Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 40 Metascore
    • 56 Critic Score
    Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    Though the game has only five main missions, it's high difficulty and 100 collectible cards guarantee a long playing time. [Feb 2005, p.116]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The game is simple fun. Ironically, though, it's not incredibly deep. [Feb 2005, p.114]
    • Nintendo Power
    • 83 Metascore
    • 92 Critic Score
    As promised, the battle system has been much improved, and the game looks absolutely stunning. [Feb 2005, p.111]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    The value in having two classic RPGs in one pak is astronomical. Combined, the games are worth 80 hours of play time. [Jan 2005, p.137]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]
    • Nintendo Power
    • 42 Metascore
    • 56 Critic Score
    The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]
    • Nintendo Power
    • 60 Metascore
    • 62 Critic Score
    The multiplayer mode suffers a blow from strangely slow movement and some arenas that are too small to avoid large blast effects. [Feb 2005, p.110]
    • Nintendo Power
    • 85 Metascore
    • 88 Critic Score
    The minigames alone are reason to buy this title. [Feb 2005, p.111]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]
    • Nintendo Power
    • 86 Metascore
    • 92 Critic Score
    What pushes VJ2 over the top, and again into perfect-score territory, isn't its tag-team dynamic but rather its even edgier sense of humor. [Jan 2004, p.135]
    • Nintendo Power
    • 60 Metascore
    • 54 Critic Score
    It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]
    • Nintendo Power
    • 67 Metascore
    • 76 Critic Score
    Even after you've completed the missions, you'll enjoy the depth of developing relationships with Urbz and collecting a catalog full of items. [Feb 2005, p.114]
    • Nintendo Power
    • 68 Metascore
    • 67 Critic Score
    Player control is as good as ever, offering a wide selection of moves. [Feb 2005, p.114]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]
    • Nintendo Power
    • 30 Metascore
    • 40 Critic Score
    Whether you compete with your friends or play by yourself, you must watch all five of your rivals take turns, which accounts for a lot of downtime. [Jan 2005, p.139]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    It's a great play from a classic gaming series. [Feb 2005, p.116]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Although much of the action is standard platformer fare, sliding on vines is zany fun. [Feb 2005, p.113]
    • Nintendo Power
    • 75 Metascore
    • 92 Critic Score
    It's a work of mad genius. [Feb 2005, p.112]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]
    • Nintendo Power
    • 66 Metascore
    • 48 Critic Score
    A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    Stumps stop your truck cold, and small bumps cause it to turn over. [March 2005, p.108]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    A bonus garden simulation allows you to grow unusual hybrid plants, though the goals and gameplay are difficult to interpret. [March 2005, p.108]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    While you should be thinking about whether to hit on 15, you'll actually be wondering how to increase your bet or leave the table in the frustration of dealing with a difficult interface. [Feb 2005, p.115]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    Since manual landings are a real trick, you'll likely let the autopilot do the work. [Feb 2005, p.115]
    • Nintendo Power
    • 80 Metascore
    • 92 Critic Score
    Making a strong case for my game of the year, BK's biggest strength is an amazing battle engine. [Jan 2004, p.135]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    If you're looking for something new and different, turn elsewhere, but if you just want to plug some Nazis, this game fits the bill nicely. [Jan 2005, p.136]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    The puzzles are incredibly easy at first, but they grow in complexity at a good clip. It's odd, tricky and funny. [Jan 2005, p.140]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Its graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]
    • Nintendo Power
    • 72 Metascore
    • 56 Critic Score
    The frame-rate is smooth and the environments far nicely detailed, but, as was the case in previous GBA NFS incarnations, it's hard to discern the legitimate path from the dead ends. [Jan 2005, p.140]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    An open format, great driving physics and stylized graphics contribute to a rewarding playing experience. [Feb 2005, p.113]
    • Nintendo Power
    • 92 Metascore
    • 98 Critic Score
