NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 64 Metascore
    • 60 Critic Score
    There’s a lot about Farmagia that I liked. I like a lot of these elements that are put together; the character design is great; some of the writing is funny and charming. It also ran very well on Switch, which is impressive given how many monsters could be on screen at one time. I enjoyed a lot of the writing with the elemental spirits, for example, and I think this is an incredibly solid concept. Ultimately, for having so many mechanics, all of them ended up feeling half-baked. Farmagia in a lot of ways feels like a first draft, and I’d love to see these mechanics pared down and refined in a future game. Farmagia needed a little bit longer to grow, and I hope another game can pay attention to this in the future.
    • tbd Metascore
    • 60 Critic Score
    Achilles: Legends Untold is a functional isometric souls-like that plays well enough and has plenty of territory to explore but falls short in its Switch port. It isn’t completely unenjoyable by any means and mechanically it is quite solid. But ultimately through the combination of a rough Switch port, poor voice acting, and a general struggle to do anything that stands out, it winds up being a forgettable journey.
    • tbd Metascore
    • 75 Critic Score
    Symphonia represents a welcome starting point for players who want to cut their teeth on a more approachable precision platformer. Its difficulty curve is a gentle one, so those looking for something a bit more fiendish may want to skip this concert. The softlocking was frustrating but I enjoyed my time with the fairly brisk campaign.
    • tbd Metascore
    • 75 Critic Score
    Worlds of Aria is a highly accessible, well written, tabletop inspired adventure. It can make for a fun adventure with your regular party (near or far), or an intro to people who are completely unfamiliar with this style of game. Veterans may find some mechanics a bit too simple to get heavily invested in, but it's clear that isn’t Worlds of Aria’s goal. It is definitely at its best the more human players you have, as empty slots ultimately just become extra characters for your party to manage in addition to their own. The UI is a little clunky and can take some getting used to. But Worlds of Aria is ultimately a charming adventure that bridges the gap excellently between tabletop RPG and party game.
    • 80 Metascore
    • 85 Critic Score
    All told, Tales of Graces f Remastered is an impressive game, with some of my favorite game characters and gameplay in some time. It looks and runs like a dream on the Switch, too, which made for a wonderful visual experience. Reportedly Bandai Namco is looking to remaster more of the Tales series, and after Graces f Remastered, I hope we’ll see those sooner rather than later.
    • 79 Metascore
    • 80 Critic Score
    Freedom Wars is definitely something I’ll go back to over time, because I’ve never managed to actually “complete the sentence” and I’m sure there’s something insane at the end of it. If you think you can grasp the combat and missed it the first time around - the latter’s most likely true - then it’s time to plead guilty.
    • 79 Metascore
    • 80 Critic Score
    While I’m a little less over the moon about this game in 2025, I’m still very happy that Oath in Felghana is out on a modern console in the west. From the era of its release, it’s one of the best action RPGs of its style and even to this day, it’s still a very enjoyable one. I might recommend some of the later Ys games ahead of this one, especially if you want a more true 3D adventure, but if your goal is to check out the highs of the storied Ys series, Oath in Felghana is a must-play.
    • tbd Metascore
    • 70 Critic Score
    I appreciate that Night Dive chose this game to remaster because I’ve held it in such high regard for so long. Despite all my complaints, it was fun to revisit this 2002 game in part because I came to appreciate how far squad-based shooters have come in the 22 years (good lord) since. There is one more nice feature worth bringing up: you can access a bundle of concept art from the main menu, which is fun to peruse. And like I said in my Shadow Man review, I’m glad Night Dive didn’t “fix” the game. It was a great game in 2002, and, like so many games of that era, was a product of its time. And that’s how it should be experienced.
    • tbd Metascore
    • 90 Critic Score
    Nine Sols as a whole was such a delightful experience that it is quickly moving up my Game of the Year list as I take further reflection on my time with it.
    • 75 Metascore
    • 75 Critic Score
    Mighty Morphin Power Rangers: Rita's Rewind does an admirable job of channeling the ‘90s show and video game era. The Rangers themselves are a bit hard to distinguish in terms of how they play, which makes subsequent playthroughs a bit less enticing, but there are stage objectives to complete for those so inclined. While the different stage types keep the action from getting stale, the Megazord segments are a bit of a letdown in terms of both gameplay and presentation. All in all, seeing another decades-old property brought back for another ride that plays well and hits those nostalgic notes is a welcome fourth quarter addition to the Switch’s stable of brawlers.
    • 81 Metascore
    • 80 Critic Score
    Rollercoaster Tycoon Classic is as faithful of a translation of the original management classic as you can possibly get. While it stumbles a bit when it comes to its controls and certain performance issues it is one of the most extensive and elaborate versions of RCT you can find. I know the die-hard RCT-fans will probably stick with Open RCT2 on PC. But for the more casual player that is looking for a thrilling dose of nostalgia this version on Switch is a great way to re-experience the game. For the true newcomers, it could be a bit of a bumpy ride, but the design choices, enormous amount of challenges and freedom and creativity available in this package makes the admission ticket worth it. Who knows, perhaps this time I’ll finally get good at designing my coasters and build one of those dream parks that the title screen always made me fantasize about.
    • tbd Metascore
    • 70 Critic Score
    IronFall: Invasion was a perfectly solid third-person shooter wrapped in an incredibly technically accomplished shell back on 3DS. I would list it as one of the most technically impressive 3DS games ever made, up there with Resident Evil Revelations, Star Fox 64 3D, and Nano Assault. Without the context of the 3DS, IronFall: Invasion on Switch sorta just winds up being a perfectly acceptable third-person shooter. It is still technically excellent, but it isn’t as remarkable now as it was back in 2015. Still if you want a cheesy Gears of War-like game developed by a small talented indie studio, IronFall: Invasion is worth checking out.
    • 77 Metascore
    • 80 Critic Score
    I was genuinely shocked by how much I wound up liking MST. It’s bizarrely true to the source material while somehow succeeding in being a completely different game that’s still super fun. I’d talk more about the roguelite aspects of the game but they aren’t intrusive, which is honestly a surprise, because roguelites tend to overemphasize the “roguelite” aspect. How many times have I said “does this have to be a roguelite?” on this website? It’s a lot! But not today. Not today!
