Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
This may be one of the smoothest racers ever, and definitely a most-wanted on my list. [Jan 2006, p.115]- Nintendo Power
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If you don't find monotonous dungeon-hacking, you'll find the RPG elements and use of the DS's features rewarding. [Jan 2006, p.115]- Nintendo Power
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Mario Kart DS will be in your DS for a long, long time. [Jan 2006, p.104]- Nintendo Power
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Movie footage is so embedded that it feels like you're not even playing a gmae half the time. [Jan 2006, p.115]- Nintendo Power
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With a mix of 2-D and 3-D, Kim has some of the coolest-looking levels of any DS game yet. [Dec 2005, p.121]- Nintendo Power
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The lack of RPG depth is a disappointment, but the titles are solid additions to the Harry Potter gaming world. [Jan 2006, p.107]- Nintendo Power
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A menu that asks you to select a tell (to show your opponents) before every move gets tiring quickly. [Dec 2005, p.120]- Nintendo Power
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The lack of RPG depth is a disappointment, but the titles are solid additions to the Harry Potter gaming world. [Jan 2006, p.107]- Nintendo Power
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There are enough neat ideas here that I'd like to see Clover try a sequel, but they need to work out somoe of the kinks. [Jan 2006, p.114]- Nintendo Power
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A great leap forward for the Potter franchise, and a fun and inclusive gaming experience. [Jan 2006, p.107]- Nintendo Power
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- Nintendo Power
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In the end, we just wanted more. More missions, more variety, more drama. [Jan 2006, p.106]- Nintendo Power
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Plays like a gameplay experiment gone wrong. [Dec 2005, p.120]- Nintendo Power
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And while the new features might make only die-hard fans go ape, DKC3 is still rock solid. [Dec 2005, p.116]- Nintendo Power
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Adds some nice new features to the tried-and-true formula. [Jan 2006, p.110]- Nintendo Power
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The Battle Network game to get. [Dec 2005, p.124]- Nintendo Power
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A solid play, but not an advancement for Turtlekind. [Dec 2005, p.112]- Nintendo Power
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Great tag-team action gets buried under a mountain of repetitive gameplay in the DS version of the Incredibles sequel. [Jan 2006, p.107]- Nintendo Power
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The graphic quality (especially in the above-ground city) is a step up from that of the initial Incredibles GCN title. [Dec 2005, p.120]- Nintendo Power
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Big Red One's personalized storytelling and scene delivery by reputable actors succeed in creating a movielike experience, but the linear, heavily scripted gameplay suffers as a result. [Feb 2006, p.102]- Nintendo Power
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Even the classic "TMNT: Turtles in Time" bonus arcade game doesn't run as smoothly as it should. [Jan 2006, p.114]- Nintendo Power
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When it's at its best, Spartan offers an unparalleled sense of size and scope. Some of the environments are truly massive, and even with over a hundred soldiers on screen at once, the frame rate remains consistently smooth. [Nov 2005, p.108]- Nintendo Power
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It's the work of masters at the height of their craft. [Dec 2005, p.118]- Nintendo Power
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The story is well-told, but the still-shot cinematics don't look like they belong with the rest of the game. [Dec 2005, p.122]- Nintendo Power
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The level design is mostly bland, the controls aren't as tight as they should be. [Dec 2005, p.120]- Nintendo Power
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A great curiosity for a day, but it's not a place you'd want to stay. [Jan 2006, p.114]- Nintendo Power
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A fully realized and well-tuned hybrid of pinball play and Metroid Prime atmosphere, and it sets the bar high for other pinball-action games to come. [Dec 2005, p.109]- Nintendo Power
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The playing experience is enjoyable, just different from what you might expect if your concept of Sims games is PC-based. [Jan 2006, p.112]- Nintendo Power
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Offers a form of exercise that will strengthen part of the body other than our bulging thumb muscles. [Dec 2005, p.118]- Nintendo Power
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- Nintendo Power
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The game looks great, but it's shallower than fighter fans might hope for. [Dec 2005, p.122]- Nintendo Power
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The game's not too much to look at andmost of the track designs are pretty uninspired. [Dec 2005, p.120]- Nintendo Power
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It does mark a departure, adding light RPG elements to the isometric-adventure style seen on the GBA. [Dec 2005, p.112]- Nintendo Power
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Though playing through the main story doesn't take nearly as long as I'd like, level replays plus a two-player sabotage mode (two DS cards needed) lengthen gameplay. [Dec 2005, p.122]- Nintendo Power
