Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 85 Metascore
    • 78 Critic Score
    Provides an involving offline experience for up to four players. [Dec 2002, p.218]
    • Nintendo Power
    • 90 Metascore
    • 92 Critic Score
    The best golf game on the GCN. [Dec 2002, p.214]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    The insults and mulligans are rapid-fire. [Dec 2002, p.214]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Packs in six simple, but fun, games for one or two players. [Nov 2002, p.76]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    A driving game packed with an adventure, seven minigames and a collection of multiplayer races. [Feb 2003, p.162]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Pure action and tons of fun. [Dec 2002, p.212]
    • Nintendo Power
    • 61 Metascore
    • 66 Critic Score
    You can transform your Veritch from a Fighter to a Guardian to a 40-foot-tall Battloid. [Dec 2002, p.222]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    Play control is pretty good, although your plane is very slow to turn and maneuver. [Aug 2002, p.144]
    • Nintendo Power
    • 65 Metascore
    • 54 Critic Score
    It's the bad kind of hard where you aim a millimeter too far to the left and suddenly have to start the entire level all over again. [July 2002, p.147]
    • Nintendo Power
    • 73 Metascore
    • 64 Critic Score
    Players can go hand-to-hand or pick up weapons for the ultimate bruising battle. [Nov 2002, p.228]
    • Nintendo Power
    • 85 Metascore
    • 80 Critic Score
    The amazing animation of previous THPS games on the GBA is made even more amazing with the addition of new tricks, new specials and spine transfers. [Dec 2002, p.224]
    • Nintendo Power
    • 91 Metascore
    • 82 Critic Score
    Freeform action and customizability make THPS 4 the Hawk's best skate yet. [Dec 2002, p.216]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The game's six caddies offer humorous advice as you play. [Dec 2002, p.214]
    • Nintendo Power
    • 77 Metascore
    • 86 Critic Score
    Mixing driving challenges with RPG depth, Car Battler Joe is a one-of-a-kind adventure. [Feb 2003, p.158]
    • Nintendo Power
    • 70 Metascore
    • 84 Critic Score
    The minigames are just as goofy as ever, with only one or two clunkers amid dozens of fun challenges. [Nov 2002, p.218]
    • Nintendo Power
    • 57 Metascore
    • 76 Critic Score
    Loaded with enemy-blasting action, the colorful action game is great for arcade fans. [July 2002, p.150]
    • Nintendo Power
    • 73 Metascore
    • 58 Critic Score
    When she fills her bloodlust meter, she can kick into Blood Rage Mode - that's when the action really gets fierce. [Dec 2002, p.220]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Your accomplishments unlock more mutants and fighting locations. [Dec 2002, p.220]
    • Nintendo Power
    • 88 Metascore
    • 94 Critic Score
    The best shooter since "GoldenEye." [Oct 2002, p.193]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    A surprisingly dark story and atmosphere. [Nov 2002, p.226]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    As you win matches in the four-round knockout tournament, you'll earn stats to make your team better. [Feb 2003, p.160]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    The story line and cel-shaded graphics are true to the Robotech animated series. [Dec 2002, p.216]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Pure fun. [Nov 2002, p.70]
    • Nintendo Power
    • 58 Metascore
    • 72 Critic Score
    The peppy game exudes plenty of personality, and young fans will love the smart game play. [Sept 2002, p.163]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    Namco is so faithful to the aspect ratio of the original games that the screen is often wee tiny. [Aug 2002, p.144]
    • Nintendo Power
    • 69 Metascore
    • 68 Critic Score
    16 levels of wild 3-D action. [Dec 2002, p.220]
    • Nintendo Power
    • 78 Metascore
    • 84 Critic Score
    The action is fierce, the graphics are great and the play control is rock soid. [Nov 2002, p.84]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    The six-track game lays down plenty of twists and turns, and the spoken warnings from the navigator are a nice, helpful touch. [Oct 2002, p.198]
    • Nintendo Power
    • 83 Metascore
    • 72 Critic Score
    Matches feature 12 tennis stars, including Venus and Serena Williams. [Nov 2002, p.230]
    • Nintendo Power
    • 71 Metascore
    • 62 Critic Score
    The game's side-scrolling action requires plenty of stealthy maneuvering and secret-agent moves. [Dec 2002, p.222]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    The fighting system isn't gargantuan, but the monsters make it fun. [Nov 2002, p.219]
    • Nintendo Power
    • 82 Metascore
    • 82 Critic Score
    Delivers the whole professional basketball package. [Dec 2002, p.214]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    A solid entry in the extreme sports genre. [Dec 2002, p.218]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    A funny story and classic Looney tunes characters give Taz: Wanted a zany edge. [Dec 2002, p.218]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    Although the action sequences are weak, the overall game play experience is loads of fun. [Feb 2003, p.160]