    • tbd Metascore
    • 70 Critic Score
    There is plenty to enjoy here, but the brilliant pacing, focus and storytelling from Case of the Golden Idol looms large over its sequel. It’s a shame it doesn’t live up to that potential, while still reinforcing the great ideas that are the foundation of the gameplay. Let’s hope the Golden Idol shows up once more in the future to bring both styles together for a spectacular conclusion.
    • tbd Metascore
    • 85 Critic Score
    Broken Reality is one of those somewhat hard to categorize games. While I can pick out individual pieces and compare them to other things, as a whole it is a very unique experience. At multiple points I simply stopped to take it in, or say aloud “that’s really cool”. But it does all this while never taking itself too seriously. The Switch version comes with a few minor hiccups, but not enough to sour the experience. What you’re left with is an incredible adventure full of beautiful worlds, fun puzzles, and witty writing. Broken Reality is one of those games that is just fun to spend time in.
    • tbd Metascore
    • 70 Critic Score
    Sashingo: Learn Japanese with Photography could be a great supplemental tool if you’re already working on learning Japanese. Its cute artstyle and miniature version of Shibuya is fun to explore and allows you to learn and discover a ton of Japanese words, but it falls a bit short as a full method to learn Japanese and as a photography videogame. Still, on your flight to Japan this is a fun way to learn a few words and phrases that you can put into practice when you’re there.
    • 76 Metascore
    • 70 Critic Score
    There’s a really enjoyable 20-30 hours here if you cut out a portion of the early game and the over-tutorializing, but in a year of incredible additions to the RPG genre, 8-Bit Adventures 2 is a tougher sell.
    • 76 Metascore
    • 80 Critic Score
    In the end Peglin feels like one of those great background games, that I can see players picking up again and again. I can’t look ahead in my crystal ball, but I foresee that Peglin may just stick around for quite some time.
    • 81 Metascore
    • 85 Critic Score
    By lowering the fear factor, SFB Games has changed the focus of what the game presents and instead leans heavier into atmosphere, and puzzle solving. Fortunately, those are exactly my favorite parts for these types of games. Give me a big spooky house with lots of items to find and clues to solve and I’m in heaven. A haunted house escape room so to speak and Crow Country delivers perfectly on those fronts. It isn’t until later in the game that combat becomes a necessity and that’s where my enthusiasm wanes. The finicky aiming is frustrating enough to generally want to avoid it at all costs. Outside of that Crow Country is highly successful at what it delivers. A tight package of intriguing puzzle design and nail biting ambiance that is perfectly tuned in difficulty. There’s even a hint system in place to ensure you don’t get stuck too long on any single puzzle. I loved my time with Crow Country and it will definitely be making an appearance on my Game of the Year list.
    • 82 Metascore
    • 90 Critic Score
    Dragon Quest III HD-2D helps bring a hugely important game to a wider audience. It’s not much more than a classic RPG, but the quality still shines through decades later. This might not have the archival material of some of the video game museum games that have come out lately, but it feels of a similar disposition as them because this is taking a titanic landmark game and giving it the tender loving care it deserves so it can be enjoyed by even more players in the current age. There might have been better RPGs made in the past 35 years, but most of them likely wouldn’t be as good as they are without Dragon Quest III leading the way.
    • 64 Metascore
    • 75 Critic Score
    I enjoyed LEGO Horizon Adventures, but it would be inaccurate to say this is a straightforward Horizon game. It’s aimed at the younger set, certainly, but in doing so, ignores a lot of what makes the Playstation series so enjoyable to me. However, if you’re looking for a chill, funny action game or something to play with your kid(s), this is a damn good choice. Now what I’d really like are more LEGO sets for the Horizon series. My Tallneck is lonely–it needs a Thunderjaw or a Slaughterspine to stand next to.
    • tbd Metascore
    • 75 Critic Score
    Ultimately, Potionomics is a really rewarding and engaging shop simulator with fun characters and an addictive gameplay loop. While I have some misgivings at how the game runs on Switch, this is a very worthy addition to shop running games, and I can see myself returning to Potionomics, if only to hang out with these characters and brew some more potions.
    • 85 Metascore
    • 95 Critic Score
    Tetris Forever is required reading. Not just for those who engage with games on a daily basis, but especially for people who are unaware of why games are cultural heritage and deserve to be preserved and celebrated as more than just toys. The new inclusion of Tetris Timewarp makes for a fun Tetris variant and is particularly rewarding after learning about the series' wide and wild history. So put the game on like a documentary with the family, introduce it to your colleagues and make them understand that it won’t be just Tetris forever, but games forever as well.
    • 61 Metascore
    • 60 Critic Score
    TMNT Mutants Unleashed has some really good ideas that don’t coalesce into a great game. The combat is fine, but nothing to write home about. The social RPG concept is novel, but not well executed. It’s all the more frustrating because the writing for the relatively engaging plot is great. Part of me wished this game had some time to be refined because the framework of something totally radical is here. It just doesn’t make it out of the sewers.
    • 82 Metascore
    • 80 Critic Score
    Whether or not the combined offering of Sonic Generations and Shadow Generations is worth it will depend heavily on what your expectations for each half of the game are. For my part, I see this as a brand new game starring Shadow the Hedgehog with a remaster of an old game packed in, and by that metric I think it is a stellar package. Sonic X Shadow Generations may spend a lot of time looking at the franchise’s past, but it represents the best I’ve felt about its future in a very long time.
    • 82 Metascore
    • 95 Critic Score
    Romancing SaGa 2: Revenge of the Seven has become my favorite game of 2024, and it might be the best turn-based RPG on Switch. From the moment I played the demo at PAX West to when I rolled credits and immediately dove back in, I’ve been completely enamored with its nonlinear trappings and charming world-building. It’s my sincere hope that the team that brought this remake to life will be given the reins to a Romancing SaGa 3 remake and then new SaGa titles moving forward, because they hit a grand slam with this one. There’s no doubt on my end – cold or otherwise: Revenge is a dish best served with romance.
    • 78 Metascore
    • 80 Critic Score
    But let me be clear: Shin chan: Shiro and the Coal Town is a great experience that has me fully invested in Millennium Kitchen’s flavor of adventure games. Between a well told slice-of-life narrative, an improved structure, a super fun minecart racing mode and some really pretty art, this is a top tier adventure game for anyone hungry for some weapons-grade nostalgia.
