pre-Awakening Fire Emblem: map after map, limited things to do to prep, and forcing budgeting for most of the time. The maps themselves are about the same difficulty as about a chapter from 17 to 20 in the base game, but without the backup of possibly having higher-end classes. That said, it was still a fun experience, and the new options provided by having the Ashen Wolves in my class make me want to get back on the bike and finish the storylines I’ve yet to play myself.
    • 58 Metascore
    • 50 Critic Score
    Crash Drive 2 is a decent game that doesn’t exceed at anything in particular. The fundamentals are all there, like good controls and a lot of goals to work towards, but the gameplay loop is just too simple to be worth more than a few minutes of play at a time. If you just want something to play while you’re waiting for the bus then you could do worse, but it’s worth noting that the mobile version of the game is free on both iOS and Android. The game fits into the short-bursts niche that mobile gaming has carved out for itself, so perhaps it’s best to pass on the Switch version; after all, you can’t beat free.
    • tbd Metascore
    • 70 Critic Score
    Overall if you aren’t looking for a visual novel about weird spirits finding love or friendship, this probably isn’t going to be for you. There are a few issues with it, such as the UI tinting the option you’re selecting instead of tinting the options you’re not selecting like most games do. This specifically had me confused and at least a few times I accidentally picked an option I didn’t want because of it. There is basically no gameplay variation to be found in Speed Dating for Ghosts, it’s a visual novel through and through, but if that’s your thing each “run” only lasts about ten to fifteen minutes making this game perfect for an afternoon of soul searching and spook searching.
    • 90 Metascore
    • 95 Critic Score
    Overall, if you are looking for a deeply emotional and relatable story about the joy and challenges of love and everything that comes with it, Florence is definitely a game you cannot miss. With its simple gameplay, lovely art, and powerful soundtrack, anybody can pick it up and find themselves connected with the story of Florence and Krish. It’s a happy story that takes some sad turns, but in the end it provides a wonderful message of hope for the future. With a short run time of around 45 minutes to an hour, this is the perfect game to show to your family in order to convince them of just how games can be used to artfully tell a tale of adulthood.
    • 83 Metascore
    • 80 Critic Score
    For a first effort, Guardian of Rebirth is a fine read despite some of the minor quirks—and maybe Impey will be a little bit less annoying in the future.
    • 68 Metascore
    • 65 Critic Score
    Snack World: The Dungeon Crawl - Gold is a journey with highs and lows. The gameplay itself is quite entertaining with cool weapons and slick movement. On the other end, it is also very grindy, with dialogue that can become real grating. Some of these problems fade away in multiplayer, which makes it such a missed opportunity to make that aspect a bigger focus. Snack World isn't a bad game, but it’s somewhat misguided in how it wants to present itself. If you can deal with the frustration, you will find that the dungeons themselves can be fairly entertaining.
    • 67 Metascore
    • 65 Critic Score
    While the switch version of EQQO is probably not the ideal way to experience this story, it is a cute and small game that is great for someone who is looking to play something in short bursts. Take your time getting adjusted to the controls. If you take on a chapter each night, you will more than get your money out of it. Just don’t go in and expect a full top-down Zelda dungeon experience.
    • 84 Metascore
    • 80 Critic Score
    Thronebreaker is certainly a well-developed title with fun gameplay, but it’s perhaps designed for a niche audience. To really get the most out of it, you’ll want to be a fan of Gwent, a card game that often gets ignored even by the most hardcore of Witcher fans. The story is worth the price of admission, but if you’re not a fan of card-based combat mechanics this title is probably not for you. Thronebreaker certainly is fun, but it might be worth trying out a few hands of Gwent with Geralt back in Witcher 3 to make sure your interest can be sustained for 30 or so hours.
    • tbd Metascore
    • 70 Critic Score
    In the right situation, Thief Town is an absolute blast to play. Rounds are short and matches can be adjusted to have higher or lower point totals needed for victory. The overall range of options and stages is definitely lacking, but the core gameplay is very enjoyable. Ideally, you’ll have at least four in your group since fewer than that really takes away from what makes Thief Town fun. If you’re looking to add an easy-to-play and satisfying multiplayer title to your game nights, don’t skip town on this one.