    • Nintendo Power
    • 61 Metascore
    • 64 Critic Score
    Casual fighting game fans may find the aciton to be slow. [Feb 2003, p.161]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Fans and magnets add elements of danger. [Feb 2003, p.163]
    • Nintendo Power
    • 34 Metascore
    • 60 Critic Score
    Game play isnot quite up to speed with EA's "FIFA Soccer 2003." [Feb 2003, p.159]
    • Nintendo Power
    • 84 Metascore
    • 84 Critic Score
    Sega's excellent NBA series takes another step toward perfection by paying more attention to basketball's nuances. [Nov 2002, p.224]
    • Nintendo Power
    • 68 Metascore
    • 82 Critic Score
    Packs in lots of game play and replay value, with dozens of challenges set in beautiful locations. [Nov 2002, p.219]
    • Nintendo Power
    • 82 Metascore
    • 78 Critic Score
    With superb 3-D effects, V-Rally 3 offers miles of fun. [Oct 2002, p.198]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    Enemies are often impossible to avoid. [Feb 2003, p.163]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Nonstop action through and through. [Sept 2002, p.164]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Deke moves and a new Game Breaker feature put the focus on finesse. [Dec 2002, p.216]
    • Nintendo Power
    • 65 Metascore
    • 68 Critic Score
    The noteworthy music is superb, and the game's fun factor, graphics, presentation, controls and multiplayer mode are just as good. [June 2002, p.152]
    • Nintendo Power
    • 41 Metascore
    • 54 Critic Score
    A confusing navigation system makes finding checkpoints difficult. [Jan 2003, p.178]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]
    • Nintendo Power
    • 51 Metascore
    • 56 Critic Score
    Features characters and situations that are missing from the recent film adaptation. [Dec 2002, p.222]
    • Nintendo Power
    • 91 Metascore
    • 82 Critic Score
    It has everything a gamer could want, including challenge, hidden stuff, replay value and a healthy helping of Miyamoto magic. [Oct 2002, p.195]
    • Nintendo Power
    • 76 Metascore
    • 56 Critic Score
    The action is presented in the same style and is shown from the same isometric perspective as Spyro's last GBA adventure. [Nov 2002, p.228]
    • Nintendo Power
    • 63 Metascore
    • 74 Critic Score
    The game's a blast and it links to the upcoming "Butt-Ugly Martians: Zoom or Doom!" for GCN. [Sept 2002, p.165]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's a downsized version of the Rayman experience transformed into a multiplayer party game. [Sept 2002, p.165]
    • Nintendo Power
    • 55 Metascore
    • 66 Critic Score
    It's a smashing game for tennis fans and players looking for fun volleyball action. [Sept 2002, p.164]
    • Nintendo Power
    • 53 Metascore
    • 56 Critic Score
    Play control is intuitive, and the graphics fit the style of the show. [Nov 2002, p.224]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    The motley crew of games is packed with great fun for fans of all genres. [Oct 2002, p.196]
    • Nintendo Power
    • 72 Metascore
    • 58 Critic Score
    The new game features updated graphics, Ironman Road tournament and a practice dojo. [Feb 2003, p.161]
    • Nintendo Power
    • 78 Metascore
    • 68 Critic Score
    The challenge is set on high in a faithful re-creation of the Super NES game. [Nov 2002, p.230]
    • Nintendo Power
    • 82 Metascore
    • 88 Critic Score
    There are some clever puzzles to figure out, plenty of space combat and the usual almost-maddening-but-ultimately-very-rewarding level of difficulty that we've come to expect from Rare. [Oct 2002, p.192]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    It's fast, beautifully rendered, and full of challenge. [Oct 2002, p.195]
    • Nintendo Power
    • 85 Metascore
    • 84 Critic Score
    It's fast fun. [Nov 2002, p.222]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    The sheer variety of gameplay is noteworthy. [Oct 2002, p.196]
    • Nintendo Power
    • 79 Metascore
    • 88 Critic Score
    Rock solid. [Sept 2002, p.165]
    • Nintendo Power
    • 87 Metascore
    • 84 Critic Score
    The system is simpler, but the action is just as exciting and the areas are even larger. [Sept 2002, p.168]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    While surf locations are not as varied as THPS skateparks, the game delivers fun in the sun. [Nov 2002, p.224]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A fun and funny treat for Scooby fans. [Nov 2002, p.224]
    • Nintendo Power
    • 82 Metascore
    • 92 Critic Score
    A deeper and more detailed game than its predecessor. [Nov 2002, p.222]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Since the characters have unusual strides, the movement can be slow and unpredictable. [July 2003, p.146]
    • Nintendo Power
    • 87 Metascore
    • 88 Critic Score