    • 71 Metascore
    • 75 Critic Score
    Developer All Possible Futures has done enough to prove they can really create something visually stunning while also weaving together a whimsical fairy tale story. On the other hand, it also feels like they had something to prove, with too many ideas, and instead of honing in on any one or two, decided to shove them all in at once. Even with all my complaints, it never took away from the fun that’s inherent within the simplistic gameplay and story. With all the mini games and mechanics being so slight, any grievances were short lived as I progressed further into the games 8 hour run time. The game really moves at a pretty brisk pace, with a slight drag at the finish line. Outside of that, I would definitely recommend The Plucky Squire, if anything for that visual 2D hand drawn art transition to 3D. It’s a neat trick and one I’ll remember for some time to come. This is a case for games as an artform, even if it’s technically shallow.
    • 89 Metascore
    • 90 Critic Score
    I preferred Neva to Gris, though both games are triumphant and artistic video games that will probably make you cry like a baby. If you’re a lifelong pet owner like myself, Neva has the potential to hit you like a train, but it’s also a universal enough feeling to work for anyone. The combat is a great addition to the video game aspect that definitely filled in a hole for me in the experience. Nomada Studio continues their penchant for making gorgeous games that are packed with emotional resonance. Now that they’ve told game stories about parents and pets, we’ll see how they can make us all cry next.
    • 76 Metascore
    • 75 Critic Score
    Card-en-Ciel’s gameplay is incredibly fun, which makes it an easy recommendation for anyone who has liked games like Slay the Spire or Monster Train but wants an anime twist to it. However, if you’re looking for a more developed story or characters that go beyond just providing window dressing for the core of the gameplay, I’d advise caution. I really enjoyed my time with Card-en-Ciel, especially for someone who loves that kind of card-based roguelite, but I just wish Inti Creates would give us more from the story and presentation.
    • tbd Metascore
    • 85 Critic Score
    This is a remarkable rail-shooter with a deep understanding of its inspiration, while also offering a fresh experience. If you enjoy Star Fox, Galaxy Force, Space Harrier, or After Burner, you will find something to love in Rogue Flight.
    • 75 Metascore
    • 80 Critic Score
    Fear the Spotlight is a fun time, though it’s quite short and a smidge underwhelming–for somebody who has played every Silent Hill and most of the mainline Resident Evil games. For a newcomer curious about this genre, Fear the Spotlight provides an excellent entry point.
    • 85 Metascore
    • 80 Critic Score
    Ultimately Echoes of Wisdom excellently weaves itself into the grand tapestry of Zelda with surprising originality while being careful never to trample on what has come before.
    • 77 Metascore
    • 85 Critic Score
    While I wouldn’t say that Ys X quite hits the highs of Ys VIII, it tends to lean much more in that direction than Ys IX did, all while amping up the openness of exploration and expanding on the movement options from the prior entry. While the general tone and style moves back into the high fantasy setting, it doesn’t completely abandon what worked about Ys IX either. The new sailing mechanics add a genuinely unique spin to this entry and a focus on building up just two party members creates more intentional combat encounters. While elements of the technical design still feel rooted a few generations in the past, an updated engine and attention to the Switch version in particular make this the most technically accomplished game in the series. Perhaps most of all Ys X: Nordics presents a fun world to exist in and a charming cast of characters that I became genuinely invested in. It is somewhat reassuring to know that despite my earlier fears, there may in fact be hope that I like this series as a whole, and not simply one game.
    • 76 Metascore
    • 75 Critic Score
    With Gori, the hoverboard platforming mechanics just aren’t as precise as they could be, frustratingly so, and that ends up being a lot of what you are doing in these levels. Especially with boss battles, the expectations of the game aren’t entirely clear and can leave you fumbling. Also this game takes a pretty steep hit in the graphics department due to the Switch’s lower power to handle Gori’s fur. I stand by my hype for this game and love the fact that these games can still exist in this space. I pine for the days of the B game, and will support devs who continue to hold that torch, but I also am realistic in that there’s nostalgia definitely clouding my lenses here.
    • tbd Metascore
    • 60 Critic Score
    There may be an eager audience for an NES puzzle room game, but it’s apparently not me. Your mileage may vary, so watch a few videos before making the call.
    • 76 Metascore
    • 75 Critic Score
    I’m delighted to see Epic Mickey getting a second shot at life, and escaping exclusivity after all these years. This isn’t some landmark 3D platformer, but it’s a game with an incredible amount of heart put into it. While I would have loved to see this remaster do a bit more to smooth over the rough edges in game design, its respectful approach to updating the visuals is excellently done. Performance unfortunately isn’t perfect on the Switch, though it isn’t game breaking either. This is and always has been a game that will appeal to a very specific combo of 3D platforming and Disney fans, but for that audience it remains a flawed but charming trip into the forgotten past.
    • 92 Metascore
    • 90 Critic Score
    Konami stays winning with their compilation releases, as Castlevania Dominus Collection brings even more Metroidvania goodness to Switch players. It certainly doesn’t hurt that Portrait of Ruin and Order of Ecclesia in particular feature some absolutely banging music tracks. While we aren’t hurting for Metroidvanias on the eShop, the ones on offer here are among the finest in the genre and are all well worth the time it takes to go through them. We’re not quite into the spooky season yet, but you’d do well to add this package to your wishlist so that you’re prepared with the proper amount of skeleton-smashing entertainment ahead of Halloween.
    • 86 Metascore
    • 85 Critic Score
    Grapple Dogs: Cosmic Canines feels like a case of a developer learning from what worked and didn’t work from their first effort and improving on it effectively. The result is a fun platforming adventure that I can recommend to both fans of the original and newcomers alike.
    • 61 Metascore
    • 65 Critic Score
    Reynatis is ultimately a frustrating experience. I adore many of its characters and concepts, and when the combat works, it’s incredibly fun. But when it doesn’t, it’s maddening. The boss battles can be particularly aggravating, with some enemies relying on stun-locking attacks, which wouldn’t be as much of an issue if not for the game’s poor performance. I wish the game had been given another year of development, as it’s releasing with squandered potential. I truly hope future patches address some of these issues, as I’d love to return to the game with renewed enthusiasm, especially with the upcoming DLC collaboration with The World Ends With You. If the game’s core concepts interest you and you can look past the performance issues, it’s worth checking out. Just play it on another console or PC, where these problems will hopefully be less prevalent.
