Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
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| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Play control is top-notch and the voice acting, particularly that of Christopher Walken, is excellent. [Jan 2004, p.158]- Nintendo Power
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- Critic Score
The game's levels are large, but the game play is repetitive and uninspired. [Dec 2003, p.148]- Nintendo Power
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The colorful graphics are reminiscent of the art of Maurice Sendak, and the action is fast-paced and suitably challenging for young players. [Sept 2003, p.140]- Nintendo Power
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- Nintendo Power
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- Critic Score
The battle action is simple and initially fun, but becomes less exciting as you advance. [Dec 2003, p.150]- Nintendo Power
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The graphics and action are pure SpongeBob - zany and fun. [Feb 2004, p.154]- Nintendo Power
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Colorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]- Nintendo Power
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The competition is fierce and the speed is intense, but stunts are limited to simple twists and flips. [Jan 2004, p.159]- Nintendo Power
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Does an even better job at capturing the cartoon's craziness. [Feb 2004, p.151]- Nintendo Power
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A mediocre mess of a vehicular battle game that contains an excessive amount of violence and strong language. [Feb 2004, p.150]- Nintendo Power
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- Critic Score
Character movement and camera control are a chore at the beginning, but you'll adapt to them as the game progresses. [Jan 2004, p.158]- Nintendo Power
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The game is so fast-paced, it's often difficult to keep track of the action. [Jan 2004, p.161]- Nintendo Power
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Vibrantly colorful graphics, a sensational sense of speed and realistic physics in a variety of track conditions make Top Gear Rally a solid and enjoyable play. [Dec 2003, p.146]- Nintendo Power
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Acrobatic moves and inventive traps have never been as free-flowing as they are in Prince of Persia: The Sands of Time. [Feb 2004, p.151]- Nintendo Power
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A slow starter, but once you're on your way, it turns out to be an excellent strategy RPG. [Dec 2003, p.139]- Nintendo Power
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Some of the game's intricacies are a tad complex, but it's easy to understand the basics. [Jan 2004, p.159]- Nintendo Power
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The game works well as a button-masher, but it doesn't have the strategy elements and replayability of "Soul Calibur II." [Jan 2004, p.158]- Nintendo Power
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Using the same isometric view as the previous titles, Attack of the Rhynocs takes a sizeable leap in gameplay quality and variety. [Jan 2004, p.162]- Nintendo Power
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The game is a clever 2-D platformer that makes the most of Batman's gadgets...but has little fighting-move variety. [Jan 2004, p.160]- Nintendo Power
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The game's adventure element requires you to run around with your board tucked under your arm - not nearly as fun as pulling off tricks. [Jan 2004, p.162]- Nintendo Power
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Play control and graphics are on par wth those of previous Tony Hawk games. [Jan 2004, p.160]- Nintendo Power
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The side-scrolling fight formula isn't new by any means, but the sumos give it their own fun spin. [Dec 2003, p.151]- Nintendo Power
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It's the best-selling game of all-time for a reason, and it stands the test of time remarkably well. [Dec 2003, p.142]- Nintendo Power
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The game's 10 snowboarders are over the top, and the action is crazy fun. [Jan 2004, p.158]- Nintendo Power
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The difficulty is too high for novices, but experienced platformer fans will enjoy the challenge. [Jan 2004, p.159]- Nintendo Power
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The first Sims title that gives you direct control over your character. [Feb 2004, p.151]- Nintendo Power
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A perfectly competent platformer with some great voice acting, but it doesn't really bring anyting new to the table. [Dec 2003, p.138]- Nintendo Power
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The flying missions are fantastic, but the on-foot portions need some work. The camera doesn't work very well and you don't have any control over it. [Dec 2003, p.140]- Nintendo Power
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The game's complexity makes it difficult to plug in and play. [Jan 2004, p.159]- Nintendo Power
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The play control, graphics and enemy design are top-notch, but the over-the-top difficulty may hinder your enjoyment unless you're an elite player. [Nov 2003, p.154]- Nintendo Power
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Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]- Nintendo Power
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Some tasks may be a little too tricky for young players. [Dec 2003, p.146]- Nintendo Power
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You'll spend a lot of time checking the mansion's 15 rooms for ghosts, which can get tedious, but many of the game's puzzles are quite clever. [Dec 2003, p.144]- Nintendo Power
