NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 62 Metascore
    • 60 Critic Score
    Lost Ember is laudably ambitious and enjoyable in parts, but it’s hard to wholeheartedly recommend. If you’re prepared for some eyeroll moments as you reset the game because your wombat got stuck in a boulder, you’ll be rewarded with the spectacle of battering through walls as a buffalo, or soaring through rainbows as a hawk. At such moments of wonder, that initial escapist promise of soul-wandering through the animal kingdom feels tantalisingly close. But, in the end, the game’s limitations break the necessary immersion, and bring you back down to earth with a thud.
    • 55 Metascore
    • 50 Critic Score
    Young children will enjoy Bake ‘n Switch’s cartoonish presentation and casual gameplay. However, older experienced players may quickly lose interest in the simplistic, repetitive gameplay loop after a few hours.
    • 93 Metascore
    • 95 Critic Score
    There are few games that genuinely make me feel quite as happy as Ori and the Will of the Wisps. The combination of a visually stunning world and a gameplay loop that rewards customization and exploration really make this game feel like no other. Simply put, this is not a quick rehash of Ori and the Blind Forest. Ori and the Will of the Wisps is a refined masterpiece that feels like a metroidvania that has reached its pure potential.
    • 82 Metascore
    • 80 Critic Score
    It would seem that the primary (and lone) setting of Ys Origin isn’t the only aspect that emphasizes repetition. Unlockables are earned by completing the game with the two characters available, and then the third that becomes playable after that. Bonuses include a time attack, arena mode, new character forms, and more. Fortunately, there are unique story beats for each one, some new bosses as well, and they each play quite differently. While a single playthrough can take 6-10 hours, the additional content makes replays worthwhile, so Ys Origin is a fairly Ys-sy recommendation. The one-note setting aside, this is a great action-RPG to add to your Switch library.
    • 56 Metascore
    • 50 Critic Score
    I don’t hate WWE Battlegrounds. It’s a much more arcadey style of game that I think is a better representation of what a pro wrestling game should be. But it does have its own set of problems in its lack of depth and aggressive microtransactions. I wouldn’t mind seeing more from this series, but it needs some big changes to truly be a fun experience.
    • 65 Metascore
    • 65 Critic Score
    What makes it special is the world building through the character dialogue, learning how to play characters against each other to meet your needs, and leaning into your character strengths to uncover the outcomes you’re looking for. ATOM RPG isn’t going to make you a cult follower in the church of CRPG, but those who are already ordained there can likely overlook its dated look and flaws to find an enjoyable experience on the Nintendo Switch.
    • 83 Metascore
    • 85 Critic Score
    Despite its complexity its systems are laid out clearly. Its controls, while deep, are easy to manage. This is a sprawling space-sim RPG that builds excellently on the path tread by its predecessors. The Switch version, while not without some hiccups, is highly impressive. While yes the sharp uptick in difficulty found in the primary questline is a bit jarring, so long as you’re willing to put in the time it can be overcome.
    • 80 Metascore
    • 80 Critic Score
    When everything clicks into place, Alwa’s Legacy soars. The exploration is filled with brain-teasing challenges backed by a great chiptune soundtrack. Hiccups along the way, mostly due to some obtuse item uses, can bring the experience back to Earth, but thankfully, more often than not, this is a super fun game to make your way through.
    • tbd Metascore
    • 65 Critic Score
    Deleveled is a simple collection of puzzles that delivers clever design characteristics over a clean aesthetic and poppy chiptune soundtrack. This works in making the gameplay clear but lacks further charm that could make this an addicting can’t put down affair. Much like a book of sudoku, your mileage may vary.
    • 93 Metascore
    • 100 Critic Score
    I mean it when I say that I think Hades is Supergiant’s best game yet. When I’m not playing it I find myself itching to go play it, and despite my usual lack of patience with games like this I have yet to find myself succumbing to anything even remotely resembling frustration. I am not done putting hours into Hades, not by a long shot, and as somebody who is not usually a fan of this genre I really do think that says something. Add to this yet another incredible soundtrack for Supergiant’s catalogue and some of the best character designs these mythological figures have ever seen, and Hades is seriously a game that you should not miss. If you like the genre, this is an absolute must buy, and if you don’t it may still be worth it to give Hades a look.
    • 72 Metascore
    • 65 Critic Score
    At the end of the day I don’t know if I can think of any reason to buy Roller Coaster Tycoon 3 on Switch outside of if you are just really that desperate to get your nostalgia trip in. In a world where games like Planet Coaster exist as a more modern take on the exact same formula with many of the same features, I don’t even know if nostalgia is a justifiable position on this one. If all you’re really interested in is the idea of a portable park management sim this one is still a pretty alright entry into the genre, but it definitely still feels and looks like a game that came out in 2004. Add to that the clunky gamepad controls and I can say for sure that if you’re dead set on buying Roller Coaster Tycoon 3, the Switch is probably not the place to do it.
    • tbd Metascore
    • 70 Critic Score
    I can’t fault #Funtime for being overly familiar within the twin-stick shooter genre when the core of the game feels so good to play. Not only that, but the diverse level types and modes make it so that once I beat the levels, I found myself having just as much fun going back to them, attempting to earn three stars on as many as possible before giving up in frustration at my own lack of coordination. Some clumsy button placement with color swaps and an overplayed style isn’t enough to keep me from giving a solid recommendation to this game with a silly name.