    • 74 Metascore
    • 30 Critic Score
    Is there anything I really liked about Emio? Sadly no. I can tell you that the artwork is nice, and the animation can bounce between stiff and puppet animation. The music is just nice elevator music, but I don’t really have any strong feelings towards it. It’s cool that its voice acted, even if I don’t speak Japanese. But I really wish I had more positive comments for the overall experience. This just did not land for me at all and that’s okay, it’s not going to be for everyone. I have observed online a plethora of praise for the ending, and its animated epilogue, so it’s divisive to say the least. I don’t think I am going to be the only person letdown by the edgy promises from the reveal. Just because something has dark themes like mental illness and domestic abuse doesn’t suddenly make it a great commentary on them. Games such as Mother 3 and Captain Rainbow being left unlocalized compared to the cavalcade of embarrassment in Emio is probably the biggest mystery this game has. Hopefully you’re left with a bigger smile on your face than I was.
    • 78 Metascore
    • 75 Critic Score
    If you can get past the technical issues, Caravan SandWitch is an incredibly unique adventure game. It is simultaneously a very pleasant world to exist in, while not shying away from its inherent post apocalyptic themes. Driving around, exploring the world, and helping the characters you meet forms an excellent gameplay loop that can be surprisingly difficult to put down. This is an endlessly charming game, but one that comes with somewhat severe caveats if you choose to play on Switch.
    • 86 Metascore
    • 95 Critic Score
    Marvel vs. Capcom Fighting Collection: Arcade Classics is appealing to a very specific audience. Part of that audience are the arcade nostalgiacs who will feel warm and fuzzy with every Shinku-Hadouken. The others are fighting game fans who are curious about this series that hasn’t seen an update since 2017. I’m the former, and this is the most fun I've had all year. This is a great addition to the recent efforts to make important arcade games accessible on current platforms, and I’m overjoyed that it’s available at my fingertips. I think the compilation is excellent, and anyone with an affinity or curiosity of the genre owes themselves to tag-in with this game.
    • 83 Metascore
    • 80 Critic Score
    Coming from a two person development team, this is a labor of love that remade the first game in a mobile gaming series into a hidden gem of an RPG that is well worth your time. I enjoyed every moment I had with WitchSpring R and I’ll be keeping an eye out for any other games from Kiwiwalks. This is a really great concept and I hope to see a lot more from this series and this game.
    • 85 Metascore
    • 80 Critic Score
    Seeing Edgeworth, Dick Gumshoe, and newcomer Kay Faraday have their time in the spotlight makes for a pleasant detour from the affable Apollo and charismatic Phoenix. Ace Attorney Investigations Collection also contains built-in achievements, a music collection, a handful of design documents, 20 save files, and the ability to switch between the original pixel art or the updated HD visuals. If you're a fan of the Ace Attorney series, you owe it to yourself to give the Investigations Collection a shot, just don't use a loaded gun or you'll have Mr. Edgeworth giving you the business.
    • 79 Metascore
    • 70 Critic Score
    There are certainly sections of Reborn that made me question how much fun I was actually having, but in truth I was largely enjoying myself. I wish Arcade Mode had a better and/or better explained save system, and it’s entirely too easy to get overwhelmed with enemies and environmental hazards, but if tough as nails combat platformers are your thing, Shadow of the Ninja Reborn is a good time. And it’s just so pretty.
    • tbd Metascore
    • 70 Critic Score
    A game where you actually explore a world, engaging in Gunpla battles as an RPG encounter mechanic, rather than selecting them from a list. Gundam Breaker 4 is good, but it feels like there is an obvious path to be something more.
    • 81 Metascore
    • 80 Critic Score
    Bakeru is an enjoyable romp that consistently delivers lighthearted action with a lot of charm even if it gets a little repetitive the deeper you get into it. Good-Feel clearly learned a lot from working with Nintendo because this game deserves to be mentioned in the same breath as Nintendo’s lighter fare. This isn’t quite the Goemon spiritual successor I felt I was promised, but Bakeru is still a good time (especially for younger players) and I hope that Good-Feel both continues working with Nintendo and continues to work on projects like this.
    • 70 Metascore
    • 75 Critic Score
    Castaway offers a pleasant way to pass a few hours for those wanting a light Zelda experience or maybe for those who’ve never had one. Its roguelike mode is definitely a highlight if you’re looking for something a bit different, but it’s a good idea not to go into the game as a whole expecting more than a fun diversion. I’d love to see either a new setting for a sequel or new game modes added in the future as there’s a lot to like about the simple charm of this deserted island and its plucky hero.
    • 70 Metascore
    • 70 Critic Score
    Star Wars: Bounty Hunter is simultaneously a fairly mediocre Star Wars game, while also being one of Aspyr’s best efforts. It still isn’t perfect, but it is largely an improvement on the original release, which I cannot always say for their ports and remasters. The Switch version specifically gets nearly all the new graphical features while maintaining 60 frames-per-second. While you may have forgotten just how repetitive Star Wars: Bounty Hunter is over the last twenty years, this is a pretty solid way to play it, so long as you can put up with a slightly shorter version of Jango Fett than you’re used to.
    • 75 Metascore
    • 70 Critic Score
    Magical Delicacy is a difficult game for me to write about. There are a lot of little points of frustration which at times made me want to stop playing, but then another piece of the world or another crafting puzzle would bring me back. These pain points are most easily felt early on in the game, which is a shame because I think it will stop a lot of people from playing before they can experience all the delights that Magical Delicacy has to offer. Perhaps this makes Magical Delicacy a particularly apt title - this game is a bit of an acquired taste, but there’s nothing quite like it.
    • 81 Metascore
    • 90 Critic Score
    Taking a long range view of Arranger, I feel like it's a clever puzzle mechanic that is used in enough permutations that it continued to feel fresh throughout. It's a masterclass of measuring its difficulty to remain approachable and understandable. Even in the games final moments, I would instantly get confused about what they would ask of me, and slowly work my way to a satisfying solution with a little bit of time. I can honestly say, this may be one of the best puzzle games of the year, if not the last couple. The difficulty never felt insurmountable while maintaining its story intrigue. Looking deeper into the mechanics, I was in awe at the clever nature each solution took. At the end of the day, Arranger is a complete package of puzzle, story, heart, art and music. If only it stood out more from a mainstream aspect, but the least I could do is yell it from the rooftops here: Play Arranger!
