Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
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| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Single-player action is packed with minigames. Multiplayer action presents classic Bomberman play with a host of new selectable characters. [Apr 2004, p.122]- Nintendo Power
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It improves on the original in every respect: better AI, better graphics, better sound, better easter eggs, better cut scenes. [May 2004, p.118]- Nintendo Power
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The most enjoyable baseball game I've ever played, and that includes "High Heat." [May 2004, p.120]- Nintendo Power
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The game is not challenging at the start, but the difficulty ramps up at a good clip. [June 2004, p.122]- Nintendo Power
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The rules are dense and battles require very little player participation but the process of accumulating chips and designing decks is tons of fun. [Apr 2004, p.122]- Nintendo Power
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Most card-battling games have mind-numbingly complex rules or are nauseatingly tedious, but PSO III avoids both traps admirably. [Apr 2004, p.120]- Nintendo Power
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Control is touchy and moves are limited, but the game has great atmosphere. [May 2004, p.121]- Nintendo Power
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The graphic style may appeal mainly to young players, but the gameplay, humor and story will attract gamers of all ages. [Mar 2004, p.123]- Nintendo Power
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We've seen more polished platformers in recent months, but Pitfall has rare qualities of goofy charm and ever-surprising level design. [Apr 2004, p.121]- Nintendo Power
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The third-person perspective is ideal for James Bond. The game has amazing replay value - tons of levels including unique co-op missions and multiplayer arena modes. [May 2004, p.119]- Nintendo Power
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Although characters have the attributes and expendable skill points that you would expect to see in an RPG, the game emphasizes action over strategy. [Mar 2004, p.119]- Nintendo Power
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With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]- Nintendo Power
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The Story mode, variety of Battle mode options and amazing level of detail give the game an immeasurable amount of fun and replay value. [May 2004, p.119]- Nintendo Power
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The Metroid series has never looked or played better. If you're worrying that MZM is just a graphical update to Metroid, don't. The game is much larger than the first Metroid, and it contains far more new than old. [Mar 2004, p.117]- Nintendo Power
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Crown FFCC the console king of multiplayer RPGs - all others are pretenders to the throne. Single-player moode is a rich experience, but it's dungeon-hacking party play that rules. [Mar 2004, p.116]- Nintendo Power
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The game's lighting effects and detailed graphics are impressive. [Apr 2004, p.122]- Nintendo Power
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Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]- Nintendo Power
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As a loyal devotee of the series, I couldn't be more excited about Sonic Heroes's focus on high-speed action. I loved the "Sonic Adventure" games, but this is Sega's hedgehog at his finest. [Mar 2004, p.117]- Nintendo Power
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The play control is responsive and intuitive, and the graphics have a clean, comic-book style. [Feb 2004, p.152]- Nintendo Power
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The absense of a course map compounds the problem. [Mar 2004, p.120]- Nintendo Power
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The graphics may seem outdated, but the gameplay has held up over time. [Mar 2004, p.118]- Nintendo Power
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Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]- Nintendo Power
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Its graphics are intricately detailed, and its raging goblin battles are packed with action. [Feb 2004, p.149]- Nintendo Power
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Looks and sounds like the cartoon, and the cut scenes are packed with laughs, but the flight-based control is frustrating and the game's delivery, collection and fighting tasks can be tedious. [Nov 2003, p.151]- Nintendo Power
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Refines control, adds personality to character appearance and interaction, fills up on customization details and goes hog-wild with connectivity. [Feb 2004, p.146]- Nintendo Power
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The story sequences are slow-paced and the camera doesn't always show the best view of the battle, but the action between bots can get pretty intense. [Feb 2004, p.150]- Nintendo Power
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The animation is choppy at times, but the play control is tight and responsive. [June 2003, p.139]- Nintendo Power
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Michel Ancel's latest masterpiece is uniquely engaging and stunningly beautiful. [Jan 2004, p.156]- Nintendo Power