    • 81 Metascore
    • 90 Critic Score
    Reviewing a game like Embracelet is difficult. It can be hard to convey the allure of something so simple, or the emotional impact of such a calm, quiet game. I think the only way to truly explain it is to describe the moment of watching the credits roll by. I felt honest joy for the characters. After four hours, I cared about them. I felt a deep sense of sadness that my time with them was over. I wanted to stay in this world. Not because there was some grand adventure to be had, but because I wanted to keep spending time with these characters. I wanted to see where their lives would take them. Embracelet is a brief glimpse into a beautiful world, and while I’m sad it's over, I’m glad I was able to be part of it while I could.
    • 81 Metascore
    • 90 Critic Score
    Going Under succeeds in crafting an addictive, hack-and-slash type of experience, and just when it seems like it might be over, it takes another step for those who really want a serious challenge.
    • 70 Metascore
    • 70 Critic Score
    Fight Crab embodies the feel of a B-movie in its execution. That’s both a blessing and a curse. Some of the time the game can feel clunky and repetitive, and it doesn’t give all its ideas time to breathe. But when the battles heat up, crabs come in (literally) guns blazing, and the game goes full on absurdist; there is nothing quite like it. If you are looking for a deep fighting game, I guess you might be able to find it here, since it does have a style all its own. Personally, however, I can’t wait to play this at parties in the future and have my friends duke it out as gigantic crustaceans. You might not play Fight Crab every day, but if you're looking for a unique and slightly odd multiplayer pick, I think you might have a blast with this one.
    • 76 Metascore
    • 70 Critic Score
    Journey of the Broken Circle is a title that I’d heavily recommend to those who are battling wars within themselves and wish to find a relatable experience that can provide peace, and maybe even a little wisdom for the game we all play: life.
    • 84 Metascore
    • 95 Critic Score
    Overall, I really enjoyed this game and all the time I spent devouring it. I came into Spiritfarer very excited, and it did not disappoint. It even surprised me with how much I loved it. Spiritfarer has everything relevant to my interests: the afterlife, crafting, crystals, making friends, getting up in other people’s business, fixing (?) problems, and a cat best friend. If you are looking for a beautiful game with some more serious, and sometimes mystical, subject matter, I highly suggest giving Spiritfarer a try.
    • 81 Metascore
    • 85 Critic Score
    MO: Astray has a clear, creative premise, and its ability to stay fresh by introducing new ideas every time you think you’ve mastered it keeps it compelling the whole way through. On an eShop full of platformers, this is one of the better examples to come along in quite a while.
    • 75 Metascore
    • 80 Critic Score
    Super Punch Patrol is very clearly a painstakingly accurate love letter to classic beat-’em-ups. What's fascinating is it manages to invoke this without the need for a throwback art style. It draws on its inspiration in gameplay rather than presentation, which is very refreshing. Of course the difficulty will scare some off, but fans of the genre will absolutely want to give Super Punch Patrol a shot. Grab a friend, and fight your way through these crime filled streets as you punch your way to justice.
    • 69 Metascore
    • 70 Critic Score
    The well-worn game structure is adorned with a decorative style that’s wholly unique in video games; a striking soundtrack with heavy sitar notes and an ancient Hindu history lesson compel you to see this personal story of sister and brother to its conclusion. Even with performance caveats in mind, there’s a lot of beauty to uncover here if you give it a chance.
    • 82 Metascore
    • 85 Critic Score
    While yes, the updates are restrained somewhat in their ambition, the end result is undeniable. Even if some elements show their age, this is without a doubt, the best, and most versatile release these three classic 3D platformers have ever received.
    • tbd Metascore
    • 65 Critic Score
    If you're interested in a lighthearted adventure you will find something to enjoy in Over the Alps. During my review, I often opened Google Maps as I trudged through the territory, snapping screenshots of each location along the way. Even though with the two stories currently available offering roughly 4-6 hours of combined gameplay and one more story on its way (currently without a release date) as a free update, there’s still better value to be found on the eShop. You could easily breeze through this game if you're a quick reader. And with so much to play these days on Switch, I'll be hard pressed to return.
    • 74 Metascore
    • 75 Critic Score
    Once I got the hang of drifting, I really started enjoying Hotshot Racing, but it will not sustain me as a solo player for long. Its utility (for me) will be multiplayer shenanigans, which is just fine.
    • 23 Metascore
    • 30 Critic Score
    Bounty Battle is a disappointment from start to finish. It completely squanders a sincerely impressive character roster with a mixture of convoluted gameplay and poor technical performance. If you're looking for indie Smash Bros., you're better off grabbing the Undertale and Cuphead costumes in Super Smash Bros. Ultimate and making the Shovel Knight Assist Trophy the only item.
    • 68 Metascore
    • 70 Critic Score
    If you’re thirsty for a bloody, in-depth strategy title, Immortal Realms: Vampire Wars may just slake your thirst. That’s if the combat segments don’t put a stake through your heart first.
    • 50 Metascore
    • 40 Critic Score
    Even then you will still have to contend with the Switch version being an unbelievable graphical downgrade compared to the other versions of this game, and if handheld mode is really your argument for picking up the Switch version, I will be blunt and implore you: Don't. Jump Force: Ultimate Edition goes to show that maybe not every single game should be ported to Switch. While the core gameplay and ideas presented probably wouldn't feel at home regardless, the Switch version really shouldn't be the way to experience this game. If you are looking for a portable version of Jump Force I'd recommend putting some manga in your backpack. It will probably last you longer.