    • 81 Metascore
    • 75 Critic Score
    Even though I haven't experienced all that Natsu-Mon: 20th Century Summer Kid has to offer, I've seen enough to know that it should well serve a niche looking for a laid-back, Animal Crossing-like experience. The game follows a one-month summer countdown, so it's unlikely that you'll see everything on offer during a single playthrough. Almost every single in-game day brings something new, though, and if you have patience enough to buy into the premise, you'll be rewarded with your own chill summer break. It has some rough edges, but it's hard not to jive with the small town vibes of Satoru’s summer home.
    • 90 Metascore
    • 75 Critic Score
    It’s a long summer’s read, but it may be too intense for some: it certainly was for me.
    • 86 Metascore
    • 95 Critic Score
    Cat Quest III has been a delightful, if brief journey full of whimsy, exciting (if simple) combat, fun character interactions, and the joy of sailing the seas. Once it sunk its teeth in me, I couldn’t detach myself from the switch and beat it in only a few sittings. That’s the power of Cat Quest III, a game that knows when to move on from any combat scenario or story beat before getting old and a universe where a kitten can spend hours combing every grain of litter to find new surprises or rewards each time. Cat Quest III belongs in your Switch library, and you will have a fantastic time.
    • 79 Metascore
    • 85 Critic Score
    SteamWorld Heist 2 is in a way the game I’ve been wanting Thunderful to make since they released the first game in 2015. I’m so satisfied by all of the customization and options you have across the 10 different characters, even if I have some quibbles with loadouts and managing class changes. The turn-based tactics of it all are still so delightfully crunchy and awesome, featuring new objectives, unique bosses, and oodles of content. However the constant returns to the bar to rest and the strained simplicity of the water travel hold this back from being such a slam-dunk instant classic as its predecessor. This is a sequel that is bigger and better in a lot of respects, but is also weighed down by superfluous additions.
    • 84 Metascore
    • 90 Critic Score
    Thank Goodness You're Here is short, sweet but above all deeply funny. The vibe of being an interactive British cartoon works incredibly well in making you understand and want to explore Barnsworth. From its innuendos when milking cows, to the way the citizens interact with one another, it makes it a truly enjoyable and memorable experience. While at times the repetition of walking back and forth can set in, the game rarely drops the ball of making a joke. Give this game to your dad, neighbor or friend and watch them carefully explore what the town has to offer. I can guarantee their puzzlement will surely turn to laughter before they exclaim Thank Goodness for this Game.
    • 86 Metascore
    • 85 Critic Score
    This is an extremely impressive port of an excellent flight combat game. I was surprised when this was announced for Switch, but have absolutely loved every moment of revisiting it. The unique mechanics of Ace Combat 7 are still a thrill five years after its original release, and they have been translated effectively here. Throw in an over-the-top but engaging story and a fantastic soundtrack, and you’ve got something special. Mission structure can get a little repetitive by the late game, but plenty of unlocks keep the experience pretty fresh the whole way through. Given the general lack of many Ace Combat games on Nintendo platforms, I’ll also note that you by no means need to have played the rest of the series to enjoy this one. This is an easy recommendation and a great late generation addition to any list of remarkable Switch ports.
    • 73 Metascore
    • 80 Critic Score
    That all being said, Princess Maker 2 is a game worthy of your time, if you’re interested in gaming history but also if you want something that has held up as being genuinely fun and compelling 30 years later. It’s certainly not for everyone, but as a menu game enthusiast I enjoyed myself thoroughly and will keep playing, if only so I can finally make my character into the Princess the title suggests.
    • 67 Metascore
    • 75 Critic Score
    What Zero Games Studios has created with Hot Lap Racing is the foundations of a solid simcade racing game. There seems to be a lot to be desired in terms of content, but the team has focused mostly on the joy of driving and accessibility. While it falls short of being the motorsport G.O.A.T on the Nintendo Switch, it represents a potential top tier contender in the genre, trailing behind GRID Autosport. The current pros outweigh the cons but as time goes on, it will be interesting to see what gets added. If all of the small gripes get cleaned up, Hot Lap Racing could just take the pole position.
    • 73 Metascore
    • 80 Critic Score
    I really liked Splintered Fate despite these complaints mostly because the Teenage Mutant Ninja Turtles are my favorite superheroes, but also because Hades is the best roguelite developed since The Binding of Isaac. Much like the Darksiders games, Splintered Fate may be borrowing elements from other games, but it has its own identity. It’s absolutely worth a shot, especially if you have the ability to play multiplayer regularly. It’s good to see the Turtles in a game that’s not ostensibly a brawler, and I was surprised by how well they took to the roguelite genre.
    • 76 Metascore
    • 80 Critic Score
    Overall, The Land Beneath Us sports huge replay value and strategic roguelike gameplay that can be challenging but immensely rewarding. I would highly recommend any fans of the turn-based roguelike genre to take a look underfoot at The Lands Beneath Us.
    • 73 Metascore
    • 80 Critic Score
    Deliver Us the Moon is an excellent narrative adventure that comes to Switch mostly unscathed. The docked experience is pretty smooth, and all things considered, the concessions here are fairly light for a Switch port. The handheld experience is fine when navigating tight space station interiors, but gets extremely blurry anytime you enter a more complex environment or step out onto the surface of the moon. It isn’t unplayable in these moments, but the difference was enough to catch me off guard. Still if you’ve waited this long to play it on Switch, I don’t think you’ll be disappointed. This is an enthralling story that is definitely worth experiencing.
    • 84 Metascore
    • 85 Critic Score
    Certainly, I had a delightful time spinning the different plates of progress and preventative maintenance to build the systems necessary for an expanding world in Stacklands. It has a pleasant and engaging set of systems fueled by deck building that feels complementary, not shoehorned in. Difficulty is reasonable, and provided meaningful experience that informed each future run. Some fiddly controls couldn’t deter my enjoyment, and this’ll stay in my rotation for some time.
    • 81 Metascore
    • 85 Critic Score
    I’m thoroughly impressed that the reality of Darkest Dungeon II is much more ambitious than that. This is a game that does not supplant the original, but instead stands next to it, offering up an experience that is familiar but very different. I wish more sequels of this type took the relatively big swings that Darkest Dungeon II has made. The meticulous pre-planning prevalent in the first Darkest Dungeon is incredible, but so is greater focus on in-the-moment reactions in the sequel. Darkest Dungeon II is an impressive, well-crafted game that will absolutely pound you into the ground with death and detritus, but also will reward your strategy and perseverance.