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Kirby has surprising depth and greater challenge than you might think. [Dec 2003, p.139]- Nintendo Power
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Although the characters are small, the graphics are clear and detailed and the game play is fast and fun. [May 2003, p.140]- Nintendo Power
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The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]- Nintendo Power
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Brilliantly innovative and packed with action. VJ may seem bizarre at first glance, but if you give it a chance, you will be amazed and delighted. The graphics are wild, the action is varied and fun and the game even has a sense of humor. [Nov 2003, p.149]- Nintendo Power
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It's not Pokemon, but it covers similar territory. [Nov 2003, p.152]- Nintendo Power
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Gameplay is solid, but camera control is severely lacking. [Jan 2004, p.159]- Nintendo Power
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Intuitive play control and simple level design make the game appropriate for players of all skill levels. [Dec 2003, p.148]- Nintendo Power
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Casual racing gamers might find the controls touchy, but others will appreciate the added challenge. [Nov 2003, p.151]- Nintendo Power
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Generic techno music replaces the familiar hum and clatter of slot cars, and the vehicles hop grooves unrealistically. [Nov 2003, p.151]- Nintendo Power
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Although the fighting controls are complicated, the rest of the controls are simple and intuitive. [Nov 2003, p.151]- Nintendo Power
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Poor hit detection and sluggish controls make the game's challenges more frustrating than fun. [Dec 2003, p.150]- Nintendo Power
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The action is intense but, ultimately, not very informative. [Dec 2003, p.150]- Nintendo Power
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The game isn't deep, but it will satisfy a Digimon fan's thirst for action. [Nov 2003, p.154]- Nintendo Power
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The protagonists can't jump and attack at the same time, which makes some tasks difficult, but the overall control is intuitive and the graphics are suitably dark and detailed. [Nov 2003, p.152]- Nintendo Power
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Gamers who like platformers served sunny-side up will be utterly won over by Billy's upbeat energy and infectious music. [Nov 2003, p.150]- Nintendo Power
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Midbattle controls are limited to steering your bey and summoning beasts. [Dec 2003, p.144]- Nintendo Power
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- Nintendo Power
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The basic game play and graphics are similar to those of the franchise's 2003 edition, but they were already top-notch. [Dec 2003, p.146]- Nintendo Power
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The play control is stiff and nonresponsive, making it difficult to succeed in challenging situations. [Nov 2003, p.152]- Nintendo Power
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The graphics are sparse, and long attack animations make control slow to respond, but RPG elements mix well with the action to make a satisfying adventure. [Nov 2003, p.156]- Nintendo Power
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The most impressive thing is the quality of the sound. The voice-overs are clear and rich, and the music leaps out of the speaker. [Oct 2003, p.139]- Nintendo Power
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The games are simple and suitable for very young players. [Dec 2003, p.148]- Nintendo Power
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The control is great, the missions are creative and the dialogue is hilarious. [Oct 2003, p.138]- Nintendo Power
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The minigames are fun, but someof them are quite confusing and more challening than most party game minigames. [Apr 2003, p.134]- Nintendo Power
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A solid play for Jimmy Neutron fans or anyone looking for lighthearted fun. [Dec 2003, p.144]- Nintendo Power
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- Nintendo Power
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The game has a kitschy classic-television atmosphere that will nevertheless appeal to fans of the show. [June 2004, p.121]- Nintendo Power
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- Nintendo Power
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The game opens with short segments from the new film. [Dec 2002, p.224]- Nintendo Power
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Although the straight-on overhead view makes it difficult to judge the height of platforms, the overall game play is fast-paced and enjoyable. [Dec 2003, p.148]- Nintendo Power
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Scooby-Doo enthusiasts will enjoy the game's humor and colorful art style. [Nov 2003, p.154]- Nintendo Power
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While the variety of playable characters is a welcome addition to the genre, there is little else to recommend this action game. [Dec 2003, p.148]- Nintendo Power
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Although the stilted play control makes it frustratingly difficult to move at times, the overall playing experience is very engaging. [Oct 2003, p.137]- Nintendo Power
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There are easily 150 hours of game play here, and instead of the game becoming old and monotonous, it actually becomes more addictive as you play. I've never played a more in-depth GBA title. [Oct 2003, p.139]- Nintendo Power