    • 71 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a good game with strong arcade soccer gameplay and a good deal of content to sink your teeth into. While the story modes didn’t click with me too much (which is no small problem), the core game could keep me picking up Captain Tsubasa for some time to come.
    • 77 Metascore
    • 85 Critic Score
    Overall, the overwhelming majority of my time with Moon was whimsical and memorable. I enjoyed the remixed take on the traditional RPG and the meta-commentary it provides. Exploring the world and uncovering its intricacies in the quest for love was enthralling when it wasn’t revolving around waiting for something to happen. I love so much of Moon, but the barrier for entry could be high for some as it definitely requires an instruction manual and maybe a visit to a guide or FAQ. That being said, it’s a pleasure to be able to experience this 23-year-old game in English after all these years, even if it aged a bit.
    • 65 Metascore
    • 70 Critic Score
    For the second time in 2020, Polish studio Draw Distance has published a pure visual novel set in the universe of Vampire: The Masquerade. Shadows of New York is described as a “standalone expansion” to March’s Coteries of New York, with most of the same characters but its own storyline. It’s a solid companion to the first game, but a short one.
    • 70 Metascore
    • 70 Critic Score
    Even though Minoria does little to distinguish itself from similar titles, it remains a fairly satisfying playthrough. Lasting 5-8 hours, its campaign tells a largely forgettable narrative, but the action segments are enjoyable and the boss fights quite thrilling. A lackluster leveling up system means you won’t ever really feel all that strong; maybe the issue is that even the most basic of enemies are incredibly dangerous at all times. Fortunately, retrying after death is decently quick, and checkpoints that save your progres and refill your incense charges aren’t uncommon. Even though it’s not a must-own title, Minoria is quite competent and will likely appeal to fans of the genre, in particular those who enjoyed its predecessor, Momodora.
    • tbd Metascore
    • 65 Critic Score
    At the end of the semester, Wintermoor Tactics Club earns a passing grade for its accessible gameplay and charming story beats, but there’s red ink all over the Switch’s performance. If you don’t mind frequent loading screens and stuttering, consider grabbing this version for the portability, but playing on PC might offer a more enjoyable experience.
    • 71 Metascore
    • 70 Critic Score
    Adventures of Pip is still enjoyable and inventive, but I’m less forgiving of its quirks now than I was in 2015. I still recommend it, though--the gameplay hook is lovely and the writing is charming.
    • 62 Metascore
    • 60 Critic Score
    The Road to Guangdong is paved with good intentions, but ultimately it’s much more of a bumpy and boring ride with a few pleasant stops along the way. Had the focus been less on the driving and maintenance of the family car and more on the family and their relationships, the handful of hours it takes to see the story to completion would be much more of a pleasure cruise. If you’re willing to overlook the time spent behind the wheel of Sandy, there’s a worthwhile and unique narrative to uncover here, but Road to Guangdong is a difficult recommendation nevertheless.
    • 69 Metascore
    • 65 Critic Score
    I’ve enjoyed playing the NBA 2K games on Switch the past few years, but I can’t help but feel the move to next-gen could spell doom for this series being fresh and enjoyable on the lower-spec Nintendo platform. It’s a shame because once again, the port to Switch is impressive and the amount of things you can do is immense. So much of it just feels like last year’s game as we wait for the previous NBA season to finish and next-gen to arrive. Maybe the updated rosters and new schedule for the next season coming down the pipeline will refresh NBA 2K21 on Switch, but maybe it’s better to wait and see what that looks like.
    • 78 Metascore
    • 95 Critic Score
    I may not have been very familiar with the work of Avicii before playing this game, but I think I can honestly call myself a fan now. If you like his music or just like rhythm games in general AVICII Invector is a game you absolutely should check out on the Switch.
    • 71 Metascore
    • 70 Critic Score
    Nexomon: Extinction is clearly inspired by Pokémon from top to bottom. While they change up a few mechanics and make some definite improvements here and there, not enough is done to consider this among the elite of the monster-catching RPGs. An interesting title to spend some time in for the right price, Nexomon: Extinction will be something the Pokémon hardcore will want to check out, while everyone else might just want to find a Game Boy and their copy of Blue version.
    • 60 Metascore
    • 50 Critic Score
    Best Friend Forever offers a fairly generic visual novel, with the only hook being one that fails to do anything truly interesting. The management mechanics are the lightest, most fleeting portions of the game, where you’re bogged down with a rough control scheme that is quite frustrating. Even with the positives in inclusivity, too many shortcomings make this feel like it was built to be vanilla and given the toppings way later on.
    • tbd Metascore
    • 60 Critic Score
    I, personally, did not find it enjoyable. There are a boatload of Steam users who think it’s the bee’s knees. If you’re big on sim or survival games, this might suit your fancy. Just don’t expect a lot of sizzle on this steak, aesthetically speaking. There’s a lot of micromanagement here. But also, there are a range of technical or gameplay problems.
    • 80 Metascore
    • 85 Critic Score
    Lair of the Clockwork God is a welcome trip off the beaten path, filled with stellar comedy and a wealth of lighthearted, enjoyable puzzles. The sum is greater than its parts, as I can easily poke holes in the platforming, but that total is still filled with goofy fun. Check out Clockwork God if you want to laugh a lot while controlling two adversarial pals in a quest to, I guess, save the world from certain dooms.