    • 70 Metascore
    • 80 Critic Score
    SCHiM is an enjoyable light and dark-based platformer that manages to hit the spot due to smooth mechanics and a simple but charming presentation. There was basically never a moment where I didn’t find the game fun to play, and choosing to make my way through its story over the course of a week rather than all in one sitting alleviated the potential repetition of its gameplay. The aesthetic of SCHiM is fully complementary to the experience, and I find myself being unable to stop thinking about the game after rolling credits. In SCHiM we have another example of how less can definitely be more, a fitting title for the summer season and all of the shadows and shade we’re sure to be seeking out.
    • tbd Metascore
    • 70 Critic Score
    Night Reverie offers a pleasant adventure game jaunt with basic mechanics and a touching ending. It's a serving of lite fare if you're in the mood for something that won't overly tax your brain (but still might make you feel a wee bit clever); ultimately, though, it's a lot of putting round pegs in round holes. While the pixel art is nice to look at, the text font is decidedly not. As a palette cleanser, it did the job for me, but I can't say it will linger on my mind for more than a night.
    • tbd Metascore
    • 70 Critic Score
    DarkStar One’s greatest strength is in its open (though not seamless) world and its RPG mechanics. Its space combat is passable and enemies are reasonably fun to fight, but it was somewhat simple compared to its contemporaries in 2006 and remains so in 2024. Still, if you enjoyed classic Wing Commander Privateer games or more recent genre standouts such as Rebel Galaxy Outlaw, you’re likely to find something to enjoy here.
    • 60 Metascore
    • 60 Critic Score
    The UI issues withstanding, Metal Mind is still a competent roguelike that provides simple, fun shooting, but that’s kind of it. The action doesn’t vary enough to keep players engaged, there’s almost no story to speak of, and since you can’t replenish your health (only your armor), you can see a run being doomed based on one bad room. I found myself actively discouraged to continue on and push for a boss and instead restarting the run entirely. That’s not a good feeling. In a space where there’s games like Hades or even classics like Enter the Gungeon, I can only recommend Metal Mind as a budget intro for people who want to poke at the genre and not dive in head first. Metal Mind might be better for players new to the genre, but the roguelike enthusiasts will likely need to find their fun elsewhere.
    • 69 Metascore
    • 70 Critic Score
    All in all what we have here is an updated yet faithful recreation of a classic arcade racer that is sure to appeal to the hardcore retrogamer (Gen X and Gen Y, i'm looking at you). It’s not a game that will appeal to the “Need for Speed” crowd but it’s quick and easy to pick up and put down, which means a lot in this world of overly complex racing games that become a time suck that a parent of 2.5 children can rarely afford. Keeping in mind the goal of the game and not comparing it to modern racing sims or Street racing smash-fests; Neo Sprint hit the target it was aiming for, retro Arcade action in a world full of VR and AI noise.
    • 79 Metascore
    • 80 Critic Score
    Parts of its design feel dated today, sure, but considering this game is 21 years old, it holds up remarkably well. I was happy to be reminded of one of my favorite GameCube games and its eclectic cast of characters, and I can only hope that they will live on in some future Ubisoft game.
    • 77 Metascore
    • 75 Critic Score
    Little Kitty, Big City may not be a high profile hit with huge accolades like Stray, and it doesn’t aspire to that kind of photorealism, but what you do get is a breezy, cute, colorful, and fun sandbox to explore. The animal friends are diverse and expressive without having a lot of physical facial expression, which is a testament to the writers’ skill. This cartoonish game is uncomplicated in the best ways, and while there’s a little stumbly-ness in some of the movement, it doesn’t detract from this brisk, entertaining experience.
    • 77 Metascore
    • 75 Critic Score
    I walked away from Megaton Musashi W: Wired feeling very optimistic for the forthcoming onslaught of Level-5 games due out in the near future, but it was also a reminder of their strengths and weaknesses. The presentation is incredible, complete with a compelling story and charming characters. The action-oriented parts lag behind, though. The mech battling is totally fine hack-and-slash fun, but it rarely exceeds that. If you’re looking for a fun mechs-vs.aliens narrative to enjoy on your Switch, Megaton Musashi W: Wired absolutely rocks. But if you’re here solely for robot combat, you’re best looking elsewhere.
    • 77 Metascore
    • 85 Critic Score
    Luigi’s Mansion 2 HD does not reinvent the original by any means. If the mission based gameplay structure bothered you on 3DS, it won’t be any better here. While that particular issue largely goes away as the game goes on, I would have liked some quality of life updates for multiplayer. That being said, this is without a doubt the definitive version of Dark Moon. The love and care with which it has been remastered deserves calling out. Tantalus has done an incredible job here. The original work of Next Level Games really shines as their animation and underlying art direction remain unchanged. This is easily the best way to play Luigi’s Mansion Dark Moon.
    • 81 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails Through Daybreak is a standout entry in this long-running franchise that I affectionately refer to as the best RPGs you've never played. Van is a charming and vocal protagonist who gives as good as he gets, and rest assured, he isn't shy about giving a loving head patting when the opportunity arises. Those who have played earlier Trails games will enjoy the returning characters, mentions, and nods to earlier events and people, but even if you're an RPG player unfamiliar with the Trails games, you'll find plenty of reasons to sink your teeth into this latest one. It's no surprise that the hero of Daybreak has a proclivity towards indulging in cakes and pastries; he happens to star in one hell of a sweet adventure.
    • 75 Metascore
    • 70 Critic Score
    It’s probably not fair to say that the Rocket Knight Adventures games are bad, because when they were originally released (1993 & 1994) they were probably very good, and in fact while doing research on the series, I was surprised to find they were reviewed quite favorably. This was, of course, during a time when degree of difficulty was a positive thing. I don’t think they hold up particularly well, but perhaps I should be grateful that they’re being preserved somehow, a window into the 16-bit era that I grew up with, but have mostly left behind. I suppose if you’ve been itching to revisit Sparkster’s adventures, this is the best way to do it.