    A much fuller, richer game than "Metroid Prime." That, combined with amazing level design, overcomes the sense of deja vu that permeates the title. [Jan 2004, p.134]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    The need to select actions from a list of commands makes the game move at a slower pace than most platformers, but the variety gives the adventure depth. [Dec 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    As in other Hot Wheels titles, the stunts are fun but limited to spinning or flipping your car in the air. [Feb 2005, p.116]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The pacing, variety, and control are spot-on. [Feb 2005, p.113]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    A strong mix of character maintenance tasks and story-related missions make the GBA's The Urbz an engaging play. [Jan 2005, p.141]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    Much of it involves your backtracking through levels once you've learned that you're not equipped with the tools to move forward. [Oct 2004, p.125]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    It can be taxing, however, to maintain your Urbz's hygiene or the character's need for entertainment when a toilet, sink or TV are nowhere to be found. [Jan 2005, p.139]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    It's got great control and lots of zany action. [Jan 2005, p.138]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    The initial abbreviated matches against CPU-controlled swingers may seem too easy, but the game ramps up in difficulty at a steady pace. [Jan 2005, p.138]
    • Nintendo Power
    • tbd Metascore
    • 32 Critic Score
    The extremely simple gameplay will appeal to young fans of the film but will not test more-seasoned action gamers. [Jan 2005, p.139]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]
    • Nintendo Power
    • 66 Metascore
    • 46 Critic Score
    The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Fans of the old-school title will love the action and maze variety. [Nov 2004, p.133]
    • Nintendo Power
    • 67 Metascore
    • 82 Critic Score
    The story is very engaging. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    It's a good play for fans of the film. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    Control is responsive, and the difficulty level ranges from easy to moderate. [Jan 2005, p.139]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    The control scheme takes some getting used to, but the thorough tutorial irons out the complications. [July 2003, p.145]
    • Nintendo Power
    • 40 Metascore
    • 58 Critic Score
    The game's quick pacing ensures that you'll never be bored. [Jan 2005, p.138]
    • Nintendo Power
    • 74 Metascore
    • 68 Critic Score
    A well-produced, if slightly generic RPG. [Jan 2005, p.136]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Good for short sessions, but not one that you'll spend hours playing. [Feb 2005, p.117]
    • Nintendo Power
    • 55 Metascore
    • 64 Critic Score
    The level of difficulty and play control are well-tuned, though, and the graphics have a comic-book look that fits the subject. [Dec 2004, p.150]
    • Nintendo Power
    • 63 Metascore
    • 74 Critic Score
    Each of the playable characters has such unique moves and play control that it's like playing five separate games under one unifying story. [Dec 2004, p.141]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    The paths branch, giving you the freedom to explore, but some areas are more difficult to reach than they should be, making the platforming tricky at times. [Dec 2004, p.154]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    SpongeBob fans and action gamers looking for a good ride will enjoy this thick slice of inspired wackiness. [Dec 2004, p.146]
    • Nintendo Power
    • 68 Metascore
    • 78 Critic Score
    The game's scope is massive, and the missions are varied and rewarding. [Dec 2004, p.148]
    • Nintendo Power
    • 39 Metascore
    • 38 Critic Score
    A fusion of board-game and trading-card-game rules that most players will not understand until they read the manual thoroughly. [Feb 2005, p.117]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    Simple, but infinitely fun. [Dec 2004, p.148]
    • Nintendo Power
    • 74 Metascore
    • 84 Critic Score
    The play control is perfect, the enemy AI is well-tuned and the graphics are top-notch for the era. [Dec 2004, p.148]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    The game proved to be an entertaining and natural step in the franchise's evolution. [Dec 2004, p.150]
    • Nintendo Power
    • 58 Metascore
    • 84 Critic Score
    A perfect primer for the rest of the Metroid series. [Dec 2004, p.148]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Fun, but very similar to last year's "The Hunt for Pirate Pig's Treasure." [Feb 2004, p.153]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    An isometric adventure mixes with classic Tron gameplay for loads of retro-futuristic fun. [Nov 2004, p.131]
    • Nintendo Power
    • 78 Metascore
    • 78 Critic Score
    A clever use of AI makes it possible for you to influence enemies with sight and sound. [Nov 2004, p.131]
    • Nintendo Power
    • 49 Metascore
    • 48 Critic Score
    The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]
    • Nintendo Power
    • 65 Metascore
    • 64 Critic Score
    Stealth, gymnastics and puzzle-solving play a role in the fast-paced fun. [Dec 2004, p.154]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    The game itself is lacking in gameplay and control. I found the GBA title to be much more enjoyable. [Dec 2004, p.141]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    The game's puzzles, massive areas and new copy abilities create a Kirby-filled experience that's as fun as it is challening. [Dec 2004, p.142]