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The game play and control are much-improved over last year's "WrestleMania X8," making the game easy to pick up and play, yet complex enough to keep you entertained for long stretches. [Nov 2003, p.148]- Nintendo Power
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Turn-based Megazord battles add variety between the side-scrolling missions. [Nov 2003, p.154]- Nintendo Power
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The graphics and animation are top-notch. [Sept 2003, p.138]- Nintendo Power
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An extreme sports free-for-all that features movie-themed playable characters in nine environments. [Nov 2003, p.151]- Nintendo Power
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Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]- Nintendo Power
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Eight great racers, tons of ripping bikes and the rocking tunes, complete with vocal tracks, give the game a cool edge. [Sept 2003, p.138]- Nintendo Power
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The animation is a little choppy and the graphics are often pixelated, but the action is nonstop and the play control is tight and responsive. [Sept 2003, p.139]- Nintendo Power
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I say this without hyperbole: Soul Calibur II is the best fighting game ever created. The game's beautiful graphics and fantastic control are exceeded only by its incredible character balance. [Oct 2003, p.136]- Nintendo Power
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More than just a GBA makeover, the new Pokemon Pinball is an evolution in game play, offering livelier Pokemon to catch and Pokemon ecosystems clevery built into table designs. Pokemaniacs will be mesmerized. [Nov 2003, p.150]- Nintendo Power
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No other racing game even compares to F-Zero GX - it's a next-next-gen cyberrace before its time. [Oct 2003, p.137]- Nintendo Power
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The puzzles are basic lock-and-key challenges, but the action is lots of fun and the dialogue is spot-on Buffy. [Nov 2003, p.149]- Nintendo Power
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Mixes wacky action and T-rated crude humor with trading economics for an uneven playing experience. [Nov 2003, p.151]- Nintendo Power
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It's a good football game that, except for the updated rosters, is virtually identical to the series' 2003 iteration. [Oct 2003, p.141]- Nintendo Power
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Hard-core NFL fans will love it, but the intricacies may be lost on casual players. [Oct 2003, p.140]- Nintendo Power
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The excellent 3-D driving engine for THQ's Monster Truck Madness offers a smooth frame rate and a genuine feeling of speed. [Sept 2003, p.138]- Nintendo Power
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Unlockable characters and tons of secrets add to the game's replayability. [Oct 2003, p.140]- Nintendo Power
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The game employs more searching and item-use than its predecessor, but the focus is still on frantic fighting. [Sept 2003, p.140]- Nintendo Power
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- Nintendo Power
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- Critic Score
Features a wealth of characters, interesting course design and surprisingly deep game play. [Sept 2003, p.134]- Nintendo Power
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The battles are well-executed, if a little slow, but the overall experience is one-dimensional. [Oct 2003, p.140]- Nintendo Power
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It suffers from lackluster visuals, sluggish controls and an overabundance of fetch quests. [Sept 2003, p.135]- Nintendo Power
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The basic game play is nearly identical to that of last year's version, but the College Classics feature makes the update worthwhile. [Oct 2003, p.138]- Nintendo Power
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Play control is tight and the action is intense, but the course design is unforgiving. If you make a single mistake, you lose. [Sept 2003, p.137]- Nintendo Power
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- Nintendo Power
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The puzzles aren't very puzzling, but the pace is quick and the action is intense. [Oct 2003, p.140]- Nintendo Power
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The game loses quite a bit in the translation... However, the new plow-down-everything Performance mode is a fun addition. [Sept 2003, p.137]- Nintendo Power
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Lacking the sophistication of the Spy Kids films, the GBA adaptation of Spy Kids films, the GBA adaptation of Spy Kids 3-D: Game Over is a side-scrolling platformer with cartoonish graphics and a variety of play styles. [Sept 2003, p.137]- Nintendo Power
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The stylized graphics have a love-them-or-hate-them quality, but the animation is smooth and the music grooves. [Sept 2003, p.137]- Nintendo Power
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Her actions are stiff and the play control is often slow to respond, making tense situations frustrating. [Sept 2003, p.137]- Nintendo Power
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- Nintendo Power
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There aren't as many unit types as I would have liked, but the improved mission diversity more than makes up for it. [July 2003, p.144]- Nintendo Power
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The game's 3-D driving engine provides one of the GBA's best automotive experiences - fast action with a smooth frame rate. [Oct 2003, p.141]- Nintendo Power
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Although WW is not very deep, it is tons of fun. The challenges are tricky at times but rarely frustrating. [July 2003, p.80]- Nintendo Power