    • 77 Metascore
    • 85 Critic Score
    Despite my disappointment with the side games, Super Monkey Ball Banana Rumble is the most I have enjoyed playing a new Super Monkey Ball game in twenty years. The failures of Banana Mania have not been repeated, and the high skill ceiling of the spin dash combined with the extensive replayability of the optional objectives means that I am probably going to be playing this game for the next twenty years just the same as the GameCube classics. Even as the modern descendant of Super Monkey Ball’s original developer Amusement Vision, Ryu ga Gotoku Studio has outdone themselves here. This is not simply a return to form; this is proof of the bright future that Super Monkey Ball might have.
    • 87 Metascore
    • 90 Critic Score
    As a narrative 1000xRESIST is perhaps one of the greatest accomplishments of the year so far, with a tale that will stay with me for quite some time. It paints in a canvas that is similar to stories like 13 Sentinels: Aegis Rim and reminded me so often of rebellious worlds like that of Umurangi Generation. As a game however, and in particular on Switch, it falls short at times. Visually in particular, but also the trappings of the narrative adventure game that can get a tad repetitive over time without too many moments that shake up the gameplay. This all does not subtract from the astonishing writing and performances in 1000xRESIST and I urge those who are looking for boundary breaking storytelling to truly dive into this world blindly. It may even help you find the strength in these times to learn what it means to resist.
    • 70 Metascore
    • 80 Critic Score
    Echo Generation is a fun, unique way to spend 8 or so hours, and I don’t regret my time with it at all. It’s a charming experience full of engaging gameplay and fun secrets to discover, and should a sequel ever come out I’ll be first in line to discover those secrets as well.
    • 77 Metascore
    • 85 Critic Score
    The world feels lived-in thanks to a narrowly focused daily life sim that pairs well with combat that is the most robust work they’ve done to date. Minor user interface issues aside, I find myself thinking about the next time I can boot it up, batter some bad guys (or baseballs), and see whether I can make good enough use of my time to progress the story further. I’ve appreciated witnessing the growth and refinement of Yeo’s development prowess, and this is their best work to date.
    • 68 Metascore
    • 75 Critic Score
    Hauntii does a fantastic job of providing a smaller scope adventure across an enigmatic underworld. Collecting stars and haunting varying enemies gave a sense of discovery around every turn. It’s beautiful in its delivery and make-up, but that’s what also holds Hauntii back: its restricted scope. It doesn’t dream big enough for what could have been. The gameplay, while fun and engaging, is super limited. Haunting and shooting aren’t enough to keep you hooked. When reflecting on my time with Hauntii, I think about the music and the art, and less so on how it played. Hauntii is a breathtaking experience, but it just doesn’t do enough with it. This game makes a compelling case for videogames as art, but it stops short when it comes to the actual mechanics.
    • 77 Metascore
    • 70 Critic Score
    As someone who enjoyed Monster Hunter Stories when it came out on 3DS seven years ago, I’m happy it has a new home on Switch, even if it’s not a full remake. It’s well worth diving into if you missed it the first time around, especially since the relative simplicity makes it a decent entrypoint for a younger audience into this world and genre (especially since it has so much voice acting). If you are looking for something more complex, you can always try Monster Hunter Stories 2 or just go on hunts in one of the many other available Monster Hunters.
    • 86 Metascore
    • 90 Critic Score
    We drew a lot of comparisons between the Partner Showcase and today at NWR between Vengeance and Persona 5 Royal, but they’re not quite the same. For one, the PlayStation 4 version of Royal launched a year and a half before the game became fully multiplatform, while Vengeance is day and date. Still, having played both, if you held an Evoker to my head I’d probably say I think Vengeance is the better enhanced version. There’s plenty of gameplay changes, and the new character is integrated better than the gymnast in Royal. If you missed Shin Megami Tensei V the first time, Vengeance is the best way to experience a great RPG.
    • 73 Metascore
    • 80 Critic Score
    Horizon Chase 2 is a great game, but it’s quite the masterpiece that its predecessor was. That said, this is a no brainer if you loved the arcade racing goodness of Horizon Chase Turbo, because that part, at least, has not been modified in this sequel.
    • 67 Metascore
    • 60 Critic Score
    Xtreme Sports is an interesting curio, an artistic ancestor of WayForward’s heroic half-genie franchise, and a somewhat frustrating Game Boy Color game that may not be all that fun to play in the Year of our Arceus 2024. It also, and this may be a deep cut for many of you, reminds me of the Survivor parody Total Drama Island, which often involved some degree of extreme sports challenges.
    • tbd Metascore
    • 80 Critic Score
    Overall, Master Key finds solid ground to share with other notable indie Zelda-like games, feeling very much like a minimalist version of Tunic. The countless secrets of its world and the way in which it encourages you to search and reflect on every screen give it a remarkable sense of vitality. I know I haven’t seen all that its dense map has to offer, but I’ve still thoroughly enjoyed my time with Master Key and look forward to eventually diving back in to find what I missed.
    • 88 Metascore
    • 95 Critic Score
    Lorelei and the Laser Eyes is every Zelda Dungeon, Resident Evil Mansion and Escape Room honed to its finest edge and plays with the player as much as the player plays the game. In a year already stacked with impressive indie games, this will be the one that is going to haunt me for years to come. I could not be more excited about seeing others experience it for themselves.
    • 76 Metascore
    • 85 Critic Score
    Really the only issue I have with Duck Detective: The Secret Salami is that the game is pretty short, when I just wanted to play around in this world more. It’s about 2-3 hours of gameplay, and while I’m glad this particular case wasn’t dragged out longer, I got to the end and just wanted more. Another case, more time with these characters, anything. That said, while I wish we had more Duck Detective, I’m happy that I got to spend time Duck Detecting as it is, and really hope I can get more adventures of Eugene McQuacklin someday.
    • 83 Metascore
    • 90 Critic Score
    Paper Trail is a series of gratifying problem solving that challenges the player to think differently by bending their brain with every page turn. It isn’t often I run across a game that’s so thematically cohesive, but between the puzzle structure, storytelling, and crisp and colorful world, this is an experience that feels like every detail was considered in its development, especially for those who get regularly stymied by thought exercises. Paper Trail is a present that’s just as much fun to unwrap as it is to play with, and ranks in some of the better gaming experiences I’ve had this year.