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Rough hit detection, nonintuitive puzzles and small characters make the game difficult to play at times, but the payoff is a fun story and beautiful film stills that make up the cut scenes. [Mar 2004, p.120]- Nintendo Power
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Despite a hokey story and marginally offensive characters, Monster 4X4 is a powerfully satisfying monster truck stunt game with 27 tracks. [Feb 2004, p.150]- Nintendo Power
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Since some of the titles, such as the window-treatment simulation Venetian Blinds, have no rules or scoring systems, it would be difficult to qualify them as games. [Mar 2004, p.119]- Nintendo Power
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Extends parts of the original story (a training session in Ollivanders Wand Shop) and skips over others (the Sorting Hat ceremony). [Feb 2004, p.149]- Nintendo Power
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Taking a more realistic approach to driving than some adrenaline-pumping racers, Evolution may seem slow at first, but the challenge increases as the game continues. [Feb 2004, p.148]- Nintendo Power
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The controls are tight, the gameplay is varied and the whole experience feels polished. [Feb 2004, p.147]- Nintendo Power
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The camera has much more movement than it did in earlier games in the series, but the stiff, character-relative control remains. [Feb 2004, p.150]- Nintendo Power
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Rough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]- Nintendo Power
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A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]- Nintendo Power
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Others will feel that the game plays like a watered-down "Madden." [Feb 2004, p.150]- Nintendo Power
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The game is complete with commentary from another classic character - Mario! [Feb 2004, p.148]- Nintendo Power
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Stakes its claim as one of the best free-roaming action adventures of the year...Deep and compelling. It lives up to its legacy. [Jan 2004, p.157]- Nintendo Power
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As revolutionary as "SSX" was, now 1080: Avalanche is the one that hits the slopes with style and innovation. The extreme-survival angle puts the edge back in snowboarding. [Jan 2004, p.155]- Nintendo Power
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Stilted action that makes the game play more like a puzzler than a platformer. [Feb 2004, p.149]- Nintendo Power
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The button assignments are nonintuitive, making for hand-twisting play control, and there is little variety in the 10 large environments, but pure action fans will enjoy the game's quick pace. [Mar 2004, p.118]- Nintendo Power
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Anime-style cut scenes with simple animation and written text help give Gekido a dramatic edge over other street fighters in the "Final Fight" vein. [Dec 2003, p.150]- Nintendo Power
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More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]- Nintendo Power
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The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]- Nintendo Power
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Although play control and character actions are well-tuned, some platforms are frustratingly difficult to reach. [Mar 2004, p.118]- Nintendo Power
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The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]- Nintendo Power
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The play control is solid, though aiming can be difficult at times. [Mar 2004, p.121]- Nintendo Power
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It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]- Nintendo Power
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Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]- Nintendo Power
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Re-creates the show's fun art style but offers little in the way of engaging gameplay. [Feb 2004, p.154]- Nintendo Power
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You're going to need a sling to keep your jaw from dropping to the floor. The graphics are gorgeous, the puzzles are clever and the soundtrack is beyond reproach. [Feb 2004, p.147]- Nintendo Power
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With well-rendered graphics, impressive lighting effects and top-notch voice talent, the game's production values are as high as its fun factor. [Dec 2003, p.144]- Nintendo Power
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It's incredible that a game about farming could be so enthralling. [Jan 2004, p.157]- Nintendo Power
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Has all of the supercharged elements that you'd expect in a James Bond game, and they're tightly packed into a nine-mission story. [Jan 2004, p.161]- Nintendo Power
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Impressive graphics, innovative gameplay and a lengthy quest, but what makes it really special is its snese of humor. The game is genuinely funny. It made me laugh out loud. [Jan 2004, p.156]- Nintendo Power
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Hard-core RPG fans will enjoy the game's nonlinear depth and detail. [Nov 2003, p.152]- Nintendo Power
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The art has a cartoonish look, but the action is intense and challenging. [Feb 2004, p.152]- Nintendo Power