    • 67 Metascore
    • 60 Critic Score
    In some ways, Psikyo Shooting Stars Bravo is as disappointing as Alpha: it doesn’t feature save states, online leaderboards, or any historical materials. Other than having them all in one place, you don’t really get anything extra when buying these shooters as a package, rather than individually. You might save a couple bucks purchasing all six games at once, but the better play might be to just pick and choose your favourite ones. Ultimately, Shooting Stars Bravo is a decent compilation that is disappointingly barebones, even if it can provide a pretty good time.
    • 78 Metascore
    • 75 Critic Score
    Not Tonight is the video game equivalent of a protest song – a piece the artist releases to the world with the intent to elevate a social movement or perceived injustice. I suspect the story will act as a Rorschach test of your political alignment depending on whether you love or hate it. Some could critique it as being too on the nose, but the lack of subtlety feels genuine in this moment.
    • 62 Metascore
    • 40 Critic Score
    Between it’s poor writing, sloppy controls, and lackluster exploration, Bookbound Brigade has a lot of missed potential. With how long and difficult a linear corridor in the game can be and exploration overall taking a backseat, it doesn’t succeed very often as a Metroidvania. Meanwhile the bad characterization and juvenile writing kneecaps a framing device that could’ve been interesting enough to make up for the bland gameplay. I can’t see myself ever returning to the game, and I don’t have much reason to say anyone else should bother with it either.
    • 67 Metascore
    • 60 Critic Score
    All in all, this version of motocross is pretty unfair to anyone who hasn’t played an entry before, doesn’t want to spend tons of time with it, or who isn’t already keenly familiar with the process of racing these types of machines. Monster Energy Supercross: The Official Videogame 3 offers an experience that is properly tailored for those fans who will more than likely make this purchase, but for anyone taking a passing glance, there is a barrier to entry that will take some determination to overcome.
    • 50 Metascore
    • 60 Critic Score
    The sound effects and music add little to the overall experience, and the customization aspects are only skin deep. Additional modes and options would go a long way to increasing its value, but as it is, Marooners is just okay. There are much more compelling multiplayer experiences on the crowded Switch island.
    • 77 Metascore
    • 70 Critic Score
    If you’re looking for a clever puzzle game, The Turing Test definitely delivers. The puzzles are great and involve a lot of mechanics that introduce a good deal of variety and some clever uses of the power-shooting tool. One of the challenges of a puzzle game is providing a reason to replay, and unfortunately everything the game has to offer can be seen in your first playthrough. A good number of nice twists in the story will keep you engaged, but it doesn’t quite reach the heights it seems to be aiming for.
    • 83 Metascore
    • 80 Critic Score
    Ideally, you’ll sit down and play through Knights and Bikes with a friend in the excellent co-op. If you find yourself in that potential situation, relish it like you would the end of summer before school starts again. If single-player is the only way you’ll be able to play Knights and Bikes, maybe take heed; solo play is less enjoyable experience even if the overall charm and presentation is wowing. This is a fun video game, but it’s optimally meant for two-player adventures.
    • 73 Metascore
    • 90 Critic Score
    Kunai is the next great Metroidvania on Switch. It could easily stand toe-to-toe with the likes of Ori and the Blind Forest and The Messenger, especially in how effortless moving around and traversing the world is. This is as close to a must-play as I can recommend. You're a tablet who plays like Spider-Man, and everything looks beautiful. Kunai is excellent.
    • 71 Metascore
    • 55 Critic Score
    Overall, SpeedRunners provides the foundation for an excellent party game and is certainly enjoyable with the right crowd. However, the lack of multiple modes and sparse single player content make this package feel like more of a mini-game. With the Switch hosting hundreds of multiplayer games that deliver a similar but fuller experience, like Runbow, it’s hard to recommend this one. If you’re looking for a more robust multiplayer experience, you may want to look elsewhere.
    • 87 Metascore
    • 95 Critic Score
    Overall Kentucky Route Zero may not be for everybody, but those for whom it is for will find it an incredibly well put together experience. The dark and mysterious atmosphere and memorable locations mixed with well written and human feeling characters make this game something that players who value a narrative focused experience won’t soon forget. It’s a story about looking for that which you’ve lost, and maybe finding some new stuff along the way, whether you really mean to be doing so or not. Those looking for a challenge or something a bit more action packed won’t find what they’re looking for here, but those looking for a surreal and mysterious tale will have come to the right place.
