- Publisher: Draw Distance
- Release Date: Sep 10, 2020
- Also On: PC, PlayStation 4, Xbox One
- Summary:
- Developer: Draw Distance
- Genre(s): Adventure, Visual Novel
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 4
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Mixed: 4 out of 4
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Negative: 0 out of 4
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Sep 26, 2020A mature visual novel that isn't afraid to be fun, Vampire: The Masquerade - Shadows of New York is a quick plunge into the freezing waters of a bloodsucker-filled Big Apple. It won't last you forever, but you'll be hooked for its short runtime. It does a lot with a little and is breezy enough to fly by. Just don't expect to actually, you know, do that much. Great art and good writing, but not enough of it.
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Sep 10, 2020For the second time in 2020, Polish studio Draw Distance has published a pure visual novel set in the universe of Vampire: The Masquerade. Shadows of New York is described as a “standalone expansion” to March’s Coteries of New York, with most of the same characters but its own storyline. It’s a solid companion to the first game, but a short one.
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Sep 10, 2020I'm left with the exact same impression with Shadows of New York as I was with Coteries of New York from earlier this year. This development team has talent, writes a quality visual novel, understands the aesthetics and tone of Vampire: The Masquerade, and you get the feeling that they can achieve some incredible things with the property. To get there, though, they need to graduate from writing a pen-and-paper RPG to something more literary, because unfortunately for them, in deciding to joust with exceptionally complex, challenging subjects like they have with Shadows of New York, they're being unseated far too often by a lack of insight and complex analysis, leaving their work feeling a touch too shallow for its own good.
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Sep 15, 2020Shadows of New York has dramatically increased the quality of its backgrounds from the first game, with more details and animated elements. They look excellent, and while there's a lot of repetition (and many returning locations from the previous game), the strong art and great, distinctive character designs help to keep the game engaging. The soundtrack, composed by Polish artist Resina, really stands out, too. It's equal parts gorgeous and menacing, and the brooding, moody tracks that play under all the game's beautiful images set the tone beautifully. The music is used to great effect, setting the tone and making it easier to picture actions that are being described in the script but not depicted. Every time I loaded the game up, I'd take a moment to enjoy the tremendous main title theme before starting.
Score distribution:
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Positive: 1 out of 2
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Mixed: 0 out of 2
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Negative: 1 out of 2
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Sep 21, 2020
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May 19, 2022
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