    • 69 Metascore
    • 80 Critic Score
    Platformer fans should definitely keep Spinch on their radar, but even those less familiar with the genre will be eased in during the game’s more accessible first half. If you find yourself longing for that old kaleidoscope toy you enjoyed once upon a time, Spinch’s shotgun blast of color might help you fill that void.
    • 68 Metascore
    • 65 Critic Score
    I still had fun with Here Be Dragons, mostly due to the art style and quirky satirical story, but the overall simplicity of the turn-based combat made it so dice rolls could easily sink your good time. This is a novel game, but go to it for the humor, not the technical gameplay mastery.
    • 81 Metascore
    • 70 Critic Score
    The first-person, open-world approach to a murder mystery adventure is certainly unique, but Paradise Killer is weighed down by irritating movement and a confusing story. The character names do more harm than good, and the visuals are merely serviceable. Fortunately, the soundtrack provides incredible travelling music, and it’s worth seeking out tapes to add to your collection of tracks. If you can get into the world and its mysteries and intricacies, you’ll find an experience worthy of being called Paradise. If you’re expecting another Danganronpa, this might be more of a buzz killer.
    • 74 Metascore
    • 75 Critic Score
    One Line Coloring is a series of cute brain-teasing puzzles with a pleasant art style. You can even view your puzzle solutions in dioramas, which reminds me of Picross 3D. And honestly: if you remind me of Picross 3D, that’s a good thing. That being said, One Line Coloring does not equal that legendary Nintendo DS and 3DS series, but it does scratch some of the same puzzling itches.
    • 70 Metascore
    • 50 Critic Score
    It's just a shame that the available options for a player feel so limiting within the actual stages of Evergate, because there is so much potential here. But outside of the presentation, I found myself mostly getting frustrated with the experience. The puzzles rely on timing instead of cleverness, the platforming relies on planning instead of skill, and the movement becomes limiting due to the conditions before it can be used. I really wished I could give this game some higher praise. Perhaps players who are looking for a slow platformer that rewards trial and error without much gratification can get a kick out of Evergate. But personally I am not planning on ever playing it again.
    • 58 Metascore
    • 55 Critic Score
    Ary and the Secret of Seasons is a flawed game in any form, but the Switch version’s particular failings will likely push it over the edge for many. There is a fascinating and fun concept at its core that is executed well, however its surrounding elements just aren’t all there. The world isn’t fun to explore and large gaps of emptiness can be found throughout. Glitches and performance problems abound, especially when playing docked. All that being said, I can’t completely write it off in general. There are the bones of a fun and inventive game here. I had a blast playing an earlier demo on PC but the Switch just isn’t able to deliver that. While I can’t recommend the Switch version, this may still be worth checking out in some other form.
    • 83 Metascore
    • 85 Critic Score
    I wanted to play The Last Campfire because I was curious what Hello Games could do with this type of game. What I found was a story I needed, and a game I didn’t want to put down. You’ll likely pull some of your own meaning out of The Last Campfire’s world and characters, but it is a meaning worth looking for. Beyond its narrative value is an excellently designed puzzle adventure that manipulates a few simple mechanics in an incredible variety of ways. The Switch version does have some performance issues and wasn’t without an odd glitch or two, but these were momentary setbacks in a wonderful journey. While the entirety of the Last Campfire only lasts around five hours, it is an adventure you’re unlikely to forget anytime soon.
    • 71 Metascore
    • 75 Critic Score
    There is a diamond trapped within this rock, and I truly hope the team at Metronomilk is able to polish it to the full potential that is so clearly there. For now, though, its problems are too hard for me to ignore and make what could be a great game into a game that’s just alright.
    • 63 Metascore
    • 85 Critic Score
    Windbound succeeds in how it balances so many different elements. Sometimes it can get precarious - sailing definitely had some moments of exasperation - but more often than not, the world of the game was in harmony, with exploration feeding into crafting, combat leading to rewarding resources, and sailing providing the calm middle. Every aspect works together to provide a winning, endearing experience that makes Windbound a special game on the Switch, especially if you’re looking for a survival game with a little bit of Zelda.
    • 70 Metascore
    • 75 Critic Score
    Darkestville Castle is a love letter to classic point and clicks in the purest sense possible. While it brings with it some of their flaws, it is absolutely dripping with charm. Some of the corners are a little rough when it comes to character design and world building, but the story had me brushing past these inconsistencies without a second thought, not to mention that the Switch port itself is excellently done. If you're craving something in the vein of Monkey Island on your Nintendo Switch, I can't think of anything better than Darkestville Castle. Just brace yourself for the occasional esoteric puzzle solution.
    • tbd Metascore
    • 90 Critic Score
    Exceptional presentation elements bolster excellent voice acting and writing, and the result is a mystery experience that is both accessible and hard to put down. The puzzle quality could be a little higher and the game did freeze a couple times (autosaves are frequent, fortunately), but the memorable characters will definitely stick with you after you close the book on this one. Like a good novel, Jenny’s (and Arthur’s) story is a real page-turner, and it’s well deserving of being added to your Switch library.
    • 60 Metascore
    • 60 Critic Score
    While the most dedicated players will find a game containing dozens of hours of grinding and challenge to overcome, most are likely to encounter repetitive and simplistic gameplay with no major story to reward their endeavoring. Many will no doubt find the final main game dungeon to be too great an obstacle to overcome. Without nostalgia to buoy its lackluster gameplay loop and online functionality, Crystal Chronicles is one caravan ride you may want to skip.