    • 59 Metascore
    • 70 Critic Score
    The Dark Crystal: Age of Resistance Tactics is a solid game, especially if you like the source material. If you aren’t interested in the show or strategy games, then this won’t convince you to like them in any meaningful way. While it was nice to replay the first season of Netflix’s show, this was a missed opportunity to capitalize on the success of this new era of puppet mastery.
    • 60 Metascore
    • 50 Critic Score
    Actual Sunlight is a story worth experiencing, even if the format chosen to tell this tale is a little rough around the edges. Limitations with the engine, as well as a short story that feels rushed, make for a video game that won’t impress in many categories. Lengthy text-based sections will also cut some players out of the equation, but if you can get through this fairly rudimentary experience, then you will find one of the deeper and more necessary stories available.
    • 63 Metascore
    • 75 Critic Score
    Eclipse: Edge of Light is a very engaging story that I found myself more attached to than I was expecting. Though it only lasts a few hours, that time yields a rich experience. I do wish there was more to it, but what is here is solid. While the Switch version perhaps carries a bit too much of the original release with it in terms of design choices made for VR, the core adventure will still be rewarding for those who are patient.
    • 59 Metascore
    • 70 Critic Score
    Skellboy has a duality to it that makes it a harder game to quantify. The visuals are adorable and fun, but technical issues muddle gameplay. The back half features more exploration and enjoyable side quests, but the first part is slow-paced and straightforward. If you think the charm of the aesthetic can carry you through the low points, it’s worth reaching the highs, but if not, Skippy might be better left in the ground.
    • 81 Metascore
    • 80 Critic Score
    Aviary Attorney’s clever writing and storytelling are its strongest suit, and is worth playing for that alone. It’s not in-depth as other detective games, but it doesn’t need to be as its other qualities more than make up for some of its shallowness. Aviary Attorney is great for those that want a short, but thoroughly entertaining experience.
    • 68 Metascore
    • 70 Critic Score
    The daffy silliness of Speaking Simulator is the beating heart of this video game robot. When that’s allowed to be the focus, laughter courses through its circuitry. Sometimes the wiring of this robot obscures the best parts, though, as the dizzying amounts of QWOP-esque systems draw the focus off the heart and onto the brain, where the controls and mechanics reside. This strained, faulty metaphor might best sum up Speaking Simulator, as this game tries its best but winds up being sloppy in a way that diverts attention from the most enjoyable parts.
    • 63 Metascore
    • 40 Critic Score
    Mosaic was a game I wanted to love. Adventure titles that offer deep storytelling are some of my favorite experiences in the genre, and Mosaic had everything lined up to be truly special. Unfortunately, a little bit too much monotony, a control scheme you will be fighting throughout, and major performance issues make this a game that will have you looking for a way to alleviate your frustrations. Hopefully a patch comes to fix the performance issues in what could have been a fairly decent experience.
    • 74 Metascore
    • 80 Critic Score
    If you’re looking to curl up on the couch with a warm drink, Coffee Talk can set the mood and help you pass a few wonderful hours until closing time.
    • 54 Metascore
    • 30 Critic Score
    The eShop listing for Squidlit advertises that it “ does everything it can to be as accurate to the original hardware as possible,” and while that may be true, I can’t think of a Game Boy title that would be less appealing or enjoyable than Squidlit. There are only one or two interesting uses of its core gameplay mechanic and no discernable challenge in any of its stages. If your favourite genre is retro platformers in that familiar yellow-green that feature squids for protagonists, Save me Mr Tako is an infinitely better game. Even if you have a religious attachment and nostalgia for all things Game Boy, Squidlit just ain’t it, Chief.
    • 74 Metascore
    • 70 Critic Score
    Hypercharge Unboxed is by no means whatsoever a bad game. Actually, it is one I look forward to revisiting as time goes on. It is extremely promising, but it isn’t quite there yet. If you have a group of friends you can reliably play with and you’re willing to trudge through the rough spots, there is certainly plenty of content to enjoy here. It also happens to somehow be one of the most visually impressive games I’ve played on Switch.
    • 74 Metascore
    • 75 Critic Score
    Atelier Shallie: Alchemists of the Dusk Sea DX is a refined adventure that ends the trilogy on a higher note than it began. However, it brings with it the same vapidity and monotony that inspired me to hold down the fast-forward option through the final half of the experience.