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This game brings nothing worth mentioning to the franchise, and almost feels like a step backward. [Jan 2006, p.116]- Nintendo Power
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A pocket gizmo offers minor card-management improvements and new minigames, but the changes don't justify the purchase for casual Duel Masters fans. [Dec 2005, p.122]- Nintendo Power
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Chicken Little isn't a bad game at all, and fans of the film will probably gobble it up. [Dec 2005, p.114]- Nintendo Power
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It takes what was great from the Underground games and strips out all the lame antics. [Dec 2005, p.115]- Nintendo Power
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The battle system and story are the bread and butter of the game, and they are executed flawlessly. Intelligent Systems has created a masterpiece with Path of Radiance. It sets a new standard for Fire Emblem as the title that future games in the series will be tested by. [Nov 2005, p.110]- Nintendo Power
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Teen Titans fans will be delighted to see their fave series treated with higher-than-typical quality fo ra toon platformer. [Dec 2005, p.111]- Nintendo Power
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Keeps its legal-eagle fantasy flying much of the time - it's a welcome DS addition. [Nov 2005, p.109]- Nintendo Power
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As a budget-priced title, Ty delivers satisfactory entertainment for platformer fans. [Dec 2005, p.122]- Nintendo Power
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- Nintendo Power
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Faithfully reproduces the ZT experience, from building exhibits and guest facilities to managing cash flow. [Nov 2005, p.112]- Nintendo Power
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If you don't have a DS, this game is a sweet alternative. [Dec 2005, p.121]- Nintendo Power
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The new sketchbook graphic style in the menus and an awesome (and very customizable) soundtrack top off an unforgettable gameplay experience. [Dec 2005, p.111]- Nintendo Power
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You'll enjoy Sega Casino for the range of games it has to offer-just don't expect to be wowed by the presentation. [Jan 2006, p.105]- Nintendo Power
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Strip away The Pumpkin King's look and feel and you're left with a "Castlevania"-influenced platformer with only a handful of weapons and run-of-the-mill boss battles. [Dec 2005, p.116]- Nintendo Power
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Unless you have a real Pac-fixation, I'd advise you leave it. [Nov 2005, p.112]- Nintendo Power
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If the graphics and sound aren't engrossing enough to draw you in, the intriguing story and exhilarating action should be. [Nov 2005, p.104]- Nintendo Power
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If WarioWare was Touching 101, Trauma Center is Applied Touching 501. [Dec 2005, p.114]- Nintendo Power
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The touch screen may be a bust for controlling the action on the pitch, but it's awesome for painting custom team crests. [Dec 2005, p.121]- Nintendo Power
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- Nintendo Power
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Attacking and formation options require time to appreciate, but the game's overall look, feel and flow make it time well spent. [Nov 2005, p.106]- Nintendo Power
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With the phenomenal graphics and custom rule sets, XD provides a perfect environment for battling friends. [Nov 2005, p.102]- Nintendo Power
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It's okay that the title's pace is slow and methodical, but it lacks the hidden dangers one would expect in a strange and unknown place. [Nov 2005, p.112]- Nintendo Power
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Helmet Chaos does have a surprisingly quirky sense of humor and some decent voice acting, but it's not enough to recapture the series's long-lost magic. [Oct 2005, p.100]- Nintendo Power
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Trace Memory does not take much time to play, but a second run through results in a few story nuances and a slightly different ending. [Nov 2005, p.109]- Nintendo Power
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It does tragically little to expand the saga or enrich our understanding of the Lunar universe. Instead, the story feels like merely a means of shepherding the player from one monster-filled dungeon to the next. [Nov 2005, p.114]- Nintendo Power
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As an action game, it's intense and fun; as a tactical game...well, it's not one. [Nov 2005, p.114]- Nintendo Power
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The original Frogger arcade game is a sweet multiplayer bonus. [Nov 2005, p.118]- Nintendo Power
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The graphics aren't at the quality of those for current GCN racers, but the play control and physics are expertly tuned. [Nov 2005, p.109]- Nintendo Power
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- Nintendo Power
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The game is a s good as its GBA predecessors, but it doesn't stand out in any significant way. [Dec 2005, p.111]- Nintendo Power
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As a complete package, it is simply (to use a word that goes way back with Spidey) amazing. [Dec 2005, p.108]- Nintendo Power
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With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]- Nintendo Power