    • 75 Metascore
    • 85 Critic Score
    The game’s creator, William Chyr, identifies primarily as an artist. And it takes an artist’s touch to so masterfully combine gameplay, art direction, architecture, logic puzzles, spacial subversion and audio-visual elements into such a coherent package. I’ve a feeling Chyr’s next project might manifest as an art installation rather than a game. If so, I’ll be holding my breath for a fall as I step tentatively through the doorway.
    • 84 Metascore
    • 80 Critic Score
    Should novelty be your preferred flavor, Hypnospace Outlaw will definitely satiate your appetite for lighter eShop fare. It was wonderful to be reminded of my first days going online: downloading music, attending Camp Hyrule, and creating my own webpage. While the enforcement gameplay helps to move the overall story forward, it’s getting lost in the inane minutiae and seeing where your cursor takes you that really make this title one worth considering. If you take it at face value as a simulation, you’ll find a faithful and rewarding experience; a free demo on the eShop should give you an idea of whether you'll enjoy the game. Ultimately, it’s best to take your time with Hypnospace Outlaw rather than rushing through to the end. The devil, as they say, is in the poorly-designed webpage details.
    • 78 Metascore
    • 80 Critic Score
    Inmost more or less sticks the landing, and just when you think things can’t get more tragic, there’s a ray of hope as the credits roll that brought warmth to my cold, cold heart. Though the gameplay may have some imperfections, Inmost is greater than the sum of its parts by way of its narrative, and for that reason alone, I highly recommend it.
    • 72 Metascore
    • 75 Critic Score
    Despite an array of troublesome technical issues, PGA Tour 2K21 is still a ton of fun on Nintendo Switch. The controls and mechanics are incredible and the amount of accessibility options, features, and courses is satisfying. This might be the best swinging of the golf club I have ever experienced in a video game. While the port to Switch is bumpy, it’s workable. I know I personally am going to sink more hours into this, especially in handheld mode. I’ll lament the sedate menus and game crashes, but I’ll take the compromises for off-TV play. If you do want to look at prettier visuals with less issues on your TV, go check out PGA Tour 2K21 on another platform.
    • 65 Metascore
    • 50 Critic Score
    It’s hard to find a close comparable for Collar x Malice Unlimited. I loved the story of the first game and appreciated the chance to see where things went, but the text issues just became too much for me to handle. If it gets redone however, I will dive back in to relive some of these moments again.
    • 88 Metascore
    • 95 Critic Score
    A Short Hike is a game I can recommend to anyone without hesitation. It’s perfect for new players, looking to play something for a short while, but also respects experienced players by giving them the freedom to play the game however they choose. The charm the game brings to the table is reason enough for me to return time and time again to this world. It’s a feel-good zenlike game and I’m so incredibly happy that I can now return to this world at any time on the Switch. Finally it is only A Short Hike away.
    • 62 Metascore
    • 55 Critic Score
    At the end of the day, the gameplay isn’t likely to compel you to spend the 5-10 hours needed to see the story through. Everything this game does is done better elsewhere, so dive back into the bottomless eShop sea and fish up another adventure. This Giraffe is better left on safari.
    • 67 Metascore
    • 70 Critic Score
    It has some gameplay issues, and while the luck element of the barebones combat does make the experience drag at points, the novelty of the idea in the combat, as well as the impressive visuals in the story components are appreciated.
    • 70 Metascore
    • 70 Critic Score
    While Samurai Jack: Battle Through Time could ultimately do with some more focus on its core elements rather than its extensive side system, there is enough here to be enjoyable. For fans of the series revisiting these classic locations and characters years later can help push through the rough spots. It may not win over any new converts, but longtime fans shouldn't have too much trouble looking past some faults purely for the joy of seeing Jack once again.
    • 52 Metascore
    • 50 Critic Score
    Metamorphosis is a love letter to Franz Kafka, that, unfortunately, is in pretty rough shape on the Nintendo Switch. The stuttering, texture pop-in, and hard crashes overshadow an experience that could otherwise be described as generally enjoyable. Witty dialogue, challenging platforming, and the incredible sights to see from this pint-sized perspective would make it worth the issues in performance if it weren’t also for the bland adventuring and jittery controls.
    • 71 Metascore
    • 75 Critic Score
    The NeoGeo Pocket Color overlay is still present and remains charming. You can still access Versus mode on a single Switch, which is great. Back in 1999, R-2 players could connect their NeoGeo Pocket Color to King of Fighters: Dream Match ’99 on Dreamcast to unlock a picture gallery in the latter. It would’ve been cool to see that picture gallery here, but that’s probably outside the scope of this particular Virtual Console. I enjoyed King of Fighters R-2, mostly for historical purposes.
    • 72 Metascore
    • 60 Critic Score
    By the time you get anywhere in this game, you’re too exhausted to really celebrate it. The pleasant music is a strength, and the pixel-art environments are colorful and detailed, but the art style can also obscure important background elements. Too many NPCs, too many doors, and not enough direction may not dissuade you from giving it a try; achievements and a lengthy campaign provide lots of content for those who want it, but at least give us a map screen. All told, Phoenotopia: Awakening could probably use a little more REM sleep to get some much-needed editing in.