    • 79 Metascore
    • 75 Critic Score
    With its retro ‘80s aesthetic and multiple different settings and dangers to deal with, Stories Untold is a very well put together horror game, despite its flaws. Every story is short, clocking in at just around 30-45 minutes each, which makes this the perfect game to pop on during an evening get together where your main goal is to spook your friends. The voice acting is also a high point, as each performance felt believable and different in a way that truly made me sink into each small world as I went. It’s not a perfect game or even a perfect port, all things considered, but if you like a good atmosphere and a well-told series of stories, then you should probably go and contradict this game’s title when you have the chance.
    • 78 Metascore
    • 70 Critic Score
    I liked Shinobi a lot, even though the experience was very quick. The controls felt good and tight, there were some clever enemies (especially towards the end) and the entire concept of being a ninja is a real cool idea. Shinobi is a fleeting experience, but not one that I don’t regret having.
    • 65 Metascore
    • 90 Critic Score
    Understanding the experimental and purposeful design of 198X goes a long way toward appreciating it. Rather than a fun, traditional game experience, it’s best viewed as a bold and thought-provoking work that reminds us of a time before wireless controllers and console wars. Back when all you really needed was a quarter and some courage.
    • 84 Metascore
    • 90 Critic Score
    My biggest takeaway from spending more time with Fantasy Zone is that this is a classic shoot-’em-up that holds up remarkably well, especially with the flourishes of this well-crafted port. If you’ve never experienced Fantasy Zone before, this is the perfect entrypoint. And if this is a return trip to this bright pastel world, it’s never looked better. Fantasy Zone might be the best Sega Ages game on Switch right now.
    • 72 Metascore
    • 65 Critic Score
    Although some elements have aged well, large swaths of the game design serve more as a look back at 2005 than a modern piece of entertainment. That being said, if like me you have a penchant for the strangeness of the sixth generation of gaming, you’ll likely be able to see Stranger’s Wrath for what it represents. Like many remasters from this era, it is best played with its original release era in mind.
    • 66 Metascore
    • 70 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX seems to be a decent entry point into the world of Atelier, and its crafting system hides a depth that will satiate more meticulous players. The main story does take a back seat to the character interactions and exploration of the world, but I had some fun seeing Ayesha’s journey (nearly) to completion.
    • tbd Metascore
    • 35 Critic Score
    It is clear that there was ambition behind Lumini’s development. A living, breathing world, combined with an effective soundtrack was certainly impressive, but the boring gameplay and abundance of performance issues ruin any sort of enjoyment of the game. If you are looking for a game that scratches that Journey or Pikmin itch, there are many stronger and more interesting options on the Switch eShop.
    • 42 Metascore
    • 55 Critic Score
    As someone with a casual interest in the Puzzle and Dragons series, I’ll probably re-roll the 3DS version of Z if I want to get a fix of it. It’s neat that they brought the core game to the Switch, but I doubt anyone who’s put an extensive amount of time (or, Naga forbid, money) into the mobile version won’t have an incentive to make the jump. This is likely why my online requests keep timing out: there’s not really a market here. And that’s sad.
    • 68 Metascore
    • 65 Critic Score
    In general, Lydia is an interesting game with a well put together setting and an art style you probably won’t soon forget, but overall it’s just sort of a slightly underwhelming experience. Over the course of its 45 to 60-minute runtime, you will experience what is obviously a deeply personal story for the creators, leading to a choice that I honestly found very well done in the end. It’s a story of abuse and neglect and how somebody so small is forced to deal with it, and while the gameplay is nothing to write home about, it’s definitely a narrative that will probably stick with me even if just for a little while.
    • 84 Metascore
    • 80 Critic Score
    To The Moon is a masterclass in storytelling and creating emotional impact. The beautiful soundtrack imbues Johnny’s memories with tension and melancholy, but there is some tonal dissonance, especially during the first half of the game, that’s hard to reconcile. The gameplay itself does little to justify its existence, but it doesn’t detract in a major way from how potent the narrative is and how overwhelming the conclusion is.
    • 77 Metascore
    • 85 Critic Score
    The bright and bubbly romp doesn’t last all that long⁠—there are 16 stages and four boss battles ⁠—but that also ensures Super Crush KO doesn’t outstay its welcome while encouraging some potentially tense high score battles. This is a rad game to start off 2020 with, and I hope the endearing optimism found in Vertex Pop’s second Switch game is a harbinger of the year to come.

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