    You could play this game for years and still see new and different things. [Oct 2002, p.193]
    • Nintendo Power
    • 68 Metascore
    • 68 Critic Score
    When you let out a Tarzan yell, animal forces will come to your aid. [Jan 2003, p.175]
    • Nintendo Power
    • 72 Metascore
    • 74 Critic Score
    The game's locations are larger and more realistic than its predecessor's. [Nov 2002, p.226]
    • Nintendo Power
    • 39 Metascore
    • 64 Critic Score
    It serves up a Solo Mode, three different multiplayer modes and several creative variations of basic dodgeball. [Nov 2002, p.224]
    • Nintendo Power
    • 56 Metascore
    • 66 Critic Score
    While this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
    • Nintendo Power
    • 49 Metascore
    • 56 Critic Score
    Cool moves, interactive environments and obstacles aplenty highlight the action-packed beat-'em-up. [Oct 2002, p.196]
    • Nintendo Power
    • 64 Metascore
    • 72 Critic Score
    Puzzle action with personality. [Oct 2002, p.196]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Great graphics, goofy music and the entire kooky cast of the show add life to the deep-sea derring-do. [Oct 2002, p.198]
    • Nintendo Power
    • 82 Metascore
    • 84 Critic Score
    If you're a fan of shoot-'em-up platformer fun, Mega Man Zero is right on target. [Sept 2002, p.165]
    • Nintendo Power
    • 70 Metascore
    • 76 Critic Score
    Solid and enjoyable. [Nov 2002, p.222]
    • Nintendo Power
    • 56 Metascore
    • 64 Critic Score
    With a lot to tinker with, 4X4 EVO 2 is built to last. [Sept 2002, p.164]
    • Nintendo Power
    • 63 Metascore
    • 56 Critic Score
    The game play is simple but fun. [Jan 2003, p.178]
    • Nintendo Power
    • 78 Metascore
    • 84 Critic Score
    Like the stunts, the sound and graphics are lick (the fire effects are excellent), and the polished presentation is perfect for fans of "SSX Tricky" and other mad, mondo stunt games. [Sept 2002, p.161]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    Groove and Move is a simplified dancing game. [Nov 2002, p.228]
    • Nintendo Power
    • 54 Metascore
    • 56 Critic Score
    A Mario Party-style shindig. [Sept 2002, p.164]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    The play-by-play is really funny, and I think the rest of the game is a riot. [Sept 2002, p.162]
    • Nintendo Power
    • 72 Metascore
    • 84 Critic Score
    A Contra-style side-scrolling action battler. [Oct 2002, p.198]
    • Nintendo Power
    • 70 Metascore
    • 64 Critic Score
    The first-person perspective viewpoint can be disorienting, especially with no map or radar feature. [Nov 2002, p.220]
    • Nintendo Power
    • 67 Metascore
    • 78 Critic Score
    16 utterly original characters. [June 2002, p.152]
    • Nintendo Power
    • 76 Metascore
    • 72 Critic Score
    It's fun for novices and pros, and the game can help all players sharpen their skills. [May 2002, p.140]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    Just as impressive and fun as the GCN game. [Oct 2002, p.196]
    • Nintendo Power
    • 92 Metascore
    • 100 Critic Score
    Superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles are among the many bright spots. [Sept 2002, p.160]
    • Nintendo Power
    • 87 Metascore
    • 98 Critic Score
    Each Party Game offers endless fun, so you practically get 12 stand-alone games with your Super Monkey Ball rocking and rolling. [Oct 2002, p.194]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    Feels unlike any other stunt game, but it's fun all the same. [Sept 2002, p.168]
    • Nintendo Power
    • 52 Metascore
    • 46 Critic Score
    The graphics and sounds are nice, and the action can get mean. [July 2002, p.150]
    • Nintendo Power
    • 55 Metascore
    • 52 Critic Score
    Every Power Ranger has abilities in five categories: speed, jump, attack, vitality and skill. [Jan 2003, p.176]
    • Nintendo Power
    • 67 Metascore
    • 44 Critic Score
    The kookiness gets hairy since the objectives tend to be fuzzy and the graphics and controls are sloppy. [Aug 2002, p.147]
    • Nintendo Power
    • 82 Metascore
    • 78 Critic Score
    The new objectives and levels should be enough to please BMX stunt nuts. [Aug 2002, p.146]
    • Nintendo Power
    • 50 Metascore
    • 76 Critic Score
    The slow pace and indirect control may not appeal to players looking for an action-oriented experience. [Aug 2002, p.142]
    • Nintendo Power
    • 81 Metascore
    • 78 Critic Score
    The animation is always smooth, fast and never choppy, and the royally difficult game is a crowning achievement for GBA shooters. [Sept 2002, p.165]
    • Nintendo Power
    • 70 Metascore
    • 88 Critic Score
    Action fans will love it for its excellent platformer fun. [Aug 2002, p.146]
    • Nintendo Power
    • 92 Metascore
    • 84 Critic Score
    The Madden games are closing in on perfection. [Sept 2002, p.161]
    • Nintendo Power
    • 76 Metascore
    • 82 Critic Score
    The wham-bam action is simple but always fun. It's almost like "Mario Tennis" with bikinis. [Aug 2002, p.143]
    • Nintendo Power

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