    • 64 Metascore
    • 65 Critic Score
    Rock of Ages 3: Make & Break is what I’d guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn’t that it’s a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
    • 66 Metascore
    • 70 Critic Score
    Aeolis Tournament is a fine multiplayer outing. While the modes could've been more diverse, I did enjoy playing the game with friends. You got your rounds in pretty fast, particularly since there is barely a learning curve. Aeolis Tournament, in that sense, is for those in need of something simple and direct. Naturally, you can go for additional goals and power-ups, but the core works well enough for an hour or two. Frankly, I can't see myself keeping it long in my rotation, but the game works well for how long it lasts.
    • 72 Metascore
    • 70 Critic Score
    There’s a solid game in Warhammer 40,000: Mechanicus, even if it’s not an environment I don’t want to spend any more time in. If you’re in the mood for a little sci-fi strategy and are cool with a game featuring heavy doses of faux-religion, then be sure to enlist in the Mechanicus army.
    • tbd Metascore
    • 80 Critic Score
    We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time. It boasts some beautiful visuals, feels smooth and polished, and while it doesn’t offer too much in terms of innovation for the genre, what it is doing is great. There isn’t a lot of content to explore, but what is here is a lot of fun.
    • 80 Metascore
    • 85 Critic Score
    From its singular mixture of card game and board game mechanics, to its wide variety of game modes and content (including online co-op, a real treat for a game in this genre), to its consumer-friendly progression system that eschews microtransactions, Faeria is attempting to stake out a special place in the pantheon of digital card games, and despite a handful of technical flaws it absolutely succeeds.
    • tbd Metascore
    • 80 Critic Score
    Sudoku Relax 5 Full Bloom offers a lot of value. With 300 puzzles, players will be engaged for quite a while and have simple fun throughout. The controls are quite solid, though the effects in the background can be a bit too much. What's worse is that you can't turn them off. I find that quite an oversight, particularly how much the effects play a role in all of this. Still though, if you love some Sudoku, this game can do no wrong.
    • tbd Metascore
    • 75 Critic Score
    KUUKIYOMI 2: Consider It More! - New Era is an oddity. You are placed in very Japanese situations, and it is up to you to react. There isn't a real incentive for you to try hard as there is no fail state during your journey. That being said, I did smile throughout my time with the game and that counts for something. I can't imagine that many players will stick around long after the campaign concludes, but there are at least a few reasons to return now and again. All in all, this is made for the audience that can eat anything Japanese and those will adore what this thing does.
    • tbd Metascore
    • 75 Critic Score
    Madoris R is a very fun endless puzzler. The game has a great hook that challenges players to think inside and outside the box. I was constantly rotating rooms, and giving them enough space to account for the weirder patterns. Those, together with a great soundtrack, really give off that ''one more try'' feel. It’s just a shame about the lack of online leaderboards, huh?
    • 76 Metascore
    • 80 Critic Score
    I hadn’t played Samurai Shodown in any form since a torrid weekend with the Super Nintendo port of the original sometime in the mid-90s, but I was always intrigued by the series from afar. To that end, I’m glad that the Samurai Shodown SNK Collection was a 10 in terms of my quest for knowledge and also has some good fighting action behind it—and by default it’s less expensive than buying the games piecemeal in the Archives.
    • 66 Metascore
    • 75 Critic Score
    Crysis Remastered is an impressive showcase for the Nintendo Switch’s true capabilities when ports are given the love and attention they deserve. Graphical downgrade aside, this title plays, looks, and feels great. Besides some aging mechanics and a so-so story, the gameplay loop of fighting through strategic engagement to engagement is addictive and invigorating, even if that means you’ll have a better time ignoring the objectives to get to the next fight quicker.
    • 76 Metascore
    • 80 Critic Score
    Brigandine: The Legend of Runersia is a really fun game. The Risk-like strategy gameplay is quite enjoyable and makes sitting through the six campaigns a breeze. Both on and off the battlefield, there is a lot to tinker with, giving you the freedom to play the game by your design. The battles can take a little long, though it never really bothered me. That being said, the models and story could definitely be a bit better. Nothing reaches below par, but some polish would've made this adventure even more memorable.
    • 75 Metascore
    • 85 Critic Score
    Death Come True is a great FMV game from a creative mind. The characters and choices you make are really interesting, and everything is wrapped up quite nicely. I don't think players will have anything to return to in the long term, but the experience is enjoyable while it lasts. Hop into a strange hotel and let the journey take care of you.
    • 68 Metascore
    • 70 Critic Score
    Ageless isn’t timeless, but it is fun for a while. The experience would be a much smoother and more memorable one if its primary mechanic was easier to execute. Each world culminates in a boss fight, and these border on maddening when coupled with scarce checkpoints, the aforementioned aiming issues, and a system of progression that’s essential trial-and-error. Those who like their platformers extra spicy may find a satisfying 10 hours here, but be warned that fighting with the controls is par for this course.
    • 61 Metascore
    • 65 Critic Score
    While Skully definitely has its share of problems, I still had a fun time in this world. The camera is frustrating, but the twitch rolling and platforming mixed with the increasingly devious puzzles makes for a good gameplay combo. Even though the Switch version’s visuals are a little rough, which doesn’t play nicely with the overall visual blandness of the levels, the style of the character designs is appealing. Underneath Skully is a lot of charm, but enough issues pile up that pull it back into the mud.