    • Nintendo Power
    • 57 Metascore
    • 44 Critic Score
    Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]
    • Nintendo Power
    • 63 Metascore
    • 54 Critic Score
    The level design isn't particularly creative, but the overall game is lightly humorous, action-packed fun. [Jan 2005, p.140]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Their actions are smooth and easy to control, making for an enjoyable experience. [Dec 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 42 Critic Score
    It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Driving sections worthy of a kart-racer also add to the madcap gameplay. [Nov 2004, p.132]
    • Nintendo Power
    • 39 Metascore
    • 32 Critic Score
    It's not a game for those who would be offended by jokes about A/V club members or for action gamers looking for a hardcore challenge. [Dec 2004, p.156]
    • Nintendo Power
    • 70 Metascore
    • 56 Critic Score
    An open environment allows you to explore at will, but the confusing layout wil have you on walkabout. [Dec 2004, p.148]
    • Nintendo Power
    • 78 Metascore
    • 84 Critic Score
    You can also start to simulate a match, then jump into the action for direct control midway through. [Dec 2004, p.144]
    • Nintendo Power
    • 87 Metascore
    • 92 Critic Score
    Hardcore RPG fans, wait for "Baten Kaitos;" everyone else, plan on following the most hee-haw-larious yarn spun in years. [Dec 2004, p.140]
    • Nintendo Power
    • 75 Metascore
    • 84 Critic Score
    Has a darker story and shows a silghtly more grown-up version of the character, but it still has plenty of light folly and moderately difficult puzzles. [Dec 2004, p.146]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    A real gem for retro gamers. [Feb 2005, p.113]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    Humorous flourishes, such as the "Zake Zako Hour" game-over screen, ad anime-style appeal. [Dec 2004, p.154]
    • Nintendo Power
    • 77 Metascore
    • 78 Critic Score
    A high level of difficulty will frustrate novice players. [Dec 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 26 Critic Score
    It drops you right into the fight with few options for cover, no auto-aim and limited weapons. [Dec 2004, p.148]
    • Nintendo Power
    • 62 Metascore
    • 76 Critic Score
    As a pinball-flavored adventure, the game is a little basic for my tastes, but it's still a graphically excellent outing. [Dec 2004, p.142]
    • Nintendo Power
    • 62 Metascore
    • 56 Critic Score
    The puzzles are strictly lock-and-key-finding exercises. [Jan 2005, p.140]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The game's classic THPS-style arcade mode and three unlockable minigames add depth to the seven-stage story mode. [Dec 2004, p.156]
    • Nintendo Power
    • 82 Metascore
    • 76 Critic Score
    Guest characters such as Ben Franklin, the THPS-style Classic mode and an incredible soundtrack of old and new hits add to the mix. [Dec 2004, p.144]
    • Nintendo Power
    • 59 Metascore
    • 72 Critic Score
    There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
    • Nintendo Power
    • 83 Metascore
    • 76 Critic Score
    Does it work when distilled down to the basics? The answer for NBA Live 2005 is a resounding yes. [Dec 2004, p.146]
    • Nintendo Power
    • 63 Metascore
    • 52 Critic Score
    The levels meander and the action is a little tedious, but the game is a solid effort. [Nov 2004, p.132]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    The simple gameplay is not challenging until you reach the level bosses, but the character combinations are fun for Nicktoon fans. [Dec 2004, p.152]
    • Nintendo Power
    • 76 Metascore
    • 84 Critic Score
    An excellent party game - one that surprises even the most reluctant to play a video game of any sort. [Nov 2004, p.128]
    • Nintendo Power
    • 69 Metascore
    • 52 Critic Score
    Graphics that look like they're straight out of the Shark Tale film and a tidal wave of activities, such as racing and item searching, make Activision's movie adaptation a whale of a good time, especially for young players. [Nov 2004, p.130]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Three difficulty settings accommodate different player skill levels - the All-Star level is quite challenging. [Dec 2004, p.150]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    Control is solid, but some puzzles are nonintuitive. [Nov 2004, p.133]
    • Nintendo Power
    • 81 Metascore
    • 82 Critic Score
    A Marvel Comics fan's dream. [Dec 2004, p.144]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Powerful Hyper mode and Force Metals make the turn-based battling fun. [Dec 2004, p.144]
    • Nintendo Power
    • 77 Metascore
    • 94 Critic Score
    One of the most creative games to come along in quite a while, and with a bang-up story to boot. [Nov 2004, p.129]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    Story mode's villains are so vile that you really want to run them down in races. [Nov 2004, p.129]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The overall game is less inspired and more repetitive than previous outings with Timmy and his fairy godparents. [Dec 2004, p.150]
    • Nintendo Power

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