    • 82 Metascore
    • 80 Critic Score
    Your enjoyment of Wizardry in 2024 is going to depend a lot on the amount you’re willing to put into it. I quickly became obsessed with taking a quick run into a new corner of the dungeon every night before going to bed. But a lot of that was built on an existing interest in old western RPGs, an understanding of Dungeons & Dragons mechanics, and a willingness to look up the older rules. The game itself isn’t really interested in helping you with any of that. Instead, they’ve made some smart adjustments to smooth out some of the aging gameplay while still staying very true to the original. It is also worth noting that every quality-of-life change can be toggled on or off, so if you want this to play exactly like it did in 1981, that is an option. You can even swap to the dungeon layouts from the later console ports. This is an extremely faithful update of an important game. And if you’re willing to give it the opportunity, you find it is just as addictive today as it was forty years ago.
    • 75 Metascore
    • 80 Critic Score
    Cupid Parasite: Sweet and Spicy Darling might be the first fandisc on the Switch that manages to do to the original what Pokemon Platinum did to Diamond and Pearl: the second attempt completely subsumed the original. There are even reminder points as to what happened with each of the suitors in the original six paths, so newcomers - or people like me who played the original at launch 30 months ago - can jump in and quickly pick up what is being laid down. And with the improved text, it’s a no brainer to pick up the sequel.
    • 66 Metascore
    • 50 Critic Score
    The story of Surmount on Switch is a sad one, a pleasant, cute, challenging, uncomplicated, and fun bite-sized adventure that gets completely cratered by insurmountable show-stopping bugs that completely throttled my momentum and made me ask several times “what am I wasting my time for?” I have to balance giving the developer a chance to produce a minimally disruptive experience and a guidepost of whether to spend hard earned money on a game. Regretfully I have to recommend you find your sense of adventure elsewhere, whether giving the PC version a flyer or turning to a much more serious title like Jusant.
    • 76 Metascore
    • 55 Critic Score
    The greatest achievement of Read Only Memories: NEURODIVER is that it helps to conjure up nostalgia for its much more effective predecessor. The sequel really feels much more like a robust piece of DLC than a full-fledged release. Fans of the original who go into it expecting a similar amount of content and playtime will be sorely disappointed. While the retro-looking aesthetic and FM synthesis-filled soundtrack are noticeable high points, there isn’t much else that makes the journey worthwhile. If you’ve already played 2064: Read Only Memories, you may get a bit of a kick out of NEURODIVER, but you’d probably be better served replaying the original, which overshadows its follow-up in almost every way. As likable as most of its cast is, they simply don’t get enough time to shine, leaving the adventure of Luna and co. feeling flat and incomplete.
    • tbd Metascore
    • 85 Critic Score
    Athenian Rhapsody is much more than just another creator’s take on Undertale. Through effective comedic writing, a world that is filled to the brim with surprises, and an attractive presentation, developer Nico Papalia has crafted an experience that stands on its own as both an homage and a reimagining of what Toby Fox accomplished almost a decade earlier. The idea of each playthrough being transformed into its own object and gaining a tangibility is an intriguing one, reinforcing the power of decision-making in a world of unknown consequence. The vibrancy of Athens comes as much from its nature and biomes as it does from its inhabitants, and it was ultimately a sincere pleasure to spend time here. As a lover of both Earthbound and Undertale, I found in Athenian Rhapsody another experience that felt like home, complete with characters randomly exploding more times than I could count.
    • 59 Metascore
    • 75 Critic Score
    Biomutant is one of those games that isn’t going to appeal to everyone. Even the people like me who enjoy it, won’t argue that it's flawless. But it is an ambitious game, developed by a small team that is happy to try new things and take risks. Biomutant is one of those AA games you would have picked up on the Playstation 2 and absolutely loved as a kid. When you return to it as an adult, it may not hold up that well, but the underlying things you loved about it would shine through. This is that sort of low budget experiment that we so rarely see these days, and I can’t help but enjoy it. Beneath its flaws is an interesting open-world action RPG that manages to hold up fairly well on Switch.
    • 90 Metascore
    • 85 Critic Score
    ANIMAL WELL is really unlike anything I've played. At first glance it looks like a stylish and gorgeous metroidvania that harkens back to a retro feeling. But under the hood, the game juggles so many ideas at once that slowly engrossed me into the experience. By the end, it felt like I've seen what the future of the metroidvania genre could hold. Even though it drops a few balls while juggling all these mechanics together, such as the boss battles. Still, ANIMAL WELL is a brilliantly put together game that I'd highly recommend to anyone who wants to get lost in a small but intricately designed game. I am quite convinced that both designers and players will be delving down deeper into this well over the coming years.
    • 69 Metascore
    • 65 Critic Score
    It really hits the classic Hotline Miami tropes. Kickass techno music that enhances the action? Check! Fast paced shooting and response action? Check! Limited but expressive pixel art? Check! Unfortunately, after that, it all comes to varying degrees of skill, to the point that progression can be entirely halted if you get on tilt. I personally had to step away from the game because the more frustrated I got the more time I wasted making stupid mistakes, and with OTXO, those are the ones you just can’t make.
    • tbd Metascore
    • 70 Critic Score
    Sokobond Express is pretty much exactly what you see. If you enjoy slightly abstract but “think-heavy" puzzle games, there is a lot to enjoy here. It is easy to pick up and play while looking to pass the time for a few minutes. Though its difficulty spikes and slightly too revealing hint system are at odds with its design, I found it to be a delightful puzzle experience that even taught me a few things about atoms and ions. While I am not head over heels for it, there was certainly some chemistry to be found.
    • 74 Metascore
    • 75 Critic Score
    If you come in looking for an exciting third-person action title, you’ll find a passable game here. If you’re just into vaguely Biblical video game fan fictions and want something with slightly less “dude bro” energy than Dante’s Inferno or Darksiders, this is probably up your alley. But if you just want a bizarre fever dream to show off the incredibly beautiful yet abstractly unsettling worlds a video game can create, El Shaddai is absolutely your game.
    • 71 Metascore
    • 85 Critic Score
    Thankfully that low point is the outlier, but this is still overall a stellar video game. Lasting in the ballpark of 8-10 hours, Tales of Kenzera is a well-paced Metroidvania that is a blast to play, featuring novel unlockable abilities, a good challenge, and most of all, an incredible story. Just be ready to shed a tear or two, especially if you’re in my shoes of being a parent to a young kid because hoo boy - that whole father/son element is played to perfection. The story is a true triumph and the gameplay supports it perfectly.

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