    • 78 Metascore
    • 75 Critic Score
    Neversong is a delightful experience from top to bottom, but it just gets in its own way too many times. From frustrating level design to some hit detection issues in combat, there’s just enough of a lack of polish to be noticeable, but the incredible aesthetic, thought-provoking story and top-notch blend of puzzles and platforming create an experience I would definitely recommend for fans of the genre. It just isn’t necessarily one you need to jump off the couch to pick up.
    • 56 Metascore
    • 70 Critic Score
    Dodo Peak does feel dated in the sense that you have probably played games like this before during the heyday of mobile games at the tail end of the 2000’s. That doesn’t make Dodo Peak a bad game, but there is a sense that there are other platforms that are much more suited to its approach in game design. There is absolutely nothing wrong with this Switch version and there is still enjoyment to be had. But after you’ve completed the 50 or so levels, there is very little to go back to. Much like the dodos themselves, there is a reason this type of gameplay has gone extinct on non-mobile platforms.
    • 29 Metascore
    • 20 Critic Score
    Tiny Racer offers nothing that you haven’t seen before or does anything special that requires you to play it. It feels like a game that was created in about a week without any attention to details or a specific goal in mind aside from ‘let’s make the cars tiny’. Honestly, it even failed in that regard. It’s been said that Nintendo allows practically anything on the Switch eShop nowadays and Tiny Racer has strengthened that belief for me.
    • 69 Metascore
    • 80 Critic Score
    Without a doubt, fans of the series will enjoy what the game brings to the table, but for the first time, I can say that it’s the video game that has got me more interested in continuing to watch the show. The varying chapter lengths and uneven pacing are noticeable distractions, and there isn’t much depth to the tasks you complete around town or through guild requests. However, these concerns are more than outweighed by the charming and funny characters and all the moments they have together. FAIRY TAIL is an easy recommendation for RPG and anime fans, but those new to either of those groups might just find a true sleeping beauty here.
    • tbd Metascore
    • 75 Critic Score
    Merchant of the Skies has some rough edges, but the overall experience is an engrossing one, scratching a variety of gaming itches at once since it fuses resource management together with tycoon elements and base building. The controls and presentation are a tad clumsy on Switch, but the sense of discovery in this off-kilter world is fun. I enjoyed spending time in this world.
    • 70 Metascore
    • 65 Critic Score
    The combat isn’t interesting enough to sustain a game this long, it’s pretty abysmal from a technical perspective, and I can’t shake the feeling that there was no budget. The story is typical Neptunia fluff, and if you liked previous adventures in this series, it’s enjoyable. It’s just a shame you can’t skip the gameplay parts and watch the story sequences by themselves.
    • 81 Metascore
    • 80 Critic Score
    Nowhere Prophet is still not an entry-level video game. Until you learn how to play it smartly and efficiently - which could take a lot of trial and error - you will see a lot of death. It’s unforgiving and terse, but in that challenge lies a deep and layered roguelike card game. Not everyone is going to make it out of the wasteland alive, but a few of us will guide our Space Moses character to victory.
    • tbd Metascore
    • 75 Critic Score
    Lost Wing has a fantastic gameplay loop, housed in a shell that shows some rough spots. Actually playing Lost Wing is sublime, but progressing through it can be an occasionally frustrating grind. It looks and sounds fantastic once you get past its menus. In this way, Lost Wing perhaps presents more of a challenge than it intended, but it’s a challenge I am happy to accept.
    • tbd Metascore
    • 70 Critic Score
    Locomotion doesn't necessarily bring anything new to the table, but its clever level design and pick-up-and-play nature make it a great option for puzzle fans and those who are looking for an experience they can share with younger or more casual players. More color or visual flair would have added to the package, and it would have been nice to skip puzzles you get stuck on to advance to the next stage. Overall, though, Locomotion is a solid 3D puzzle title that is good for a few hours of train-based entertainment.
    • 72 Metascore
    • 75 Critic Score
    Dex
    As a game, Dex’s progression mechanics and choose-your-own-adventure style of exploration and story-telling make it an interesting and worthwhile diversion. The main story doesn’t achieve the greatest of heights, and the different possible endings are a little lackluster, but there’s enough substance in the journals, emails, and character interactions to push you all the way through. The combat could stand to be a little more engaging; as it is, it feels more like just a means to an end, but the shoot-’em-up like hacking mazes add satisfying, albeit challenging, depth. Greater accessibility options would have been a nice addition to the Switch port of this 2015 PC title, but it does enough to justify a space on your digital shelf if you’re a fan of 2D narrative-heavy action games or future-noir RPGs. Just don’t expect it to hold your cybernetic hand.
    • 76 Metascore
    • 90 Critic Score
    Carrion often made me sit in disgust and reflection as I left behind a trail of guts, spines, and blood. It’s an incredibly atmospheric, satisfying Metroidvania that toys with expectations of the genre and just feels great to play. Its length is an advantage as the game doesn’t overstay its welcome. Even after the credits rolled, there were still a lot of optional power-ups to hunt down. Carrion feels familiar in its gameplay but unique in execution. The blood may still be freshly dripping from the wall, but Carrion is certainly one of the highlights in gaming from this year so far.
    • 77 Metascore
    • 80 Critic Score
    Panzer Paladin is a charming, satisfying platformer that I enjoyed immensely. It even manages to do the impossible: make at least one aspect of Zelda II enjoyable.