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Like in many fighters, the two-player Versus mode is where Marvel Nemesis fares best, especially when you're battling a second player who appreciates pick-up-and-play simplicity. [Nov 2005, p.103]- Nintendo Power
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A deep and satisfyingly lengthy RPG experience. [Dec 2005, p.112]- Nintendo Power
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Putting cheat Tiger Vision and advice from your caddy are gone, forcing you to read the greens. [Nov 2005, p.118]- Nintendo Power
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- Nintendo Power
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A noble experiment that fails to achieve its full potential. [Dec 2005, p.121]- Nintendo Power
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There's a surprisingly deep power-up menu as well, but it's overkill for the game's target audience. [Nov 2005, p.103]- Nintendo Power
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Daring DK fans should give the game a spin; old-schoolers may want to wait for "DKC3." [Nov 2005, p.118]- Nintendo Power
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Maintains the lighthearted atmosphere of previous Tak games but is weighed down with unneeded difficulty in its jumping game. [Nov 2005, p.116]- Nintendo Power
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RTS drawbacks aside, the game's onfield heroics are intense and satisfying. [Nov 2005, p.116]- Nintendo Power
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In its humor, gameplay and general accessibility, Tak: The Great Juju Challenge is a giant leap for character-based platformers. [Nov 2005, p.116]- Nintendo Power
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For those who know and enjoy poker, this game will be a total disappointment. [Dec 2005, p.111]- Nintendo Power
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The premise is obnoxious, but COA is surprisingly addictive. [Dec 2005, p.118]- Nintendo Power
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Adam West and the cartoon cast lend their vocal stylings to humorous cut-scenes. [Nov 2005, p.118]- Nintendo Power
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The "Time Force/Ninja Storm" double pack is a better value for the casual Power Rangers fans. [Oct 2005, p.99]- Nintendo Power
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The game's GCN namesake, figher One Piece: Grand Battle, recreates the atmosphere of the TV show to chaotic effect, but this GBA adventure is more streamlined and works better as a stand-alone game. [Nov 2005, p.114]- Nintendo Power
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Fans wil enjoy the customized in-fight dialogue between the characters. [Nov 2005, p.108]- Nintendo Power
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A much greater feeling of being on the battlefield, where risk, surprise, fear and paranoia are palpable. [Nov 2005, p.108]- Nintendo Power
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- Nintendo Power
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The game has a robust solo mode that smartly challenges the player to rethink his approach as he battles against a diverse collection of card-slingin' strategists. [Oct 2005, p.99]- Nintendo Power
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The lack of extras is even more significant in the GBA collection because it consists of only five titles. [Nov 2005, p.112]- Nintendo Power
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- Nintendo Power
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DWA does have gameplay (and replay) value that ranks among the best on the GBA. [Oct 2005, p.100]- Nintendo Power
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The game's controls are top-notch, especially the arcade-style pitching and hitting. [Oct 2005, p.99]- Nintendo Power
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The character models rank among the best ever seen on the GCN (in any game), and the polygonal crowds look much better than the 2-D cutouts from previous wrestling titles. [Nov 2005, p.106]- Nintendo Power
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The stylus control is perfectly tuned and single-swipe boosts are easy to trigger, yet quick and accurate movement gets tiring after several minutes. [Oct 2005, p.97]- Nintendo Power
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Vast piles of variety heaped onto core gameplay that's endlessly fun helps you look past problems, much like the best sandbox games out there (I'm lookin' at you, "GTA"). [Oct 2005, p.98]- Nintendo Power
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If you're drawn to dogs, Nintendogs could easily become and obsession. [October 2005, p.96]- Nintendo Power
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If you're drawn to dogs, Nintendogs could easily become and obsession. [October 2005, p.96]- Nintendo Power
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If you're drawn to dogs, Nintendogs could easily become and obsession. [October 2005, p.96]- Nintendo Power
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AWDS has what "Advance Wars 2" lacked: a substantial number of new unit types. [Oct 2005, p.101]- Nintendo Power
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Although Ron has a supercharged attack, fighting is the weakest part of the game, consisting of single-move bouts against predictable enemies. [Sept 2005, p.85]- Nintendo Power
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SSS has great characters, a smart story and good-humored sensuality (but no belly dancing.) [Sept 2005, p.83]- Nintendo Power
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Guilty pleasures aside, though, Hello Kitty: Roller Rescue falls flat. While the surreal, candy-colored world looks nice, the game mechanics are unresponsive and shallow. [Oct 2005, p.99]- Nintendo Power
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Worth the price of admission for "Sonic CD" alone. [Sept 2005, p.85]- Nintendo Power