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Very young players will enjoy the game's graphics and easy play. [Feb 2004, p.153]- Nintendo Power
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The tracks are big, bold, colorful and widely varied...The graphics are 3-D perfection and the controls and game mechanics rival those of any GCN racing game. [Jan 2004, p.154]- Nintendo Power
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A great introduction to one of the most successful and innovative game franchises of all time. [Jan 2004, p.159]- Nintendo Power
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The nighttime setting makes visibility difficult at times, but that's part of the challenge. [Mar 2004, p.119]- Nintendo Power
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As with the GCN version, tricks are limited to twists and flips. [Feb 2004, p.153]- Nintendo Power
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Although the original version of SimCity 2000 was built for point-and-click control, it translates well to the GBA control configuration. [Feb 2004, p.154]- Nintendo Power
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A graphic makeover, new superfast enemies and twice as many missions as the NES version make Double Dragon Advance for the GBA a must-have for old-school fighter fans. [Jan 2004, p.160]- Nintendo Power
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The characters are big and bold and the pace is quick, but the characters' actions are limited to running, jumping and punching, even though they should be capable of much more. [Jan 2004, p.161]- Nintendo Power
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Reluctant hero Bilbo Baggins is slow to swing his walking stick, making battles more difficult than they should be, but the overall game play and control are very solid. [Dec 2003, p.150]- Nintendo Power
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The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]- Nintendo Power
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The puzzles are also frustratingly nonintuitive. [Feb 2004, p.154]- Nintendo Power
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The play control is tight, and the game play is engaging in an old-school way. [Nov 2003, p.154]- Nintendo Power
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Although it doesn't quite deliver the adrenaline rush and out-of-control speed of the GCN version, SSX 3 for the GBA is a smoooth-grooving snowboarder. [Feb 2004, p.154]- Nintendo Power
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Although Crash Nitro Kart doesn't bring anything new to the kart-racing genre, it's a fast and amusing play that Crash Bandicoot fans will enjoy. [Feb 2004, p.152]- Nintendo Power
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The cars look great and you can unlock even nicer-looking Corvette shots in the game's gallery. [Sept 2003, p.138]- Nintendo Power
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Gameplay is not deep, but it's fast and exciting. [Jan 2004, p.158]- Nintendo Power
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The board game rules are confusing, but the minigames are consistently fun and the cut scenes are hilarious. [Mar 2004, p.118]- Nintendo Power
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The graphics are clear and the control system is intuitive. [Sept 2003, p.140]- Nintendo Power
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Clever puzzles, a compelling story, great camera work and a wide variety of actions. [Feb 2004, p.151]- Nintendo Power
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Doesn't do anything to revolutionize the franchise, but it's still one of the most enjoyable multiplayer experiences around. [Jan 2004, p.155]- Nintendo Power
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It doesn't break new ground, but the game is a zany hoot. [Feb 2004, p.152]- Nintendo Power
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The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]- Nintendo Power
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The action is intense and scores tend to be unrealistically high, but gameplay is solid and fun. [Jan 2004, p.160]- Nintendo Power
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Although item use is complex and battlefield navigation can be a chore, gameplay is solid and production values are high. [Jan 2004, p.161]- Nintendo Power
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A fun game with a variety of simple engaging activities and bonus games. [Jan 2004, p.160]- Nintendo Power
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Casual Yu-Gi-Oh fans may not find enough new in the game to make it worthwhile. [Feb 2004, p.155]- Nintendo Power
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Although a fixed overhead view makes control awkward on the green, the rest of the controls are intuitive. [Feb 2004, p.155]- Nintendo Power
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The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]- Nintendo Power
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The game doesn't make any giant advances, but why mess with perfection? [Feb 2004, p.149]- Nintendo Power
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The graphics are a wonder, but at times the graphics are so complex, it's difficult to make out your character from the others. [Jan 2004, p.158]- Nintendo Power
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I love how everything in this game is incorporated into the battle, including speaking withi NPC's and buying and equipping items. [Dec 2003, p.142]- Nintendo Power
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The controls are sometimes sluggish, but the overall game play is loads of fun. [Nov 2003, p.156]- Nintendo Power