    • 77 Metascore
    • 80 Critic Score
    Radical Rabbit Stew is a thoroughly enjoyable experience from top to bottom. From the arcade, slapstick action of punting rabbits into bowls of soup, to the thought-provoking map puzzles, this action-puzzler offers a unique and interesting take on the genre, even with the sometimes repetitive nature, and boss fights that utilize overly similar ideas from world to world.
    • 64 Metascore
    • 70 Critic Score
    Rez Plz aims to do one thing really well: co-op puzzle platforming. And it does do that really well. If you’re in the position to play through this fully in co-op, I recommend it wholeheartedly. However, if your only option is single-player? Take heed. Rez Plz relies heavily on the two-player experience. It’s nice the solo option exists, but I can’t say it’s very good. Thankfully, the co-op is a lot of fun.
    • 66 Metascore
    • 55 Critic Score
    Night Call ultimately feels like it’s missing something crucial to tie it all together. I think the game would’ve been better if it really was just about driving around Paris getting to know these people who are living out their everyday lives. The mystery-solving is half baked, and the fact that you can’t carry the stories of your passengers forward into future cases just makes me wish the mystery wasn’t there at all. I really did love the conversations I had with the game’s diverse cast, but in the end I was just left frustrated that I wouldn’t be able to see them through to their end without slogging through a lot of stuff I’d already seen.
    • 80 Metascore
    • 75 Critic Score
    I liked playing Paper Mario: The Origami King. It has such high points with the music, the visuals, the comedy, and the willingness to try new ideas. I love how experimental the adventure is with the large variety of situational humor and mini-games. This world was such a treat to journey through, and it was nice to have more then one meaningful emotional moment again in a Paper Mario game. It’s so clear that The Origami King is trying to have its cake and eat it too when it comes to its combat system. It’s so strange to me how optional the game is to play. I did go for completing every challenge presented to me, but I can definitely foresee players skipping ahead because of the lack of incentives. I applaud Paper Mario: The Origami King for trying something new, but am worried that the friction between its ongoing genre identity is going to keep the series running around in circles.
    • 76 Metascore
    • 75 Critic Score
    Keen: One Girl Army is a stylish, fun game that stands on its own by mixing together sliding puzzle gameplay with turn-based tactics and some light dungeon exploration. While it’s not as replayable as it wishes it could be, it’s still an enjoyable puzzle game even if it might be a little much at times. If you’re looking for something that innovates on puzzle games in the same vein as Hatsworth, Puzzle Quest, or Slayaway Camp, Keen’s the game for you, but it likely won’t hit the highs of those games.
    • 74 Metascore
    • 70 Critic Score
    I like Yes, Your Grace, but my enjoyment wasn’t unqualified. I felt the most affinity for the characters, and much less for the overall gameplay. Interacting with my citizens got monotonous at times, and long stretches where my family had no new interactions really took the wind out of my sails. A more compressed story with a shorter runtime would make me more inclined to explore alternate paths, or at least less inclined to “save scum” my way to good outcomes, but given the structure of the game I find it highly unlikely I go back to it.
    • 74 Metascore
    • 70 Critic Score
    Overall, Void Terrarium is just an odd mix of ideas. Mystery Dungeon titles are popular, but this one sadly offers a weak example of mechanics in comparison to the broader genre. From there, being able to go full Tamagotchi with a girl in a glass bottle was intriguing and kept pushing me through the tedious and difficult dungeon crawling. A powerful story, moody soundtrack, and amazing aesthetic round out an experience that has a solid support structure, but less than awesome baseline gameplay premise.
    • 82 Metascore
    • 80 Critic Score
    Bloodstained: Curse of the Moon 2 is a great game that pays loving homage to the classic old-school Castlevania games. Here’s hoping this does well enough so Inti Creates can go even bigger with a third entry.
    • 77 Metascore
    • 85 Critic Score
    Superliminal is a breath of fresh air, the kind of game you want other people to play but don’t want to talk with them about until you’ve both experienced it. An unassuming package on its face that as you peel back the layers, will be filled with surprises and gratification as you find out what point of view it wants you to see the puzzle from. With a moral to its story that is uplifting during a time which we could all use a new perspective, Superliminal is one of the more inventive games on a Nintendo platform today.
    • 56 Metascore
    • 55 Critic Score
    The hardest part about reviewing Deadly Premonition 2 is that in a lot of ways it’s exactly what fans of the first game wanted. It’s a broken mess that controls like a dog on roller blades that looks ugly and runs even worse, with the bizarrely charming writing that only somebody like Swery65 could bring to the table. Nobody in Le Carré feels quite Greenvale levels of weird, but they’re all a bunch of weirdos all the same. Well, except David, he’d fit in Greenvale pretty well. If you like the first Deadly Premonition you likely already know what you want and what you’re getting into, and you’ll likely be pretty happy with this sequel. Your everyday average player should probably weigh how much jank they’re willing to put up with before giving this game a shot, though.
    • 77 Metascore
    • 65 Critic Score
    Friends of Mineral Town feels flat and simplistic as a result of trying too hard to emulate the game it’s based on. Although there is a fair amount of freedom to play the game as you see fit, it’s difficult to recommend the latest Story of Seasons entry over something like Stardew Valley or even the two 3DS games. In-game achievements, hidden items to collect, and an easy mode are all welcome features; ultimately, though they don’t contribute enough to make for a compelling experience. Those who want to enjoy the nostalgia of Harvest Moon on SNES and GBA will like coming back to something familiar, but Story of Seasons Friends of Mineral Town isn’t necessarily worth throwing in the shipping box.

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